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@Lemonszz
Created September 16, 2018 02:04
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Set Effect Examples
import crafttweaker.data.IData;
val helm = <minecraft:diamond_helmet>.withDisplayName("test");
val armor = mods.SetEffect.newSet()
.setName("argh")
.withHead(helm)
.withChest(<minecraft:diamond_chestplate>)
.addEffect(<potion:minecraft:strength>.makePotionEffect(40, 2))
.addEffect(<potion:minecraft:night_vision>.makePotionEffect(40, 1))
.register();
val iron_set = mods.SetEffect.newSet()
.withHead(<minecraft:iron_helmet>)
.withChest(<minecraft:iron_chestplate>)
.withLegs(<minecraft:iron_leggings>)
.withFeet(<minecraft:iron_boots>)
.withMainhand(<minecraft:iron_sword>)
.withOffhand(<minecraft:shield>)
.addEffect(<potion:minecraft:weakness>.makePotionEffect(100, 1))
.setName("Iron_Set_Name")
.register();
val diamond_set = mods.SetEffect.getSetFromMaterial("diamond")
.addEffect(<potion:minecraft:weakness>.makePotionEffect(100, 1));
mods.SetEffect.register(diamond_set);
val heavy_boots = <minecraft:iron_boots>.withDisplayName("Heavy Boots").withLore(["These boots are very heavy!"]);
val heavy_boots_set = mods.SetEffect.newSet()
.setName("heavy_boots")
.withFeet(heavy_boots)
.addEffect(<potion:minecraft:slowness>.makePotionEffect(100, 3, true, false))
.addParticle("totem", 0, 0, 0, 1, 1, 1, -1, -1, -1, 1, 2, 1, -0.2, 0.2, 10)
.register();
val color = {
"display":
{
"color": 16007918
}
} as IData;
val lhelm = <minecraft:leather_helmet>.withTag(color);
val lchest = <minecraft:leather_chestplate>.withTag(color);
val lleg = <minecraft:leather_leggings>.withTag(color);
val lfeet = <minecraft:leather_boots>.withTag(color);
val leather = mods.SetEffect.newSet()
.withHead(lhelm)
.withChest(lchest)
.withLegs(lleg)
.withFeet(lfeet)
.setName("love")
.addParticle("heart", 0, 3, 0, 1, 4, 1, 0, -1, 0, 0, -1, 0, -0.2, 0.2, 3)
.addAttackerEffect(<potion:minecraft:levitation>.makePotionEffect(100, 3, true, false))
.register();
val stage_test = mods.SetEffect.newSet().requireGamestage("only").addParticle("heart", 0, 3, 0, 1, 4, 1, 0, -1, 0, 0, -1, 0, -0.2, 0.2, 3).register();
var gold_set = mods.SetEffect.newSet()
.setName("gold")
.withHead(<minecraft:golden_helmet>)
.withChest(<minecraft:golden_chestplate>)
.withLegs(<minecraft:golden_leggings>)
.withFeet(<minecraft:golden_boots>)
.addEffect(<potion:minecraft:fire_resistance>.makePotionEffect(100, 0))
.addEffect(<potion:minecraft:resistance>.makePotionEffect(100, 1))
.addEffect(<potion:minecraft:absorption>.makePotionEffect(100, 0));
mods.SetEffect.register(gold_set);
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