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Leopotam / test-transparent.hlsl
Created March 28, 2017 15:25
test-transparent
Shader "Custom/UnlitTransparent" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
}
SubShader {
Tags { "RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True" }
LOD 100
Cull Off
// Auto generated code, dont change it manually!
using UnityEngine;
namespace Client.Common {
public static partial class UnityIdents {
public const string AxisCancel = "Cancel";
public const string AxisFire1 = "Fire1";