Created
August 2, 2020 10:08
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#include "DxLib.h" | |
float PlayerX = 0; | |
float PlayerY = 240; | |
bool RightKeyON = false; | |
void SetLeftWall(float x); | |
int WINAPI WinMain(_In_ HINSTANCE, _In_opt_ HINSTANCE, _In_ LPSTR, _In_ int) { | |
// ---ここから設定--- | |
ChangeWindowMode(TRUE), SetMainWindowText("バグりにくい衝突処理"), SetGraphMode(640, 480, 32), | |
SetDoubleStartValidFlag(TRUE); DxLib_Init(), SetDrawScreen(DX_SCREEN_BACK); | |
// ---ここまで設定--- | |
// ゲームループ | |
while (ScreenFlip() == 0 && ProcessMessage() == 0 && ClearDrawScreen() == 0) { | |
RightKeyON = CheckHitKey(KEY_INPUT_RIGHT); | |
if (RightKeyON == true) { | |
++PlayerX; | |
} | |
SetLeftWall(320.0f); | |
DrawCircle(PlayerX, PlayerY, 30, GetColor(255, 0, 0), true); | |
} | |
DxLib_End(); return 0; | |
} | |
// 左壁の作成 | |
void SetLeftWall(float x) { | |
if (x - 3.0f <= PlayerX && PlayerX) { | |
if (x - 0.10f <= PlayerX) { | |
PlayerX = x - 0.10f; | |
} | |
} | |
} |
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