Created
April 8, 2023 13:41
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#include <stdint.h> | |
#include <math.h> | |
#define STB_IMAGE_WRITE_IMPLEMENTATION | |
#include "stb_image_write.h" | |
struct rgb { | |
uint8_t r; | |
uint8_t g; | |
uint8_t b; | |
}; | |
rgb sample(rgb* data, int w, int h, float u, float v) { | |
u *= w; | |
v *= h; | |
if (u < 0.5f) { | |
if (v < 0.5f) { | |
return data[0]; | |
} | |
else if (v > h - 0.5f) { | |
return data[(h - 1) * w]; | |
} | |
else { | |
rgb a = data[(int)(v - 0.5f) * w]; | |
rgb b = data[(int)(v + 0.5f) * w]; | |
float r = a.r + (b.r - a.r) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float g = a.g + (b.g - a.g) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float B = a.b + (b.b - a.b) * (v - (floorf(v - 0.5f) + 0.5f)); | |
return { (uint8_t)r, (uint8_t)g, (uint8_t)B }; | |
} | |
} | |
else if (u > w - 0.5f) { | |
if (v < 0.5f) { | |
return data[w - 1]; | |
} | |
else if (v > h - 0.5f) { | |
return data[(h - 1) * w + w - 1]; | |
} | |
else { | |
rgb a = data[(int)(v - 0.5f) * w + w - 1]; | |
rgb b = data[(int)(v + 0.5f) * w + w - 1]; | |
float r = a.r + (b.r - a.r) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float g = a.g + (b.g - a.g) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float B = a.b + (b.b - a.b) * (v - (floorf(v - 0.5f) + 0.5f)); | |
return { (uint8_t)r, (uint8_t)g, (uint8_t)B }; | |
} | |
} | |
else { | |
if (v < 0.5f) { | |
rgb a = data[(int)(u - 0.5f)]; | |
rgb b = data[(int)(u + 0.5f)]; | |
float r = a.r + (b.r - a.r) * (u - (floorf(u - 0.5f) + 0.5f)); | |
float g = a.g + (b.g - a.g) * (u - (floorf(u - 0.5f) + 0.5f)); | |
float B = a.b + (b.b - a.b) * (u - (floorf(u - 0.5f) + 0.5f)); | |
return { (uint8_t)r, (uint8_t)g, (uint8_t)B }; | |
} | |
else if (v > h - 0.5f) { | |
rgb a = data[(h - 1) * w + (int)(u - 0.5f)]; | |
rgb b = data[(h - 1) * w + (int)(u + 0.5f)]; | |
float r = a.r + (b.r - a.r) * (u - (floorf(u - 0.5f) + 0.5f)); | |
float g = a.g + (b.g - a.g) * (u - (floorf(u - 0.5f) + 0.5f)); | |
float B = a.b + (b.b - a.b) * (u - (floorf(u - 0.5f) + 0.5f)); | |
return { (uint8_t)r, (uint8_t)g, (uint8_t)B }; | |
} | |
else { | |
rgb a = data[(int)(v - 0.5f) * w + (int)(u - 0.5f)]; | |
rgb b = data[(int)(v + 0.5f) * w + (int)(u - 0.5f)]; | |
float r1 = a.r + (b.r - a.r) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float g1 = a.g + (b.g - a.g) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float b1 = a.b + (b.b - a.b) * (v - (floorf(v - 0.5f) + 0.5f)); | |
a = data[(int)(v - 0.5f) * w + (int)(u + 0.5f)]; | |
b = data[(int)(v + 0.5f) * w + (int)(u + 0.5f)]; | |
float r2 = a.r + (b.r - a.r) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float g2 = a.g + (b.g - a.g) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float b2 = a.b + (b.b - a.b) * (v - (floorf(v - 0.5f) + 0.5f)); | |
float r = r1 + (r2 - r1) * (u - (floorf(u - 0.5f) + 0.5f)); | |
float g = g1 + (g2 - g1) * (u - (floorf(u - 0.5f) + 0.5f)); | |
float B = b1 + (b2 - b1) * (u - (floorf(u - 0.5f) + 0.5f)); | |
return { (uint8_t)r, (uint8_t)g, (uint8_t)B }; | |
} | |
} | |
} | |
float remap(float x, float a1, float b1, float a2, float b2) { | |
float t = (x - a1) / (b1 - a1); | |
return a2 + t * (b2 - a2); | |
} | |
int main() { | |
const int w = 3; | |
const int h = 3; | |
rgb pixels[w * h]{ | |
{255,0,0},{0,255,0},{0,0,255}, | |
{0,255,0},{0,0,255},{255,0,0}, | |
{0,0,255},{255,0,0},{0,255,0}, | |
}; | |
int w2 = 512; | |
rgb* pixels2 = new rgb[w2 * w2]; | |
for (int i = 0; i < w2; i++) { | |
float v = remap(i, 0, w2 - 1, 0, 1); | |
for (int j = 0; j < w2; j++) { | |
float u = remap(j, 0, w2 - 1, 0, 1); | |
rgb c = sample(pixels, w, h, u, v); | |
pixels2[i * w2 + j] = c; | |
} | |
} | |
stbi_write_png("out1.png", w, h, 3, pixels, w * 3); | |
stbi_write_png("out2.png", w2, w2, 3, pixels2, w2 * 3); | |
delete[] pixels2; | |
return 0; | |
} |
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