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@LordTocs
Created January 11, 2014 20:12
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////////////////////////////////////////////////////////////
// This File contain an OpenGL calls log
// Application: game
// Generation date: Saturday, January 11, 2014
// Generation time: 15:08:36
// OpenGL Context id: 2
//
// Generated by CodeXL - OpenGL and OpenCL Debugger, Profiler and Memory Analyzer
// developer.amd.com/
////////////////////////////////////////////////////////////
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 14, 0, 0)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glViewport(0, 0, 1024, 1024)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glClear(GL_DEPTH_BUFFER_BIT)
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, -1, 0} {-0, -1, 0, 0} {-1, 0, 0, 0} {0.023708902, 0.30000001, -0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 0.5, 0, 0} {0, 0, 0.5, 0} {0, -1.385, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(5)
glGetError()
glDrawElements(GL_TRIANGLES, 1620, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, -1, 0} {-0, -1, 0, 0} {-1, 0, 0, 0} {0.023708902, 0.30000001, -0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 2.9802322e-008, 0.49999997, 0} {0, -0.49999997, 2.9802322e-008, 0} {-0.80000001, 0.075000003, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(6)
glGetError()
glDrawElements(GL_TRIANGLES, 2028, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, -1, 0} {-0, -1, 0, 0} {-1, 0, 0, 0} {0.023708902, 0.30000001, -0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {1, 0.1, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(3)
glGetError()
glDrawElements(GL_TRIANGLES, 792, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, -1, 0} {-0, -1, 0, 0} {-1, 0, 0, 0} {0.023708902, 0.30000001, -0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0.2, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(9)
glGetError()
glDrawElements(GL_TRIANGLES, 330, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, -1, 0} {-0, -1, 0, 0} {-1, 0, 0, 0} {0.023708902, 0.30000001, -0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1.3, 0, 0, 0} {0, 1.3, 0, 0} {0, 0, 1.3, 0} {-0.5, 0.079999998, 0.5, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(4)
glGetError()
glDrawElements(GL_TRIANGLES, 420, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 14, 0, 1)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glViewport(0, 0, 1024, 1024)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glClear(GL_DEPTH_BUFFER_BIT)
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, 1, 0} {-0, -1, 0, 0} {1, 0, 0, 0} {-0.023708902, 0.30000001, 0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 0.5, 0, 0} {0, 0, 0.5, 0} {0, -1.385, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(5)
glGetError()
glDrawElements(GL_TRIANGLES, 1620, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, 1, 0} {-0, -1, 0, 0} {1, 0, 0, 0} {-0.023708902, 0.30000001, 0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 2.9802322e-008, 0.49999997, 0} {0, -0.49999997, 2.9802322e-008, 0} {-0.80000001, 0.075000003, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(6)
glGetError()
glDrawElements(GL_TRIANGLES, 2028, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, 1, 0} {-0, -1, 0, 0} {1, 0, 0, 0} {-0.023708902, 0.30000001, 0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {1, 0.1, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(3)
glGetError()
glDrawElements(GL_TRIANGLES, 792, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, 1, 0} {-0, -1, 0, 0} {1, 0, 0, 0} {-0.023708902, 0.30000001, 0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0.2, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(9)
glGetError()
glDrawElements(GL_TRIANGLES, 330, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0, 0, 1, 0} {-0, -1, 0, 0} {1, 0, 0, 0} {-0.023708902, 0.30000001, 0.49943757, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1.3, 0, 0, 0} {0, 1.3, 0, 0} {0, 0, 1.3, 0} {-0.5, 0.079999998, 0.5, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(4)
glGetError()
glDrawElements(GL_TRIANGLES, 420, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 14, 0, 2)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glViewport(0, 0, 1024, 1024)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glClear(GL_DEPTH_BUFFER_BIT)
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, 0, -1, 0} {-0, 1, 0, 0} {0.49943757, -0.023708902, 0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 0.5, 0, 0} {0, 0, 0.5, 0} {0, -1.385, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(5)
glGetError()
glDrawElements(GL_TRIANGLES, 1620, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, 0, -1, 0} {-0, 1, 0, 0} {0.49943757, -0.023708902, 0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 2.9802322e-008, 0.49999997, 0} {0, -0.49999997, 2.9802322e-008, 0} {-0.80000001, 0.075000003, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(6)
glGetError()
glDrawElements(GL_TRIANGLES, 2028, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, 0, -1, 0} {-0, 1, 0, 0} {0.49943757, -0.023708902, 0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {1, 0.1, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(3)
glGetError()
glDrawElements(GL_TRIANGLES, 792, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, 0, -1, 0} {-0, 1, 0, 0} {0.49943757, -0.023708902, 0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0.2, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(9)
glGetError()
glDrawElements(GL_TRIANGLES, 330, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, 0, -1, 0} {-0, 1, 0, 0} {0.49943757, -0.023708902, 0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1.3, 0, 0, 0} {0, 1.3, 0, 0} {0, 0, 1.3, 0} {-0.5, 0.079999998, 0.5, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(4)
glGetError()
glDrawElements(GL_TRIANGLES, 420, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 14, 0, 3)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glViewport(0, 0, 1024, 1024)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glClear(GL_DEPTH_BUFFER_BIT)
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, -0, 1, 0} {0, -1, 0, 0} {0.49943757, 0.023708902, -0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 0.5, 0, 0} {0, 0, 0.5, 0} {0, -1.385, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(5)
glGetError()
glDrawElements(GL_TRIANGLES, 1620, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, -0, 1, 0} {0, -1, 0, 0} {0.49943757, 0.023708902, -0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 2.9802322e-008, 0.49999997, 0} {0, -0.49999997, 2.9802322e-008, 0} {-0.80000001, 0.075000003, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(6)
glGetError()
glDrawElements(GL_TRIANGLES, 2028, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, -0, 1, 0} {0, -1, 0, 0} {0.49943757, 0.023708902, -0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {1, 0.1, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(3)
glGetError()
glDrawElements(GL_TRIANGLES, 792, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, -0, 1, 0} {0, -1, 0, 0} {0.49943757, 0.023708902, -0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0.2, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(9)
glGetError()
glDrawElements(GL_TRIANGLES, 330, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {-0, -0, 1, 0} {0, -1, 0, 0} {0.49943757, 0.023708902, -0.30000001, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1.3, 0, 0, 0} {0, 1.3, 0, 0} {0, 0, 1.3, 0} {-0.5, 0.079999998, 0.5, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(4)
glGetError()
glDrawElements(GL_TRIANGLES, 420, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 14, 0, 4)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glViewport(0, 0, 1024, 1024)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glClear(GL_DEPTH_BUFFER_BIT)
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {0, -1, 0, 0} {0, 0, -1, 0} {0.49943757, 0.30000001, 0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 0.5, 0, 0} {0, 0, 0.5, 0} {0, -1.385, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(5)
glGetError()
glDrawElements(GL_TRIANGLES, 1620, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {0, -1, 0, 0} {0, 0, -1, 0} {0.49943757, 0.30000001, 0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 2.9802322e-008, 0.49999997, 0} {0, -0.49999997, 2.9802322e-008, 0} {-0.80000001, 0.075000003, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(6)
glGetError()
glDrawElements(GL_TRIANGLES, 2028, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {0, -1, 0, 0} {0, 0, -1, 0} {0.49943757, 0.30000001, 0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {1, 0.1, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(3)
glGetError()
glDrawElements(GL_TRIANGLES, 792, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {0, -1, 0, 0} {0, 0, -1, 0} {0.49943757, 0.30000001, 0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0.2, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(9)
glGetError()
glDrawElements(GL_TRIANGLES, 330, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {0, -1, 0, 0} {0, 0, -1, 0} {0.49943757, 0.30000001, 0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1.3, 0, 0, 0} {0, 1.3, 0, 0} {0, 0, 1.3, 0} {-0.5, 0.079999998, 0.5, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(4)
glGetError()
glDrawElements(GL_TRIANGLES, 420, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 14, 0, 5)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glViewport(0, 0, 1024, 1024)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 3)
glGetError()
glClear(GL_DEPTH_BUFFER_BIT)
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-1, 0, 0, 0} {-0, -1, 0, 0} {0, 0, 1, 0} {-0.49943757, 0.30000001, -0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 0.5, 0, 0} {0, 0, 0.5, 0} {0, -1.385, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(5)
glGetError()
glDrawElements(GL_TRIANGLES, 1620, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-1, 0, 0, 0} {-0, -1, 0, 0} {0, 0, 1, 0} {-0.49943757, 0.30000001, -0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {0.5, 0, 0, 0} {0, 2.9802322e-008, 0.49999997, 0} {0, -0.49999997, 2.9802322e-008, 0} {-0.80000001, 0.075000003, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(6)
glGetError()
glDrawElements(GL_TRIANGLES, 2028, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-1, 0, 0, 0} {-0, -1, 0, 0} {0, 0, 1, 0} {-0.49943757, 0.30000001, -0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {1, 0.1, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(3)
glGetError()
glDrawElements(GL_TRIANGLES, 792, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-1, 0, 0, 0} {-0, -1, 0, 0} {0, 0, 1, 0} {-0.49943757, 0.30000001, -0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0.2, 0, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(9)
glGetError()
glDrawElements(GL_TRIANGLES, 330, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(10) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-1, 0, 0, 0} {-0, -1, 0, 0} {0, 0, 1, 0} {-0.49943757, 0.30000001, -0.023708902, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(0, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.002002, -1} {0, 0, -0.020020019, 0}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {1.3, 0, 0, 0} {0, 1.3, 0, 0} {0, 0, 1.3, 0} {-0.5, 0.079999998, 0.5, 1}) [Context 2 - program 10: shader 9, shader 7]
glGetError()
glGetError()
glBindVertexArray(4)
glGetError()
glDrawElements(GL_TRIANGLES, 420, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 1)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 16384, 0x81BD3A8)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 2)
glGetError()
glGetBufferParameteriv(GL_COPY_READ_BUFFER, GL_BUFFER_SIZE, 0x19DF9C)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 2)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 4096, 0x99D5760)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 3)
glGetError()
glGetBufferParameteriv(GL_COPY_READ_BUFFER, GL_BUFFER_SIZE, 0x19DF9C)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 3)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 16, 0x9951378)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 4)
glGetError()
glGetBufferParameteriv(GL_COPY_READ_BUFFER, GL_BUFFER_SIZE, 0x19DF9C)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 4)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 16, 0x9951438)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 5)
glGetError()
glGetBufferParameteriv(GL_COPY_READ_BUFFER, GL_BUFFER_SIZE, 0x19DF9C)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 5)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 16, 0x99513F8)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glViewport(0, 0, 1000, 1000)
glGetError()
glDisable(GL_DEPTH_TEST)
glGetError()
glDepthMask(FALSE)
glGetError()
glUseProgram(17) [Context 2 - program 17: shader 18, shader 19]
glGetError()
glUniform1i(1, 1) [Context 2 - program 17: shader 18, shader 19]
glGetError()
glBindImageTexture(1, 5, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 5: Context 2 - Texture 5]
glGetError()
glUniform1i(0, 0) [Context 2 - program 17: shader 18, shader 19]
glGetError()
glBindImageTexture(0, 6, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 6: Context 2 - Texture 6]
glGetError()
glUniform1i(2, 2) [Context 2 - program 17: shader 18, shader 19]
glGetError()
glBindImageTexture(2, 4, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 4: Context 2 - Texture 4]
glGetError()
glUniform2uiv(3, 1, 0x19E658) [Context 2 - program 17: shader 18, shader 19]
glGetError()
glGetError()
glBindVertexArray(1)
glGetError()
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glEnable(GL_DEPTH_TEST)
glGetError()
glDepthFunc(GL_LEQUAL)
glGetError()
glDepthMask(TRUE)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 9)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 4, 0x99D7978)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 1)
glGetError()
glDrawBuffers(1, {GL_COLOR_ATTACHMENT0})
glGetError()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)
glGetError()
glUseProgram(8) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2170, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0.99755096, -0, 0.069942981, -0} {0.0032511747, 0.99891901, 0.046369381, -0} {-0.069867373, 0.046483219, -0.99647266, -0} {-0.0027631221, 0.92706376, -2.5155952, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2163, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform2iv(0, 1, {32, 32}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 4)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 1, 1)
glGetError()
glUniform1i(2082, 0) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_BUFFER, 3) [Context 2 - Texture 3: Context 2 - Texture 3]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 2, 3)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 3, 5)
glGetError()
glUniform1i(2164, 1) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE1)
glGetError()
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 14) [Context 2 - Texture 14: No preview available]
glGetError()
glUniform4f(2165, 1, 1, 1, 1) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2166, 0) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2167, 0) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1i(2168, 2) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE2)
glGetError()
glBindTexture(GL_TEXTURE_2D, 15) [Context 2 - Texture 15: Context 2 - Texture 15]
glGetError()
glUniform1ui(2169, 32) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2171, 1, FALSE, {0.5, 0, 0, 0} {0, 0.5, 0, 0} {0, 0, 0.5, 0} {0, -1.385, 0, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glGetError()
glBindVertexArray(5)
glGetError()
glDrawElements(GL_TRIANGLES, 1620, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(12) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2170, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0.99755096, -0, 0.069942981, -0} {0.0032511747, 0.99891901, 0.046369381, -0} {-0.069867373, 0.046483219, -0.99647266, -0} {-0.0027631221, 0.92706376, -2.5155952, 1}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2163, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniform2iv(0, 1, {32, 32}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 4)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 1, 1)
glGetError()
glUniform1i(2082, 0) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_BUFFER, 3) [Context 2 - Texture 3: Context 2 - Texture 3]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 2, 3)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 3, 5)
glGetError()
glUniform1i(2164, 1) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE1)
glGetError()
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 14) [Context 2 - Texture 14: No preview available]
glGetError()
glUniform4f(2165, 1, 1, 1, 1) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2166, 6) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniform1i(2167, 2) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE2)
glGetError()
glBindTexture(GL_TEXTURE_2D, 16) [Context 2 - Texture 16: Context 2 - Texture 16]
glGetError()
glUniform1i(2168, 3) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE3)
glGetError()
glBindTexture(GL_TEXTURE_2D, 17) [Context 2 - Texture 17: Context 2 - Texture 17]
glGetError()
glUniform1ui(2169, 32) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2171, 1, FALSE, {0.5, 0, 0, 0} {0, 2.9802322e-008, 0.49999997, 0} {0, -0.49999997, 2.9802322e-008, 0} {-0.80000001, 0.075000003, 0, 1}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glGetError()
glBindVertexArray(6)
glGetError()
glDrawElements(GL_TRIANGLES, 2028, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(8) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2170, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0.99755096, -0, 0.069942981, -0} {0.0032511747, 0.99891901, 0.046369381, -0} {-0.069867373, 0.046483219, -0.99647266, -0} {-0.0027631221, 0.92706376, -2.5155952, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2163, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform2iv(0, 1, {32, 32}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 4)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 1, 1)
glGetError()
glUniform1i(2082, 0) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_BUFFER, 3) [Context 2 - Texture 3: Context 2 - Texture 3]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 2, 3)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 3, 5)
glGetError()
glUniform1i(2164, 1) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE1)
glGetError()
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 14) [Context 2 - Texture 14: No preview available]
glGetError()
glUniform4f(2165, 1, 1, 1, 1) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2166, 0.40000001) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2167, 40) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1i(2168, 2) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE2)
glGetError()
glBindTexture(GL_TEXTURE_2D, 18) [Context 2 - Texture 18: Context 2 - Texture 18]
glGetError()
glUniform1ui(2169, 32) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2171, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {1, 0.1, 0, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glGetError()
glBindVertexArray(3)
glGetError()
glDrawElements(GL_TRIANGLES, 792, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(14) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2170, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {-0.99755096, -0, 0.069942981, -0} {0.0032511747, 0.99891901, 0.046369381, -0} {-0.069867373, 0.046483219, -0.99647266, -0} {-0.0027631221, 0.92706376, -2.5155952, 1}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2164, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform4f(0, 1, 1, 1, 0.11764706) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform2iv(1, 1, {32, 32}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 4)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 1, 1)
glGetError()
glUniform1i(2083, 0) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_BUFFER, 3) [Context 2 - Texture 3: Context 2 - Texture 3]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 2, 3)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 3, 5)
glGetError()
glUniform1i(2165, 1) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE1)
glGetError()
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 14) [Context 2 - Texture 14: No preview available]
glGetError()
glUniform4f(2166, 1, 1, 1, 1) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2167, 0.80000001) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2168, 500) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform1ui(2169, 32) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2171, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0.5, 0.14, 0.5, 1}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glGetError()
glBindVertexArray(7)
glGetError()
glDrawElements(GL_TRIANGLES, 4932, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(14) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2170, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {-0.99755096, -0, 0.069942981, -0} {0.0032511747, 0.99891901, 0.046369381, -0} {-0.069867373, 0.046483219, -0.99647266, -0} {-0.0027631221, 0.92706376, -2.5155952, 1}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2164, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform4f(0, 1, 1, 1, 0.11764706) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform2iv(1, 1, {32, 32}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 4)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 1, 1)
glGetError()
glUniform1i(2083, 0) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_BUFFER, 3) [Context 2 - Texture 3: Context 2 - Texture 3]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 2, 3)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 3, 5)
glGetError()
glUniform1i(2165, 1) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE1)
glGetError()
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 14) [Context 2 - Texture 14: No preview available]
glGetError()
glUniform4f(2166, 1, 1, 1, 1) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2167, 0.80000001) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2168, 500) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniform1ui(2169, 32) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2171, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0.5, 0.13, -0.5, 1}) [Context 2 - program 14: shader 13, shader 4, shader 5, shader 7]
glGetError()
glGetError()
glBindVertexArray(8)
glGetError()
glDrawElements(GL_TRIANGLES, 9204, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(8) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2170, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0.99755096, -0, 0.069942981, -0} {0.0032511747, 0.99891901, 0.046369381, -0} {-0.069867373, 0.046483219, -0.99647266, -0} {-0.0027631221, 0.92706376, -2.5155952, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2163, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform2iv(0, 1, {32, 32}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 4)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 1, 1)
glGetError()
glUniform1i(2082, 0) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_BUFFER, 3) [Context 2 - Texture 3: Context 2 - Texture 3]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 2, 3)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 3, 5)
glGetError()
glUniform1i(2164, 1) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE1)
glGetError()
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 14) [Context 2 - Texture 14: No preview available]
glGetError()
glUniform4f(2165, 0, 0, 0, 1) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2166, 1) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2167, 1) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniform1i(2168, 2) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE2)
glGetError()
glBindTexture(GL_TEXTURE_2D, 19) [Context 2 - Texture 19: Context 2 - Texture 19]
glGetError()
glUniform1ui(2169, 32) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2171, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0.2, 0, 1}) [Context 2 - program 8: shader 6, shader 4, shader 5, shader 7]
glGetError()
glGetError()
glBindVertexArray(9)
glGetError()
glDrawElements(GL_TRIANGLES, 330, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(12) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2170, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {-0.99755096, -0, 0.069942981, -0} {0.0032511747, 0.99891901, 0.046369381, -0} {-0.069867373, 0.046483219, -0.99647266, -0} {-0.0027631221, 0.92706376, -2.5155952, 1}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2163, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniform2iv(0, 1, {32, 32}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 4)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 1, 1)
glGetError()
glUniform1i(2082, 0) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_BUFFER, 3) [Context 2 - Texture 3: Context 2 - Texture 3]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 2, 3)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 3, 5)
glGetError()
glUniform1i(2164, 1) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE1)
glGetError()
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 14) [Context 2 - Texture 14: No preview available]
glGetError()
glUniform4f(2165, 1, 1, 1, 1) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniform1f(2166, 10) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniform1i(2167, 2) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE2)
glGetError()
glBindTexture(GL_TEXTURE_2D, 20) [Context 2 - Texture 20: Context 2 - Texture 20]
glGetError()
glUniform1i(2168, 3) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE3)
glGetError()
glBindTexture(GL_TEXTURE_2D, 21) [Context 2 - Texture 21: Context 2 - Texture 21]
glGetError()
glUniform1ui(2169, 32) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glUniformMatrix4fv(2171, 1, FALSE, {1.3, 0, 0, 0} {0, 1.3, 0, 0} {0, 0, 1.3, 0} {-0.5, 0.079999998, 0.5, 1}) [Context 2 - program 12: shader 11, shader 4, shader 5, shader 7]
glGetError()
glGetError()
glBindVertexArray(4)
glGetError()
glDrawElements(GL_TRIANGLES, 420, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glUseProgram(20) [Context 2 - program 20: shader 21, shader 22]
glGetError()
glUniformMatrix4fv(2, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 20: shader 21, shader 22]
glGetError()
glUniformMatrix4fv(1, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 20: shader 21, shader 22]
glGetError()
glUniformMatrix4fv(3, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0, 0, 1}) [Context 2 - program 20: shader 21, shader 22]
glGetError()
glUniform4f(0, 1, 1, 1, 1) [Context 2 - program 20: shader 21, shader 22]
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 28)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 24, 0x99F2F50)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glGetError()
glBindVertexArray(10)
glGetError()
glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUniform4f(0, 1, 1, 1, 1) [Context 2 - program 20: shader 21, shader 22]
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 28)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 24, 0x99F2F50)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glGetError()
glBindVertexArray(10)
glGetError()
glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUniform4f(0, 1, 1, 1, 1) [Context 2 - program 20: shader 21, shader 22]
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 28)
glGetError()
glBufferSubData(GL_COPY_WRITE_BUFFER, 0, 24, 0x99F2F50)
glGetError()
glBindBuffer(GL_COPY_WRITE_BUFFER, 0)
glGetError()
glGetError()
glBindVertexArray(10)
glGetError()
glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
glGetError()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glGetError()
glDepthMask(FALSE)
glGetError()
glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, 9)
glGetError()
glBeginQuery(GL_SAMPLES_PASSED, 1)
glGetError()
glUseProgram(16) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniformMatrix4fv(2178, 1, FALSE, {-0.99755102, 0.0032511752, -0.06986738, 0} {-0, 0.99891913, 0.046483222, 0} {0.069942981, 0.046369385, -0.99647272, 0} {0.17319186, -0.80940622, -2.5500078, 1}) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniformMatrix4fv(7, 1, FALSE, {-0.99755096, -0, 0.069942981, -0} {0.0032511747, 0.99891901, 0.046369381, -0} {-0.069867373, 0.046483219, -0.99647266, -0} {-0.0027631221, 0.92706376, -2.5155952, 1}) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniformMatrix4fv(2172, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, -1.00002, -1} {0, 0, -0.020000201, 0}) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniform1i(0, 0) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glBindImageTexture(0, 6, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 6: Context 2 - Texture 6]
glGetError()
glUniform1i(1, 1) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glBindImageTexture(1, 5, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 5: Context 2 - Texture 5]
glGetError()
glUniform1i(2, 2) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glBindImageTexture(2, 4, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 4: Context 2 - Texture 4]
glGetError()
glUniform1i(3, 3) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glBindImageTexture(3, 8, 0, FALSE, 0, GL_READ_WRITE, GL_RGBA8) [Context 2 - Texture 8: Context 2 - Texture 8]
glGetError()
glUniform1i(4, 4) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glBindImageTexture(4, 9, 0, FALSE, 0, GL_READ_WRITE, GL_R32F) [Context 2 - Texture 9: Context 2 - Texture 9]
glGetError()
glUniform4f(5, 0.52941179, 0.14901961, 1, 0.3137255) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniform2iv(6, 1, {32, 32}) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 4)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 1, 1)
glGetError()
glUniform1i(2088, 0) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_BUFFER, 3) [Context 2 - Texture 3: Context 2 - Texture 3]
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 2, 3)
glGetError()
glBindBufferBase(GL_UNIFORM_BUFFER, 3, 5)
glGetError()
glUniform1ui(2169, 79508) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniform1i(2171, 5) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glBindImageTexture(5, 7, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 7: Context 2 - Texture 7]
glGetError()
glUniform1i(2173, 1) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glActiveTexture(GL_TEXTURE1)
glGetError()
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 14) [Context 2 - Texture 14: No preview available]
glGetError()
glUniform4f(2174, 0.52941179, 0.14901961, 1, 1) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniform1f(2175, 1) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniform1f(2176, 500) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniform1ui(2177, 32) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glUniformMatrix4fv(2179, 1, FALSE, {1, 0, 0, 0} {0, 1, 0, 0} {0, 0, 1, 0} {0, 0.2, 0, 1}) [Context 2 - program 16: shader 13, shader 4, shader 15, shader 7]
glGetError()
glGetError()
glBindVertexArray(9)
glGetError()
glDrawElements(GL_TRIANGLES, 3804, GL_UNSIGNED_INT, 0x000528)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, 0)
glGetError()
glEndQuery(GL_SAMPLES_PASSED)
glGetError()
glMemoryBarrier(0x1000)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 9)
glGetError()
glGetBufferParameteriv(GL_COPY_READ_BUFFER, GL_BUFFER_SIZE, 0x19E2AC)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 9)
glGetError()
glGetBufferParameteriv(GL_COPY_READ_BUFFER, GL_BUFFER_SIZE, 0x19E2AC)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 0)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 9)
glGetError()
glGetBufferSubData(GL_COPY_READ_BUFFER, 0, 4, 0x99D7978)
glGetError()
glBindBuffer(GL_COPY_READ_BUFFER, 0)
glGetError()
glDepthMask(TRUE)
glGetError()
glEnable(GL_BLEND)
glGetError()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glGetError()
glDisable(GL_DEPTH_TEST)
glGetError()
glDepthMask(FALSE)
glGetError()
glUseProgram(23) [Context 2 - program 23: shader 24, shader 25]
glGetError()
glUniform1i(1, 1) [Context 2 - program 23: shader 24, shader 25]
glGetError()
glBindImageTexture(1, 5, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 5: Context 2 - Texture 5]
glGetError()
glUniform1i(0, 0) [Context 2 - program 23: shader 24, shader 25]
glGetError()
glBindImageTexture(0, 6, 0, FALSE, 0, GL_READ_WRITE, GL_R32UI) [Context 2 - Texture 6: Context 2 - Texture 6]
glGetError()
glUniform1i(2, 2) [Context 2 - program 23: shader 24, shader 25]
glGetError()
glBindImageTexture(2, 8, 0, FALSE, 0, GL_READ_WRITE, GL_RGBA8) [Context 2 - Texture 8: Context 2 - Texture 8]
glGetError()
glUniform1i(3, 3) [Context 2 - program 23: shader 24, shader 25]
glGetError()
glBindImageTexture(3, 9, 0, FALSE, 0, GL_READ_WRITE, GL_R32F) [Context 2 - Texture 9: Context 2 - Texture 9]
glGetError()
glUniform2uiv(5, 1, 0x19E698) [Context 2 - program 23: shader 24, shader 25]
glGetError()
glGetError()
glBindVertexArray(1)
glGetError()
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0x000000)
glGetError()
glBindVertexArray(0)
glGetError()
glUseProgram(0) [Context 2 - program 0]
glGetError()
glDisable(GL_BLEND)
glGetError()
glEnable(GL_DEPTH_TEST)
glGetError()
glDepthFunc(GL_LEQUAL)
glGetError()
glDepthMask(TRUE)
glGetError()
glBindFramebuffer(GL_FRAMEBUFFER, 0)
glGetError()
glDrawBuffer(GL_BACK)
glGetError()
glDisable(GL_DEPTH_TEST)
glGetError()
glDepthMask(FALSE)
glGetError()
glUseProgram(1) [Context 2 - program 1: shader 2, shader 3]
glGetError()
glUniform1i(0, 0) [Context 2 - program 1: shader 2, shader 3]
glGetError()
glActiveTexture(GL_TEXTURE0)
glGetError()
glBindTexture(GL_TEXTURE_2D, 1) [Context 2 - Texture 1: Context 2 - Texture 1]
glGetError()
glGetError()
glBindVertexArray(2)
glGetError()
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0x000000)
glGetError(
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