Created
September 16, 2023 13:15
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using { /Fortnite.com/Game } | |
using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /Fortnite.com/Characters } | |
using { /Verse.org/Simulation/Tags } | |
using { /Fortnite.com/UI } | |
using { /UnrealEngine.com/Temporary/UI } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
using { /Verse.org/Colors } | |
using { /Fortnite.com/Vehicles } | |
hello_world_device := class(creative_device): | |
FwdReset : event() = event(){} | |
UpwReset : event() = event(){} | |
var PlayerVehicle : [agent]fort_vehicle = map{} | |
@editable Spawners : []player_spawner_device = array {} | |
@editable Baller : vehicle_spawner_baller_device = vehicle_spawner_baller_device {} | |
@editable TripleSpeed : movement_modulator_device = movement_modulator_device {} | |
@editable FwdBoost : movement_modulator_device = movement_modulator_device {} | |
@editable UpwBoost : movement_modulator_device = movement_modulator_device {} | |
OnBegin<override>()<suspends>:void= | |
for (Spawner : Spawners): | |
Spawner.SpawnedEvent.Subscribe(OnPlayerSpawn) | |
Baller.AgentEntersVehicleEvent.Subscribe(MapFortVehicle) | |
Baller.AgentExitsVehicleEvent.Subscribe(UpwBoostStop) | |
Baller.OutOfEnergyEvent.Subscribe(FwdBooster) | |
# Apply 3x speed | |
OnPlayerSpawn(Agent:agent):void= | |
TripleSpeed.Activate(Agent) | |
Print("Triple Speed") | |
# MAP VEHICLE & UPW BOOST LOOP | |
MapFortVehicle(Agent:agent):void= | |
if (FortChar:=Agent.GetFortCharacter[],Vehicle:=FortChar.GetVehicle[]): | |
spawn{VehicleChecks(Vehicle,Agent)} | |
Print("Vehicle Checks Spawned") | |
if (not(Existing:=PlayerVehicle[FortChar])){} | |
if (set PlayerVehicle[Agent]=Vehicle){} | |
Print("Info: PlayerVehicle Mapped") | |
VehicleChecks(Vehicle:fort_vehicle, Agent:agent)<suspends>:void= | |
race: | |
block: | |
loop: | |
if (Vehicle.IsInAir[]): | |
UpwBoost.Activate(Agent) | |
Print("Vehicle In Air") | |
else: | |
Print("Vehicle Not In Air") | |
Sleep(1.0) | |
block: | |
UpwReset.Await() | |
UpwBoostStop(Agent:agent):void= | |
UpwReset.Signal() | |
FwdBooster():void= | |
for (Player->Vehicle:PlayerVehicle): | |
FwdBoost.Activate(Player) | |
Print("Forward Boost") |
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