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local roleColors = { | |
TANK = {0.2, 0.2, 0.8}, | |
HEALER = {0, 0.7, 0}, | |
DAMAGER = {0.7, 0, 0}, | |
NONE = {0.7, 0.7, 0.7}, | |
} | |
local function onEnter(self) | |
GameTooltip:SetOwner(self, "ANCHOR_LEFT") | |
GameTooltip:SetText(UnitName(self.unit)) | |
GameTooltip:Show() | |
end | |
function NewSecureGroupHeader(name) | |
local header = _G[name] or CreateFrame("Frame", name, UIParent, "SecureGroupHeaderTemplate") | |
header:SetAttribute("showRaid", true) | |
header:SetAttribute("point", "LEFT") | |
header:SetAttribute("xOffset", 1) | |
header:SetAttribute("unitsPerColumn", 5) | |
header:SetAttribute("maxColumns", 8) | |
header:SetAttribute("columnAnchorPoint", "TOP") | |
header:SetAttribute("columnSpacing", 1) | |
header:SetAttribute("template", "AuraButtonTemplate, SecureUnitButtonTemplate") | |
header:SetAttribute("initialConfigFunction", [[ | |
self:SetAttribute("*type1", "target") | |
]]) | |
header.e = header.e or CreateFrame("Frame") | |
header.e:RegisterEvent("GROUP_ROSTER_UPDATE") | |
header.e:RegisterEvent("PLAYER_ROLES_ASSIGNED") | |
header.e:SetScript("OnEvent", function(self, event, ...) | |
for i, frame in ipairs(header) do | |
frame:SetScript("OnEnter", onEnter) | |
frame:SetScript("OnLeave", GameTooltip_Hide) | |
frame.bg = frame.bg or frame:CreateTexture(nil, "BACKGROUND") | |
frame.bg:SetAllPoints() | |
frame.role = frame.role or frame:CreateTexture() | |
frame.role:SetSize(8, 8) | |
frame.role:SetPoint("TOPLEFT") | |
frame.roleBG = frame.roleBG or frame:CreateTexture(nil, nil, nil, -1) | |
frame.roleBG:SetSize(9, 9) | |
frame.roleBG:SetPoint("TOPLEFT") | |
frame.roleBG:SetTexture(0, 0, 0) | |
local unit = frame:GetAttribute("unit") | |
frame.unit = unit | |
if unit then | |
local _, class = UnitClass(unit) | |
classColor = RAID_CLASS_COLORS[class] | |
frame.bg:SetTexture(classColor.r, classColor.g, classColor.b) | |
frame.role:SetTexture(unpack(roleColors[UnitGroupRolesAssigned(unit)])) | |
end | |
end | |
end) | |
return header | |
end | |
local tanks = NewSecureGroupHeader("LombleRaidTanks") | |
tanks:SetAttribute("roleFilter", "TANK") | |
tanks:SetPoint("TOPLEFT", 32, -32) | |
tanks:Show() | |
local healers = NewSecureGroupHeader("LombleRaidHealers") | |
healers:SetAttribute("roleFilter", "HEALER") | |
healers:SetPoint("TOPLEFT", tanks, "BOTTOMLEFT", 0, -4) | |
healers:Show() | |
local damagers = NewSecureGroupHeader("LombleRaidDamagers") | |
damagers:SetAttribute("roleFilter", "DAMAGER") | |
damagers:SetPoint("TOPLEFT", healers, "BOTTOMLEFT", 0, -4) | |
damagers:Show() | |
local none = NewSecureGroupHeader("LombleRaidNone") | |
none:SetAttribute("roleFilter", "NONE") | |
none:SetPoint("TOPLEFT", damagers, "BOTTOMLEFT", 0, -4) | |
none:Show() | |
local raid = NewSecureGroupHeader("LombleRaidAll") | |
raid:SetAttribute("groupingOrder", "TANK,HEALER,DAMAGER,NONE") | |
raid:SetAttribute("groupBy", "ASSIGNEDROLE") | |
raid:SetPoint("TOPLEFT", 192, -32) | |
raid:Show() |
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