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@LordNed
Created March 2, 2015 05:22
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Some notes on polish from a flash game (Kingdom Rush?) I took while developing Slime Slider.
Instruction Menu: http://i.imgur.com/vcyOh1O.png
Next/Skip This Buttons:
OnHoverStart: Both buttons pull down from the background slightly.
The background of the Blue button gets slightly lighter, the brown one darker red.
OnClick: Dark Blue and Dark Red backgrounds. The "Next/Skip This" text color remains unchanged.
Background of Instructions Menu warps between the two sizes (9-slice?) for transition between pages of instructions.
Content fades out, new content fades in faster
Spawn:
Transparent Fade-in
Scales Up
"Instructions" bar at the top pops up slightly before falling down. (Same with Skip This and Next!)
Sound plays when it opens.
Content Fades In
////
"Tutorial" related things on screen scale up/down (bounce)
////
New Enemy Menu: http://i.imgur.com/Tv2dhDh.png
Spawn:
Picture/Icon rotates in, first thing visible.
Background scales up and fades in
"New Enemy" pops up after it gets up to scale, OK button comes down
Text fades in.
Destroy:
Picture/Icon Flares up in scale, then shrinks and fades away.
Background scales down and fades out.
"New Enemy/Ok" button flares up in size, then slides upwards into it.
///
Power Unlock: http://i.imgur.com/wHscKTA.png
Doors slide open, 5 light spots on the edge flare light blue momentarily and then fade out.
//
Victory Screen: http://i.imgur.com/MqGmNAi.png
Spawn:
??
Star scales up, and flares white-tinted for a second.
Second star pushes first star to the side which slides into place.
Destroy:
N/A, Level Transition covers it up.
//Intro Logo
Logo Drops Down (Motion blur), squishes on impact, scales up, rotates counter clockwise, then goes to final position.
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