Created
April 4, 2021 13:48
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lovejs index.html for itch.io
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<!doctype html> | |
<html lang="en-us"> | |
<head> | |
<meta charset="utf-8"> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
<title>The Mission</title> | |
<style> | |
body, html, canvas { | |
margin:0; | |
padding:0; | |
width:100%; | |
height:100%; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas> | |
<div id="loadingDiv"></div> | |
<script type='text/javascript'> | |
var loadingDiv = document.getElementById('loadingDiv'); | |
function drawLoadingText(text) { | |
loadingDiv.innerHtml = text | |
} | |
window.onload = function () { window.focus(); }; | |
window.onclick = function () { window.focus(); }; | |
window.addEventListener("keydown", function(e) { | |
// space and arrow keys | |
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { | |
e.preventDefault(); | |
} | |
}, false); | |
var Module = { | |
arguments: ["./game.love"], | |
INITIAL_MEMORY: 20000000, | |
printErr: console.error.bind(console), | |
canvas: (function() { | |
var canvas = document.getElementById('canvas'); | |
// As a default initial behavior, pop up an alert when webgl context is lost. To make your | |
// application robust, you may want to override this behavior before shipping! | |
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 | |
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); | |
return canvas; | |
})(), | |
setStatus: function(text) { | |
if (text) { | |
drawLoadingText(text); | |
} else if (Module.remainingDependencies === 0) { | |
document.getElementById('loadingDiv').style.display = 'none'; | |
document.getElementById('canvas').style.display = 'block'; | |
} | |
}, | |
totalDependencies: 0, | |
remainingDependencies: 0, | |
monitorRunDependencies: function(left) { | |
this.remainingDependencies = left; | |
this.totalDependencies = Math.max(this.totalDependencies, left); | |
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); | |
} | |
}; | |
Module.setStatus('Downloading...'); | |
window.onerror = function(event) { | |
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus | |
Module.setStatus('Exception thrown, see JavaScript console'); | |
Module.setStatus = function(text) { | |
if (text) Module.printErr('[post-exception status] ' + text); | |
}; | |
}; | |
var applicationLoad = function(e) { | |
Love(Module); | |
} | |
</script> | |
<script type="text/javascript" src="game.js"></script> | |
<script async type="text/javascript" src="love.js" onload="applicationLoad(this)"></script> | |
</body> | |
</html> |
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