Created
October 18, 2016 04:41
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"neat little something" in Processing for DATT 1100
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void setup() { | |
size(480, 480, P2D); | |
noStroke(); | |
} | |
long i = 0; | |
float x = random(width); | |
float y = random(height); | |
long duration = 10; | |
float prevX = width/2; | |
float prevY = height/2; | |
float distance = getDistance(); | |
float getDistance() { | |
return sqrt(pow(prevX-x, 2) + pow(prevY-y, 2)); | |
} | |
void draw() { | |
float relativePointInTime = 1.0*i/duration; | |
fill(relativePointInTime*255); | |
float currentX = relativePointInTime*x + (1-relativePointInTime)*prevX; | |
float currentY = relativePointInTime*y + (1-relativePointInTime)*prevY; | |
ellipse(currentX, currentY, 80, 80); | |
if(i < duration) { | |
i++; | |
} else { | |
i = 0; | |
prevX = x; | |
prevY = y; | |
x = random(width); | |
y = random(height); | |
distance = getDistance(); | |
} | |
} |
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import com.hamoid.*; | |
// Download and install from http://funprogramming.org/VideoExport-for-Processing/ | |
VideoExport videoExport; | |
void setup() { | |
size(480, 480, P2D); | |
noStroke(); | |
videoExport = new VideoExport(this, "internetVideo.mp4"); | |
// The standard frame rate for internet videos is about | |
// 30 frames per second | |
videoExport.setFrameRate(30); | |
// By default Processing tries to play at 60 frames | |
// per second. That means that your exported videos | |
// may feel slow, as they are played at half the | |
// speed of the original. You may want to play your | |
// sketch at 30 fps too, so the sketch and the video | |
// run at similar frame rates. To compensate for the | |
// lower frame rate you may have to adjust your sketch | |
// to make your objects move faster. | |
frameRate(30); | |
} | |
long i = 0; | |
float x = random(width); | |
float y = random(height); | |
long duration = 10; | |
float prevX = width/2; | |
float prevY = height/2; | |
float distance = getDistance(); | |
float getDistance() { | |
return sqrt(pow(prevX-x, 2) + pow(prevY-y, 2)); | |
} | |
void draw() { | |
float relativePointInTime = 1.0*i/duration; | |
fill(relativePointInTime*255); | |
float currentX = relativePointInTime*x + (1-relativePointInTime)*prevX; | |
float currentY = relativePointInTime*y + (1-relativePointInTime)*prevY; | |
ellipse(currentX, currentY, 80, 80); | |
videoExport.saveFrame(); | |
if(i < duration) { | |
i++; | |
} else { | |
i = 0; | |
prevX = x; | |
prevY = y; | |
x = random(width); | |
y = random(height); | |
distance = getDistance(); | |
} | |
} |
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