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If 'true', provides a fix for possible leaks through
Minecraft's enchantment helper code that can leak
entity and world references without much interaction
Forge native (so when running SpongeForge implementation)
has a similar patch, but Sponge's patch works a little harder
at it, but Vanilla (SpongeVanilla implementation) does NOT
have any of the patch, leading to the recommendation that this
patch is enabled "for sure" when using SpongeVanilla implementation.
See https://bugs.mojang.com/browse/MC-128547 for more information.
ServerRoot "/etc/httpd"
Listen 80
Include conf.modules.d/*.conf
User apache
Group apache
<Directory />
AllowOverride none
for(value in your dataset)
{
for(unique in List1)
{
if(unique == value)
{
List2[index]++;
return to original loop;
}
}
1) Create 2 lists: List1 and List2.
List1 is the unique values from the original data
List2 is the frequency those items appear in the data.
List1 and List2 are linked by their index. I.e. List1[9] will look at List2[9] for the frequency
2) Go through List2 and find the largest value in the list.
3) Go through List2 again, looking for this value.
If value is found, go to List1[x], store that value into List3.