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Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" | |
FunctionReference=(MemberParent=Class'"/Script/Engine.GameplayStatics"',MemberName="GetAllActorsOfClass") | |
NodePosX=336 | |
NodeGuid=4CB77A154DF81EC50F2F3F8F64FEBB4F | |
CustomProperties Pin (PinId=7A77AEA944FFD14B79620B8A92B3C617,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_0 01013960459F6D440ACB6CAE418FE21B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) | |
CustomProperties Pin (PinId=115CAF8340E9D890F6D0FE81BE5A0DC1,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinTy |
// By Corentin Derbré | |
function pow(num, exp) { | |
let ret = num | |
for (let j = 1; j < exp; j++) { | |
ret *= num | |
} | |
return ret | |
} |
I hereby claim:
To claim this, I am signing this object: