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Quake/Halflife style light flicker
using UnityEngine;
public class Flicker : MonoBehaviour
{
public string LightStyle = "mmamammmmammamamaaamammma";
private Light light;
public float loopTime = 2f;
[SerializeField]
private int currentIndex = 0;
private float lightTimer;
void Start()
{
light = GetComponent<Light>();
}
void Update()
{
char c = GetNextChar();
int val = c - 'a';
float intensity = (val / 25f)*2;
light.intensity = intensity;
}
private char GetNextChar()
{
lightTimer += Time.deltaTime;
var step = loopTime / LightStyle.Length;
if (step < lightTimer)
{
lightTimer -= step;
currentIndex++;
if (currentIndex >= LightStyle.Length)
currentIndex = 0;
}
return LightStyle[currentIndex];
}
}
@rpomykala
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rpomykala commented Jun 16, 2021

Very cool, thank you Lotte

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