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Angel

Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0"
FunctionReference=(MemberParent=Class'"/Script/Engine.GameplayStatics"',MemberName="GetAllActorsOfClass")
NodePosX=336
NodeGuid=4CB77A154DF81EC50F2F3F8F64FEBB4F
CustomProperties Pin (PinId=7A77AEA944FFD14B79620B8A92B3C617,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_0 01013960459F6D440ACB6CAE418FE21B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=115CAF8340E9D890F6D0FE81BE5A0DC1,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinTy

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@LoeizD
LoeizD / nrt.js
Last active February 5, 2019 12:46
Algo to get the n-th root of a number using a false montecarlo method. Fasle because the random number generator is weak but sufficient.
// By Corentin Derbré
function pow(num, exp) {
let ret = num
for (let j = 1; j < exp; j++) {
ret *= num
}
return ret
}

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