This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const magik = magikcraft.io; | |
const server = magik.getPlugin().getServer(); | |
const player = magik.getSender(); | |
const world = player.getWorld(); | |
var cursor; | |
var direction; | |
function maze() { | |
var mazeData="XOOXOOOXXOOOOOOXOOOX\nXOXXOXOOXOXXXXOOXXOX\nOOOXOXXOOOOOOXXOXXOX\nOXOXOXXXXXXXOXOOXXOX\nOXOOOXXOOOOXOXOXOOOO\nXOOXXXXOXXOOOXOXXXXO\nXOXOOOXOXOXXXXOXOOOO\nXOXOXOOOXOOXXXOXOXXO\nOOXOXXXXXXOOOOOOOXXO\nOXXOOXXXOOOXXXXXXXOO\nOXOXOXOOOXXOOOOOXOOX\nOOOXOXOXXXXSXXXOOXXX\nXOXOOXOOOOOXXOOXOOOO\nXOXOXXXXXXOOOOXEXXXO\nOOXOOOXOOOXXXOXOXXXO\nOXXXXOOXXOOOXOOOXOOO\nOOOXOXOXXXXOOXOXOOXX\nXXOXOXOXOOOXOOOXOXOO\nXOOOOXOXOXOXXXXXOOOX\nOOXXXXOOOXOOOOOOOXOO"; | |
mazeData=mazeData.split("\n") | |
initCursor(); | |
var initCur=new org.bukkit.Location(cursor.getWorld(),cursor.getX(),cursor.getY(),cursor.getZ()); | |
var height=mazeData.length; | |
var width=mazeData[0].length; | |
for(var i=0;i<width+2;i++){ | |
drawLine(height+2,true); | |
moveLeft(); | |
} | |
cursor=initCur; | |
cursor.add(0,1,0); | |
initCur=new org.bukkit.Location(cursor.getWorld(),cursor.getX(),cursor.getY(),cursor.getZ()); | |
//Draw Maze | |
moveFw(); | |
moveLeft(); | |
mazeData.forEach(function(row){ | |
row.split("").forEach(function(cell){ | |
if(cell=="X"){ | |
placeBlock(2); | |
} | |
moveLeft(); | |
}); | |
for(var i=0;i<width;i++){ | |
moveRight(); | |
} | |
moveFw(); | |
}); | |
//Draw Walls | |
cursor=initCur; | |
initCur=new org.bukkit.Location(cursor.getWorld(),cursor.getX(),cursor.getY(),cursor.getZ()); | |
for(i=0;i<height+2;i++){ | |
placeBlock(2); | |
moveFw(); | |
} | |
moveBk(); | |
for(i=0;i<width+1;i++){ | |
placeBlock(2); | |
moveLeft(); | |
} | |
for(i=0;i<height+1;i++){ | |
placeBlock(2); | |
moveBk(); | |
} | |
for(i=0;i<width+1;i++){ | |
placeBlock(2); | |
moveRight(); | |
} | |
}; | |
function initCursor(){ | |
cursor=player.getTargetBlock(null,100).getLocation(); | |
let playerPos=player.getLocation(); | |
var xdiff=playerPos.getX()-cursor.getX(); | |
var ydiff=playerPos.getZ()-cursor.getZ(); | |
if( Math.abs(xdiff) > Math.abs(ydiff) ) | |
if(xdiff>0) | |
direction="West"; | |
else | |
direction="East"; | |
else | |
if(ydiff>0) | |
direction="North"; | |
else | |
direction="South"; | |
} | |
function moveRight(){ | |
if(direction=="North") | |
cursor.add(1,0,0); | |
if(direction=="South") | |
cursor.add(-1,0,0); | |
if(direction=="East") | |
cursor.add(0,0,1); | |
if(direction=="West") | |
cursor.add(0,0,-1); | |
} | |
function moveLeft(){ | |
if(direction=="North") | |
cursor.add(-1,0,0); | |
if(direction=="South") | |
cursor.add(1,0,0); | |
if(direction=="East") | |
cursor.add(0,0,-1); | |
if(direction=="West") | |
cursor.add(0,0,1); | |
} | |
function moveFw(){ | |
if(direction=="North") | |
cursor.add(0,0,-1); | |
if(direction=="South") | |
cursor.add(0,0,1); | |
if(direction=="East") | |
cursor.add(1,0,0); | |
if(direction=="West") | |
cursor.add(-1,0,0); | |
} | |
function moveBk(){ | |
if(direction=="North") | |
cursor.add(0,0,1); | |
if(direction=="South") | |
cursor.add(0,0,-1); | |
if(direction=="East") | |
cursor.add(-1,0,0); | |
if(direction=="West") | |
cursor.add(1,0,0); | |
} | |
function placeBlock(height){ | |
if(!height){ | |
var bl1=world.getBlockAt(cursor); | |
bl1.setType(org.bukkit.Material.GOLD_BLOCK); | |
} | |
else{ | |
for(var i=0;i<height;i++){ | |
var bl1=world.getBlockAt(cursor); | |
bl1.setType(org.bukkit.Material.GOLD_BLOCK); | |
cursor.add(0,1,0); | |
} | |
for(var i=0;i<height;i++){ | |
cursor.add(0,-1,0); | |
} | |
} | |
} | |
function drawLine(count,rtn){ | |
magik.dixit(direction); | |
if(rtn)//return cursor to start position | |
var initCur=new org.bukkit.Location(cursor.getWorld(),cursor.getX(),cursor.getY(),cursor.getZ()); | |
for(var i=0;i<count;i++){ | |
placeBlock(1); | |
moveFw(); | |
} | |
if(rtn) | |
cursor=initCur; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment