Created
April 13, 2013 16:12
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bool ChatHandler::HandleWarpCommand(char* args) | |
{ | |
// Based on a concept by Pwntzyou | |
if (!*args) | |
return false; | |
Player* _player = m_session->GetPlayer(); | |
char* direction = ExtractQuotedOrLiteralArg(&args); | |
if (!direction) | |
return false; | |
float amount; | |
if (!ExtractFloat(&args, amount)) | |
return false; | |
bool useVMap = false; | |
ExtractOnOff(&args, useVMap); | |
float x = _player->GetPositionX(); | |
float y = _player->GetPositionY(); | |
float z = _player->GetPositionZ(); | |
float o = _player->GetOrientation(); | |
switch (direction[0]) | |
{ | |
case 'x': | |
{ | |
x = x + cos(o-(M_PI/2))*amount; | |
y = y + sin(o-(M_PI/2))*amount; | |
_player->SendChatMessage("%s[Warp Info]%s You teleported %g yards in x direction",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE,amount); | |
} | |
break; | |
case 'y': | |
{ | |
x = x + cosf(o)*amount; | |
y = y + sinf(o)*amount; | |
_player->SendChatMessage("%s[Warp Info]%s You teleported %g yards in y direction",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE,amount); | |
} | |
break; | |
case 'z': | |
{ | |
z += amount; | |
_player->SendChatMessage("%s[Warp Info]%s You teleported %g yards in z direction",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE,amount); | |
} | |
break; | |
case 'o': | |
{ | |
o = MapManager::NormalizeOrientation((amount * M_PI_F/180.0f)+o); | |
_player->SendChatMessage("%s[Warp Info]%s You rotated %g degrees (%g radians)",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE,amount,amount * M_PI / 180.0f); | |
_player->SendChatMessage("%sCurrent radian/degree: %g %g",MSG_COLOR_WHITE,o,o*180.0f/M_PI); | |
} | |
break; | |
} | |
if (useVMap && z == _player->GetPositionZ()) | |
{ | |
z = _player->GetMap()->GetHeight(x, y, MAX_HEIGHT); | |
_player->SendChatMessage("%s[Warp Info]%s You were also teleported %g yards in z direction to be on ground.",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE, z - _player->GetPositionZ()); | |
} | |
else | |
{ | |
if (abs(_player->GetMap()->GetHeight(x, y, MAX_HEIGHT) - z) >= 0.5f) | |
{ | |
WorldPacket data; | |
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); | |
data << _player->GetPackGUID(); | |
data << uint32(0); | |
_player->SendMessageToSet(&data, true); | |
_player->SendChatMessage("%s[Warp Info]%s Enabled fly cheat, we expect you do not want to fall down.",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE); | |
} | |
} | |
_player->NearTeleportTo(x,y,z,o); | |
return true; | |
} |
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