-
-
Save LordAro/1701f5a7d4ee5e2e0f6d036aea0bd9f6 to your computer and use it in GitHub Desktop.
1.11.0-beta2 changelog
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740) | |
Feature: Configurable display refresh-rate, default to 60fps (#8680) | |
Feature: Automatically upload releases to Steam (#8644) | |
Feature: Generic Linux builds (#8641) | |
Feature: [GS] Allow non-question type windows to have no buttons (#8638) | |
Feature: [macOS] ZIP build (#8614) | |
Feature: Object class selection string filtering (#8603) | |
Feature: 'Remove all industries' button in scenario editor (#8550) | |
Feature: Automatic UI and font zoom levels when supported by the OS (#8537) | |
Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519) | |
Feature: OpenGL video driver (#7744) | |
Add: Indonesia Rupiah currency (#8616) | |
Change: Improve graph period markings (#8732) | |
Change: Make pathfinder account for maximum order speed, if set (#8722) | |
Change: Darken graph grid lines for legibility (#8690) | |
Change: Make order window hotkeys toggle for load & unload variants (#8669) | |
Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667) | |
Change: Convert .md to .rtf for Windows/Mac packages (#8617) | |
Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566) | |
Change: Move town name generator selection to mapgen GUI (#8566) | |
Change: [macOS] Native font rendering (#8518) | |
Fix: Don't desync if client leaves before you finish downloading map (#8755) | |
Fix: Allow estimating vehicle clone cost even if short on money (#8748) | |
Fix: Don't notify twice that a client left because of a timeout (#8746) | |
Fix: Vehicle cursor size did not account for the interface zoom level (#8739) | |
Fix #8123: Trams on half-tiles couldn't find depots (#8738) | |
Fix #8276: [NewGRF] Crash when an object's size was not set (#8719) | |
Fix #8349: Close depot vehicle list windows when closing the depot window (#8717) | |
Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710) | |
Fix: Whole status bar instead of money widget refreshed on money change (#8692) | |
Fix: Unnecessary status bar redraws when there is no news to show (#8691) | |
Fix: New orders are non-stop by default (#8689) | |
Fix: Framerate window showed a slightly higher rate than actually measured (#8682) | |
Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681) | |
Fix #8625: Wrong ending year was displayed in highscore table (#8672) | |
Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671) | |
Fix: [Win32] Set minimum resolution for timers to 1ms (#8660) | |
Fix: Mention our websites with https:// (instead of http://) (#8657) | |
Fix: [Emscripten] Open links in browser (#8655) | |
Fix: Don't crash when towns upgrade road tiles during expansion (#8651) | |
Fix #8029: [SDL2] Blank display when under Wayland (#8648) | |
Fix: Default Network Server List sorter put compatible servers in wrong order (#8626) | |
Fix: Use non-pulsating red highlight for coverage (#8622) | |
Fix: Center text and image in vehicle statusbar vertically (#8602) | |
Fix: Don't walk out of the map when trying to build tunnels (#8600) | |
Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588) | |
Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587) | |
Fix: Stopped ships shouldn't block depots (#8578) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Feature: Towns can build tunnels (#8473) | |
Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439) | |
Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455) | |
Feature: [MacOS] Build on ARM64 (Apple Silicon) (#8340) | |
Feature: Add an option to disable tree growth completely (#8415) | |
Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355) | |
Feature: Show group name as part of the default vehicle name (#8307) | |
Feature: "Frozen" economy setting that stops production changes and industry closures (#8282) | |
Feature: New velocity unit "tiles/day" (#8278) | |
Feature: Option to automatically remove signals when placing rail (#8274) | |
Feature: Increase max possible distance from border for oil refineries and rigs (#8237) | |
Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234) | |
Feature: Indian Rupee (INR) currency (#8136) | |
Feature: [GS] Ability to give a company exclusive access to an industry (#8115) | |
Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266) | |
Feature: Improve rendering of large viewports (#7962) | |
Feature: [GS] Influence industry production changes from GameScript (#7912) | |
Feature: [GS] Push-buttons on storybook pages (#7896) | |
Feature: Option to group vehicle lists by shared orders (#7028) | |
Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028) | |
Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554) | |
Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544) | |
Add: "reload" console command to reload the current scenario or heightmap (#8527) | |
Add: [NewGRF] Flag to test if inflation is on or off (#8427) | |
Add: [Script] Native priority queue (useful for things like pathfinders) (#8091) | |
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079) | |
Change: Reword warning in cheat window (#8538) | |
Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521) | |
Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513) | |
Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508) | |
Change: Move "give money" from client-list to company window (#8500) | |
Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487) | |
Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485) | |
Change: Make engine reliability independent of introduction date (#8470) | |
Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463) | |
Change: Converting town-owned road types now requires a positive town rating (#8457) | |
Change: Rework server list buttons for searching LAN/internet servers (#8426) | |
Change: Add some styling to GS question windows depending on the type (#8422) | |
Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416) | |
Change: Prevent towns from building dead-end road bridges (#8401) | |
Change: Send network error to the server before making an emergency save (#8387) | |
Change: Extend the allowed range for max loan setting up to £2 billion (#8386) | |
Change: Don't display OS name when exiting the game (#8366) | |
Change: Save openttd.cfg immediately on changing a setting (#8358) | |
Change: Autorenew now defaults to on (#8352) | |
Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347) | |
Change: Service at depot also resets breakdown chance (#8317) | |
Change: Use key names instead of characters in hotkey.cfg (#8291) | |
Change: Allow command cost-estimation while paused (#8222) | |
Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589) | |
Change: Use CMake for build system (#7270) | |
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081) | |
Change: Place "Group by" above "Sort by" in station window for consistency (#7028) | |
Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533) | |
Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531) | |
Fix: Improve connection retries for the content server in cases of broken networking (#8530) | |
Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516) | |
Fix: Error when trying to clone a vehicle with invalid orders (#8515) | |
Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512) | |
Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511) | |
Fix #8168: Allow relocating HQ partially over an existing HQ (#8510) | |
Fix #8068: Allow selling tram track regardless of bank balance (#8509) | |
Fix #7604: Prevent houses from wandering away from roads (#8507) | |
Fix: Make the "password" button the same size as the other buttons in the Company window (#8500) | |
Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497) | |
Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491) | |
Fix: [MacOS] Loading custom fonts (#8484) | |
Fix: Network client makes emergency saves twice if the server is disconnected (#8477) | |
Fix #8462: Stop towns from trying to build roads on water (#8471) | |
Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466) | |
Fix #8437: Crash when using certain heliports with certain rotated airports (#8458) | |
Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458) | |
Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454) | |
Fix #6468: Don't store the version of AIs that are started via console (#8430) | |
Fix: Don't lower tree density if spreading is not enabled (#8413) | |
Fix: Prevent savegame version conflicts with certain old patchpacks (#8411) | |
Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400) | |
Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385) | |
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382) | |
Fix: Change the working-dir searchpath when using '-c' (#8367) | |
Fix: Useless warning with -snull and no BaseSounds available (#8361) | |
Fix: Crash trying to load TTO/TTD savegames. (#8356) | |
Fix: [Script] Don't echo script exceptions to console (#8331) | |
Fix: Slovak ownname was using the wrong form (#8326) | |
Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312) | |
Fix: Only check houses for cargo when generating subsidies with towns (#8305) | |
Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288) | |
Fix: Spell 'Viewport' consistently (#8260) | |
Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543) | |
Fix #8232: Huge screenshot warning was shown incorrectly (#8224) | |
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) | |
Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074) | |
Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947) | |
Fix #6452: Reset only editable and visible settings from GUI (#7890) | |
Fix: Original terrain generator did not keep a single gap of water at the borders (#7883) | |
Remove: In-game console command "content select all" (#8363) | |
Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Feature: Toggle to enable/disable vsync (#8997) | |
Feature: Volume controls in the Game Options window, and better defaults (#8943) | |
Add: Better plural support for Romanian (#8936, #8999) | |
Change: [Win32] Use user UI language setting for initial language selection (#8974) | |
Change: Make effect volume scale more intuitively (#8945, #8950) | |
Change: Improve padding of Object & Rail station windows (#8929) | |
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016) | |
Fix #9008: Validate starting year given on the command line (-t) (#9014) | |
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007) | |
Fix: Credits scrolled too slowly with larger font sizes (#8994) | |
Fix #8977: Crash when altering max sprite resolution (#8993) | |
Fix #8956: Industry disaster news messages showed the wrong location (#8992) | |
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990) | |
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976) | |
Fix: [Network] Potential stale client entries in client list (#8959) | |
Fix: Graphical issues when dragging measurement tooltips (#8951) | |
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953) | |
Fix #8935: [macOS] Crash on save (#8944) | |
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926) | |
Fix: Compiling on armhf (Raspberry Pi) (#8924) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6caed5f15e Feature: Slope-aware and roadtype-specific one-way sprites (#10282) | |
04ee86d3ac Feature: 'font' console command to configure fonts within game (#10278) | |
8063fcb6e0 Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) | |
85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list (#10220) | |
35d55bd534 Feature: Expand all towns in the scenario editor (#10215) | |
67f02e20de Change: Display text files in black (#10291) | |
f7e2b6ef12 Change: Make vehicle list dropdown buttons resize to fit strings (#10286) | |
7b5edba76c Change: Support flipping shorter engines without explicit NewGRF support (#10262) | |
138198e971 Change: Separate ground sprite from foundation sprite offsets (#10256) | |
daaa058493 Change: Vertically centre sprite font relative to TrueType font (#10254) | |
7425660b3e Change: [macOS] Set minimum macOS version to 10.13 (#10253) | |
1eecbd39ed Change: Use lowered not disabled widget for current tab (#10252) | |
33eb9688cf Change: Various improvements to NewGRF sprite aligner (#10249) | |
cbf48c4dd9 Change: reset_engines console command now rerandomises introduction dates and reliability (#10220) | |
c53f29df53 Change: Show error message on failed industry prospecting (#10202) | |
9e56e16147 Fix: Local authority window rating list height ignored icon sizes (#10285) | |
c8cc61d889 Fix #10150: Force FS_SMALL for small viewport signs (#10283) | |
23eec0b7b3 Fix #8971: Resize QueryStrings with interface scale change (#10281) | |
d4c530904c Fix #10274: Crash when rescanning scripts with GS selected (#10276) | |
f6e7e44169 Fix #10151: Use smaller padding for viewport signs (#10272) | |
c179c10048 Fix #10263: [Script] Restore tile validation for commands (#10269) | |
c962c77306 Fix: Incorrect available height for dropdowns due to unsigned promotion (#10264) | |
03c1b5169c Fix #10260: Incorrect rect height drawing image in vehicle details (#10261) | |
dde15a403c Fix #10257: Incorrect wire position on sloped bridge heads (#10258) | |
131b7f5127 Fix: Vertically centre chat prompt (#10250) | |
1a05e95945 Fix #10214: League and graph buttons in toolbar not having a default action (#10246) | |
4f9893cc98 Fix 55a1171: Restore skipping of "colour" character (#10244) | |
c448eb04d8 Fix #10242: Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT (#10243) | |
2848483810 Fix #10206: Disable scripts in intro game (#10241) | |
d67259334a Fix #10218: Don't try to create river tiles along slopes (#10235) | |
c50fabb574 Fix #10208: [NewGRF] Allow to use specific underlay for road/tram tunnels (#10233) | |
961e66df30 Fix #10224: Don't change fast-forward mode while saving (#10230) | |
daacde4496 Fix #10147: Sound effect volume slider no longer set volume (#10228) | |
d5fc423793 Fix #10223: Crash when vehicle cloning fails on order cloning (#10225) | |
53b827c460 Fix: Maximum space for engine preview image was never scaled (#10219) | |
13d2d11fa8 Fix #10216: Initialise RoadStop caches before using them and don't try to teleport crashed vehicles (#10217) | |
1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly (#10213) | |
1131608eb4 Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211) | |
4ffe7e0477 Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) | |
485368f607 Fix: Missing extra padding when drawing tooltip text (#10201) | |
3d3ed87d99 Fix: Bad alignment of button icons when using the original baseset (#10200) | |
387c57b023 Fix: Signal icons incorrectly positioned in UI (#10199) | |
eaf1e33bd7 Fix #10021: Object GUI resized when switching between different objects (#10196) | |
fe30f66570 Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment