Created
July 5, 2014 21:12
-
-
Save LotekHeavy/27840022c05992ad2319 to your computer and use it in GitHub Desktop.
segmantation fault in camera::update
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Program received signal SIGSEGV, Segmentation fault. | |
0x00000000005c21ae in Camera::update(LocalPlayer*, float, float, float, ClientEnvironment&) () | |
(gdb) bt full | |
#0 0x00000000005c21ae in Camera::update(LocalPlayer*, float, float, float, ClientEnvironment&) () | |
No symbol table info available. | |
#1 0x00000000006728ac in the_game(bool&, bool, InputHandler*, irr::IrrlichtDevice*, irr::gui::IGUIFont*, std::string, std::string, std::string, std::string, unsigned short, std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >&, ChatBackend&, SubgameSpec const&, bool) () | |
No symbol table info available. | |
#2 0x0000000000564b2f in main () | |
No symbol table info available. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment