Created
March 16, 2017 21:14
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// Auto generated code, dont change it manually! | |
using UnityEngine; | |
namespace Client.Common { | |
public static partial class UnityIdents { | |
public const string AxisCancel = "Cancel"; | |
public const string AxisFire1 = "Fire1"; | |
public const string AxisFire2 = "Fire2"; | |
public const string AxisFire3 = "Fire3"; | |
public const string AxisHorizontal = "Horizontal"; | |
public const string AxisJump = "Jump"; | |
public const string AxisMouseScrollWheel = "Mouse ScrollWheel"; | |
public const string AxisMouseX = "Mouse X"; | |
public const string AxisMouseY = "Mouse Y"; | |
public const string AxisSubmit = "Submit"; | |
public const string AxisVertical = "Vertical"; | |
public const string SceneScreenManager1 = "ScreenManager - 1"; | |
public const string SceneScreenManager2 = "ScreenManager - 2"; | |
public const string TagEditorOnly = "EditorOnly"; | |
public const string TagFinish = "Finish"; | |
public const string TagGameController = "GameController"; | |
public const string TagMainCamera = "MainCamera"; | |
public const string TagPlayer = "Player"; | |
public const string TagRespawn = "Respawn"; | |
public const string TagUntagged = "Untagged"; | |
public static readonly int LayerDefault = LayerMask.NameToLayer ("Default"); | |
public static readonly int LayerIgnoreRaycast = LayerMask.NameToLayer ("Ignore Raycast"); | |
public static readonly int LayerTransparentFX = LayerMask.NameToLayer ("TransparentFX"); | |
public static readonly int LayerUI = LayerMask.NameToLayer ("UI"); | |
public static readonly int LayerUI2 = LayerMask.NameToLayer ("UI2"); | |
public static readonly int LayerWater = LayerMask.NameToLayer ("Water"); | |
public static readonly int MaskLayerDefault = 1 << LayerDefault; | |
public static readonly int MaskLayerIgnoreRaycast = 1 << LayerIgnoreRaycast; | |
public static readonly int MaskLayerTransparentFX = 1 << LayerTransparentFX; | |
public static readonly int MaskLayerUI = 1 << LayerUI; | |
public static readonly int MaskLayerUI2 = 1 << LayerUI2; | |
public static readonly int MaskLayerWater = 1 << LayerWater; | |
} | |
} |
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