Created
March 2, 2015 05:22
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Some notes on polish from a flash game (Kingdom Rush?) I took while developing Slime Slider.
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Instruction Menu: http://i.imgur.com/vcyOh1O.png | |
Next/Skip This Buttons: | |
OnHoverStart: Both buttons pull down from the background slightly. | |
The background of the Blue button gets slightly lighter, the brown one darker red. | |
OnClick: Dark Blue and Dark Red backgrounds. The "Next/Skip This" text color remains unchanged. | |
Background of Instructions Menu warps between the two sizes (9-slice?) for transition between pages of instructions. | |
Content fades out, new content fades in faster | |
Spawn: | |
Transparent Fade-in | |
Scales Up | |
"Instructions" bar at the top pops up slightly before falling down. (Same with Skip This and Next!) | |
Sound plays when it opens. | |
Content Fades In | |
//// | |
"Tutorial" related things on screen scale up/down (bounce) | |
//// | |
New Enemy Menu: http://i.imgur.com/Tv2dhDh.png | |
Spawn: | |
Picture/Icon rotates in, first thing visible. | |
Background scales up and fades in | |
"New Enemy" pops up after it gets up to scale, OK button comes down | |
Text fades in. | |
Destroy: | |
Picture/Icon Flares up in scale, then shrinks and fades away. | |
Background scales down and fades out. | |
"New Enemy/Ok" button flares up in size, then slides upwards into it. | |
/// | |
Power Unlock: http://i.imgur.com/wHscKTA.png | |
Doors slide open, 5 light spots on the edge flare light blue momentarily and then fade out. | |
// | |
Victory Screen: http://i.imgur.com/MqGmNAi.png | |
Spawn: | |
?? | |
Star scales up, and flares white-tinted for a second. | |
Second star pushes first star to the side which slides into place. | |
Destroy: | |
N/A, Level Transition covers it up. | |
//Intro Logo | |
Logo Drops Down (Motion blur), squishes on impact, scales up, rotates counter clockwise, then goes to final position. |
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