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bash script to parse and bundle maps by gametype.
#!/bin/bash
# map_pack.sh - Jesse M. Pearson (Lixivial)
# contact: jesall@gmail.com
#
# Description:
# A simple script meant to break up Nexuiz maps into individual
# gametypes.
#
# Things to note:
# 1. The files generated/used are mostly self-contained to the script's execution directory.
# Defined as follows:
# pack_dir: where to store the generated tars
# map_dir: base dir with all the .pk3's -- assumes all in a single list, is not yet recursive
# db_files: where to store the list of maps for each gametype. This might become heavily reworked.
# If I rewrite this in perl, I might opt for an sqlite option for more efficient/robust querying.
#
# TODO:
# 1. Perhaps rewrite this in perl.
# 2. Perhaps add some switches to control flow, such as:
# only generate/update db's
# only generate/update tars
# clean the entire db and rebuild
# clean the tars and rebuild
declare -a maps
# Try to reliably determine the current execution path.
exec_dir=`readlink -f $0`
file_len=`basename $0`
exec_dir=${exec_dir:0:${#exec_dir}-${#file_len}}
db_files="$exec_dir/mapdbs/"
pack_dir="$exec_dir/packs/"
map_dir="$HOME/maps/"
maps=$(ls -1 $map_dir | egrep -v "zz(-|_)")
# Mayhaps these should just become 1 file, with mapname,type
ctf_file="$db_files/ctf.txt"
kh_file="$db_files/kh.txt"
ons_file="$db_files/ons.txt"
dm_file="$db_files/dm.txt"
nb_file="$db_files/nb.txt"
arena_file="$db_files/arena.txt"
rune_file="$db_files/rune.txt"
tdm_file="$db_files/tdm.txt"
rc_file="$db_files/rc.txt"
lms_file="$db_files/lms.txt"
dom_file="$db_files/dom.txt"
race_file="$db_files/race.txt"
ca_file="$db_files/ca.txt"
cts_file="$db_files/cts.txt"
IFS='
'
function checkExistence()
{
local __db_file=$1
local __map_file=$2
# Escape regex characters for grep.
__map_file=`echo "${__map_file}" | sed 's/\[/\\\[/;s/\]/\\\]/g'`
# Grep for the existence of the file.
local result=`grep "${__map_file}" $__db_file`
if [[ $result != "" ]]; then
echo "true"
else
echo "false"
fi
}
function writeServerFile()
{
local __server_types=$1
local __file=$2
for server_type in $__server_types; do
a=`echo $server_type | cut -f2 -d " "`
case $a in
"ctf")
if [ $(checkExistence $ctf_file $__file) == "false" ]; then
echo $__file >> $ctf_file
fi
;;
"kh")
if [ $(checkExistence $kh_file $__file) == "false" ]; then
echo $__file >> $kh_file
fi
;;
"ons")
if [ $(checkExistence $ons_file $__file) == "false" ]; then
echo $__file >> $ons_file
fi
;;
"dm")
if [ $(checkExistence $dm_file $__file) == "false" ]; then
echo $__file >> $dm_file
fi
;;
"nexball")
if [ $(checkExistence $nb_file $__file) == "false" ]; then
echo $__file >> $nb_file
fi
;;
"arena")
if [ $(checkExistence $arena_file $__file) == "false" ]; then
echo $__file >> $arena_file
fi
;;
"rune")
if [ $(checkExistence $rune_file $__file) == "false" ]; then
echo $__file >> $rune_file
fi
;;
"tdm")
if [ $(checkExistence $tdm_file $__file) == "false" ]; then
echo $__file >> $tdm_file
fi
;;
"rc")
if [ $(checkExistence $rc_file $__file) == "false" ]; then
echo $__file >> $rc_file
fi
;;
"lms")
if [ $(checkExistence $lms_file $__file) == "false" ]; then
echo $__file >> $lms_file
fi
;;
"dom")
if [ $(checkExistence $dom_file $__file) == "false" ]; then
echo $__file >> $dom_file
fi
;;
"race")
if [ $(checkExistence $race_file $__file) == "false" ]; then
echo $__file >> $race_file
fi
;;
"ca")
if [ $(checkExistence $ca_file $__file) == "false" ]; then
echo $__file >> $ca_file
fi
;;
"cts")
if [ $(checkExistence $cts_file $__file) == "false" ]; then
echo $__file >> $cts_file
fi
;;
*)
if [ $(checkExistence $dm_file $__file) == "false" ]; then
echo $__file >> $dm_file
fi
;;
esac
done
}
# This'll need a check for the tar's existence, and if it does exist, just update rather than rebuild.
function generatePacks() {
cd $map_dir
if [ -e "$pack_dir/ctf.tar" ]; then
tar -u -T $ctf_file -f $pack_dir/ctf.tar
else
tar -c -T $ctf_file -f $pack_dir/ctf.tar
fi
if [ -e "$pack_dir/keyhunt.tar" ]; then
tar -u -T $kh_file -f $pack_dir/keyhunt.tar
else
tar -c -T $kh_file -f $pack_dir/keyhunt.tar
fi
if [ -e "$pack_dir/onslaught.tar" ]; then
tar -u -T $ons_file -f $pack_dir/onslaught.tar
else
tar -c -T $ons_file -f $pack_dir/onslaught.tar
fi
if [ -e "$pack_dir/dm.tar" ]; then
tar -u -T $dm_file -f $pack_dir/dm.tar
else
tar -c -T $dm_file -f $pack_dir/dm.tar
fi
if [ -e "$pack_dir/nexball.tar" ]; then
tar -u -T $nb_file -f $pack_dir/nexball.tar
else
tar -c -T $nb_file -f $pack_dir/nexball.tar
fi
if [ -e "$pack_dir/arena.tar" ]; then
tar -u -T $arena_file -f $pack_dir/arena.tar
else
tar -c -T $arena_file -f $pack_dir/arena.tar
fi
if [ -e "$pack_dir/rune.tar" ]; then
tar -u -T $rune_file -f $pack_dir/rune.tar
else
tar -c -T $rune_file -f $pack_dir/rune.tar
fi
if [ -e "$pack_dir/tdm.tar" ]; then
tar -u -T $tdm_file -f $pack_dir/tdm.tar
else
tar -c -T $tdm_file -f $pack_dir/tdm.tar
fi
if [ -e "$pack_dir/rc.tar" ]; then
tar -u -T $rc_file -f $pack_dir/rc.tar
else
tar -c -T $rc_file -f $pack_dir/rc.tar
fi
if [ -e "$pack_dir/lms.tar" ]; then
tar -u -T $lms_file -f $pack_dir/lms.tar
else
tar -c -T $lms_file -f $pack_dir/lms.tar
fi
if [ -e "$pack_dir/domination.tar" ]; then
tar -u -T $dom_file -f $pack_dir/domination.tar
else
tar -c -T $dom_file -f $pack_dir/domination.tar
fi
if [ -e "$pack_dir/race.tar" ]; then
tar -u -T $race_file -f $pack_dir/race.tar
else
tar -c -T $race_file -f $pack_dir/race.tar
fi
if [ -e "$pack_dir/ca.tar" ]; then
tar -u -T $ca_file -f $pack_dir/ca.tar
else
tar -c -T $ca_file -f $pack_dir/ca.tar
fi
if [ -e "$pack_dir/cts.tar" ]; then
tar -u -T $ca_file -f $pack_dir/cts.tar
else
tar -c -T $ca_file -f $pack_dir/cts.tar
fi
if [ -e "$pack_dir/allmaps.tar" ]; then
tar -u -T ${maps} -f $pack_dir/allmaps.tar
else
tar -c -T ${maps} -f $pack_dir/allmaps.tar
fi
}
function listFiles() {
# Get the a list of all packages
for package in ${maps}; do
mapinfo=`unzip -qql $map_dir/$package 2>/dev/null | grep .mapinfo | grep -v "error" | awk '{ print $4 }'`
# a mapinfo exists
if [[ "$mapinfo" != "" ]]; then
server_types=`unzip -p $map_dir/$package *.mapinfo 2>/dev/null | grep "^type" | grep -v "//"`
writeServerFile "${server_types[@]}" $package
fi
done
}
listFiles
generatePacks
#!/bin/bash
# map_pack.sh.debug - Jesse M. Pearson (Lixivial)
# contact: jesall@gmail.com
#
# Description:
# A simple script meant to break up Nexuiz maps into individual
# gametypes. (Used for debugging purposes to determine what maps fall into a given gametype)
#
# Things to note:
# 1. The files generated/used are mostly self-contained to the script's execution directory.
# Defined as follows:
# pack_dir: where to store the generated tars
# map_dir: base dir with all the .pk3's -- assumes all in a single list, is not yet recursive
# db_files: where to store the list of maps for each gametype. This might become heavily reworked.
# If I rewrite this in perl, I might opt for an sqlite option for more efficient/robust querying.
#
# TODO:
# 1. Perhaps rewrite this in perl.
# 2. Perhaps add some switches to control flow, such as:
# only generate/update db's
# only generate/update tars
# clean the entire db and rebuild
# clean the tars and rebuild
declare -a maps
# Try to reliably determine the current execution path.
exec_dir=`readlink -f $0`
file_len=`basename $0`
exec_dir=${exec_dir:0:${#exec_dir}-${#file_len}}
db_files="$exec_dir/mapdbs/"
pack_dir="$exec_dir/packs/"
map_dir="$HOME/maps/"
maps=$(ls -1 $map_dir | egrep -v "zz(-|_)")
# Mayhaps these should just become 1 file, with mapname,type
ctf_file="$db_files/ctf.txt"
kh_file="$db_files/kh.txt"
ons_file="$db_files/ons.txt"
dm_file="$db_files/dm.txt"
nb_file="$db_files/nb.txt"
arena_file="$db_files/arena.txt"
rune_file="$db_files/rune.txt"
tdm_file="$db_files/tdm.txt"
rc_file="$db_files/rc.txt"
lms_file="$db_files/lms.txt"
dom_file="$db_files/dom.txt"
race_file="$db_files/race.txt"
ca_file="$db_files/ca.txt"
cts_file="$db_files/cts.txt"
IFS='
'
function checkExistence()
{
local __db_file=$1
local __map_file=$2
# Escape regex characters for grep.
__map_file=`echo "${__map_file}" | sed 's/\[/\\\[/;s/\]/\\\]/g'`
# Grep for the existence of the file.
local result=`grep "${__map_file}" $__db_file`
if [[ $result != "" ]]; then
echo "true"
else
echo "false"
fi
}
function writeServerFile()
{
local __server_types=$1
local __file=$2
for server_type in $__server_types; do
a=`echo $server_type | cut -f2 -d " "`
case $a in
"ctf")
if [ $(checkExistence $ctf_file $__file) == "false" ]; then
echo $__file >> $ctf_file
fi
;;
"kh")
if [ $(checkExistence $kh_file $__file) == "false" ]; then
echo $__file >> $kh_file
fi
;;
"ons")
if [ $(checkExistence $ons_file $__file) == "false" ]; then
echo $__file >> $ons_file
fi
;;
"dm")
if [ $(checkExistence $dm_file $__file) == "false" ]; then
echo $__file >> $dm_file
fi
;;
"nexball")
if [ $(checkExistence $nb_file $__file) == "false" ]; then
echo $__file >> $nb_file
fi
;;
"arena")
if [ $(checkExistence $arena_file $__file) == "false" ]; then
echo $__file >> $arena_file
fi
;;
"rune")
if [ $(checkExistence $rune_file $__file) == "false" ]; then
echo $__file >> $rune_file
fi
;;
"tdm")
if [ $(checkExistence $tdm_file $__file) == "false" ]; then
echo $__file >> $tdm_file
fi
;;
"rc")
if [ $(checkExistence $rc_file $__file) == "false" ]; then
echo $__file >> $rc_file
fi
;;
"lms")
if [ $(checkExistence $lms_file $__file) == "false" ]; then
echo $__file >> $lms_file
fi
;;
"dom")
if [ $(checkExistence $dom_file $__file) == "false" ]; then
echo $__file >> $dom_file
fi
;;
"race")
if [ $(checkExistence $race_file $__file) == "false" ]; then
echo $__file >> $race_file
fi
;;
"ca")
if [ $(checkExistence $ca_file $__file) == "false" ]; then
echo $__file >> $ca_file
fi
;;
"cts")
if [ $(checkExistence $cts_file $__file) == "false" ]; then
echo $__file >> $cts_file
fi
;;
*)
if [ $(checkExistence $dm_file $__file) == "false" ]; then
echo $__file >> $dm_file
fi
;;
esac
done
}
# This'll need a check for the tar's existence, and if it does exist, just update rather than rebuild.
function generatePacks() {
cd $map_dir
if [ -e "$pack_dir/ctf.tar" ]; then
tar -u -T $ctf_file -f $pack_dir/ctf.tar
else
tar -c -T $ctf_file -f $pack_dir/ctf.tar
fi
if [ -e "$pack_dir/keyhunt.tar" ]; then
tar -u -T $kh_file -f $pack_dir/keyhunt.tar
else
tar -c -T $kh_file -f $pack_dir/keyhunt.tar
fi
if [ -e "$pack_dir/onslaught.tar" ]; then
tar -u -T $ons_file -f $pack_dir/onslaught.tar
else
tar -c -T $ons_file -f $pack_dir/onslaught.tar
fi
if [ -e "$pack_dir/dm.tar" ]; then
tar -u -T $dm_file -f $pack_dir/dm.tar
else
tar -c -T $dm_file -f $pack_dir/dm.tar
fi
if [ -e "$pack_dir/nexball.tar" ]; then
tar -u -T $nb_file -f $pack_dir/nexball.tar
else
tar -c -T $nb_file -f $pack_dir/nexball.tar
fi
if [ -e "$pack_dir/arena.tar" ]; then
tar -u -T $arena_file -f $pack_dir/arena.tar
else
tar -c -T $arena_file -f $pack_dir/arena.tar
fi
if [ -e "$pack_dir/rune.tar" ]; then
tar -u -T $rune_file -f $pack_dir/rune.tar
else
tar -c -T $rune_file -f $pack_dir/rune.tar
fi
if [ -e "$pack_dir/tdm.tar" ]; then
tar -u -T $tdm_file -f $pack_dir/tdm.tar
else
tar -c -T $tdm_file -f $pack_dir/tdm.tar
fi
if [ -e "$pack_dir/rc.tar" ]; then
tar -u -T $rc_file -f $pack_dir/rc.tar
else
tar -c -T $rc_file -f $pack_dir/rc.tar
fi
if [ -e "$pack_dir/lms.tar" ]; then
tar -u -T $lms_file -f $pack_dir/lms.tar
else
tar -c -T $lms_file -f $pack_dir/lms.tar
fi
if [ -e "$pack_dir/domination.tar" ]; then
tar -u -T $dom_file -f $pack_dir/domination.tar
else
tar -c -T $dom_file -f $pack_dir/domination.tar
fi
if [ -e "$pack_dir/race.tar" ]; then
tar -u -T $race_file -f $pack_dir/race.tar
else
tar -c -T $race_file -f $pack_dir/race.tar
fi
if [ -e "$pack_dir/ca.tar" ]; then
tar -u -T $ca_file -f $pack_dir/ca.tar
else
tar -c -T $ca_file -f $pack_dir/ca.tar
fi
if [ -e "$pack_dir/cts.tar" ]; then
tar -u -T $ca_file -f $pack_dir/cts.tar
else
tar -c -T $ca_file -f $pack_dir/cts.tar
fi
if [ -e "$pack_dir/allmaps.tar" ]; then
tar -u -T ${maps} -f $pack_dir/allmaps.tar
else
tar -c -T ${maps} -f $pack_dir/allmaps.tar
fi
}
function listFiles() {
# Get the a list of all packages
for package in ${maps}; do
mapinfo=`unzip -qql $map_dir/$package 2>/dev/null | grep .mapinfo | grep -v "error" | awk '{ print $4 }'`
# a mapinfo exists
if [[ "$mapinfo" != "" ]]; then
server_types=`unzip -p $map_dir/$package *.mapinfo 2>/dev/null | grep "^type" | grep -v "//"`
#writeServerFile "${server_types[@]}" $package
for server_type in ${server_types[@]}; do
a=`echo $server_type | cut -f2 -d " "`
case $a in
"tdm")
# Escape regex characters for grep.
__map_file=`echo "$package" | sed 's/\[/\\\[/;s/\]/\\\]/g'`
# Grep for the existence of the file.
result=`grep "${__map_file}" $tdm_file`
echo ${__map_file}
if [[ $result != "" ]]; then
echo ${__map_file} $result
else
echo "false"
fi
esac
done
fi
done
}
listFiles
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