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Lite5h4dow / next-compiled-production.css
Last active March 18, 2021 20:06
Tailwind CSS Compilation Differences
/*! tailwindcss v2.0.4 | MIT License | https://tailwindcss.com */
/*! modern-normalize v1.0.0 | MIT License | https://github.com/sindresorhus/modern-normalize */
:root {
-moz-tab-size: 4;
-o-tab-size: 4;
tab-size: 4;
}
*,
:after,
@Lite5h4dow
Lite5h4dow / rearct-native-app-in-wsl2.md
Created September 23, 2020 08:31 — forked from bergmannjg/rearct-native-app-in-wsl2.md
Building a react native app in WSL2
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using DaughmaLamar.Helm;
using NoxCore.Controllers;
using NoxCore.Fittings.Devices;
using NoxCore.Fittings.Modules;
using NoxCore.GameModes;
using NoxCore.GUIs;
using NoxCore.Helm;
@Lite5h4dow
Lite5h4dow / AsteroidAvoidBehavior.cs
Last active December 9, 2018 18:34
asteroidAvoid-bhs.cs
using System.Collections;
using NoxCore.GameModes;
using NoxCore.Helm;
using NoxCore.Managers;
using UnityEngine;
namespace DaughmaLamar.Helm {
public class AsteroidAvoidBehaviour : SteeringBehaviour {
protected float width, length, rangeToDestination, shipBearing;
public bool continuousSeek, dynamicLookAhead;
@Lite5h4dow
Lite5h4dow / AfterBurnerRacerBuilder.cs
Last active December 9, 2018 16:29
Builder for Afterburner ship
using System.Collections.Generic;
using NoxCore.Builders;
using NoxCore.Controllers;
using NoxCore.Fittings.Devices;
using NoxCore.Fittings.Modules;
using NoxCore.Fittings.Sockets;
using NoxCore.Fittings.Weapons;
using NoxCore.Helm;
using NoxCore.Managers;
using NoxCore.Placeables;
SteamVR System Report created Thu Aug 24 23:22:17 2017
<Report>
SteamVR Version: 1499136050
SteamVR Date: 2017-07-04
Steam: Public
Steam Branch:
Steam AppID: 250820
Tracking: lighthouse
OS: Windows 10