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@LiamDawe
Created May 14, 2024 11:03
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Mono path[0] = '/mnt/storage/SteamLibrary/steamapps/common/DoubleWe Demo/DoubleWe_Data/Managed'
Mono config path = '/mnt/storage/SteamLibrary/steamapps/common/DoubleWe Demo/DoubleWe_Data/MonoBleedingEdge/etc'
Preloaded 'libsteam_api.so'
Unable to preload the following plugins:
sqlite3.so
Display 0 'LG ULTRAGEAR 31"': 2560x1440 (primary device).
Display 1 'ASUS PB287Q 28"': 2560x1440 (secondary device).
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Desktop is 2560 x 1440 @ 180 Hz
Initialize engine version: 2022.3.18f1 (d29bea25151d)
[Subsystems] Discovering subsystems at path /mnt/storage/SteamLibrary/steamapps/common/DoubleWe Demo/DoubleWe_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Renderer: AMD Radeon RX 6800 XT (radeonsi, navi21, LLVM 15.0.7, DRM 3.57, 6.8.0-31-generic)
Vendor: AMD
Version: 4.6 (Core Profile) Mesa 24.0.6 - kisak-mesa PPA
GLES: 0
GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_
clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_a
ttrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_
EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_d
epth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 12163376
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.063 seconds
- Finished resetting the current domain, in 0.001 seconds
Default vsync count 1
requesting resize 2560 x 1440
Using native desktop resolution 2560 x 1440
requesting fullscreen 2560 x 1440 at 0/1 Hz
Desktop is 2560 x 1440 @ 180 Hz
UnloadTime: 0.529301 ms
ThreadLog initialized.
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
Odin Serializer detected whitelisted runtime platform LinuxPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
[S_API] SteamAPI_Init(): Loaded '/home/liam/.local/share/Steam/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 2538290
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197987942764 [API loaded no]
SteamWorks initialised
Account playing: Squiddy
Analytics Initialized!
GameAnalytics: Unsupported platform (events will not be sent in editor; or missing platform in settings): LinuxPlayer
Game Version: Pre-Alpha v0.7.27
Setting language from the steam locale en
[Analytics Recorder] Recording event "Demo:Progression:DemoStarted
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T9] Warning/GameAnalytics: Could not add design event: Datastore not initialized
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.391015 ms
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 23259.
Total: 5.453923 ms (FindLiveObjects: 0.630621 ms CreateObjectMapping: 0.577970 ms MarkObjects: 3.933582 ms DeleteObjects: 0.311450 ms)
Trying to get a random point but the map is not generated. Can't get random point and center
Look rotation viewing vector is zero
requesting resize 2560 x 1440
Using native desktop resolution 2560 x 1440
requesting fullscreen 2560 x 1440 at 0/1 Hz
Desktop is 2560 x 1440 @ 180 Hz
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (ROTATED 90)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (ROTATED 90)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (ROTATED 270)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (ROTATED 270)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (30)"
<color=blue><b>Baking Navmesh!</b></color>
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/PushArea"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/PushArea"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (8)/PushArea_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (11)/PushArea_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (13)/PushArea_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (14)/PushArea_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/PushArea"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/PushArea"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (8)/PushArea_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (11)/PushArea_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (13)/PushArea_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (14)/PushArea_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor (5)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor (6)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (57)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Cube (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (67)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (70)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/StaticVarious/Terminal (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/StaticVarious/Terminal (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/StaticVarious/Terminal (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (58)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (61)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Floor/Floor (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (49)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Cube (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (39)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Computers/Terminal"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (9)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (8)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (16)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (18)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (11)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (13)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (15)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (12)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (14)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (19)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Floor/LightFloor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (15)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (41)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (40)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/DirtFloor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Floor/Floor (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (10)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Computers/Terminal (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (17)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (43)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Computers/RadarComputer"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/DirtFloor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (46)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (17)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (38)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (76)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (75)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/Floor (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor (6)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor (5)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (57)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Bridge (2)/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Cube (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Cube (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (58)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/StaticVarious/Terminal (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/StaticVarious/Terminal (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/StaticVarious/Terminal (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/StaticVarious/Terminal (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (70)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (67)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/StaticVarious/Terminal (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/StaticVarious/Terminal (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallBlank"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallBlank"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (61)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (49)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Floor/Floor (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Cube (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Cube (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (39)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (39)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Computers/Terminal"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Computers/Terminal"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (9)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (9)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Bridge (2)/Wall_Flat (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (8)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (8)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (16)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (16)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (13)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (13)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (11)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (11)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (18)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (18)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (19)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (15)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (14)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (14)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Bridge (1)/Wall_Flat (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (12)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (12)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (15)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (19)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallBlank (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallBlank (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Computers/Terminal (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (10)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (17)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (15)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (15)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (41)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Computers/Terminal (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (17)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (10)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (41)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Floor/Floor (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (43)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Floor/LightFloor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Floor/LightFloor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/DirtFloor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/DirtFloor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (17)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (40)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (40)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (17)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (46)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Computers/RadarComputer"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Computers/RadarComputer"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/DirtFloor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/DirtFloor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/Floor (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (38)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (38)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/Floor (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Bridge (1)/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (76)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (75)"
<color=#E30A00><b>Picking Target</b></color>
<color=#FF5FEA><b>Target Behaviours: [GB:TARGET_KILLER(AttackWhenPlayerDrawsGun)], [QRK:]</b></color>
requesting resize 2560 x 1440
Using native desktop resolution 2560 x 1440
requesting fullscreen 2560 x 1440 at 0/1 Hz
Desktop is 2560 x 1440 @ 180 Hz
[Analytics Recorder] Recording event "Demo:Between0-10:WeaponUsed_Gun
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[Analytics Recorder] Recording event "Demo:Between0-10:WeaponsUsedThisRound" with value 1
[Analytics Recorder] Recording event "Demo:Between0-10:RoundTime" with value 11.85295
[Analytics Recorder] Recording event "Demo:Between0-10:GameTime" with value 46
[Analytics Recorder] Recording event "Demo:Between0-10:DistanceToTarget" with value 2.170466
[Analytics Recorder] Recording event "Demo:Between0-10:TargetAI_Generic_TARGET_KILLER(AttackWhenPlayerDrawsGun)" with value 1
[T10] Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T10] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T10] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T10] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T10] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T10] Warning/GameAnalytics: Could not add design event: Datastore not initialized
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.266107 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 75279.
Total: 13.764796 ms (FindLiveObjects: 2.752452 ms CreateObjectMapping: 1.001870 ms MarkObjects: 9.802954 ms DeleteObjects: 0.207310 ms)
Trying to get a random point but the map is not generated. Can't get random point and center
Look rotation viewing vector is zero
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (ROTATED 90)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (ROTATED 90)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (ROTATED 270)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (ROTATED 270)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (30)"
requesting resize 2560 x 1440
Using native desktop resolution 2560 x 1440
requesting fullscreen 2560 x 1440 at 0/1 Hz
Desktop is 2560 x 1440 @ 180 Hz
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor (6)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/PushArea"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/PushArea"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (8)/PushArea_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (11)/PushArea_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (13)/PushArea_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Props/Static/Box (14)/PushArea_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (46)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (43)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (49)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (57)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (58)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (61)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (67)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (70)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (75)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED FWR)/Environment/Walls/Wall_Flat (76)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/PushArea"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/PushArea"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (8)/PushArea_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (11)/PushArea_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (13)/PushArea_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Props/Static/Box (14)/PushArea_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (46)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (43)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (49)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (57)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (58)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (61)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (67)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (70)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (75)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Box House (FLIPPED RGHT)/Environment/Walls/Wall_Flat (76)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Building2/Cube (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (38)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (39)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Building2/Cube (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (38)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (39)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Cube (59)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Collumn"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Cube (62)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Building2/Cube (63)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (38)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (39)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section ConstructionTwoFloor (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/DirtFloor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/DirtFloor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/Floor (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (15)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (17)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Floor/WalkwayStones/WalkwayRockSquare (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building2/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (8)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (9)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (10)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (11)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (12)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (13)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (14)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (15)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (16)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (17)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (18)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR)/Environment/Buildings/Building1/FrontWalls/BuildingWall (19)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/DirtFloor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/DirtFloor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/Floor (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (15)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (17)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallBlank"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallBlank (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (8)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (9)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (10)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (11)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (12)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (13)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (14)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (15)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (16)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (17)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (18)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (19)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/DirtFloor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/DirtFloor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/Floor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/Floor (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/Floor (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (15)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (17)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Floor/WalkwayStones/WalkwayRockSquare (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/Structural/BuildingBlock_WallSide (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building2/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBase"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallSide"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallBlank"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/Structural/BuildingBlock_WallBlank (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (1)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (2)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (3)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (4)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (5)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (6)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (7)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (8)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (9)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (10)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (11)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (12)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (13)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (14)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (15)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (16)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (17)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (18)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Residential (FLIPPED FWR & RGHT)/Environment/Buildings/Building1/FrontWalls/BuildingWall (19)/BuildingBlock_Wall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Bridge (2)/Wall_Flat (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Bridge (2)/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Bridge (1)/Wall_Flat (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Bridge (1)/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Bridge2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Floor/Floor (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Floor/Floor (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Cube (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR)/Environment/Walls/Walls/Grate (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Floor/Floor (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Floor/Floor (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Cube (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED RGHT)/Environment/Walls/Walls/Grate (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Cube (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Light Street2 (FLIPPED FWR & RGHT)/Environment/Walls/Walls/Grate (22)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Floor/LightFloor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/StaticVarious/Terminal (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/StaticVarious/Terminal (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/StaticVarious/Terminal (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (40)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (41)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Computers/RadarComputer"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Computers/Terminal"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR)/Environment/Computers/Terminal (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Floor/LightFloor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/StaticVarious/Terminal (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/StaticVarious/Terminal (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/StaticVarious/Terminal (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (40)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (41)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Computers/RadarComputer"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Computers/Terminal"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED RGHT)/Environment/Computers/Terminal (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Floor/LightFloor"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/StaticVarious/Terminal (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/StaticVarious/Terminal (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/StaticVarious/Terminal (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (23)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (26)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (40)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (41)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (37)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Walls/Wall_Flat (48)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Computers/RadarComputer"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Computers/Terminal"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Radio2 (FLIPPED FWR & RGHT)/Environment/Computers/Terminal (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor (5)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Floor/Floor (6)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (24)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (27)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (31)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (32)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (33)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (28)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (35)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED FWR)/Environment/Walls/Wall_Flat (36)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor (1)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor (2)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PregeneratedExtraSections/Section Under Pipes (FLIPPED RGHT)/Environment/Floor/Floor (5)/FloorCollider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "----MANAGERS----/WorldGenerator/Section Radio2 (ROTATED 270)[ID=0] ROOT/Environment/Walls/Wall_Flat (34)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "----MANAGERS----/WorldGenerator/Section Radio2 (ROTATED 270)[ID=0] ROOT/Environment/Walls/Wall_Flat (30)"
<color=blue><b>Baking Navmesh!</b></color>
<color=#E30A00><b>Picking Target</b></color>
<color=#FF5FEA><b>Target Behaviours: [GB:TARGET_INFLUENCER], [QRK:,TARGETQ_BODYGUARD]</b></color>
[Analytics Recorder] Recording event "Demo:Between30-40:PlayerDied
[Analytics Recorder] Recording event "Demo:Between30-40:WeaponUsed_None
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[Analytics Recorder] Recording event "Demo:Between30-40:WeaponsUsedThisRound" with value 0
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[Analytics Recorder] Recording event "Demo:Between30-40:RoundTime" with value 25.82592
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[Analytics Recorder] Recording event "Demo:Between30-40:GameTime" with value 92
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[Analytics Recorder] Recording event "Demo:Between30-40:TargetAI_Generic_TARGET_INFLUENCER" with value -1
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[Analytics Recorder] Recording event "Demo:Between30-40:TargetAI_Quirk_TARGETQ_BODYGUARD" with value -1
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
Wants to quit Perm:True quitApp:False
[Analytics Recorder] Recording event "System:Language" with value 0
[Analytics Recorder] Recording event "Demo:Time:TimePlayed" with value 94
[Analytics Recorder] Recording event "Demo:Between30-40:Quit
[Analytics Recorder] Recording event "System:Screen:IsFullscreen" with value 1
[Analytics Recorder] Recording event "System:Screen:Resolution:2560x1440
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
[T11] Warning/GameAnalytics: Could not add design event: Datastore not initialized
Wants to quit Perm:True quitApp:True
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 343 frames, [1.0 KB-2.0 KB]: 138 frames, [2.0 KB-4.0 KB]: 4 frames, [8.0 KB-16.0 KB]: 1 frames, [16.0 KB-32.0 KB]: 5307 frames, [32.0 KB-64.0 KB]: 235 frames, [128.0 KB-256.0 KB]: 5 frames, [256.0 KB-0.5 MB]: 4 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 7.8 MB
Peak Allocated Bytes 7.8 MB
Overflow Count 1
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 0.5 MB
Peak Allocated Bytes 374.9 KB
Overflow Count 64
[ALLOC_TEMP_Background Job.worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 26.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 30.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 55.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 55.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 30.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 32.2 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 56.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 56.7 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 30.1 KB
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 134.4 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 55.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 31.7 KB
Overflow Count 0
[ALLOC_TEMP_Job.worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 33.4 KB
Overflow Count 0
[ALLOC_TEMP_Job.worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 24.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 56.7 KB
Overflow Count 0
[ALLOC_TEMP_Job.worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 256 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 73383
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 9 Subsections = 9216 buckets. Failed count: 268117
32B: 16 Subsections = 8192 buckets. Failed count: 54854
48B: 32 Subsections = 10922 buckets. Failed count: 848356
64B: 102 Subsections = 26112 buckets. Failed count: 109424
80B: 22 Subsections = 4505 buckets. Failed count: 14611
96B: 25 Subsections = 4266 buckets. Failed count: 25924
112B: 33 Subsections = 4827 buckets. Failed count: 5094
128B: 17 Subsections = 2176 buckets. Failed count: 44542
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 923 frames, [32.0 MB-64.0 MB]: 3 frames, [64.0 MB-128.0 MB]: 5114 frames
Requested Block Size 16.0 MB
Peak Block count 6
Peak Allocated memory 78.5 MB
Peak Large allocation bytes 8.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 923 frames, [128.0 MB-256.0 MB]: 5117 frames
Requested Block Size 16.0 MB
Peak Block count 8
Peak Allocated memory 189.7 MB
Peak Large allocation bytes 85.6 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 7
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 9 Subsections = 9216 buckets. Failed count: 268117
32B: 16 Subsections = 8192 buckets. Failed count: 54854
48B: 32 Subsections = 10922 buckets. Failed count: 848356
64B: 102 Subsections = 26112 buckets. Failed count: 109424
80B: 22 Subsections = 4505 buckets. Failed count: 14611
96B: 25 Subsections = 4266 buckets. Failed count: 25924
112B: 33 Subsections = 4827 buckets. Failed count: 5094
128B: 17 Subsections = 2176 buckets. Failed count: 44542
[ALLOC_GFX_MAIN]
Peak usage frame count: [128.0 KB-256.0 KB]: 923 frames, [4.0 MB-8.0 MB]: 3453 frames, [8.0 MB-16.0 MB]: 1664 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 12.9 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [256.0 KB-0.5 MB]: 3 frames, [0.5 MB-1.0 MB]: 469 frames, [1.0 MB-2.0 MB]: 451 frames, [32.0 MB-64.0 MB]: 5117 frames
Requested Block Size 16.0 MB
Peak Block count 3
Peak Allocated memory 40.2 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 168
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 9 Subsections = 9216 buckets. Failed count: 268117
32B: 16 Subsections = 8192 buckets. Failed count: 54854
48B: 32 Subsections = 10922 buckets. Failed count: 848356
64B: 102 Subsections = 26112 buckets. Failed count: 109424
80B: 22 Subsections = 4505 buckets. Failed count: 14611
96B: 25 Subsections = 4266 buckets. Failed count: 25924
112B: 33 Subsections = 4827 buckets. Failed count: 5094
128B: 17 Subsections = 2176 buckets. Failed count: 44542
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [4.0 MB-8.0 MB]: 923 frames, [8.0 MB-16.0 MB]: 5117 frames
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 10.2 MB
Peak Large allocation bytes 4.4 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 922 frames, [64.0 MB-128.0 MB]: 5118 frames
Requested Block Size 4.0 MB
Peak Block count 21
Peak Allocated memory 87.5 MB
Peak Large allocation bytes 29.4 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 9 Subsections = 9216 buckets. Failed count: 268117
32B: 16 Subsections = 8192 buckets. Failed count: 54854
48B: 32 Subsections = 10922 buckets. Failed count: 848356
64B: 102 Subsections = 26112 buckets. Failed count: 109424
80B: 22 Subsections = 4505 buckets. Failed count: 14611
96B: 25 Subsections = 4266 buckets. Failed count: 25924
112B: 33 Subsections = 4827 buckets. Failed count: 5094
128B: 17 Subsections = 2176 buckets. Failed count: 44542
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 923 frames, [16.0 KB-32.0 KB]: 5117 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 20.9 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [16.0 KB-32.0 KB]: 923 frames, [32.0 KB-64.0 KB]: 5117 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 55.4 KB
Peak Large allocation bytes 0 B
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