Created
September 27, 2019 06:06
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Photoshop style gradients in Core Graphics via use of CGShader (with thanks to @jernejstrasner, see his explanation of why your gradients might not look how your designers intended http://jernejstrasner.com/2014/01/09/smooth-gradients-ios.html)
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import UIKit | |
func SineEaseInOutLinearAverage(x: CGFloat) -> CGFloat { | |
let easeInOutSine = ((cos(CGFloat.pi * x) - 1) / -2) | |
return (easeInOutSine + x) / 2 | |
} | |
func ShadingFunctionCreate(_ startColor: UIColor, _ endColor: UIColor, _ slopeFunction: @escaping (CGFloat) -> CGFloat) -> (UnsafePointer<CGFloat>, UnsafeMutablePointer<CGFloat>) -> Void { | |
return { inData, outData in | |
let q = slopeFunction(inData[0]) | |
let startComponents = startColor.cgColor.components! | |
let endCOmponets = endColor.cgColor.components! | |
outData[0] = startComponents[0] + (endCOmponets[0] - startComponents[0]) * q | |
outData[1] = startComponents[1] + (endCOmponets[1] - startComponents[1]) * q | |
outData[2] = startComponents[2] + (endCOmponets[2] - startComponents[2]) * q | |
outData[3] = startComponents[3] + (endCOmponets[3] - startComponents[3]) * q | |
} | |
} | |
func ShadingCallback(infoPointer: UnsafeMutableRawPointer?, inData: UnsafePointer<CGFloat>, outData: UnsafeMutablePointer<CGFloat>) -> Void { | |
if var info = infoPointer?.load(as: Gradient.self) { | |
info.shadingFunction(inData, outData) | |
} | |
} | |
struct Gradient { | |
let startColor : UIColor | |
let endColor : UIColor | |
let from : CGPoint | |
let to : CGPoint | |
let colorSpace = CGColorSpaceCreateDeviceRGB() | |
init(startColor: UIColor, endColor: UIColor, from: CGPoint, to: CGPoint) { | |
self.startColor = startColor | |
self.endColor = endColor | |
self.from = from | |
self.to = to | |
} | |
lazy var shadingFunction : (UnsafePointer<CGFloat>, UnsafeMutablePointer<CGFloat>) -> Void = { | |
return ShadingFunctionCreate(self.startColor, self.endColor, SineEaseInOutLinearAverage) | |
}() | |
lazy var cgfunction : CGFunction? = { | |
var callbacks = CGFunctionCallbacks(version: 0, evaluate: ShadingCallback, releaseInfo: nil) | |
let byteCount = MemoryLayout<Gradient>.size | |
let alignment = MemoryLayout<Gradient>.alignment | |
let infoPointer = UnsafeMutableRawPointer.allocate(byteCount: byteCount, alignment: alignment) | |
infoPointer.storeBytes(of: self, as: Gradient.self) | |
defer{ | |
infoPointer.deallocate() | |
} | |
return CGFunction(info: infoPointer, domainDimension: 1, domain: [0, 1], rangeDimension: 4, range: [0, 1, 0, 1, 0, 1, 0, 1], callbacks: &callbacks) | |
}() | |
lazy var cgShading : CGShading! = CGShading(axialSpace: self.colorSpace, start: self.from, end: self.to, function: self.cgfunction!, extendStart: false, extendEnd: false) | |
} |
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