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Last active August 29, 2019 23:27
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A listing of Urza, Academy Headmaster's possible abilities
{
"+1": [
"Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.",
"You may exile target creature with power 4 or greater.",
"You may destroy target creature. If you do, its controller draws two cards.",
"You may have Urza, Academy Headmaster deal 6 damage to target tapped creature.",
"You may have target creature you control fight target creature you don’t control.",
"Create two 0/3 white Wall creature tokens with defender.",
"Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.",
"Create two 1/1 red Devil creature tokens with “When this creature dies, it deals 1 damage to any target.”",
"Create two 2/2 green Wolf creature tokens.",
"Amass 4. (Put four +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)",
"Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.",
"Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
"Target player discards a card.",
"Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it’s a creature card.",
"Return up to one target artifact, creature, or enchantment to its owner’s hand. Draw a card.",
"Return target card from your graveyard to your hand.",
"You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.",
"Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.",
"You gain life equal to the greatest toughness among creatures you control.",
"When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
],
"-1": [
"You get an emblem with “As long as it’s your turn, each Urza planeswalker you control is a 4/4 Human Soldier creature with indestructible that’s still a planeswalker” and “Prevent all damage that would be dealt to Urza planeswalkers you control during your turn.”",
"You get an emblem with “Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.”",
"You get an emblem with “At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, they lose 2 life.”",
"You get an emblem with “Whenever an opponent draws a card, this emblem deals 1 damage to that player.”",
"You get an emblem with “Whenever a creature you control dies, draw a card.”",
"Choose a color. You get an emblem with “If a source you control of the chosen color would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.”",
"You get an emblem with “Whenever one or more loyalty counters are removed from an Urza planeswalker you control, he deals that much damage to target opponent or planeswalker.”",
"You get an emblem with “You may cast creature spells as though they had flash.”",
"You get an emblem with “Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.”",
"You get an emblem with “Creatures you control have menace.”",
"You get an emblem with “Creatures you control have haste.”",
"You get an emblem with “Whenever you cast a noncreature spell, create a 1/1 colorless Servo creature token.”",
"You get an emblem with “As long as it’s your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.”",
"You get an emblem with “Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.”",
"You get an emblem with “Creatures you control get +1/+0.”",
"You get an emblem with “Creatures you control have vigilance.”",
"You get an emblem with “As long as it’s your turn, creatures and planeswalkers you control have lifelink.”",
"You get an emblem with “Whenever you cast or copy an instant or sorcery spell, this emblem deals 1 damage to target opponent or planeswalker.”",
"You get an emblem with “Urza planeswalkers you control have all loyalty abilities of all planeswalkers on the battlefield.”",
"Choose a basic land type. You get an emblem with “Whenever you tap a land of the chosen type for mana, add one mana of any type that land produced.”"
],
"-6": [
"Draw seven cards. Then if your library has no cards in it, you win the game.",
"Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.",
"Each opponent who doesn’t control a legendary creature or planeswalker loses the game.",
"Create two 4/4 white Angel creature tokens with flying and vigilance. Those tokens gain haste until end of turn.",
"Create a token that’s a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it’s a creature, it enters with an additional loyalty counter on it if it’s a planesawlker, and it isn’t legendary if that permanent is legendary.",
"Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)",
"You get an emblem with “At the beginning of your upkeep, you lose 1 life and amass 1” and “Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.” (To amass 1, put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)",
"Return up to four target cards from your graveyard to your hand.",
"Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.",
"Choose any number of target creature and/or planeswalker cards in graveyards. Urza, Academy Headmaster deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.",
"Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It’s still a land.",
"Choose four. You may choose the same mode more than once.\n• Create a 2/2 Citizen creature token that's all colors.\n• Return target permanent card from your graveyard to your hand.\n• Proliferate.\n• You gain 4 life.",
"You get an emblem with “{X}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.”",
"Return a creature you control to its owner’s hand, then destroy all creatures.",
"Urza, Academy Headmaster deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)",
"Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)",
"Urza, Academy Headmaster deals 3 damage to any target and you gain 3 life. You get an emblem with “Whenever an opponent attacks a planeswalker you control with one or more creatures, this emblem deals 2 damage to that player and you gain 2 life.”",
"Choose one or more —\n• Destroy target artifact.\n• Destroy target creature.\n• Destroy target enchantment.\n• Destroy target land.\n• Destroy target planeswalker.",
"Each creature deals damage to itself equal to its power.",
"Reveal the top ten cards of your library. For each color pair, choose a card that’s exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order."
]
}

+1 abilities

  • Ajani, the Greathearted's -2
  • The Wanderer's -2
  • Ob Nixilis, the Hate-Twisted's -2
  • Nahiri, Storm of Stone's -X (X = 6)
  • Domri, Anarch of Bolas's -2
  • Teyo, the Shieldmage's -2 (twice)
  • Kasmina, Enigmatic Mentor's -2
  • Tibalt, Rakish Instigator's -2 (twice)
  • Arlinn, Voice of the Pack's -2 (twice)
  • Angrath, Captain of Chaos's -2 (twice1)
  • Sorin, Vengeful Bloodlord's -X (X = 4)
  • Narset, Parter of Veils's -2
  • Davriel, Rogue Shadowmage's -1
  • Vivien, Champion of the Wilds's -2
  • Teferi's Time Raveler's -3
  • Tamiyo, Collector of Tales's -3
  • Karn, the Great Creator's -2
  • Dovin, Hand of Control's -1
  • Huatli, the Sun's Heart's -3
  • Ral, Storm Conduit's -2

Notes

  1. "Amass 2" twice is very close to functionally identical to "Amass 4". The two become different if you have multiple Army creatures (eg, because you stole one from your opponent, or you have effects that change creature types) or if you have replacement effects like Hardened Scales.

-1 abilities2

  • Gideon Blackblade's static ability
  • Kasmina, Enigmatic Mentor's static ability
  • Davriel, Rogue Shadowmage's triggered ability
  • Ob Nixilis, the Hate-Twisted's triggered ability
  • Liliana, Dreadhorde General's triggered ability
  • Jaya, Venerated Firemage's static ability (near3)
  • Chandra, Fire Artisan's triggered ability
  • Vivien, Champion of the Wilds's static ability
  • Dovin, Hand of Control's static ability
  • Angrath, Captain of Chaos's static ability
  • Samut, Tyrant Smasher's static ability
  • Saheeli, Sublime Artificer's triggered ability (near4)
  • Nahiri, Storm of Stone's static ability
  • Kiora, Behemoth Beckoner's triggered ability
  • Domri, Anarch of Bolas's static ability
  • Ajani, the Greathearted's static ability
  • Sorin, Vengeful Bloodlord's static ability
  • Ral, Storm Conduit's triggered ability
  • Nicol Bolas, Dragon-God's static ability
  • Nissa, Who Shakes the World's triggered ability (near5)

Notes

  1. All of these abilities create emblems mimicing static or triggered abilities of various WAR Planeswalker cards. Because these are emblems, however, the effects persist even when Urza is off the table, which is not true for their source cards.
  2. The color-choosing replaces the only-affecting-red-sources part of Jaya's ability. Note also that this version doesn't say "another", while Jaya's does. This is relevant, for example, if you get this emblem alongside the Gideon Blackblade-alike emblem, then Urza will be a 4/4 that deals 5 damage in combat.
  3. This text does not say the token created is an artifact. This is probably a mistake.
  4. The basic-land-type-choosing replaces the only-affecting-forests part of Nissa's ability.

-6 abilities

  • Jace, Wielder of Mysteries's -8
  • Liliana, Dreadhorde General's -9
  • Nicol Bolas, Dragon-God's -8
  • Parhelion II's triggered ability (near6)
  • Spark Double
  • Commence the Endgame
  • Dreadhorde Invasion
  • Deliver Unto Evil (near7)
  • The Elderspell
  • Command the Dreadhorde
  • Awakening of Vitu-Ghazi
  • Planewide Celebration
  • Vivien's Arcbow's activated ability
  • Time Wipe
  • Enter the God-Eternals
  • Widespread Brutality
  • Oath of Kaya's triggered abilities (both)
  • Casualties of War
  • Solar Blaze
  • Niv-Mizzet Reborn's triggered ability

Notes

  1. Parhelion II creates the angels attacking when it attacks, while Urza creates them with haste (so that they can then attack).
  2. Does not require controlling a Bolas planeswalker (nor an Urza one)
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