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ROS quaternion to rotation matrix OR rotation matrix to roll-pitch-yaw OR roll-pitch-yaw to quaternion
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#include <iostream> | |
#include <tf/tf.h> | |
int main(){ | |
/**< Declaration of quaternion */ | |
tf::Quaternion q; | |
q.setW(1); | |
q.setX(0); | |
q.setY(0); | |
q.setZ(0); | |
tf::Quaternion q2(0, 0, 0, 1); // x, y, z, w in order | |
/**< quaternion -> rotation Matrix */ | |
tf::Matrix3x3 m(q); | |
tf::Matrix3x3 m2; | |
m2.setRotation(q); | |
/**< rotation Matrix - > quaternion */ | |
m.getRotation(q); | |
/**< rotation Matrix -> rpy */ | |
double roll, pitch, yaw; | |
m.getRPY(roll, pitch, yaw); | |
/**< rpy -> quaternion */ | |
tf::Quaternion q3; | |
q3.setRPY(roll, pitch, yaw); | |
q3.normalize(); | |
return 0; | |
} |
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