Created
July 6, 2018 03:36
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board.map not a function line 77
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const generatePlayerBoard = (numberOfRows, numberOfColumns) => { | |
const board = []; | |
for (let i = 0; i < numberOfRows; i++) { | |
const row = []; | |
for (let j = 0; j < numberOfColumns; j++) { | |
row.push(' '); | |
} | |
board.push(row); | |
} | |
return board; | |
}; | |
const generateBombBoard = (numberOfRows, numberOfColumns, numberOfBombs) => { | |
const board = []; | |
for (let i = 0; i < numberOfRows; i++) { | |
const row = []; | |
for (let j = 0; j < numberOfColumns; j++) { | |
row.push(null); | |
} | |
board.push(row); | |
} | |
let numberOfBombsPlaced = 0; | |
while (numberOfBombsPlaced < numberOfBombs) { | |
const randomRowIndex = Math.floor(Math.random() * numberOfRows); | |
const randomColumnIndex = Math.floor(Math.random() * numberOfColumns); | |
if (board[randomRowIndex][randomColumnIndex] !== 'B') { | |
board[randomRowIndex][randomColumnIndex] = 'B'; | |
numberOfBombsPlaced++; | |
} | |
} | |
return board; | |
}; | |
const getNumberOfNeighborBombs = (bombBoard, rowIndex, columnIndex) => { | |
const neighborOffsets = [ | |
[-1, -1], | |
[-1, 0], | |
[-1, 1], | |
[0, -1], | |
[0, 1], | |
[1, -1], | |
[1, 0], | |
[1, 1] | |
]; | |
const numberOfRows = bombBoard.length; | |
const numberOfColumns = bombBoard[0].length; | |
let numberOfBombs = 0; | |
neighborOffsets.forEach(offset => { | |
const neighborRowIndex = rowIndex + offset[0]; | |
const neighborColumnIndex = columnIndex + offset[1]; | |
if (neighborRowIndex >= 0 && neighborRowIndex < numberOfRows && neighborColumnIndex >= 0 && neighborColumnIndex < numberOfColumns) { | |
if (bombBoard[neighborRowIndex][neighborColumnIndex] === 'B') { | |
numberOfBombs++; | |
} | |
} | |
}); | |
return numberOfBombs; | |
}; | |
const flipTile = (playerBoard, bombBoard, rowIndex, columnIndex) => { | |
if (playerBoard[rowIndex][columnIndex] !== ' ') { | |
console.log('This tile has already been flipped!'); | |
return; | |
} else if (bombBoard[rowIndex][columnIndex] === 'B') { | |
playerBoard[rowIndex][columnIndex] = 'B'; | |
} else { | |
playerBoard[rowIndex][columnIndex] = getNumberOfNeighborBombs(bombBoard, rowIndex, columnIndex); | |
} | |
}; | |
const printBoard = board => { | |
console.log(board.map(row => row.join(' | ')).join('\n')); | |
}; | |
let playerBoard = generatePlayerBoard(3, 3); | |
let bombBoard = generateBombBoard(3, 3, 3); | |
console.log('Player Board: '); | |
printBoard(playerBoard); | |
console.log('Bomb Board: '); | |
printBoard(bombBoard); | |
console.log('Number of bombs touch tile'); | |
printBoard(getNumberOfNeighborBombs(bombBoard, 0, 0)) | |
// console.log('Player Board: ') | |
// printBoard(playerBoard); | |
// | |
// console.log('Bomb Board: '); | |
// printBoard(bombBoard); | |
// | |
// flipTile(playerBoard, bombBoard, 0, 0); | |
// console.log('Updated Player Board: '); | |
// printBoard(playerBoard) | |
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