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@LuanAdemi
Created February 25, 2021 15:22
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A script for rendering random photo-realistic go boards using blender.
# A python script for rendering random photorealistic go board setups with domain randomization in blender 2.8.X.
# This includes the randomization of the current board position, camera angle, lighting (via hdri and a sun object), board material,
# surface material and random probs on the surface.
# Copyright © 2021 Luan Ademi
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
# to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import random
import bpy
import numpy as np
from numpy import savetxt
######## Domain Randomization ########
# TODOs:
# implement random lighting and camera angles (Done)
# implement random material change (Done)
# implement random probs on the table (0/1)
# NOTES:
# Might need to transpose grountTruth according to the camera position-> orientation problem?
########################################
# the go stone template objects, which we will copy
blackStoneTemplate = bpy.data.objects['BlackStoneTemplate']
whiteStoneTemplate = bpy.data.objects['WhiteStoneTemplate']
# our objects we want to randomize
ground = bpy.data.objects['Ground']
board = bpy.data.objects['Board']
world = bpy.data.worlds.get("World.001")
camera = bpy.data.objects['Camera']
# store the current materials, hdris and positions
baseGroundMaterial = ground.active_material
baseBoardMaterial = board.active_material
baseHdri = world.node_tree.nodes['Environment Texture'].image
baseCameraPoition = camera.location
# random materials
groundMaterials = ["Plywood","Kitchenwood","Fabric34","Fabric31","Fabric42","Leather27","Marble6","Plastic6","Wood23","Wood24","Wood34","Wood51"]
boardMaterials = ["Wood23","Wood24","Wood34"]
# random lighting
hdris = ["veranda_2k.hdr","st_fagans_interior_2k.hdr","stone_alley_03_2k.exr","ulmer_muenster_2k.hdr","lythwood_room_2k.hdr","lilienstein_2k.hdr"]
# an array for all generated stone objects
stones = []
groundTruth = np.zeros((13,13))
# @procedure
# Creates a copy of the whiteStoneTemplate object at the given board coordinate
def addWhiteStone(x,y):
stone = whiteStoneTemplate.copy()
stone.data = whiteStoneTemplate.data.copy()
stone.name = f"WhiteStone_{x}_{y}"
stone.location = (0.99-(x*0.165), -0.99+(y*0.165), 0.0627)
stone.animation_data_clear()
bpy.data.collections['Stones'].objects.link(stone)
stones.append(stone)
# @procedure
# Creates a copy of the blackStoneTemplate object at the given board coordinate
def addBlackStone(x,y):
stone = blackStoneTemplate.copy()
stone.data = blackStoneTemplate.data.copy()
stone.name = f"BlackStone_{x}_{y}"
stone.location = (0.99-(x*0.165), -0.99+(y*0.165), 0.0627)
stone.animation_data_clear()
bpy.data.collections['Stones'].objects.link(stone)
stones.append(stone)
# @function
# Returns a random camera position on an orbit around the board
def randomizeCameraPosition():
r = random.random() * 3
angle = 1+ random.random()*1.2
x = np.cos(angle)*r;
y = np.sin(angle)*r;
z = 2.5+ random.random() * 3
return (x, y, z)
# @procedure
# Removes all generated stones from the board
def clearBoard():
for s in stones:
bpy.data.objects.remove(s, do_unlink = True)
del stones[:]
# @procedure
# Resets the current scene to it's initial state
def resetScene():
clearBoard()
bpy.data.objects['Ground'].active_material = baseGroundMaterial
bpy.data.objects['Board'].active_material = baseBoardMaterial
world.node_tree.nodes['Environment Texture'].image = baseHdri
camera.location = baseCameraPoition
# @procedure
# Generates a random board.
def randomBoard():
# pick a random ground material
ground.active_material = bpy.data.materials[np.random.choice(groundMaterials)]
# pick a random board material
board.active_material = bpy.data.materials[np.random.choice(boardMaterials)]
# random hdr environment
world.node_tree.nodes['Environment Texture'].image = bpy.data.images[np.random.choice(hdris)]
# randomize camera position
camera.location = randomizeCameraPosition()
# random stone placement
for x in range(13):
for y in range(13):
r = random.randint(0, 2)
if r == 0:
groundTruth[x][y] = 0
continue
elif r == 1:
addBlackStone(x,y)
groundTruth[x][y] = -1
elif r == 2:
addWhiteStone(x,y)
groundTruth[x][y] = 1
# @procedure
# Renders the current scene to a file
def render(filename):
sceneKey = bpy.data.scenes.keys()[0]
bpy.data.scenes[sceneKey].render.filepath = filename + ".jpg"
bpy.ops.render.render(write_still = True)
savetxt(filename + ".csv", groundTruth, delimiter=',')
for i in range(100, 200):
randomBoard()
render("/home/luan/Schreibtisch/Programmieren/ML-Workshop/goBoards/board_"+str(i))
resetScene()
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