Skip to content

Instantly share code, notes, and snippets.

@LotteMakesStuff
Created June 16, 2021 04:49
Show Gist options
  • Star 14 You must be signed in to star a gist
  • Fork 3 You must be signed in to fork a gist
  • Save LotteMakesStuff/9612c5201d0308f86552f0600ac74802 to your computer and use it in GitHub Desktop.
Save LotteMakesStuff/9612c5201d0308f86552f0600ac74802 to your computer and use it in GitHub Desktop.
Quake/Halflife style light flicker
using UnityEngine;
public class Flicker : MonoBehaviour
{
public string LightStyle = "mmamammmmammamamaaamammma";
private Light light;
public float loopTime = 2f;
[SerializeField]
private int currentIndex = 0;
private float lightTimer;
void Start()
{
light = GetComponent<Light>();
}
void Update()
{
char c = GetNextChar();
int val = c - 'a';
float intensity = (val / 25f)*2;
light.intensity = intensity;
}
private char GetNextChar()
{
lightTimer += Time.deltaTime;
var step = loopTime / LightStyle.Length;
if (step < lightTimer)
{
lightTimer -= step;
currentIndex++;
if (currentIndex >= LightStyle.Length)
currentIndex = 0;
}
return LightStyle[currentIndex];
}
}
@rpomykala
Copy link

rpomykala commented Jun 16, 2021

Very cool, thank you Lotte

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment