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@Leopotam
Created March 16, 2017 21:14
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// Auto generated code, dont change it manually!
using UnityEngine;
namespace Client.Common {
public static partial class UnityIdents {
public const string AxisCancel = "Cancel";
public const string AxisFire1 = "Fire1";
public const string AxisFire2 = "Fire2";
public const string AxisFire3 = "Fire3";
public const string AxisHorizontal = "Horizontal";
public const string AxisJump = "Jump";
public const string AxisMouseScrollWheel = "Mouse ScrollWheel";
public const string AxisMouseX = "Mouse X";
public const string AxisMouseY = "Mouse Y";
public const string AxisSubmit = "Submit";
public const string AxisVertical = "Vertical";
public const string SceneScreenManager1 = "ScreenManager - 1";
public const string SceneScreenManager2 = "ScreenManager - 2";
public const string TagEditorOnly = "EditorOnly";
public const string TagFinish = "Finish";
public const string TagGameController = "GameController";
public const string TagMainCamera = "MainCamera";
public const string TagPlayer = "Player";
public const string TagRespawn = "Respawn";
public const string TagUntagged = "Untagged";
public static readonly int LayerDefault = LayerMask.NameToLayer ("Default");
public static readonly int LayerIgnoreRaycast = LayerMask.NameToLayer ("Ignore Raycast");
public static readonly int LayerTransparentFX = LayerMask.NameToLayer ("TransparentFX");
public static readonly int LayerUI = LayerMask.NameToLayer ("UI");
public static readonly int LayerUI2 = LayerMask.NameToLayer ("UI2");
public static readonly int LayerWater = LayerMask.NameToLayer ("Water");
public static readonly int MaskLayerDefault = 1 << LayerDefault;
public static readonly int MaskLayerIgnoreRaycast = 1 << LayerIgnoreRaycast;
public static readonly int MaskLayerTransparentFX = 1 << LayerTransparentFX;
public static readonly int MaskLayerUI = 1 << LayerUI;
public static readonly int MaskLayerUI2 = 1 << LayerUI2;
public static readonly int MaskLayerWater = 1 << LayerWater;
}
}
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