-
-
Save LordAro/71085728a63bb7cb2e07b4f222e3fefd to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1.10.0-beta1 (2019-10-29) | |
------------------------------------------------------------------------ | |
- Feature: Configurable minimum age for companies before allowing share trading (#7780) | |
- Feature: Filter on town list window (#7621) | |
- Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) | |
- Feature: Show coverage area for stations and towns (#7446) | |
- Feature: Collapsible vehicle groups (#7417) | |
- Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) | |
- Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) | |
- Feature/Change: Non-rectangular catchment area for sparse stations (#7235) | |
- Feature: Improved performance for road vehicle pathfinding (#7261) | |
- Feature: Option to show local authority boundary of towns (#7025) | |
- Feature: Experimental method of town cargo generation that scales linearly with population (#6965) | |
- Feature: [NewGRF] Houses and industries can accept/produce up to 16 different cargo types (#6867, #6872) | |
- Feature: [NewGRF] RoadTypes (NRT) (#6811) | |
- Add: [Win32] Select MIDI device by port name (#7666) | |
- Add: 'getsysdate' console command (#7658) | |
- Add: Currencies NTD, CNY, HKD (#7596) | |
- Add: Icons to vehicle construction drop down lists (#7358, #7485) | |
- Add: Security warning to players that company passwords are not truly secure (#7351) | |
- Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) | |
- Add: SDL2 video driver (#7086) | |
- Change: Inactive industries do not make sound effects (#7752) | |
- Change: [Win32] Use native GDI engine for rendering fonts (#7572) | |
- Change: Scale oil refinery edge distance limit by map size (#7514) | |
- Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) | |
- Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) | |
- Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) | |
- Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) | |
- Change: Keep town growth rate in sync with house count (#6777) | |
- Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710) | |
- Fix #6407: Show snowy ground sprites for train depots (#7671) | |
- Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561) | |
- Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450) | |
- Fix: [SDL] Do not offer video smaller than 640x480 (#7442) | |
- Fix: Incorrect display of industry production around tiles (#7426) | |
- Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349) | |
- Fix: Remove redundant and broken file lookups when loading base sets (#7348) | |
- Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316) | |
- Fix #7043, #7274: Improve performance when creating towns during world creation (#7284) | |
- Fix #7062: Remove ship max order distance (#7279) | |
- Fix #7189: Fluidsynth volume gain too high (#7253) | |
- Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234) | |
- Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092) | |
- Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388) | |
- Remove: Original Path Finder (#7245) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Order is fairly arbitrary, (#..) is PRs ( PR#nnnn ? ) | |
Needs significantly cutting down | |
https://github.com/OpenTTD/OpenTTD/blob/master/changelog.txt for those that have forgotten what it looks like :) | |
1.9.0-beta1 (2019-??-??) | |
------------------------------------------------------------------------ | |
Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839) | |
Feature: [Win32] Rewritten DMusic and WinMM music drivers | |
Feature: [Win32] New XAudio2 sound driver | |
Feature: [Linux] New Fluidsynth music driver | |
Feature: Framerate display window (#6822) | |
Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes | |
Feature #6610: Allow towns to build houses on road turns (#6758) | |
Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756) | |
Feature #6459: API for querying network clients from GS (#6736) | |
Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #?) | |
Feature #4186: Append '(City)' after city names in the town directory | |
Feature #986: Automatic save when losing connection to a network game | |
Add: [NewGRF] Airport animation trigger for plane landing (#6334) | |
Add #4115: Default starting company colour setting (#6998) | |
Add: Mixer feature for streaming sampled music | |
Add: [Win32] Ability to run regression tests from Visual Studio | |
Add #6460: [AI] start_date parameter for Random AIs on new game | |
Add: BACKSPACE can be mapped as a hotkey | |
Add: 32bpp SSE2 blitter palette animator (#6795) | |
Add: List recent news messages in crashlog output | |
Change: Improve ship performance (#?) | |
Change: Decouple GUI timing from game ticks (#6780) | |
Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754) | |
Change: Gradually slow down aircraft speed on breakdown (#6932) | |
Change: [NewGRF] Increase rail type & cargo type limits to 64 | |
Change: [NewGRF] Increase size of persistent storage to 256 | |
Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843) | |
Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754) | |
Change #6397: Keep town growth rate in sync with house count | |
Change: Scale default FreeType font size selection by UI zoom level | |
Change: [OSX] Reversed pinch to zoom behaviour | |
Change: Switch town growth rate and counter to actual game ticks (#6763) | |
Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>' | |
Doc: Rewrite several bits of documentation in markdown | |
Fix: Various duplicate town names in non-English languages (#7038, ) | |
Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613) | |
Fix: Spelling fixes on some Latin American town names | |
Fix #7001: Pathfinders should see standard road stations as tiles where to reverse | |
Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing | |
Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906) | |
Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits | |
Fix #4109: Add more water checks to the Oil Rig layout | |
Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939) | |
Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation | |
Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902) | |
Fix #6622: News message when GS constructs a town had empty company name | |
Fix: [NewGRF] Variable 0x85 had no bounds checks | |
Fix #6875: Depot building cost did not include foundation build cost (#6883) | |
Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent | |
Fix: Poor contrast in cargo dest flow legend window cargo labels | |
Fix #6553: Make viewport button text unambiguous | |
Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom | |
Fix #6969: Account for BOM when reading script files | |
Fix #6898: Ability to use seeds above INT_MAX (#6936) | |
Fix #6659: Bus stations could be demolished when not in demolish mode (#6815) | |
Fix: One-way roads could be over-built by road stops regardless of road owner | |
Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801) | |
Fix: Prevent ships moving into docks after finishing (un)loading (#6791) | |
Fix: Tractive effort was slightly too high as per NewGRF spec (#6785) | |
Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726) | |
Fix: Four group action icons were misplaced and cropped | |
Remove: PSP, WinCE support |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment