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@Leopotam
Created January 15, 2018 15:05
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using LeopotamGroup.Ecs.Ui.Components;
using UnityEngine;
namespace LeopotamGroup.Ecs.Ui.Tests {
public class TestUiEnterExitEventSystem : IEcsRunSystem {
[EcsWorld]
EcsWorld _world;
[EcsFilterInclude (typeof (EcsUiEnterEvent))]
EcsFilter _enterEvents;
[EcsFilterInclude (typeof (EcsUiExitEvent))]
EcsFilter _exitEvents;
public EcsRunSystemType GetRunSystemType () {
return EcsRunSystemType.Update;
}
public void Run () {
foreach (var entity in _enterEvents.Entities) {
var data = _world.GetComponent<EcsUiEnterEvent> (entity);
Debug.Log ("Cursor enter!", data.Sender);
}
foreach (var entity in _exitEvents.Entities) {
var data = _world.GetComponent<EcsUiExitEvent> (entity);
Debug.Log ("Cursor exit!", data.Sender);
}
}
}
}
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