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<buildInfo>CB_02-03-2011___09-15</buildInfo>
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<id>84703</id>
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<buildDate>2011-03-03T14:03:12Z</buildDate>
<buildInfo>QA_03-03-2011___10-00</buildInfo>
<platformId>1568</platformId>
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<id>85077</id>
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<buildDate>2011-03-04T12:22:27Z</buildDate>
<buildInfo>CB_04-03-2011___10-25</buildInfo>
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<id>85544</id>
<buildId>Version 067.2</buildId>
<buildDate>2011-03-07T12:03:25Z</buildDate>
<buildInfo>CB_07-03-2011___09-30</buildInfo>
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<id>86893</id>
<buildId>Version 067.3</buildId>
<buildDate>2011-03-09T16:52:31Z</buildDate>
<buildInfo>CB_09-03-2011___09-00</buildInfo>
<platformId>1568</platformId>
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<id>87284</id>
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<buildDate>2011-03-10T14:21:58Z</buildDate>
<buildInfo>QA_10-03-2011___09-30</buildInfo>
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<id>87787</id>
<buildId>Version 068.1</buildId>
<buildDate>2011-03-11T15:19:15Z</buildDate>
<buildInfo>CB_11-03-2011___10-45&#xD;&#xD;GameCL#1533191&#xD;RageCL#305128</buildInfo>
<platformId>1568</platformId>
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<id>88315</id>
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<buildDate>2011-03-14T11:55:29Z</buildDate>
<buildInfo>CB_14-03-2011___09-00</buildInfo>
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<id>88702</id>
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<buildDate>2011-03-15T12:33:59Z</buildDate>
<buildInfo>QA_15-03-2011___09-30</buildInfo>
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<buildDate>2011-03-16T11:57:42Z</buildDate>
<buildInfo>CB_16-03-2011___09-50</buildInfo>
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<id>89520</id>
<buildId>Version 69.2</buildId>
<buildDate>2011-03-17T12:21:04Z</buildDate>
<buildInfo>GTA 5 Version 69.2</buildInfo>
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<id>89935</id>
<buildId>Version 70</buildId>
<buildDate>2011-03-18T14:46:49Z</buildDate>
<buildInfo>GTA 5 Version 70</buildInfo>
<platformId>1568</platformId>
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<id>90485</id>
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<buildDate>2011-03-21T15:11:47Z</buildDate>
<buildInfo>GTA 5 Version 070.1</buildInfo>
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<buildInfo>GTA 5 Version 070.2</buildInfo>
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<id>91844</id>
<buildId>Version 071</buildId>
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<buildInfo>GTA 5 Version 071</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>92550</id>
<buildId>Version 072</buildId>
<buildDate>2011-03-28T13:49:15Z</buildDate>
<buildInfo>GTA 5 Version 072</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>93112</id>
<buildId>Version 72.1</buildId>
<buildDate>2011-03-29T13:43:25Z</buildDate>
<buildInfo>GTA 5 Version 72.1</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>93553</id>
<buildId>Version 072.2</buildId>
<buildDate>2011-03-30T14:30:48Z</buildDate>
<buildInfo>CB_30-03-2011___11-30&#xD;&#xD;#1544242&#xD;#307597&#xD;GTA5_[ALL]_version_072.2&#xD;CB update.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>93907</id>
<buildId>Version 073</buildId>
<buildDate>2011-03-31T11:38:14Z</buildDate>
<buildInfo>QA_31-03-2011___09-15&#xD;&#xD;new QA build - v073&#xD;GameCL#1544547&#xD;RageCL#307616</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>94617</id>
<buildId>Version 073.1</buildId>
<buildDate>2011-04-01T17:33:20Z</buildDate>
<buildInfo>[Mar2011] Lockdown Build</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>94907</id>
<buildId>Version 073.2</buildId>
<buildDate>2011-04-04T15:07:38Z</buildDate>
<buildInfo>CB_04-04-2011___11-30&#xD;&#xD;new build - v073.2&#xD;GameCL#1546390&#xD;RageCL#307994&#xD;&#xD;(plus frag pool bump: 308002)</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>95385</id>
<buildId>Version 074</buildId>
<buildDate>2011-04-05T11:57:54Z</buildDate>
<buildInfo>QA_05-04-2011___09-30&#xD;&#xD;New QA Build - v074&#xD;GameCL#1547076&#xD;RageCL#308163&#xD;&#xD;Includes release config ps3 exes for use on test kits.</buildInfo>
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<buildInfo>CB_06-04-2011___12_15&#xD;&#xD;new build - v074.1&#xD;GameCL#1548087&#xD;RageCL#308364&#xD;&#xD;No PS3 release self updates</buildInfo>
<platformId>1568</platformId>
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<id>96643</id>
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<buildDate>2011-04-07T14:01:45Z</buildDate>
<buildInfo>CB_07-04-2011___10-30&#xD;&#xD;build - v074.2&#xD;GameCL#1548798&#xD;RageCL#308543&#xD;&#xD;(plus rage 308560 for 360 compile fix)</buildInfo>
<platformId>1568</platformId>
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<buildDate>2011-04-08T13:58:29Z</buildDate>
<buildInfo>QA_08-04-2011___09-30&#xD;&#xD;new qa build - v075&#xD;GameCL#1549594&#xD;RageCL#308728</buildInfo>
<platformId>1568</platformId>
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<buildDate>2011-04-11T12:32:18Z</buildDate>
<buildInfo>CB_11-04-2011___09-30&#xD;&#xD;new build - v075.1&#xD;GameCL#1550587&#xD;RageCL#308856</buildInfo>
<platformId>1568</platformId>
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<id>98321</id>
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<buildDate>2011-04-12T11:54:39Z</buildDate>
<buildInfo>QA_12-04-2011___09-00&#xD;&#xD;Latest QA build - v076&#xD;GameCL#1551855&#xD;RageCL#309061&#xD;</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>98984</id>
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<buildInfo>CB_13-04-2011___11-00&#xD;&#xD;build update - v076.1&#xD;GameCL#1553003&#xD;RageCL#309313&#xD;&#xD;(added changes: 1553400, 1553285 &amp; 1553262)</buildInfo>
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<buildInfo>CB_14-04-2011___10-50&#xD;&#xD;build - v076.2&#xD;GameCL#1554197&#xD;RageCL#309604&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
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<id>99952</id>
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<buildDate>2011-04-15T14:54:13Z</buildDate>
<buildInfo>QA_15-04-2011___12-00&#xD;&#xD;new version - v077&#xD;GameCL#1555399&#xD;RageCL#309758&#xD;&#xD;(plus grenade fix, rage 309763)&#xD;</buildInfo>
<platformId>1568</platformId>
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<buildInfo>CB_18-04-2011___09-20&#xD;&#xD;build - v077.1&#xD;GameCL#1556026&#xD;RageCL#309922&#xD;&#xD;(+ iplstore bump)</buildInfo>
<platformId>1568</platformId>
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<id>101078</id>
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<buildDate>2011-04-19T14:33:24Z</buildDate>
<buildInfo>CB_19-04-2011___09-00&#xD;&#xD;new build - v077.2&#xD;GameCL#1557190&#xD;RageCL#310070&#xD;&#xD;(plus 1557347 - New filmic tonemapper)&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
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<id>102115</id>
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<buildDate>2011-04-21T10:24:54Z</buildDate>
<buildInfo>QA_20-04-2011___10-00&#xD;&#xD;v078 - QA build&#xD;GameCL#1558512&#xD;RageCL#310216&#xD;&#xD;(+ game 1559274 (water fix) &amp; rage 310239, 310253, 310267, 310274 &amp; 310277 fixes cloth and packfile manager leaks)</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>102343</id>
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<buildDate>2011-04-21T15:28:46Z</buildDate>
<buildInfo>CB_21-04-2011___11-00&#xD;&#xD;Build v-78.1 (part2)&#xD;GameCL#1559946&#xD;RageCL#310319&#xD;&#xD;(plus game 1560003 for shader edits + 1560361 for waypoint crash/being deleted fix)&#xD;&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>103717</id>
<buildId>Version 079</buildId>
<buildDate>2011-04-26T14:36:04Z</buildDate>
<buildInfo>QA_26-04-2011___09-30&#xD;&#xD;GameCL#1561701 &#xD;RageCL#310624&#xD;&#xD;Plus game 1561887</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>104321</id>
<buildId>Version 079.1</buildId>
<buildDate>2011-04-27T16:00:37Z</buildDate>
<buildInfo>CB_27-04-2011___09-00&#xD;&#xD;GameCL#1562633&#xD;RageCl#310730&#xD;</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>104917</id>
<buildId>Version 080</buildId>
<buildDate>2011-04-28T14:43:42Z</buildDate>
<buildInfo>QA_28-04-2011___09-00&#xD;&#xD;new build - v080&#xD;GameCL#1563830&#xD;RageCL#310857&#xD;&#xD;Notes – &#xD;• This build will be dongled and uploaded for QA shortly.&#xD;• Added to Bugstar as Version 080&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;• Code: GameCL#1563830; RageCL#310857&#xD;• Base Data CL#1563839&#xD;• Script CL# 1563993&#xD;• Data and code labelled as: GTA5_[ALL]_version_080&#xD;• Rage code labelled as: GTA5_[ALL]_version_080_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Latest script.rpf included&#xD;• Resolved bugs pushed through to verify.&#xD;• Includes RDR style aim control options.&#xD;&#xD;Known Issues –&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Loading asserts. &#xD;• Memory issues.&#xD;• Slow streaming.&#xD;</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>105987</id>
<buildId>Version 080.1</buildId>
<buildDate>2011-05-03T12:21:30Z</buildDate>
<buildInfo>CB_03-05-2011___09-20&#xD;&#xD;New Build - v080.1&#xD;GameCL#1565439&#xD;RageCL#311179&#xD;&#xD;Plus game 1565497 &amp; 1565617</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>106747</id>
<buildId>Version 081</buildId>
<buildDate>2011-05-04T12:25:23Z</buildDate>
<buildInfo>QA_04-05-2011___09-00&#xD;&#xD;full build for camera changes - exes, script and shaders - v081&#xD;GameCL#1566657&#xD;RageCL#311320&#xD;&#xD;Plus game 1566869 - cutscenestore bump&#xD;Plus shelved camera code changes.&#xD;ScriptCL#1566661 (plus shelved cam changes)&#xD;&#xD;Camera change code and script revision: 1566907</buildInfo>
<platformId>1568</platformId>
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<buildDate>2011-05-05T15:17:52Z</buildDate>
<buildInfo>CB_05-05-2011___09-00&#xD;&#xD;New Build - v081.1&#xD;GameCL#1568075&#xD;RageCL#311465&#xD;&#xD;Plus 1568262, 1568392, 1568409 &amp; rage 311473&#xD;&#xD;Plus fix for 360 bankrelease memory, cl 1568572</buildInfo>
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<builds>
<id>108492</id>
<buildId>Version 082</buildId>
<buildDate>2011-05-06T16:53:30Z</buildDate>
<buildInfo>QA_06-05-2011___09-00&#xD;&#xD;GameCL#1569404&#xD;RageCL#311566&#xD;&#xD;Plus game 1569946 for destruction fix&#xD;Plus change from 1569814&#xD;&#xD;Also check in new script build from CL#1570001&#xD;&#xD;Includes code/script dependencies.</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>109585</id>
<buildId>Version 082.1</buildId>
<buildDate>2011-05-09T17:37:49Z</buildDate>
<buildInfo>CB_09-05-2011___09-00&#xD;&#xD;build - v082.1&#xD;GameCL#1570475&#xD;RageCL#311657&#xD;&#xD;Plus game 1571186 &amp; 1571335&#xD;&#xD;ScriptCL#1571283&#xD;&#xD;Base Data CL#1570642</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>111192</id>
<buildId>Version 083</buildId>
<buildDate>2011-05-11T16:40:10Z</buildDate>
<buildInfo>QA_11-05-2011___09-00&#xD;&#xD;• Includes code/script/tools dependencies, please grab latest script/dev when compiling an rpf.&#xD;&#xD;Build v083&#xD;GameCL#1573309&#xD;RageCL#312160&#xD;&#xD;Plus game: 1573419, 1573724 &amp; rage: 312167, 312177&#xD;&#xD;Base Data CL# 1573187&#xD;Script CL# 1573181&#xD;</buildInfo>
<platformId>1568</platformId>
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<id>112325</id>
<buildId>Version 083.1</buildId>
<buildDate>2011-05-12T18:24:14Z</buildDate>
<buildInfo>CB_12-05-2011___16-35&#xD;&#xD;build updated - v083.1&#xD;GameCL#1575551&#xD;RageCL#312383</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>112899</id>
<buildId>Version 084</buildId>
<buildDate>2011-05-13T15:30:59Z</buildDate>
<buildInfo>GTA 5 Version 084</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>114289</id>
<buildId>Version 085</buildId>
<buildDate>2011-05-17T12:28:58Z</buildDate>
<buildInfo>QA_17-05-2011___09-00&#xD;&#xD;Notes – &#xD;• Added to Bugstar as Version 085&#xD;• Data and code labelled as: GTA5_[ALL]_version_085&#xD;• Rage code labelled as: GTA5_[ALL]_version_085_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Loading asserts appear cleared.&#xD;• Includes latest script image&#xD;• Resolved bugs pushed through to verify.&#xD;• Will be uploaded for QA shortly.&#xD;&#xD;Build Info –&#xD;• Code: GameCL#1579092; RageCL#312869&#xD;• Base Data CL#1578915&#xD;• Script CL#1579007&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Slow streaming.&#xD;</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>115500</id>
<buildId>Version 085.1</buildId>
<buildDate>2011-05-18T14:09:47Z</buildDate>
<buildInfo>CB_18-05-2011___10-25&#xD;&#xD;Notes – &#xD;• Added to Bugstar as Version 085.1&#xD;• Data and code labelled as: GTA5_[ALL]_version_085.1&#xD;• Rage code labelled as: GTA5_[ALL]_version_085.1_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Includes latest script image.&#xD;• Phone contact display issues on 360 fixed.&#xD;• Carrec storage increased.&#xD;• Weapon storage increased.&#xD;&#xD;Build Info –&#xD;• Code: GameCL#1580191; RageCL#312991&#xD;• Base Data CL#1580191&#xD;• Script CL#1580217&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Slow streaming.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
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<id>116263</id>
<buildId>Version 086</buildId>
<buildDate>2011-05-19T12:10:23Z</buildDate>
<buildInfo>QA_19-05-2011___09-00_milestone&#xD;&#xD;Notes – &#xD;• This is the code May 2011 milestone lockdown build.&#xD;• Added to Bugstar as Version 086&#xD;• Data and code labelled as: GTA5_[ALL]_version_086&#xD;• Rage code labelled as: GTA5_[ALL]_version_086_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Includes latest script image.&#xD;• Resolved bugs pushed through to verify.&#xD;• Will be dongled and uploaded for QA shortly.&#xD;• Will be integrated into the milestone branches. [May2011]&#xD;&#xD;Build Info –&#xD;• Code: GameCL#1580880; RageCL#313102&#xD;• Plus game CL# 1581368&#xD;• Base Data CL#1581314&#xD;• Script CL#1581276&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;• Loading asserts. 116227, 115567&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Slow streaming.&#xD;&#xD;&#xD;&#xD;&#xD;.&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
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<id>117507</id>
<buildId>Version 086.1</buildId>
<buildDate>2011-05-20T17:09:56Z</buildDate>
<buildInfo>CB_20-05-2011___09-00&#xD;&#xD;Notes – &#xD;• Added to Bugstar as Version 086.1&#xD;• Data and code labelled as: GTA5_[ALL]_version_086.1&#xD;• Rage code labelled as: GTA5_[ALL]_version_086.1_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Includes latest script image.&#xD;&#xD;Build Info –&#xD;• Code: GameCL#1582529; RageCL#313285&#xD;o Plus game CL# 1582546, 1582551, 1582651, 1582842, &amp; 1583011&#xD;• Base Data CL#1582520&#xD;• Script CL#1583113&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;• Loading asserts. 116227, 115567&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Slow streaming.&#xD;&#xD;&#xD;&#xD;&#xD;.&#xD;</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>118459</id>
<buildId>Version 087</buildId>
<buildDate>2011-05-23T15:46:13Z</buildDate>
<buildInfo>QA_23-05-2011___09-20&#xD;&#xD;exe updates - v087&#xD;GameCL#1583861&#xD;RageCL#313513&#xD;&#xD;Plus game cls 1584022, 1583923, 1583925 &amp; rage 313537&#xD;&#xD;Notes – &#xD;• Added to Bugstar as Version 087&#xD;• Includes script/code dependencies. CL#1584022.&#xD;• Includes script/code change for B* 117279: “Added new script light commands:”&#xD;• Data and code labelled as: GTA5_[ALL]_version_087&#xD;• Rage code labelled as: GTA5_[ALL]_version_087_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Includes latest script image.&#xD;• Resolved bugs pushed through to verify.&#xD;• Will be dongled and uploaded to the QA build folder.&#xD;&#xD;Build Info –&#xD;• Code: GameCL#1583861; RageCL#313513&#xD;o Plus game CL# 1584022, 1583923 &amp;1583925&#xD;o Plus rage CL# 313537&#xD;• Base Data CL# 1583779&#xD;• Base Script CL# 1583838&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;• Loading asserts.&#xD;• Vehicle name asserts.&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Slow streaming.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
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<builds>
<id>119190</id>
<buildId>Version 087.1</buildId>
<buildDate>2011-05-24T15:47:30Z</buildDate>
<buildInfo>CB_24-05-2011___09-20&#xD;&#xD;** SCRIPT/CODE/DATA DEPENDENCY **&#xD;Shaders, exes and scripts - hopeful v087.1 ...&#xD;GameCL#1584747&#xD;RageCL#313620&#xD;ScriptCL#1584847&#xD;&#xD;Includes:&#xD;----------------------------------------------------------------------&#xD;Unshelved from pending changelist 1584742: (PHIL HOOKER)&#xD;B* 109417: Added default bool BOOL DriveAgainstTraffic too all mission commands.&#xD;Buddy: None&#xD;----------------------------------------------------------------------&#xD;&#xD;Notes – &#xD;• Added to Bugstar as Version 087.1&#xD;• Includes script/code/data dependencies. CL# 1585018&#xD;• Includes major resource change.&#xD;• Data and code labelled as: GTA5_[ALL]_version_087.1&#xD;• Rage code labelled as: GTA5_[ALL]_version_087.1_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Includes latest script image.&#xD;&#xD;Build Info –&#xD;• Code: GameCL#1584747; RageCL#313620&#xD;o Plus game CL# 1585018&#xD;• Base Data CL# 1585018&#xD;• Base Script CL# 1584847&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;• Multiple loading asserts.&#xD;• Cloth crash 118967 being looked at by tools and art.&#xD;• Empty RPFs not converted, removed from loading, see CL#1585158&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Slow streaming.&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
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<id>119763</id>
<buildId>Version 088</buildId>
<buildDate>2011-05-25T12:10:18Z</buildDate>
<buildInfo>QA_25-05-2011___09-00&#xD;&#xD;Notes – &#xD;• Added to Bugstar as Version 088&#xD;• Data and code labelled as: GTA5_[ALL]_version_088&#xD;• Rage code labelled as: GTA5_[ALL]_version_088_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Includes latest script image.&#xD;• Resolved bugs pushed through to verify.&#xD;• Will be dongled and uploaded for QA shortly.&#xD;&#xD;Build Info –&#xD;• Code: GameCL#1585982; RageCL#313770&#xD;o Plus game CL# 1586082&#xD;• Base Data CL# 1585990&#xD;• Base Script CL# 1585970&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;• Loading asserts.&#xD;• Cloth crash 118967 being looked at by tools and art.&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Slow streaming.&#xD;&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>120660</id>
<buildId>Version 088.1</buildId>
<buildDate>2011-05-26T14:15:34Z</buildDate>
<buildInfo>CB_26-05-2011___09-30&#xD;&#xD;build v088.1&#xD;GameCL#1587189&#xD;RageCL#313968&#xD;Plus game 1587251, 1587299, 1587367&#xD;Base Data CL#1587245&#xD;Base Script CL#1587201&#xD;&#xD;Notes – &#xD;• Added to Bugstar as Version 088.1&#xD;• Data , code &amp; scripts labelled as: GTA5_[ALL]_version_088.1&#xD;• Rage code labelled as: GTA5_[ALL]_version_088.1_RAGE&#xD;• QA spu_debug folder updated for spu crash debugging.&#xD;• Includes updated release config executables for PS3.&#xD;• Includes latest script image.&#xD;&#xD;Build Info –&#xD;• Code: GameCL#1587189; RageCL#313968&#xD;o Plus game CL# 1587251, 1587299, 1587367 &amp; 1587449&#xD;o Includes script/code dependency. (CL#1587449)&#xD;• Base Data CL# 1587245&#xD;• Base Script CL# 1587201&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;• Loading asserts.&#xD;• Cloth crash 118967 being looked at by tools and art.&#xD;• PS3 Beta and Bankrelease currently do not load on test kits.&#xD;• Slow streaming.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>121363</id>
<buildId>Version 089</buildId>
<buildDate>2011-05-27T14:01:09Z</buildDate>
<buildInfo>QA_27-05-2011___09-00&#xD;&#xD;Notes – &#xD;•Includes Phil’s Vehicle AI Interface changes. &#xD;oMake sure to grab latest: ‘//depot/gta5/script/dev/shared/include/native/commands_vehicle.sch’ if building scripts.&#xD;•Added to Bugstar as Version 089&#xD;•Data , code &amp; scripts labelled as: GTA5_[ALL]_version_089&#xD;•Rage code labelled as: GTA5_[ALL]_version_089_RAGE&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•Includes latest script image.&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•https://devstar.rockstargames.com/wiki/index.php/V089&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1588529; RageCL#314123&#xD;oPlus Vehicle AI Interface changes, CL#1588747&#xD;oPlus ob_tv crash fix: game CL#1588664&#xD;•Base Data CL#1588575&#xD;•Base script CL#1588482&#xD;oPlus Vehicle AI Interface changes, CL#1588747&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Cloth crash 118967 being looked at by tools and art.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>122154</id>
<buildId>Version 090</buildId>
<buildDate>2011-05-30T15:36:31Z</buildDate>
<buildInfo>QA_30-05-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 090&#xD;•Data , code &amp; scripts labelled as: GTA5_[ALL]_version_090&#xD;•Rage code labelled as: GTA5_[ALL]_version_090_RAGE&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•Includes latest script image.&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Latest gta5/tools fixes rag screenshot crash.&#xD;•https://devstar.rockstargames.com/wiki/index.php/V090&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1589896; RageCL#314247&#xD;oPlus CL# 1590057 &amp; 1590131&#xD;•Base Data CL# 1589882&#xD;•Base script CL# 1589882&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Old pagemap asserts.&#xD;•360 only crash on Armenian1, bug* # 121982&#xD;•Cloth crash 118967 still being looked at by tools and art.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;&#xD;&#xD;&#xD;&#xD;.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>122688</id>
<buildId>Version 090.1</buildId>
<buildDate>2011-05-31T14:35:17Z</buildDate>
<buildInfo>CB_31-05-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 090.1&#xD;•Data , code &amp; scripts labelled as: GTA5_[ALL]_version_090.1&#xD;•Rage code labelled as: GTA5_[ALL]_version_090.1_RAGE&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•C&amp;C session loaded ok using -lan.&#xD;•https://devstar.rockstargames.com/wiki/index.php/V090.1&#xD;&#xD;Build Info –&#xD;•GameCL#1590747; RageCL#314309&#xD;oPlus game 1590863 &amp; rage 314324&#xD;•Base Data CL#1590857&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Loading assert.&#xD;•360 only crash on Armenian1, bug* # 121982&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>123468</id>
<buildId>Version 091</buildId>
<buildDate>2011-06-01T14:59:57Z</buildDate>
<buildInfo>QA_01-06-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 091&#xD;•Data , code &amp; scripts labelled as: GTA5_[ALL]_version_091&#xD;•Rage code labelled as: GTA5_[ALL]_version_091_RAGE&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•C&amp;C session loaded ok using -lan.&#xD;•Includes new Michael character model.&#xD;•Code was grabbed before PS3 sdk update.&#xD;•Includes latest script image.&#xD;•Resolved bugs pushed through to verify.&#xD;•Will to dongled and uploaded to the network for QA shortly.&#xD;&#xD;Build Info –&#xD;•GameCL#1592343; RageCL#314416&#xD;oPlus gameCL# 1592520, 1592571, 1592784 &amp; 1592980&#xD;•Base Data CL#1592345&#xD;•ScriptCL#1592328&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Random start location loading asserts.&#xD;•SCAR model renders as an AK.&#xD;•360 only crash on Armenian1, bug* # 121982&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;&#xD;&#xD;&#xD;&#xD;.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>124188</id>
<buildId>Version 091.1</buildId>
<buildDate>2011-06-02T12:27:56Z</buildDate>
<buildInfo>CB_02-06-2011___09-15&#xD;&#xD;Notes – &#xD;•IMPORTANT: PS3 users must update their PS3 and their Target Manager to 360.001. (see attached email)&#xD;•Added to Bugstar as Version 091.1&#xD;•Data &amp; code labelled as: GTA5_[ALL]_version_091.1&#xD;•Rage code labelled as: GTA5_[ALL]_version_091.1_RAGE&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•C&amp;C session loaded ok using -lan.&#xD;•https://devstar.rockstargames.com/wiki/index.php/V091.1&#xD;&#xD;Build Info –&#xD;•GameCL#1594050; RageCL#314548&#xD;•Base Data CL# 1594144&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•360 only crash on Armenian1, bug* # 121982&#xD;•SCAR model renders as an AK.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>124958</id>
<buildId>Version 092</buildId>
<buildDate>2011-06-03T14:56:01Z</buildDate>
<buildInfo>QA_03-06-2011___09-10&#xD;&#xD;Notes – &#xD;•Remember to update your PS3 flash to 360_001 if you haven’t already.&#xD;•Includes script/code dependency.&#xD;•Added to Bugstar as Version 092&#xD;•Data &amp; code labelled as: GTA5_[ALL]_version_092&#xD;•Rage code labelled as: GTA5_[ALL]_version_092_RAGE&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•C&amp;C session loaded ok using -lan.&#xD;•Joined 2nd player in C&amp;C session ok.&#xD;•Rolled back on some map data to fix new collision issues.&#xD;•Frontend map changes.&#xD;•Fix in for 360 only crash on Armenian1, bug* # 121982&#xD;•SCAR model in, (hud icon still AK)&#xD;•Includes code fix for renderthread crash in latest data.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•https://devstar.rockstargames.com/wiki/index.php/V092&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1595622; RageCL#314664&#xD;oPlus game 1595896, 1595818, 1595949, 1595981 &amp; rage 314685&#xD;•Base Data CL# 1595743&#xD;•ScriptCL#1595733&#xD;oPlus 1595896 for dependency change.&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>126049</id>
<buildId>Version 093</buildId>
<buildDate>2011-06-06T17:17:40Z</buildDate>
<buildInfo>QA_06-06-2011___10-00&#xD;&#xD;Notes – &#xD;•North staff – make sure to change your Perforce to the new server and re-install the gta5/tools/install.bat&#xD;•Added to Bugstar as Version 093&#xD;•Data &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_093&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•C&amp;C session loaded ok using -lan.&#xD;•Joined 2nd player in C&amp;C session ok.&#xD;•Re-rolled back on some map data to fix new collision issues...&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1913126; RageCL#1913103&#xD;oPlus game 1913281 &amp; rage 1913310, 1913364&#xD;•Base Data CL# 1913134&#xD;•ScriptCL# 1913128&#xD;oPlus CL# 1913775&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Loading assert.&#xD;•Composite bounds asserts...&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>126537</id>
<buildId>Version 093.1</buildId>
<buildDate>2011-06-07T14:48:50Z</buildDate>
<buildInfo>CB_07-06-2011___09-20&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 093.1&#xD;•Data &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_093.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•C&amp;C session loaded ok using -lan.&#xD;•Joined 2nd player in C&amp;C session ok.&#xD;•Includes new script.rpf, for script/code dependency, plus ped and vehicle removals.&#xD;•https://devstar.rockstargames.com/wiki/index.php/V093.1&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1914342; RageCL#1914396&#xD;oPlus game 1914971. Script/code dependency.&#xD;•Base Data CL# 1914562&#xD;•ScriptCL# 1914913&#xD;oPlus CL# 1914971 for code dependency.&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Composite bounds asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>127182</id>
<buildId>Version 094</buildId>
<buildDate>2011-06-08T14:45:56Z</buildDate>
<buildInfo>QA_08-06-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 094&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_094&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated release config executables for PS3.&#xD;•C&amp;C session loaded ok using -lan.&#xD;oJoined 2nd player in C&amp;C session ok.&#xD;•Includes PSN fixes. Use commandline arg -rlmatchallownogs to bypass gamespy issues.&#xD;•Includes new script.rpf.&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1916303; RageCL#1916359&#xD;oPlus game 1916489, 1916535, &amp; rage 1916653&#xD;•Base Data CL#1916381&#xD;•ScriptCL#1916475&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Composite bounds asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>127772</id>
<buildId>Version 094.1</buildId>
<buildDate>2011-06-09T12:21:25Z</buildDate>
<buildInfo>CB_09-06-2011___09-20&#xD;&#xD;Notes – &#xD;•Includes large code/data change, plus large script/code change.&#xD;•Added to Bugstar as Version 094.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_094.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•C&amp;C session loaded ok using -lan.&#xD;oJoined 2nd player in C&amp;C session ok.&#xD;•Includes new script.rpf for big script/code dependency.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1918205; RageCL#1918116&#xD;oPlus GameCL#1918205, 1918522, 1918548, &amp; Rage CL# 1918520, 1918257, 1918555, 1918556.&#xD;•Base ScriptCL#1918194&#xD;oPlus CL#1918548, 1918303, 1918294, 1918292.&#xD;•Base DataCL#1918188&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•PS3 release not included due to compile issues, will be added once fixed.&#xD;•Composite bounds asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>128806</id>
<buildId>Version 095</buildId>
<buildDate>2011-06-10T16:23:08Z</buildDate>
<buildInfo>QA_10-06-2011___09-15&#xD;&#xD;Important -&#xD;•Note: Bug* # 128008 - PS3 Bankrelease stability issues have been much improved and possibly even fixed...&#xD;However, if this is still occurring for anyone you can now use a new -tintdisable commandline to work around this.&#xD;Also, please add any repro details to the bug.&#xD;The downside to this commandline is that any objects using tint will display in rainbow colours.&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 095&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_095&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•C&amp;C session loaded ok using -lan.&#xD;oJoined 2nd player in C&amp;C session ok.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled for QA shortly.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1919927; RageCL#1919907&#xD;oPlus game 1919979, 1920025, 1920205, 1920234, 1920277 &amp; shevled bankrelease spu crash patch.&#xD;oPlus game 1920670 to allow tint to be disabled via commandline arg –tintdisable&#xD;•ScriptCL# 1920283&#xD;•Base Data CL# 1919932&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Possible bankrelease stability issues still, though fix is looking good in recent testing and has fixed previous occurrences.&#xD;•Franklin has no hair.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>129728</id>
<buildId>Version 096</buildId>
<buildDate>2011-06-13T16:05:17Z</buildDate>
<buildInfo>QA_13-06-2011___09-00&#xD;&#xD;Notes – &#xD;•Includes new Franklin model.&#xD;•Added to Bugstar as Version 096&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_096&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•C&amp;C session loaded ok using -lan.&#xD;oJoined 2nd player in C&amp;C session ok.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled for QA shortly.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1922240; RageCL#1922177&#xD;oPlus game 1922922, rage 1922387&#xD;•ScriptCL#1922180&#xD;•Base Data CL#1922209&#xD;•https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•360 crash crashing plane - 129572&#xD;•Hang at end of Family3 - 128843&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Slow streaming.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>130763</id>
<buildId>Version 096.1</buildId>
<buildDate>2011-06-14T19:06:54Z</buildDate>
<buildInfo>CB_04-06-2011___13-30&#xD;&#xD;Notes – &#xD;•This is the base build for Sam’s PT build. Please grab and test your missions/areas.&#xD;•Added to Bugstar as Version 096.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_096.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•C&amp;C not yet checked.&#xD;•Includes new script.rpf&#xD;•This will be backed up to the release branches in p4.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1925450; RageCL#1925223&#xD;oPlus game 1925506 &amp; 1925713&#xD;•scriptCL#1925231&#xD;oplus 1925364&#xD;•Base Data CL#1925275&#xD;• https://devstar.rockstargames.com/wiki/index.php/GTA5_build_version_history&#xD;&#xD;Known Issues –&#xD;•Crash starting ‘Underwater Break in’ - 126981&#xD;•360 crash crashing plane - 129572&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>134743</id>
<buildId>Version 096.2</buildId>
<buildDate>2011-06-17T17:50:29Z</buildDate>
<buildInfo>GTA 5 Version 096.2</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>136052</id>
<buildId>Version 097</buildId>
<buildDate>2011-06-20T15:44:48Z</buildDate>
<buildInfo>GTA 5 Version 097</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>138736</id>
<buildId>Version 98</buildId>
<buildDate>2011-06-22T15:22:25Z</buildDate>
<buildInfo>GTA 5 Version 98</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>141541</id>
<buildId>Version 099</buildId>
<buildDate>2011-06-24T16:14:59Z</buildDate>
<buildInfo>GTA 5 Version 099</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>144205</id>
<buildId>Version 099.1</buildId>
<buildDate>2011-06-28T16:28:22Z</buildDate>
<buildInfo>CB_28-06-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 099.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_099.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release config self to run on test kits.&#xD;•360 builds load again.&#xD;•2 players connected to C&amp;C ok on PS3, tested using -lan&#xD;•Stability: No crashed were seen during initial testing.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1943436; RageCL#1942707&#xD;oPlus game CL# 1943698, and shelved CL# 1943204&#xD;•scriptCL# 1943217&#xD;oPlus CL#1943698&#xD;•Base Data CL#1942830&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>145292</id>
<buildId>Version 100</buildId>
<buildDate>2011-06-29T15:27:35Z</buildDate>
<buildInfo>QA_29-06-2011___09-50&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 100&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_100&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Stability: Code fixes added for crashes seen earlier in the day. Crash bugs 137447 and 126613 seen during QA PreBuild tests, these are specific to fam5 mission and the auto-save feature.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1944679; RageCL#1944335&#xD;•Base ScriptCL#1944707&#xD;oPlus CL# 1945108&#xD;•Base DataCL#1944507&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>146722</id>
<buildId>Version 100.1</buildId>
<buildDate>2011-06-30T16:13:33Z</buildDate>
<buildInfo>CB_30-06-2011___09-00&#xD;&#xD;Notes – &#xD;•This is the code lockdown build.&#xD;•Added to Bugstar as Version 100.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_100.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Stability: Code crash fixes added throughout day. General stability is good. &#xD;oMP KnownRef pool full issues from v100 should be sorted. &#xD;oCrash 126613 seen on 360 build still, no repro yet on Ps3.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1946235; RageCL#1945893&#xD;oPlus game 1946618, 1946792, 1946819, 1946925, 1946932 &amp; 1946982&#xD;•ScriptCL#1946133&#xD;•Base DataCL#1946123&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>147967</id>
<buildId>Version 101</buildId>
<buildDate>2011-07-01T16:03:26Z</buildDate>
<buildInfo>QA_01-07-2011___11-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 101&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_101&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Cleared the loading asserts, a few location specific ones may remain.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Stability: General stability is good. &#xD;oOne crash seen during testing, fix already picked up for the build.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1948351; RageCL#1948423&#xD;•ScriptCL#1948418&#xD;•Base Data CL#1948392&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>148997</id>
<buildId>Version 102</buildId>
<buildDate>2011-07-04T14:07:14Z</buildDate>
<buildInfo>QA_04-07-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 102&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_102&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Includes new scaleform remote sniper HUD.&#xD;•Stability: General stability is good. &#xD;oHowever, there does seem to be some memory issues pausing after extended play or during the autosave on the 360 build. E.g. bugs 148754 &amp; 126613.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1949803; RageCL#1949812&#xD;oPlus rage CL#1950086&#xD;•Base ScriptCL#1949811&#xD;•Base DataCL#1949809&#xD;&#xD;Known Issues –&#xD;•Issues with melee combat lock on seen with Franklin and Trevor, this can be worked around by spawning a weapon set with W and selecting the melee again.&#xD;•Some memory crashes seen when pausing after extended play and also when auto-saving after missions on the 360 build. bugs 148754 &amp; 126613.&#xD;•Location specific loading asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>150711</id>
<buildId>Version 102.1</buildId>
<buildDate>2011-07-05T15:00:24Z</buildDate>
<buildInfo>CB_05-07-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 102.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_102.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Yesterday’s melee issue appears to be fixed with latest script.&#xD;•Stability: General stability is good. &#xD;oYesterday’s issues remain (bugs 148754 &amp; 126613) plus streaming has been reported as being worse than previous builds on 360.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1951288; RageCL#1951306&#xD;oPlus game 1951417 &amp; 1951464&#xD;•ScriptCL#1951496&#xD;•Base Data CL#1951353&#xD;&#xD;Known Issues –&#xD;•Some memory crashes seen when pausing after extended play and also when auto-saving after missions on the 360 build. bugs 148754 &amp; 126613.&#xD;•Location specific loading asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Streaming seems worse than recent builds, mainly seen on 360.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>152277</id>
<buildId>Version 103</buildId>
<buildDate>2011-07-06T14:50:15Z</buildDate>
<buildInfo>QA_06-07-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 103&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_103&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes script and code dependencies.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Stability: General stability has been downgraded to average due to issues below.&#xD;oBug 110039 seems to be occurring more often than before while playing missions and 126613 is still affecting the 360 build when auto-saving&#xD;oStreaming hasn’t improved since yesterday. (150513)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1953018; RageCL#1952979&#xD;oPlus game 1953223 &amp; rage 1953093&#xD;•ScriptCL#1952965&#xD;•Base Data CL#1952989&#xD;&#xD;Known Issues –&#xD;•Bug 110039 seems to be occurring more than before when pausing while playing through missions.&#xD;•126613 is still affecting the 360 build when auto-saving&#xD;•Streaming hasn’t improved since yesterday. (150513)&#xD;•Location specific loading asserts.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>153842</id>
<buildId>Version 103.1</buildId>
<buildDate>2011-07-07T15:16:47Z</buildDate>
<buildInfo>CB_07-07-2011___09-10&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 103.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_103.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Includes new look Trevor model.&#xD;•Dead Man Walking played through ok on beta and bankrelease.&#xD;•Stability: General stability has been downgraded to below-average due to issues below seeming even worse than previously..&#xD;oOnce again bug 110039 seems to be occurring even more often than before, occurs while playing missions and pausing or the game goes to the blank autosave screen.&#xD;o 126613 is still affecting the 360 build when auto-saving also.&#xD;oStreaming issues still. (150513)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1954454; RageCL#1954479&#xD;oPlus game 1954590&#xD;•Script CL#1954537&#xD;•Base Data CL#1954468&#xD;&#xD;Known Issues –&#xD;•Quite a lot of loading asserts, all emailed out and bugged.&#xD;•Once again bug 110039 seems to be occurring even more often than before, occurs while playing missions and pausing or the game goes to the blank auto-save confirmation screen.&#xD;• 126613 is still affecting the 360 build when auto-saving also.&#xD;•Streaming issues. (150513)&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>155660</id>
<buildId>Version 104</buildId>
<buildDate>2011-07-08T17:06:26Z</buildDate>
<buildInfo>QA_08-07-2011___09-10&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 104&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_104&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Loading asserts fixed, maybe location specific ones around still.&#xD;•NewRenderPhase has locally been turned off in code for these exes as there were issues between it and the restart system.&#xD;•Po1_07 files rolled back for temp collision fix at docks.&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Stability: General stability seems a bit improved over yesterday, 110039 has so far not been seen..&#xD;o 126613 is still affecting the 360 build when auto-saving, though possibly less frequent.&#xD;oStreaming issues still. (150513)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1956106; RageCL#1956192&#xD;oPlus game 1956214, 1956257, 1956301, 1956562, 1956996, 1956823 &amp; local turn off of newrenderphase&#xD;•ScriptCL#1956285&#xD;•Base DataCL#1956208&#xD;&#xD;Known Issues –&#xD;• 126613 is still affecting the 360 build when auto-saving.&#xD;•Streaming issues. (150513)&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>156918</id>
<buildId>Version 105</buildId>
<buildDate>2011-07-11T15:44:22Z</buildDate>
<buildInfo>QA_11-07-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 105&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_105&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•NewRenderPhase still locally turned off in code, as there were issues between it and the restart system. Fixes should be in for tomorrow.&#xD;•Cargrp.dat rolled back to avoid loading asserts on Ps3, plus crash on Xbox360 build.&#xD;•Includes PS3 release config self to run on test kits.&#xD;•Includes latest multiplayer HUD textures, script edits and text.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Stability: General stability seems decent, 110039 seen once when attempting to save the game.&#xD;o Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;oStreaming issues still. (150513)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1957933; RageCL#1957837&#xD;oPlus game 1958073, 1958080, 1958081, 1958172 &amp; rage 1958073&#xD;•ScriptCL#1958383&#xD;•Base DataCL#1958010&#xD;&#xD;Known Issues –&#xD;•110039 seen once when attempting to save the game.&#xD;•Streaming issues still. (150513)&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>158141</id>
<buildId>Version 105.1</buildId>
<buildDate>2011-07-12T16:57:21Z</buildDate>
<buildInfo>CB_12-07-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 105.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_105.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•NewRenderPhase back on!&#xD;•Cargrp.dat asserts fixed.&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Stability: General stability seems ok, streaming still poor. &#xD;o Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;oStreaming issues still. (150513)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1959678; RageCL#1959683&#xD;oPlus game 1959765, 1959837, 1959843, 1959862, 1959886, 1959957, 1959994, 1960074, 1960110&#xD;•Base Script CL#1959691&#xD;•Base Data CL#1959684&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts.&#xD;•Player hair cut-outs broken.&#xD;•Streaming issues still. (150513)&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>159702</id>
<buildId>Version 106</buildId>
<buildDate>2011-07-13T16:28:48Z</buildDate>
<buildInfo>QA_13-07-2011___09-50&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 106&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_106&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•NewRenderPhase back off once more..&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C ok on PS3, tested using –lan&#xD;•Stability: General stability seems good, streaming still poor. &#xD;o Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;oStreaming issues still. (150513)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1961477; RageCL#1961468&#xD;oPlus game 1961622, 1961640, &amp; rage 1961960&#xD;•ScriptCL#1961470 (plus 1961640)&#xD;•Base Data CL#1961467&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Player hair cut-outs broken.&#xD;•Streaming issues. (150513)&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>161370</id>
<buildId>Version 106.1</buildId>
<buildDate>2011-07-14T17:16:09Z</buildDate>
<buildInfo>CB_14-07-2011___10-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 106.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_106.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release config self to run on test kits.&#xD;•Issues connecting 2 players to C&amp;C, not seen on scripters’ builds, so releasing build to allow proper debug.&#xD;•Stability: General stability seems good, streaming still poor. &#xD;o Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;oStreaming issues still. (150513)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1963319; RageCL#1963318&#xD;•Base ScriptCL#1963715&#xD;•Base DataCL#1963336&#xD;&#xD;Known Issues –&#xD;•Issues connecting 2 players to C&amp;C, not seen on scripters’ builds, so releasing build to allow proper debug.&#xD;•Loading asserts.&#xD;•Player hair cut-outs broken.&#xD;•Streaming issues. (150513)&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>162687</id>
<buildId>Version 107</buildId>
<buildDate>2011-07-15T16:52:50Z</buildDate>
<buildInfo>QA_15-07-2011___10-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 107&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_107&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Hair cut-out fixed with re-resource.&#xD;•MP connection issues fixed.&#xD;•VehicleStruct pool added to gameconfig.xml&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C session ok, tested using –lan.&#xD;•Stability: General stability seems good, streaming still poor. &#xD;o Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;oStreaming issues still. (150513)&#xD;•Will be dongled and uploaded for QA shortly.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1964955; RageCL#1965000&#xD;oPlus game cl# 1965359&#xD;•ScriptCL#1964951&#xD;•Base DataCL#1964967&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts.&#xD;•Streaming issues. (150513)&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>164012</id>
<buildId>Version 108</buildId>
<buildDate>2011-07-18T17:07:18Z</buildDate>
<buildInfo>QA_18-07-2011___09-15&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 108&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_108&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C session ok, tested using –lan, lobby HUD missing.&#xD;•Stability: General stability seems good, streaming still poor. &#xD;o Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;oStreaming issues still. (150513)&#xD;•Will be dongled and uploaded for QA shortly.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1966471; RageCL#1966495&#xD;•Plus game 1967206 &amp; rage 1966757, 1966609, 1966645, 1966712, 1966893, 1966895 &amp; 1967044&#xD;•Base ScriptCL#1966516&#xD;•Base DataCL#1966543&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts.&#xD;•Streaming issues. (150513)&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>165654</id>
<buildId>Version 108.1</buildId>
<buildDate>2011-07-19T19:12:41Z</buildDate>
<buildInfo>CB_19-07-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 108.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_108.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes ped stubble shaders.&#xD;•Includes some high texture detail peds/player models.&#xD;•Includes PS3 release config self to run on test kits.&#xD;•2 players connected to C&amp;C session ok, tested using –lan.&#xD;•Stability: General stability seems fine once fixes for today’s major issues (165344, 165078, 165025) came in, streaming still poor. &#xD;o Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;oStreaming issues still. (150513)&#xD;oArm2 fails to progress past weapon pickup section – (163816)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1968088; RageCL#1968087&#xD;oPlus game 1968213, 1969051, 1969100&#xD;oPlus game 1969571&#xD;•ScriptCL#1968772&#xD;•Base DataCL#1968128&#xD;&#xD;Known Issues –&#xD;•Arm2 fails to progress past weapon pickup section – (163816)&#xD;•Cars on Arm1 inside garage on 360.&#xD;•Crash firing buzzard rockets on 360.&#xD;•Location specific loading asserts.&#xD;•Streaming issues. (150513)&#xD;•Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>166898</id>
<buildId>Version 109</buildId>
<buildDate>2011-07-20T15:55:56Z</buildDate>
<buildInfo>QA_20-07-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 109&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_109&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Vertex buffer crash fixed.&#xD;•Testbed data rebuild to fix cloth scratch space crash&#xD;•2 players connected to C&amp;C session ok, tested using –lan.&#xD;oMP start asserts fixed, still one or two around when joining existing game.&#xD;•Stability: General stability seems decent.&#xD;oAutosave disabled to workaround bug 126613 until it can be looked into.&#xD;oStreaming issues still. (150513)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1970223; RageCL#1970184&#xD;oPlus game 1970410, &amp; rage 1970600&#xD;•ScriptCL#1970458&#xD;•Base DataCL#1970198&#xD;&#xD;Known Issues –&#xD;•Arm2 fails to progress past weapon pickup section – (163816)&#xD;•Cars on Arm1 inside garage on 360. (165210)&#xD;•Crash firing buzzard rockets on 360. (164976)&#xD;•Location specific loading asserts.&#xD;•Sniper mask doesn’t render if already aiming while gun being unholstered. (166461)&#xD;•Streaming issues. (150513)&#xD;•Autosave disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•PS3 release crashing on load, exe not checked in until fixed..&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>168647</id>
<buildId>Version 109.1 - ALL</buildId>
<buildDate>2011-07-21T17:50:32Z</buildDate>
<buildInfo/>
<platformId>1568</platformId>
</builds>
<builds>
<id>169666</id>
<buildId>Version 110</buildId>
<buildDate>2011-07-22T15:39:10Z</buildDate>
<buildInfo>QA_22-07-2011___09-20&#xD;&#xD;Notes – &#xD;•Includes script/code dependency&#xD;•Added to Bugstar as Version 110&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_110&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using –lan.&#xD;•Stability: General stability seems good.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1973337; RageCL#1973314&#xD;oPlus game 1973932, 1973566, &amp; 1973967&#xD;•ScriptCL#1973572&#xD;oPlus 1973932&#xD;•Base DataCL#1973475&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513)&#xD;•Cars on Arm1 inside garage on 360. (165210)&#xD;•Loading asserts.&#xD;•Sniper mask doesn’t render if already aiming while gun being un-holstered. (166461)&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>171320</id>
<buildId>Version 111</buildId>
<buildDate>2011-07-25T16:41:03Z</buildDate>
<buildInfo>QA_25-07-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 111&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_111&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using –lan.&#xD;•Stability: General stability seems good.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1975114; RageCL#1975141&#xD;oPlus game 1975400, 1975446, 1975584, &amp; rage 1975759&#xD;•Base ScriptCL#1975122&#xD;•Base DataCL#1975202&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513)&#xD;•Cars on Arm1 inside garage on 360. (165210)&#xD;•Location specific loading asserts.&#xD;•Light asserts shortly after load. &#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>172830</id>
<buildId>Version 111.1</buildId>
<buildDate>2011-07-26T15:12:25Z</buildDate>
<buildInfo>CB_26-07-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 111.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_111.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using –lan.&#xD;•Stability: General stability seems good.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1976717; RageCL#1976705&#xD;oPlus game 1977150&#xD;•Base ScriptCL#1976737&#xD;•Base DataCL#1976738&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513)&#xD;•Cars on Arm1 inside garage on 360. (165210)&#xD;•Loading assert.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>174253</id>
<buildId>Version 112</buildId>
<buildDate>2011-07-27T14:14:49Z</buildDate>
<buildInfo>QA_27-07-2011___09-50&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 112&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_112&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Main loading asserts fixed.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using -lan.&#xD;•Stability: General stability seems good.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1978510; RageCL#1978503&#xD;•ScriptCL#1978510&#xD;•Base DataCL#1978506&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513)&#xD;•Crashes zooming in/out on the map screen in MP.&#xD;•Cars on Arm1 inside garage on 360. (165210)&#xD;•Location specific loading asserts.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>175899</id>
<buildId>Version 112.1</buildId>
<buildDate>2011-07-28T15:11:02Z</buildDate>
<buildInfo>CB_28-07-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 112.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_112.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Loading asserts fixed.&#xD;•Fix for the crashes when zooming in/out on the map screen in MP.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using -lan.&#xD;•Stability: General stability seems good.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1980189; RageCL#1980243&#xD;oPlus game 1980606&#xD;•ScriptCL#1980484&#xD;•Base DataCL#1980379&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513)&#xD;•Null regdref crash: (175446)&#xD;•Location specific loading asserts.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>177471</id>
<buildId>Version 113</buildId>
<buildDate>2011-07-29T17:00:52Z</buildDate>
<buildInfo>QA_29-07-2011___09-20&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 113&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_113&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Locally rolled back on some code to fix a frontend restart crash. (176943)&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using -lan.&#xD;•Stability: General stability seems good.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1982133; RageCL#1982081&#xD;oPlus local backout of game CL 1981173)&#xD;•base ScriptCL#1982136&#xD;•Base DataCL#1982140&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513)&#xD;•Location specific loading asserts.&#xD;•Bug in player damage effects (176972)&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>178484</id>
<buildId>Version 114</buildId>
<buildDate>2011-08-01T15:07:24Z</buildDate>
<buildInfo>QA_01-08-2011___09-20&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 114&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_114&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Still using rolled back code to fix a frontend restart crash. (176943)&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes updated doors in v_int_09.&#xD;•Includes explosion tag fix, previous hack removed.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using -lan.&#xD;•Stability: General stability seems decent, however low memory and streaming issues are affecting general gameplay somewhat..&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1983937; RageCL#1983920&#xD;•Plus game 1984031,1984225, 1984160&#xD;•Base ScriptCL#1983925&#xD;•Plus 1984031, 1984091&#xD;•Base DataCL#1983925&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513)&#xD;•Low memory issues.&#xD;•Streaming emergencies.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>180089</id>
<buildId>Version 114.1</buildId>
<buildDate>2011-08-02T17:16:29Z</buildDate>
<buildInfo>CB_02-08-2011___09-30&#xD;&#xD;Notes – &#xD;•Includes code/script dependencies.&#xD;•Added to Bugstar as Version 114.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_114.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Fixes script control issues.&#xD;•Includes new requested anims for mp.&#xD;•Cover issues fixed.&#xD;•Updated scaleform image.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using -lan.&#xD;•Stability: General stability is ok, still low memory and streaming issues. Plus lots of gameplay asserts.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1985966; RageCL#1985849&#xD;oPlus game 1986037, 1986414, 1986448, 1986455, 1986465, 1986557, 1986702, 1986922&#xD;•ScriptCL#1985921 &#xD;oPlus 1985966, 1986037, 1986702&#xD;•Base DataCL#1985934&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513)&#xD;•Low memory issues./Streaming emergencies.&#xD;•Radar occasionally does not redraw after using the cellphone, not 100%, trying to track down a repro.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>181348</id>
<buildId>Version 115</buildId>
<buildDate>2011-08-03T17:23:16Z</buildDate>
<buildInfo>QA_03-08-2011___09-00&#xD;&#xD;Notes – &#xD;•New exes require latest scripts/script compiler.&#xD;oScripters, grab latest on script/dev, then CLEAN the debug scripts and rebuild your image after grabbing this build.&#xD;•Includes many code/script dependencies.&#xD;•Initial code lockdown build, stability should improve over the rest of the week..&#xD;•Added to Bugstar as Version 115&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_115&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes new garages for MP.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using -lan.&#xD;•Stability: General stability isn’t great, so only worth grabbing if you need code/script compiler updates.&#xD;oStreaming seems worse again while playing though multiple missions.&#xD;o“IsMemoryTracked failures” bugs, patch to not crash but are likely causing more underlying issues. (180885 / 180889)&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1988322; RageCL#1988320&#xD;oPlus rage 1989043 &amp; game 1988944, 1988408, 1988428&#xD;•ScriptCL#1988207&#xD;oPlus 1988395, 1988320, 1988428&#xD;•Base DataCL#1988224&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513), appears worse than before...&#xD;•“IsMemoryTracked failures” bugs, patch to not crash but are likely causing more underlying issues. (180885 / 180889)&#xD;•Streaming emergencies.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;&#xD;&#xD;&#xD;.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>182476</id>
<buildId>Version 115.1</buildId>
<buildDate>2011-08-04T16:20:33Z</buildDate>
<buildInfo>CB_04-06-2011___12-00&#xD;&#xD;Notes – &#xD;•Includes code/script dependencies.&#xD;•Added to Bugstar as Version 115.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_115.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok, tested using -lan.&#xD;•Stability: General stability affected by poor streaming and anim memory leak.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1990342; RageCL#1990190&#xD;oPlus game 1990824, 1990616, 1990912&#xD;•Base ScriptCL#1990303&#xD;•Base DataCL#1990586&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513), still bad...&#xD;•Animation memory leak.&#xD;•“IsMemoryTracked failures” bugs, patch to not crash but are likely causing more underlying issues. (180885 / 180889)&#xD;•Streaming emergencies.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>183572</id>
<buildId>Version 116</buildId>
<buildDate>2011-08-05T15:28:12Z</buildDate>
<buildInfo>QA_05-08-2011___09-00&#xD;&#xD;CODE LOCKDOWN&#xD;&#xD;Notes – &#xD;•Code lockdown build.&#xD;•Added to Bugstar as Version 116&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_116&#xD;•Build and code will be branched off shortly.&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf, grabbed at around 2pm.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok.&#xD;•Animation leak fixed.&#xD;•Stability: General stability affected by poor streaming, this is due to fragmented memory.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#1992898; RageCL#1991826&#xD;oPlus rage 1992489, 1992528, 1992691, 1992725&#xD;•ScriptCL#1992911&#xD;•Base DataCL#1992219&#xD;&#xD;Known Issues –&#xD;•Streaming issues. (150513). Due to fragmented memory&#xD;•Streaming emergencies.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>186368</id>
<buildId>Version 116.1 - All</buildId>
<buildDate>2011-08-09T16:14:58Z</buildDate>
<buildInfo>GTA 5 Version 116.1 </buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>187802</id>
<buildId>Version 117</buildId>
<buildDate>2011-08-10T16:58:01Z</buildDate>
<buildInfo>GTA 5 Version 117</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>188601</id>
<buildId>Version 117.1</buildId>
<buildDate>2011-08-11T15:20:16Z</buildDate>
<buildInfo>CB_11-08-2011___11-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 117.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_117.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes multiple code/script dependencies.&#xD;•Includes new script.rpf.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok.&#xD;•Stability: General stability seemed ok, although some memory issues still after extended play.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#2001248; RageCL#2001131&#xD;oPlus game 2001394, 2001453 &amp; 2001535 and rage 2001453&#xD;•Base ScriptCL#2001245&#xD;oPlus 2001394, 2001453, &#xD;•Base DataCL#2001260&#xD;&#xD;Known Issues –&#xD;•Memory issues.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>189701</id>
<buildId>Version 118</buildId>
<buildDate>2011-08-12T15:24:44Z</buildDate>
<buildInfo>QA_12-08-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 118&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_118&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes multiple code/script dependencies.&#xD;•Includes new script.rpf.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•2 players connected to C&amp;C session ok.&#xD;•Stability: General stability seemed ok, although some memory issues still after extended play.&#xD;&#xD;Build Info –&#xD;•Code: GameCL#2002982; RageCL#2003025&#xD;oPlus game 2003111, 2003122, 2003274, 2003417, 2003465, 2003471 &amp; 2003575&#xD;•Base ScriptCL#2003448&#xD;oPlus CL#2003465&#xD;•Base DataCL#2003053&#xD;&#xD;Known Issues –&#xD;•Memory issues.&#xD;•Slow streaming.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>190764</id>
<buildId>Version 119</buildId>
<buildDate>2011-08-15T17:27:05Z</buildDate>
<buildInfo>QA_15-08-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 119&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_119&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes code/script dependency.&#xD;•Includes new script.rpf.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Stability: General stability seemed good, but still some streaming issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2004957; RageCL#2004959&#xD;oPlus game 2005039, 2005126, 2005501, &amp; rage 2005793&#xD;•ScriptCL#2004967&#xD;oPlus 2005126&#xD;•Base DataCL#2004966&#xD;&#xD;Known Issues –&#xD;•Slow streaming.&#xD;•Xbox360 only crash when throwing grenades - 190324&#xD;•“Shit skip” not working - 190459&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>191726</id>
<buildId>Version 119.1</buildId>
<buildDate>2011-08-16T16:26:34Z</buildDate>
<buildInfo>CB_16-08-2011___10-00&#xD;&#xD;Notes – &#xD;•New Map Data system enabled.&#xD;•Added to Bugstar as Version 119.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_119.1&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good, but still some streaming/defrag issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2006887; RageCL#2006861&#xD;oplus new map data on.&#xD;•plus rage cl 2007208, 2007658&#xD;oScriptCL#2006896&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Slow streaming.&#xD;•Xbox360 only crash when throwing grenades - 190324&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>192746</id>
<buildId>Version 120</buildId>
<buildDate>2011-08-17T15:20:02Z</buildDate>
<buildInfo>QA_07-08-2011___09-10&#xD;&#xD;Notes – &#xD;•There have been updates made to RAG today, so if you experience problems with Rag after syncing, please look here: https://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&quot; &#xD;•Added to Bugstar as Version 120&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_120&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good, but still some streaming/defrag issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2008609; RageCL#2008548&#xD;oPlus game 2008638, 2008718, 2008821, 2008854, 2008975 &amp; rage 2008913&#xD;•ScriptCL#2008572&#xD;•Base DataCL#2008546&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Slow streaming.&#xD;•Grenades falling through the map, being looked at and the build will be patched up if fix appears.&#xD;•Xbox360 only crash when throwing grenades - 190324&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>193737</id>
<buildId>Version 120.1</buildId>
<buildDate>2011-08-18T15:25:16Z</buildDate>
<buildInfo>CB_18-08-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 120.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_120.1&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;o https://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&quot; &#xD;•Includes fix for the grenades falling through the map.&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good, but still bad streaming/defrag issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2010483; RageCL#2010501&#xD;oPlus game 2010698, 2010881, 2010908, &amp; rage 2010880&#xD;•Base ScriptCL#2010490&#xD;•Base DataCL#2010522&#xD;&#xD;Known Issues –&#xD;•Loading assert.&#xD;•Slow streaming.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>195051</id>
<buildId>Version 121</buildId>
<buildDate>2011-08-19T17:57:54Z</buildDate>
<buildInfo>QA_19-08-2011___09-10&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 121&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_121&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;o https://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&quot; &#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good once the fixes came in, but still bad streaming/defrag issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2012492; RageCL#2012512&#xD;oPlus game 2012591, 2012625, 2012784, 2012917, 2013142, 2013413, 2013573 &amp; rage 2013572&#xD;•Base ScriptCL#2012480&#xD;•Base DataCL#2012520&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Slow streaming.&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>195872</id>
<buildId>Version 122</buildId>
<buildDate>2011-08-22T15:26:44Z</buildDate>
<buildInfo>QA_22-08-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 122&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_122&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;o https://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good, streaming improvements in, not fixed, but is better.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2014770; RageCL#2014706&#xD;oPlus game 2015121 (made local) &amp; rage 2015083&#xD;•ScriptCL#2014775&#xD;•Base DataCL#2014789&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts, due to new map data. (194707)&#xD;•Load time slightly over 1:30. (190477)&#xD;•Crash on prologue mission. (195356)&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>196893</id>
<buildId>Version 122.1</buildId>
<buildDate>2011-08-23T15:24:23Z</buildDate>
<buildInfo>CB_23-08-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 122.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_122.1&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2016753; RageCL#2016656&#xD;oPlus game 2016760, 2016785, 2016812, 2017251, 2017391 + game/rage 2017307&#xD;•Base ScriptCL#2016703&#xD;•Base DataCL#2016753&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts, due to new map data. (194707)&#xD;•Crash on prologue mission. (195356)&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son&#xD;•Auto-save disabled to workaround bug 126613 until it can be looked into.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>198456</id>
<buildId>Version 123</buildId>
<buildDate>2011-08-24T16:57:48Z</buildDate>
<buildInfo>QA_24-08-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 123&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_123&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2019183; RageCL#2019169&#xD;oPlus rage 2019396, plus game 2019700&#xD;•Base ScriptCL#2019080&#xD;•Base DataCL#2019085&#xD;&#xD;Known Issues –&#xD;•Render issues with hair, fences, etc. (198223 / 197930)&#xD;•Location specific loading asserts, due to new map data. (194707)&#xD;•Can’t drown in car. (196543)&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son&#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>199270</id>
<buildId>Version 123.1</buildId>
<buildDate>2011-08-25T15:06:49Z</buildDate>
<buildInfo>CB_25-08-2011___09-25&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 123.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_123.1&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes new script.rpf.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2021029; RageCL#2020819&#xD;oPlus game 2021083, 2021101, 2021204, 2021204, 2021466 &amp; 2021481&#xD;•Base ScriptCL#2020998&#xD;•Base DataCL#2021003&#xD;&#xD;Known Issues –&#xD;•Location specific loading asserts, due to new map data. (194707). Should be resolved after a new tools label and full rebuild of data.&#xD;•Can’t drown in car. (196543)&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son&#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>200632</id>
<buildId>Version 124</buildId>
<buildDate>2011-08-26T16:19:28Z</buildDate>
<buildInfo>QA_26-08-2011___10-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 124&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_124&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed good.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2023163; RageCL#2022845&#xD;oPlus game 2023355, 2023388&#xD;•ScriptCL#2023051&#xD;•Base DataCL#2023047&#xD;&#xD;Known Issues –&#xD;•Some aim issues when drive-by shooting. 200473&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son&#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>202149</id>
<buildId>Version 124.1</buildId>
<buildDate>2011-08-30T15:36:50Z</buildDate>
<buildInfo>CB_30-08-2011___09-15&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 124.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_124.1&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed average. A few random crashes seen, overall relatively stable though.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2026115; RageCL#2026051&#xD;oPlus game 2026332&#xD;•Base ScriptCL#2026109&#xD;•Base DataCL#2026120&#xD;&#xD;Known Issues –&#xD;•Some aim issues when drive-by shooting. 200473&#xD;•Occasional hang when using fly cam in various areas - 190189&#xD;•Prologue mission doesn’t load due to the map moving, requires script edits.&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son&#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>203494</id>
<buildId>Version 125</buildId>
<buildDate>2011-08-31T16:29:02Z</buildDate>
<buildInfo>QA_31-08-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 125&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_125&#xD;•Drive-by bug fixed. 200473&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed average. A couple of crashes seen/reported, overall relatively stable though. Some issues with rag, bug*#202853 &#xD; &#xD;Build Info –&#xD;•Code: GameCL#2028273; RageCL#2028263&#xD;oPlus game 2028510, 2028844&#xD;•Base ScriptCL#2028259&#xD;•Base DataCL#2028254&#xD;&#xD;Known Issues –&#xD;•Some issues with rag, bug*#202853 &#xD;•Occasional hang when using fly cam in various areas - 190189&#xD;•Prologue mission loads and can be S skipped now, but not yet playable due to map move.&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son&#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Ps3 release seen to load very slow on testkits/console memory size. 203398&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>205072</id>
<buildId>Version 125.1</buildId>
<buildDate>2011-09-01T16:50:46Z</buildDate>
<buildInfo>CB_01-09-2011___09-10&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 125.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_125.1&#xD;•Includes Startup script command changes from Graeme.&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;oAlso make sure you have the latest run batch files from p4, should help rag work better. (e.g. //depot/gta5/build/dev/game_psn_beta_SNC.bat)&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability seemed average. Couple of crashes seen, code currently trying to repro 203588&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2030738; RageCL#2030689&#xD;oPlus game 2030897, 2031156, 2031400, 2031542&#xD;•Base ScriptCL#2030686&#xD;•Base DataCL#2030767&#xD;&#xD;Known Issues –&#xD;•Occasional hang when using fly cam in various areas - 190189&#xD;•203588 reported to happen on 360, code trying to repro...&#xD;•Prologue mission issues still, navmesh now. &#xD;•Bug* # 204694 affecting Chinese 2.&#xD;•Collision export issues with dt1_17&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son&#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Location specific loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>206674</id>
<buildId>Version 126</buildId>
<buildDate>2011-09-02T17:26:02Z</buildDate>
<buildInfo>QA_02-09-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 126&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_126&#xD;•Remember if you experience problems with Rag after syncing, please look here:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;oAlso make sure you have the latest run batch files from p4, should help rag work better. (e.g. //depot/gta5/build/dev/game_psn_beta_SNC.bat)&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Downtown collision fixed.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed average-ish, if a little below. Some random crashes around still, plus some out of memory ones seen today.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2032905; RageCL#2033012&#xD;oPlus 2033164, 2033721, 2033777&#xD;•Base ScriptCL#2033134&#xD;•Base DataCL#2033186&#xD;&#xD;Known Issues –&#xD;•Occasional hang when using fly cam in various areas - 190189&#xD;•203588 reported to happen on 360, code trying to repro...&#xD;•Prologue mission issues still.&#xD;•Trying to track down Bug* # 204694 &#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son&#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Location specific loading asserts.&#xD;•OOM crashes, maybe leaks? E.g. 204279, 206155&#xD;•Twisted peds on some anims...&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>207997</id>
<buildId>Version 127</buildId>
<buildDate>2011-09-05T17:07:57Z</buildDate>
<buildInfo>QA_05-09-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 127&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_127&#xD;•204694 (and similar) should be fixed this build.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok apart from memory crashes.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2035218; RageCL#2035053&#xD;oPlus game 2035945, &amp; rage 2036147, 2036153, 2036160&#xD;•Base ScriptCL#2035260&#xD;•Base DataCL#2035406&#xD;&#xD;Known Issues –&#xD;•Still getting OOM crashes E.g. 204279, 206155. Code are on it.&#xD;•203588 likely still around on 360.&#xD;•Prologue mission issues still.&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Location specific loading asserts.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>209414</id>
<buildId>Version 127.1</buildId>
<buildDate>2011-09-06T17:18:05Z</buildDate>
<buildInfo>CB_06-09-2011___09-20&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 127.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_127.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Includes requested map fixes from mo’cap. team.&#xD;•Stability: General stability is ok, memory issues improved. 203588 still around on 360.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2037178; RageCL#2037250&#xD;oPlus game 2038446&#xD;•Base ScriptCL#2037154&#xD;•Base DataCL#2037132&#xD;&#xD;Known Issues –&#xD;•203588 still around on 360.&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Location specific loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>211032</id>
<buildId>Version 128</buildId>
<buildDate>2011-09-07T17:16:55Z</buildDate>
<buildInfo>QA_07-09-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 128&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_128&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes requested map fixes from mo’cap. team.&#xD;•Stability: General stability is average.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2039643; RageCL#2039570&#xD;oPlus game 2039729, 2039917, 2039944&#xD;•Base ScriptCL#2039619&#xD;•Base DataCL#2039635&#xD;&#xD;Known Issues –&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Location specific loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>212373</id>
<buildId>Version 128.1</buildId>
<buildDate>2011-09-08T17:50:29Z</buildDate>
<buildInfo>CB_08-09-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 128.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_128.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;•Includes MP crash fixes.&#xD;•Includes memory improvements to fix OOM crashes.&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Includes requested map fixes from mo’cap. team.&#xD;•Stability: General stability is average. Seemed to be some issues due to streaming, but memory crashes should be fixed/much less frequent now.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2042232; RageCL#2042205&#xD;oPlus game 2042317, 2042800, 2043030, 2043311, &amp; rage 2042610, 2042693, 2042750, 2042762, 2042953&#xD;•Base ScripCL#2042230&#xD;•Base DataCL#2042220&#xD;&#xD;Known Issues –&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>213443</id>
<buildId>Version 129</buildId>
<buildDate>2011-09-09T18:02:28Z</buildDate>
<buildInfo>QA_09-09-2011___09-15&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 129&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_129&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•Includes MP crash fixes.&#xD;•More memory improvements.&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Includes requested map fixes from mo’cap. team.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is average. PS3 seems decent, but a hang 213275 was seen on Xbox360 a few times during missions.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2044116; RageCL#2044185&#xD;oPlus rage 2044590, 2044980&#xD;•ScriptCL#2045266&#xD;•Base DataCL#2044152&#xD;&#xD;Known Issues –&#xD;•Hang 213275 was seen on Xbox360 a few times during missions.&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>215128</id>
<buildId>Version 130</buildId>
<buildDate>2011-09-12T18:11:41Z</buildDate>
<buildInfo>QA_12-09-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 130&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_130&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is average. &#xD; &#xD;Build Info –&#xD;•Code: GameCL#2046659; RageCL#2046585&#xD;oPlus game 2046976&#xD;•ScriptCL#2047381&#xD;•Base DataCL#2046656&#xD;&#xD;Known Issues –&#xD;•MP planning board is broken.&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Loading asserts.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>216266</id>
<buildId>Version 130.1</buildId>
<buildDate>2011-09-13T17:00:46Z</buildDate>
<buildInfo>CB_13-09-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 130.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_130.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Stability: General stability is average. Crash 215831 has been seen a few times today.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2048724; RageCL#2048715&#xD;oPlus game 2049250, 2049292, 2049380 &amp; rage 2049362&#xD;•Base ScriptCL#2048662&#xD;oPlus 2049250&#xD;•Base DataCL#2048805&#xD;&#xD;Known Issues –&#xD;•Crash 215831 has been seen a few times today.&#xD;•Streaming seems to struggle after extended play.&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Location specific loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>217491</id>
<buildId>Version 131</buildId>
<buildDate>2011-09-14T16:51:04Z</buildDate>
<buildInfo>QA_14-09-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 131&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_131&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Will be dongled and uploaded for QA shortly.&#xD;•Stability: General stability seems good. Only one crash hit during entire build tests, not a frequent one.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2051255; RageCL#2051274&#xD;•Base ScriptCL#2051220&#xD;•Base DataCL#2051226&#xD;&#xD;Known Issues –&#xD;•Bug 216067 has been seen, causes massive fps drop.&#xD;•On screen vfx splashes have no textures. 215805. Resolved next build.&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•A few location specific loading asserts around still. Mostly cleared.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>218515</id>
<buildId>Version 131.1 - ALL</buildId>
<buildDate>2011-09-15T00:00:00Z</buildDate>
<buildInfo>GTA5 Version 131.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>219944</id>
<buildId>Version 132 - ALL</buildId>
<buildDate>2011-09-16T16:11:31Z</buildDate>
<buildInfo>GTA 5 Version 132 - ALL</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>221456</id>
<buildId>Version 133 - ALL</buildId>
<buildDate>2011-09-19T16:56:44Z</buildDate>
<buildInfo>GTA 5 Version 133 - ALL</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>222791</id>
<buildId>Version 133.1</buildId>
<buildDate>2011-09-20T17:53:18Z</buildDate>
<buildInfo>CB_20-09-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 133.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_133.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Includes latest scaleform rpf.&#xD;•Includes script header &amp; code dependencies.&#xD;•Dt1_22 rolled back to temp workaround collision issue at car show room.&#xD;•Stability: General stability seems pretty decent. However some random crashes around, hence the average rating.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2062519; RageCL#2062404&#xD;oPlus 2062805, 2063036, 2063387, 2063473, 2063722 &amp; rage 2063669&#xD;•Base ScriptCL#2062469&#xD;•Base DataCL#2062443&#xD;&#xD;Known Issues –&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>224238</id>
<buildId>Version 134</buildId>
<buildDate>2011-09-21T18:08:54Z</buildDate>
<buildInfo>QA_21-09-2011___10-00&#xD;&#xD;Notes – &#xD;•If you have any collision issues with interiors, then first delete your cache and reboot, before adding bugs. (X:\gta5\build\dev\ps3\data\gta5_MD_cache.dat)&#xD;•Added to Bugstar as Version 134&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_134&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Dt1_22 still rolled back to temp workaround collision issue at car show room.&#xD;•Stability: General stability seems pretty decent. Reports of some streaming issues around.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2065418; RageCL#2065351&#xD;oPlus game 2065649 &amp; rage 2066295, 2066345&#xD;•ScriptCL#2065384&#xD;oPlus 2065731, 2066181 &amp; 2066670&#xD;•Base DataCL#2065380&#xD;&#xD;Known Issues –&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>225505</id>
<buildId>Version 134.1</buildId>
<buildDate>2011-09-22T16:54:05Z</buildDate>
<buildInfo>CB_22-09-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 134.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_134.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/RAG#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on testkits.&#xD;•Loading assert cleared.&#xD;•Stability: General stability is pretty average, if not slightly below.. some cloth crashes around plus 224281 seen a few times also.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2067710; RageCL#2067411&#xD;•Base ScriptCL#2067878&#xD;•Base DataCL# 2067818&#xD;&#xD;Known Issues –&#xD;•Random Cloth crashes: 224275, 224701, 225046&#xD;•Crash 224281 / 225172 seen around quite a bit today also.&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•PS3 Beta and Bankrelease currently do not load on test kits.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>226479</id>
<buildId>Version 134.2</buildId>
<buildDate>2011-09-23T14:42:11Z</buildDate>
<buildInfo>CB_23-09-2011___10-00&#xD;&#xD;Notes – &#xD;•Early lockdown base build release to allow people to check new functions/their mission etc. we’ll continue to add fixes to this and release the final QA version at the end of the day.&#xD;•Added to Bugstar as Version 134.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_134.2&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/devstar/index.php/Rag#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/devstar/index.php/Rag#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Crash 224281 / 225172 should be fixed.&#xD;•PS3 release executables have NOT been updated, so are currently out of sync.&#xD;•Stability: Not fully tested, still cloth issues. Other main crash should be fixed though, so potentially more stable than yesterday’s build.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2070897; RageCL#2070897&#xD;•Base ScriptCL#2070607&#xD;•Base DataCL#2070575&#xD;&#xD;Known Issues –&#xD;•Random Cloth crashes: 224275, 224701, 225046&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>227880</id>
<buildId>Version 134.3</buildId>
<buildDate>2011-09-26T12:47:49Z</buildDate>
<buildInfo>Code Lockdown&#xD;&#xD;Notes – &#xD;•The build has been updated with lockdown code, plus requested script/data fixes. This is ready to grab and has also been integrated to the release branches.&#xD;oIf you have any lockdown build work/checks to do then please use the release branch build, see attached for grab details.&#xD;oPlease email any fixes which are required for integration into this build.&#xD;•Added to Bugstar as Version 134.3&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_134.3&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/devstar/index.php/Rag#Troubleshooting&#xD;ohttps://devstar.rockstargames.com/devstar/index.php/Rag#I.27m_getting_an_exception.2C_some_type_missing.2Fcan.27t_be_found.2Floaded&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•PS3 release executables have NOT been updated, so are currently out of sync.&#xD;•Stability: Not fully tested.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2073385; RageCL#2073259&#xD;•Base ScriptCL#2070607&#xD;•Base DataCL#2070575&#xD;&#xD;Known Issues –&#xD;•Possible random Cloth crashes: 224275, 224701, 225046&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>230189</id>
<buildId>Version 134.4 - All</buildId>
<buildDate>2011-09-27T15:55:48Z</buildDate>
<buildInfo>GTA 5 Version 134.4</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>232169</id>
<buildId>Version 135</buildId>
<buildDate>2011-09-28T16:57:07Z</buildDate>
<buildInfo>QA_28-09-2011___14-00</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>233533</id>
<buildId>Version 135.1</buildId>
<buildDate>2011-09-29T17:59:31Z</buildDate>
<buildInfo>CB_29-09-2011___12-15&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 135.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_135.1&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Stability: Average to Good.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2081544; RageCL#2081415&#xD;oPlus game 2081896, 2082066, 2082068, 2082069 &amp; 2082648&#xD;•Base ScriptCL#2081661&#xD;oPlus updated ‘/script/dev/shared/include/native/’ and trailer script.&#xD;•Base DataCL#2081658&#xD;•Audio CL#2081003&#xD;&#xD;Known Issues –&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Veh frags bug fixed in next - 233194&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>234634</id>
<buildId>Version 136</buildId>
<buildDate>2011-09-30T16:43:12Z</buildDate>
<buildInfo>QA_30-09-2011___10-10&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 136&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_136&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Average to Good.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2083914; RageCL#2083850&#xD;oPlus game 2084089, 2084090, 2084091, 2084142, &amp; rage 2084603, 2084613&#xD;•Base ScriptCL#2083923&#xD;oPlus 2084089, 2084090, 2084091, 2084239, 2084513&#xD;•Base DataCL#2083917&#xD;•AudioCL#2083746&#xD;&#xD;Known Issues –&#xD;•Some audio issues stopping some cuts from loading - 234323&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>236091</id>
<buildId>Version 137</buildId>
<buildDate>2011-10-03T16:44:59Z</buildDate>
<buildInfo>QA_03-10-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 137&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_137&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Resolved bugs pushed through to verify.&#xD;•234323 fixed.&#xD;•Crash when warping with picker on fixed.&#xD;•Stability: Good during initial build tests. Multiple missions played in a row with no issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2086608; RageCL#2086933&#xD;oPlus game 2086747, 2086993 &amp; 2087624&#xD;•Base ScriptCL#2086656&#xD;oPlus 2086951&#xD;•Base DataCL#2086571&#xD;•AudioCL#2086417&#xD;&#xD;Known Issues –&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>238040</id>
<buildId>Version 137.1</buildId>
<buildDate>2011-10-04T17:20:45Z</buildDate>
<buildInfo>CB_04-10-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 137.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_137.1&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Script fixes added for agency heist missions failing to launch.&#xD;•Script/code dependencies included.&#xD;•Stability: Good during initial build tests. &#xD; &#xD;Build Info –&#xD;•Code: GameCL#2089275; RageCL#2089275&#xD;oPlus game 2089442, 2089538, 2090169, and rage 2089538, 2089577, 2089617.&#xD;•Base ScriptCL#2089273&#xD;oPlus 2089442, 2089448, 2090169 &amp; 2090596&#xD;•Base DataCL#2089281&#xD;•AudioCL#2089212&#xD;&#xD;Known Issues –&#xD;•Crash using debug key F5 for preview folder.&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>240038</id>
<buildId>Version 138</buildId>
<buildDate>2011-10-05T18:39:45Z</buildDate>
<buildInfo>QA_05-10-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 138&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_138&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Fix for F5 previous flush fixed.&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Script/code dependencies included.&#xD;•Includes latest trailer updates.&#xD;•Stability: Seemed good during initial build tests, however a pool change for MP affected the memory and while this is fixed in Ps3, the fix didn’t take on 360 and may cause issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2092082; RageCL#2091967&#xD;oPlus game 2092235, 2092608, 2093323, 2093553, 2093650 &amp; rage 2092506, 2092608, 2093323, 2093553&#xD;•Base ScriptCL#2092057&#xD;•Base DataCL#2092094&#xD;•AudioCL#2092059&#xD;&#xD;Known Issues –&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>241410</id>
<buildId>Version 138.1</buildId>
<buildDate>2011-10-06T16:39:08Z</buildDate>
<buildInfo>CB_06-10-2011___09-00&#xD;&#xD;Notes – &#xD;•**Includes all newly re-resourced data**&#xD;oDue to the new ragebuilder, you’ll likely need new tools for local converts to not throw version mismatch issues.&#xD;•Added to Bugstar as Version 138.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_138.1&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Fix for askbeforerestart&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Script/code dependencies included.&#xD;•Stability: Seemed good during initial build tests, plus askbeforerestart is now fix and carrecs should work still after a frontend reload.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2094986; RageCL#2094293&#xD;oPlus game 2095813, 2095816 &amp; rage 2095175, 2095604&#xD;•Base ScriptCL#2094706&#xD;oPlus 2095813 &amp; 2095816&#xD;•Base DataCL#2094868&#xD;•AudioCL#2094737&#xD;&#xD;Known Issues –&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>243082</id>
<buildId>Version 139</buildId>
<buildDate>2011-10-07T16:34:27Z</buildDate>
<buildInfo>QA_07-10-2011___09-50&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 139&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_139&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Dongled and released to QA.&#xD;•Stability: Seemed good during initial build tests, only issue is bulldozer crash on Ps3 beta.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2097195; RageCL#2097198&#xD;oPlus game 2097682 &amp; rage 2097350, 2097383&#xD;•Base ScriptCL#2097217&#xD;•Base DataCL#2097220&#xD;•AudioCL#2095822&#xD;&#xD;Known Issues –&#xD;•Bulldozer crashes on PS3 beta. 360 builds and ps3 bankrelease all work fine. 242525&#xD;•Streaming issues reported. Bug* # 150513&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>244331</id>
<buildId>Version 140</buildId>
<buildDate>2011-10-10T17:23:10Z</buildDate>
<buildInfo>QA_10-10-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 140&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_140&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Seemed good during initial build tests.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2099552; RageCL#2099754&#xD;oPlus game 2099848, 2100320, 2100337, 2100410, 2100493, 2101019 and rage 2100320&#xD;•Base ScriptCL# 2100956&#xD;oPlus 2101019&#xD;•Base DataCL#2099779&#xD;•AudioCL#2099805&#xD;&#xD;Known Issues –&#xD;•Streaming issues: 243787&#xD;•Bulldozer crashes on PS3 beta. 360 builds and ps3 bankrelease all work fine. 242525&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>245347</id>
<buildId>Version 140.1</buildId>
<buildDate>2011-10-11T16:19:50Z</buildDate>
<buildInfo>CB_11-10-2011___10-10&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 140.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_140.1&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Rayfire should be working again.&#xD;•Includes updated game_psn_release_snc.self for test kits.&#xD;•Stability: Seemed good during initial build tests. Streaming is pretty poor though.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2101930; RageCL#2101863&#xD;oPlus game 2102266, 2102395 &amp; rage 2102059 &#xD;•ScriptCL# 2101905&#xD;oPlus 2102155&#xD;•Base DataCL# 2101901&#xD;•AudioCL#2101950&#xD;&#xD;Known Issues –&#xD;•Streaming issues: 243787&#xD;•Bulldozer crashes on PS3 beta. 360 builds and ps3 bankrelease all work fine. 242525&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>246932</id>
<buildId>Version 141</buildId>
<buildDate>2011-10-12T17:30:18Z</buildDate>
<buildInfo>QA_12-10-2011___09-20&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 141&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_141&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes updated game_psn_release_snc.self for test kits. Struggles due to streaming issues.&#xD;•Stability: Some crashes seen, other fixed... Streaming is pretty poor.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2104610; RageCL#2104543&#xD;oPlus game 2104673, 2104965, 2105224, 2105476, 2105657&#xD;•Base ScriptCL#2104493&#xD;•Base DataCL#2104515&#xD;•AudioCL#2104411&#xD;&#xD;Known Issues –&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>248132</id>
<buildId>Version 141.1</buildId>
<buildDate>2011-10-13T16:24:51Z</buildDate>
<buildInfo>CB_13-10-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 141.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_141.1&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. Struggles due to streaming issues.&#xD;•Stability: Stability appears better... Streaming is still poor.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2107076; RageCL#2107030&#xD;oPlus game and rage 2107985 &#xD;•Base ScriptCL#2107095&#xD;•Base DataCL#2107121&#xD;•AudioCL#2107362&#xD;&#xD;Known Issues –&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>249573</id>
<buildId>Version 142</buildId>
<buildDate>2011-10-14T17:29:31Z</buildDate>
<buildInfo>QA_14-10-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 142&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_142&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. Struggles due to streaming issues.&#xD;•Stability: Stability seems decent, no crashes during build tests... Streaming is still poor.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2109916; RageCL#2109902&#xD;oPlus game 2110204, 2109947&#xD;•Base ScriptCL# 2109786&#xD;oPlus 2110204&#xD;•Base DataCL# 2109916&#xD;•AudioCL#2107362&#xD;&#xD;Known Issues –&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•221107 - Remote player's weapons not shown firing&#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>250559</id>
<buildId>Version 143</buildId>
<buildDate>2011-10-17T15:46:10Z</buildDate>
<buildInfo>QA_17-10-2011___09-50&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 143&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_143&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. Struggles due to streaming issues.&#xD;•Resolved bugs pushed through to verify.&#xD;•Script headers re-force integrated to pull missing commands over.&#xD;•Stability: Stability seems good in general, however a crash on Prologue and a couple of random ones were seen also. Streaming is still poor.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2112602; RageCL#2112556&#xD;oPlus game 2112720&#xD;•Base ScriptCL# 2112572&#xD;oPlus 2112720, 2112725 &amp; 2112983&#xD;•Base DataCL# 2112561&#xD;•AudioCL#2112944&#xD;&#xD;Known Issues –&#xD;•Streaming issues: 243787&#xD;•Crash on prologue - 250168&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•221107 - Remote player's weapons not shown firing&#xD;•Auto-save disabled.&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>251923</id>
<buildId>Version 143.1</buildId>
<buildDate>2011-10-18T16:12:45Z</buildDate>
<buildInfo>CB_18-10-2011___09-50&#xD;&#xD;Notes – &#xD;•Includes script/code dependency for vfx commands – “enabled axis inversion in the scripted particles”&#xD;•Auto Save has now been re-enabled and is working.&#xD;•Added to Bugstar as Version 143.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_143.1&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. Struggles due to streaming issues.&#xD;•Stability: Stability seems good in general, still a crash on Prologue though and some streaming issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2115006; RageCL#2114896&#xD;oPlus game 2115179, 2115647 &amp; rage 2115647&#xD;•Base ScriptCL# 2112572&#xD;oPlus 2115178, 2115258, 2115647&#xD;•Base DataCL# 2115023&#xD;•AudioCL#2112944&#xD;&#xD;Known Issues –&#xD;•Streaming issues: 243787&#xD;•Crash on prologue - 250168&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•221107 - Remote player's weapons not shown firing&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>253448</id>
<buildId>Version 144</buildId>
<buildDate>2011-10-19T18:24:54Z</buildDate>
<buildInfo>QA_19-10-2011___09-50&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Added to Bugstar as Version 144&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_144&#xD;•If you have Rag issues, check here first:&#xD;https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes updated game_psn_release_snc.self for test kits. Struggles due to streaming issues.&#xD;•Stability: Stability seems good in general, however 360 is crashing roughly half the time when autosaving/loading.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2118052; RageCL#2117958&#xD;oPlus 2119269, 2119506 &amp; 2119946&#xD;•Base ScriptCL# 2118077&#xD;oPlus 2118326, 2119045, 2119506, 2119964&#xD;•Base DataCL# 2118084&#xD;•AudioCL# 2112566&#xD;&#xD;Known Issues –&#xD;•Save/load crash seen on 360, (may also affect PS3 but not yet seen), bug* # 252794&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•221107 - Remote player's weapons not shown firing&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>254775</id>
<buildId>Version 144.1</buildId>
<buildDate>2011-10-20T18:01:29Z</buildDate>
<buildInfo>CB_20-10-2011___10-00&#xD;&#xD;Notes – &#xD;•Includes major script/code dependencies.&#xD;•Save/load fixes in.&#xD;•Contains latest trailer changes.&#xD;•Added to Bugstar as Version 144.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_144.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;•Stability: Stability seems good in general.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2121009; RageCL#2120911&#xD;oPlus game 2121017, 2121043, 2121351, 2121793 &amp; rage 2121793, 2122084&#xD;•Base ScriptCL# 2120940&#xD;oPlus 2121351, 2122214, 2122268, 2122301&#xD;•Base DataCL# 2120961&#xD;•AudioCL# 2112566&#xD;&#xD;Known Issues –&#xD;•Renaming of weapons, causing some bugs. &#xD;•254425 - Client gets stuck in tutorial loop when flow is disabled &#xD;•Hang on PS3 at Michael’s house - 254155&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>256220</id>
<buildId>Version 145</buildId>
<buildDate>2011-10-21T18:01:21Z</buildDate>
<buildInfo>QA_21-10-2011___09-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 145&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_145&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;•Includes data requested by Mo’Cap’ team.&#xD;•Stability: Stability seems good in general once initial issues were fixed.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2123749; RageCL#2123753&#xD;oPlus game 2124007, 2124010, 2124028, 2124060, 2124134, 2124553, 2124733, 2124761&#xD;•Base ScriptCL# 2123873&#xD;•Base DataCL# 2123787&#xD;•AudioCL# 2112566 (?)&#xD;&#xD;Known Issues –&#xD;•254425 - Client gets stuck in tutorial loop when flow is disabled &#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>257961</id>
<buildId>Version 146</buildId>
<buildDate>2011-10-24T17:49:16Z</buildDate>
<buildInfo>QA_24-10-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 146&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_146&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;•Stability: Stability seems good in general, FBI2 issue still occurred plus streaming and framerate were sluggish.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2126568; RageCL#2126565&#xD;oPlus game 2126695, 2126909, 2127220, 2127284, 2127301, 2127324, 2127761 &amp; rage 2126846&#xD;•Base ScriptCL# 2126546&#xD;oPlus 2126704, 2126717, 2126986, &amp; 2127795&#xD;•Base DataCL# 2126555&#xD;•AudioCL# 2126362&#xD;&#xD;Known Issues –&#xD;•FBI crash shooting sniper through window - 255471&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>259350</id>
<buildId>Version 146.1</buildId>
<buildDate>2011-10-25T16:35:57Z</buildDate>
<buildInfo>CB_25-10-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 146.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_146.1&#xD;•FBI crash 255471 now fixed.&#xD;•Includes script/code dependencies.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;•Stability: Stability seems good in general during prebuild testing.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2129137; RageCL#2129166&#xD;oPlus game 2129450, 2129686, 2129895, 2129956 &amp; rage 2129895, 2130053&#xD;•Base ScriptCL# 2129120&#xD;oPlus 2129450&#xD;•Base DataCL# 2129161&#xD;•AudioCL# 2129091&#xD;&#xD;Known Issues –&#xD;•258988 Script ped of killed player floats on their screen.&#xD;•Issues on dock heist setup – 259284 / 259159&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>260744</id>
<buildId>Version 147</buildId>
<buildDate>2011-10-26T17:51:27Z</buildDate>
<buildInfo>QA_26-10-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 147&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_147&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Streamingloader.cpp/.h rolled back to before yesterday for the QA build to avoid long pauses loading missions.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;•Stability: Stability is generally decent.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2131875; RageCL#2131872&#xD;oPlus 2132463, 2132556, &amp; rolback on streamingloader.cpp/.h to before yesterday &#xD;•Base ScriptCL# 2131851&#xD;•Base DataCL# 2131881&#xD;•AudioCL# 2131817&#xD;&#xD;Known Issues –&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>262024</id>
<buildId>Version 147.1</buildId>
<buildDate>2011-10-27T17:39:13Z</buildDate>
<buildInfo>CB_27-10-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 147.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_147.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;&#xD;•Includes script/code dependencies.&#xD;•Streamingloader.cpp/.h now rolled back in p4.&#xD;•Stability: Stability is average, crashes seen on explosion tests, SPU crash on prologue.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2134577; RageCL#2134613&#xD;oPlus game 2134978, 2135420, 2135528 &amp; rage 2134930, 2135056&#xD;•Base ScriptCL# 2134693&#xD;oPlus 2134978&#xD;•Base DataCL# 2134612&#xD;•AudioCL# 2134519&#xD;&#xD;Known Issues –&#xD;•PS3 spu crash on Prologue - 261518&#xD;•Frequent crash during explosion tests - 261505&#xD;•255800 - Game stutters driving at speed&#xD;•261885 – [PT] - Player control locked out at start of mission - mission unplayable&#xD;•261814 - Yoga instructions only display when the directions they describe are held&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>263193</id>
<buildId>Version 148</buildId>
<buildDate>2011-10-28T17:03:40Z</buildDate>
<buildInfo>QA_28-10-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 148&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_148&#xD;•If you have Rag issues, check here first:&#xD;•https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;&#xD;•Reported cloth crash fixed.&#xD;•IS_BLIP_ON_MINIMAP command added – requested by script&#xD;•Change to texlite memory steal amounts.&#xD;•Stability: Stability seemed better today, with yesterday’s main known crashes fixed.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2137331; RageCL#2137272&#xD;oPlus game 2137362, 2137402, 2137455, 2137585, 2137591, 2137696, 2137967 &amp; rage 2138323&#xD;•ScriptCL# 2137165&#xD;oPlus 2137654, 2137943&#xD;•Base DataCL# 2137300&#xD;•AudioCL# 2137172&#xD;&#xD;Known Issues –&#xD;•255800 - Game stutters driving at speed&#xD;•261814 - Yoga instructions only display when the directions they describe are held&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>264384</id>
<buildId>Version 149</buildId>
<buildDate>2011-10-31T16:08:27Z</buildDate>
<buildInfo>QA_31-10-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 149&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_149&#xD;•If you have Rag issues, check here first:&#xD;•https://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;•Resolved bugs pushed through to verify.&#xD;&#xD;•Includes script/code/data dependencies.&#xD;•Stability: Stability seemed fine today during initial tests. Streaming issues still.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2140080; RageCL#2139850&#xD;oPlus game 2140164, 2140189, 2140335, 2140354, 2140515&#xD;•ScriptCL# 2140032&#xD;oPlus 2140156, 2140176, 2140335&#xD;•Base DataCL# 2140045&#xD;•AudioCL# 2137172&#xD;&#xD;Known Issues –&#xD;•255800 - Game stutters driving at speed&#xD;•261814 - Yoga instructions only display when the directions they describe are held&#xD;•Streaming issues: 243787&#xD;•192733 - Auto PT gets stuck after completion of Family 1 - Father/Son. &#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>265855</id>
<buildId>Version 149.1</buildId>
<buildDate>2011-11-01T16:45:51Z</buildDate>
<buildInfo>CB_01-11-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 149.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_149.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;&#xD;•Includes script/code dependencies.&#xD;•Includes code/data dependencies.&#xD;•Stability: Stability seemed decent today during initial tests once fixes came in. Streaming issues.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2142722; RageCL#2142654&#xD;oPlus game 2142813, 2143288, 2143289, 2143291, 2143419, 2143742 &amp; rage 2143290, 2143291, 2143308, 2143331&#xD;•Base ScriptCL# 2142689&#xD;oPlus 2142813&#xD;•Base DataCL# 2142699&#xD;•AudioCL# 2137172&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•261814 - Yoga instructions only display when the directions they describe are held&#xD;•243787, 255800, 192733 - Streaming issues / Game stutters driving at speed&#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;MP –&#xD;o265282 - Players clip through vehicles during arrest animation&#xD;o258988 - Script ped left by dead player floats on their screen&#xD;o264092 - Remote player does not animate when going from aiming to idle&#xD;o262738 - Reload animation for pump shotgun loops on remote player's screen&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>267040</id>
<buildId>Version 150</buildId>
<buildDate>2011-11-02T17:25:09Z</buildDate>
<buildInfo>QA_02-11-2011___09-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 150&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_150&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;&#xD;•Code in lockdown.&#xD;•Resolved bugs pushed through to verify.&#xD;•Please use -nospuaudio when playing Multiplayer.&#xD;•Stability: Some stability issues seen today, many fixed now. MP requires an added commandline arg added to be playable.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2145417; RageCL#2145379&#xD;oPlus game 2145764, 2145827, 2145832, 2145867, 2146355, 2146585, 2146661 &amp; rage 2145664&#xD;•Base ScriptCL# 2145397&#xD;•Base DataCL# 2145389&#xD;•AudioCL# 2145521&#xD;&#xD;Known Issues –&#xD;•Lots of loading asserts.&#xD;•261814 - Yoga instructions only display when the directions they describe are held&#xD;•243787, 255800, 192733 - Streaming issues / Game stutters driving at speed&#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;•267017 - [PT] - Yoga fails on the 1st move of the second position&#xD;•267004 - [PT] - Collision over windows in FBI2&#xD;&#xD;Known MP Issues –&#xD;•266571 - SPU3 audio hang on UNKNOWN_SIGNAL with SoundUpdateJob running - audParameterTransformSound::AudioUpdate &#xD;Workaround: add –nospuaudio to commandline&#xD;•265282 - Players clip through vehicles during arrest animation&#xD;•258988 - Script ped left by dead player floats on their screen&#xD;•264092 - Remote player does not animate when going from aiming to idle&#xD;•262738 - Reload animation for pump shotgun loops on remote player's screen&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>268170</id>
<buildId>Version 150.1</buildId>
<buildDate>2011-11-03T16:26:40Z</buildDate>
<buildInfo>CB_03-11-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 150.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_150.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;&#xD;•Code in lockdown.&#xD;•Stability: Stability is good compared to yesterday, streaming seems improved also.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2148014; RageCL#2147790&#xD;•Base ScriptCL# 2148015&#xD;•Base DataCL# 2148013&#xD;•AudioCL# 2147907&#xD;&#xD;Known Issues –&#xD;•Lots of loading asserts.&#xD;•268082 – Port Heist Setup mission doesn't play&#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;&#xD;Known MP Issues –&#xD;•265282 - Players clip through vehicles during arrest animation&#xD;•237058 - Remote deathmatch players floating diagonally&#xD;•264092 - Remote player does not animate when going from aiming to idle&#xD;•262738 - Reload animation for pump shotgun loops on remote player's screen&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>269509</id>
<buildId>Version 151</buildId>
<buildDate>2011-11-04T16:46:37Z</buildDate>
<buildInfo>QA_04-11-2011___10-20&#xD;&#xD;Milestone base&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 151&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_151&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;&#xD;•Code in lockdown.&#xD;•Scripts/text grabbed at 4pm for milestone.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability seems good.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2150901; RageCL#2150718&#xD;•ScriptCL# 2151642&#xD;•Base DataCL# 2150663&#xD;•AudioCL# 2150691&#xD;&#xD;Known Issues –&#xD;•Lots of loading asserts. Slowly clearing these..&#xD;•264059 - Crane section broken&#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;&#xD;Known MP Issues –&#xD;•269435 - Crash after entering CnC - CPopulationStreaming::GetFallbackPedModelIndex&#xD;•265282 - Players clip through vehicles during arrest animation&#xD;•237058 - Remote deathmatch players floating diagonally&#xD;•264092 - Remote player does not animate when going from aiming to idle&#xD;•262738 - Reload animation for pump shotgun loops on remote player's screen&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>270115</id>
<buildId>Version 151.1</buildId>
<buildDate>2011-11-07T10:46:37Z</buildDate>
<buildInfo>CB_07-11-2011___lockdown&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 151.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_151.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes updated game_psn_release_snc.self for test kits. &#xD;&#xD;•Final lockdown code added. (barring any A class fixes)&#xD;•Requested script fixes added.&#xD;•Note: data is mostly unchanged from Friday’s build, except requested fixes.&#xD;•Stability: Stability seemed fine on initial tests, minimal changes from Friday’s build.&#xD; &#xD;Build Info –&#xD;•Code: GameCL# 2153139; RageCL# 2152580&#xD;•Base ScriptCL# 2151642&#xD;•Base DataCL# 2150663&#xD;•AudioCL# 2150691&#xD;&#xD;Known Issues –&#xD;•Loading asserts remain.&#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;&#xD;Known MP Issues –&#xD;•269435 - Crash after entering CnC - CPopulationStreaming::GetFallbackPedModelIndex&#xD;•265282 - Players clip through vehicles during arrest animation&#xD;•237058 - Remote deathmatch players floating diagonally&#xD;•264092 - Remote player does not animate when going from aiming to idle&#xD;•262738 - Reload animation for pump shotgun loops on remote player's screen&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>272246</id>
<buildId>Version 151.2</buildId>
<buildDate>2011-11-08T17:08:57Z</buildDate>
<buildInfo>QA_08-11-2011___milestone&#xD;&#xD;Notes – &#xD;•Dongled&#xD;•Added to Bugstar as Version 151.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_151.2&#xD;oNOTE: Only the ‘gta5/build/release’ branch in p4 is labelled for data. (Both dev and release are labelled for code)&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;&#xD;•If using p4, this build is only available by using the gta5/build/release branch for data.&#xD;1.NOTE: If running with release data through VS, please run the tools/install.bat and swap your working branch to release&#xD;•This is the latest milestone build.&#xD;•Stability: A few PTs around still, general stability is good.&#xD; &#xD;Build Info –&#xD;•Code Built from the release branches&#xD;•Code: GameCL#2155861; RageCL#2155861&#xD;•Base ScriptCL# 2151642 (plus fixes in milestone updates)&#xD;•Base DataCL# 2150663&#xD;•AudioCL# 2150691&#xD;&#xD;Known Issues –&#xD;•Cache file can cause some interior collision issues, recommended to remove the below files before first run:&#xD;1.X:\gta5\build\dev\common\data\gta5_cache_c.dat&#xD;2.X:\gta5\build\dev\common\data\gta5_cache_x.dat&#xD;NOTE: replace ‘dev’ with ‘release’ if running from that location.&#xD;•Loading asserts. &#xD;•Remaining PT bugs.&#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>273680</id>
<buildId>Version 151.4</buildId>
<buildDate>2011-11-09T18:16:42Z</buildDate>
<buildInfo>CB_09-11-2011___14-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 151.4&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_151.4&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;&#xD;•PS3 release executables do not load, so have not been included.&#xD;•Multiplayer is mostly untested, started a C&amp;C session as a cop only checked.&#xD;•Usual pre-release build tests were not fully completed due to time restrictions.&#xD;•Stability: Stability seemed playable overall, however PS3 release executables fails to load.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2159027; RageCL#2159008&#xD;oPlus game 2159078, 2159213, 2159372&#xD;•Base ScriptCL# 2159395&#xD;•Base DataCL# 2159194&#xD;•AudioCL# 2158352&#xD;&#xD;Known Issues –&#xD;•Xbox lighting/render issues. Recommended you don’t grab for 360 unless you really have to. &#xD;•PS3 release executables do not load, so have not been included.&#xD;•Lots of loading asserts.&#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>275559</id>
<buildId>Version 152</buildId>
<buildDate>2011-11-10T18:05:07Z</buildDate>
<buildInfo>QA_10-11-2011___10-00&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 152&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_152&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes Ps3 release executable for running on test kits.&#xD;&#xD;•Includes large and many script/code/data dependencies. Including weapon renaming change.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Main stability issue found today was the rope issue which is now fixed, overall playability was good.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2160962; RageCL#2160962&#xD;oPlus game 2161000, 2161022, 2161300, 2161447, 2161647, 2162111 &amp; rage 2161677, 2161447&#xD;•Base ScriptCL# 2160918&#xD;•Base DataCL# 2160938&#xD;•AudioCL# 2160803&#xD;&#xD;Known Issues –&#xD;•Lots of loading asserts.&#xD;•Some pink veg props around.&#xD;•No Rayfire scenes appear to play. (seen on FBI2 &amp; prologue at least)&#xD;•216115 - rayfire has stopped working [re-work/optimse scene to reduce memory used]&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>276984</id>
<buildId>Version 152.1</buildId>
<buildDate>2011-11-11T17:52:24Z</buildDate>
<buildInfo>CB_11-11-2011___13-30&#xD;&#xD;Notes – &#xD;•Added to Bugstar as Version 152.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_152.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes Ps3 release executable for running on test kits.&#xD;&#xD;•Includes script/code dependencies. &#xD;•MP not fully tested.&#xD;•Stability: Game was reported as stable. Lots of asserts.&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2163988; RageCL#2164120&#xD;oPlus rage 2164284, 2164335&#xD;•Base ScriptCL# 2163986&#xD;•Base DataCL# 2163992&#xD;•AudioCL# 2160803&#xD;&#xD;Known Issues –&#xD;•Lots of loading asserts.&#xD;•Many in game asserts also.&#xD;•Rayfire scenes fail to play. - 276626&#xD;•216115 –“ rayfire has stopped working [re-work/optimse scene to reduce memory used]”&#xD;•“Barrett M82 Sniper doesnt have the sniper scope sight in latest prebuild” - 276962&#xD;•“[pt] - crane controls dont work properly” - 276607&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>278279</id>
<buildId>Version 153</buildId>
<buildDate>2011-11-14T17:52:16Z</buildDate>
<buildInfo>QA_14-11-2011___09-58&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies. &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Game was reported as stable. Loading asserts reduced. &#xD;&#xD;•Added to Bugstar as Version 153&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_153&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes Ps3 release executable for running on test kits.&#xD;&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2166109; RageCL#2166138&#xD;oPlus game 2166341, 2166344, 2166827, 2167056, 2167159 &amp; rage 2166585, 2166771&#xD;•Base ScriptCL# 2166252&#xD;•Base DataCL# 2166254&#xD;•AudioCL# 2163924&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Rayfire scenes fail to play. - 276626&#xD;•216115 –“ rayfire has stopped working [re-work/optimse scene to reduce memory used]”&#xD;•278041 - [PT] Stuck on loading after dying and swapping teams - (dev resolved)&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>278284</id>
<buildId>Version 153</buildId>
<buildDate>2011-11-14T17:52:16Z</buildDate>
<buildInfo>QA_14-11-2011___09-58&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies. &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Game was reported as stable. Loading asserts reduced. &#xD;&#xD;•Added to Bugstar as Version 153&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_153&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes Ps3 release executable for running on test kits.&#xD;&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2166109; RageCL#2166138&#xD;oPlus game 2166341, 2166344, 2166827, 2167056, 2167159 &amp; rage 2166585, 2166771&#xD;•Base ScriptCL# 2166252&#xD;•Base DataCL# 2166254&#xD;•AudioCL# 2163924&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Rayfire scenes fail to play. - 276626&#xD;•216115 –“ rayfire has stopped working [re-work/optimse scene to reduce memory used]”&#xD;•278041 - [PT] Stuck on loading after dying and swapping teams - (dev resolved)&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>282063</id>
<buildId>Version 154</buildId>
<buildDate>2011-11-17T09:44:39Z</buildDate>
<buildInfo>QA_16-11-2011___11-10&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies. &#xD;•Resolved bugs pushed through to verify.&#xD;•Rayfire fixed.&#xD;•Reported memory corruption issues fixed.&#xD;•Stability: Memory corruption issues tracked down and resolved, still various (less frequent) crashes around, but should be playable now. &#xD;&#xD;•Added to Bugstar as Version 154&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_154&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes Ps3 release executable for running on test kits.&#xD;&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2172114; RageCL#2172094&#xD;oPlus CL#2169218, CL#2169237, CL#2169418, CL#2169437, CL#2169467, CL#2169495, CL#2169592, CL#2169628, CL#2170068, CL#2170069, CL#2170204, CL#2170400 &amp; CL# 2173988&#xD;•Base ScriptCL# 2172092&#xD;•Base DataCL# 2171897&#xD;•AudioCL# 21699355&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•280164 - Game crashes near tennis court - Error: inst (from Updating script tennis_ambient)&#xD;•281056 – 360 - The game hangs when igniting a petrol trail&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>283173</id>
<buildId>Version 154.1</buildId>
<buildDate>2011-11-17T17:59:10Z</buildDate>
<buildInfo>CB_17-11-2011___11-00&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies. &#xD;•Stability: A few issues, but general stability appeared to be decent during initial tests. &#xD;&#xD;•Added to Bugstar as Version 154.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_154.1&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD;•Includes PS3 release executable for running on test kits.&#xD;&#xD; &#xD;Build Info –&#xD;•Code: GameCL#2174961; RageCL#2174970&#xD;oPlus game 2175063, 2175190, 2175377, 2175481, 2175971, 2175974, &#xD;•Base ScriptCL# 2175011&#xD;•Base DataCL# 2175015&#xD;•AudioCL# 2174752&#xD;&#xD;Known Issues –&#xD;•281211 / 282338 - [PT] Precinct interior did not load correctly upon initial spawn, leaving player trapped inside. (fix in asset builder queue)&#xD;•360 crash using -lastgen (resolved)&#xD;•282943 - All polys has no effect&#xD;•Loading asserts.&#xD;•280164 - Game crashes near tennis court - Error: inst (from Updating script tennis_ambient) - dev resolved&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>284622</id>
<buildId>Version 155</buildId>
<buildDate>2011-11-18T17:52:55Z</buildDate>
<buildInfo>QA_18-11-2011___10-00&#xD;&#xD;Notes – &#xD;•Part fix for Xbox360 debug rendering added.&#xD;•Includes script/data dependencies for blips.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability seems much better today. &#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 155&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_155&#xD;•Code: GameCL#2177569; RageCL#2177492&#xD;oPlus game 2177642, 2177664, 2177665, 2177881, 2177904, 2177935, 2178007, 2178698 &amp; rage 2177881&#xD;•Base ScriptCL# 2177519&#xD;•Base DataCL# 2177547&#xD;•AudioCL# 2174752&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•Ps3 release exe crash. - 284427 (resolved, will be in Monday’s build)&#xD;•MP syncing bugs - 283024, 282876, 282638, 284099, 274475, 283974, 282697&#xD;•216115 – Fam3 - rayfire house doesn't fall&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>286564</id>
<buildId>Version 156</buildId>
<buildDate>2011-11-21T18:06:16Z</buildDate>
<buildInfo>QA_21-11-2011___10-10&#xD;&#xD;Notes – &#xD;•Fixes for Xbox360 lastgen.&#xD;•Updated freeway/road data added for junction tests.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared to be decent, however there are some mission specific crashes and physics/collision issues.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 156&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_156&#xD;•Code: GameCL#2180651; RageCL#2180597&#xD;oPlus game 2180720, 2180769, 2180770, 2180777, 2180931, 2181081, 2181147, 2181275, 2181430, 2181548, &amp; rage 2180906, 2180931 &#xD;•Base ScriptCL# 2180630&#xD;•Base DataCL# 2180622&#xD;•AudioCL# 2180617&#xD;&#xD;Known Issues –&#xD;•Physics/collision issues affecting some missions – e.g. 285474 / 286214&#xD;•Loading asserts.&#xD;•286144 - [PT] A crash occurrs during the second part of the yoga minigame during the mission &quot;Family 5 - Did somebody say yoga?&quot;&#xD;•285572 – prologue – [PT] - CRASH - rage::phLevelNew::PushSphere&#xD;•MP syncing bugs - 284099, 274475, 283974, 285748, 282697, 285666, 285797, 282876, 285797 , 282876 &#xD;•286397 - &quot;Everyone&quot; Voice Chat only functions within close proximity.&#xD;•216115 – Fam3 - rayfire house doesn't fall&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>287576</id>
<buildId>Version 156.1</buildId>
<buildDate>2011-11-22T14:05:16Z</buildDate>
<buildInfo>Patch to v156 with:&#xD;Collision/physics rage code fix&#xD;shadows fix&#xD;version.txt</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>288496</id>
<buildId>Version 156.2</buildId>
<buildDate>2011-11-22T19:25:55Z</buildDate>
<buildInfo>CB_22-11-2011___10-00&#xD;&#xD;Notes – &#xD;•Updated map data added for collision removal / road collision updates.&#xD;•Stat changes.&#xD;•Stability: General stability appears to be decent during PreBuild checks.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 156.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_156.2&#xD;•Code: GameCL#2183250; RageCL#2183238&#xD;oPlus 2183579, 2183615, 2184028, 2184361, 2184375, 2184569, 2184595&#xD;•Base ScriptCL# 2183208&#xD;•Base DataCL# 2183281&#xD;•AudioCL# 2183096&#xD;&#xD;Known Issues –&#xD;•Nm_test level doesn’t load.&#xD;•Loading asserts.&#xD;•285572 – prologue – [PT] - CRASH - rage::phLevelNew::PushSphere&#xD;•MP syncing bugs - 284099, 274475, 283974, 285748, 282697, 285666, 285797, 282876, 285797 , 282876 &#xD;•286397 - &quot;Everyone&quot; Voice Chat only functions within close proximity. (resolved)&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>290384</id>
<buildId>Version 157</buildId>
<buildDate>2011-11-23T18:11:45Z</buildDate>
<buildInfo>QA_23-11-2011___10-30&#xD;&#xD;Notes – &#xD;•Extreme streaming turned back on.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability reported as good during PreBuild checks, map streaming improved.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 157&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_157&#xD;•Code: GameCL#2186248; RageCL#2186198&#xD;oPlus rage 2186573&#xD;•Base ScriptCL# 2186217&#xD;•Base DataCL# 2186216&#xD;•AudioCL# 2186028&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•MP issues if exiting flow. Workaround; don’t exit the flow...&#xD;•MP syncing bugs - 284099, 274475, 283974, 285748, 282697, 285666, 285797, 282876, 285797 , 282876 &#xD;•285679 - Can't delete old profile characters.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>292208</id>
<buildId>Version 157.1</buildId>
<buildDate>2011-11-24T17:32:39Z</buildDate>
<buildInfo>CB_24-11-2011___10-10&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Cleared loading asserts!&#xD;•Includes fixes for lastgen ped/veh population issues.&#xD;•Includes lastgenmax mode code.&#xD;•Stability: General stability reported as good during PreBuild checks.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 157.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_157.1&#xD;•Code: GameCL#2188859; RageCL#2188718&#xD;oPlus game 2189110, 2189127, 2189137, 2189147, 2189181, 2189302 &amp; rage 2189302&#xD;•Base ScriptCL# 2188917&#xD;•Base DataCL# 2188896&#xD;•AudioCL# 2188695&#xD;&#xD;Known Issues –&#xD;•MP issues if exiting flow. Workaround; don’t exit the flow...&#xD;•MP syncing bugs - 274475, 283974, 285748, 282697, 285666&#xD;•291944 - [PT] Players are unable to begin &quot;Hold Up&quot; missions in flow.&#xD;•291848 - [pt] - prologue - Car blip removed when more cops drove in.&#xD;•291693 - [PT] Mission fails after parking in space inside the docks - players buddies are deleted&#xD;•288064 - Game hangs on loading screen when z-skipping to Forklifts and tasks or crane section&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>293998</id>
<buildId>Version 157.2</buildId>
<buildDate>2011-11-25T17:59:05Z</buildDate>
<buildInfo>CB_25-11-2011___09-56_ps3&#xD;&#xD;Notes – &#xD;•Only the PS3 build has been updated.&#xD;•Includes script/code dependencies.&#xD;•Stability: General stability poor on 360, reported as ok on Ps3.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 157.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_157.2&#xD;•Code: GameCL#2191088; RageCL#2191087&#xD;oPlus game 2191214, 2191494, 2191579, 2192281 &amp; rage 2191345&#xD;•Base ScriptCL# 2191215&#xD;•Base DataCL# 2191093&#xD;•AudioCL# 2191031&#xD;&#xD;Known Issues –&#xD;•Xbox stability issues – (not released due to these)&#xD;o286483 - game locked up in critical section&#xD;o291789 - A crash occurred after launching the mission &quot;CarSteal 4&quot;&#xD;o288311 - Crash in CheapShadowMesh ctor&#xD;•MP syncing bugs - 274475, 283974, 285748, 282697, 285666&#xD;•291693 - [PT] Mission fails after parking in space inside the docks - players buddies are deleted&#xD;•288064 - Game hangs on loading screen when z-skipping to Forklifts and tasks or crane section&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>295864</id>
<buildId>Version 158</buildId>
<buildDate>2011-11-28T18:52:46Z</buildDate>
<buildInfo>QA_28-11-2011___12-20&#xD;&#xD;Notes – &#xD;•292937 - Delete your cache before running: X:\gta5\build\dev\common\data\gta5_cache_(c|x).dat&#xD;•Includes script/code dependencies.&#xD;•Includes cutscene peds streaming change.&#xD;•Includes 360 fix for: 286483 – game locked up in critical section.&#xD;•Due to time limitations today’s build was not tested as thoroughly as usual.&#xD;•Stability: General stability reported as ok during limited Pre-Build testing.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 158&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_158&#xD;•Code: GameCL#2194132; RageCL#2194066&#xD;oPlus game 2194206, 2194332, 2194600, 2194684, 2195031 &amp; rage 2195345&#xD;•Base ScriptCL# 2194118&#xD;oPlus 2194332&#xD;•Base DataCL# 2194117&#xD;•AudioCL# 2191031&#xD;&#xD;Known Issues –&#xD;•A few start location specific loading asserts.&#xD;•MP syncing bugs – 287558, 284099, 274475, 282697, 283974, 285666, 285748, 275421, 285797&#xD;•295784 – Port Heist Setup - [PT] Mission does not progress after picking up a crate&#xD;•Nm_test level still rendering black geometry.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>297391</id>
<buildId>Version 158.1</buildId>
<buildDate>2011-11-29T17:32:11Z</buildDate>
<buildInfo>CB_29-11-2011___10-30&#xD;&#xD;Notes – &#xD;•292937 - Delete this cache file before running: X:\gta5\build\dev\common\data\gta5_cache_(c|x).dat&#xD;•Cutscene ped fixes.&#xD;•Stability: General stability reported as decent during Pre-Build testing. No major issues.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 158.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_158.1&#xD;•Code: GameCL#2196715; RageCL#2196694&#xD;oPlus game 2196821, 2196914, 2197113, 2197224, 2197784, 2198201&#xD;•Base ScriptCL# 2196741&#xD;•Base DataCL# 2196756&#xD;•AudioCL# 2194984&#xD;&#xD;Known Issues –&#xD;•Start location specific loading asserts.&#xD;•MP syncing bugs – 287558, 274475, 282697, 283974, 285666, 285748, 275421, 285797&#xD;•Nm_test level still rendering black geometry.&#xD;•297350 - [PT] Deleting charatcers does not persist if the players exits then re-enters the game.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>298733</id>
<buildId>Version 159</buildId>
<buildDate>2011-11-30T16:09:21Z</buildDate>
<buildInfo>QA_30-11-2011___09-10&#xD;&#xD;IMPORTANT NOTE: **PLEASE READ**&#xD;•This build does NOT contain the lighting resource changes from Piotr.&#xD;So if running this labelled build, make sure you also use labelled tools, NOT latest, as these are not compatable.&#xD;-Thanks&#xD;&#xD;Notes – &#xD;•292937 - Delete this cache file before running: X:\gta5\build\dev\common\data\gta5_cache_(c|x).dat&#xD;•Stability: General stability reported as solid during Pre-Build testing. No major issues.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 159&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_159&#xD;•Code: GameCL#2200195; RageCL#2200241&#xD;oPlus game 2200591, 2200704&#xD;•Base ScriptCL# 2200229&#xD;•Base DataCL# 2200271&#xD;•AudioCL# 2200171&#xD;&#xD;Known Issues –&#xD;•298597 - Crash - rage::crKinematics::Iterate()&#xD;•298301 - Hang - !manifoldToUse-&gt;CompositeManifoldsEnabled()&#xD;•Start location specific loading asserts.&#xD;•MP syncing bugs – 287558, 274475, 282697, 283974, 285666, 285748, 275421, 285797&#xD;•Nm_test level still rendering black geometry.&#xD;•297350 - [PT] Deleting charatcers does not persist if the players exits then re-enters the game.&#xD;•298574 - Mission fails if player tries to rejoin an instance of Coke Grab they were previously arrested on&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>300360</id>
<buildId>Version 159.1</buildId>
<buildDate>2011-12-01T17:33:28Z</buildDate>
<buildInfo>CB_01-12-2011___09-30&#xD;&#xD;Notes – &#xD;•Includes yesterday’s resource change.&#xD;•The new ‘Early_force_solve’ physics system has been disabled for now until bugs can be resolved.&#xD;•Includes script/code dependencies.&#xD;•Native command issues should all be resolved.&#xD;•Stability: General stability reported as solid during Pre-Build testing. No major stability issues.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 159.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_159.1&#xD;•Code: GameCL#2203654; RageCL#2203601&#xD;oPlus game 2203891, 2203942, 2204748, 2204870, 2204936 &amp; rage 2203942, 2204937&#xD;•Base ScriptCL# 2203616&#xD;•Base DataCL# 2203674&#xD;•AudioCL# 2203631&#xD;&#xD;Known Issues –&#xD;•Start location specific loading asserts.&#xD;•MP syncing bugs – 287558, 274475, 282697, 283974, 285666, 285748, 275421, 285797, 284099, 299798, &#xD;•Nm_test level still rendering black geometry.&#xD;•298574 - Mission fails if player tries to rejoin an instance of Coke Grab they were previously arrested on&#xD;•Armenian2 PT issues. &#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>302873</id>
<buildId>Version 160</buildId>
<buildDate>2011-12-02T17:49:31Z</buildDate>
<buildInfo>QA_02-12-2011___09-25&#xD;&#xD;Notes – &#xD;•The new ‘Early_force_solve’ physics system still disabled.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability reported as solid during Pre-Build testing, major code issues found are now fixed. &#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 160&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_160&#xD;•Code: GameCL#2207393; RageCL#2207430&#xD;oplus game 2207458, 2207645, 2208280, 2208300, 2208880, 2209206, 2209222&#xD;oplus rage 2207596, 2208051&#xD;•Base ScriptCL# 2207400&#xD;oPlus 2209206&#xD;•Base DataCL# 2207414&#xD;•AudioCL# 2207291&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•MP syncing bugs – 287558, 274475, 282697, 283974, 285666, 285748, 275421, 285797, 284099, 299798, 302732&#xD;•Nm_test level still rendering black geometry.&#xD;•298574 - Mission fails if player tries to rejoin an instance of Coke Grab they were previously arrested on&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>304583</id>
<buildId>Version 161</buildId>
<buildDate>2011-12-05T17:07:39Z</buildDate>
<buildInfo>QA_05-12-2011___09-30&#xD;&#xD;Notes – &#xD;•The new ‘Early_force_solve’ physics system is now switched back ON.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability good during Pre-Build testing. Frequent crash running an explosion smoketest however.&#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 161&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_161&#xD;•Code: GameCL#2210985; RageCL#2210896&#xD;oplus game 2211158, 2211442, 2211456, 2211797, 2212013&#xD;•Base ScriptCL#2211014&#xD;•Base DataCL#2211024&#xD;•AudioCL# 2210365&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•MP syncing bugs – 287558, 274475, 282697, 283974, 285666, 285748, 275421, 285797, 302732, 303828, 303889, 303960, 298730 &#xD;•Nm_test level still rendering black geometry. - 288506&#xD;•298574 - Mission fails if player tries to rejoin an instance of Coke Grab they were previously arrested on&#xD;•Crash running explosion smoketest - 303691&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>306341</id>
<buildId>Version 161.1</buildId>
<buildDate>2011-12-06T17:31:56Z</buildDate>
<buildInfo>CB_06-12-2011___09-00&#xD;&#xD;Notes – &#xD;•Includes script/code dependency changes.&#xD;•Stability: General stability reported as good during Pre-Build testing. &#xD;&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 161.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_161.1&#xD;•Code: GameCL#2215273; RageCL#2214934&#xD;oPlus game 2215390, 2215475, 2215499, 2216090, 2216224, 2216795, 2216946, 2217175, 2217534&#xD;oPlus rage 2215904&#xD;•Base ScriptCL#2215247&#xD;•Base DataCL#2215385&#xD;•AudioCL#2215532&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•MP syncing bugs – 287558, 274475, 282697, 283974, 285666, 285748, 275421, 285797, 302732, 303828, 303889, 303960, 298730 &#xD;•Nm_test level still rendering black geometry. - 288506&#xD;•Crash running explosion smoketest - 303691&#xD;•306275 - Fatal Error: CPed::InitPhys()&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>308217</id>
<buildId>Version 162 - ALL</buildId>
<buildDate>2011-12-07T17:34:05Z</buildDate>
<buildInfo>GTA 5 Version 162</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>310948</id>
<buildId>Version 162.1</buildId>
<buildDate>2011-12-08T00:00:00Z</buildDate>
<buildInfo>Version 162.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>311596</id>
<buildId>Version 163</buildId>
<buildDate>2011-12-09T17:10:42Z</buildDate>
<buildInfo>GTA 5 Version 163</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>315213</id>
<buildId>Version 164</buildId>
<buildDate>2011-12-13T17:19:14Z</buildDate>
<buildInfo>QA_13-12-2011___09-00&#xD;&#xD;Notes – &#xD;•Includes dialogue fix&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was appeared good once map data fixes were in. One hang fix added during the day also.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 164&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_164&#xD;•Code: GameCL#2234898; RageCL#2235056&#xD;oPlus game 2235640, 2236229, &amp; rage 2236650&#xD;•Base ScriptCL# 2235472&#xD;•Base DataCL# 2235551&#xD;•Audio CL# 2235481&#xD;&#xD;Known Issues –&#xD;•Still possibly a few remaining collision data issues around. (let tools know about any areas you find).&#xD;•A few remaining loading asserts. &#xD;•MP syncing bugs – 287558 303828 282697 303889 314369 285666 285748 309525 314458 308018 309829 311261 285797 308176&#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•Nm_test level still rendering black geometry. - 288506&#xD;oSome black geometry on testbed map also.&#xD;•314671 - Streaming on 13/12/11 Prebuild - worse than in previous versions&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>316633</id>
<buildId>Version 164.1</buildId>
<buildDate>2011-12-14T18:23:01Z</buildDate>
<buildInfo>CB_14-12-2011___10-15&#xD;&#xD;Notes – &#xD;•Includes a few more bad collision data rebuilds.&#xD;•Loading asserts cleared for build.&#xD;•Stability: General stability was reported as decent, main issues were 313232 &amp; 315852&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 164.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_164.1&#xD;•Code: GameCL#2239504; RageCL#2239485&#xD;oPlus game 2239902, 2239997, 2240538, 2240780, 2240865, 2241385 &amp; rage 2240870, 2240872&#xD;•Base ScriptCL# 2239677&#xD;•Base DataCL# 2239589&#xD;•Audio CL# 2239289&#xD;&#xD;Known Issues –&#xD;•315852 - crash: fwSceneUpdate::RemoveFromSceneUpdate&#xD;•314671 - Streaming on 13/12/11 Prebuild - worse than in previous versions&#xD;•316274 - FPS averages around 9-10 Fps in the latest prebuild 14/12/11&#xD;•313232 - Still possibly a few remaining collision data issues around. (let tools know about any areas you find).&#xD;•MP syncing bugs – 287558 303828 282697 303889 314369 285666 285748 309525 314458 308018 309829 311261 285797 308176&#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•Nm_test level still rendering black geometry. - 288506&#xD;oSome black geometry on testbed map also.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>317747</id>
<buildId>Version 165</buildId>
<buildDate>2011-12-15T16:59:35Z</buildDate>
<buildInfo>QA_15-12-2011___10-15&#xD;&#xD;Notes – &#xD;•New loading asserts cleared for build.&#xD;•Resolved bugs pushed through to verify&#xD;•Latest lockdown code.&#xD;•Stability: General stability was reported as good, still a couple instances of 313232. Ps3 framerate issues also.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 165&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_165&#xD;•Code: GameCL#2243752; RageCL#2243492&#xD;•Base ScriptCL# 2242879&#xD;•Base DataCL# 2242872&#xD;•Audio CL# 2239289&#xD;&#xD;Known Issues –&#xD;•314671 - Streaming on 13/12/11 Prebuild - worse than in previous versions&#xD;•316274 - FPS averages around 9-10 Fps in the latest prebuild 14/12/11&#xD;•313232 - Still possibly a few remaining collision data issues around. (let tools know about any areas you find).&#xD;•MP syncing bugs – 287558 303828 282697 303889 314369 285666 285748 309525 314458 309829 311261 285797 308176 303828, 314369, 317463, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store&#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•317502 - black geometry on testbed map.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>320688</id>
<buildId>Version 166</buildId>
<buildDate>2011-12-19T18:40:49Z</buildDate>
<buildInfo>QA_19-12-2011___10-00&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Map bounds crash bugs should be all fixed now due to asset rebuild. - 313232&#xD;•Resolved bugs pushed through to verify&#xD;•Stability: General stability was ok, cloth crash on 360, plus some mission specific issues/crashes.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 166&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_166&#xD;•Code: GameCL#2248583; RageCL#2248193&#xD;oPlus game 2248763, 2248847, 2248948, 2249370, 2249514, 2250090 &amp; rage 2248787&#xD;•Base ScriptCL# 2248544&#xD;•Base DataCL# 2248587&#xD;•Audio CL# 2248544&#xD;&#xD;Known Issues –&#xD;•320339 - Crash when approaching the crazy ped in the alley in &quot;Arm2&quot; - mvBufferedHash::Insert(unsigned int key=1124068930, bool boolean=true&#xD;•320250 - Crash when following Lamar across the raised roads in Armenian 1 -grmGeometryQB::RecomputeNormalsAndTangents(int nVerts=-1) &#xD;•320672 - [PT] The game hangs on the loading screen after the cutscene where the chopper reaches the FIB building.&#xD;•320645 - Crates bounce of the forklift forks - Forklift section cannot be completed&#xD;•314671 - Streaming on 13/12/11 Prebuild - worse than in previous versions&#xD;•316274 - FPS averages around 9-10 Fps in the latest prebuild 14/12/11&#xD;•MP syncing bugs – 287558 303828 282697 303889 314369 285666 285748 309525 314458 309829 311261 285797 308176 303828, 314369, 317463, &#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•317502 - black geometry on testbed map.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>320693</id>
<buildId>Version 166</buildId>
<buildDate>2011-12-19T18:43:56Z</buildDate>
<buildInfo>QA_19-12-2011___10-00&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Map bounds crash bugs should be all fixed now due to asset rebuild. - 313232&#xD;•Resolved bugs pushed through to verify&#xD;•Stability: General stability was ok, cloth crash on 360, plus some mission specific issues/crashes.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 166&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_166&#xD;•Code: GameCL#2248583; RageCL#2248193&#xD;oPlus game 2248763, 2248847, 2248948, 2249370, 2249514, 2250090 &amp; rage 2248787&#xD;•Base ScriptCL# 2248544&#xD;•Base DataCL# 2248587&#xD;•Audio CL# 2248544&#xD;&#xD;Known Issues –&#xD;•320339 - Crash when approaching the crazy ped in the alley in &quot;Arm2&quot; - mvBufferedHash::Insert(unsigned int key=1124068930, bool boolean=true&#xD;•320250 - Crash when following Lamar across the raised roads in Armenian 1 -grmGeometryQB::RecomputeNormalsAndTangents(int nVerts=-1) &#xD;•320672 - [PT] The game hangs on the loading screen after the cutscene where the chopper reaches the FIB building.&#xD;•320645 - Crates bounce of the forklift forks - Forklift section cannot be completed&#xD;•314671 - Streaming on 13/12/11 Prebuild - worse than in previous versions&#xD;•316274 - FPS averages around 9-10 Fps in the latest prebuild 14/12/11&#xD;•MP syncing bugs – 287558 303828 282697 303889 314369 285666 285748 309525 314458 309829 311261 285797 308176 303828, 314369, 317463, &#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•317502 - black geometry on testbed map.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>320694</id>
<buildId>Version 166</buildId>
<buildDate>2011-12-19T18:47:23Z</buildDate>
<buildInfo>QA_19-12-2011___10-00&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Map bounds crash bugs should be all fixed now due to asset rebuild. - 313232&#xD;•Resolved bugs pushed through to verify&#xD;•Stability: General stability was ok, cloth crash on 360, plus some mission specific issues/crashes.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 166&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_166&#xD;•Code: GameCL#2248583; RageCL#2248193&#xD;oPlus game 2248763, 2248847, 2248948, 2249370, 2249514, 2250090 &amp; rage 2248787&#xD;•Base ScriptCL# 2248544&#xD;•Base DataCL# 2248587&#xD;•Audio CL# 2248544&#xD;&#xD;Known Issues –&#xD;•320339 - Crash when approaching the crazy ped in the alley in &quot;Arm2&quot; - mvBufferedHash::Insert(unsigned int key=1124068930, bool boolean=true&#xD;•320250 - Crash when following Lamar across the raised roads in Armenian 1 -grmGeometryQB::RecomputeNormalsAndTangents(int nVerts=-1) &#xD;•320672 - [PT] The game hangs on the loading screen after the cutscene where the chopper reaches the FIB building.&#xD;•320645 - Crates bounce of the forklift forks - Forklift section cannot be completed&#xD;•314671 - Streaming on 13/12/11 Prebuild - worse than in previous versions&#xD;•316274 - FPS averages around 9-10 Fps in the latest prebuild 14/12/11&#xD;•MP syncing bugs – 287558 303828 282697 303889 314369 285666 285748 309525 314458 309829 311261 285797 308176 303828, 314369, 317463, &#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•317502 - black geometry on testbed map.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>321666</id>
<buildId>Version 166.1</buildId>
<buildDate>2011-12-20T17:07:38Z</buildDate>
<buildInfo>CB_20-12-2011___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Stability: General stability was decent, main crashes fixed. Some mission specific and/or 360 only issues seem to remain however.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 166.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_166.1&#xD;•Code: GameCL#2252034; RageCL#2251847&#xD;oPlus game 2252274, 2252547, 2252562&#xD;•ScriptCL# 2252082&#xD;•Base DataCL# 2252097&#xD;•Audio CL# 2251989&#xD;&#xD;Known Issues –&#xD;•320646 – Port setup - Z-skipping or J-skipping skips the mission and launches the next part of this heist&#xD;•321480 – 360 - [PT] When climbing through the window into Michael's house, Franklin falls through the world&#xD;•320645 - Crates bounce of the forklift forks - Forklift section cannot be completed&#xD;•320672 – 360 - [PT] The game hangs on the loading screen after the cutscene where the chopper reaches the FIB building.&#xD;•320621 – 360 - [PT] Family 5 can't be completed as the mission fails after the yoga section&#xD;•MP syncing bugs – 285666, 285748,303828, 303889, 309525, 314369, 314458, &#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•311261 - If a Cop uncuffs a Crook off mission, the Crook will still be teleported to the Precinct during the animation.&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•298730 - Players are not thrown through the windscreen after crashing at high speed in CnC&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>322917</id>
<buildId>Version 167</buildId>
<buildDate>2011-12-21T18:50:58Z</buildDate>
<buildInfo>QA_21-12-2011___09-30&#xD;&#xD;Notes – &#xD;•Includes fix for the car physics issues in previous build.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was decent. PS3 only crash that was the main issue was fixed and grabbed for the build. - 322107&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 167&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_167&#xD;•Code: GameCL#2255336; RageCL#2255199&#xD;oPlus game 2256718 &amp; rage 2256577&#xD;•Base ScriptCL# 2255324&#xD;•Base DataCL# 2255334&#xD;•Audio CL# 2255257&#xD;&#xD;Known Issues –&#xD;•320646 – Port setup - Z-skipping or J-skipping skips the mission and launches the next part of this heist&#xD;•320645 - Crates bounce of the forklift forks - Forklift section cannot be completed&#xD;•MP syncing bugs – 285666, 285748,303828, 303889, 309525, 314369, 314458, &#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•311261 - If a Cop uncuffs a Crook off mission, the Crook will still be teleported to the Precinct during the animation.&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•298730 - Players are not thrown through the windscreen after crashing at high speed in CnC&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>323804</id>
<buildId>Version 167.1</buildId>
<buildDate>2011-12-22T16:45:31Z</buildDate>
<buildInfo>CB_22-12-2011___09-30&#xD;&#xD;Notes – &#xD;•Stability: General stability was good. Some issues specific to port heist setup mission found.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 167.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_167.1&#xD;•Code: GameCL#2258196; RageCL#2258403&#xD;oPlus game 2259292 &amp; rage 2258804&#xD;•Base ScriptCL# 2258412&#xD;•Base DataCL# 2258364&#xD;•Audio CL# 2255257&#xD;&#xD;Known Issues –&#xD;•310931 - [PT] CnC Snitches - No snitches spawning for Cops. &#xD;•323673 - [PT] Crash - Forklift section - CTaskVehicleGoToPointWithAvoidanceAutomobile::TestDirectionsForObstructionsNew(CVehicle const*,CEntity const*,float,float,float,float,float,float,CarAvoidanceLevel,bool,bool,bool,bool&amp;,bool&amp;,bool,rage::Vector3&#xD;•320646 – Port setup - Z-skipping or J-skipping skips the mission and launches the next part of this heist&#xD;•320645 - Crates bounce of the forklift forks - Forklift section cannot be completed&#xD;•MP syncing bugs – 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542&#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•311261 - If a Cop uncuffs a Crook off mission, the Crook will still be teleported to the Precinct during the animation.&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•298730 - Players are not thrown through the windscreen after crashing at high speed in CnC&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>324659</id>
<buildId>Version 167.2</buildId>
<buildDate>2011-12-23T15:57:36Z</buildDate>
<buildInfo>CB_23-12-2011___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Stability: General stability was good. Mission specific issues found only.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 167.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_167.2&#xD;oCode: GameCL#2261272; RageCL#2261268&#xD;•Plus 2261581&#xD;•ScriptCL# 2261347&#xD;•Base DataCL# 2261264&#xD;•Audio CL# 2255257&#xD;&#xD;Known Issues –&#xD;•324601 - Peds get attached to vehicles/players when ragdolling&#xD;•310931 - [PT] CnC Snitches - No snitches spawning for Cops. &#xD;•320646 – Port setup - Z-skipping or J-skipping skips the mission and launches the next part of this heist&#xD;•320645 - Crates bounce of the forklift forks - Forklift section cannot be completed&#xD;•324595 – crash finishing Paleto Score 2A - Crash - rage::UpdateContactsInManifold(rage::phManifold*)&#xD;•MP syncing bugs – 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542&#xD;•308176 - MP character options persists in game if a player swaps teams on the death screen.&#xD;•311261 - If a Cop uncuffs a Crook off mission, the Crook will still be teleported to the Precinct during the animation.&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•298730 - Players are not thrown through the windscreen after crashing at high speed in CnC&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>327228</id>
<buildId>Version 168</buildId>
<buildDate>2012-01-04T17:48:32Z</buildDate>
<buildInfo>GTA 5 Version 168</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>328442</id>
<buildId>Version 168.1</buildId>
<buildDate>2012-01-05T17:29:09Z</buildDate>
<buildInfo>GTA 5 Version 168.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>329817</id>
<buildId>Version 169</buildId>
<buildDate>2012-01-06T17:09:07Z</buildDate>
<buildInfo>GTA 5 Version 169</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>331699</id>
<buildId>Version 170</buildId>
<buildDate>2012-01-09T16:14:56Z</buildDate>
<buildInfo>QA_09-01-2012___10-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is solid during tested missions.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 170&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_170&#xD;•Code: GameCL#2272973; RageCL#2272961&#xD;oPlus game 2273223, 2273309, 2274149, &amp; rage 2273221&#xD;•ScriptCL# 2270076&#xD;oPlus 2273223&#xD;•Base DataCL# 2272962&#xD;•AudioCL# 2255257 (latest know changelist)&#xD;&#xD;Known Issues –&#xD;•Crash on FBI3 cutscene - 323806&#xD;•320646 – Port setup - Z-skipping or J-skipping skips the mission and launches the next part of this heist&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378&#xD;•320441, 331347 – issues arresting crooks.&#xD;•323131: [PT] - Extended wait entering MP game&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>333575</id>
<buildId>Version 170.1</buildId>
<buildDate>2012-01-10T16:34:12Z</buildDate>
<buildInfo>CB_10-01-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Stability: General stability was solid during PreBuild testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 170.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_170.1&#xD;•Code: GameCL#2276006; RageCL#2276070&#xD;oPlus game 2276367, 2276657, 2276760&#xD;•Base ScriptCL# 2276069&#xD;oPlus 2276367, 2276377&#xD;•Base DataCL# 2276153&#xD;•AudioCL# 2276028&#xD;&#xD;Known Issues –&#xD;•302495 - Crates bounce of the forklift forks.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, &#xD;•320441, 331347 – issues arresting crooks. (possibly resolved.)&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>335684</id>
<buildId>Version 171</buildId>
<buildDate>2012-01-11T16:46:00Z</buildDate>
<buildInfo>QA_11-01-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was solid during PreBuild testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 171&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_171&#xD;•Code: GameCL#2280004; RageCL#2279843&#xD;oPlus game 2280222, 2280227, 2280350, 2280454, 2280552, 2280788, 2281218&#xD;•Base ScriptCL# 2280021&#xD;oPlus 2280552, 2280557, 2281218&#xD;•Base DataCL# 2280044&#xD;•AudioCL# 2279952&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, &#xD;•320441, 331347 – issues arresting crooks. &#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>338075</id>
<buildId>Version 171.1</buildId>
<buildDate>2012-01-12T17:56:58Z</buildDate>
<buildInfo>CB_12-01-2012___09-45&#xD;&#xD;Notes – &#xD;•Includes the new data from the animation resource bump&#xD;•‘#define ENABLE_THREADED_PARAMBUFFER’ disabled locally for the build as a temp workaround for crash 337292&#xD;•Stability: General stability was decent during PreBuild testing, however crash bug 337178 can affect a few missions on Xbox360 versions.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 171.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_171.1&#xD;•Code: GameCL#2283557; RageCL#2283361&#xD;oPlus game 2284655 &#xD;•Base ScriptCL# 2283615&#xD;•Base DataCL# 2283630&#xD;•AudioCL# 2279952&#xD;&#xD;Known Issues –&#xD;•Loading asserts&#xD;•crash bug 337178 can affect a few missions on Xbox360 versions.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, &#xD;•320441, 331347 – issues arresting crooks. &#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>339962</id>
<buildId>Version 172</buildId>
<buildDate>2012-01-13T17:00:36Z</buildDate>
<buildInfo>QA_13-01-2012___10-00&#xD;&#xD;Important –&#xD;•This build requires PS3 flash 4.00. If you haven’t already upgraded to this then please follow the attached email.&#xD;•You may also have to re-configure you TM settings after the update: https://devstar.rockstargames.com/wiki/index.php/PS3_Exception_Handler_Setup&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was decent during PreBuild testing, mission specific issues only.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 172&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_172&#xD;•Code: GameCL#2287409; RageCL#2287550&#xD;oPlus game 2288827&amp; rage 2287589&#xD;•Base ScriptCL# 2287485&#xD;•Base DataCL# 2287511&#xD;•AudioCL# 2287433&#xD;&#xD;Known Issues –&#xD;•Loading asserts&#xD;•Issues on Port Heist Setup – 339467, 339559&#xD;•Exile 3 fails to start - 339333&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, &#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>341739</id>
<buildId>Version 173</buildId>
<buildDate>2012-01-16T16:58:28Z</buildDate>
<buildInfo>QA_16-01-2012___10-00&#xD;&#xD;Notes – &#xD;•Includes script/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was decent during PreBuild testing, main issues found during prebuild testing fixed before release.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;•QA spu_debug folder updated for spu crash debugging.&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 173&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_173&#xD;•Code: GameCL#2290848; RageCL#2290916&#xD;oPlus game 2291161, 2292358, 2292375, &amp; rage 2291735, 2291776&#xD;•Base ScriptCL# 2291069&#xD;•Base DataCL# 2291016&#xD;•AudioCL# 2290902&#xD;&#xD;Known Issues –&#xD;•Skinning issue of Frankiln character’s leg - 341034&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 341380, 341535, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>343335</id>
<buildId>Version 173.1</buildId>
<buildDate>2012-01-17T16:25:12Z</buildDate>
<buildInfo>CB_17-01-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes script/data dependencies.&#xD;•Multiplayer not tested as extensively as usual, but has been solid on what checks have been done. &#xD;•Stability: General stability was good during initial testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 173.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_173.1&#xD;•Code: GameCL#2293548; RageCL#2293458&#xD;oPlus 2294330, 2294230, 2294563, 2294612&#xD;•Base ScriptCL# 2293539&#xD;•Base DataCL# 2293542&#xD;•AudioCL# 2293515&#xD;&#xD;Known Issues –&#xD;•Skinning issue of Frankiln character’s leg - 341034 (fixed for next)&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 341380, 341535, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>345253</id>
<buildId>Version 174</buildId>
<buildDate>2012-01-18T16:15:41Z</buildDate>
<buildInfo>QA_18-01-2012___09-00&#xD;&#xD;Notes – &#xD;•Loading asserts cleared for label.&#xD;•Older/rolled back navmesh files due to latest missing map areas.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was good during initial testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 174&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_174&#xD;•Code: GameCL#2297470; RageCL#2297600&#xD;oPlus 2297590, 2297694, 2297714, 2297810, 2299013, 2297967, 2298208, &#xD;•Base ScriptCL# 2297359&#xD;•Base DataCL# 2297458&#xD;•AudioCL# 2297501&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 341380, 344923&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;324616 - MP Team Swap screen persists when swapping teams on the death menu&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>347202</id>
<buildId>Version 174.1</buildId>
<buildDate>2012-01-19T17:29:10Z</buildDate>
<buildInfo>CB_19-01-2012___09-30&#xD;&#xD;**READ**: There are PT issues on MP – 346978, 346697. We’re looking to patch the build up once these fixes arrive, users on Multi Player are advised not to grab until then.&#xD;&#xD;Notes – &#xD;•Includes script/code/data dependencies.&#xD;•Still using older/rolled back navmesh files due to latest missing interior navs.&#xD;•Cloth code changes rolled back due to stability issues.&#xD;•Stability: General stability was decent on SP, however there are 2 main MP PT issues that are still being looked into.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 174.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_174.1&#xD;•Code: GameCL#2301354; RageCL#2301367&#xD;oPlus 2302512, 2302517, 2303015, 2302999, 2303008, 2303078&#xD;•Base ScriptCL# 2301415&#xD;•Base DataCL# 2301424&#xD;•AudioCL# 2301307&#xD;&#xD;Known Issues –&#xD;•PT issues on MP – 346978, 346697. We’re looking to patch the build up once these fixes arrive, users on MP are advised not to grab until then.&#xD;•Loading Asserts&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 341380, 344923&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•324616 - MP Team Swap screen persists when swapping teams on the death menu&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>347701</id>
<buildId>Version 174.2</buildId>
<buildDate>2012-01-20T10:20:46Z</buildDate>
<buildInfo>update to v174.1 for MP PT fixes.&#xD;&#xD;Notes – &#xD;•Includes script/code/data dependencies.&#xD;•Still using older/rolled back navmesh files due to latest missing interior navs.&#xD;•Cloth code changes rolled back due to stability issues.&#xD;•Stability: General stability was decent&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 174.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_174.2&#xD;•Code: GameCL#2301354; RageCL#2301367&#xD;oPlus 2302512, 2302517, 2303015, 2302999, 2303008, 2303078, 2305202, 2303822&#xD;•Base ScriptCL# 2301415&#xD;•Base DataCL# 2301424&#xD;•AudioCL# 2301307&#xD;&#xD;Known Issues –&#xD;•Loading Asserts&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 341380, 344923&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•324616 - MP Team Swap screen persists when swapping teams on the death menu&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>348621</id>
<buildId>Version 175</buildId>
<buildDate>2012-01-20T17:01:51Z</buildDate>
<buildInfo>QA_20-01-2012___11-10&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Loading asserts cleared.&#xD;•Includes scripted sfx fix&#xD;•Win32 shaders not included due to compile issues.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was fine during tests, no major issues found.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 175&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_175&#xD;•Code: GameCL#2305758; RageCL#2305234&#xD;oPlus 2306149, 2305839&#xD;•Base ScriptCL# 2305583&#xD;•Base DataCL# 2305592&#xD;•AudioCL# 2305116&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 341380, 344923&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•Failed to load to a safe house loading an autosave after Arm1 - 347919&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>350634</id>
<buildId>Version 176</buildId>
<buildDate>2012-01-23T16:51:22Z</buildDate>
<buildInfo>QA_23-01-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Multiplayer not tested as extensively as usual.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was fine during tests, mp not fully tested due to 350214 slowing test progress.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 176&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_176&#xD;•Code: GameCL#2309104; RageCL#2309157&#xD;oPlus 2309320, 2309330, 2310197&#xD;•Base ScriptCL# 2309177&#xD;•Base DataCL# 2309179&#xD;•AudioCL# 2309096&#xD;&#xD;Known Issues –&#xD;•Missing art blocks – 349871, 349994&#xD;•MP bug - 350214 – Player gained 5 stars after commiting any crime against a Cop.&#xD;•350368 - Player uses pistol whip / rifle butt when pressing fire or reload button when not manually aiming.&#xD;•Some bugs with isVisible=false set on player seen – e.g. 346866&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 341380, 344923, 350090&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•Failed to load to a safe house loading an autosave after Arm1 - 347919&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>352848</id>
<buildId>Version 176.1</buildId>
<buildDate>2012-01-24T17:13:31Z</buildDate>
<buildInfo>CB_24-01-2012&#xD;&#xD;Notes – &#xD;•Includes script/code/data dependencies.&#xD;•Fixes for missing map blocks included&#xD;•Stability: General stability was decent during prebuild testing&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 176.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_176.1&#xD;•Code: GameCL#2313008; RageCL#2312446&#xD;oPlus 2313242, 2313243, 2313470, 2314049, 2314061, 2314337, 2314940, 2314498&#xD;•Base ScriptCL# 2312916&#xD;•Base DataCL# 2312924&#xD;•AudioCL# 2309096&#xD;&#xD;Known Issues –&#xD;•Loading assert.&#xD;•Some bugs with isVisible=false set on player seen – e.g. 346866&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 341380, 344923, 350090&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•Failed to load to a safe house loading an autosave after Arm1 - 347919&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>354649</id>
<buildId>Version 177</buildId>
<buildDate>2012-01-25T15:54:13Z</buildDate>
<buildInfo>QA_25-01-2012___09-40&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•360 picker fixes.&#xD;•Stability: General stability was decent during prebuild testing&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 177&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_177&#xD;•Code: GameCL#2317239; RageCL#2317102&#xD;oPlus 2317477, 2317484, 2317483, 2317747&#xD;•Base ScriptCL# 2317205&#xD;•Base DataCL# 2317238&#xD;•AudioCL# 2317135&#xD;&#xD;Known Issues –&#xD;•Loading asserts, require tools fix plus weekend data rebuild.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed&#xD;•Failed to load to a safe house loading an autosave after Arm1 - 347919 (fixed for next)&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>356448</id>
<buildId>Version 177.1</buildId>
<buildDate>2012-01-26T17:28:20Z</buildDate>
<buildInfo>CB_26-01-2012___09-30&#xD;&#xD;Notes – &#xD;•Yesterday’s 360 build was suffering a bit due to memory which affected Bugstar integration, rag, etc. This appears to be sorted now… if anyone on 360 still hits Rag issues after the update to this build then please let us know.&#xD;•Stability: General stability appeared ok, 360 stability better than previous.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 177.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_177.1&#xD;•Code: GameCL#2321471; RageCL#2321426&#xD;oPlus 2322071, 2322464, 2322610, 2322771, 2322982, 2321546&#xD;•Base ScriptCL# 2322624&#xD;•Base DataCL# 2321442&#xD;•AudioCL# 2317135&#xD;&#xD;Known Issues –&#xD;•354070 - Crash - rage::dlDrawListMgr::RemoveAllRefs() &#xD;•Loading asserts, (many require tools fix plus weekend data rebuild.)&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>358103</id>
<buildId>Version 178</buildId>
<buildDate>2012-01-27T17:19:43Z</buildDate>
<buildInfo>QA_27-01-2012___09-35&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 178&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_178&#xD;•Code: GameCL#2325706; RageCL#2325633&#xD;oPlus 2325935, 2326685, 2326749, 2327310, 2327438, &amp; 2327654&#xD;•Base ScriptCL# 2325749&#xD;•Base DataCL# 2325755&#xD;•AudioCL# 2317135&#xD;&#xD;Known Issues –&#xD;•Missing collision on armenian1 mission route. - 357588&#xD;•Loading asserts, many require tools fix plus weekend data rebuild, others require data from today to get converted.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>359751</id>
<buildId>Version 179</buildId>
<buildDate>2012-01-30T16:16:02Z</buildDate>
<buildInfo>QA_30-01-2012___10-50&#xD;&#xD;Notes – &#xD;•Various missing collision fixes. - 358827, 358836, 357588, 357103 etc.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability reported as decent during prebuild testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 179&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_179&#xD;•Code: GameCL#2330309; RageCL#2330193&#xD;•Base ScriptCL# 2330348&#xD;•Base DataCL# 2330382&#xD;•AudioCL# 2317135 (last known)&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•359533 – streaming and/or LOD fade in issues in latest.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>361454</id>
<buildId>Version 179.1</buildId>
<buildDate>2012-01-31T16:00:56Z</buildDate>
<buildInfo>CB_31-01-2012___10-00&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Stability: General stability reported as decent during prebuild testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 179.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_179.1&#xD;•Code: GameCL#2334518; RageCL#2334361&#xD;oPlus 2334794, 2335123, 2334672, 2334806&#xD;•Base ScriptCL# 2334470&#xD;•Base DataCL# 2334462&#xD;•AudioCL# 2334374&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>363396</id>
<buildId>Version 180</buildId>
<buildDate>2012-02-01T16:37:13Z</buildDate>
<buildInfo>QA_01-02-2012___09-40&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes requested debug info change to help track down bug 362947&#xD;•Stability: General stability ok, but likely still some issues around when warping to mission start points.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 180&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_180&#xD;•Code: GameCL#2339746; RageCL#2339850&#xD;oPlus 2339993, 2340115, 2341198, 2340563&#xD;•Base ScriptCL# 2339758&#xD;•Base DataCL# 2339748&#xD;•AudioCL# 2339545&#xD;&#xD;Known Issues –&#xD;•Some crashes when warping to mission start points, not 100%, some fixes towards this grabbed for the build also.&#xD;•363356 – Missing collision at docks area.&#xD;•PT on prologue due to buddy falling through map - 362728&#xD;•Loading asserts.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•Trevor’s head jitters around slightly, already fixed but not converted due to asset builder maintenance - 362529&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>364885</id>
<buildId>Version 180.1</buildId>
<buildDate>2012-02-02T16:26:49Z</buildDate>
<buildInfo>CB_02-02-2012___09-45&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Includes new square/3D minimap satnav.&#xD;•Docks collision fixed.&#xD;•Locally rolled back cutspeds for label due to a bad export.&#xD;•Stability: General stability seemed decent during testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 180.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_180.1&#xD;•Code: GameCL#2344039; RageCL#2343952&#xD;oPlus 2344266, 2344554, 2345605&#xD;•Base ScriptCL# 2344000&#xD;•Base DataCL# 2344028&#xD;•AudioCL# 2345459&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090, 364468&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>367699</id>
<buildId>Version 181</buildId>
<buildDate>2012-02-04T10:19:21Z</buildDate>
<buildInfo>QA_04-02-2012___09-20&#xD;&#xD;Notes – &#xD;•Xbox builds require 1gb kits from now on.&#xD;•Includes script/code dependencies.&#xD;•Includes new MP blend heads.&#xD;•Includes fix for audio hangs on cutscenes.&#xD;•Stability: General stability seemed decent during testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 181&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_181&#xD;•Code: GameCL#2347577; RageCL#2347559&#xD;oPlus 2347855, 2348183, 2348219, 2348236, 2348371, 2349267, &amp; shelved changelist 2348002&#xD;•Base ScriptCL# 2347570&#xD;•Base DataCL# 2347571&#xD;•AudioCL# 2345459&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090, 364468&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;•366594 - [PT] Drugging cutscene / effect doesn't trigger on drive back from Burger shot&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>370598</id>
<buildId>Version 182</buildId>
<buildDate>2012-02-07T16:59:18Z</buildDate>
<buildInfo>QA_07-02-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Includes all merged and rebuilt maps.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability generally decent during testing, crashes running explosion smoketest.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 182&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_182&#xD;•Code: GameCL#2355986; RageCL#2355944&#xD;oPlus 2356491, 2356493, 2357641, 2357641, 2356396&#xD;•Base ScriptCL# 2355963&#xD;oPlus 2356491, 2356493, 2356494&#xD;•Base DataCL# 2355988&#xD;•AudioCL# 2355939&#xD;&#xD;Known Issues –&#xD;•370147 - Crash running with -smoketest=explosion&#xD;•Loading assert. – “Box primitive…”&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090, 364468&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;•366594 - [PT] Drugging cutscene / effect doesn't trigger on drive back from Burger shot&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>372777</id>
<buildId>Version 182.1</buildId>
<buildDate>2012-02-08T18:26:27Z</buildDate>
<buildInfo>CB_08-02-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes code/data dependencies.&#xD;•Stability: General stability generally decent during testing, 360 relatively untested, late fixes added.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 182.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_182.1&#xD;•Code: GameCL#2360424; RageCL#2359644&#xD;oPlus 2360810, 2361009, 2361514, 2361569, 2361572, 2361926, 2362196, 2361945, 2362370, 2360651, 2362624&#xD;•Base ScriptCL# 2360448&#xD;•Base DataCL# 2360439&#xD;•AudioCL# 2355939&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•MP syncing bugs – 241990, 285666, 285748,303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090, 364468&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;•366594 - [PT] Drugging cutscene / effect doesn't trigger on drive back from Burger shot&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>374452</id>
<buildId>Version 183</buildId>
<buildDate>2012-02-09T17:33:10Z</buildDate>
<buildInfo>QA_09-02-2012___10-10&#xD;&#xD;Notes – &#xD;•Lockdown grab.&#xD;•Anim_test map crash fixed.&#xD;•Stability: General stability is average, memory is getting low again.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 183&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_183&#xD;•Code: GameCL#2364467; RageCL#2364427&#xD;oPlus 2364782, 2365373, 2365567, 2366270&#xD;•Base ScriptCL# 2364455&#xD;•Base DataCL# 2364464&#xD;•AudioCL# 2364301&#xD;&#xD;Known Issues –&#xD;•The game is getting low on memory again.&#xD;•Loading asserts.&#xD;•374213: [PT] Players were unable to vote to launch Coke Grab during the tutorials.&#xD;•Armenian2 PT - 373978&#xD;•Bug 374178 Player settings not saved - i.e. changing invert look&#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090, 364468&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>376078</id>
<buildId>Version 183.1</buildId>
<buildDate>2012-02-10T17:22:23Z</buildDate>
<buildInfo>lockdown_10-02-2012___09-35&#xD;&#xD;Notes – &#xD;•Code lockdown build.&#xD;•Script wise, only requested fixes were grabbed.&#xD;•Stability: General stability ok during testing, no major issues reported.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 183.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_183.1&#xD;•Code: GameCL#2368656; RageCL#2367743&#xD;oPlus 2369267&#xD;•Base ScriptCL# 2364455&#xD;oPlus requestes fixes only.&#xD;•Base DataCL# 2367787&#xD;•AudioCL# 2364301&#xD;&#xD;Known Issues –&#xD;•375142 – MP - [PT] Player was found to be invincible&#xD;•The game is getting low on memory again.&#xD;•Loading assert.&#xD;•Armenian2 PT - 373978&#xD;•Bug 374178 Player settings not saved - i.e. changing invert look&#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090, 364468&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>378354</id>
<buildId>Version 184</buildId>
<buildDate>2012-02-13T17:01:50Z</buildDate>
<buildInfo>QA_13-02-2012___11-25&#xD;&#xD;Notes – &#xD;•Full grab of all code and data now that lockdown is over.&#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: , Build not fully tested due to time restrictions, however no major issues were reported so far.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 184&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_184&#xD;•Code: GameCL#2371488; RageCL#2371488&#xD;oPlus 2372417, 2372382, 2372709, &#xD;•Base ScriptCL# 2371515&#xD;oPlus 2371841, 2372088, 2372417, 2372709, 2372801&#xD;•Base DataCL# 2371503&#xD;•AudioCL# 2371029&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•378205 - Using the phone negatively affects performance.&#xD;•Bug 374178 Player settings not saved - i.e. changing invert look&#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090, 364468&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>379949</id>
<buildId>Version 184.1</buildId>
<buildDate>2012-02-14T16:48:42Z</buildDate>
<buildInfo>CB_14-02-2012___09-35&#xD;&#xD;Notes – &#xD;•Includes fix for NPCs failing to open doors.&#xD;•Includes the changes to remove old ped models from both data and script.&#xD;•Stability: A slew of SPU issues slowed testing today, these are now fixed and no other major issues have been discovered thus far.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 184.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_184.1&#xD;•Code: GameCL#2374689; RageCL#2374697&#xD;oPlus 2375082, 2375170, 2375344, 2375407, 2375954 &#xD;•Base ScriptCL# 2374740&#xD;•Base DataCL# 2374693&#xD;•AudioCL# 2374720&#xD;&#xD;Known Issues –&#xD;•Loading asserts.&#xD;•378205 - Using the phone negatively affects performance.&#xD;•Bug 374178 Player settings not saved - i.e. changing invert look&#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 309525, 314369, 314458, 317463, 323542, 329378, 344923, 350090, 364468&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;•378939 - Player character disappears when debugging between missions.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>381803</id>
<buildId>Version 185</buildId>
<buildDate>2012-02-15T16:18:49Z</buildDate>
<buildInfo>QA_15-02-2012___10-00&#xD;&#xD;Notes – &#xD;•Resolved bugs pushed through to verify.&#xD;•Streaming request lists disabled to avoid crashes until format change complete.&#xD;•None of the current reported loading asserts have been fixed yet…&#xD;•Stability: Stability appeared good today during initial tests.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 185&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_185&#xD;•Code: GameCL#2378237; RageCL#2378405&#xD;oPlus 2378396, 2378462, 2378630&#xD;•Base ScriptCL# 2378249&#xD;•Base DataCL# 2378250&#xD;•AudioCL# 2378142&#xD;&#xD;Known Issues –&#xD;•Quite a few loading asserts.&#xD;•378205 - Using the phone negatively affects performance.&#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 314369, 314458, 317463, 350090, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•351858 - Player entered AmmuNation at approx 22:30 while on the Gun Shop Tutorial and could dnot buy a pistol because the shop was closed.&#xD;•354343 - All weapons were unavailable for purchase by Lost MC players, regardless of player rank.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>384224</id>
<buildId>Version 185.1</buildId>
<buildDate>2012-02-16T17:20:28Z</buildDate>
<buildInfo>CB_16-02-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Loading asserts reduced to only one remaining.&#xD;•Contains interior lights fix.&#xD;•Stability: Stability appeared decent during tests, a few PT fixes added and possible issues with script pad control changes.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 185.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_185.1&#xD;•Code: GameCL#2382062; RageCL#2381955&#xD;oPlus 2382316, 2382317, 2382357, 2382592, 2382633, 2382643, 2382741, 2383899&#xD;•Base ScriptCL# 2382151&#xD;•Base DataCL# 2382138&#xD;•AudioCL# 2382168&#xD;&#xD;Known Issues –&#xD;•One last loading assert…&#xD;•383420 - Vespucci Beach rendering as black.&#xD;•378205 - Using the phone negatively affects performance.&#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 314369, 314458, 317463, 350090, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;•372714 - Pull house down cutscene never plays during Family 3&#xD;•383114- Player model swaps from female to male when loading C&amp;C&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>386431</id>
<buildId>Version 186</buildId>
<buildDate>2012-02-17T16:44:19Z</buildDate>
<buildInfo>QA_17-02-2012___09-30&#xD;&#xD;Notes – &#xD;•Resolved bugs pushed through to verify.&#xD;•Loading asserts reduced to only one remaining. (again).&#xD;•Stability: Stability appeared decent during tests, a few PT fixes added and possible issues with script pad control changes.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 186&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_186&#xD;•Code: GameCL#2385681; RageCL#2385537&#xD;oPlus 2385819, 2386037, 2386196, 2386391, 2386665&#xD;•Base ScriptCL# 2385710&#xD;•Base DataCL# 2385729&#xD;•AudioCL# 2385715&#xD;&#xD;Known Issues –&#xD;•385829 - Physics issues (asserts, slowdown &amp; flying peds). Hasn’t caused any breakers on missions tested yet.&#xD;•Loading assert…&#xD;•385357 - Assert using GAME-&gt;NEW-&gt;GTA5 &#xD;•383420 - Vespucci Beach rendering as black. (mostly fixed.)&#xD;•378205 - Using the phone negatively affects performance.&#xD;•385572 – phone email app issues.&#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 314369, 314458, 317463, 350090, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;•372714 - Pull house down cutscene never plays during Family 3&#xD;•383114- Player model swaps from female to male when loading C&amp;C&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>389796</id>
<buildId>Version 187</buildId>
<buildDate>2012-02-20T17:49:04Z</buildDate>
<buildInfo>QA_20-02-2012___10-20&#xD;&#xD;Notes – &#xD;•Limited testing on MP due to earlier stability issues.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes new blips.&#xD;•Stability: Stability appeared decent during tests, a few PT fixes added and possible issues with script pad control changes.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 187&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_187&#xD;•Code: GameCL#2389304; RageCL#2389287&#xD;oPlus 2389802, 2390121, 2390334, 2390465, 2390882, 2390130&#xD;•Base ScriptCL# 2389300&#xD;•Base DataCL# 2389284&#xD;•AudioCL# 2389110&#xD;&#xD;Known Issues –&#xD;•389254 - Crash on editing stats on creation - rage::sysSmallocator::Allocate(rage::sysMemSimpleAllocator&amp;) &#xD;•385829 / 388040 - Physics issues (asserts, slowdown &amp; flying peds/vehs). &#xD;•Loading assert.&#xD;•385357 - Assert using GAME-&gt;NEW-&gt;GTA5 &#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 314369, 314458, 317463, 350090, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;•372714 - Pull house down cutscene never plays during Family 3&#xD;•383114- Player model swaps from female to male when loading C&amp;C – (fixed in next)&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>391190</id>
<buildId>Version 187.1</buildId>
<buildDate>2012-02-20T00:00:00Z</buildDate>
<buildInfo>Version 187.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>391760</id>
<buildId>Version 187.2</buildId>
<buildDate>2012-02-21T13:38:43Z</buildDate>
<buildInfo>CB_21-02-2012___09-35&#xD;&#xD;Notes – &#xD;•Stability improvements for MP included, a memory stomp majorly affecting Xbox360 MP stability (was in previous also).&#xD;•Female cop removed until blend heads setup to avoid crashes. (uses male models)&#xD;•Stability: Stability improvements for MP included, still a memory stomp majorly affecting Xbox360 MP stability.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 187.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_187.2&#xD;•Code: GameCL#2392070; RageCL#2391888&#xD;oPlus 2392275, 2392412, 2392633, 2393003, 2393007, 2393467, 2393630&#xD;•Base ScriptCL# 2392076&#xD;•Base DataCL# 2392065&#xD;•AudioCL# 2389110&#xD;&#xD;Known Issues –&#xD;•390503: - Fatal Assert: assetstore.h(545): Error: pDef-&gt;m_pObject: mp_headtargets/head_003_r:Object is not in memory&#xD;•Major issues on Xbox360 MP due to memory stomp. Tracked by: 391704. (possible examples: 390508, 390509, 391434, 391461&#xD;•389254 - Crash on editing stats on creation - rage::sysSmallocator::Allocate(rage::sysMemSimpleAllocator&amp;) &#xD;•385829 / 388040 - Physics issues (asserts, slowdown &amp; flying peds/vehs). &#xD;•Loading assert.&#xD;•385357 - Assert using GAME-&gt;NEW-&gt;GTA5 &#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 314369, 314458, 317463, 350090, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;•372714 - Pull house down cutscene never plays during Family 3&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>393507</id>
<buildId>Version 188</buildId>
<buildDate>2012-02-22T18:35:44Z</buildDate>
<buildInfo>QA_22-02-2012___09-55&#xD;&#xD;Notes – &#xD;•Further stability improvements for MP included, there still appear to be issues however.&#xD;oA new commandline arg has been added to disable head blending “-noheadblend”. This should improve things further if required. Please only use this if it’s essential.&#xD;•Includes script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Still 360 MP issues. General and single player stability appears good however.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 188&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_188&#xD;•Code: GameCL#2395993; RageCL#2395718&#xD;oPlus 2396176, 2396316, 2397009, 2397041, 2397249, 2397273, 2397613, 2397653, 2397741, 2398134&#xD;•Base ScriptCL# 2395984&#xD;•Base DataCL# 2395987&#xD;•AudioCL# 2395903&#xD;&#xD;Known Issues –&#xD;•Still issues on Xbox360 MP it seems… &#xD;•372714 - Pull house down cutscene never plays during Family 3&#xD;•385829 / 388040 - Physics issues (asserts, slowdown &amp; flying peds/vehs). &#xD;•Loading assert.&#xD;•385357 - Assert using GAME-&gt;NEW-&gt;GTA5 &#xD;•MP syncing bugs – 241990, 285666, 285748, 303828, 303889, 314369, 314458, 317463, 350090, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>397433</id>
<buildId>Version 189</buildId>
<buildDate>2012-02-24T17:51:59Z</buildDate>
<buildInfo>GTA 5 version 189</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>400423</id>
<buildId>Version 189.1</buildId>
<buildDate>2012-02-27T10:09:00Z</buildDate>
<buildInfo>GTA 5 Version 189.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>402772</id>
<buildId>Version 190</buildId>
<buildDate>2012-02-28T16:42:31Z</buildDate>
<buildInfo>QA_28-02-2012___09-25&#xD;&#xD;Notes – &#xD;•Loading asserts cleared.&#xD;•Mismatched button icons in help text fixed.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seems solid today, a couple of script specific PTs.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 190&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_190&#xD;•Code: GameCL#2411327; RageCL#2410921&#xD;oPlus 2411545, 2411959, 2412204, 2412829, 2413059, 2412831&#xD;•Base ScriptCL# 2411258&#xD;•Base DataCL# 2411333&#xD;•Audio CL# 2411164&#xD;&#xD;Known Issues –&#xD;•Yoga is broken - 402592&#xD;•Target swap on lock on aim doesn’t work - 402222&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, 402660&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>404879</id>
<buildId>Version 190.1</buildId>
<buildDate>2012-02-29T08:53:02Z</buildDate>
<buildInfo>CB_29-02-2012___09-30&#xD;&#xD;Notes – &#xD;•Prop collision fixes&#xD;•Yoga fixed&#xD;•Lock-on fixed&#xD;•Stability: General stability seems solid today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 190.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_190.1&#xD;•Code: GameCL#2415505; RageCL#2415452&#xD;oPlus 2415671&#xD;•Base ScriptCL# 2415434&#xD;•Base DataCL# 2415533&#xD;•Audio CL# 2411164&#xD;&#xD;Known Issues –&#xD;•Loading assert&#xD;•Missing water around map edge - 404829&#xD;•400052 - Multiplayer menu not appearing on 360 after starting new game through pause menu - (fix will be grabbed for next build)&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;•370398 - &quot;Take Custody&quot; appears after arresting a solo Crook despite the fact that they cannot be taken into custody.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>407276</id>
<buildId>Version 191</buildId>
<buildDate>2012-03-01T17:36:35Z</buildDate>
<buildInfo>QA_01-03-2012___09-50&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify&#xD;•Rolled back minigame props file as a temp workaround for collision issues on MP drug packages.&#xD;•Loading asserts gone.&#xD;•Ladder fix&#xD;•Stability: General stability seems fine.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 191&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_191&#xD;•Code: GameCL#2419558; RageCL#2419550&#xD;oPlus 2419740, 2419763, 2419902, 2419945, 2420386, 2420453, 2421063, 2421097, 2421120, 2420544&#xD;•Base ScriptCL# 2419586&#xD;•Base DataCL# 2419614&#xD;•Audio CL# unknown (previous was 2411164)&#xD;&#xD;Known Issues –&#xD;•No collision on doors.&#xD;•prop_drug_package_02 missing collision, (rolled back rpf to avoid this in the build as it breaks MP missions)&#xD;•403509 - [PT] Arm3 - Unable to progress passed the fight at the dealer&#xD;•Programmable rifle doesn’t work. - 407234&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>409394</id>
<buildId>Version 191.1</buildId>
<buildDate>2012-03-02T08:47:33Z</buildDate>
<buildInfo>CB_02-03-2012___09-30_Sam&#xD;&#xD;Notes – &#xD;•Includes script/data dependencies.&#xD;•Fixes for door and drug package prop collision issues. &#xD;•Loading asserts cleared again.&#xD;•Stability: General stability seems fine. Some PTs on missions though.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 191.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_191.1&#xD;•Code: GameCL#2423512; RageCL#2423510&#xD;oPlus 2423604, 2423680, 2423697, 2423837, 2424138, 2424287, 2425700&#xD;•Base ScriptCL# 2423576&#xD;•Base DataCL# 2423540&#xD;oPlus maps re-grabbed at 14:30.&#xD;•Audio CL# unknown (previous was 2411164)&#xD;&#xD;Known Issues –&#xD;•408733 - [pt] Players cannot climb the vines on the side of Michael's house&#xD;•407460 - [PT] During 'Coke Grab' objective drugs packages are invisible&#xD;•408123 - [PT] Assert AnimatedModelEntity.cpp(1526): [cutscene] Deleting a cutscene created entity that was registered with CU_CREATE_AND_ANIMATE_NEW_SCRIPT_ENTITY use GET_ENTITY_INDEX_OF_REGISTERED_ENTITY to make sure it is pickup up by the script&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>411033</id>
<buildId>Version 191.1</buildId>
<buildDate>2012-03-05T08:28:38Z</buildDate>
<buildInfo>Sam PT build updates</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>411035</id>
<buildId>Version 191.2</buildId>
<buildDate>2012-03-05T08:28:38Z</buildDate>
<buildInfo>Sam PT build updates</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>412374</id>
<buildId>Version 192</buildId>
<buildDate>2012-03-05T17:56:20Z</buildDate>
<buildInfo>QA_05-09-2012___10-30&#xD;&#xD;Notes – &#xD;•Latest is suffering from streaming/memory issues.&#xD;oTo work-around you can use the lastgen toggle (debug ; (semicolon) key)&#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify&#xD;•Stability: General stability seems fine. Streaming/memory can soft hang missions while they try to load asserts.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 192&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_192&#xD;•Code: GameCL#2427689; RageCL#2427504&#xD;oPlus 2427793, 2427808, 2427814, 2428153, 2428202, 2428687&#xD;•Base ScriptCL# 2427606&#xD;•Base DataCL# 2427658&#xD;•Audio CL# 2427446&#xD;&#xD;Known Issues –&#xD;•411595, 411712 - Streaming Emergency/Memory issues seen in latest, this can cause cuts to sometimes take minutes to load in on missions etc. &#xD;oTo work-around you can use the lastgen toggle (debug ; (semicolon) key) &#xD;•411651 - Crash-colliderA-&gt;IsArticulated() SPU ASSERT detected&#xD;•407460 - [PT] During 'Coke Grab' objective drugs packages are invisible&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>413929</id>
<buildId>Version 192.1</buildId>
<buildDate>2012-03-06T16:45:53Z</buildDate>
<buildInfo>CB_06-03-2012___10-15&#xD;&#xD;Notes – &#xD;•Includes fix for streaming memory bug(s).&#xD;•Also fixes flickering lights&#xD;•Loading asserts cleared.&#xD;•Roads rebuilt to fix the majority of the road parent texture issues. Fixes missing collision issues also.&#xD;•Stability: General stability seemed decent. Some crashes/issues on 360 MP.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 192.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_192.1&#xD;•Code: GameCL#2431343; RageCL#2431544&#xD;oPlus 2432390, 2432446&#xD;•Base ScriptCL# 2431276&#xD;•Base DataCL# 2431281&#xD;•Audio CL# 2431260&#xD;&#xD;Known Issues –&#xD;•413864 - PT - Crash attempting to pick up a drug package during the coke grab tutorial&#xD;•411651 - Crash-colliderA-&gt;IsArticulated() SPU ASSERT detected&#xD;•407460 - [PT] During 'Coke Grab' objective drugs packages are invisible&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>415750</id>
<buildId>Version 193</buildId>
<buildDate>2012-03-07T17:43:56Z</buildDate>
<buildInfo>QA_07-03-2012___09-35&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Includes the changes to phone camera sending functions.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was good, a few crashes creating/swapping chars on 360 MP though.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 193&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_193&#xD;•Code: GameCL#2434892; RageCL#2434823&#xD;oPlus 2434985, 2435219, 2436378, 2436468&#xD;•Base ScriptCL# 2434893&#xD;•Base DataCL# 2434902&#xD;•Audio CL# 243827&#xD;&#xD;Known Issues –&#xD;•Number of one off crashes seen when creating/swapping chars on 360 MP.&#xD;o415650 - Crash following an assert when attempting to join a session as a new vagos character&#xD;o415148 - Crash deleting a multiplayer character then entering singleplayer&#xD;o415505 - Crash attempting to swap characters after dying&#xD;o415381 - Crash attempting to exit multiplayer after swapping a dead Lost character to an already created Vagos character&#xD;•415186 - It is impossible for the player to resurface once they have started swimming under water&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>417255</id>
<buildId>Version 193.1</buildId>
<buildDate>2012-03-08T08:53:08Z</buildDate>
<buildInfo>CB_08-03-2012___09-17&#xD;&#xD;Notes – &#xD;•Possible fix for Xbox MP head blend crashes included.&#xD;•Swimming fixed.&#xD;•Contains changes to scenario workings.&#xD;•Stability: General stability was good, a few one off crashes seen throughout the day. These are tagged [PB].&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 193.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_193.1&#xD;•Code: GameCL#2438719; RageCL#2438720&#xD;oPlus 2439666, 2439710, 2439815, 2439885, 2439960, 2440460, 2439289, 2439898, 2439932, 2440057, 2440157, 2440260&#xD;•Base ScriptCL# 2438695&#xD;•Base DataCL# 2438711&#xD;•Audio CL# 2438270&#xD;&#xD;Known Issues –&#xD;•416868: [PT] Fatal Error when quitting out to singleplayer carrying a package - Fatal Error: sysMemSimpleAllocator::Free - memory at BD1E8020 already marked free&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, 388664, 404858, 413990, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>418981</id>
<buildId>Version 194</buildId>
<buildDate>2012-03-09T17:50:10Z</buildDate>
<buildInfo>QA_09-03-2012___10-49&#xD;&#xD;Notes – &#xD;•Incudes script/code &amp; code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Late potential fix added for a MP PT - 418505, not yet verified.&#xD;•Stability: General stability was decent. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 194&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_194&#xD;•Code: GameCL#2442711; RageCL#2442684&#xD;oPlus 2442986, 2443125, 2443127, 2443134, 2443251, 2442854, 2443844, 2444017, &#xD;•Base ScriptCL# 2442676&#xD;•Base DataCL# 2442692&#xD;•Audio CL# 2442476&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 317463, 350090, 384133, 388664, 404858, 413990, &#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>421521</id>
<buildId>Version 195</buildId>
<buildDate>2012-03-12T16:45:53Z</buildDate>
<buildInfo>QA_12-03-2012___09-20&#xD;&#xD;Notes – &#xD;•Reminder: You will require your PS3 flashed up to v411.001 for this build to run.&#xD;•Weapon selection wheel is now active, hold L1/LB and use the right stick to change weapons.&#xD;•Includes new interior code.&#xD;•Includes updated clip.rpfs as requested.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears decent. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 195&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_195&#xD;•Code: GameCL#2446298; RageCL#2446216&#xD;oPlus 2446492, 2446540, 2447020, 2447243, 2447347, 2447211, 2447572&#xD;•Base ScriptCL# 2446188&#xD;•Base DataCL# 2446218&#xD;•Audio CL# 2446436&#xD;&#xD;Known Issues –&#xD;•A few weapon wheel issues that need ironed out – 420745, 420780&#xD;•Occasional crash using game-&gt;new/loading a save game - 417085&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 413990&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>423664</id>
<buildId>Version 195.1</buildId>
<buildDate>2012-03-13T13:24:50Z</buildDate>
<buildInfo>CB_13-03-2012___09-24&#xD;&#xD;Notes – &#xD;•Reminder: You will require your PS3 flashed up to v411.001 for this build to run.&#xD;•Includes script/code dependencies.&#xD;•MP bankrelease pt fixed - 417913&#xD;•Stability: General stability overall appears decent. Some crashes around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 195.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_195.1&#xD;•Code: GameCL#2449614; RageCL#2449588&#xD;oPlus 2449667, 2449766, 2449841, 2449990, 2450066, 2450100, 2450103, 2450105, 2450161, 2450209, 2450266, 2450989, 2450429&#xD;•Base ScriptCL# 2449591&#xD;•Base DataCL# 2449602&#xD;•Audio CL# 2449583&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>425293</id>
<buildId>Version 196</buildId>
<buildDate>2012-03-14T16:48:27Z</buildDate>
<buildInfo>QA_14-03-2012___09-21&#xD;&#xD;Notes – &#xD;•Reminder: You will require your PS3 flashed up to v411.001 for this build to run.&#xD;•Includes script/code/data dependencies.&#xD;•Includes requested changes to weapon damage modifiers&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability overall was fairly solid during prebuild tests. Some pool full issues occasionally when SWITCHing chars.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 196&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_196&#xD;•Code: version 196&#xD;•GameCL#2453522; RageCL#2453568&#xD;oPlus 2453664, 2453869, 2454224, &#xD;•Base ScriptCL# 2453512&#xD;oPlus 2453664, 2454224,&#xD;•Base DataCL# 2453521&#xD;•Audio CL# 2453373&#xD;&#xD;Known Issues –&#xD;•418356 – crashes seen using char SWITCH – game unable to stream both “from” and “to” locations.&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>427254</id>
<buildId>Version 196.1</buildId>
<buildDate>2012-03-15T18:15:50Z</buildDate>
<buildInfo>CB_15-03-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Stability: General stability overall was average, there are a few random crashes around, various possible fixes were grabbed and are included in the build.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 196.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_196.1&#xD;•Code: GameCL#2457110; RageCL#2456774&#xD;oPlus 2457140, 2457219, 2457283, 2457409, 2457486, 2457852, 2458684, 2458716, 2458850, 2458920, 2459368, &#xD;•Base ScriptCL# 2457086&#xD;•Base DataCL# 2457121&#xD;•Audio CL# 2457089&#xD;&#xD;Known Issues –&#xD;•426281 - CCollisionHistory::GetInsertionPoint Hang – (this is possibly fixed, but hasn’t been verified yet)&#xD;•Random crashes: e.g. 426587, 426710, 427166&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>429221</id>
<buildId>Version 197</buildId>
<buildDate>2012-03-16T18:36:23Z</buildDate>
<buildInfo>QA_16-03-2012___10-10&#xD;&#xD;Notes – &#xD;•Possible late fix for 426281 – [PT] - CCollisionHistory::GetInsertionPoint Hang added…&#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability overall was average.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 197&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_197&#xD;•Code: GameCL#2461228; RageCL#2461188&#xD;oPlus 2461551, 2461677, 2461707, 2462523, 2461912, 2462327, 2463029&#xD;•Base ScriptCL# 2461231&#xD;•Base DataCL# 2461221&#xD;•Audio CL# 2457089&#xD;&#xD;Known Issues –&#xD;•428816 - [PB] Crash: CStreamVolume::SetScriptInfo(rage::scrThreadId__*,char const*)&#xD;•428408 – mp whiteboard doesn’t work while awaiting reworking&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>432923</id>
<buildId>Version 198</buildId>
<buildDate>2012-03-19T17:16:25Z</buildDate>
<buildInfo>QA_19-03-2012___09-50&#xD;&#xD;Notes – &#xD;•Includes latest data from weekend resource change.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability overall was average.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 198&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_198&#xD;•Code: GameCL#2464826; RageCL#2464662&#xD;oPlus 2465342, 2465996&#xD;•Base ScriptCL# 2464805&#xD;•Base DataCL# 2464826&#xD;•Audio CL# 2464486&#xD;&#xD;Known Issues –&#xD;•432272 - Vfx_test map missing data. (testbed, cptestbed, anim_test, nm_test all checked and working ok)&#xD;•Unable to move forklift truck forks - 432494&#xD;•Missing anims (can cause some T posing) – e.g. 432211&#xD;•Some start location specific loading asserts.&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;•309829 - Hold up tutorial ends as the player approaches the designated store.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>435516</id>
<buildId>198.1</buildId>
<buildDate>2012-03-20T17:41:21Z</buildDate>
<buildInfo>Version 198.1&#xD;&#xD;CB_20-03-2012___09-36&#xD;&#xD;Notes – &#xD;•Stability: General stability overall was average. Memory improvements added.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Added to Bugstar as Version 198.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_198.1&#xD;•Code: GameCL#2468468; RageCL#2468247&#xD;oPlus 2468848, 2469124, 2469430, 2470172, 2469630, 2470455 &#xD;•Base ScriptCL# 2468470&#xD;•Base DataCL# 2468475&#xD;•Audio CL# 2464486&#xD;&#xD;Known Issues –&#xD;•Still forklift issues - 432494, 435408&#xD;•433850: [PT] Assert - Error: &lt;Dependency&gt; clip: Cannot retrieve a clip from a variable clip set when the clip does not exist in clip set! (clipSetVarId: default 3839837909, clipSetId: clipset@veh@low@front_ds@enter_exit 3215322327, clipId: d_force_entry &#xD;•Loading assert&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>437598</id>
<buildId>199</buildId>
<buildDate>2012-03-21T17:16:51Z</buildDate>
<buildInfo>Version 199&#xD;&#xD;QA_21-03-2012___10-00&#xD;&#xD;Notes – &#xD;•Initial grab for milestone version.&#xD;•Stability: General stability overall was average. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 199&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_199&#xD;•Code: GameCL#2473256; RageCL#2473324&#xD;oPlus 2473674 &#xD;•Base ScriptCL# 2473360&#xD;•Base DataCL# 2472902&#xD;•Audio CL# 2472835&#xD;&#xD;Known Issues –&#xD;•437513 - [PB] [PT] Fatal Assert - m_bInstanceDataGenerated - CInteriorInst::AddObjectInstance&#xD;•433850: [PT] Assert - Error: &lt;Dependency&gt; clip: Cannot retrieve a clip from a variable clip set when the clip does not exist in clip set! (clipSetVarId: default 3839837909, clipSetId: clipset@veh@low@front_ds@enter_exit 3215322327, clipId: d_force_entry &#xD;•Framerate reported as slightly lower than usual - 436964&#xD;•437243 - [PT] The crane cannot pick up and drop containers on the truck&#xD;•Loading assert&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>439733</id>
<buildId>199.1</buildId>
<buildDate>2012-03-22T17:12:17Z</buildDate>
<buildInfo>Version 199.1&#xD;&#xD;CB_22-03-2012___09-15&#xD;&#xD;Notes – &#xD;•Milestone updates added.&#xD;•Main loading asserts cleared.&#xD;•Stability: General stability overall was average. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 199.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_199.1&#xD;•Code: GameCL#2476032; RageCL#2476306&#xD;oPlus 2476496, 2476529, 2476561, 2476616, 2476950, 2477018&#xD;•Base ScriptCL# 2473360&#xD;oPlus requested additions/fixes only.&#xD;•Base DataCL# 2476304&#xD;•Audio CL# 2476336&#xD;&#xD;Known Issues –&#xD;•439117: [PT] Player's wanted rating and associated radius does not update when observed by a Cop&#xD;•433850: [PT] Assert - Error: &lt;Dependency&gt; clip: Cannot retrieve a clip from a variable clip set when the clip does not exist in clip set! (clipSetVarId: default 3839837909, clipSetId: clipset@veh@low@front_ds@enter_exit 3215322327, clipId: d_force_entry &#xD;•Framerate reported as slightly lower than usual - 436964&#xD;•437243 - [PT] The crane cannot pick up and drop containers on the truck&#xD;•A few start location specific loading asserts remain.&#xD;•MP syncing bugs – 241990, 285666, 285748, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>441343</id>
<buildId>200</buildId>
<buildDate>2012-03-23T17:38:20Z</buildDate>
<buildInfo>Version 200&#xD;&#xD;QA_23-03-2012___10-00_milestone&#xD;&#xD;Notes – &#xD;•Milestone updates added.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability overall was good. Some issues with C&amp;C arresting only. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 200&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_200&#xD;•Code: GameCL#2480219; RageCL#2478845&#xD;oPlus 2480439, 2480452, 2480453, 2480527, 2480581&#xD;•Base ScriptCL# 2473360&#xD;oPlus requested additions/fixes only.&#xD;•Base DataCL# 2479511&#xD;•Audio CL# 2479353&#xD;&#xD;Known Issues –&#xD;•440857 - [PT] - Cop player could not arrest any crook players. Arresting anim scene did not start for the cop only.&#xD;•439117: [PT] Player's wanted rating and associated radius does not update when observed by a Cop&#xD;•Framerate reported as slightly lower than usual - 436964&#xD;•MP syncing bugs – 241990, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>442653</id>
<buildId>200.1</buildId>
<buildDate>2012-03-26T09:27:28Z</buildDate>
<buildInfo>Final Milestone updates&#xD;&#xD;Fixes –&#xD;•gta5: B*418960, B*440677 - remove inventory items when dead&#xD;•439481 – Paleto Score 2A PT fix&#xD;•PT fix for agency_heist3B.sc&#xD;•Fix for 439117 [PT] Player's wanted rating and associated radius does not update when observed by a Cop.&#xD;&#xD;Notes – &#xD;•Final Milestone updates added.&#xD;•No other changes made to v200.&#xD;•Stability: General stability overall was good. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 200.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_200.1&#xD;•Code: GameCL#2480219; RageCL#2478845&#xD;oPlus 2480439, 2480452, 2480453, 2480527, 2480581, 2480919&#xD;•Base ScriptCL# 2473360&#xD;oPlus requested additions/fixes only.&#xD;•Base DataCL# 2479511&#xD;•Audio CL# 2479353&#xD;&#xD;Known Issues –&#xD;•440857 - [PT] - Cop player could not arrest any crook players. Arresting anim scene did not start for the cop only.&#xD;•Framerate reported as slightly lower than usual - 436964&#xD;•MP syncing bugs – 241990, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>443549</id>
<buildId>201</buildId>
<buildDate>2012-03-26T17:20:16Z</buildDate>
<buildInfo>Version 201&#xD;&#xD;QA_26-03-2012___11-55&#xD;&#xD;Notes – &#xD;•Includes full grab of data/code/script from today.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability overall was good. Some late PT bugs found. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 201&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_201&#xD;•Code: GameCL#2482634; RageCL#2482565&#xD;oPlus 2483199 &#xD;•Base ScriptCL# 2482623&#xD;•Base DataCL# 2482629&#xD;•Audio CL# 2479353&#xD;&#xD;Known Issues –&#xD;•439117: [PT] Player's wanted rating and associated radius does not update when observed by a Cop&#xD;•MP syncing bugs – 241990, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;•443303 - Difficult to carry crates with the forklift&#xD;•443467 - [PT] Packages ('prop_drug_package_02') are deleted over time during missions.&#xD;•443457 - [PT] FAM3 - Mission does not progress after pulling house down&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>444201</id>
<buildId>201.1</buildId>
<buildDate>2012-03-27T08:47:17Z</buildDate>
<buildInfo>v201 build patch&#xD;&#xD;A fix for 443467 – “[PT] Packages ('prop_drug_package_02') are deleted over time during missions.” has been patched into the current builds.&#xD;&#xD;•Version added to Bugstar as 201.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_201.1&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>445155</id>
<buildId>201.2</buildId>
<buildDate>2012-03-27T16:42:10Z</buildDate>
<buildInfo>Version 201.2&#xD;&#xD;CB_27-03-2012___10-13&#xD;&#xD;Notes – &#xD;•Includes script compiler update, requires latest script/dev and ragebuilder. (see attached).&#xD;•Includes full grab of data/code/script from today.&#xD;•Includes script/code dependencies.&#xD;•Stability: General stability overall was good. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 201.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_201.2&#xD;•Code: GameCL#2485401; RageCL#2485411&#xD;oPlus 2485694 &#xD;•Base ScriptCL# 2485392&#xD;•Base DataCL# 2485375&#xD;•Audio CL# 2479353&#xD;&#xD;Known Issues –&#xD;•444889 - [PT] ARM2 - Penumbra driver offset, breaks mission progress&#xD;•439117: [PT] Player's wanted rating and associated radius does not update when observed by a Cop&#xD;•MP syncing bugs – 241990, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;•443303 - Difficult to carry crates with the forklift&#xD;• 437243 – Issues grabbing shipping containers with crane.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>447066</id>
<buildId>202</buildId>
<buildDate>2012-03-28T17:05:02Z</buildDate>
<buildInfo>Version 202&#xD;&#xD;QA_28-03-2012___10-30&#xD;&#xD;Notes – &#xD;•Includes requested anim/weapon changes for mini review.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability overall was decent once Audio crash was fixed. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 202&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_202&#xD;•Code: GameCL#2488904; RageCL#2488828&#xD;oPlus 2489634, 2489655, 2489782, 2489953, 2489970, 2489707&#xD;•Base ScriptCL# 2488898&#xD;•Base DataCL# 2488896&#xD;•Audio CL# 2488716&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619&#xD;• 437243 – Issues grabbing shipping containers with crane.&#xD;•Cloth issues with flags - 445182&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>449278</id>
<buildId>202 - ALL</buildId>
<buildDate>2012-03-29T09:35:06Z</buildDate>
<buildInfo>GTA 5 Version 202.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>449279</id>
<buildId>202.1 - ALL</buildId>
<buildDate>2012-03-29T00:00:00Z</buildDate>
<buildInfo>GTA 5 Version 202.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>450943</id>
<buildId>203 - ALL</buildId>
<buildDate>2012-03-30T16:22:40Z</buildDate>
<buildInfo>GTA 5 Version 203</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>453668</id>
<buildId>204</buildId>
<buildDate>2012-04-02T16:53:32Z</buildDate>
<buildInfo>Version 204&#xD;&#xD;QA_02-04-2012___09-40&#xD;&#xD;Notes – &#xD;•Includes multiple script/code &amp; script/code/data dependencies.&#xD;•All weapons appear in the weapon wheel.&#xD;•Minimap updates.&#xD;•Latest lighting shaders included.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was good during testing. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 204&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_204&#xD;•Code: GameCL#2498763; RageCL#2498287&#xD;oPlus 2499586, 2499587, 2500019, 2500106, 2500281&#xD;•Base ScriptCL# 2498819&#xD;•Base DataCL# 2498801&#xD;•Audio CL# 2498758&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619, 429059&#xD;•453550 - Drunk camera is not really noticeable and the car does not swerve&#xD;•448222 - Player can lob any ammunition as if it were a projectile using the new weapon wheel.&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>455344</id>
<buildId>204.1</buildId>
<buildDate>2012-04-03T17:01:32Z</buildDate>
<buildInfo>Version 204.1&#xD;&#xD;CB_03-04-2012___10-00&#xD;&#xD;Notes – &#xD;•Includes multiple script/code dependencies.&#xD;•Stability: General stability was good during testing. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 204.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_204.1&#xD;•Code: GameCL#2502330; RageCL#2502223&#xD;oPlus 2502476, 2502540, 2502762, 2502801, 2503226, 2503770&#xD;•Base ScriptCL# 2502375&#xD;•Base DataCL# 2502383&#xD;•Audio CL# 2502164&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 288845, 303828, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619, 429059&#xD;•453550 - Drunk camera is not really noticeable and the car does not swerve&#xD;•448222 - Player can lob any ammunition as if it were a projectile using the new weapon wheel.&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•437243, 425145, 455292 – Port Heist Setup is passable but problematic, container and forklift/crate issues.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>457232</id>
<buildId>205</buildId>
<buildDate>2012-04-04T16:35:50Z</buildDate>
<buildInfo>Version 205&#xD;&#xD;QA_04-04-2012___09-10&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Includes requested script change for territory takeover sweep.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was reported as good during testing. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 205&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_205&#xD;•Code: GameCL#2505920; RageCL#2505425&#xD;oPlus 2506315, 2506505, 2506545, 2506567, 2507483&#xD;•Base ScriptCL# 2505893&#xD;•Base DataCL# 2505885&#xD;•Audio CL# 2505869&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 288845, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619, 429059&#xD;•453550 - Drunk camera is not really noticeable and the car does not swerve&#xD;•448222 - Player can lob any ammunition as if it were a projectile using the new weapon wheel.&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•437243, 425145– Port Heist Setup is passable but problematic.&#xD;•456599 - Phone brightness too high&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>459371</id>
<buildId>205.1</buildId>
<buildDate>2012-04-05T16:59:49Z</buildDate>
<buildInfo>Version 205.1&#xD;&#xD;CB_05-04-2012___09-24&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Includes code/data dependency for vehicles.&#xD;•Stability: General stability was reported as good during testing. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 205.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_205.1&#xD;•Code: GameCL#2509818; RageCL#2509693&#xD;oPlus 2510050, 2510598&#xD;•Base ScriptCL# 2509685&#xD;•Base DataCL# 2509745&#xD;•Audio CL# 2509683&#xD;&#xD;Known Issues –&#xD;•Franklin’s special ability is broken – 458363, 458959.&#xD;•MP syncing bugs – 241990, 288845, 303889, 314369, 314458, 350090, 384133, 388664, 404858, 412210, 413990, 421619, 429059&#xD;•453550 - Drunk camera is not really noticeable and the car does not swerve&#xD;•448222 - Player can lob any ammunition as if it were a projectile using the new weapon wheel.&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•437243, 425145– Port Heist Setup is passable but problematic.&#xD;•456599 - Phone brightness too high&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>464260</id>
<buildId>206</buildId>
<buildDate>2012-04-10T16:55:39Z</buildDate>
<buildInfo>Version 206&#xD;&#xD;QA_10-04-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes script/code dependency.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was reported as decent during tests, memory is lower than usual which can cause crash 463752&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 206&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_206&#xD;•Code: GameCL# 2515350; RageCL# 2515060&#xD;oPlus 2515582, 2516026&#xD;•Base ScriptCL# 2515343&#xD;•Base DataCL# 2515366&#xD;•Audio CL# 2509683&#xD;&#xD;Known Issues –&#xD;•Extra memory usage can cause bug* # 463752.&#xD;•MP syncing bugs – 241990, 288845, 303889, 314369, 314458, 384133, 388664, 404858, 412210, 413990, 421619, 429059&#xD;•448222 - Player can lob any ammunition as if it were a projectile using the new weapon wheel.&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•437243, 425145– Port Heist Setup is passable but problematic.&#xD;•456599 - Phone brightness too high&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>466331</id>
<buildId>206.1</buildId>
<buildDate>2012-04-11T17:02:03Z</buildDate>
<buildInfo>CB_11-04-2012___09-35&#xD;&#xD;Notes – &#xD;•Memory change included to hopefully avoid recent crashes.&#xD;•Phone file (lev_des prop) rolled back to avoid black screen issues until fixed, back to overly bright, but usable.&#xD;•Stability: General stability was good during tests.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 206.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_206.1&#xD;•Code: GameCL#2518803; RageCL#2518840&#xD;oPlus 2518922, 2519742, 2520210, 2520423&#xD;•Base ScriptCL# 2518849&#xD;•Base DataCL# 2518843&#xD;•Audio CL# 2518763&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 288845, 303889, 314369, 314458, 384133, 388664, 404858, 412210, 413990, 421619, 429059, 457221&#xD;•448222 - Player can lob any ammunition as if it were a projectile using the new weapon wheel.&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•437243, 425145– Port Heist Setup is passable but problematic.&#xD;•456599 - Phone brightness too high (prop rolled back to this version due to latest having a black screen.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>468096</id>
<buildId>207</buildId>
<buildDate>2012-04-12T17:05:53Z</buildDate>
<buildInfo>Version 207&#xD;&#xD;QA_12-04-2012___09-25&#xD;&#xD;Notes – &#xD;•Includes script/data dependencies for blips.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was good overall.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 207&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_207&#xD;•Code: GameCL#2522483; RageCL#2522403&#xD;•Base ScriptCL# 2522470&#xD;•Base DataCL# 2522496&#xD;•Audio CL# 2522454&#xD;&#xD;Known Issues –&#xD;•Prebuild PT - 467605 - Arresting during a mission will leave the arrested player in an extended loading screen for several minutes&#xD;•MP syncing bugs – 241990, 288845, 303889, 314369, 314458, 384133, 388664, 404858, 412210, 413990, 421619, 429059, 457221&#xD;•448222 - Player can lob any ammunition as if it were a projectile using the new weapon wheel.&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•437243, 425145– Port Heist Setup is passable but problematic.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>470307</id>
<buildId>207.1</buildId>
<buildDate>2012-04-13T17:51:58Z</buildDate>
<buildInfo>Version 207.1&#xD;&#xD;CB_13-04-2012___09-28&#xD;&#xD;Notes – &#xD;•Memory seems to be getting low once more.&#xD;•Stability: General stability was decent, low memory seems to be causing some crashes again.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 207.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_207.1&#xD;•Code: GameCL#2526141; RageCL#2525826&#xD;oPlus 2527580, 2528250&#xD;•Base ScriptCL# 2526080&#xD;•Base DataCL# 2526096&#xD;•Audio CL# 2526025&#xD;&#xD;Known Issues –&#xD;•463752 – Memory is getting low again and can lead to crashes.&#xD;•443371: [PT] Error: false: G_M_Y_StrPunk_01:Ragdoll failed to activate because of AnyFixedFlagSet, Fixed: 0, FixedByNetwork: 1, FixedForCollision: 1&#xD;•424421 - players seem to have difficulty climbing ladders from below the water level (Docks 2B)&#xD;•459946 – lighting issues on ptfx&#xD;•448222 - Player can lob any ammunition as if it were a projectile using the new weapon wheel.&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•437243, 425145– Port Heist Setup is passable but problematic.&#xD;•436964 - Low frame rate &#xD;•MP syncing bugs – 241990, 288845, 303889, 314369, 314458, 384133, 388664, 404858, 412210, 413990, 421619, 429059, 457221&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>473001</id>
<buildId>208</buildId>
<buildDate>2012-04-16T17:06:59Z</buildDate>
<buildInfo>Version 208&#xD;&#xD;QA_16-04-2012___09-50&#xD;&#xD;Notes – &#xD;•Resolved bugs pushed through to verify.&#xD;•Roll back for label of streamedped files due to ragebuilder issue over weekend. (472515)&#xD;•Stability: General stability was decent, memory crashes still.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 208&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_208&#xD;•Code: GameCL#2530082; RageCL#2530029&#xD;oPlus 2530228&#xD;•Base ScriptCL# 2530163&#xD;•Base DataCL# 2530078&#xD;•Audio CL# 2514301&#xD;&#xD;Known Issues –&#xD;•463752 – Memory crashes.&#xD;•459946 – lighting issues on ptfx&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•MP syncing bugs – 241990, 288845, 303889, 314369, 314458, 384133, 388664, 404858, 412210, 413990, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>475255</id>
<buildId>208.1</buildId>
<buildDate>2012-04-17T18:02:39Z</buildDate>
<buildInfo>CB_17-04-2012___10-30&#xD;&#xD;Notes – &#xD;•Xbox360 MP user are advised to use -noheadblend as a temp workaround for 472515&#xD;•Memory crashes should be resolved now. (463752)&#xD;•Stability: General stability was &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 208.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_208.1&#xD;•Code: GameCL#2533710;RageCL#2533548&#xD;oPlus 2533725, 2534307, 2534500, 2535009, 2535085, 2535241, 2535564 &#xD;•Base ScriptCL# 2533674&#xD;•Base DataCL# 2533674&#xD;•Audio CL# 2533397&#xD;&#xD;Known Issues –&#xD;•472515 – Xbox360 MP crash, can be avoided using -noheadblend until fixed.&#xD;•Some asserts after loading – 474751, 474752, 474753&#xD;•Issues firing from cover - 475161&#xD;•459946 – lighting issues on ptfx&#xD;•436299 - Car stopped and started floating while being driven by player&#xD;•PT issues on Port Heist Setup – 474879, 437243&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 384133, 388664, 404858, 412210, 413990, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>477478</id>
<buildId>209</buildId>
<buildDate>2012-04-18T17:49:21Z</buildDate>
<buildInfo>QA_18-04-2012___09-30&#xD;&#xD;Notes – &#xD;•A code issue is currently causing C&amp;C to crash when selecting new characters. 476371&#xD;oYou will need to add -noheadblend to work around this if you’re on MP. Doesn’t affect SP.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was ok, crashes on C&amp;C if running without the -noheadblend command.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 209&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_209&#xD;oCode: GameCL#2537719; RageCL#2537656&#xD;•Plus 2538686, 2539032&#xD;•Base ScriptCL# 2537556&#xD;•Base DataCL# 2537712&#xD;•Audio CL# 2537590&#xD;&#xD;Known Issues –&#xD;•A code issue is currently causing C&amp;C to crash when selecting new characters. 476371&#xD;oYou will need to add -noheadblend to work around this if you’re on MP. Doesn’t affect SP.&#xD;•472515 – Xbox360 MP crash, can be avoided using -noheadblend until fixed.&#xD;•459946 – lighting issues on ptfx&#xD;•Traffic light asserts.&#xD;•PT issues on Port Heist Setup – 474879, 437243&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 384133, 388664, 404858, 412210, 413990, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>479395</id>
<buildId>209.1</buildId>
<buildDate>2012-04-19T17:39:42Z</buildDate>
<buildInfo>CB_19-04-2012___09-32&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•C&amp;C crash 476371 hopefully fixed now.&#xD;•Stability: General stability was ok, crashes on C&amp;C if running without the -noheadblend command.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 209.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_209.1&#xD;•Code: GameCL#2541940; RageCL#2541929&#xD;oPlus 2543611, 2542065, 2542081, 2542356, 2542724, 2543063, 2544161&#xD;•Base ScriptCL# 2541980&#xD;•Base DataCL# 2541972&#xD;•Audio CL# 2541859&#xD;&#xD;Known Issues –&#xD;•472515 – Xbox360 MP crash, can be avoided using -noheadblend until fixed.&#xD;•459946 – lighting issues on ptfx&#xD;•Traffic light asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 384133, 388664, 404858, 412210, 413990, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>480856</id>
<buildId>210</buildId>
<buildDate>2012-04-20T17:24:55Z</buildDate>
<buildInfo>QA_20-04-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes animation rpf changes. &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was average, memory issues can affect stability.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 210&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_210&#xD;•Code: GameCL#2546233; RageCL#2545675&#xD;oPlus 2546558, 2546683, 2546730, 2547452, 2547474&#xD;•Base ScriptCL# 2546153&#xD;•Base DataCL# 2546148&#xD;•Audio CL# 2541859&#xD;&#xD;Known Issues –&#xD;•General memory issues - 463752&#xD;•480173, 476243 – Xbox memory issues.&#xD;•472515, 480119 – Xbox360 MP crash, can be avoided using -noheadblend until fixed.&#xD;•Port Heist Setup issues - 480595, 480458&#xD;•Scaleform/weapon icon issues - e.g. 480651, 480127&#xD;•459946 – lighting issues on ptfx&#xD;•Traffic light asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>483890</id>
<buildId>211</buildId>
<buildDate>2012-04-24T09:17:02Z</buildDate>
<buildInfo>QA_23-04-2012___09-35&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was decent. Release delayed due to now fixed MP issues.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 211&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_211&#xD;•Code: GameCL#2550048; RageCL#2549940&#xD;oPlus 2550248, 2550332, 2550717, 2550824, 2551823&#xD;•Base ScriptCL# 2550183&#xD;•Base DataCL# 2550248&#xD;•Audio CL# 2546690&#xD;&#xD;Known Issues –&#xD;•General memory issues - 463752&#xD;•480173, 476243 – Xbox memory issues.&#xD;•Port Heist Setup issues - 480595, 480458&#xD;•459946 – lighting issues on ptfx&#xD;•Traffic light asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>484816</id>
<buildId>v211.1</buildId>
<buildDate>2012-04-24T18:23:32Z</buildDate>
<buildInfo>CB_24-04-2012___11-00&#xD;&#xD;Notes – &#xD;•Includes multiple data/script/code dependencies.&#xD;•Stability: General stability was decent. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 211.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_211.1&#xD;•Code: GameCL#2554262; RageCL#2554017&#xD;oPlus 2554628, 2554915, 2554982, 2555191, 2555196, 2555247, 2555400, 2555888, 2556037&#xD;•Base ScriptCL# 2554346&#xD;•Base DataCL# 2554158&#xD;•Audio CL# 2546690&#xD;&#xD;Known Issues –&#xD;•484560 - [PB] Fatal Error: Trying to FreeMemory tracked memory&#xD;•Port Heist Setup issues - 480595, 480458&#xD;•459946 – lighting issues on ptfx&#xD;•484095 – Xbox - crash attempting to respawn as a vagos player while on mission&#xD;•Traffic light asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>484817</id>
<buildId>211.1</buildId>
<buildDate>2012-04-24T18:25:54Z</buildDate>
<buildInfo>CB_24-04-2012___11-00&#xD;&#xD;Notes – &#xD;•Includes multiple data/script/code dependencies.&#xD;•Stability: General stability was decent. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 211.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_211.1&#xD;•Code: GameCL#2554262; RageCL#2554017&#xD;oPlus 2554628, 2554915, 2554982, 2555191, 2555196, 2555247, 2555400, 2555888, 2556037&#xD;•Base ScriptCL# 2554346&#xD;•Base DataCL# 2554158&#xD;•Audio CL# 2546690&#xD;&#xD;Known Issues –&#xD;•484560 - [PB] Fatal Error: Trying to FreeMemory tracked memory&#xD;•Port Heist Setup issues - 480595, 480458&#xD;•459946 – lighting issues on ptfx&#xD;•484095 – Xbox - crash attempting to respawn as a vagos player while on mission&#xD;•Traffic light asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>485460</id>
<buildId>211.2</buildId>
<buildDate>2012-04-25T09:40:21Z</buildDate>
<buildInfo>GTA 5 version 211.2</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>486177</id>
<buildId>212</buildId>
<buildDate>2012-04-25T19:03:47Z</buildDate>
<buildInfo>QA_25-04-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes data/script/code dependencies.&#xD;•Not all MP prebuild tests covered due to some crashes earlier slowing progress.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was decent. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 212&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_212&#xD;•Code: GameCL#2558038; RageCL#2558008&#xD;oplus 2558310, 2558398, 2558475, 2558615, 2558930, 2559052, 2559664&#xD;oplus local changed versions of 2559923, 2559999&#xD;oAnd local fix for bug* # 485899&#xD;•Base ScriptCL# 2558219&#xD;•Base DataCL# 2558041&#xD;•Audio CL# 2555111&#xD;&#xD;Known Issues –&#xD;•484095 – Xbox - crash attempting to respawn as a vagos player while on mission, fixed for next and -noheadblend can workaround it.&#xD;•Traffic light asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>487372</id>
<buildId>212.1</buildId>
<buildDate>2012-04-26T17:54:56Z</buildDate>
<buildInfo>CB_26-04-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Missing carrec issues should be fixed.&#xD;•Local change made for build exes to help the memory issues on xbox360 MP.&#xD;•Stability: General stability was decent. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 212.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_212.1&#xD;•Code: GameCL#2562274; RageCL#2562107&#xD;oPlus 2562485, 2562524, 2562560, 2562580, 2562675, 2563261, 2564691&#xD;•Base ScriptCL# 2562307&#xD;•Base DataCL# 2562300&#xD;•Audio CL# 2555111&#xD;&#xD;Known Issues –&#xD;•Loading assert.&#xD;•484095 – Xbox - crash attempting to respawn as a vagos player while on mission, use -noheadblend to work around it.&#xD;•Traffic light asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>488423</id>
<buildId>213</buildId>
<buildDate>2012-04-27T16:41:26Z</buildDate>
<buildInfo>QA_27-04-2012___09-15&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was pretty good, still some 360 MP issues around though.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 213&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_213&#xD;•Code: GameCL#2565888; RageCL#2565991&#xD;oPlus 2566190, 2566933, 2567279&#xD;•Base ScriptCL# 2565885&#xD;•Base DataCL# 2566024&#xD;•Audio CL# 2555111&#xD;&#xD;Known Issues –&#xD;•484095 – Xbox - crash attempting to respawn as a vagos player while on mission, use -noheadblend to work around it.&#xD;•Traffic light asserts.&#xD;•488379 - Interior of the Vagos safe house does not render while using the mechanic.&#xD;•488330 - [PB]Crash attempting to Change the players hairstyle at the high end salon/hairdressers hotspot, while wearing a face mask.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>491890</id>
<buildId>214</buildId>
<buildDate>2012-05-01T18:18:42Z</buildDate>
<buildInfo>QA_01-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Please see ‘known issues’ for MP PTs.&#xD;•Includes script/code dependencies.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was solid on single player, MP has some issues.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 214&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_214&#xD;•Code: GameCL#2573159; RageCL#2572839&#xD;oPlus 2573266, 2573587, 2573734, 2573754, 2573988, 2575341&#xD;•Base ScriptCL# 2573179&#xD;•Base DataCL# 2573177&#xD;•Audio CL# 2573157&#xD;&#xD;Known Issues –&#xD;•491245 - [PT] CnC - Stuck on initialising game when joining a freemode/CnC game&#xD;•491580 – [PT] - Player's wanted rating and associated radius does not update when observed by a Cop.&#xD;•Traffic light asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;•491537 - Opening cutscene freezes after asserts&#xD;•491208, 491349 – Missing textures for some blocks&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>493173</id>
<buildId>215</buildId>
<buildDate>2012-05-02T17:44:44Z</buildDate>
<buildInfo>QA_02-05-2012___09-30&#xD;&#xD;Notes – &#xD;•Initial milestone build grab.&#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was solid on single player.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 215&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_215&#xD;•Code: GameCL#2577053; RageCL#2576993&#xD;oPlus 2577231, 2577671, 2577864, 2577885, 2578104, 2578801&#xD;•Base ScriptCL# 2577875&#xD;•Base DataCL# 2577043&#xD;•Audio CL# 2574150&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931&#xD;•491208, 491349, 492679 – Parented TXD issues.&#xD;•Issues on Port Heist Setup - 492936&#xD;•Memory crash after multiple frontend reloads - 434116&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>494747</id>
<buildId>215.1</buildId>
<buildDate>2012-05-03T17:00:08Z</buildDate>
<buildInfo>CB_03-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes milestone updates.&#xD;•Stability: General stability was generally good today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 215.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_215.1&#xD;•Code: GameCL#2580314; RageCL#2579826&#xD;oPlus 2581113&#xD;•Base ScriptCL# 2580656&#xD;oPlus requested milestone updates only.&#xD;•Base DataCL# 2580657&#xD;•Audio CL# 2580545&#xD;&#xD;Known Issues –&#xD;•MP projectiles crash - 494696: [PB] [PT] WeaponInfoManager.h(245): [weapon] Fatal Error: Assertf(pInfo-&gt;GetIsClassId(_Info::GetStaticClassId())) FAILED: Casting to incorrect type - will crash!&#xD;•494441 - [PT] Fremode custom deathmatch and race missions suffer a string of asserts culminating in players being left with no mission to play and only a yellow hotspot.&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 494696&#xD;•491208, 491349, 492679 – Parented TXD issues.&#xD;•Traffic light asserts.&#xD;•453550 - Drunk camera is not really noticeable and the car does not swerve&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>496117</id>
<buildId>216</buildId>
<buildDate>2012-05-04T17:07:28Z</buildDate>
<buildInfo>QA_04-05-2012___09-20_milestone&#xD;&#xD;Notes – &#xD;•Milestone build.&#xD;•Resolved bugs pushed through to verify.&#xD;•Only requested script fixes were grabbed.&#xD;•Stability: General stability was generally good today. Still 2 known PTs in MP however.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 216&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_216&#xD;•Code: GameCL#2584643; RageCL#2584766&#xD;oPlus 2585271&#xD;•Base ScriptCL# 2580656&#xD;oPlus requested milestone updates only.&#xD;•Base DataCL# 2583963&#xD;•Audio CL# 2583872&#xD;&#xD;Known Issues –&#xD;•493612 - [PT] Streaming makes the game unplayable before and after a death in various locations across the map&#xD;•456833 - [PT] [PB]- Fatal assert - [drawablespu] ASSERT: $3bd00$ Assertion failed X:/gta5/src/dev/rage/base/src/grcore/effectcache.cpp(39): 0&#xD;•MP syncing bugs – 241990, 303889, 314369, 314458, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469&#xD;•Traffic light asserts.&#xD;•453550 - Drunk camera is not really noticeable and the car does not swerve&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>497424</id>
<buildId>217</buildId>
<buildDate>2012-05-07T16:25:37Z</buildDate>
<buildInfo>QA_07-05-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes data/script dependency (scaleform).&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was good today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 217&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_217&#xD;•Code: GameCL#2587214; RageCL#2587083&#xD;oPlus 2587665&#xD;•Base ScriptCL# 2587300&#xD;•Base DataCL# 2587248&#xD;•Audio CL# 2583872&#xD;&#xD;Known Issues –&#xD;•495983 – Xbox360 - [PT]Stuck in Skycam after attempting to get two clients into freemode session.&#xD;•456833 - [PT] [PB]- Fatal assert - [drawablespu] ASSERT: $3bd00$ Assertion failed X:/gta5/src/dev/rage/base/src/grcore/effectcache.cpp(39): 0&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469&#xD;•Traffic light asserts.&#xD;•453550 - Drunk camera is not really noticeable and the car does not swerve&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>498809</id>
<buildId>217.1</buildId>
<buildDate>2012-05-08T17:34:04Z</buildDate>
<buildInfo>CB_08-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes multiple script/code dependencies.&#xD;•Includes hopeful improvements to streaming in large MP games.&#xD;•Loading asserts cleared.&#xD;•Stability: General stability was solid during prebuild tests.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 217.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_217.1&#xD;•Code: GameCL#2590496; RageCL#2590492&#xD;oPlus 2590891, 2591164, 2591213, 2591217, 2591218, 2592049, 2592165, 2592819&#xD;•Base ScriptCL# 2590462&#xD;•Base DataCL# 2590559&#xD;•Audio CL# 2590447&#xD;&#xD;Known Issues –&#xD;•498559 – some heist missions fail to launch – “The bug will occur for the 2nd or 3rd variation missions for all heist finales. Eg. Agency Heist 3B Finale won’t launch but Agency Heist 3A Finale will.”&#xD;•492339: Players cannot kill one another in Freemode.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 498704&#xD;•Traffic light asserts.&#xD;•453550 - Drunk camera is not really noticeable and the car does not swerve&#xD;•Tint issues on weapons - 497943&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>500315</id>
<buildId>218</buildId>
<buildDate>2012-05-09T17:17:56Z</buildDate>
<buildInfo>QA_09-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes crouch / stealth mode changes.&#xD;•Includes fix for heist launch issues - 498559&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was decent, a few random crashes reported through the day.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 218&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_218&#xD;•Code: GameCL#2594640; RageCL#2594435&#xD;oPlus 2595064, 2595480, 2595651, 2595767, 2596573, 2596583&#xD;•Base ScriptCL# 2594677&#xD;•Base DataCL# 2594683&#xD;•Audio CL# 2594667&#xD;&#xD;Known Issues –&#xD;•499535 - Code issues causing slow performance in querying the REST service and preventing auto assert bugger from working.&#xD;oThis can cause mission details on the debug menu to take a while to appear.&#xD;•492339: Players cannot kill one another in Freemode.&#xD;•497926 – material asserts.&#xD;•499608 – prop asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 498704&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>501924</id>
<buildId>218.1</buildId>
<buildDate>2012-05-10T17:35:34Z</buildDate>
<buildInfo>CB_10-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes script/data dependencies.&#xD;•Includes code/data dependencies.&#xD;•Includes fix for 499535 – ‘slow performance in querying the REST service &amp; -bugasserts cmd failing.’&#xD;•Stability: General stability was ok, some PT issues on multiplayer.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 218.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_218.1&#xD;•Code: GameCL#2598828; RageCL#2598607&#xD;oPlus 2599133, 2599587, 2600628&#xD;•Base ScriptCL# 2598802&#xD;•Base DataCL# 2598816&#xD;•Audio CL# 2598777&#xD;&#xD;Known Issues –&#xD;•Grid name not working. - 501158&#xD;•501755 - [PT] MGTN - Ball physics too light&#xD;•501825 - [PT] Assert: script.cpp(270): [script] Error: Assertf(0) FAILED: context_controller : Program Counter = 663 - Check the .scd file :Array overrun ...from Updating script context_controller&#xD;•501621 - [PT] Vagos garage door only opens from the outside.&#xD;•492339: Players cannot kill one another in Freemode.&#xD;•500816 – prop asserts.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 498704&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>503560</id>
<buildId>219</buildId>
<buildDate>2012-05-11T18:07:59Z</buildDate>
<buildInfo>QA_11-05-2012___09-30&#xD;&#xD;Notes – &#xD;•You may have to delete the game cache files and reboot the game to locally fix bug 501158&#xD;These are the files you need to delete: (you may only have one)&#xD;oX:/build/dev/common/data/gta5_cache_c.dat&#xD;oX:/build/dev/common/data/gta5_cache_x.dat&#xD;•Includes script/data/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared solid after earlier issues were resolved.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 219&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_219&#xD;•Code: GameCL#2602724; RageCL#2602379&#xD;oPlus 2602994, 2603056, 2603478, 2603485, 2603825, 2603895, 2603989, 2604414, 2604475, 2604710&#xD;•Base ScriptCL# 2602704&#xD;•Base DataCL# 2602653&#xD;•Audio CL# 2598777&#xD;&#xD;Known Issues –&#xD;•Grid name in cache getting broken, possibly related to swapping between exe types.&#xD;•501825 - [PT] Assert: script.cpp(270): [script] Error: Assertf(0) FAILED: context_controller : Program Counter = 663 - Check the .scd file :Array overrun ...from Updating script context_controller&#xD;•501621 - Vagos garage door only opens from the outside.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166 &#xD;•Traffic light asserts.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>505043</id>
<buildId>220</buildId>
<buildDate>2012-05-14T17:26:59Z</buildDate>
<buildInfo>QA_14-05-2012___10-00&#xD;&#xD;Notes – &#xD;•New vehicle glass has been disabled for this build as it was causing major stability issues.&#xD;•Includes multiple script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears ok today, a few “one off” crashes reported.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 220&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_220&#xD;•Code: GameCL#2606816; RageCL#2606828&#xD;oPlus 2607433, 2608071, 2608137, 2608147, 2608153, 2608186, 2608487 &#xD;•Base ScriptCL# 2606867&#xD;•Base DataCL# 2606869&#xD;•Audio CL# 2604082&#xD;&#xD;Known Issues –&#xD;•504453 - Aiming and firing animations for all weapons are not synced to remote clients.&#xD;•492622 - Fatal Error - Error allocating 48 bytes ...from Loading file 'common:/data/levels/gta5/junctions.xml.xml' into structure 'CJunctionTemplateArray'&#xD;•501621 - Vagos garage door only opens from the outside.&#xD;•498728 – asserts - [Scaleform] Error: Assertf(false) FAILED: Scaleform ran out of preallocated memory for an allocation of 16384 align 4096! This is bad.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166, 504453&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>506832</id>
<buildId>220.1</buildId>
<buildDate>2012-05-15T18:01:39Z</buildDate>
<buildInfo>CB_15-05-2012___09-15&#xD;&#xD;Notes – &#xD;•Includes requested fixes for MP overhead tags.&#xD;•Ptfx rolled back to an old revision to avoid crash bug 504967, (proper fix in next.)&#xD;•Stability: General stability appears ok today, a few “one off” crashes reported.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 220.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_220.1&#xD;•Code: GameCL#2610925; RageCL#2610842&#xD;oPlus 2611111, 2611132, 2611281, 2612096, 2612508, 2612583&#xD;•Base ScriptCL# 2610840&#xD;•Base DataCL# 2610830&#xD;•Audio CL# 2611189&#xD;&#xD;Known Issues –&#xD;•492622 - Fatal Error - Error allocating 48 bytes ...from Loading file 'common:/data/levels/gta5/junctions.xml.xml' into structure 'CJunctionTemplateArray'&#xD;•501621 - Vagos garage door only opens from the outside.&#xD;•498728 – asserts - [Scaleform] Error: Assertf(false) FAILED: Scaleform ran out of preallocated memory for an allocation of 16384 align 4096! This is bad.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166, &#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>508130</id>
<buildId>221</buildId>
<buildDate>2012-05-16T16:32:39Z</buildDate>
<buildInfo>QA_16-05-2012___09-10&#xD;&#xD;Notes – &#xD;•Includes code/data dependency&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears ok today, a few “one off” crashes reported.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 221&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_221&#xD;•Code: GameCL#2614833; RageCL#2614699&#xD;oPlus 2614996, 2615050, 2615357, 2615539, 2615881&#xD;•Base ScriptCL# 2614816&#xD;•Base DataCL# 2614814&#xD;•Audio CL# 2611189&#xD;&#xD;Known Issues –&#xD;•492622 - Fatal Error - Error allocating 48 bytes ...from Loading file 'common:/data/levels/gta5/junctions.xml.xml' into structure 'CJunctionTemplateArray'&#xD;•507890 - Streaming is slower than in previous builds&#xD;•501621 - Vagos garage door only opens from the outside.&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•498728 – asserts - [Scaleform] Error: Assertf(false) FAILED: Scaleform ran out of preallocated memory for an allocation of 16384 align 4096! This is bad.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166, 507964&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>509699</id>
<buildId>221.1</buildId>
<buildDate>2012-05-17T17:04:41Z</buildDate>
<buildInfo>CB_17-05-2012___09-25&#xD;&#xD;Notes – &#xD;•Includes multiple script/code dependencies.&#xD;•Includes change to convert junction xml files to PSO, to fix 492622. We seem to be running out elsewhere now instead…&#xD;•Stability: General stability appears decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 221.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_221.1&#xD;•Code: GameCL#2618751; RageCL#2618770&#xD;oPlus 2619459, 2619614, 2619806, 2619814&#xD;•Base ScriptCL# 2618781&#xD;•Base DataCL# 2618805&#xD;•Audio CL# 2619492&#xD;&#xD;Known Issues –&#xD;•509468 - Fatal Error: 0: invalid size 65167 in atHashNextSize&#xD;•509643 - Error allocating 40 bytes ...from Loading file 'common:/data/cameras.meta.meta' into structure 'camMetadataStore'&#xD;•507890 - Streaming is slower than in previous builds&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•498728 – asserts - [Scaleform] Error: Assertf(false) FAILED: Scaleform ran out of preallocated memory for an allocation of 16384 align 4096! This is bad.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166, 507964&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>511085</id>
<buildId>222</buildId>
<buildDate>2012-05-18T16:57:09Z</buildDate>
<buildInfo>QA_18-05-2012___09-45&#xD;&#xD;Notes – &#xD;•Includes script/code &amp; code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 222&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_222&#xD;•Code: GameCL#2622346; RageCL#2622366&#xD;oPlus 2623199, 2623244, 2623250, 2623331, 2623850&#xD;•Base ScriptCL# 2622330&#xD;•Base DataCL# 2622317&#xD;•Audio CL# 2622263&#xD;&#xD;Known Issues –&#xD;•511028 - FAM3 - Rayfire balcony does not always stream in in time&#xD;•507890 - Streaming is slower than in previous builds&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•498728 – asserts - [Scaleform] Error: Assertf(false) FAILED: Scaleform ran out of preallocated memory for an allocation of 16384 align 4096! This is bad.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166, 507964&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>512801</id>
<buildId>223</buildId>
<buildDate>2012-05-21T18:01:38Z</buildDate>
<buildInfo>QA_21-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Includes shader changes for the new trees.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 223&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_223&#xD;•Code: GameCL#2625802; RageCL#2625802&#xD;oPlus 2625813, 2625988, 2626003, 2626087, 2626097, 2626201, 2626312, 2627166, 2627546&#xD;•Base ScriptCL# 2625788&#xD;•Base DataCL# 2625785&#xD;•Audio CL# 2622263&#xD;&#xD;Known Issues –&#xD;•501117 - [PB] Crash - GASFunctionRefBase::ForEachChild_GC&lt;GRefCountBaseGC&lt;323&gt;::MarkInCycleFunctor&gt;()&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•498728 – asserts - [Scaleform] Error: Assertf(false) FAILED: Scaleform ran out of preallocated memory for an allocation of 16384 align 4096! This is bad.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166, 507964, 508179&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>514289</id>
<buildId>223.1</buildId>
<buildDate>2012-05-22T16:48:23Z</buildDate>
<buildInfo>CB_22-05-2012___09-50&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Stability: General stability appears decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 223.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_223.1&#xD;•Code: GameCL#2629020; RageCL#2628988&#xD;oPlus 2629036, 2629142, 2629156, 2629529, 2629614, 2629617, 2629620, 2629922, 2629009&#xD;•Base ScriptCL# 2628980&#xD;•Base DataCL# 2628962&#xD;•Audio CL# 2628896&#xD;&#xD;Known Issues –&#xD;•514227 - [PT]Text for the darts activity in CnC is displayed as squares/missing characters.&#xD;•501117 - [PB] Crash - GASFunctionRefBase::ForEachChild_GC&lt;GRefCountBaseGC&lt;323&gt;::MarkInCycleFunctor&gt;()&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•498728 – asserts - [Scaleform] Error: Assertf(false) FAILED: Scaleform ran out of preallocated memory for an allocation of 16384 align 4096! This is bad.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166, 507964, 508179&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>516194</id>
<buildId>224</buildId>
<buildDate>2012-05-23T17:08:15Z</buildDate>
<buildInfo>QA_23-05-2012___09-25&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•New text system disabled locally until fixes made/can be tested.&#xD;•Idle warping script activates after boot if left idle; -noIdleCam will disable it if required.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 224&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_224&#xD;•Code: GameCL#2632488; RageCL#2632603&#xD;oPlus 2632511, 2632603, 2632635, 2632641, 2632870, 2632887, 2633036, 2633300, 2633507, 2633761, 2633891, 2633973&#xD;oPlus new text system (USE_GXT2_FORMAT) disabled locally.&#xD;•Base ScriptCL# 2632493&#xD;•Base DataCL# 2632479&#xD;•Audio CL# 2632713&#xD;&#xD;Known Issues –&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•MP syncing bugs – 241990, 303889, 314369, 388664, 404858, 421619, 429059, 457221, 472914, 472931, 478469, 488459, 503166, 507964, 508179&#xD;•Traffic light asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>517895</id>
<buildId>224.1</buildId>
<buildDate>2012-05-24T17:29:51Z</buildDate>
<buildInfo>CB_24-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes script/code/data dependencies.&#xD;•New text system disabled locally again, until new fixes made/can be tested.&#xD;•Idle warping script only triggers after 2 minutes of inactivity.&#xD;•Stability: General stability appears decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 224.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_224.1&#xD;•Code: GameCL#2636382; RageCL#2636359&#xD;oPlus 2636473, 2637029, 2637253, 2637386, 2637624, 2638437, 2636831 &#xD;•Base ScriptCL# 2636357&#xD;•Base DataCL# 2636377&#xD;•Audio CL# 2632713&#xD;&#xD;Known Issues –&#xD;•517818 - [PT] Raycast and reticule are offset from one another when shooting in a vehicle.&#xD;•517819 - [PT]Players are not rendered/visible when having a haircut. This affects hud elements after players leave the salon/barbers such as the weapon wheel and reticule.&#xD;•517289 - [PT] You can't get into this holdup location&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>519329</id>
<buildId>225</buildId>
<buildDate>2012-05-25T16:52:08Z</buildDate>
<buildInfo>QA_25-05-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•New platform rpf text system is now ON.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 225&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_225&#xD;•Code: GameCL#2640505; RageCL#2640398&#xD;oPlus 2640633, 2640691, 2640760, 2640849, 2641524, 2641609&#xD;•Base ScriptCL# 2640409&#xD;•Base DataCL# 2640436&#xD;•Audio CL# 2636335 (last known)&#xD;&#xD;Known Issues –&#xD;•312747 – Xbox crash - fwRenderThreadInterface::GPU_IdleSection(bool duringFlush=true)&#xD;•519067 - [PT] Hud elements/scaleform are not rendered after entering a shop (Salon, Clothes, Vehicle Mod, Tatoo)&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>521025</id>
<buildId>226</buildId>
<buildDate>2012-05-28T18:32:00Z</buildDate>
<buildInfo>QA_28-05-2012___09-00&#xD;&#xD;Notes – &#xD;•Contains fixes for the main MP PT crashes reported on v225.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears decent today. Some late PT fixes added.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 226&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_226&#xD;•Code: GameCL#2643943; RageCL#2643675&#xD;oPlus 2644123, 2644135, 2644287, 2644888, 2645146, 2645481, 2645868, 2646070&#xD;•Base ScriptCL# 2643968&#xD;•Base DataCL# 2644022&#xD;•Audio CL# 2644038 &#xD;&#xD;Known Issues –&#xD;•520314: [PT] The spray booth door does not open during the Crook welcome tutorial&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>522434</id>
<buildId>226.1</buildId>
<buildDate>2012-05-29T17:29:48Z</buildDate>
<buildInfo>CB_29-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes script/code &amp; script/code/data dependencies.&#xD;•Stability: General stability appears decent today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 226.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_226.1&#xD;•Code: GameCL#2646588; RageCL#2646590&#xD;oPlus 2646667, 2646687, 2646759, 2648023, 2648043, &#xD;•Base ScriptCL# 2646501&#xD;•Base DataCL# 2646623&#xD;•Audio CL# 2644038 &#xD;&#xD;Known Issues –&#xD;•521535 - Cloth issues on 360&#xD;•492339 - Players cannot kill one another in Freemode.&#xD;•457213 - Rockstar Deathmatches not appearing on Xbox 360&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>526117</id>
<buildId>227</buildId>
<buildDate>2012-05-31T17:16:06Z</buildDate>
<buildInfo>QA_31-05-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes multiple script/code &amp; script/code/data dependencies.&#xD;•Includes the fixes for yesterday’s memory issues.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appears better overall since the memory fix. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 227&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_227&#xD;•Code: GameCL#2654109; RageCL#2653722&#xD;oPlus 2654259, 2654748, 2654996, 2655041, 2655490&#xD;•Base ScriptCL# 2654087&#xD;•Base DataCL# 2654106&#xD;•Audio CL# 2654115&#xD;&#xD;Known Issues –&#xD;•520217 - Cloth issues on 360&#xD;•457213 - Rockstar Deathmatches not appearing on Xbox 360&#xD;•525906 - [PT] Mission fails when picking up the second container&#xD;•523047 - Two players became stuck on the Cop partner tutorial.&#xD;•Some audio asserts around, possibly bad data.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>527539</id>
<buildId>227.1</buildId>
<buildDate>2012-06-01T18:47:13Z</buildDate>
<buildInfo>CB_01-06-2012___09-15&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Stability: General stability is fairly average. Frequent crashes on smoketests. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 227.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_227.1&#xD;•Code: GameCL#2657675; RageCL#2657561&#xD;oPlus 2657845, 2658157, 2658479, 2658511, 2658659, 2658667, 2658681, 2658731, 2659337, 2659922, 2657844, 2657998, 2658456, 2658460, 2658467, 2658479, 2658831&#xD;oPlus local rollback of 2656910 (local to avoid other code changes that break compile without grabbing latest)&#xD;•Base ScriptCL# 2657636&#xD;•Base DataCL# 2657682&#xD;•Audio CL# 2657656&#xD;&#xD;Known Issues –&#xD;•525069 - [PB] - Explosion test spu crash - rage::UpdateContactsTask(rage::sysTaskParameters&amp;)&#xD;•527376 - [PT] Crash: PedDecorationManager::GetDecorationsBitfieldFromLocalPed - (the code fix is in the build, but unverified.&#xD;•527263 - Forklift forks orbit around forklift when rotated&#xD;•520217 - Cloth issues on 360&#xD;•457213 - Rockstar Deathmatches not appearing on Xbox 360&#xD;•525906 - [PT] Mission fails when picking up the second container&#xD;•523047 - Two players became stuck on the Cop partner tutorial.&#xD;•Some audio asserts around, possibly bad data.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>531610</id>
<buildId>228</buildId>
<buildDate>2012-06-07T17:45:54Z</buildDate>
<buildInfo>QA_07-06-2012___09-10&#xD;&#xD;Notes – &#xD;•Includes multiple data rebuilds due to ragebuilder issues.&#xD;•Includes script/code dependencies.&#xD;•Includes new door code.&#xD;•Includes arresting code/script updates.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 228&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_228&#xD;•Code: GameCL#2666398; RageCL#2666412&#xD;oPlus 2666543, 2666910, 2666958, 2667000, 2667068, 2667300, 2667330, 2667503, 2667538, 2667779&#xD;•Base ScriptCL# 2666392&#xD;•Base DataCL# 2666432&#xD;•Audio CL# 2663028&#xD;&#xD;Known Issues –&#xD;•530704 - [PT] Garage doors in the precinct do not open &#xD;•529235 - [PB] crash - CDrawListMgr::ClothCleanup()&#xD;•Still some missing objects in data.&#xD;•457213 - Rockstar Deathmatches not appearing on Xbox 360&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>532834</id>
<buildId>228.1</buildId>
<buildDate>2012-06-08T08:51:13Z</buildDate>
<buildInfo>Patch for 228&#xD;&#xD;includes ped health fix</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>533740</id>
<buildId>228.2</buildId>
<buildDate>2012-06-08T18:34:50Z</buildDate>
<buildInfo>CB_08-06-2012___09-10&#xD;&#xD;Notes – &#xD;•Contains the fix for the ped damage issue.&#xD;•Includes door code updates for level design.&#xD;•Stability: General stability is ok, quite a few reproducible crashes and PTs around though.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 228.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_228.2&#xD;•Code: GameCL#2669566; RageCL#2669104&#xD;oPlus 2669591, 2669888, 2670008, 2670177, 2670432, 2670715, 2670763, 2671247, 2671456, 2671135&#xD;•Base ScriptCL# 2669541&#xD;•Base DataCL# 2669530&#xD;•Audio CL# 2669516&#xD;&#xD;Known Issues –&#xD;•530704 - [PT] Garage doors in the precinct do not open &#xD;•529235 - [PT][PB] Explosion test crash - CDrawListMgr::ClothCleanup()&#xD;•532981 - [PB] [PT]Crash - CExpensiveProcessDistributer::AddProcess(CExpensiveProcess*)&#xD;•533721 - [PT] Poor streaming/large memory spike near ambient locations/shops – (plus 533616, B*533252 and B*531082)&#xD;•533426 - [PT] The lost Get vehicle (Biker truck) mission leaves the player delivering the vehicle with no control after the truck has been delivered.&#xD;•532174 - [PT] CRASH: rage::phArchetype::Release&#xD;•457213 - Rockstar Deathmatches not appearing on Xbox 360&#xD;•533722 - FBI5A - Portal/interior issues&#xD;•MP syncing bugs&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>535595</id>
<buildId>228</buildId>
<buildDate>2012-06-11T17:34:56Z</buildDate>
<buildInfo>QA_11-06-2012___09-10&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Includes door code updates for level design.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seems better overall.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 229&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_229&#xD;•Code: GameCL#2673247; RageCL#2673208&#xD;oPlus 2673480, 2673607, 2673621, 2673941, 2674176, 2674874, 2673886&#xD;•Base ScriptCL# 2673242&#xD;•Base DataCL# 2673299&#xD;•Audio CL# 2669516&#xD;&#xD;Known Issues –&#xD;•534901 – Cloth crashes on PC. Use -nocloth to work around.&#xD;•Some start location specific loading asserts around today.&#xD;•530704 - [PT] Garage doors in the precinct do not open &#xD;•457213 - Rockstar Deathmatches not appearing on Xbox 360&#xD;•533722 - FBI5A - Portal/interior issues&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>535598</id>
<buildId>229</buildId>
<buildDate>2012-06-11T17:36:26Z</buildDate>
<buildInfo>QA_11-06-2012___09-10&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Includes door code updates for level design.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seems better overall.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 229&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_229&#xD;•Code: GameCL#2673247; RageCL#2673208&#xD;oPlus 2673480, 2673607, 2673621, 2673941, 2674176, 2674874, 2673886&#xD;•Base ScriptCL# 2673242&#xD;•Base DataCL# 2673299&#xD;•Audio CL# 2669516&#xD;&#xD;Known Issues –&#xD;•534901 – Cloth crashes on PC. Use -nocloth to work around.&#xD;•Some start location specific loading asserts around today.&#xD;•530704 - [PT] Garage doors in the precinct do not open &#xD;•457213 - Rockstar Deathmatches not appearing on Xbox 360&#xD;•533722 - FBI5A - Portal/interior issues&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>537625</id>
<buildId>229.1 </buildId>
<buildDate>2012-06-12T00:00:00Z</buildDate>
<buildInfo>gta5 version 229.1 </buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>539479</id>
<buildId>230</buildId>
<buildDate>2012-06-13T18:00:04Z</buildDate>
<buildInfo>QA_13-06-2012___09-10&#xD;&#xD;Notes – &#xD;•Initial lockdown build grab.&#xD;•Includes script/code dependencies.&#xD;•Stability: A few crashes around, quite a lot of MP PTs remaining also.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 230&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_230&#xD;•Code: GameCL# 2680909; RageCL# 2680752&#xD;oPlus 2681075, 2681303, 2681333, 2681578, 2681594, 2681657, 2681893, 2681916, 2682005, 2682400, 2682438, 2682458&#xD;•Base ScriptCL# 2681730&#xD;•Base DataCL# 2680899&#xD;•Audio CL# 2680949&#xD;&#xD;Known Issues –&#xD;•539048 - [PT][PB] Crash - GFxAmpViewStats::PopCallstack&#xD;•539319 - [PB][PT] FBI5A - Crash - CMiniMap::UpdateInterior&#xD;•538839 - [PT] [PB] Docks garage door only opened when host drove up to it&#xD;•520023 - [PT] After delivering a crook to the Precinct garage, my personal Cop Car remained inside the garage but I couldn't access it.&#xD;•537455 - [PT] Player crashes / hangs when entering or flying the helicopter on prison break&#xD;•529629 - [PB][PT]The game hangs when spawning a &quot;stunt&quot; plane vehicle&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>541204</id>
<buildId>230.1</buildId>
<buildDate>2012-06-14T17:49:11Z</buildDate>
<buildInfo>CB_14-06-2012___09-20&#xD;&#xD;June Milestone (not final)&#xD;&#xD;Notes – &#xD;•Still in lockdown.&#xD;•Stability: Scaleform and plane/heli PTs are the main stability issues.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 230.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_230.1&#xD;•Code: GameCL#2684561; RageCL#2684060&#xD;oPlus 2685327, 2684737, 2684855, 2685201, 2685245, 2685740, 2685822&#xD;•Base ScriptCL# 2684563&#xD;•Base DataCL# 2684549&#xD;•Audio CL# 2684779&#xD;&#xD;Known Issues –&#xD;•Scaleform crashes – 540447, 539810, etc.&#xD;•539314 - [PT] [PB] Vagos unable to blow up precinct gate but appears blown up for host cop&#xD;•537455 - [PT] Player crashes / hangs when entering or flying the helicopter on prison break&#xD;•529629 - [PB][PT]The game hangs when spawning a &quot;stunt&quot; plane vehicle&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>542800</id>
<buildId>231</buildId>
<buildDate>2012-06-15T17:48:50Z</buildDate>
<buildInfo>QA_15-06-2012___09-15&#xD;&#xD;Notes – &#xD;•Includes removal of hard lock aiming.&#xD;oNOTE: Make sure to delete your saves and profile to avoid invalid bugs occurring due to saves settings.&#xD;•Latest milestone updates.&#xD;•Only requested script fixes grabbed.&#xD;•Stability: General stability has improved.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 231&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_231&#xD;•Code: GameCL#2689487; RageCL#2688399&#xD;oPlus 2688687, 2689903&#xD;•Base ScriptCL# 2684563&#xD;oPlus requested milestone fixes only.&#xD;•Base DataCL# 2688056&#xD;•Audio CL# 2684779&#xD;&#xD;Known Issues –&#xD;•FBI3 issues – e.g. 520760&#xD;•537637 – black roads in rural bank town&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>543113</id>
<buildId>231.1</buildId>
<buildDate>2012-06-18T09:01:00Z</buildDate>
<buildInfo>v231 plus cleaned and rebuilt script rpfs to fix PT 542805</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>546072</id>
<buildId>231.2</buildId>
<buildDate>2012-06-19T17:31:12Z</buildDate>
<buildInfo>CB_18-06-2012___09-30&#xD;&#xD;dev build&#xD;&#xD;Notes – &#xD;•It is recommended that this build is only grabbed if you really need it due to stability issues.&#xD;•PT bugs 540043 &amp; 544658 causing stability issues.&#xD;•Only requested script fixes grabbed.&#xD;•Stability: General stability is poor, game crashes on most occasions of the player being killed.- (Fatal Error: Trying to FreeMemory tracked memory)&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 231.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_231.2&#xD;•Code: GameCL#2692227; RageCL#2692008&#xD;oPlus 2692525, 2692530, 2693511, 2694975, 2695018&#xD;•Base ScriptCL# 2684563&#xD;oPlus requested milestone fixes only.&#xD;•Base DataCL# 2691809&#xD;•Audio CL# 2684779&#xD;&#xD;Known Issues –&#xD;•540043 - [PT] [PB] Crash - Fatal Error: Trying to FreeMemory tracked memory&#xD;•544658 - [PT] [PB] game crashes when dying by sticky bomb explosion - Fatal Error: Trying to FreeMemory tracked memory&#xD;•544743 - [PB] [PT] Crash - game_xenon_beta.xex!GFxAmpViewStats::PopCallstack&#xD;•537637 – black roads in rural bank town&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>547927</id>
<buildId>232</buildId>
<buildDate>2012-06-20T17:35:11Z</buildDate>
<buildInfo>QA_20-06-2012___09-00_milestone&#xD;&#xD;Notes – &#xD;•June 2012 Milestone build candidate.&#xD;•Overall stability appears much improved over recent builds.&#xD;•Only requested script fixes grabbed.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is a lot better. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 232&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_232&#xD;•Code: GameCL#2698621; RageCL#2698210&#xD;oPlus 2699095, 2699492, 2700211&#xD;•Base ScriptCL# 2684563&#xD;oPlus requested milestone fixes only.&#xD;•Base DataCL# 2698816&#xD;•Audio CL# 2684779&#xD;&#xD;Known Issues –&#xD;•547779 - [PT] DH1 - Objective does not update after delivering the second crate (seems caused by the crane).&#xD;•547130 - [PT] The hooker struggled to get back in a vehicle&#xD;•536675 - [PT] When attempting to deliver the vehicle for shipment steal the doors at the garage do not open.&#xD;•537637 – black roads in rural bank town&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>549582</id>
<buildId>232.1</buildId>
<buildDate>2012-06-21T16:57:10Z</buildDate>
<buildInfo>CB_21-06-2012_June2012_milestone&#xD;&#xD;Final milestone updates&#xD;&#xD;Notes – &#xD;•Final June 2012 Milestone build.&#xD;•Only noted fixes have been added since v232.&#xD;•Stability: General stability is a decent, multiple mission PT fixes added. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Included Fixes – &#xD;•Bug Fix: 549169 - [PT] Crash when finding freemode lobby with disc version&#xD;•Fix for 525745 - [pt] Door at (128, -728, 259) won't open meaning that the mission cannot progress&#xD;•Fix for 548038 - FIB building rooftop needs the following adjustments&#xD;•Fix for 547287 - [LDS][PT][RCHU2] No Elk[Deer] are appearing in the game&#xD;•Fix for 548470 - [PT] - Showroom (overpass) gates did not open&#xD;•Fix for 545509 - [PT] - Player is unable to get a triathlon outfit so cannot start Fanatic strand&#xD;•Fix for 543449 - [PT] Unable to purchase the programmers outfit in the discount store breaking mission progress&#xD;•Fix for 538888 - [PT] This guard is facing the wrong direction as soon as the player climbs the ladder he is spotted and fails the mission.&#xD;•Fix for Lamar1 - 543517 - [PT] Mission didn't progress after killing the NOOSE in the plant&#xD;•Change to map data loading order in code “To fix black roads.” – e.g. 537637&#xD;•Xml fix for sticky bomb assert and PT – 548521 - [PT] Player stuck on TASK_AIM_AND_THROW_PROJECTILE after throwing a sticky bomb&#xD;•Previous industrial.rpf to fix crane issues breaking Port Setup and Car Steal 5. - 547779&#xD;•Requested anim updates that missed previous.&#xD;•CR_hostage_steal.sc – to fix PT 546081 - [PT] Hostage will not follow Lost players or cops.&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 232.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_232.1&#xD;•Code: GameCL#2698621; RageCL#2698210&#xD;oPlus 2699095, 2699492, 2700211, 2704235, 2705026&#xD;•Base ScriptCL# 2684563&#xD;oPlus requested PT fixes only.&#xD;•Base DataCL# 2698816&#xD;•Audio CL# 2684779&#xD;&#xD;Known Issues –&#xD;•547130 - [PT] The hooker struggled to get back in a vehicle&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>551396</id>
<buildId>232.2</buildId>
<buildDate>2012-06-22T18:12:01Z</buildDate>
<buildInfo>CB_22-06-2012___09-10&#xD;&#xD;Full post-lockdown grab.&#xD;&#xD;Notes – &#xD;•Full grab of all data, code and scripts.&#xD;•Includes script/code dependencies.&#xD;•Stability: General stability is subpar, quite a few crashes around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 232.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_232.2&#xD;•Code: GameCL#2707541; RageCL#2707492&#xD;oPlus 2707909, 2707808, 2708449, 2708533, 2708745, 2709086, 2709410, 2709827&#xD;•Base ScriptCL# 2707511&#xD;•Base DataCL# 2707575&#xD;•Audio CL# 2703424&#xD;&#xD;Known Issues –&#xD;•540043: [PT] [PB] Crash - Fatal Error: Trying to FreeMemory tracked memory&#xD;•547241 [PT][PB] Fatal Error: Trying to FreeMemory tracked memory &#xD;•550975: [PB] [PT] Crash - GASFunctionRefBase::ForEachChild_GC&lt;GRefCountBaseGC&lt;323&gt;::MarkInCycleFunctor&#xD;•550716: [PT] [PB] Crash - rage::audMixerDevice::ExecuteCommandPacket(unsigned int,rage::audCommandPacketHeader const*)&#xD;•546868: [PT][PB] Crash:- GRefCountBaseGC&lt;323&gt;::Release()+19c&#xD;•551382 - [PT] Rayfire doesn't play and the mission cannot be completed in Fam3&#xD;•547779 - [PT] DH1 - Objective does not update after delivering the second crate&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>552749</id>
<buildId>233</buildId>
<buildDate>2012-06-25T18:01:11Z</buildDate>
<buildInfo>QA_25-06-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok, multiple crash fixes have been included.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 233&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_233&#xD;•Code: GameCL#2711988; RageCL#2710986&#xD;oPlus 2712622, 2712138, 2712168, 2712240, 2712923, 2713234, 2713612, 2713800, 2714053&#xD;•Base ScriptCL# 2711985&#xD;•Base DataCL# 2711853&#xD;•Audio CL# 2703424&#xD;&#xD;Known Issues –&#xD;•Some decals are not rendering, e.g. footprints and tire marks. – it has been requested that these are not bugged, issue should be fixed in next.&#xD;•552441 - No radar pulses when running, shooting or creating explosions&#xD;•550975: [PB] [PT] Crash - GASFunctionRefBase::ForEachChild_GC&lt;GRefCountBaseGC&lt;323&gt;::MarkInCycleFunctor&#xD;•547779 - [PT] DH1 - Objective does not update after delivering the second crate&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>554491</id>
<buildId>233.1</buildId>
<buildDate>2012-06-26T18:19:22Z</buildDate>
<buildInfo>CB_26-06-2012___09-45&#xD;&#xD;Notes – &#xD;•Includes multiple script/code dependencies.&#xD;•Stability: General stability appeared average. No new major stability issues found.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 233.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_233.1&#xD;•Code: GameCL#2716237; RageCL#2716105&#xD;oPlus 2716298, 2716308, 2717030, 2717036, 2717039, 2717251, 2717369, 2718758&#xD;•Base ScriptCL# 2716223&#xD;•Base DataCL# 2716237&#xD;•Audio CL# 2716096&#xD;&#xD;Known Issues –&#xD;•552441 - No radar pulses when running, shooting or creating explosions&#xD;•Help text issues - 553614, 543613&#xD;•553861 - Players in cover while blind fireing any weapon will not sync to other clients observing them &#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>556207</id>
<buildId>234</buildId>
<buildDate>2012-06-27T17:51:38Z</buildDate>
<buildInfo>QA_27-06-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes multiple script/code dependencies.&#xD;•Includes script/data dependency.&#xD;•New Ragebuilder exes added to tools label.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared average. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 234&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_234&#xD;•Code: GameCL#2721216; RageCL#2721032&#xD;oPlus 2721253, 2721750, 2721859, 2721927, 2721945, 2721980, 2721986, 2722182, 2722661, &#xD;•Base ScriptCL# 2721199&#xD;•Base DataCL# 2721223&#xD;•Audio CL# 2716096&#xD;&#xD;Known Issues –&#xD;•501621 - Vagos garage door only opens from the outside&#xD;•551074 - [PB] Crash warping to Trevor's safehouse using debug menu - interior_commands::CommandIsInteriorRead&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>557656</id>
<buildId>234.1</buildId>
<buildDate>2012-06-28T18:41:24Z</buildDate>
<buildInfo>CB_28-06-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•New Ragebuilder exes added to tools label. Re-grab labelled tools!&#xD;•Stability: General stability appeared decent overall today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 234.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_234.1&#xD;•Code: GameCL#2725647; RageCL#2725690&#xD;oPlus 2726935, 2726334, 2726339, 2726343, 2726868, 2727448&#xD;•Base ScriptCL# 2725842&#xD;•Base DataCL# 2725880&#xD;•Audio CL# 2721528&#xD;&#xD;Known Issues –&#xD;•501621 - Vagos garage door only opens from the outside&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•Streaming/memory issues if debugging all weapons.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>559638</id>
<buildId>235</buildId>
<buildDate>2012-06-29T17:54:35Z</buildDate>
<buildInfo>QA_29-06-2012___09-15&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes new Memvisualize version updates. Re-grab labelled tools to pick up the exe.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared good overall today during prebuild testing.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 235&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_235&#xD;•Code: GameCL#2730095; RageCL#2730015&#xD;oPlus 2730339, 2730451, 2730311, 2730922, 2730924, 2731495, 2731666, 2731937&#xD;•Base ScriptCL# 2730021&#xD;•Base DataCL# 2730111&#xD;•Audio CL# 2721528&#xD;&#xD;Known Issues –&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•Streaming/memory issues if debugging all weapons.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>562972</id>
<buildId>235.1</buildId>
<buildDate>2012-07-02T18:28:38Z</buildDate>
<buildInfo>CB_02-07-2012___09-30&#xD;&#xD;Notes – &#xD;•**PC users please do not grab this build (yet)** &#xD;oPC build has ran into some late issues that seems to prevent it from loading.&#xD;•Includes multiple script/code dependencies.&#xD;•Stability: General stability appeared decent, however there are some data issues around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 235.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_235.1&#xD;•Code: GameCL#2734518; RageCL#2734551&#xD;oPlus 2735066, 2734751, 2734945, 2735006, 2735550, 2735709, 2736034, 2735895, 2736235, &#xD;•Base ScriptCL# 2734393&#xD;•Base DataCL# 2734589&#xD;•Audio CL# 2721528&#xD;&#xD;Known Issues –&#xD;•PC build has ran into some late issues that seems to prevent it from loading.&#xD;•Issues with data from the weekend rebuild – some LOD/collision issues, plus 556652&#xD;•562755: [PT] Player could not deliver Crook in custody to precinct garage, no custody bar present while Crook is being herded.&#xD;•553198 - [PC] Crash after reloading a save game - CReplayInterfaceManager::AddInterface&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>565996</id>
<buildId>236</buildId>
<buildDate>2012-07-03T17:45:42Z</buildDate>
<buildInfo>QA_03-07-2012___09-10&#xD;&#xD;IMPORTANT NOTE - &#xD;•This includes a control change for weapon and character SWITCH UI. **read below**&#xD;•“The inputs for weapon and character selection have changed. They are as follows. Press left on the digital pad to display the weapon wheel. Press down on the digital pad to display the character select. When either of these are displayed the right analogue stick is used to select entries. For the weapon wheel X and O are used to select weapons from the same slot.&#xD;&#xD;This will be extended to the radio station select in due course. You will need to press right on the digital pad to display the radio station select.”&#xD;&#xD;Notes – &#xD;•Includes multiple script/code dependencies.&#xD;•Includes various rebuilt maps for yesterday’s data issues.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok once main issues were fixed.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 236&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_236&#xD;•Code: GameCL#2738360&#xD;•RageCL#2738061&#xD;oPlus 2738397, 2738408, 2738413, 2738498, 2738833, 2738997, 2738845, 2739326, 2739597, 2739784, 2739905, 2740007, 2740024, 2740203&#xD;•Base ScriptCL# 2738374&#xD;•Base DataCL# 2738367&#xD;•Audio CL# 2738388&#xD;&#xD;Known Issues –&#xD;•Crash on asserts if using -bugasserts. - 563301&#xD;•Some streaming issues spotted on Xbox - 565624&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•Steaming issues if debugging all weapons with W.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>570124</id>
<buildId>236.1</buildId>
<buildDate>2012-07-04T17:58:09Z</buildDate>
<buildInfo>CB_04-07-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes updated Ragebuilder – current tools label updated.&#xD;•Includes multiple script/code dependencies.&#xD;•Includes fix for help text not being cleared.&#xD;•Includes fix for ambient tennis causing zero gravity.&#xD;•Stability: General stability appeared decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 236.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_236.1&#xD;•Code: GameCL#2743004; RageCL#2742424&#xD;oPlus 2743200, 2744195, 2744386, 2744406, 2744414, 2744512, 2744633, 2743436 &#xD;•Base ScriptCL# 2742964&#xD;•Base DataCL# 2742970&#xD;•Audio CL# 2738388&#xD;&#xD;Known Issues –&#xD;•Crash on asserts if using -bugasserts. - 563301&#xD;•480595 - DH1 - Floyd unable to pick up the crates&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•Steaming issues if debugging all weapons with W.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>570585</id>
<buildId>236.2</buildId>
<buildDate>2012-07-05T08:33:31Z</buildDate>
<buildInfo>Playthrough Build - v236.1 plus selected fixes&#xD;&#xD;Script:&#xD;•Michael1&#xD;•Solomon4&#xD;•Fix for 525906 - docks_setup&#xD;•Trevor2&#xD;•agency_heist1&#xD;•agency_heist2A&#xD;•for B*567602 - nice_house_heist2A&#xD;•Chinese1&#xD;•Family1&#xD;•rural_bank_heist&#xD;•finale_heist2A &#xD;•finale_heist2B&#xD;•agency_heist3B&#xD;•Exile1 – fix for PT issue swapping to Trevor&#xD;•Exile3 – compensate for slower dinghy speed in latest&#xD;•Franklin0 – fix button conflict caused by new weapon wheel&#xD;•FBI2 – general fixes tidying up the script&#xD;&#xD;Data:&#xD;•Carrec - fixes for the Big Score 2A and 2B shootouts, as well as a fix to help streaming at the start of Big Score 2A.&#xD;&#xD;Code:&#xD;•Fix for crash - 570080&#xD;•[P4] #2745349 - Added an additional tag for telemetry for separating automated tests from normal runs., , Also added -automatedtest to assist with tagging the telemetry as being automated&#xD;&#xD;&#xD;Additional notes:&#xD;•Version added to Bugstar as 236.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_236.2&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>574563</id>
<buildId>236.3</buildId>
<buildDate>2012-07-05T12:02:55Z</buildDate>
<buildInfo>GTA 5 v236.3</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>578878</id>
<buildId>237</buildId>
<buildDate>2012-07-06T18:15:01Z</buildDate>
<buildInfo>QA_06-07-2012___09-20&#xD;&#xD;Notes – &#xD;•Full grab of all new code, data and script from this morning.&#xD;•Includes multiple script/code dependencies.&#xD;•Includes fix for crash when running wth -bugasserts&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok today, a few random crashes were seen during testing however.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 237&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_237&#xD;•Code: GameCL#2750710; RageCL#2750623&#xD;oPlus 2751132, 2751176, 2751149, 2751464, 2751471, 2751862, 2752807&#xD;•Base ScriptCL# 2750669&#xD;•Base DataCL# 2750690&#xD;•Audio CL# 2750750&#xD;&#xD;Known Issues –&#xD;•578132 - [PT] Crook runs away after arresting him on the stolen car tutorial.&#xD;•578402 - Trevor's truck is stuck inside Floyd's apartment at the beginning of the mission.&#xD;•577653 - [PT] Michael is not visible during the third section of the yoga stage of Family 5&#xD;•500104 - [PC] Time does not advance&#xD;•480595 - DH1 - Floyd unable to pick up the crates&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•Steaming issues if debugging all weapons with W.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>583148</id>
<buildId>v238</buildId>
<buildDate>2012-07-09T18:39:20Z</buildDate>
<buildInfo>GTA 5 Version 238</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>587305</id>
<buildId>238.1</buildId>
<buildDate>2012-07-10T09:29:13Z</buildDate>
<buildInfo>GTA 5 v238.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>591528</id>
<buildId>239</buildId>
<buildDate>2012-07-11T16:59:08Z</buildDate>
<buildInfo>GTA 5 v239</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>596372</id>
<buildId>239.1</buildId>
<buildDate>2012-07-12T13:40:13Z</buildDate>
<buildInfo>GTA 5 v239.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>600720</id>
<buildId>240</buildId>
<buildDate>2012-07-13T00:00:00Z</buildDate>
<buildInfo>GTA 5 v240</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>608052</id>
<buildId>241</buildId>
<buildDate>2012-07-17T18:11:19Z</buildDate>
<buildInfo>GTA 5 v241</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>611110</id>
<buildId>241.1</buildId>
<buildDate>2012-07-18T16:48:43Z</buildDate>
<buildInfo>GTA 5 v241.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>615097</id>
<buildId>242</buildId>
<buildDate>2012-07-19T17:11:10Z</buildDate>
<buildInfo>GTA 5 v242</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>619476</id>
<buildId>242.1</buildId>
<buildDate>2012-07-20T17:25:47Z</buildDate>
<buildInfo>GTA 5 v242.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>623564</id>
<buildId>243</buildId>
<buildDate>2012-07-23T18:10:36Z</buildDate>
<buildInfo>GTA 5 v243</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>626142</id>
<buildId>243.1</buildId>
<buildDate>2012-07-24T00:00:00Z</buildDate>
<buildInfo>GTA 5 v243.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>627971</id>
<buildId>243.2</buildId>
<buildDate>2012-07-24T18:06:55Z</buildDate>
<buildInfo>CB_24-07-2012___10-30&#xD;&#xD;Notes – &#xD;•Full grab of all new code, data and script from this morning.&#xD;•Includes multiple script/code dependencies.&#xD;•Stability: General stability hasn’t been great. Quite a few crashes hit today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 243.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_243.2&#xD;•Code: GameCL#2809695; RageCL#2809352&#xD;oPlus 2810047, 2810251, 2811181, 2811237, 2810306&#xD;•Base ScriptCL# 2809748&#xD;•Base DataCL# 2809709&#xD;•Base AudioCL# 2804778&#xD;&#xD;Known Issues –&#xD;•Loading assert - 616814&#xD;•627618, 627109, 626069 - Fatal Error - Error allocating n bytes crashes&#xD;•626274: [PT] Player is presented with a completely black screen when using the Lost MC Heist Planning Board.&#xD;•603855: [PT] Graphical corruption of LODs and vehicles (both SP and MP)&#xD;•618787 - [PT][PB] Fatal assert - [drawlist] Error: Assertf(m_SharedDataMap.GetCount() &lt; m_SharedDataMap.GetCapacity()) FAILED: Shared data map for Matrix Sets if full (300 entries) - use a bigger value for InitSharedDataMap&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>632521</id>
<buildId>244</buildId>
<buildDate>2012-07-25T18:40:39Z</buildDate>
<buildInfo>QA_25-07-2012___10-00&#xD;&#xD;Notes – &#xD;•**Includes Ragebuilder dependency changes**, grabbing labelled build requires labelled tools and vice versa.&#xD;•Initial milestone build grab.&#xD;•Includes fix for memory crashed, caused by a leak.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: General stability appeared ok today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 244&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_244&#xD;•Code: GameCL#2814403; RageCL#2814496&#xD;oPlus 2814733, 2814814, 2815187, 2815280, 2815511, 2815522, 2815529, 2816039, 2816124, 2816313, 2816558, 2814925, 2814972, 2815029, &#xD;•Base ScriptCL# 2815630&#xD;•Base DataCL# 2814542&#xD;•Base AudioCL# 2814353&#xD;&#xD;Known Issues –&#xD;•614622 - [LB][PT][LDS][DX11] Blooms too much on smog weather setting.&#xD;•Loading asserts - 628928, 628995&#xD;•632440 - [PT] Issues launching Finale Missions from debug menu&#xD;•632447 - [PC] All the phones are very dark and hard to read&#xD;•603855: [PT] Graphical corruption of LODs and vehicles (both SP and MP)&#xD;•630541 - Weapons fire red beam/tracers along bullet trajectories&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>637038</id>
<buildId>244.1</buildId>
<buildDate>2012-07-26T18:04:57Z</buildDate>
<buildInfo>CB_26-07-2012___09-30&#xD;&#xD;Notes – &#xD;•Still in lockdown for July Milestone.&#xD;•Includes a code/data dependencies. (trees).&#xD;•Stability: General stability appeared decent today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 244.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_244.1&#xD;•Code: GameCL#2818560; RageCL#2818022&#xD;oPlus 2819462, 2819575, 2819628, 2819644, 2819650, 2819848&#xD;•Base ScriptCL# 2815630&#xD;oPlus authorised fixes only.&#xD;•Base DataCL# 2818699&#xD;•Base AudioCL# 2818593&#xD;&#xD;Known Issues –&#xD;•614622 - [LB][PT][LDS][DX11] Blooms too much on smog weather setting.&#xD;•Loading asserts - 637030&#xD;•632447 - [PC] All the phones are very dark and hard to read&#xD;•603855: [PT] Graphical corruption of LODs and vehicles (both SP and MP)&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>641392</id>
<buildId>245</buildId>
<buildDate>2012-07-27T18:10:51Z</buildDate>
<buildInfo>QA_27-07-2012___09-00&#xD;&#xD;Notes – &#xD;•July Milestone Build.&#xD;•Loading asserts cleared.&#xD;•Stability: General stability appeared decent today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 245&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_245&#xD;•Code: GameCL#2822149; RageCL#2822239&#xD;•Base ScriptCL# 2815630&#xD;oPlus authorised fixes only.&#xD;•Base DataCL# 2822302&#xD;•Base AudioCL# 2818593&#xD;&#xD;Known Issues –&#xD;•614622 - [LB][PT][LDS][DX11] Blooms too much on smog weather setting.&#xD;•632447 - [PC] All the phones are very dark and hard to read&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>649106</id>
<buildId>246</buildId>
<buildDate>2012-07-31T18:38:47Z</buildDate>
<buildInfo>QA_31-07-2012___09-00&#xD;&#xD;Notes – &#xD;•First full post-milestone build.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes disabled spu vehicle population spu job as a temp workaround for no ambient traffic.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared decent today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 246&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_246&#xD;•Code: GameCL#2830590; RageCL#2830350&#xD;oPlus 2830849, 2831262, 2831289, 2831385, 2831449, 2831569, 2831966, 2832113&#xD;•Base ScriptCL# 2830621&#xD;•Base DataCL# 2830628&#xD;•Base AudioCL# 2830621&#xD;&#xD;Known Issues –&#xD;•647824: [PT] Low LOD player ped positions not syncing correctly.&#xD;•646283 - [PC] [PB] Crash - rage::invsqrtf(float)&#xD;•646729 - [PB] Crash - CScenarioChainingGraph::AddChainUser(CScenarioPointChainUseInfo*)&#xD;•647818 - [PB] Crash - rage::parIffFileReadIterator::NextChunk&#xD;•648869 - [PT] Camera becomes offset while cutting the bars, causing the player to be unable to cut certain sections&#xD;•632447 - [PC] All the phones are very dark and hard to read&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>649598</id>
<buildId>246.1</buildId>
<buildDate>2012-08-01T09:48:02Z</buildDate>
<buildInfo>v246 patch for MP issue.&#xD;&#xD;Notes –&#xD;•Code fix for “647824: [PT] Low LOD player ped positions not syncing correctly” patched in.&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 246.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_246.1&#xD;•Code: GameCL#2830590; RageCL#2830350&#xD;oPlus 2830849, 2831262, 2831289, 2831385, 2831449, 2831569, 2831966, 2832113, &amp; 2833445&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>652859</id>
<buildId>246.2</buildId>
<buildDate>2012-08-01T19:18:50Z</buildDate>
<buildInfo>CB_01-08-2012___10-20&#xD;&#xD;Notes – &#xD;•Full grab.&#xD;•Includes script/code/data dependency.&#xD;•Includes change to help debug - 532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•Stability: General stability appeared improved today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 246.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_246.2&#xD;•Code: GameCL#2834902; RageCL#2835002&#xD;oPlus 2835116, 2835328, 2835644, 2835764, 2836028, 2836231, 2836889, 2837050, 2837057, 2837168&#xD;•Base ScriptCL# 2835010&#xD;•Base DataCL# 2835009&#xD;•Base AudioCL# 2834785&#xD;&#xD;Known Issues –&#xD;•646283 - [PC] [PB] Crash - rage::invsqrtf(float)&#xD;•648869 - [PT] Camera becomes offset while cutting the bars, causing the player to be unable to cut certain sections&#xD;•632447 - [PC] All the phones are very dark and hard to read&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•603855: [PT] Graphical corruption of LODs and vehicles (both SP and MP)&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>656536</id>
<buildId>247</buildId>
<buildDate>2012-08-02T17:28:06Z</buildDate>
<buildInfo>QA_02-08-2012___09-45&#xD;&#xD;Notes – &#xD;•Includes script/data dependency.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok, some mission PTs around. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 247&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_247&#xD;•Code: GameCL#2838942; RageCL#2838935&#xD;oPlus 2839009, 2839452, 2839865, 2840128, 2839451, 2839713, &#xD;•Base ScriptCL# 2838921&#xD;•Base DataCL# 2838939&#xD;•Base AudioCL# 2838856&#xD;&#xD;Known Issues –&#xD;•646283 - [PC] [PB] Crash - rage::invsqrtf(float)&#xD;•632447 - [PC] All the phones are very dark and hard to read&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•603855: [PT] Graphical corruption of LODs and vehicles (both SP and MP)&#xD;•656293 - [PT] The trailer isn't attached to the truck, so when it drives off it doesn't take the container with it&#xD;•655503 - [PT] When the player switches to Franklin during the rappeling/sniping sequence a black screen that says &quot;Loading...&quot;&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>657035</id>
<buildId>247.1</buildId>
<buildDate>2012-08-03T09:28:21Z</buildDate>
<buildInfo>V247 patch to allow testing of a possible fix for 532347&#xD;</buildInfo>
<platformId>9346</platformId>
</builds>
<builds>
<id>660660</id>
<buildId>247.2</buildId>
<buildDate>2012-08-03T18:50:40Z</buildDate>
<buildInfo>CB_03-08-2012___10-00&#xD;&#xD;Notes – &#xD;•Includes Ragebuilder changes – *** requires labelled tools! ***&#xD;•Includes script/data dependency.&#xD;•Full grab from this today.&#xD;•Stability: General stability appeared ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 247.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_247.2&#xD;•Code: GameCL# 2843569; RageCL# 2843420&#xD;oPlus 2844342, 2843626, 2843915, 2843991, 2843997, 2844007, 2844081, 2844101, 2844114, 2844128, 2844129, 2844159, 2844223, 2844292, 2844297, 2844711, 2845431&#xD;•Base ScriptCL# 2843536&#xD;•Base DataCL# 2843582&#xD;•Base AudioCL# 2838856&#xD;&#xD;Known Issues –&#xD;•646283 - [PC] [PB] Crash - rage::invsqrtf(float)&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•603855: [PT] Graphical corruption of LODs and vehicles (both SP and MP)&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;•658829: Freemode did not launch, stuck in character creation screen&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>664421</id>
<buildId>248</buildId>
<buildDate>2012-08-06T18:53:01Z</buildDate>
<buildInfo>QA_06-08-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes Ragebuilder changes – *** requires labelled tools! ***&#xD;•Includes multiple script/data/code dependencies.&#xD;•PS3 release self boots again.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok, a few mission PTs around though.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 248&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_248&#xD;•Code: GameCL#2847436; RageCL#2847307&#xD;oPlus 2848955, 2849014, 2849487, 2849500, 2849509, 2849929, 2850059, 2850069&#xD;•Base ScriptCL# 2848515&#xD;•Base DataCL# 2848544&#xD;•Base AudioCL# 2848731&#xD;&#xD;Known Issues –&#xD;•661939 - [PT] Crash - rage::decalHelper::CalcMatrix(rage::Mat34V&amp;,rage::fwEntity const*,rage::phInst const*,int,rage::decalAttachType)&#xD;•662589 - [PT] Certain debug commands are not functioning on the PC.&#xD;•663792 - Occasional Out of Memory crashes seen.&#xD;•664243 - [PT] DH1 - Mission does not progress once reaching the docks&#xD;•664314 - [PT] Second scientist didn't come into the room and the mission wouldn't progress&#xD;•646283 - [PC] [PB] Crash - rage::invsqrtf(float)&#xD;•Loading assert.&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•603855: [PT] Graphical corruption of LODs and vehicles (both SP and MP)&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>668593</id>
<buildId>248.1</buildId>
<buildDate>2012-08-07T18:03:20Z</buildDate>
<buildInfo>CB_07-08-2012___09-45&#xD;&#xD;Notes – &#xD;•Includes multiple script/data/code dependencies.&#xD;•Stability: General stability appeared ok, a few mission PTs around still.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 248.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_248.1&#xD;•Code: GameCL#2852484; RageCL#2852222&#xD;oPlus 2853126, 2853542, 2853787, 2853849, 2854318&#xD;•Base ScriptCL# 2852473&#xD;•Base DataCL# 2852459&#xD;•Base AudioCL# 2852327&#xD;&#xD;Known Issues –&#xD;•662589 - [PT] Certain debug commands are not functioning on the PC.&#xD;•667977: [PT] Plate Scanning perpetually reset during &quot;Stolen Car&quot; tutorial.&#xD;•664243 - [PT] DH1 - Mission does not progress once reaching the docks&#xD;•664314 - [PT] Second scientist didn't come into the room and the mission wouldn't progress&#xD;•Loading assert. - 664946&#xD;•663792 - Occasional Out of Memory crashes seen.&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•603855: [PT] Graphical corruption of LODs and vehicles (both SP and MP)&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>672600</id>
<buildId>249</buildId>
<buildDate>2012-08-08T18:13:03Z</buildDate>
<buildInfo>QA_08-08-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes multiple script/data/code dependencies.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 249&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_249&#xD;•Code: GameCL#2856608; RageCL#2856599&#xD;oPlus 2856912, 2857130, 2857159, 2857203, 2857391, 2857659, 2858378, 2858396, 2858592, &#xD;•Base ScriptCL# 2856800&#xD;•Base DataCL# 2856818&#xD;•Base AudioCL# 2856921&#xD;&#xD;Known Issues –&#xD;•670552 - [PB] Fatal Assert : Task.cpp(353): [ai_task] Fatal Error: Assertf(0) FAILED: Task pool full [1500], see log for details&#xD;•671756 - Issues with savegame queuing.&#xD;•672228: PT - Assert: MiniMap.cpp(406): [ui] Error: Assertf(0) FAILED: MiniMap: Blip 6946821 was created at origin! Suspect=cr_drugs_tut (XBox360)&#xD;•663792 - Occasional Out of Memory crashes seen.&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;•Script mismatch on testbeds – appears ignorable.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>673005</id>
<buildId>249.1</buildId>
<buildDate>2012-08-09T09:33:03Z</buildDate>
<buildInfo>v249 PS3 only build patch&#xD;&#xD;PS3 build patch for PT 532347 more info&#xD;Version 249.1 - ps3&#xD;GameCL#2856608&#xD;RageCL#2856599&#xD;Plus 2856912, 2857130, 2857159, 2857203, 2857391, 2857659, 2858378, 2858396, 2858592, &#xD;New 2857956, 2859528, 2860490</buildInfo>
<platformId>9346</platformId>
</builds>
<builds>
<id>677394</id>
<buildId>249.2</buildId>
<buildDate>2012-08-09T18:29:23Z</buildDate>
<buildInfo>CB_09-08-2012___10-00&#xD;&#xD;Notes – &#xD;•Includes script/data/code dependency.&#xD;•Loading asserts cleared.&#xD;•Local backout of CL # 2860501 to temp fix render issues with menus.&#xD;•Stability: General stability wasn’t great today, most fixes in, but 674698 possibly still occurring.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 249.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_249.2&#xD;•Code: GameCL#2861611; RageCL#2861333&#xD;oPlus 2861788, 2861826, 2862018, 2862525, 2863319, 2863436, 2864165, 2862700&#xD;•Base ScriptCL# 2861664&#xD;•Base DataCL# 2861683&#xD;•Base AudioCL# 2861603&#xD;&#xD;Known Issues –&#xD;•674698 - [PT][PB] - Fatal Assert - assetstore.h(543): Error: pDef-&gt;m_pObject: mp_g_m_vagos_01/head_diff_008_a_whi:Object is not in memory&#xD;o(Possibly still an issue – running with -noheadblend is a likely workaround if so)&#xD;•Helicopter skids fall through the ground.&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•663792 - Occasional Out of Memory crashes seen.&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>681727</id>
<buildId>250</buildId>
<buildDate>2012-08-10T18:05:28Z</buildDate>
<buildInfo>QA_10-08-2012___09-25&#xD;&#xD;Notes – &#xD;•Includes multiple script/data/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seems much improved.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 250&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_250&#xD;•Code: GameCL#2866576; RageCL#2866868&#xD;oPlus 2866659, 2866708, 2866717, 2866723, 2866732, 2866934, 2867020, 2867875, 2867891, 2868339, 2867121, 2867137, 2867158&#xD;•Base ScriptCL# 2866503&#xD;•Base DataCL# 2866558&#xD;•Base AudioCL# 2861603&#xD;&#xD;Known Issues –&#xD;•678269 – Loading assert.&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•677296 - [PB] - crash - [updatecolliders] ASSERT: ../phcore/frameallocator.h(84): m_ScratchUsed &lt;= m_ScratchSize&#xD;•671756 - Issues with savegame queuing.&#xD;•663792 - Occasional Out of Memory crashes seen.&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•532347 - [PT] Hang joining 15 player CnC session - Main Thread CPostScan::PrerenderPVS()&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>685264</id>
<buildId>251</buildId>
<buildDate>2012-08-13T17:31:17Z</buildDate>
<buildInfo>QA_13-08-2012___09-45&#xD;&#xD;Notes – &#xD;•Includes script/code dependency.&#xD;•Includes latest changes for bug* # 532347 testing. &#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seems ok today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 251&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_251&#xD;•Code: GameCL#2871474; RageCL#2871418&#xD;oPlus 2871773, 2872150, 2872600, 2871474, 2871746, 2872271&#xD;•Base ScriptCL# 2871430&#xD;•Base DataCL# 2871438&#xD;•Base AudioCL# 2861603&#xD;&#xD;Known Issues –&#xD;•683073 - Crash - enum ePrerenderStatus CVehicle::PreRender()&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•663792 - Occasional Out of Memory crashes seen.&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;•684517 - Player was displayed as in CnC when both players were in Freemode on the rich presence&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>689788</id>
<buildId>251.1</buildId>
<buildDate>2012-08-14T18:29:08Z</buildDate>
<buildInfo>CB_14-08-2012___09-40&#xD;&#xD;Includes code that requires the new systrayrfs.exe in tools/bin&#xD;&#xD;Notes – &#xD;•Includes a new version of SystrayRFS – **make sure to re-grab labelled tools when getting this build.**&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: General stability wasn’t good today, PC crashes quite often and physics issues seen on MP: 687626.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 251.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_251.1&#xD;•Code: GameCL#2876094; RageCL#2876049&#xD;oPlus 2876154, 2877575, 2877576, 2877599, 2877813, 2878588, 2878722, &#xD;•Base ScriptCL# 2876023&#xD;•Base DataCL# 2876033&#xD;•Base AudioCL# 2873706&#xD;&#xD;Known Issues –&#xD;•MP ISSUE - 687626: [PT] Local player in a vehicle can be forced through the map if they collide with a remote client (on foot).&#xD;•684227 – MagDemo - Water surface is flickering unnaturally&#xD;•685283 - [PT] Crash inside grass plant renderer on DX11 only&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•663792 - Occasional Out of Memory crashes seen.&#xD;•MP syncing bugs&#xD;•Release config renders overly dark - 472268&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;•684517 - Player was displayed as in CnC when both players were in Freemode on the rich presence&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>694148</id>
<buildId>252</buildId>
<buildDate>2012-08-15T17:46:49Z</buildDate>
<buildInfo>QA_15-08-2012___09-30&#xD;&#xD;Notes – &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was ok today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 252&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_252&#xD;•Code: GameCL#2880962; RageCL#2880966&#xD;oPlus 2881315, 2881617, 2881778, 2881574, &#xD;•Base ScriptCL# 2882460&#xD;•Base DataCL# 2881183&#xD;•Base AudioCL# 2881114&#xD;&#xD;Known Issues –&#xD;•MP ISSUE - 687626: Local player in a vehicle can be forced through the map if they collide with a remote client (on foot).&#xD;•692264 - [PC] Debug text is not being rendered correctly&#xD;•690349 - Sell Cars tutorial did not progress after driving into the spray booth.&#xD;•684227 – MagDemo - Water surface is flickering unnaturally&#xD;•688378 - Game saves all named &quot;In the beginning&quot;&#xD;•689735 - [PT] Guards never came down the corridor&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•472268 - Release config renders overly dark.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;•684517 - Player was displayed as in CnC when both players were in Freemode on the rich presence&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>694456</id>
<buildId>252.1</buildId>
<buildDate>2012-08-16T09:16:01Z</buildDate>
<buildInfo>Version 252 PS3 exe patch for bug 532347</buildInfo>
<platformId>9346</platformId>
</builds>
<builds>
<id>699119</id>
<buildId>252.2</buildId>
<buildDate>2012-08-16T18:29:56Z</buildDate>
<buildInfo>CB_16-08-2012___10-30&#xD;&#xD;Notes – &#xD;•Includes a SystrayRFS bugfix update. **Grab labelled tools also**. Should fix - 694442&#xD;•Includes script/code/data dependencies.&#xD;•Not all prebuild tests finished due to time constaints.&#xD;•Stability: General stability was ok today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 252.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_252&#xD;•Code: GameCL#2886307; RageCL#2886304&#xD;oPlus 2887583, 2887587, 2887806, 2888331, 2888500 &#xD;•Base ScriptCL# 2887685&#xD;•Base DataCL# 2886294&#xD;•Base AudioCL# 2885951&#xD;&#xD;Known Issues –&#xD;•MP ISSUE - 687626: Local player in a vehicle can be forced through the map if they collide with a remote client (on foot).&#xD;•692264 - [PC] Debug text is not being rendered correctly&#xD;•684227 – MagDemo - Water surface is flickering unnaturally&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•472268 - Release config renders overly dark.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;•684517 - Player was displayed as in CnC when both players were in Freemode on the rich presence&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>703321</id>
<buildId>253</buildId>
<buildDate>2012-08-17T18:56:15Z</buildDate>
<buildInfo>QA_17-08-2012___09-20&#xD;&#xD;Important –&#xD;•*** Includes an updated Ragebuilder *** – must sync with labelled tools. (see separate email)&#xD;&#xD;Notes – &#xD;•Includes script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Includes extra logging for B*#532347&#xD;•Loading asserts cleared.&#xD;•Stability: General stability was ok today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 253&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_253&#xD;•Code: GameCL#2890847; RageCL#2890720&#xD;oPlus 2891172, 2891224, 2891435, 2891745, 2892058, 2892125, 2892204, 2892269, 2893742&#xD;•Base ScriptCL# 2892337&#xD;•Base DataCL# 2891122&#xD;•Base AudioCL# 2885951&#xD;&#xD;Known Issues –&#xD;•MP ISSUE - 687626: Local player in a vehicle can be forced through the map if they collide with a remote client (on foot).&#xD;•692264 - [PC] Debug text is not being rendered correctly&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•699842 - Wall affecting Armenian1 start section and cutscene&#xD;•472268 - Release config renders overly dark.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;•684517 - Player was displayed as in CnC when both players were in Freemode on the rich presence&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>706999</id>
<buildId>254</buildId>
<buildDate>2012-08-20T18:00:14Z</buildDate>
<buildInfo>QA_20-08-2012___10-10&#xD;&#xD;Notes – &#xD;•Pause map control has been moved to the right analogue stick by design.&#xD;•Not all prebuild checks completed due to time constraints and early stability issues.&#xD;•Resolved bugs pushed through to verify.&#xD;•Loading asserts cleared.&#xD;•Stability: General stability was ok today, once initial issues were fixed.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 254&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_254&#xD;•Code: GameCL# 2896711; RageCL# 2896638&#xD;oPlus 2897360, 2897446, 2897472, 2897573, 2897836, 2898158&#xD;•Base ScriptCL# 2896712&#xD;•Base DataCL# 2896735&#xD;•Base AudioCL# 2885951&#xD;&#xD;Known Issues –&#xD;•692264 - [PC] Debug text is not being rendered correctly&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•699842 - Wall affecting Armenian1 start section and cutscene&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•651772: Mission not joinable despite it being offered after switching teams and back again&#xD;•684517 - Player was displayed as in CnC when both players were in Freemode on the rich presence&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>711133</id>
<buildId>254.1</buildId>
<buildDate>2012-08-21T17:48:32Z</buildDate>
<buildInfo>CB_21-08-2012___09-50&#xD;&#xD;Notes – &#xD;•Stability: General stability appeared decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 254.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_254.1&#xD;•Code: GameCL#2901340; RageCL#2901411&#xD;oPlus 2903110, 2901504, 2901809, 2902194, 2902597 &amp; 2902878 (made locally).&#xD;•Base ScriptCL# 2901429&#xD;•Base DataCL# 2901396&#xD;•Base AudioCL# 2896789&#xD;&#xD;Known Issues –&#xD;•709341 - [PB] [PT] Fatal Error: Error allocating 9088 bytes&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•699842 - Wall affecting Armenian1 start section and cutscene&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>715674</id>
<buildId>254.2</buildId>
<buildDate>2012-08-22T19:15:56Z</buildDate>
<buildInfo>CB_22-08-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependency.&#xD;•Prebuild tests not fully completed due to multiple stability issues.&#xD;•Progres can be seen here: http://rsgediqa1/apps/tm/gta_v/prebuild/732/&#xD;•Stability: General stability had been poor today, many fixes added before release, but more around and many features untested due to the delays these caused.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 254.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_254.2&#xD;•Code: GameCL#2906918; RageCL#2906939&#xD;oPlus 2907226, 2907438, 2907537, 2907568, 2907669, 2907674, 2908088, 2908340, 2908608, 2909582, 2907118, 2907208, 2909181&#xD;•Base ScriptCL# 2907031&#xD;•Base DataCL# 2906955&#xD;•Base AudioCL# 2896973 (last known, but included the dependency sync from last night)&#xD;&#xD;Known Issues –&#xD;•715659 - PS3 release - crash - [SPU0] grainplayerjob: At exit, scratch buffer corrupted!&#xD;•715527 - [PT] The game hangs before Michael wakes up drunk after he sees the aliens&#xD;•712914 - Trevor's truck and ATV spawn floating in the air&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•699842 - Wall affecting Armenian1 start section and cutscene&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>719902</id>
<buildId>255</buildId>
<buildDate>2012-08-23T18:24:12Z</buildDate>
<buildInfo>QA_23-08-2012___08-57&#xD;&#xD;Notes – &#xD;•***Includes updated Ragebuilder*** – make sure to sync both build and tools labels.&#xD;•Includes data/code dependencies.&#xD;•Cs3_07 and cs5_2 rolled back for build to avoid collision issues.&#xD;•PS3 release crash fixed.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok, PT issue with MP garages though.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 255&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_255&#xD;•Code: GameCL#2911906; RageCL#2912061&#xD;oPlus 2912488, 2912536, 2912751, 2912792, 2913284, 2913354, 2913616, 2913886, 2914031, 2914303, 2912663, 2912924, 2912900&#xD;•Base ScriptCL# 2913228&#xD;•Base DataCL# 2911948&#xD;•Base AudioCL# 2912383&#xD;&#xD;Known Issues –&#xD;•716939 - Garage doors were not opening in CnC&#xD;•719192: [PB] Crash: CPostScan::PrerenderPVS()&#xD;•718794 – Character hair is missing&#xD;•718001 - Stuck on &quot;Initializing Game&quot; when swapping teams in CnC &#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>723890</id>
<buildId>255.1</buildId>
<buildDate>2012-08-24T18:08:54Z</buildDate>
<buildInfo>CB_24-08-2012___09-20&#xD;&#xD;Notes – &#xD;•***Includes updated Ragebuilder*** – make sure to sync both build and tools labels.&#xD;•Includes data/code/script dependencies.&#xD;•PC build not tested today.&#xD;•Stability: General stability appeared ok. Main issue is 722996.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 255.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_255.1&#xD;•Code: GameCL#2916953; RageCL#2917011&#xD;oPlus 2917271, 2917278, 2917339, 2917438, 2917994, 2918001, 2918069, 2918090, 2918263, 2918687&#xD;•Base ScriptCL# 2917004&#xD;•Base DataCL# 2916994&#xD;•Base AudioCL# 2912383&#xD;&#xD;Known Issues –&#xD;•722996 - [PT][PB] Fatal Assert - [ai_task] Verifyf(rage::FPIsFinite(vDir.x) &amp;&amp; rage::FPIsFinite(vDir.y)) FAILED: Invalid direction vector vStart&#xD;•714361 - [PT] FIB2 - Player does not get control of the remote sniper rifle on first try&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>725085</id>
<buildId>255.2</buildId>
<buildDate>2012-08-27T18:04:06Z</buildDate>
<buildInfo>CB_27-08-2012___10-00&#xD;&#xD;Notes – &#xD;•Includes compatible code for the weekend resource change.&#xD;•Full code/data/script sync from this morning.&#xD;•This build will not be released to QA due to saving crashing the game.&#xD;•Includes code/script dependency.&#xD;•Stability: General stability is poor, game crashes when saving: 724603. Plus some PTs around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 255.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_255.2&#xD;•Code: GameCL#2922496; RageCL#2922493&#xD;oPlus 2923218, 2923552, 2923579, 2923610, 2924079, 2922714, &#xD;•Base ScriptCL# 2922507&#xD;•Base DataCL# 2922535&#xD;•Base AudioCL# 2922365&#xD;&#xD;Known Issues –&#xD;•724603 - rage::psoBuilderStructSchema::ComputeOffsetAndUpdateSize &#xD;•724975: [PT] Player cannot access Start menu tabs in MP.&#xD;•724914 - [PT] [PB] Steering on a bike either isn't possible or is quickly lost. [PC ONLY]&#xD;•725012 - [PT] Player cannot place &quot;Trigger Location&quot; and several list items in the Race Creator are out of alignment&#xD;•714361 - [PT] FIB2 - Player does not get control of the remote sniper rifle on first try&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 – Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>728321</id>
<buildId>256</buildId>
<buildDate>2012-08-28T17:19:20Z</buildDate>
<buildInfo>QA_28-08-2012___09-25&#xD;&#xD;Notes – &#xD;•Save games work again.&#xD;•Includes code/script dependency.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is better.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 256&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_256&#xD;•Code: GameCL#2926979; RageCL#2927018&#xD;•Plus 2927728, 2927760, 2927974, 2928674, 2928931, 2929569&#xD;•Base ScriptCL# 2927001&#xD;•Base DataCL# 2926896&#xD;•Base AudioCL# 2927077&#xD;&#xD;Known Issues –&#xD;•726260 - [PT] [PB] Crash:- rage::fwAnimHelpers::ApplyInitialOffsetFromClip(rage::crClip const&amp;, rage::Matrix34&amp;)+1c&#xD;•714361 - [PT] FIB2 - Player does not get control of the remote sniper rifle on first try&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 - Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>732388</id>
<buildId>256.1</buildId>
<buildDate>2012-08-29T18:15:43Z</buildDate>
<buildInfo>CB_29-08-2012___09-20&#xD;&#xD;Notes – &#xD;•**Multiplayer doesn’t load on bankrelease**, (730601) hopefully a fix will appear that we can patch in. (beta works ok).&#xD;•“Players with different aim set ups are now segregated from one another”, to connect to a MP game these setting must match across the clients.&#xD;•Includes code/script/data dependencies.&#xD;•Includes streaming changes.&#xD;•Not all phase 2 MP prebuild checks completed.&#xD;•Stability: General stability is ok, but MP doesn’t start on bankrelease. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 256.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_256.1&#xD;•Code: GameCL#2933008; RageCL#2933007&#xD;oPlus 2934380, 2934385, 2934420, 2934703, 2935439, 2936464 &#xD;•Base ScriptCL# 2932927&#xD;•Base DataCL# 2933036&#xD;•Base AudioCL# 2927077&#xD;&#xD;Known Issues –&#xD;•730601: [PT] Players are unable to enter MP in Bank Release while logged into PSN.&#xD;•713923 – FBI2 - Unbroken glass isn't transparent during the sniping section&#xD;•728537 - [PT] - 'My Stats' box is not displaying for Cop players &#xD;•When swapping from CNC to FM the overheads displays will stop working. Fix will be in next full build.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 - Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>733334</id>
<buildId>256.2</buildId>
<buildDate>2012-08-30T10:40:31Z</buildDate>
<buildInfo>Exes patch for v256.1&#xD;&#xD;Fix for MP not working on bankrelease</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>736642</id>
<buildId>257</buildId>
<buildDate>2012-08-30T18:53:11Z</buildDate>
<buildInfo>QA_30-08-2012___10-50&#xD;&#xD;Control Changes – ** READ ME **&#xD;•Weapon wheel activated by L1 / LB button.&#xD;•The weapon wheel has been removed from vehicles (replaced with square to change weapons).&#xD;•Turning on vehicle headlights is now achieved by tapping d-pad right.&#xD;•Adjusting convertible roofs is now achieved by holding d-pad right.&#xD;•All special abilities have moved to R3.&#xD;•Vehicle radios have moved to d-pad left.&#xD;•Looking back and slo-mo have been disabled.&#xD;•Zoom-in has moved to L3.&#xD;&#xD;Notes – &#xD;•Includes major control changes, read above. &#xD;•Includes code/script/data dependencies.&#xD;•Not all prebuild checks completed due to time.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok, but MP doesn’t start on bankrelease. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 257&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_257&#xD;•Code: GameCL#2939720; RageCL#2939631&#xD;oPlus 2939790, 2939799, 2939847, 2939932, 2940045, 2940681, 2940703, 2941053, 2941125, 2941142, 2941256, 2941326, 2940806, 2940853, 2941636, 2941785, 2942155&#xD;•Base ScriptCL# 2940961&#xD;•Base DataCL# 2939715&#xD;•Base AudioCL# 2940973&#xD;&#xD;Known Issues –&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 - Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>740208</id>
<buildId>257.1</buildId>
<buildDate>2012-08-31T18:06:50Z</buildDate>
<buildInfo>CB_31-08-2012___09-45&#xD;&#xD;Notes – &#xD;•In vehicle control change -- hold L1 to aim, press R1 to fire. Hand-braking is disabled when aiming&#xD;•Includes multiple code/script/data dependencies.&#xD;•Not all prebuild checks completed due to early stability issues.&#xD;•Stability: General stability appeared ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 257.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_257.1&#xD;•Code: GameCL#2945579; RageCL#2945180&#xD;oPlus 2946122, 2946612, 2946625, 2946633, 2946635, 2946638, 2947250, 2947392, 2947525, 2948184, 2948274&#xD;•Base ScriptCL# 2945560&#xD;•Base DataCL# 2945555&#xD;•Base AudioCL# 2945401&#xD;&#xD;Known Issues –&#xD;•737909: [PT] Field Training Officer and ambient peds cannot path out of the Precinct. – you will need to J skip past until next namesh build.&#xD;•736972 - Mini-map not displayed in Armenian 3 after the end of the first cutscene.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 - Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>744786</id>
<buildId>258</buildId>
<buildDate>2012-09-03T18:42:27Z</buildDate>
<buildInfo>QA_03-09-2012___09-45&#xD;&#xD;Notes – &#xD;•Initial magdemo lockdown build.&#xD;•Not all prebuild checked completed due to focus on magdemo.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 258&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_258&#xD;•Code: GameCL#2952734; RageCL#2952344&#xD;oPlus 2953267, 2953388, 2953493, 2953802, 2955002&#xD;•Base ScriptCL# 2953521&#xD;•Base DataCL# 2952758&#xD;•Base AudioCL# 2953244&#xD;&#xD;Known Issues –&#xD;•737909 - [PT] Field Training Officer and ambient peds cannot path out of the Precinct. – you will need to J skip past until next namesh build.&#xD;•741897 - [PT] Ignorable Assert - stateblock.cpp(191): Error: State[i]&#xD;•744123: [PT][PB] Hang entering multiplayer (360 only)&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 - Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>748687</id>
<buildId>259</buildId>
<buildDate>2012-09-04T17:32:37Z</buildDate>
<buildInfo>QA_04-09-2012___09-25&#xD;&#xD;Magdemo&#xD;&#xD;Notes – &#xD;•Magdemo lockdown.&#xD;•Resolved (magdemo) bugs pushed through to verify.&#xD;•Stability: General stability appeared ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 259&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_259&#xD;•Code: GameCL#2956597; RageCL#2956723&#xD;oPlus 2957468, 2958091&#xD;•Base ScriptCL# 2958538&#xD;•Base DataCL# 2956318&#xD;•Base AudioCL# 2956364&#xD;&#xD;Known Issues –&#xD;•Low memory on 360.&#xD;•Flickering water on 360 / ps3 release. &#xD;•744123: [PT][PB] Hang entering multiplayer (360 only) – memory.&#xD;•745130 - Collision from country bank area is gone.&#xD;•746898 - [PT] Crook player stuck respawning after being delivered to the Precinct garage in custody (HAS_GOT_SPAWN_LOCATION)&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 - Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>752566</id>
<buildId>260</buildId>
<buildDate>2012-09-05T17:10:23Z</buildDate>
<buildInfo>QA_05-09-2012___09-05&#xD;&#xD;MAGDEMO&#xD;&#xD;Notes – &#xD;•Magdemo lockdown.&#xD;•Resolved (magdemo) bugs pushed through to verify.&#xD;•Memory corruption fix added – should help stability somewhat.&#xD;•Collision data fixes for country area.&#xD;•Stability: General stability appeared decent. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 260&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_260&#xD;•Code: GameCL#2962804; RageCL#2962746&#xD;oPlus 2963177&#xD;•Base ScriptCL# 2962414 (Using Magdemo branch)&#xD;•Base DataCL# 2961129&#xD;•Base AudioCL# 2962337&#xD;&#xD;Known Issues –&#xD;•746898 - [PT] Crook player stuck respawning after being delivered to the Precinct garage in custody (HAS_GOT_SPAWN_LOCATION)&#xD;•751188 - [PT][PB] - Cannot progress past the FIB2(magdemo) cutscene inside the FIB building. Cutscene freezes halfway through. [PC ONLY]&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•606286 - Issues with Jerry Can gas trail not always igniting.&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>757003</id>
<buildId>261</buildId>
<buildDate>2012-09-06T17:58:52Z</buildDate>
<buildInfo>QA_06-09-2012___09-00&#xD;&#xD;MAGDEMO&#xD;&#xD;Notes – &#xD;•Magdemo will be played following this manner, any testing should be done in the same way: &#xD;oT:\Mag Demo\Mag Demo Playthrough.mp4&#xD;•Magdemo lockdown. Hopeful final build!&#xD;•Resolved (magdemo) bugs pushed through to verify.&#xD;•Install packages available.&#xD;•Ps3 audio.rpf included in label, can be run in game using: &#xD;o-p3:audiopack=X:\gta5\build\dev\ps3\audio\audio.rpf &#xD;•Stability: General stability appeared good, focus was on magdemo. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 261&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_261&#xD;•Code: GameCL#2966607; RageCL#2966542&#xD;•Base ScriptCL# 2966703 (Using Magdemo branch)&#xD;•Base DataCL# 2965949&#xD;•Base AudioCL# 2966537&#xD;&#xD;Known Issues –&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•671756 - Issues with savegame queuing.&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>758229</id>
<buildId>261.1</buildId>
<buildDate>2012-09-07T10:57:37Z</buildDate>
<buildInfo>magdemo null pointer crash fix added</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>765262</id>
<buildId>262</buildId>
<buildDate>2012-09-10T17:50:48Z</buildDate>
<buildInfo>QA_10-09-2012___09-20&#xD;&#xD;Notes – &#xD;•Full new build.&#xD;•Includes multiple code/script/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 262&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_262&#xD;•Code: GameCL#2975734; RageCL#2975671&#xD;oPlus 2976713, 2976989, 2976990, 2976993, 2976994, 2977005, 2977044, 2977158, 2977486, 2977558, 2977613, 2978327&#xD;•Base ScriptCL# 2975571&#xD;•Base DataCL# 2975726&#xD;•Base AudioCL# 2975750&#xD;&#xD;Known Issues –&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•764635 - [PB] Fatal Error: CNetObjPickupPlacement Pool Full, Size == 20 (you need to raise CNetObjPickupPlacement PoolSize in common/data/gameconfig.xml) ...from Updating script fm_deathmatch_controler&#xD;•496009 - [PC] Debug picker seems to be non-functional&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>768828</id>
<buildId>262.1</buildId>
<buildDate>2012-09-11T18:28:38Z</buildDate>
<buildInfo>CB_11-09-2012___09-30&#xD;&#xD;Notes – &#xD;•IMPORTANT - Includes updated RageBuilder – grab labelled tools also when you sync this build.&#xD;•Includes multiple code/script/data dependencies.&#xD;•Stability: General stability appeared ok today. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 262.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_262.1&#xD;•Code: GameCL#2981595; RageCL#2981554&#xD;oPlus 2981779, 2981955, 2982896, 2982908, 2982911, 2982998, 2983737, 2983751, 2983783, 2984395&#xD;•Base ScriptCL# 2981516&#xD;•Base DataCL# 2981659&#xD;•Base AudioCL# 2975750&#xD;&#xD;Known Issues –&#xD;•767615 - [PT] Lamar doesn't continue once all the enemies have been killed.&#xD;•768519 - [PT] When players reach the docks Floyd and Wade have no tasks and the mission doesn't progress&#xD;•766914 - Blips get stuck to the radar and are very large on the map&#xD;•763017 - Unable to collect cash and ammo dropped by killed players in Freemode.&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>771986</id>
<buildId>263</buildId>
<buildDate>2012-09-12T18:27:34Z</buildDate>
<buildInfo>QA_12-09-2012___09-25&#xD;&#xD;Notes – &#xD;•Changes added for the MP lobby. Make sure to delete all your existing chars before starting MP. (read attached for details)&#xD;•MP lobby change was added late on, so minimal testing has been done on it.&#xD;•Includes multiple code/script/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok today. Some random crashes around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 263&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_263&#xD;•Code: GameCL#2987498; RageCL#2987498&#xD;oPlus 2987555, 2987593, 2987673, 2987708, 2987806, 2988014, 2988042, 2988081, 2988086, 2988384, 2988445, 2989668, 2989675, 2989961, 2989965, 2990512&#xD;•Base ScriptCL# 2987479&#xD;•Base DataCL# 2987477&#xD;•Base AudioCL# 2987477&#xD;&#xD;Known Issues –&#xD;•770068 - [PB] Fatal error: Error: nPolys &lt; MAX_NUM_POLYS_BEFORE_GETTING_NERFED: po1_01_gg_ladder has WAY TOO MANY POLYS 818 in its bounds, bound is being nerfed to prevent crashes&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•770542 - Player characters are invisible while having a haircut in freemode.&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>777870</id>
<buildId>263.1</buildId>
<buildDate>2012-09-13T17:57:24Z</buildDate>
<buildInfo>CB_13-09-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes Ragebuilder update. Sync labelled tools when grabbing this to keep in sync.&#xD;•Includes multiple code/script/data dependencies.&#xD;•Loading asserts cleared.&#xD;•Stability: General stability appeared ok today. Some random crashes around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 263.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_263.1&#xD;•Code: GameCL#2993125; RageCL#2993083&#xD;oPlus 2993446, 2993661, 2994019, 2994397, 2994709, 2994730, 2994847, 2994984, 2995027, 2995323&#xD;•Base ScriptCL# 2993177&#xD;•Base DataCL# 2993128&#xD;•Base AudioCL# 2987649&#xD;&#xD;Known Issues –&#xD;•772018 - Player was stuck in spectator cam after switching camera angles with no other players in session.&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>782712</id>
<buildId>264</buildId>
<buildDate>2012-09-15T15:46:58Z</buildDate>
<buildInfo>QA_14-09-2012___09-15&#xD;&#xD;Notes – &#xD;•Includes multiple code &amp; script dependencies.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared average today. Some random crashes around, possible memory corruption.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 264&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_264&#xD;•Code: GameCL#2998896; RageCL#2998668&#xD;oPlus 2999090, 2999414, 2999532, 2999536, 2999616, 2999858, 3000179, 3000187, 3001360(local)&#xD;•Base ScriptCL# 2998816&#xD;•Base DataCL# 2998850&#xD;•Base AudioCL# 2993578&#xD;&#xD;Known Issues –&#xD;•782429 - [PT] Players cannot spawn personal vehicles/bring up the mechanic menu in CnC&#xD;•780046 - [PT] NH1A - Ignorable assert - [script] Error: Assertf(0) FAILED: appinternet : Program Counter = 7074 - Check the .scd file :Script thread stack overflow ...from Updating script appinternet&#xD;o(workaround using the phone internet)&#xD;•773478 – [PC]Player gets a lot of spam in RAG when destroying cars which slows down the game&#xD;•776096 - The game takes a lot longer to load after selecting New Game than normal&#xD;•772018 - Player was stuck in spectator cam after switching camera angles with no other players in session.&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•Water splash ptfx render as black square.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>787316</id>
<buildId>265</buildId>
<buildDate>2012-09-17T17:40:12Z</buildDate>
<buildInfo>QA_17-09-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes code &amp; script dependency.&#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared ok today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 265&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_265&#xD;•Code: GameCL#3005281; RageCL#3005121&#xD;oPlus 3005382, 3006537&#xD;•Base ScriptCL# 3005553&#xD;•Base DataCL# 3004995&#xD;•Base AudioCL# 2999702&#xD;&#xD;Known Issues –&#xD;•782429 - [PT] Players cannot spawn personal vehicles/bring up the mechanic menu in CnC&#xD;•776096 - The game takes a lot longer to load after selecting New Game than normal&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>792111</id>
<buildId>265.1</buildId>
<buildDate>2012-09-18T17:54:09Z</buildDate>
<buildInfo>CB_18-09-2012___09-45&#xD;&#xD;Notes – &#xD;•Includes code &amp; data dependency.&#xD;•Loading asserts cleared.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Includes Wanted Level change – “you can lose your wanted level by hiding (avoiding LOS to cops) for a set period of time that varies per level”&#xD;•Includes change to drive-by controls – see B*782716&#xD;•Stability: General stability appeared ok today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 265.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_265.1&#xD;•Code: GameCL#3010549; RageCL#3009899&#xD;oPlus 3011003, 3011189, 3011370, 3011436, 3012037, 3012908, 3012979&#xD;•Base ScriptCL# 3010602&#xD;•Base DataCL# 3010598&#xD;•Base AudioCL# 3010405&#xD;&#xD;Known Issues –&#xD;•727103 - Crash - CScaleformMgr::VerifyMethodName(int, char const*)+68&#xD;•789942 - [PT] [PC] Player is asked to be signed in on the PC when loading or saving games, this causes issues on PC as there is nothing to sign into yet&#xD;•772018 - Player was stuck in spectator cam after switching camera angles with no other players in session.&#xD;•791509 - Other players are unable to view active bounties/pursue bounties&#xD;•776096 - The game takes a lot longer to load after selecting New Game than normal&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>796110</id>
<buildId>256.2</buildId>
<buildDate>2012-09-19T18:30:08Z</buildDate>
<buildInfo>CB_19-09-2012___09-20&#xD;&#xD;Notes – &#xD;•**Single Player only** - MP has many PTs around, and is largely untested due to major stability issues earlier on.&#xD;•Includes multiple script, code &amp; data dependencies.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Stability: General stability was poor, many MP PTs around plus a cloth crash seen. Single player was generally decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 265.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_265.2&#xD;•Code: GameCL#3016454; RageCL#3016451&#xD;oPlus 3016729, 3016959, 3017048, 3017500, 3017740, 3017768, 3017857, 3018395, 3018787, 3019350&#xD;•Base ScriptCL# 3016436&#xD;•Base DataCL# 3016454&#xD;•Base AudioCL# 3017059&#xD;&#xD;Known Issues –&#xD;•796103 - [PT]Launching certain RSN deathmatches results in black screens and ragspam.&#xD;•794956 - [PT] Array Overrun: Error: [Script] Script maintransition - array overrun - index = 1088, max size = 1088, pc = 97687 (from Updating script maintransition&#xD;•767808: [PB] [PT] Crash - rage::clothController::SwitchLOD&#xD;•795116 - [PB] The Freemode intro scene plays every time you enter a freemode session.&#xD;o-nocloth can be used as a workaround for now if this is an issue for anyone.&#xD;•789942 - [PT] [PC] Player is asked to be signed in on the PC when loading or saving games, this causes issues on PC as there is nothing to sign into yet&#xD;•772018 - Player was stuck in spectator cam after switching camera angles with no other players in session.&#xD;•791509 - Other players are unable to view active bounties/pursue bounties&#xD;•776096 - The game takes a lot longer to load after selecting New Game than normal&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>797812</id>
<buildId>265.2</buildId>
<buildDate>2012-09-20T14:18:31Z</buildDate>
<buildInfo>CB_19-09-2012___09-20&#xD;&#xD;Notes – &#xD;•**Single Player only** - MP has many PTs around, and is largely untested due to major stability issues earlier on.&#xD;•Includes multiple script, code &amp; data dependencies.&#xD;oInc. first version of new loading screen for bugs ”to do now.”&#xD;•Trevor’s ability not yet active - 733828&#xD;•Stability: General stability was poor, many MP PTs around plus a cloth crash seen. Single player was generally decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 265.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_265.2&#xD;•Code: GameCL#3016454; RageCL#3016451&#xD;oPlus 3016729, 3016959, 3017048, 3017500, 3017740, 3017768, 3017857, 3018395, 3018787, 3019350&#xD;•Base ScriptCL# 3016436&#xD;•Base DataCL# 3016454&#xD;•Base AudioCL# 3017059&#xD;&#xD;Known Issues –&#xD;•796103 - [PT]Launching certain RSN deathmatches results in black screens and ragspam.&#xD;•794956 - [PT] Array Overrun: Error: [Script] Script maintransition - array overrun - index = 1088, max size = 1088, pc = 97687 (from Updating script maintransition&#xD;•767808: [PB] [PT] Crash - rage::clothController::SwitchLOD&#xD;•795116 - [PB] The Freemode intro scene plays every time you enter a freemode session.&#xD;o-nocloth can be used as a workaround for now if this is an issue for anyone.&#xD;•789942 - [PT] [PC] Player is asked to be signed in on the PC when loading or saving games, this causes issues on PC as there is nothing to sign into yet&#xD;•772018 - Player was stuck in spectator cam after switching camera angles with no other players in session.&#xD;•791509 - Other players are unable to view active bounties/pursue bounties&#xD;•776096 - The game takes a lot longer to load after selecting New Game than normal&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>799079</id>
<buildId>266</buildId>
<buildDate>2012-09-20T18:15:27Z</buildDate>
<buildInfo>QA_20-09-2012___09-20&#xD;&#xD;Notes – &#xD;•MP seems improved today. Should be playable.&#xD;•Cutscene/anim issues fixed.&#xD;•Includes script/code dependency&#xD;•Trevor’s ability not yet active - 733828&#xD;•New targetting modes live - 731088&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was better today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 266&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_266&#xD;•Code: GameCL#3022566; RageCL#3022385&#xD;oPlus 3023932, 3022623, 3022659, 3022977, 3023137, 3023143, 3023194, 3023370, 3023567, 3023580, &#xD;•Base ScriptCL# 3022531&#xD;•Base DataCL# 3022497&#xD;•Base AudioCL# 3022342&#xD;&#xD;Known Issues –&#xD;•798993 - [PB] [PT] Crash- CVehicleGadgetForks::SetTypeAndIncludeFlagsForPallet(CObject*)&#xD;•789942 - [PT] [PC] Player is asked to be signed in on the PC when loading or saving games, this causes issues on PC as there is nothing to sign into yet&#xD;•799057 - [PT] Nothing happens once you drop off all the crates in the handler section&#xD;•764393 - [PB] Crash - rage::grcBufferD3D11::InterpretOffsetAndSize&#xD;•798626 - [PB] [PT] Crash - :rlFriend::GetGamerHandle&#xD;•772018 - Player was stuck in spectator cam after switching camera angles with no other players in session.&#xD;•791509 - Other players are unable to view active bounties/pursue bounties&#xD;•776096 - The game takes a lot longer to load after selecting New Game than normal&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>802492</id>
<buildId>266.1</buildId>
<buildDate>2012-09-21T17:43:04Z</buildDate>
<buildInfo>CB_21-09-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes multiple data/script/code dependencies.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Audio running from rpfs now.&#xD;•Stability: General stability appeared decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 266.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_266.1&#xD;•Code: GameCL#3028612; RageCL#3028434&#xD;oPlus 3029021, 3029652, 3029664, 3029864, 3030265, 3030787, 3030795, 3030872&#xD;•Base ScriptCL# 3028504&#xD;•Base DataCL# 3028664&#xD;•Base AudioCL# 3022342&#xD;&#xD;Known Issues –&#xD;•799057 - [PT] Nothing happens once you drop off all the crates in the handler section&#xD;•799638 - [PT] If the player is signed out of their profile before or during launch, the game will not register them signing back in&#xD;•799252 - Repeated TTY output after swapping to Lost as host of of session and am_doors ([Script] AM_DOORS: Registered doors Waiting for GET_SERVER_STAGE() &gt;= SERVER_STAGE_RUNNING).&#xD;•764393 - [PB] Crash - rage::grcBufferD3D11::InterpretOffsetAndSize&#xD;•776096 - The game takes a lot longer to load after selecting New Game than normal&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>805187</id>
<buildId>267</buildId>
<buildDate>2012-09-24T18:33:44Z</buildDate>
<buildInfo>QA_24-09-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes multiple data/script/code dependencies.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Includes targeting changes - B*799372&#xD;•A few data files were rolled back for the label to avoid PT issues: 804347, 803572, 805145&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared decent after earlier issues resolved.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 267&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_267&#xD;•Code: GameCL#3035501; RageCL#3035106&#xD;oPlus 3036053, 3036124, 3036529, 3036549, 3036555, 3036576, 3036583, 3037342, 3037389, 3037507, 3037975, 3038062, 3038237&#xD;•Base ScriptCL# 3035496&#xD;•Base DataCL# 3035525&#xD;•Base AudioCL# 3035391&#xD;&#xD;Known Issues –&#xD;•804904: [PT] Array Overrun: script.cpp(269): [script] Error: Assertf(0) FAILED: maintransition : Program Counter = 98009 - Check the .scd file :Array overrun ...from Updating script maintransition&#xD;•805148: Assert - Free title memory below safe value (100k) : 44k [00396780:00004446] Frame 4446, Assertion fired, flushing log files...&#xD;•804152: Client stuck on &quot;Initializing Game&quot; when swapping from CnC to Freemode ([Script] TRANSITION_SPAWN_PLAYER_NEAR_PLAYERS_IN_WORLD - Waiting on IS_NEW_LOAD_SCENE_LOADED TRANSITION_SPAWN_PLAYER_NEAR_PLAYERS_IN_WORLD() called...).&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•799638: [PT] If the player is signed out of their profile before or during launch, the game will not register them signing back in&#xD;•804315: [PB] [PT] Blade crash on client signing out of Xbox Live while in a CNC session.&#xD;•799252 - Repeated TTY output after swapping to Lost as host of of session and am_doors ([Script] AM_DOORS: Registered doors Waiting for GET_SERVER_STAGE() &gt;= SERVER_STAGE_RUNNING).&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>806819</id>
<buildId>267.1</buildId>
<buildDate>2012-09-25T18:04:18Z</buildDate>
<buildInfo>CB_25-09-2012___09-50&#xD;&#xD;Notes – &#xD;•Includes multiple data/script/code dependencies.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Includes multiple map rebuild from today for collision issues.&#xD;•Stability: General stability appeared fine today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 267.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_267.1&#xD;•Code: GameCL#3040835; RageCL#3040796&#xD;oPlus 3041048, 3041074, 3041162, 3041437, 3041558, 3041646, 3041904, 3042109, 3042119, 3043052, 3043067&#xD;•Base ScriptCL# 3040873&#xD;•Base DataCL# 3040886&#xD;•Base AudioCL# 3042732 &#xD;&#xD;Known Issues –&#xD;•806432 - Assert - rlclan.cpp(251): [rline_clan] Error: Verify(((localGamerIndex) &gt;= 0 &amp;&amp; (localGamerIndex) &lt; RL_MAX_LOCAL_GAMERS)) FAILED&#xD;•804904 -[PT] Array Overrun: script.cpp(269): [script] Error: Assertf(0) FAILED: maintransition : Program Counter = 98009 - Check the .scd file :Array overrun ...from Updating script maintransition&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•805148 - Assert - Free title memory below safe value (100k) : 44k [00396780:00004446] Frame 4446, Assertion fired, flushing log files...&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•805841 - Purchased tattoos do not appear on player.&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•799252 - Repeated TTY output after swapping to Lost as host of of session and am_doors ([Script] AM_DOORS: Registered doors Waiting for GET_SERVER_STAGE() &gt;= SERVER_STAGE_RUNNING).&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>810225</id>
<buildId>268</buildId>
<buildDate>2012-09-26T19:36:26Z</buildDate>
<buildInfo>QA_26-09-2012___09-20&#xD;&#xD;Notes – &#xD;•*** RAGEBUILDER UPDATE *** - please sync labelled tools when grabbing this build, and vice versa.&#xD;•Includes multiple data/script/code dependencies.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Controls: Down on the right stick makes the player look behind…&#xD;•Some MP prebuild checks not complete:&#xD;ohttp://rsgediqa1/apps/tm/gta_v/PreBuild_MP/819/&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared fine today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 268&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_268&#xD;•Code: GameCL#3046683; RageCL#3046467&#xD;oPlus 3047568, 3047620, 3047637, 3047656, 3047761, 3048872, 3049418, 3050304&#xD;•Base ScriptCL# 3046579&#xD;•Base DataCL# 3046575&#xD;•Base AudioCL# 3042732&#xD;&#xD;Known Issues –&#xD;•803572 - [PT] [PB]Fatal assert: Error: pDwd - (CPedVariationPack::ExtractComponent)&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•805148 - Assert - Free title memory below safe value (100k) : 44k [00396780:00004446] Frame 4446, Assertion fired, flushing log files...&#xD;•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•799252 - Repeated TTY output after swapping to Lost as host of of session and am_doors ([Script] AM_DOORS: Registered doors Waiting for GET_SERVER_STAGE() &gt;= SERVER_STAGE_RUNNING).&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>810885</id>
<buildId>268.1</buildId>
<buildDate>2012-09-27T10:10:30Z</buildDate>
<buildInfo>MP patch for 268</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>814085</id>
<buildId>268.2</buildId>
<buildDate>2012-09-27T18:53:22Z</buildDate>
<buildInfo>CB_27-09-2012___10-30&#xD;&#xD;Notes – &#xD;•Includes multiple data/script/code dependencies.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Not all MP prebuild checks complete:&#xD;ohttp://rsgediqa1/apps/tm/gta_v/PreBuild_MP/825/&#xD;•Stability: General stability appeared ok, MP issue on 360.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 268.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_268.2&#xD;•Code: GameCL#3052999; RageCL#3052939&#xD;oPlus 3053899, 3054476.3054502, 3054581, 3055045, 3055032&#xD;•Base ScriptCL# 3052862&#xD;•Base DataCL# 3053056&#xD;•Base AudioCL# 3052231&#xD;&#xD;Known Issues –&#xD;•803572 - [PT] [PB]Fatal assert: Error: pDwd - (CPedVariationPack::ExtractComponent)&#xD;•813429 - [PT] - Unable to load saved data after rebooting from a multiplayer session.&#xD;•807477 - Signing out whilst in a multiplayer game returns the player to single player with their multiplayer character&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•805148 - Assert - Free title memory below safe value (100k) : 44k [00396780:00004446] Frame 4446, Assertion fired, flushing log files...&#xD;•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>818134</id>
<buildId>269</buildId>
<buildDate>2012-09-28T17:52:17Z</buildDate>
<buildInfo>QA_28-09-2012___10-30&#xD;&#xD;Notes – &#xD;•Includes multiple data/script/code dependencies.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability appeared decent today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 269&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_269&#xD;•Code: GameCL#3058915; RageCL#3058825&#xD;oPlus 3059004, 3059013, 3059504, 3059613, 3059777, 3059825, 3060138, 3060285, 3060840, 3060620&#xD;•Base ScriptCL# 3058905&#xD;•Base DataCL# 3058889&#xD;•Base AudioCL# 3059835&#xD;&#xD;Known Issues –&#xD;•807477 - Signing out whilst in a multiplayer game returns the player to single player with their multiplayer character&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•805148 - Assert - Free title memory below safe value (100k) : 44k [00396780:00004446] Frame 4446, Assertion fired, flushing log files...&#xD;•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•764450 - Player can load a Race during the tutorials, causing the tutorial to inherit properties from the loaded Race.&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>822534</id>
<buildId>270</buildId>
<buildDate>2012-10-01T18:06:05Z</buildDate>
<buildInfo>QA_01-10-2012___09-30&#xD;&#xD;Notes – &#xD;•Back onto Magdemo, so that’s taking focus.&#xD;•Script RPFs build from Magdemo script branch.&#xD;•PS3 v270 install packages ready to use.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok, some issues on PT.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 270&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_270&#xD;•Code: GameCL#3065745; RageCL#3065704&#xD;oPlus 3066254, 3066474&#xD;•ScriptCL# 3067663 (magdemo branch)&#xD;•Base DataCL# 3064777&#xD;•Base AudioCL# 3059835&#xD;&#xD;Known Issues –&#xD;•Memory is low.&#xD;•821843: [PT] Array Overrun: script.cpp(269): [script] Error: Assertf(0) FAILED: fm_race_controler : Program Counter = 160300 - Check the .scd file :Array overrun ...from Updating script fm_race_controler&#xD;•822088: [PT] Ignorable Assert: PickupManager.cpp(435): Error: CPickupPlacement::GetPool()-&gt;GetNoOfFreeSpaces() &gt; 0: Can't register pickup - no spaces left in pool ...from Updating script fm_deathmatch_controler&#xD;•810556 - [PT] - Crash - rage::SearchEntities_Dependency - Explosions Smoke Test.&#xD;•807477 - Signing out whilst in a multiplayer game returns the player to single player with their multiplayer character&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>826682</id>
<buildId>270.1</buildId>
<buildDate>2012-10-02T18:40:51Z</buildDate>
<buildInfo>CB_02-10-2012___09-30&#xD;&#xD;Notes – &#xD;•Magdemo lockdown build #2.&#xD;•Script RPFs build from Magdemo script branch.&#xD;•Install packages ready to go.&#xD;•Trevor’s ability not yet active - 733828&#xD;•Look back disabled.&#xD;•Stability: General stability is ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 270.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_270.1&#xD;•Code: GameCL#3070283; RageCL#3070245&#xD;oPlus 3070680, 3070681, 3071170, 3071405, 3071456, 3071834, 3071933, 3072081, &#xD;•ScriptCL# 3068094 (magdemo branch)&#xD;•Base DataCL# 3069685&#xD;oPlus various magdemo fixes&#xD;•Base AudioCL# 3069688&#xD;&#xD;Known Issues –&#xD;•824997: [PT] Player is unable to select &quot;Exit Test&quot; during the Deathmatch Tutorial.&#xD;•807477 - Signing out whilst in a multiplayer game returns the player to single player with their multiplayer character&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>830709</id>
<buildId>271</buildId>
<buildDate>2012-10-03T18:05:50Z</buildDate>
<buildInfo>QA_03-10-2012___09-00&#xD;&#xD;Notes – &#xD;•Magdemo lockdown build #3&#xD;•Script RPFs build from Magdemo script branch.&#xD;•Install packages ready to use. (PS3/Xbox)&#xD;•Trevor’s ability not yet active - 733828&#xD;•Loading asserts cleared.&#xD;•Resolved magdemo bugs pushed through to verify.&#xD;•Stability: General stability is ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 271&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_271&#xD;•Code: GameCL#3076597; RageCL#3076557&#xD;•ScriptCL# 3076190 (magdemo branch)&#xD;•Base DataCL# 3069685&#xD;oPlus various magdemo fixes&#xD;•Base AudioCL# 3074550&#xD;&#xD;Known Issues –&#xD;MagDemo:&#xD;•829367 - FIB 2 opening cutscene stops animating part way through&#xD;•830005 - Install package issues - streaming is worse with them...&#xD;•824551 – FBI2 No facial on this cutscene&#xD;•767498 - Fragment glass does not vanish when shot&#xD;Other:&#xD;•827846 - [PT] Player randomly pauses in the pipe a few times while swimming. At the end of the pipe they can pivot up and down but are unable to swim.&#xD;•826707: [PT] Players spawn at the origin when triggering a triathlon. &#xD;•827115 - crash in CVehicleSeatAnimInfo::FindAnim (null driveby anim)&#xD;•825781 -[PT] [The Port of LS Heist 1] Truck seems locked/stuck. &#xD;•829473: Triathlon currently has 3 laps, the last checkpoint in the point to point Race loops back around.&#xD;•824997: [PT] Player is unable to select &quot;Exit Test&quot; during the Deathmatch Tutorial.&#xD;•807477 - Signing out whilst in a multiplayer game returns the player to single player with their multiplayer character&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>835116</id>
<buildId>271.1</buildId>
<buildDate>2012-10-04T18:58:41Z</buildDate>
<buildInfo>CB_04-10-2012___09-00&#xD;&#xD;Notes – &#xD;•Magdemo lockdown build #4&#xD;•New magdemo command, to use when testing MagDemo only! -FastMagdemoMode&#xD;•No new install packages, they are performing poorly. See bug: 830005&#xD;oPlease delete any installs from your HDD and remove install commandline args for now when testing MagDemo.&#xD;•Script RPFs build from Magdemo script branch.&#xD;•Resolved magdemo bugs pushed through to verify.&#xD;•Stability: General stability is ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 271.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_271.1&#xD;•Code: GameCL#3081288; RageCL#3081191&#xD;oPlus 3081989&#xD;•ScriptCL# 3081572 (magdemo branch)&#xD;•Base DataCL# 3069685&#xD;oPlus various magdemo fixes&#xD;•Base AudioCL# 3079089&#xD;&#xD;Known Issues –&#xD;MagDemo:&#xD;•830005 - Install package issues - streaming is worse with them...&#xD;•833695 - SLOD1 texture broken&#xD;Other:&#xD;•830765 - [PT] Loss of control after Michael hostage cut&#xD;•833849 - Voice chat isn't working on 360&#xD;•827846 - [PT] Player randomly pauses in the pipe a few times while swimming. At the end of the pipe they can pivot up and down but are unable to swim.&#xD;•826707: [PT] Players spawn at the origin when triggering a triathlon. &#xD;•827115 - crash in CVehicleSeatAnimInfo::FindAnim (null driveby anim)&#xD;•825781 -[PT] [The Port of LS Heist 1] Truck seems locked/stuck. &#xD;•829473: Triathlon currently has 3 laps, the last checkpoint in the point to point Race loops back around.&#xD;•824997: [PT] Player is unable to select &quot;Exit Test&quot; during the Deathmatch Tutorial.&#xD;•807477 - Signing out whilst in a multiplayer game returns the player to single player with their multiplayer character&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•762892 - [PB] Fatal Error: atPool is full (class=class rage::fwSimpleTransform, element size=32, pool size=21000) ...from ProcessFile(ch3_11.wmap)&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>839195</id>
<buildId>272</buildId>
<buildDate>2012-10-05T17:38:19Z</buildDate>
<buildInfo>QA_05-10-2012___09-00&#xD;&#xD;Magdemo #5&#xD;&#xD;Notes – &#xD;•Magdemo lockdown build #5&#xD;•New magdemo command, to use when testing MagDemo only! -FastMagdemoMode&#xD;•PS3 install packages build (v272), they are still performing poorly though. See bug: 830005&#xD;•Script RPFs build from Magdemo script branch.&#xD;•Resolved magdemo bugs pushed through to verify.&#xD;•Stability: General stability is decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Magdemo Testing Args - &#xD;•-texlite &#xD;•-override_script=script_rel&#xD;•-FastMagdemoMode&#xD;•-runscript=magdemo&#xD;o(-p3:installremote) – when using install packages only.&#xD;o(-cleaninstall) – when using install packages only.&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 272&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_272&#xD;•Code: GameCL#3085271; RageCL#3085559&#xD;•ScriptCL# 3085538 (magdemo branch)&#xD;•Base DataCL# 3069685&#xD;oPlus various magdemo fixes&#xD;•Base AudioCL# 3084360&#xD;&#xD;Known Issues –&#xD;MagDemo:&#xD;•830005 - Install package issues - streaming is worse with them...&#xD;Other:&#xD;•830765 - [PT] Loss of control after Michael hostage cut&#xD;•833849 - Voice chat isn't working on 360&#xD;•827846 - [PT] Player randomly pauses in the pipe a few times while swimming. At the end of the pipe they can pivot up and down but are unable to swim.&#xD;•826707: [PT] Players spawn at the origin when triggering a triathlon. &#xD;•827115 - crash in CVehicleSeatAnimInfo::FindAnim (null driveby anim)&#xD;•825781 -[PT] [The Port of LS Heist 1] Truck seems locked/stuck. &#xD;•829473: Triathlon currently has 3 laps, the last checkpoint in the point to point Race loops back around.&#xD;•824997: [PT] Player is unable to select &quot;Exit Test&quot; during the Deathmatch Tutorial.&#xD;•807477 - Signing out whilst in a multiplayer game returns the player to single player with their multiplayer character&#xD;•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.&#xD;•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static&#xD;•794203 - Assert - commands_object.cpp(477): [script] Error: Verifyf(pExtension) FAILED: SCRIPT: Script Name = tennis_network_mp : Program Counter = 78749: DELETE_OBJECT - The object is not a script entity&#xD;•803514 - The monitors don't look destroyed after shooting them&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•766020 - Player can't quit out of Race Creator tutorial&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•MP syncing bugs&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>839694</id>
<buildId>272.1</buildId>
<buildDate>2012-10-06T00:00:00Z</buildDate>
<buildInfo>GTA 5 v272.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>843632</id>
<buildId>272.2</buildId>
<buildDate>2012-10-08T17:31:12Z</buildDate>
<buildInfo>CB_08-10-2012___09-00&#xD;&#xD;MAGDEMO&#xD;&#xD;Notes – &#xD;•Magdemo lockdown build #7 – potential final!&#xD;oWe are staying in data lockdown until further notice.&#xD;•PS3 install packages build (v272.2)&#xD;•Script RPFs build from Magdemo script branch.&#xD;•Resolved magdemo bugs pushed through to verify.&#xD;•Stability: General stability is fine. All magdemo bugs resolved or untagged.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Magdemo Testing Args - &#xD;•-FastMagdemoMode &#xD;•-override_script=script_rel&#xD;•-runscript=magdemo&#xD;•-texlite&#xD;•-cleaninstall&#xD;•-p3:installremote&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 272.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_272.2&#xD;•Code: GameCL#3088538; RageCL#3085577&#xD;oPlus 3089089&#xD;•ScriptCL# 3090687 (magdemo branch)&#xD;•Base DataCL# 3069685&#xD;oPlus various magdemo fixes&#xD;•Base AudioCL# 3085546&#xD;&#xD;Branched – &#xD;•//depot/gta5/src/magdemo/&#xD;•//rage/gta5/magdemo/&#xD;•//depot/gta5/build/magdemo/&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>848231</id>
<buildId>273</buildId>
<buildDate>2012-10-09T18:04:37Z</buildDate>
<buildInfo>QA_09-10-2012___09-40&#xD;&#xD;Notes – &#xD;•Full grab post-lockdown.&#xD;•Not for magdemo, do not test magdemo or add magdemo bugs from this build.&#xD;•Includes multiple script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is fine. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 273&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_273&#xD;•Code: GameCL#3092161; RageCL#3092242&#xD;oPlus 3092269, 3093597, 3092183, 3092247, 3092251, 3092405, 3092498, 3092741, 3092747, 3093087, 3093089, 3093090, 3093091, 3093396, 3093733, 3093741&#xD;•Base DataCL# 3092106&#xD;•Base ScriptCL#3092071&#xD;•Base AudioCL# 3085546&#xD;&#xD;Known Issues – &#xD;•Loading asserts&#xD;•836877 - [PT] Low-End Clothes/Tattoo shops are not functioning&#xD;•834799 - [PT] Player was unable to use one bike during the Triathlon due to ownership not migrating (Proximity Timer Active).&#xD;•839430 – Graphical issues on screen – “ped damage render target memory showing up in the fp16 buffer.”&#xD;•846493 - Creator tutorials regularly resets the camera position to high altitude.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•827846 - [PT] Player randomly pauses in the pipe a few times while swimming. At the end of the pipe they can pivot up and down but are unable to swim.&#xD;•833849 - Voice chat isn't working on 360&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>850423</id>
<buildId>273.1</buildId>
<buildDate>2012-10-10T09:36:03Z</buildDate>
<buildInfo>GTA 5 v273.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>852421</id>
<buildId>273.2</buildId>
<buildDate>2012-10-10T17:49:52Z</buildDate>
<buildInfo>CB_10-10-2012___09-40&#xD;&#xD;Notes – &#xD;•Full grab post-lockdown.&#xD;•Not for magdemo, do not test magdemo or add magdemo bugs from this build.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Loading asserts cleared.&#xD;•Stability: General stability seemed decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 273.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_273.2&#xD;•Code: GameCL#3098586; RageCL#3098249&#xD;oPlus 3098700, 3098732, 3099448, 3099655, 3099853, 3100568, 3101156, 3098879&#xD;•Base DataCL# 3098461&#xD;•Base ScriptCL# 3098435&#xD;•Base AudioCL# 3098149&#xD;&#xD;Known Issues – &#xD;•850904 - [PB] Crash - CPtFxManager::EffectInstDistToCamFuncto&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•833849 - Voice chat isn't working on 360&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>857216</id>
<buildId>274</buildId>
<buildDate>2012-10-11T17:50:22Z</buildDate>
<buildInfo>QA_11-10-2012___09-40&#xD;&#xD;Notes – &#xD;•*RageBuilder updated* - re-sync labelled tools please.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 274&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_274&#xD;•Code: GameCL#3105405; RageCL#3105212&#xD;oPlus 3105868, 3105894, 3106245, 3106254, 3107056, 3107063, 3107612, 3108420&#xD;•Base DataCL# 3105359&#xD;•Base ScriptCL# 3105356&#xD;•Base AudioCL# 3102365&#xD;&#xD;Known Issues – &#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•857055 - [PB] Fatal Assert: AnimDirector.h(582): Error: m_Components[idx] &amp;&amp; m_Components[idx]-&gt;GetComponentType() == componentType&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•833849 - Voice chat isn't working on 360&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>861727</id>
<buildId>274.1</buildId>
<buildDate>2012-10-12T18:33:40Z</buildDate>
<buildInfo>CB_12-10-2012___09-30&#xD;&#xD;Notes – &#xD;•*Single player only build* – MP is unable to save to the cloud. - 859079&#xD;•*RageBuilder updated* - re-sync labelled tools please.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: General stability seemed ok, MP is pretty broken. Low memory also.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 274.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_274.1&#xD;•Code: GameCL#3111301; RageCL#3111300&#xD;oPlus 3111587, 3112030, 3112183, 3112457, 3112465, 3113698&#xD;•Base DataCL# 3111436&#xD;•Base ScriptCL# 3111383&#xD;•Base AudioCL# 3111420&#xD;&#xD;Known Issues – &#xD;•859079: [PT] Assert: savegame_queued_operations.cpp(530): [savegame] Error: Assertf(0) FAILED: CSavegameQueuedOperationCloud::Update - Cloud SAVE failed - http result code = -1 – This is causing issues with writing /saving to the cloud with new Profiles and writing to the cloud with old Profiles. Both PS3 and 360.&#xD;•Out of Memory crashes seen today- 855408 , 849851, 851754&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•857055 - [PB] Fatal Assert: AnimDirector.h(582): Error: m_Components[idx] &amp;&amp; m_Components[idx]-&gt;GetComponentType() == componentType&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•833849 - Voice chat isn't working on 360&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>866245</id>
<buildId>275</buildId>
<buildDate>2012-10-15T17:46:05Z</buildDate>
<buildInfo>QA_15-10-2012___09-15&#xD;&#xD;Notes – &#xD;•Resource version has been bumped this weekend - *RageBuilder updated* - make sure your tools and build are in sync.&#xD;•Asset builder is backlogged, so some Friday/weekend data checkins may not be converted yet.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Fix for cloud issues is in.&#xD;•Player health regeneration has been disabled.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 275&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_275&#xD;•Code: GameCL#3118161; RageCL#3118026&#xD;oPlus 3119752, 3119871, 3118502, 3119330, 3119354, 3120220, 3120239, 3120445, 3120483&#xD;•Base DataCL# 3118143&#xD;•Base ScriptCL# 3118080&#xD;•Base AudioCL# 3118017&#xD;&#xD;Known Issues – &#xD;•Loading asserts &#xD;•Phone camera uses 3rd person mode due to a workaround for it being broken otherwise - 864649&#xD;•861626 – [PT] MP Freemode [release]- Game is stuck at a black screen after creating a freemoder character and entering the tutorials&#xD;•Still some memory issues - 866028&#xD;•[PC][PT] - 865927 - Exception after completing crane task on DH1 - rage::fragCacheEntry::Update(float timeStep=)&#xD;•864603 - [LDS][PC][ARM2][PT] Crash after getting onto the bike - Error: &lt;RenderThread&gt; fwThreadType::IsUpdateThread(): fwRefAwareBase can only be used from main thread&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•833849 - Voice chat isn't working on 360&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>870640</id>
<buildId>275.1</buildId>
<buildDate>2012-10-16T18:15:11Z</buildDate>
<buildInfo>CB_16-10-2012___09-30&#xD;&#xD;Notes – &#xD;•*RageBuilder updated* - if you grab labelled build then also re-grab labelled tools.&#xD;•Label includes older ped data files due to issues/changes with the latest that weren’t able to make the build.&#xD;•Stability: General stability seemed ok. Earlier stability issues slowed testing significantly.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 275.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_275.1&#xD;•Code: GameCL#3123595; RageCL#3123585&#xD;oPlus 3124503, 3124936, 3126080, 3124669, 3124963, 3125799&#xD;•Base DataCL# 3123647&#xD;•Base ScriptCL# 3123701&#xD;•Base AudioCL# 3123565&#xD;&#xD;Known Issues – &#xD;•868907 - [PB][PC] Crash - When accessing &quot;last gen&quot; mode the game crashes. - rage::grcTextureFactoryDX11::LockRenderTarget&#xD;•Phone camera uses 3rd person mode due to a workaround for it being broken otherwise - 864649&#xD;•861626 – [PT] MP Freemode [release]- Game is stuck at a black screen after creating a freemoder character and entering the tutorials&#xD;•[PC][PT] - 865927 - Exception after completing crane task on DH1 - rage::fragCacheEntry::Update(float timeStep=)&#xD;•864603 - [LDS][PC][ARM2][PT] Crash after getting onto the bike - Error: &lt;RenderThread&gt; fwThreadType::IsUpdateThread(): fwRefAwareBase can only be used from main thread&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•833849 - Voice chat isn't working on 360&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>875032</id>
<buildId>276</buildId>
<buildDate>2012-10-17T19:10:01Z</buildDate>
<buildInfo>QA_17-10-2012___10-20&#xD;&#xD;Notes – &#xD;•*RageBuilder updated* - includes a resource bump for vfx data - make sure your tools and build are in sync.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Loading asserts fixed.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 276&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_276&#xD;•Code: GameCL#3129788; RageCL#3129096&#xD;oPlus 3129843, 3129919, 3129967, 3129970, 3129984, 3129989, 3130068, 3130173, 3130315, 3130407, 3130532, 3130633, 3131384, 3130983, 3131407, 3131916, 3130253, 3131087, 3131048&#xD;•Base DataCL# 3129763&#xD;•Base ScriptCL# 3129811&#xD;•Base AudioCL# 3123565&#xD;&#xD;Known Issues – &#xD;•874890 - //depot/gta5/build/dev/tune/ can cause cutscenes to crash – these are debug files and not part of a regular build grab.&#xD;•872492 - Michael's special ability doesn't activate when pressing R3&#xD;•868907 – [PC] - Selecting last gen mode crashes the game&#xD;•867680 - Navmesh extends underneath these crates, blocking the ped from reaching his destination and breaking the mission&#xD;•Phone camera uses 3rd person mode due to a workaround for it being broken otherwise - 864649&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>879046</id>
<buildId>276.1</buildId>
<buildDate>2012-10-18T17:41:46Z</buildDate>
<buildInfo>CB_18-10-2012___09-50&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: General stability seemed playable. Quite a lot of crashes and hangs earlier. Mostly fixed now.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 276.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_276.1&#xD;•Code: GameCL#3135171; RageCL#3135112&#xD;oPlus 3135316, 3135703, 3135709, 3135711, 3135753, 3136090, 3136175, 3136367, 3136380, 3136384, 3136566, 3136776, 3136956, 3137147, 3137193, 3137087, 3137123, 3137194, 3138115&#xD;•Base DataCL# 3135185&#xD;•Base ScriptCL# 3135142&#xD;•Base AudioCL# 3134917&#xD;&#xD;Known Issues – &#xD;•876734 - [PB][PT] Crash - Game does not boot up on the PC PreBuild data when Memvisualize is running.&#xD;•Phone camera uses 3rd person mode due to a workaround for it being broken otherwise - 864649&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;• 876556: Local player became stuck in &quot;TASK_AIM_AND_THROW_PROJECTILE:State_Outro&quot; after throwing a grenade.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>883114</id>
<buildId>277</buildId>
<buildDate>2012-10-19T17:45:38Z</buildDate>
<buildInfo>QA_19-10-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed ok overall.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 277&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_277&#xD;•Code: GameCL#3140827; RageCL#3140827&#xD;oPlus 3140957, 3141311, 3141324, 3141657, 3141853, 3141856, 3141867, 3141871, 3141712&#xD;•Base DataCL# 3140919&#xD;•Base ScriptCL# 3140911&#xD;•Base AudioCL# 3140914&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•878255 - [PT] No locates in the Low-end clothes store and the ped becomes invisible on entering store.&#xD;•876734 - [PB][PT] Crash - Game does not boot up on the PC PreBuild data when Memvisualize is running.&#xD;•883105 - Player became stranded on the Base Jumping script after dying on mission ([Script] stuck DOES_ENTITY_EXIST).&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;•876556: Local player became stuck in &quot;TASK_AIM_AND_THROW_PROJECTILE:State_Outro&quot; after throwing a grenade.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>885921</id>
<buildId>278</buildId>
<buildDate>2012-10-22T17:44:59Z</buildDate>
<buildInfo>QA_22-10-2012___09-30&#xD;&#xD;Notes – &#xD;•* RageBuilder Updated * - please re-sync labelled tools.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed ok overall.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 278&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_278&#xD;•Code: GameCL#3148301; RageCL#3147797&#xD;oPlus 3149017, 3150018, 3150249, 3150747, 3150811, 3150916, 3151083, 3151254&#xD;•Base DataCL# 3148482&#xD;•Base ScriptCL# 3148433&#xD;•Base AudioCL# 3148344&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•Loading Asserts – 883869, 883889&#xD;•885236 - [PB] [PT] Crash - CPathServerOpponentPedGen::InsertSpawnPos&#xD;•884400 – Prologue doesn’t launch&#xD;•878255 - [PT] No locates in the Low-end clothes store and the ped becomes invisible on entering store.&#xD;•883105 - Player became stranded on the Base Jumping script after dying on mission ([Script] stuck DOES_ENTITY_EXIST).&#xD;•884474 - Player did not return to neutral idle after punching.&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•873644 - Assert : script.cpp(269): [script] Error: Assertf(0) FAILED: shop_controller : Program Counter = 35649 - Check the .scd file:Array overrun...from Updating script shop_controller&#xD;•885171 - Player's &quot;Point to Point&quot; Race featured 3 laps.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>888193</id>
<buildId>278.1</buildId>
<buildDate>2012-10-23T17:54:36Z</buildDate>
<buildInfo>CB_23-10-2012___10-00&#xD;&#xD;Notes – &#xD;•* RageBuilder Updated * - please re-sync labelled tools.&#xD;•Includes script/code/data dependencies.&#xD;•Loading asserts fixed.&#xD;•Prologue collision fixed.&#xD;•Script rpfs using previous of streamed_scripts.sch as a workaround for multiple crashes. 887687, 887197, 887045 etc.&#xD;•Stability: General stability seemed ok overall.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 278.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_278.1&#xD;•Code: GameCL#3154603; RageCL#3154466&#xD;oPlus 3154907, 3154962, 3154813, 3155220, 3155132, 3156124, 3156258&#xD;•Base DataCL# 3154533&#xD;•Base ScriptCL# 3154553&#xD;•Base AudioCL# 3148344&#xD;&#xD;Known Issues – &#xD;•Frequent VFX asserts – 886589, 886682&#xD;•Memory is low.&#xD;•883105 - Player became stranded on the Base Jumping script after dying on mission ([Script] stuck DOES_ENTITY_EXIST).&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•873644 - Assert : script.cpp(269): [script] Error: Assertf(0) FAILED: shop_controller : Program Counter = 35649 - Check the .scd file:Array overrun...from Updating script shop_controller&#xD;•885171 - Player's &quot;Point to Point&quot; Race featured 3 laps.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•693821 - [PC] Player gets low frame rate and spike after longer sessions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>891095</id>
<buildId>279</buildId>
<buildDate>2012-10-24T00:00:00Z</buildDate>
<buildInfo>GTA5 version 279</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>893268</id>
<buildId>279.1</buildId>
<buildDate>2012-10-25T18:03:27Z</buildDate>
<buildInfo>CB_25-10-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: General stability seemed ok overall. Low memory on 360 causing issues.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 279.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_279.1&#xD;•Code: GameCL#3166069; RageCL#3166007&#xD;oPlus 3166338, 3166389, 3166767, 3167004, 3167212, 3167292, 3167278, 3168170, 3168348, 3168504, 3168586, 3167111, 3167145, 3168224&#xD;•Base DataCL# 3166024&#xD;•Base ScriptCL# 3165997&#xD;•Base AudioCL# 3166030&#xD;&#xD;Known Issues – &#xD;•Memory is low – causing issues on 360. 866028, 890267, 805148, 885156, etc.&#xD;•893220 – [PT] - shaderGroup.GetShaderGroupVarCount() &gt; 0&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•892646 - [PT] - Prologue - navigation issues on the prologue map&#xD;•805148: Assert - Free title memory below safe value (100k) : 44k [00396780:00004446] Frame 4446, Assertion fired, flushing log files...&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•873644 - Assert : script.cpp(269): [script] Error: Assertf(0) FAILED: shop_controller : Program Counter = 35649 - Check the .scd file:Array overrun...from Updating script shop_controller&#xD;•885171 - Player's &quot;Point to Point&quot; Race featured 3 laps.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>894956</id>
<buildId>280</buildId>
<buildDate>2012-10-26T18:04:55Z</buildDate>
<buildInfo>QA_26-10-2012___09-20&#xD;&#xD;Notes – &#xD;•*RageBuilder Update* - re-sync labelled tools&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Memory rejig to fix issues.&#xD;•Stability: General stability seemed ok overall. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 280&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_280&#xD;•Code: GameCL#3172773; RageCL#3171717&#xD;oPlus 3173271, 3173420, 3174832, 3174842, 3175503, 3175784, 3174793, 3176729, 3177100&#xD;•Base DataCL# 3172668&#xD;•Base ScriptCL# 3172674&#xD;•Base AudioCL# 3173320&#xD;&#xD;Known Issues – &#xD;•892460: [PT] Crate Drop plane had crashed into the ocean before dropping any packages.&#xD;•862063: [PT] Crate Drop ambient has ended a few times before crates have been dropped and without any user interaction&#xD;•894809 - Multiplayer Ragspam: &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;&#xD;•867680 - Navmesh extends underneath these crates, blocking the ped from reaching his destination and breaking the mission - (seems to be pc only)&#xD;•894937 - [PT] The cutscene doesn't trigger when you go to Jimmys Room.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•873644 - Assert : script.cpp(269): [script] Error: Assertf(0) FAILED: shop_controller : Program Counter = 35649 - Check the .scd file:Array overrun...from Updating script shop_controller&#xD;•885171 - Player's &quot;Point to Point&quot; Race featured 3 laps.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>896969</id>
<buildId>281</buildId>
<buildDate>2012-10-29T17:31:59Z</buildDate>
<buildInfo>QA_29-10-2012___09-10&#xD;&#xD;Notes – &#xD;•*RageBuilder Update* - re-sync labelled tools&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Rolled back levdes props to temp fix broken phone and licence plates.&#xD;•Stability: General stability seemed ok overall. PC stability is poor.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 281&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_281&#xD;•Code: GameCL#3181041; RageCL#3181041&#xD;oPlus 3181992, 3182124, 3182537, 3182656, 3183235, 3183311, 3183520&#xD;•Base DataCL# 3181087&#xD;•Base ScriptCL# 3181001&#xD;•Base AudioCL# 3181087 &#xD;&#xD;Known Issues – &#xD;•895988 - [PT][PB] Game crashes when attempting drive bys with rubber gun (audGunFightConductorFakeScenes::UpdatePostShootOutVehDebris)&#xD;•895801 - [PB][PT] game_win32_beta_dx11.exe!CGameWorld::Process() Line 1697C++&#xD;•896857 - [PB] Fatal Error: [net_interface] Assertf(0) FAILED: No host broadcast data handler 0 available for script fm_mission_controler, Inst(1), Time(2392508)! (Size : 12348, max participants: 32) (from Updating script fm_mission_cont&#xD;•895680 - [PB] - Crash - rage::clothManager::UpdateVerlet(rage::clothController * ccontroller=, float timeStep=, float timeScale=) Line 1118&#xD;•896752 - Wheels sometimes failing to load&#xD;•892460: [PT] Crate Drop plane had crashed into the ocean before dropping any packages.&#xD;•862063: [PT] Crate Drop ambient has ended a few times before crates have been dropped and without any user interaction&#xD;•867680 - Navmesh extends underneath these crates, blocking the ped from reaching his destination and breaking the mission - (seems to be pc only)&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•885171 - Player's &quot;Point to Point&quot; Race featured 3 laps.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>899348</id>
<buildId>281.1</buildId>
<buildDate>2012-10-30T18:14:39Z</buildDate>
<buildInfo>CB_30-10-2012___09-30&#xD;&#xD;Notes – &#xD;•*RageBuilder Update* - re-sync labelled tools&#xD;•This is not a trailer build.&#xD;•Stability: General stability seemed ok overall. Quite a few MP issues.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 281.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_281.1&#xD;•Code: GameCL#3187567; RageCL#3187410&#xD;oPlus 3187734, 3188434, 3188901, 3188951, 3188963, 3191371, 3188486, 3191039&#xD;•Base DataCL# 3187490&#xD;•Base ScriptCL# 3187450&#xD;•Base AudioCL# 3187137&#xD;&#xD;Known Issues – &#xD;•895759 - [PT] Script peds were not being blipped red when standing near player and shooting during Gang Attack (Kill 25 ped variation) at Aircraft Boneyard - (fixed in next)&#xD;•896752 - Wheels sometimes failing to load&#xD;•892460 - [PT] Crate Drop plane had crashed into the ocean before dropping any packages.&#xD;•862063 - [PT] Crate Drop ambient has ended a few times before crates have been dropped and without any user interaction&#xD;•898122 - [PB] Fatal Error: Freeing an invalid pointer (34c97050) with a custom allocator - you're most likely using a custom allocator (like USE_DEBUG_MEMORY) and are trying to delete memory that was not allocated using this allocator. Make sure USE_DEBUG_MEMORY&#xD;•898607 - Player appeared underneath the world after launching &quot;Cinema, Downtown&quot;, cutscene did not play.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•855123 - [LDS][FBI2] Cutscene 'FBI_2_MCS_1' doesn't play when the player arrives at the checkpoint.&#xD;•885171 - Player's &quot;Point to Point&quot; Race featured 3 laps.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>901349</id>
<buildId>282</buildId>
<buildDate>2012-10-31T17:50:30Z</buildDate>
<buildInfo>QA_31-10-2012___10-00&#xD;&#xD;Notes – &#xD;•*RageBuilder Update* - re-sync labelled tools&#xD;•Includes script/code dependency.&#xD;•This is not a trailer build.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok, a few crashes around however.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 282&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_282&#xD;•Code: GameCL#3195117; RageCL#3195167&#xD;oPlus 3195678, 3196076, 3195767, 3196997, 3198507, 3196923&#xD;•Base DataCL# 3187490&#xD;•Base ScriptCL# 3187450&#xD;•Base AudioCL# 3187137&#xD;&#xD;Known Issues – &#xD;•900447 - Ped Group Checks - Equip and holster weapons.&#xD;•900591 - [PT] nettestbed level does not automatically create and join a session.&#xD;•900793 -[PT][PB]Crash: CPedClothCollision::CleanUp()&#xD;•892460 - [PT] Crate Drop plane had crashed into the ocean before dropping any packages.&#xD;•862063 - [PT] Crate Drop ambient has ended a few times before crates have been dropped and without any user interaction&#xD;•898607 - Player appeared underneath the world after launching &quot;Cinema, Downtown&quot;, cutscene did not play.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•760757 - Player was incorrectly told the cash had been dropped from the security van.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>903944</id>
<buildId>282.1</buildId>
<buildDate>2012-11-01T17:32:49Z</buildDate>
<buildInfo>CB_01-11-2012___09-10&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•This is not a trailer build.&#xD;•Stability: General stability is decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 282.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_282.1&#xD;•Code: GameCL#3202653; RageCL#3202658&#xD;oPlus 3202883, 3202915, 3202979, 3203127, 3203182, 3203463, 3203851, 3203869, 3204104, 3204186, 3204506, 3204515, 3204640, 3205197, 3205249, 3205390, 3205417, 3205844&#xD;•Base DataCL# 3202650&#xD;•Base ScriptCL# 3202530&#xD;•Base AudioCL# 3194625&#xD;&#xD;Known Issues – &#xD;•852558 – arm1 - [PT] Both barriers at the studio exit are indestructible&#xD;•900793 - [PT][PB]Crash: CPedClothCollision::CleanUp()&#xD;•903564 - Distorted/corrupt audio plays consistently throughout a R* race and Custom race.&#xD;•903415 - No voice chat on the 360&#xD;•902790 - Player is unable to place a drop off point, thereby preventing the player from saving their mission if they used a collect and deliver object.&#xD;•898607 - Player appeared underneath the world after launching &quot;Cinema, Downtown&quot;, cutscene did not play.&#xD;•893360 - Bounty menu does not get removed, affects player control.&#xD;•890332: Player had no control and was invisible both locally and remotely, after rejoining a Freemode session which they had been removed from after signing out during a cutscene.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>906063</id>
<buildId>283</buildId>
<buildDate>2012-11-02T17:59:55Z</buildDate>
<buildInfo>QA_02-11-2012___09-30&#xD;&#xD;Notes – &#xD;•*RageBuilder Update* - re-sync labelled tools&#xD;•Includes multiple script/code/data dependencies.&#xD;•This is not a trailer build.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is decent. Memory getting low.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 283&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_283&#xD;•Code: GameCL#3209813; RageCL#3209934&#xD;oPlus 3210511, 3210826, 3211294, 3211315, 3211322, 3212396, 3212419, 3212665, 3213147, 3214479&#xD;•Base DataCL# 3210213&#xD;•Base ScriptCL# 3210242&#xD;•Base AudioCL# 3194625&#xD;&#xD;Known Issues – &#xD;•Memory getting low.&#xD;•904990 - No location blips or GPS route during Freemode intro mission.&#xD;•903564 - Distorted/corrupt audio plays consistently throughout a R* race and Custom race.&#xD;•903415 - No voice chat on the 360&#xD;•890332 - Player had no control and was invisible both locally and remotely, after rejoining a Freemode session which they had been removed from after signing out during a cutscene.&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;&#xD;&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>908679</id>
<buildId>284</buildId>
<buildDate>2012-11-05T18:24:54Z</buildDate>
<buildInfo>QA_05-11-2012___09-00&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•This is not a trailer build.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is decent. Memory getting low.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 284&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_284&#xD;•Code: GameCL#3218972; RageCL#3218807&#xD;oPlus 3219976, 3220034, 3220054, 3221179, 3220226, 3221872, 3222442, 3222888&#xD;•Base DataCL# 3218985&#xD;•Base ScriptCL# 3218982&#xD;•Base AudioCL# 3194625 (last known)&#xD;&#xD;Known Issues – &#xD;•Memory getting low.&#xD;•908414 – Prologue – [PT] Michael doesn't get into the driver's seat.&#xD;•908206 - Car ejector seat doesn't get offered to the player during car steal 4.&#xD;•905646: [PT] - Players do not always become blipped when creating noise in deathmatches.&#xD;•908415: Using the Ctrl + Z to warp players to another player in session will result in the warped player becoming invisible both locally and remotely.&#xD;•903415 - No voice chat on the 360&#xD;•835119 - Players cannot use stealth after firing a weapon.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>911312</id>
<buildId>284.1</buildId>
<buildDate>2012-11-06T17:46:45Z</buildDate>
<buildInfo>CB_06-11-2012___09-10&#xD;&#xD;Notes – &#xD;•*Ragebuilder updated* - please re-sync labelled tools when syncing build.&#xD;•Includes script/code dependency.&#xD;•This is not a trailer build.&#xD;•Stability: General stability is ok. Memory getting low.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 284.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_284.1&#xD;•Code: GameCL#3225352; RageCL#3225163&#xD;oPlus 3225777, 3226127, 3227418, 3227638, 3226340, 3226371, 3227434&#xD;•Base DataCL# 3225311&#xD;•Base ScriptCL# 3225288&#xD;•Base AudioCL# 3219536&#xD;&#xD;Known Issues – &#xD;•Memory getting low.&#xD;•Some fragmented memory issues seen after long sessions - 910148, 910115, 910042, 909825&#xD;•908414 – Prologue – [PT] Michael doesn't get into the driver's seat.&#xD;•908206 - Car ejector seat doesn't get offered to the player during car steal 4.&#xD;•905646: [PT] - Players do not always become blipped when creating noise in deathmatches.&#xD;•903415 - No voice chat on the 360&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>913838</id>
<buildId>285</buildId>
<buildDate>2012-11-07T17:51:27Z</buildDate>
<buildInfo>QA_07-11-2012___09-10&#xD;&#xD;Notes – &#xD;•*Ragebuilder &amp; script compiler updated* - please re-sync labelled tools when syncing build.&#xD;oScripters, sync script/dev when grabbing and make sure to clean debug scripts and a full recompile.&#xD;oThis change should help resolve the recent memory fragmentation issues seen on MP.&#xD;•Includes multiple script/code/data dependencies.&#xD;•This is not a trailer build.&#xD;•Stability: General stability is ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 285&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_285&#xD;•Code: GameCL#3231141; RageCL#3231293&#xD;oPlus 3231249, 3231293, 3231369, 3232077, 3233198, 3233210, 3231366, 3232682, 3234242, 3234141, 3234171, 3234235, 3234442&#xD;•Base DataCL# 3231163&#xD;•Base ScriptCL# 3230887&#xD;•Base AudioCL# 3219536&#xD;&#xD;Known Issues – &#xD;•Memory getting low.&#xD;•908414 – Prologue – [PT] Michael doesn't get into the driver's seat.&#xD;•911730 – Arm1 - [PT] Gate closed during mission, path blocked.&#xD;•913189 – Arm2 - [PT] - Enemy on 2nd balcony never comes into position. Stops the car getaway script from running.&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•905646: [PT] - Players do not always become blipped when creating noise in deathmatches.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>917306</id>
<buildId>285.1</buildId>
<buildDate>2012-11-08T18:19:19Z</buildDate>
<buildInfo>CB_08-11-2012___09-50&#xD;&#xD;Notes – &#xD;•*Ragebuilder updated* - please re-sync labelled tools when syncing build.&#xD;•Includes multiple script/code/data dependencies.&#xD;•This is not a trailer build.&#xD;•Stability: General stability is ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 285.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_285.1&#xD;•Code: GameCL#3238913; RageCL#3238575&#xD;oPlus 3239075, 3239144, 3239158, 3239342, 3239400, 3239674, 3240273, 3240308, 3240442, 3240470, 3241104, 3241376, 3240357&#xD;•Base DataCL# 3238792&#xD;•Base ScriptCL# 3238806&#xD;•Base AudioCL# 3231844&#xD;&#xD;Known Issues – &#xD;•Loading asserts – 915254, 915332, 915518&#xD;•Memory is low.&#xD;•916629 - Unable to walk up the stairs in the vagos safe house.&#xD;•911730 – Arm1 - [PT] Gate closed during mission, path blocked.&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•905646: [PT] - Players do not always become blipped when creating noise in deathmatches.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>919714</id>
<buildId>286</buildId>
<buildDate>2012-11-09T18:14:17Z</buildDate>
<buildInfo>QA_09-11-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes memory change aimed at helping MP.&#xD;•This is not a trailer build.&#xD;•Cleared the loading asserts.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 286&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_286&#xD;•Code: GameCL#3245217; RageCL#3245222&#xD;oPlus 3245559, 3245582, 3245664, 3246832, 3246832, 3247605&#xD;•Base DataCL# 3238792&#xD;•Base ScriptCL# 3238806&#xD;•Base AudioCL# 3231844&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•917387 - Several button were unresponsive on entering Freemode. (pressing L1/LB to bring up weapon wheel should work around this)&#xD;•916629 - Unable to walk up the stairs in the vagos safe house.&#xD;•911730, 912977 – Arm1 - [PT] Gate closed during mission, path blocked.&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>922547</id>
<buildId>287</buildId>
<buildDate>2012-11-12T18:59:58Z</buildDate>
<buildInfo>QA_12-11-2012___09-05&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Cleared the loading asserts.&#xD;•Resolved bugs pushed through to verify. &#xD;•MP base build.&#xD;•Stability: General stability is ok. Still some MP bugs to fix up.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 287&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_287&#xD;•Code: GameCL#3252229; RageCL#3251699&#xD;oPlus 3252351, 3252565, 3253514, 3253746, 3253770, 3253812, 3253858, 3253935, 3253436, 3253661, 3254105, 3254215, 3254922, 3255142, 3255180, 3255201, 3255606&#xD;•Base DataCL# 3252227&#xD;•Base ScriptCL# 3252218&#xD;•Base AudioCL# 3231844&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•922535: [PT] Player became stuck on loading quitting a DM in progress via the MP options&#xD;•921142 - [PT] We're not seeing overhead names when aiming at enemy players in Team Deathmatch&#xD;•921373: [PT] Missing help text prompts in the Mission Creator during tutorials.&#xD;•921503 - [PT][PB] Remote player on gang hideout was under the ground after the local player warped to him using the phone&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>925662</id>
<buildId>278.1</buildId>
<buildDate>2012-11-13T17:47:41Z</buildDate>
<buildInfo>CB_13-11-2012___xx-xx&#xD;&#xD;MP PT build&#xD;&#xD;Base of this build is code/data/script from 12th - 09:05am gmt&#xD;&#xD;Notes – &#xD;•This build is based off of V287, plus various fixes for a MP playthrough.&#xD;•Stability: General stability is ok. More MP fixes to come.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 287.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_287.1&#xD;•Code: GameCL#3252229; RageCL#3251699&#xD;oPlus 3252351, 3252565, 3253514, 3253746, 3253770, 3253812, 3253858, 3253935, 3253436, 3253661, 3254105, 3254215, 3254922, 3255142, 3255180, 3255201, 3255606&#xD;•Base DataCL# 3252227&#xD;•Base ScriptCL# 3252218&#xD;•Base AudioCL# 3231844&#xD;&#xD;Known Issues – &#xD;•911751 - [PT] Can’t respawn in Rally &#xD;•917387 – [PT] Camera control is regularly being locked out when changing weapons using the weapon wheel &#xD;•921373 - [PT] Missing help text prompts in the Mission Creator during tutorials. &#xD;•924975 - Stuck on black screen attempting to launch a Rockstar Rally race -Storm drain &#xD;•897856 (dpad lbd) was split into two &#xD;•Most of the Hats &amp; Glasses don’t appear. &#xD;•924593 - [PT] Ball keeps rolling after hitting the grass. Results in repeated Out of Bounds shots&#xD;•913004 - [PT] Both players got stuck mid 'wrestle' in Arm Wrestling mini game.&#xD;•923983, 925253 , 924261, 922060 – Scaleform Button text missing &#xD;•924003 - All player's characters appear as Cop models upon a reboot with -StraightIntoFreemode&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>926395</id>
<buildId>287.1</buildId>
<buildDate>2012-11-14T08:59:16Z</buildDate>
<buildInfo>CB_13-11-2012___xx-xx&#xD;&#xD;MP PT build</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>927394</id>
<buildId>288</buildId>
<buildDate>2012-11-14T09:01:49Z</buildDate>
<buildInfo>QA_14-11-2012___xx-xx&#xD;&#xD;Based off of V287&#xD;&#xD;MP playthrough build.&#xD;&#xD;Notes – &#xD;•This build is based off of V287 (Monday’s), plus various fixes for a MP playthrough.&#xD;•Single player is relatively unchanged over 287.&#xD;•Not a full grab.&#xD;•Stability: General stability is fine.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 288&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_288&#xD;•Code: GameCL#3252229; RageCL#3251699&#xD;oPlus 3252351, 3252565, 3253514, 3253746, 3253770, 3253812, 3253858, 3253935, 3253436, 3253661, 3254105, 3254215, 3254922, 3255142, 3255180, 3255201, 3255606, 3264081&#xD;•Base DataCL# 3252227&#xD;•Base ScriptCL# 3252218&#xD;•Base AudioCL# 3231844&#xD;&#xD;Known Issues – &#xD;•917387 – [PT] Camera control is regularly being locked out when changing weapons using the weapon wheel &#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>931413</id>
<buildId>288.1</buildId>
<buildDate>2012-11-15T17:34:57Z</buildDate>
<buildInfo>CB_15-11-2012___09-25&#xD;&#xD;Notes – &#xD;•*Ragebuilder updated* - please sync labelled tools when syncing build.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok. Lots of asserts.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 288.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_288.1&#xD;•Code: GameCL#3270232; RageCL#3270258&#xD;oPlus 3270315, 3270370, 3270374, 3270492, 3271410, 3271421, 3271423, 3271426, 3271427, 3272282, 3272292, 3272654&#xD;•Base DataCL# 3270222&#xD;•Base ScriptCL# 3270265&#xD;•Base AudioCL# 3270111&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•931109 – [PC][PT] - Prologue - Trevor is being killed before gameplay is handed back to the player during the car chase.&#xD;•925387 - [PT]Stuck in the R* Race Storm Drain corona&#xD;•930305 - [PT] Players are not always blipped for one another at long range.&#xD;•917387 – Camera control is regularly being locked out when changing weapons using the weapon wheel &#xD;•930779 - Collectable packages were only present for one of two players in session.&#xD;•931318 - Points are sometimes attributed to the incorrect player after a winner.&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•825442 - Player ended up spectating themselves during horde mode.&#xD;•910199 - Trevor was taken into an auto nettest join session&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>933179</id>
<buildId>289</buildId>
<buildDate>2012-11-16T17:29:37Z</buildDate>
<buildInfo>QA_16-11-2012___09-20&#xD;&#xD;Notes – &#xD;•Previous Ragebuilder was backed out due to convert issues with some files.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 289&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_289&#xD;•Code: GameCL#3276687; RageCL#3276612&#xD;oPlus 3277240, 3277226, 3277353, 3277482, 3277598, &#xD;•Base DataCL# 3276691&#xD;•Base ScriptCL# 3276708&#xD;•Base AudioCL# 3270111&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•932615 - Warping to coords using RAG or bugstar warp button can result in being stuck on the loading screen&#xD;•932967 – PC – Port Heist 1- Crates aren't appearing under the handler arm properly.&#xD;•933099 - [PT] Players are being force blipped in DMs.&#xD;•932749 - [PT]Created Race and Deathmatch was not present in Freemode and wouldn't load in the Creator.&#xD;•932564 - Audio sounds crackly on 360&#xD;•917387 – Camera control is regularly being locked out when changing weapons using the weapon wheel &#xD;•930779 - Collectable packages were only present for one of two players in session.&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•825442 - Player ended up spectating themselves during horde mode.&#xD;•910199 - Trevor was taken into an auto nettest join session&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•756786 -Landing after jumping from an elevated surface does not sync correctly to remote clients.&#xD;•931558 - Horn audio does not stop for the local player (while in range) once activated by a remote player.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>935069</id>
<buildId>290</buildId>
<buildDate>2012-11-19T17:46:03Z</buildDate>
<buildInfo>QA_19-11-2012___09-25&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes latest vehicle name changes.&#xD;•Includes rolled back navmeshes.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability is ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 290&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_290&#xD;•Code: GameCL#3282838; RageCL#3283594&#xD;oPlus 3284078, 3284168, 3284628, 3284641, 3284651, 3284661, 3285359, 3284996, 3285660&#xD;•Base DataCL# 3283636&#xD;•Base ScriptCL# 3283623&#xD;•Base AudioCL# 3283517&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•Loading asserts&#xD;•934918 [PT] Player cannot enter garage at the Police Precinct in CnC (DT1_19_lspd02).&#xD;•Some map texture issues around – e.g. 934840, 934426, 934181&#xD;•934427 PC - Trevor's phone is completely black.&#xD;•934317 – PC - The edges of the Mini Map / Radar are too far out. The mask isn’t masking. &#xD;•932615 - Warping to coords using RAG or bugstar warp button can result in being stuck on the loading screen&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•825442 - Player ended up spectating themselves during horde mode.&#xD;•910199 - Trevor was taken into an auto nettest join session&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•931558 - Horn audio does not stop for the local player (while in range) once activated by a remote player.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>937158</id>
<buildId>290.1</buildId>
<buildDate>2012-11-20T17:54:55Z</buildDate>
<buildInfo>CB_20-11-2012___09-20&#xD;&#xD;Notes – &#xD;•Still includes rolled back navmeshes.&#xD;•Stability: General stability is worse than usual. Various crashes seen across various missions.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 290.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_290.1&#xD;•Code: GameCL#3289747; RageCL#3289675&#xD;oPlus 3289809, 3289934, 3290100, 3291452, 3291469, 3291588, 3292012&#xD;•Base DataCL# 3289779&#xD;•Base ScriptCL# 3289796&#xD;•Base AudioCL# 3289659&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•Loading asserts&#xD;•935778 – [PB] - Crash - ART::vectorToSwing(float __vector,rage::Matrix34 const&amp;,float,float,float,float&amp;,float&amp;)&#xD;•936287 - [PB][PT] - rage::phContact::SetPreviousSolution(const rage::Vec3V &amp; ps={...}) Line 535&#xD;•932439 -[PB][PT]Crash: _output_l(_iobuf * stream=0x846c22c0, const char * format=0x00000150, localeinfo_struct * plocinfo=0x00000000, char * argptr=0x7004eef8)&#xD;•936784 - CTaskGetUp::SetStateFromBlendOutItem&#xD;•936679 - FIB2 - Player control locked out after skipping FBI_2_MCS_1&#xD;•Some map texture issues around – e.g.934426, 934181&#xD;•936899 - Slow down off script when driving through the vine wood hills area.&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•910199 - Trevor was taken into an auto nettest join session&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•931558 - Horn audio does not stop for the local player (while in range) once activated by a remote player.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>939814</id>
<buildId>291</buildId>
<buildDate>2012-11-21T18:36:11Z</buildDate>
<buildInfo>QA_21-11-2012___09-15&#xD;&#xD;IMPORTANT:&#xD;•PS3 users must update their console and Target Manager/SN Debugger to flash 430 for this build to run. See attached email from IT if you haven’t done this yet.&#xD;&#xD;Notes – &#xD;•*Ragebuilder Updated* - Re-sync labelled tools to pick this up.&#xD;•Includes script/code dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed better today.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 291&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_291&#xD;•Code: GameCL#3295745; RageCL#3295778&#xD;oPlus 3296001, 3296163, 3296781, 3297058, 3297338, 3297383, 3296347, 3297073, 3297866, 3298369, 3298232, 3298990&#xD;•Base DataCL# 3295800&#xD;•Base ScriptCL# 3295795&#xD;•Base AudioCL# 3296017&#xD;&#xD;Known Issues – &#xD;•Memory is low.&#xD;•Some map texture issues around – e.g.934426, 934181&#xD;•936899 - Slow down off script when driving through the vine wood hills area.&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•939308 - FIB5 - Unable to fire the stun gun but can still pass script.&#xD;•939626 - Awards are displaying with missing characters.&#xD;•910199 - Trevor was taken into an auto nettest join session&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•931558 - Horn audio does not stop for the local player (while in range) once activated by a remote player.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>942748</id>
<buildId>291.1</buildId>
<buildDate>2012-11-22T19:33:26Z</buildDate>
<buildInfo>CB_22-11-2012___09-10&#xD;&#xD;IMPORTANT:&#xD;•PS3 users must update their console and Target Manager/SN Debugger to flash 430 for this build to run. See attached email from IT if you haven’t done this yet.&#xD;&#xD;Notes – &#xD;•*Ragebuilder Updated* - Re-sync labelled tools to pick this up.&#xD;•Includes wanted level change – see attached&#xD;•FullDynArch turned on as default now.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: General stability seemed ok during tests.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 291.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_291.1&#xD;•Code: GameCL#3302110; RageCL#3302051&#xD;oPlus 3302270, 3302437, 3302447, 3302528, 3302628, 3302560, 3302703, 3302710, 3302874, 3302944, 3303208, 3303251, 3303883, 3303898, 3303901, 3302819, 3303798, 3304513, 3305270&#xD;•Base DataCL# 3302104&#xD;•Base ScriptCL# 3302179&#xD;•Base AudioCL# 3305025&#xD;&#xD;Known Issues – &#xD;•932615 - Unable to use the RAG debug warp. Never fades back up from black screen.&#xD;•941228 - Peds spawned in players group are in a constant loop of holster and draw when being aggressive in combat.&#xD;•942072 867680 - Prologue mission issues&#xD;•941727 - [PT] FIB5 - There is no water in the chamber after swimming through the pipe&#xD;•940889 – Xbox only - Game slowed to a crawl at 2fps while on the Intro Race. Assert fired: XUserFindUsers failed with error code 0x0000065b ...from Updating script fm_race_controler&#xD;•941578 - Player is frequently unable to place checkpoints on the road with the in-vehicle view (Cannot place here. The ground must be level).&#xD;•942668 – [PT][PB] - PC Crashes upon starting the Yoga minigame.&#xD;•Some map texture issues around – e.g.934426, 934181&#xD;•912273 - Movie didn't play when I entered the cinema, the screen was just grey.&#xD;•939308 - FIB5 - Unable to fire the stun gun but can still pass script.&#xD;•939626 - Awards are displaying with missing characters.&#xD;•910199 - Trevor was taken into an auto nettest join session&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•931558 - Horn audio does not stop for the local player (while in range) once activated by a remote player.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>943167</id>
<buildId>291.2</buildId>
<buildDate>2012-11-23T09:33:06Z</buildDate>
<buildInfo>Build patch for MP&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 291.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_291.2&#xD;•Code: GameCL#3302110; RageCL#3302051&#xD;oPlus 3302270, 3302437, 3302447, 3302528, 3302628, 3302560, 3302703, 3302710, 3302874, 3302944, 3303208, 3303251, 3303883, 3303898, 3303901, 3302819, 3303798, 3304513, 3305270, 3306900&#xD;&#xD;&#xD;Changes - &#xD;•Fix for 942065 - The shops will break (needs a reboot if it happens)&#xD;•Fix for 942873 - Taxis don’t have a destination. &#xD;•(Patched for PS3 only) - Crash fix – “bump to streamed archetypes to 21000 to get MP working (shift+F shortcut)”&#xD;•PT fix for jewelry_heist.sc&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>945038</id>
<buildId>292</buildId>
<buildDate>2012-11-23T18:12:08Z</buildDate>
<buildInfo>QA_23-11-2012___10-00&#xD;&#xD;Notes – &#xD;•Includes updated TitleIDs.&#xD;•New MP transitions enabled.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Not all prebuild checks were completed due to time constraints.&#xD;•Resolved bugs pushed through to verify&#xD;•Stability: General stability seemed ok during tests.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 292&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_292&#xD;•Code: GameCL#3307122; RageCL#3307173&#xD;oPlus 3307832, 3307844, 3308364, 3308369, 3308371, 3308374, 3308394, 3309012, 3309595, 3309771, 3309878&#xD;•Base DataCL# 3307154&#xD;•Base ScriptCL# 3307203&#xD;•Base AudioCL# 3307052&#xD;&#xD;Known Issues – &#xD;•938955 - [PT] Unable to enter CNC, using the new transition after, after entering CNC for the first time.&#xD;•939190 - [PT]: StreamVolume.cpp(415): Error: !volume.IsActive(): Volume already in use! Deleting existing volume (owned by: CODE) to create new one&#xD;•944818 - [PT]The player interaction screen stays up permanently after one use&#xD;•941727 - [PT] FIB5 - There is no water in the chamber after swimming through the pipe&#xD;•942668 – [PT][PB] - PC Crashes upon starting the Yoga minigame.&#xD;•945026 - This section of the LA River / Storm drain only steams in the Low LOD models.&#xD;•Some map texture issues around – e.g.934426, 934181&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•931558 - Horn audio does not stop for the local player (while in range) once activated by a remote player.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>947589</id>
<buildId>293</buildId>
<buildDate>2012-11-26T17:39:34Z</buildDate>
<buildInfo>QA_26-11-2012___09-45&#xD;&#xD;Notes – &#xD;•MP invite issues.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Not all prebuild MP checks were completed due to time constraints/absences/slow p4.&#xD;ohttp://rsgediqa1/apps/tm/gta_v/PreBuild_MP/1025/&#xD;•Resolved bugs pushed through to verify&#xD;•Stability: General stability seemed ok during tests. Single player was solid.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 293&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_293&#xD;•Code: GameCL#3314244; RageCL#3314282&#xD;oPlus 3314904, 3315263, 3315489, &#xD;•Base DataCL# 3314302&#xD;•Base ScriptCL# 3314290&#xD;•Base AudioCL# 3314418&#xD;&#xD;Known Issues – &#xD;•947191: [PT] Player gets stuck on loading after accepting an invite &#xD;•946312 – PC - Saving photos breaks the camera&#xD;•945026 - This section of the LA River / Storm drain only steams in the Low LOD models.&#xD;•Some map texture issues around – e.g.934426, 934181&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>950049</id>
<buildId>293.1</buildId>
<buildDate>2012-11-27T19:03:16Z</buildDate>
<buildInfo>CB_27-11-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes changes to the controls. See attached for details.&#xD;•Includes updates for DLC packages.&#xD;•Stability: General stability seemed ok during tests. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 293.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_293.1&#xD;•Code: GameCL#3320902; RageCL#3319628&#xD;oPlus 3323075, 3323665, 3322493&#xD;•Base DataCL# 3320961&#xD;•Base ScriptCL# 3320883&#xD;•Base AudioCL# 3314418&#xD;&#xD;Known Issues – &#xD;•947970 - [PT] Family 3 - Unable to pull down the balcony, hitting the gas in the truck does nothing&#xD;•949649: [PT] Player became stuck without control after respawning on the next wave during a Survival match.&#xD;•941727- [PT] FIB5 - There is no water in the chamber after swimming through the pipe&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•946312 – PC - Saving photos breaks the camera&#xD;•949962 - Player got stuck on loading after starting arm wrestling with two players&#xD;•945026 - This section of the LA River / Storm drain only steams in the Low LOD models.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•948266 - Masks + hats not visible in shop preview&#xD;•949176 - Bounty menu difficult to navigate on new black wasted screen.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>951835</id>
<buildId>294</buildId>
<buildDate>2012-11-28T17:53:39Z</buildDate>
<buildInfo>QA_28-11-2012___10-15&#xD;&#xD;Notes – &#xD;•Ragebuilder updated for paths&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed ok during tests. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 294&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_294&#xD;•Code: GameCL#3328965; RageCL#3328825&#xD;oPlus 3329062, 3329101, 3329509, 3329566, 3329867, 3330095, 3330345, 3330594, 3330711, 3331071, 3331265, &#xD;•Base DataCL# 3329126&#xD;•Base ScriptCL# 3328973&#xD;•Base AudioCL# 3328313&#xD;&#xD;Known Issues – &#xD;•Prologue mission broken - 951198 &amp; 951717.&#xD;•930779 - Collectable packages were only present for one of two players in session.&#xD;•951380 - Two players are unable to hear each other on 360&#xD;•946312 – PC - Saving photos breaks the camera&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•945026 - This section of the LA River / Storm drain only steams in the Low LOD models.&#xD;•942421 - When switching to a player and they have just killed a ped, the ped is in a t-pose position&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•948266 - Masks + hats not visible in shop preview&#xD;•949176 - Bounty menu difficult to navigate on new black wasted screen.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>953836</id>
<buildId>294.1</buildId>
<buildDate>2012-11-29T18:38:25Z</buildDate>
<buildInfo>CB_29-11-2012___09-00&#xD;&#xD;Notes – &#xD;•Ragebuilder updated.&#xD;•Includes multiple code/script/data dependencies.&#xD;•Loading asserts cleared.&#xD;•Stability: General stability was ok, a streaming leak on MP is causing multiple issues. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 294.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_294.1&#xD;•Code: GameCL#3335553; RageCL#3334982&#xD;oPlus 3335814, 3335815, 3335823, 3336475, 3336493, 3338539, 3337837, 3338377&#xD;•Base DataCL# 3335537&#xD;•Base ScriptCL# 3335544&#xD;•Base AudioCL# 3332344&#xD;&#xD;Known Issues – &#xD;•953564: Frequent streaming emergencies observed while driving around in Freemode.&#xD;•953171: [PT] [PB] Fatal Assert: Error: [streaming] Assertf(res) FAILED: NULL ptr return for resource from module 809533952 for object index 700 (from RemoveObject(Benson.cft))&#xD;•952943: x:/gta5/src/dev/rage/base/src/vcproj/RageCore/_Unity/../../../system/buddyallocator.cpp(130): Error: sysMemAllowResourceAlloc: Freeing resource memory needs to be done through the streaming allocator&#xD;•945310 - [PT] - Player became stuck on a black screen when attempting to join an activity that they had not unlocked yet, via a phone invite.&#xD;•953435 - Players became stuck while faded out after failing Survival ([[Script] [01810569] IS_SAFE_TO_DISPLAY_BIG_MESSAGE - false. Screen not faded in [Script] [JA@MESSAGE] CLEAR_ALL_BIG_MESSAGES_OF_TYPE - cleaning up all big messages of specific type: 17)&#xD;•Fall through prologue near start of mission - 951198&#xD;•953216 - Taxi are stuck in a LOD model even when the player is close&#xD;•930779 - Collectable packages were only present for one of two players in session.&#xD;•946312 – PC - Saving photos breaks the camera&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•951586 - I was 'waiting for other players' on the Race Intro, but could see another player stood in the corona.&#xD;•945026 - This section of the LA River / Storm drain only steams in the Low LOD models.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>955664</id>
<buildId>295</buildId>
<buildDate>2012-11-30T17:21:22Z</buildDate>
<buildInfo>QA_30-11-2012___09-25&#xD;&#xD;Notes – &#xD;•Ragebuilder updated.&#xD;•Includes multiple code/script/data dependencies.&#xD;•Stability: General stability was ok, improvements to MP streaming issues are in. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 295&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_295&#xD;•Code: GameCL#3342253; RageCL#3340565&#xD;oPlus 3343002, 3343348, 3343570, 3343677, 3343989, 3343095, 3344169&#xD;•Base DataCL# 3342267&#xD;•Base ScriptCL# 3342300&#xD;•Base AudioCL# 3335511&#xD;&#xD;Known Issues – &#xD;•954928 – PC - [PB][PT] - Fatal Assert - Error: ((ia &amp; 0x80000000) == 0) &amp;&amp; ((ia &amp; 0x7F800000) != 0x7F800000)&#xD;•955452 [PT] Error: iStreamingIndex != -1: The requested waypoint route 'd1leadin' was not found in the .rpf&#xD;•951335 - [PT] - Invites sent by other players were not appearing in my feed or phone &#xD;•953435 - Players became stuck while faded out after failing Survival ([[Script] [01810569] IS_SAFE_TO_DISPLAY_BIG_MESSAGE - false. Screen not faded in [Script] [JA@MESSAGE] CLEAR_ALL_BIG_MESSAGES_OF_TYPE - cleaning up all big messages of specific type: 17)&#xD;•955141 - Player's camera position was locked while trying to place a Trigger location in the Race Creator tutorials.&#xD;•955429 – PC - Unable to progress from Prologue to Armenian 1.&#xD;•930779 - Collectable packages were only present for one of two players in session.&#xD;•946312 – PC - Saving photos breaks the camera&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•951586 - I was 'waiting for other players' on the Race Intro, but could see another player stood in the corona.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>957692</id>
<buildId>296</buildId>
<buildDate>2012-12-03T17:07:41Z</buildDate>
<buildInfo>QA_03-12-2012___09-50&#xD;&#xD;Notes – &#xD;•Loading asserts cleared.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability was good, a couple of one off crashes only. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 296&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_296&#xD;•Code: GameCL#3349850; RageCL#3349998&#xD;oPlus 3350201, 3351219&#xD;•Base DataCL# 3350052&#xD;•Base ScriptCL# 3350048&#xD;•Base AudioCL# 3342257&#xD;&#xD;Known Issues – &#xD;•957481 - [PT] Players are now required to climb to the top of the crane but part of the crane is missing collision (The Port of LS Heist 1)&#xD;•957599 - [PT] The first container isn't driven away by the truck during the crane stage of &quot;The Port of LS Heist 1&quot;&#xD;•955471 - Player's purchased top resets to the default blue t-shirt on reboot.&#xD;•955141 - Player's camera position was locked while trying to place a Trigger location in the Race Creator tutorials.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>959655</id>
<buildId>296.1</buildId>
<buildDate>2012-12-04T18:14:34Z</buildDate>
<buildInfo>CB_04-12-2012___10-00&#xD;&#xD;Notes – &#xD;•Stability: General stability was ok, some early stability issues slowed testing. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 296.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_296.1&#xD;•Code: GameCL#3356461; RageCL#3356287&#xD;oPlus 3356617, 3358310, 3358370&#xD;•Base DataCL# 3355896&#xD;•Base ScriptCL# 3355855&#xD;•Base AudioCL# 3358119&#xD;&#xD;Known Issues – &#xD;•Loading asserts – (some only fire in new code, so should be easier to fix after grabbing this build)&#xD;•959616 - When firing the RPG, the rocket instantly explodes and kills the player&#xD;•958775 - Player was not warped to Intro DM corona after completing Intro Race, all DMs appear already unlocked.&#xD;•955141 - Player's camera position was locked while trying to place a Trigger location in the Race Creator tutorials.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;•928802 - Collectable gave an extremely high amount of money to my character&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>962034</id>
<buildId>294</buildId>
<buildDate>2012-12-05T17:06:04Z</buildDate>
<buildInfo>QA_05-12-2012___09-30&#xD;&#xD;Notes – &#xD;•MP playthrough build candidate.&#xD;•Stability: General stability was fine.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 297&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_297&#xD;•Code: GameCL#3364640; RageCL#3364468&#xD;•Base DataCL# 3362346&#xD;•Base ScriptCL# 3362287 (plus various MP fies)&#xD;•Base AudioCL# 3362138&#xD;&#xD;Known Issues – &#xD;•Loading asserts.&#xD;•960455 - CPickup::PlaceOnGroundProperly&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>962064</id>
<buildId>297</buildId>
<buildDate>2012-12-05T17:21:31Z</buildDate>
<buildInfo>QA_05-12-2012___09-30&#xD;&#xD;Notes – &#xD;•MP playthrough build candidate.&#xD;•Stability: General stability was fine.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 297&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_297&#xD;•Code: GameCL#3364640; RageCL#3364468&#xD;•Base DataCL# 3362346&#xD;•Base ScriptCL# 3362287 (plus various MP fies)&#xD;•Base AudioCL# 3362138&#xD;&#xD;Known Issues – &#xD;•Loading asserts.&#xD;•960455 - CPickup::PlaceOnGroundProperly&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>965282</id>
<buildId>297.1</buildId>
<buildDate>2012-12-06T18:54:34Z</buildDate>
<buildInfo>CB_06-12-2012___09-00&#xD;&#xD;Dev_network&#xD;&#xD;MP playthrough build candidate&#xD;&#xD;Notes – &#xD;•MP playthrough build candidate #2&#xD;•Lockdown build data, code and script all branched to dev_network.&#xD;o//depot/gta5/build/dev_network/&#xD;o//depot/gta5/script/dev_network/&#xD;o//depot/gta5/src/dev_network/&#xD;o//rage/gta5/dev_network/&#xD;•Code and script are being compiled only from dev_network branches now.&#xD;•Stability: General stability was good.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 297.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_297.1&#xD;•Code: GameCL#3370393; RageCL#3369602 – (dev_network branches)&#xD;•Base DataCL# 3362346&#xD;•Base ScriptCL# 3371502 – (dev_network branch.)&#xD;•Base AudioCL# 3362138&#xD;&#xD;Known Issues – &#xD;•Cloud issues – 961030 - Ignorable assert - savegame_queued_operations.cpp(745): [savegame] Error: Assertf(0) FAILED: CSavegameQueuedOperationCloud::Update - Cloud SAVE failed - http result code = 503&#xD;•962177 - Golf mini map is tiny&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>968116</id>
<buildId>298</buildId>
<buildDate>2012-12-07T18:39:31Z</buildDate>
<buildInfo>QA_07-12=2012&#xD;&#xD;dev_network - mp playthrough build&#xD;&#xD;DEV_NETWORK notes - &#xD;•Fixes have been compiled solely to and from the dev_network branches. To grab the dev_network build please use:&#xD;o//depot/gta5/tools/script/util/data_get_dev_network_360.bat&#xD;o//depot/gta5/tools/script/util/data_get_dev_network_PS3.bat&#xD;•To run dev_network use:&#xD;oX:\gta5\build\dev_network\game_psn_beta_SNC.bat&#xD;oX:\gta5\build\dev_network\game_psn_bankrelease_SNC.bat&#xD;oX:\gta5\build\dev_network\game_psn_release_SNC.bat&#xD;oX:\gta5\build\dev_network\game_xenon_beta.bat&#xD;oX:\gta5\build\dev_network\game_xenon_bankrelease.bat &#xD;•Exes and script/text rpfs were integrated back into dev, but there may be data differences between the two branches now.&#xD;&#xD;&#xD;Notes – &#xD;•MP playthrough build candidate #3&#xD;•Lockdown build data, code and script all branched to dev_network.&#xD;o//depot/gta5/build/dev_network/&#xD;o//depot/gta5/script/dev_network/&#xD;o//depot/gta5/src/dev_network/&#xD;o//rage/gta5/dev_network/&#xD;•Code and script are being compiled only from dev_network branches now.&#xD;•Testing performed on build/dev_network also.&#xD;•Stability: General stability was good.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 298&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_298&#xD;•Code: GameCL#3378024; RageCL#3369602 – (dev_network branches)&#xD;•Base DataCL# 3362346&#xD;•Base ScriptCL# 3378923– (dev_network branch.)&#xD;•Base AudioCL# 3362138&#xD;&#xD;Known Issues – &#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•948903 - Screen fades out early when killed, making it difficult to place a bounty.&#xD;•755552 - Remote players are observed to climb ladders facing backwards&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>970392</id>
<buildId>298.1</buildId>
<buildDate>2012-12-10T12:26:09Z</buildDate>
<buildInfo>MP playthrough build.&#xD;&#xD;dev_network</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>971264</id>
<buildId>299</buildId>
<buildDate>2012-12-10T18:21:50Z</buildDate>
<buildInfo>QA_10-12-2012___09-45</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>974267</id>
<buildId>299.1</buildId>
<buildDate>2012-12-11T18:33:09Z</buildDate>
<buildInfo>CB_11-12-2012___09-20&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Code and script are being compiled from the main dev branch.&#xD;•Fix added for falling through map issues.&#xD;•Stability: General stability was okay, still lots of asserts and still some crash/pt issues around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 299.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_299.1&#xD;•Code: GameCL#3391615;RageCL#3391547&#xD;oPlus 3392121, 3392735, 3392740, 3392741, 3392744, 3393682, 3394237, 3394345, 3392874, 3394444, 3394825&#xD;•Base DataCL# 3391653&#xD;•Base ScriptCL# 3391601&#xD;•Audio CL# 3391993&#xD;&#xD;Known Issues – &#xD;•Loading asserts.&#xD;•971486 - [PT] DH1 - Handler not picking up containers&#xD;•972940: [PT] When vaulting over objects in a Team Death Match, the character appears to be falling even though they are on the ground.&#xD;•972724 – Xbox360 - [PT][PB]Crash: CTaskMelee::MeleeAction_OnEnter&#xD;•973675 - [PT] Player is unable to use dpad left in the Mission Creator options / menu and the in game M debug menu.&#xD;•973120 - Screen is blurred while using the Mod Shop menu, obscuring player's vehicle.&#xD;• 957132 - Tattoos did not sync to remote Freemode players.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;•973224 - Muzzle flash / flare appearing as a large disc / bright point light below the player.&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>977404</id>
<buildId>300</buildId>
<buildDate>2012-12-12T18:09:57Z</buildDate>
<buildInfo>QA_12-12-2012___10-00&#xD;&#xD;Notes – &#xD;•This build is separate from the network play build.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed decent during testing. Some unfixed loading asserts though.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 300&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_300&#xD;•Code: GameCL#3399505; RageCL#3399486&#xD;oPlus 3399615, 3400333, 3400471, 3400767, 3400782, 3400786, 3401314, 3399648, 3400199, 3400747, 3400824, 3400986, 3401437&#xD;•Base DataCL# 3399487&#xD;•Base ScriptCL# 3399508&#xD;•Audio CL# 3399344&#xD;&#xD;Known Issues – &#xD;•Loading asserts. – 975380, 975377, &#xD;•Issues on basejumping - 972954 976784 – “Watchers crash and the jumper flys into the sky.”&#xD;•968514 - Stunt Jumps should be exactly the same in SP + MP. Doing them in either should count towards any achievements etc.&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;•973224 - Muzzle flash / flare appearing as a large disc / bright point light below the player.&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>982589</id>
<buildId>300.1</buildId>
<buildDate>2012-12-14T17:34:52Z</buildDate>
<buildInfo>CB_14-12-2012___13-30&#xD;&#xD;Notes – &#xD;•Prebuild testing has been limited due to AM office closure.&#xD;•Includes multiple script/code dependencies.&#xD;•Stability: General stability seemed decent, but we only had a few hours of test time.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 300.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_300.1&#xD;•Code: GameCL#3411378; RageCL#3411062&#xD;oPlus 3412017, 3412023, 3412031&#xD;•Base DataCL# 3411419&#xD;•Base ScriptCL# 3411362&#xD;•Audio CL# 3399344&#xD;&#xD;Known Issues – &#xD;•982423 - [PT]Survival would not progress past the first wave- Error: Bad array pointer (from Updating script fmmc_launcher)&#xD;•Loading asserts. – 980696, 980524, 980737&#xD;• 982030 - The &quot;Awards&quot; page / tab of the start menu loads indefinitely in MP.&#xD;•982472 - Armoury placements are removed when testing in Mission Creator.&#xD;•968514 - Stunt Jumps should be exactly the same in SP + MP. Doing them in either should count towards any achievements etc.&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>985651</id>
<buildId>301</buildId>
<buildDate>2012-12-17T18:15:51Z</buildDate>
<buildInfo>QA_17-12-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes multiple script/code dependencies.&#xD;•Grabbed previous cuts.rpfs to work around PT issues with missions not launching - 983662, 983772 &amp; 983970.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 301&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_301&#xD;•Code: GameCL#3417744; RageCL#3416893&#xD;oPlus 3418002, 3418540, 3418545, 3419368, 3419430, 3418549, 3420183&#xD;•Base DataCL# 3417748&#xD;•Base ScriptCL# 3417748&#xD;•Audio CL# 3412463&#xD;&#xD;Known Issues – &#xD;•985459 – PC - [PT][PB] Crash - &gt; game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++&#xD;•985425 - [PT] DH1 - Mission does not progress after following Floyd&#xD;•Loading asserts. – 983464, 983402&#xD;•960294 - Fatal Error: Trying to FreeMemory tracked memory (from RemoveObject(pedmugshot_23.ctd))&#xD;•982472 - Armoury placements are removed when testing in Mission Creator.&#xD;•968514 - Stunt Jumps should be exactly the same in SP + MP. Doing them in either should count towards any achievements etc.&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>987994</id>
<buildId>301.1</buildId>
<buildDate>2012-12-18T17:51:21Z</buildDate>
<buildInfo>CB_18-12-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Grabbed previous cuts.rpfs to work around PT issues with missions not launching - 983662, 983772 &amp; 983970.&#xD;•Stability: General stability seemed ok. Some frequent crashes fixed this build.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 301.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_301.1&#xD;•Code: GameCL#3424583; RageCL#3424549&#xD;oPlus 3424888, 3424919, 3425111, 3425142, 3425208, 3425472, 3425515, 3425664, 3425814, 3425823, 3426431, 3427110, 3427310, 3427150, 3426166, 3427451&#xD;•Base DataCL# 3424665&#xD;•Base ScriptCL# 3424634&#xD;•Audio CL# 3421302&#xD;&#xD;Known Issues – &#xD;•985459 – PC - [PT][PB] Crash - &gt; game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++&#xD;•985425 - [PT] DH1 - Mission does not progress after following Floyd&#xD;•Loading asserts. – 983464, 983402&#xD;•968514 - Stunt Jumps should be exactly the same in SP + MP. Doing them in either should count towards any achievements etc.&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;•987310 - Everything tinted yellow in last gen mode&#xD;•987209 - Character was gone after signing out of and then back into xbox live.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>991356</id>
<buildId>302</buildId>
<buildDate>2012-12-19T18:12:57Z</buildDate>
<buildInfo>QA_19-12-2012___09-20&#xD;&#xD;Notes – &#xD;•Version 301 install packages ready to use. (R* North network).&#xD;•Includes multiple script/code/data dependencies.&#xD;•Grabbed previous cuts.rpfs to work around PT issues with missions not launching - 983662, 983772 &amp; 983970.&#xD;•Grabbed previous lev_des props to work around phone being broken.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 302&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_302&#xD;•Code: GameCL#3430424; RageCL#3430736&#xD;oPlus 3431135, 3431321, 3431331, 3431427, 3431582, 3431715, 3431724, 3431976, 3432143, 3432338, 3432436, 3433162, 3433582, 3430869, 3432547, 3432825, 3433710&#xD;•Base DataCL# 3430803&#xD;•Base ScriptCL# 3430691&#xD;•Audio CL# 3421302&#xD;&#xD;Known Issues – &#xD;•Loading asserts. – 983402&#xD;•968514 - Stunt Jumps should be exactly the same in SP + MP. Doing them in either should count towards any achievements etc.&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•860217 - Swimming anims do not sync to remote clients while in shallow water.&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;•990981 - Security vans aren't blipped&#xD;•991041 - Unable to enter SCTV mode from the player's card in a freemode lobby&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>993883</id>
<buildId>302.1</buildId>
<buildDate>2012-12-20T18:43:15Z</buildDate>
<buildInfo>CB_20-12-2012___09-10&#xD;&#xD;Notes – &#xD;•Grabbed previous lev_des.zip props to work around phone being broken.&#xD;•Stability: General stability seemed ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 302.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_302.1&#xD;•Code: GameCL#3437662; RageCL#3437410&#xD;oPlus 3438638, 3439877, 3440140, 3440236, 3440344, 3440872, 3438778&#xD;•Base DataCL# 3437695&#xD;•Base ScriptCL# 3437695&#xD;•Audio CL# 3421302&#xD;&#xD;Known Issues – &#xD;•Loading asserts (some are start location specific). – 992334, 991357, 993597&#xD;•991943 - [PT] CS4_13 - no collision in front of this Clothes Shop makes it inaccessible&#xD;•989251: [PT][PB] Crash - 177ee4 - UIPaginatorBase::LoseFocus()+c&#xD;•993427 - [PT] - Wave 5 did not begin after completing wave 4&#xD;•968514 - Stunt Jumps should be exactly the same in SP + MP. Doing them in either should count towards any achievements etc.&#xD;•990981 - Security vans aren't blipped&#xD;•957132 - Tattoos did not sync to remote Freemode players.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;•991041 - Unable to enter SCTV mode from the player's card in a freemode lobby&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>996291</id>
<buildId>303</buildId>
<buildDate>2012-12-21T17:54:18Z</buildDate>
<buildInfo>QA_21-12-2012___09-20&#xD;&#xD;Notes – &#xD;•Version 303 install packages ready to use. (R* North network).&#xD;•Includes multiple script/code/data dependencies.&#xD;•Disabled radio playing ambiently from vehicles as temp fix for 995435 - [PB] Crash - audRadioSlot::Update(unsigned&#xD;•Grabbed older lev_des.zip to work around phone being broken. Causes assert 993597 to fire however.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: General stability seemed ok. Couple of MP issues.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 303&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_303&#xD;•Code: GameCL#3444714; RageCL#3443898&#xD;oPlus 3444778, 3444779, 3445521, 3445524, 3445527, 3445529, 3445558, 3446326, 3446342, 3446585, 3446388, 3447161&#xD;•Base DataCL# 3444689&#xD;•Base ScriptCL# 3444641&#xD;•Audio CL# 3439095&#xD;&#xD;Known Issues – &#xD;•Loading asserts – 993597 (due to older props to work around PT)&#xD;•995837 - [PT] All items dropped by peds and packages explode when shot&#xD;•995994 - [PT]There is incorrect collision at a multiplayer mission critical location&#xD;•968514 - Stunt Jumps should be exactly the same in SP + MP. Doing them in either should count towards any achievements etc.&#xD;•990981 - Security vans aren't blipped&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;•991041 - Unable to enter SCTV mode from the player's card in a freemode lobby&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1001846</id>
<buildId>304</buildId>
<buildDate>2013-01-03T17:39:03Z</buildDate>
<buildInfo>GTA 5 version 304</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1003534</id>
<buildId>304.1</buildId>
<buildDate>2013-01-04T00:00:00Z</buildDate>
<buildInfo/>
<platformId>1568</platformId>
</builds>
<builds>
<id>1006663</id>
<buildId>305</buildId>
<buildDate>2013-01-07T18:52:52Z</buildDate>
<buildInfo>QA_07-01-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes code fixes for cache collision issues seen in recent build.&#xD;•Includes script/code/data dependencies.&#xD;•Componentpeds rolled back to work around - 1005617&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Still some stability issues, but various fixes added.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 305&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_305&#xD;•Code: GameCL#3468732; RageCL#3467465&#xD;oPlus 3469039, 3469265, 3470140, 3470291, 3470419, 3469587, 3470316, 3471127&#xD;•Base DataCL# 3469102&#xD;•Base ScriptCL# 3468732&#xD;•Base AudioCL# 3462782&#xD;&#xD;Known Issues – &#xD;•1005586 - [PT] Autojoin Net Test - Client is stuck on the sky cam after choosing a save device.&#xD;•1000283 - [PT] [PB] Crash signing out of a xbox live profile while in singleplayer. - Fatal Error: atMap memory pool out of entries! ...from Updating script startup&#xD;•1005782 - [PT] Displaced collision in PO1-06 at the docks, breaks Import / Export in Freemode.&#xD;•1000553 – [PT][PB] Fatal Assert: Error: [Scaleform] Assertf(0) FAILED: REQUEST_TXD_AND_ADD_REF movie HUD has requested txd '' that doesnt exist (unique string: HUD_FEED_MESSAGE_TEXT)&#xD;•1003569 - [PT] FIB5 - Unable to progress past GET_CHEMICALS section, locate in wrong place&#xD;•1005161 - Long stall at the end of loading when using -useloadingscreens&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•954822 - Loading screens do not appear after &quot;You are not signed in.&quot; message&#xD;•964912 - If a local player switches from a weapon to unarmed while using stealth, the transitional anims between the stealth stance and idle do not sync to remote players.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;•1001508 - The score for darts is no longer present on the blackboard&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1009519</id>
<buildId>305.1</buildId>
<buildDate>2013-01-08T18:12:32Z</buildDate>
<buildInfo>CB_08-01-2013___09-10&#xD;&#xD;Notes – &#xD;•Includes script/code/data dependencies.&#xD;•Stability: Improvements today, general stability is fairly solid.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 305.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_305.1&#xD;•Code: GameCL#3474067; RageCL#3474035&#xD;oPlus 3474478, 3474602, 3474979, 3475250, 3475862, 3476650, 3476370, 3476687, 3477403&#xD;•Base DataCL# 3474125&#xD;•Base ScriptCL# 3474201&#xD;•Base AudioCL# 3470434&#xD;&#xD;Known Issues – &#xD;•1005586 - [PT] Autojoin Net Test - Client is stuck on the sky cam after choosing a save device.&#xD;•1000553 – [PT][PB] Fatal Assert: Error: [Scaleform] Assertf(0) FAILED: REQUEST_TXD_AND_ADD_REF movie HUD has requested txd '' that doesnt exist (unique string: HUD_FEED_MESSAGE_TEXT)&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1013567</id>
<buildId>306</buildId>
<buildDate>2013-01-09T19:56:27Z</buildDate>
<buildInfo>QA_09-01-2013___09-05&#xD;&#xD;Notes – &#xD;•Includes script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Xbox360 release exes included. &#xD;o(You’ll likely need to grab latest on: //depot/gta5/tools/script/util/ for the sync to pick them up)&#xD;•Stability: Stability is ok, late fix added for Xbox360 MP. Also, PS3 release doesn’t load.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 306&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_306&#xD;•Code: GameCL#3480954; RageCL#3480769&#xD;oPlus 3481102, 3481314, 3481715, 3481781, 3481792, 3481793, 3482805, 3483659, 3484741&#xD;•Base DataCL# 3480988&#xD;•Base ScriptCL# 3480963&#xD;•Base AudioCL# 3481071&#xD;&#xD;Known Issues – &#xD;•PS3 release doesn’t load - 1011751 - [PT] [PB] Fatal Error: Error allocating 18 bytes&#xD;•1007877 - [SAVE] Assert - Error: !IsActive(): You can't have two warps running at the same time&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1017300</id>
<buildId>306.1</buildId>
<buildDate>2013-01-10T18:37:38Z</buildDate>
<buildInfo>CB_10-01-2013___09-10&#xD;&#xD;Notes – &#xD;•Updated Ragebuilder checked in.&#xD;•PS3 release works again.&#xD;•Xbox360 release exes included. &#xD;o(You’ll likely need to grab latest on: //depot/gta5/tools/script/util/ for the sync to pick them up)&#xD;•Stability: Stability is decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 306.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_306.1&#xD;•Code: GameCL#3487955; RageCL#3487926&#xD;oPlus 3488139, 3488225, 3488412, 3488433, 3489618, 3489851, 3490182, 3491000&#xD;•Base DataCL# 3487989&#xD;•Base ScriptCL# 3487929&#xD;•Base AudioCL# 3487732&#xD;&#xD;Known Issues – &#xD;•Xbox Live issues MS side, use -lan if you need.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1020804</id>
<buildId>307</buildId>
<buildDate>2013-01-11T18:26:19Z</buildDate>
<buildInfo>QA_11-01-2013___09-05&#xD;&#xD;Notes – &#xD;•Version 307 install packages ready to use. (R* North network). &#xD;•Includes script/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Xbox360 release exes included. &#xD;o(You’ll likely need to grab latest on: //depot/gta5/tools/script/util/ for the sync to pick them up)&#xD;•Stability: Stability is ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 307&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_307&#xD;•Code: GameCL#3494695; RageCL#3494301&#xD;oPlus 3495234, 3496719&#xD;•Base DataCL# 3494753&#xD;•Base ScriptCL# 3494691&#xD;•Base AudioCL# 3487732&#xD;&#xD;Known Issues – &#xD;•1020605 - [PT] [PB] Fatal Error: CRelationshipGroup Pool Full, Size == 160 (you need to raise CRelationshipGroup PoolSize in common/data/gameconfig.xml) ...from Updating script fm_mission_controler&#xD;•1020392 - [PT] After players launch Family 3, they are unable to enter vehicles&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1021500</id>
<buildId>307.1</buildId>
<buildDate>2013-01-12T16:26:20Z</buildDate>
<buildInfo>CB_12-01-2012___09-30&#xD;&#xD;Notes – &#xD;•Includes script/code dependency.&#xD;•Xbox360 MP untested due to Live maintainance. (Stops cloud working).&#xD;•Xbox360 release exes included. &#xD;o(You’ll likely need to grab latest on: //depot/gta5/tools/script/util/ for the sync to pick them up)&#xD;•Stability: Stability is ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 307.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_307.1&#xD;oCode: GameCL#3501046; RageCL#3500934&#xD;•Base DataCL# 3501002&#xD;•Base ScriptCL# 3500953&#xD;•Base AudioCL# 3494660&#xD;&#xD;Known Issues – &#xD;•Xbox Live partnernet is down for maintainance. Affects cloud.&#xD;•Loading asserts&#xD;•Audio bugs causing mission issues - url:bugstar:1021247 - url:bugstar:1021235 - url:bugstar:1020424&#xD;•1021279 – crash loading tools_test and gfx_test&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimentions&#xD;•1021357 - Player is able to exit vehicle during Races, respawning still functions.&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1024215</id>
<buildId>308</buildId>
<buildDate>2013-01-14T19:08:10Z</buildDate>
<buildInfo>QA_14-01-2013___09-00&#xD;&#xD;Notes – &#xD;•Fixes added for audio issues affecting missions dialogue.&#xD;•Loading asserts cleared.&#xD;•Resolved bug pushed through to verify.&#xD;•Xbox360 release exes included. &#xD;o(You’ll likely need to grab latest on: //depot/gta5/tools/script/util/ for the sync to pick them up)&#xD;•Stability: Stability is ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 308&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_308&#xD;•Code: GameCL#3503119; RageCL#3503150&#xD;oPlus 3503211, 3503383, 3503553, 3503589, 3503740, 3503962, 3504014, 3504051, 3504073, 3505515, 3504905,&#xD;•Base DataCL# 3503148&#xD;•Base ScriptCL# 3503125&#xD;•Base AudioCL# 3502987&#xD;&#xD;Known Issues – &#xD;•1022495: [PB] [PT] Fatal Error: Freeing an invalid pointer (347515b0) with a custom allocator - you're most likely using a custom allocator (like USE_DEBUG_MEMORY) are trying to delete memory that was not allocated using this allocator. (fm_deathmatch_controler)&#xD;•1021502- [PT]Player was stuck as Trevor after Michael kicked in door during The PaletoScore2A where the mission objective could no longer be completed.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimentions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1028175</id>
<buildId>308.1</buildId>
<buildDate>2013-01-15T17:54:01Z</buildDate>
<buildInfo>CB_15-01-2013___09-10&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Ragebuilder update submitted.&#xD;•Xbox360 release exes included. &#xD;o(You’ll likely need to grab latest on: //depot/gta5/tools/script/util/ for the sync to pick them up)&#xD;•Stability: Stability is ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 308.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_308.1&#xD;•Code: GameCL#3510469; RageCL#3510416&#xD;oPlus 3510575, 3510641, 3510786, 3511535, 3511158, 3511580, 3511587, 3511589, 3511590, 3513440, 3513272, 3513346&#xD;•Base DataCL# 3510510&#xD;•Base ScriptCL# 3510578&#xD;•Base AudioCL# 3502987&#xD;&#xD;Known Issues – &#xD;•1022151 - [PT] Players fail the mission &quot;Carsteal 3&quot; shortly after entering the movie studio.&#xD;•1027252 - [PT] RH2A - No objectives given - Warning: Scripted speech line RBH2A_AAAA taking too long to load&#xD;•985224 - [PT][PB] Crash - CScaleformMgr::AddRefToTxd&#xD;•1020422 - [PB]Crash: CPickupManager::RemovePickupPlacement&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1028185</id>
<buildId>308.1</buildId>
<buildDate>2013-01-15T18:02:36Z</buildDate>
<buildInfo>CB_15-01-2013___09-10&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Ragebuilder update submitted.&#xD;•Xbox360 release exes included. &#xD;o(You’ll likely need to grab latest on: //depot/gta5/tools/script/util/ for the sync to pick them up)&#xD;•Stability: Stability is ok. Some crashes around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 308.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_308.1&#xD;•Code: GameCL#3510469; RageCL#3510416&#xD;oPlus 3510575, 3510641, 3510786, 3511535, 3511158, 3511580, 3511587, 3511589, 3511590, 3513440, 3513272, 3513346&#xD;•Base DataCL# 3510510&#xD;•Base ScriptCL# 3510578&#xD;•Base AudioCL# 3502987&#xD;&#xD;Known Issues – &#xD;•1022151 - [PT] Players fail the mission &quot;Carsteal 3&quot; shortly after entering the movie studio.&#xD;•1027252 - [PT] RH2A - No objectives given - Warning: Scripted speech line RBH2A_AAAA taking too long to load&#xD;•985224 - [PT][PB] Crash - CScaleformMgr::AddRefToTxd&#xD;•1020422 - [PB]Crash: CPickupManager::RemovePickupPlacement&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1032097</id>
<buildId>309</buildId>
<buildDate>2013-01-16T19:00:41Z</buildDate>
<buildInfo>QA_16-01-2013___09-45&#xD;&#xD;Notes – &#xD;•*New version of QaxbWatson* – needs to sync with the updated QAxbWatson exe (this has been added to current tools labels)&#xD;•Version 309 install packages ready to use. (R* North network). &#xD;•Temp workaround for 1017717 &amp; 1022990 - (commandline &quot;-disableVehMods&quot; to patch this. )&#xD;•Includes multiple script/code/data dependencies.&#xD;•Loading asserts cleared. Some location specific ones still around though.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability is fairly average, many fixes added, but there are crashes still around.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 309&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_309&#xD;•Code: GameCL#3519240; RageCL#3519212&#xD;oPlus 3519299, 3519309, 3519323, 3519399, 3519575, 3520226, 3520229,3520232, 3520256, 3521005, 3521016, 3521356, 3521383, 3522371, 3522444&#xD;•Base DataCL# 3519277&#xD;•Base ScriptCL# 3519252&#xD;•Base AudioCL# 3518744&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1025482 - [PT][PB] Crash - rage::netSyncTree::Read(unsigned int,unsigned int,rage::datBitBuffer&amp;,rage::netLoggingInterface*)&#xD;•1022151 - [PT] Players fail the mission &quot;Carsteal 3&quot; shortly after entering the movie studio.&#xD;•1026375 - [PB][PT]Fatal Assert - Error: results-&gt;OwnsResults(): If you own the shapetest results you aren't allowed to abort the test. (from Updating script rural_bank_heist)&#xD;•1008182 - [PT][PB] SPU Crash: rage::grcInstanceData::FetchMarkedTextures(rage::datResource&amp;,unsigned int,unsigned int)&#xD;•1032045 [PT] Gang attack was cleared after being told to leave the area.&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1030560 - [PB] Crash - CMapDataContents::Occluders_Destroy&#xD;•1030451 - [PB] Crash - rage::pgHandleBase::RegisterIndex&#xD;•1029900 - [PB] Fatal assert - !!GetIsResource(addr): Attempting to free something still marked as a resource? ...from RemoveObject(platform:/levels/gta5/_citye/downtown_01/WOCCL_city.rpf)&#xD;•934033 - [PB]Crash - CScaleformMovieObject::~CScaleformMovieObject&#xD;&#xD;Other Issues:&#xD;•1030231 - Clothing applied to player's torso had reset to default upon joining Freemode with persistence characters.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•917210 - Only the driver is thrown through the windscreen during a collision.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1035530</id>
<buildId>309.1</buildId>
<buildDate>2013-01-17T20:21:00Z</buildDate>
<buildInfo>CB_17-01-2013___09-10&#xD;&#xD;Notes – &#xD;•Xbox360 multiplayer users will need to add -noheadblend&#xD;•Temp workaround for 1017717 &amp; 1022990 - (commandline &quot;-disableVehMods&quot; to patch this. )&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability is poor, lots of one off crashes around. SP plays ok, more issues on MP.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 309.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_309.1&#xD;•Code: GameCL#3527356; RageCL#3526898&#xD;oPlus 3527469, 3527585, 3527856, 3528051, 3528076, 3528936, 3529119, 3529214, 3530016, 3530886&#xD;•Base DataCL# 3527344&#xD;•Base ScriptCL# 3527352&#xD;•Base AudioCL# 3527377 &#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1035023 - No respawn after death in Multiplayer&#xD;•1035341 - [PT] [PC] Stuck on loading after getting arrested&#xD;•1035021 - I received -239576289756XP for killing a player during the tutorial deathmatch.&#xD;•1022151 - [PT] Players fail the mission &quot;Carsteal 3&quot; shortly after entering the movie studio.&#xD;•1033444 - [PT][PB]Fatal assert - NmRs3DofEffector.cpp(284): Error: (internalStiffness == internalStiffness)&#xD;•1033782 - [PT][PB]Crash: CPedStreamRenderGfx::GetDrawable&#xD;•1026815 - [PT] A survival match could not be completed as no more hostiles spawned at the end of wave 5.&#xD;•1034999 - [PT] Ignorable Assert: commands_vehicle.cpp(5699): [script] Error: Verifyf(pModelInfo) FAILED: SCRIPT: Script Name = fm_bj_race_controler : Program Counter = 225623: GET_DISPLAY_NAME_FROM_VEHICLE_MODEL - not a valid model&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1033383 - [PB]Crash after assert: CGTAStaticBoundsStoreInterface::RemoveInstFromPhysicsWorld&#xD;•1033385 - [PB] Crash: rage::strStreamingAllocator::AddToMemoryUsed(void const*)&#xD;•1033573 - [PB] Fatal assert chain - Error: [streaming] Verifyf(size) FAILED: Ptr B7ED6000 already freed (from RemoveObject(distlodlights_medium053.xmap))&#xD;•1033851 - [PB]Crash: CNavMesh::GetPoly&#xD;•1033942 - Fatal Assert Chain: /WeaponFactory.cpp(23): [weapon] Error: Verifyf(CWeapon::GetPool()-&gt;GetNoOfFreeSpaces() &gt; 0) FAILED: Weapon pool is full. Size [110]&#xD;•1034133 - Crash when spectating a survival game and both players quit - rage::fwEntity::InitTransformFromDefinition&#xD;•1034230 - [PB] Crash - GString::operator=&#xD;&#xD;Other Issues:&#xD;•1029012 - Yoga is almost impossible to complete&#xD;•1033188 - Local player showing a negative amount of money&#xD;•1033692 - Parent's heads are not displayed in the character creator.&#xD;•1030231 - Clothing applied to player's torso had reset to default upon joining Freemode with persistence characters.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1038491</id>
<buildId>309.2</buildId>
<buildDate>2013-01-18T19:24:20Z</buildDate>
<buildInfo>CB_18-01-2013___09-00&#xD;&#xD;Notes – &#xD;•No full QA release due to on-going stability issues.&#xD;•Xbox360 multiplayer users will need to add -noheadblend&#xD;•Temp workaround for 1017717 &amp; 1022990 - (commandline &quot;-disableVehMods&quot; to patch this. )&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability is poor, still lots of one off crashes around and some unfixed PT crashes too. SP plays ok, more issues on MP.&#xD;oMay or may not be better than previous build.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 309.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_309.2&#xD;•Code: GameCL#3535660; RageCL#3535710&#xD;oPlus 3535724, 3535914, 3536095, 3536138, 3536711, 3537195, 3537563, 3538450, 3539055, 3539578, 3535982, 3536546, 3539797, 3540907, 3539550&#xD;•Base DataCL# 3535585&#xD;•Base ScriptCL# 3535672&#xD;•Base AudioCL# 3527377 &#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1037929: [PT] Minimap zoomed out at the start of the tutorial race in Freemode, prevented progression on completing the race&#xD;•1033782 - [PT][PB]Crash: CPedStreamRenderGfx::GetDrawable&#xD;•1033038 - [PT][PB]Fatal Assert during the freemode intro taxi ride: GetNodePrev(node) ! =' c_INVALID &amp;&amp; GetNodeNext(node) ! =' c_INVALID&#xD;•1036832 - [PT][PB] Crash Attempting to quit session: rage::IsPageMap&#xD;•1035341 - [PT] [PC] Stuck on loading after getting arrested&#xD;•1022151 - [PT] Players fail the mission &quot;Carsteal 3&quot; shortly after entering the movie studio.&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1038151 - [PB]Fatal Error: atal Error: sysMemSimpleAllocator::Free - memory at BC6EBC4E already marked free ...from RemoveObject(cover@move@ai@base@2h@.xcd)&#xD;•1038104 - PreBuild Crash - rage::GenerateHelper&#xD;•1038019 - [PB]Crash - Warning: [streaming] Unable to make space for sc1_01.xtyp ( -343932928, -343932928) because memory is fragmented, I give up&#xD;•1037887 - [PB] Crash: CTimeCycle::ApplyGlobalModifiers&#xD;•1037834 - [PB]Crash: CNavMesh::GetVertex&#xD;•1037552 - [PB]Crash attempting to quit out to the multiplayer menu shortly after entering session GFxTimelineDef::Frame::DestroyTags()&#xD;•1037152 - [PB]Crash: GFxSprite::ExecuteInitActionFrameTags&#xD;•1036983 - [PB]Crash: strStreamingInfoManager::RemoveObject&#xD;•1036786 - [PB] Crash - ProcessLodLightCoronas::RunFromDependency&#xD;•1036675 - [PB] Crash: GHeapFreeBin::Pull(unsigned char*)&#xD;•1036650 - [PB] Crash - CGTAStaticBoundsStoreInterface::AddBoundToPhysicsLevel&#xD;•1036525 - [PB] Crash: pgBase::RegenerateMap&#xD;•1033383 - [PB]Crash after assert: CGTAStaticBoundsStoreInterface::RemoveInstFromPhysicsWorld&#xD;•1033008 - [PB]Crash - CLODLightManager::BuildDistLODLightsVisibility&#xD;&#xD;Other Issues:&#xD;•1034133 - Crash when spectating a survival game and both players quit - rage::fwEntity::InitTransformFromDefinition&#xD;•1035605 - [PB] Fatal Error - FootStepPacket.cpp(164): [replay] Fatal Error: Assertf(pCreatePacket) FAILED: Couldn't not update this entity without a create packet&#xD;•1037996 No drunk effect during Fam5&#xD;•1033682 Bike steers to the left during Arm2&#xD;•1029012 - Yoga is almost impossible to complete&#xD;•1030231 - Clothing applied to player's torso had reset to default upon joining Freemode with persistence characters.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1041009</id>
<buildId>309.3</buildId>
<buildDate>2013-01-21T09:27:28Z</buildDate>
<buildInfo>CB_19-01-2013___11-00&#xD;&#xD;Notes – &#xD;•No full QA release due to on-going stability issues.&#xD;•Temp workaround for 1017717 &amp; 1022990 - (commandline &quot;-disableVehMods&quot; to patch this. )&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability is poor, still lots of one off crashes around and some unfixed PT crashes too. SP plays ok, more issues on MP.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 309.3&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_309.3&#xD;•Code: GameCL#3545134; RageCL#3545134&#xD;•Base DataCL# 3545578&#xD;•Base ScriptCL# 3545578&#xD;&#xD;Known Issues – &#xD;&#xD;New Serious Issues:&#xD;•1039735: [PT] Player was unable to select &quot;Checkpoints&quot; from the menu when prompted, was not highlighted.&#xD;&#xD;Pre-existing Serious Issues:&#xD;•1033782: [PT] [PB] Crash: CPedStreamRenderGfx::GetDrawable ß Requires use of –noheadblend on 360.&#xD;•1036832: [PT] [PB] Crash Attempting to quit session: rage::IsPageMap&#xD;•1037929: [PT] Minimap zoomed out at the start of the tutorial race in Freemode, prevented progression on completing the race&#xD;•1035425: [PT] Players Kills did not count towards the score in a custom deathmatch.&#xD;&#xD;Pre-existing Seen once/not fixed:&#xD;•1036525: [PB] Crash: pgBase::RegenerateMap&#xD;•1033008: [PB]Crash - CLODLightManager::BuildDistLODLightsVisibility&#xD;•1038151: [PB] Fatal Error: atal Error: sysMemSimpleAllocator::Free - memory at BC6EBC4E already marked free ...from RemoveObject(cover@move@ai@base@2h@.xcd)&#xD;•1037552: [PB]Crash attempting to quit out to the multiplayer menu shortly after entering session GFxTimelineDef::Frame::DestroyTags()&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1043538</id>
<buildId>310</buildId>
<buildDate>2013-01-21T19:02:47Z</buildDate>
<buildInfo>QA_21-01-2013___09-30&#xD;&#xD;Notes – &#xD;•Version 310 install packages ready to use. (R* North network). &#xD;•Temp workaround for 1017717 &amp; 1022990 - (commandline &quot;-disableVehMods&quot; to patch this. )&#xD;•Includes multiple script/code/data dependencies.&#xD;•Loading asserts cleared. &#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability has improved. There are still crashes around however.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 310&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_310&#xD;•Code: GameCL#3548970; RageCL#3548284&#xD;oPlus 3549989, 3549991, 3550633, 3550667, 3549597, 3550725, 3552590&#xD;•Base DataCL# 3548866&#xD;•Base ScriptCL# 3549005&#xD;•Base AudioCL# 3518744&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1029012 - Yoga is almost impossible to complete&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1036108 - [PB] Crash - rage::grcViewport&#xD;•1038104 - PreBuild Crash - rage::GenerateHelper&#xD;•1039072 - [PB] Crash audWaveSlot::GetReferenceCount()&#xD;•1041719 - [PB]Crash - rage::grcEffect::SetVar&#xD;•1041777 - [PB] Crash - Lights::CalculatePartialDrawableBound(CEntity const&amp;,int,int)&#xD;•1041787 - [PB]Hang/Crash: rage::strStreamingLoader::Flush()&#xD;•1042818 - [PB] Crash - CGame::Render&#xD;•1042856 - [PB] Crash while trying to load into Multiplayer. - CPed::InitPhys()&#xD;•1042935 - [PB] Crash: CScaleformStore::RemoveMovieView&#xD;•1042989 - [PB] Crash while taking part in a race - rage::evtSet::evtSet&#xD;•1043002 - [PB] Crash while taking part in a multiplayer race at Docklands : CPathServer::TestShortLineOfSightImmediate_R&#xD;•1043024 - [PB] Crash - rage::ropeInstance::GetWorldPosition&#xD;•1043083 - [PB] Local player was free roaming when the following crash occured. rage::atArray&lt;rage::datOwner&lt;rage::crPropertyAttribute&gt;&#xD;&#xD;Other Issues:&#xD;•1037002 - Player was unable to add friend via aiming at them.&#xD;•1036547 - Players get warped to 0,0,0 after falling through the floor&#xD;•1041185 - Player blips and location / mission blips share the same colour in Freemode (e.g. Hold Up tutorial).&#xD;•1034496 - Mission did not progress past the CHICKEN_FACTORY section of The Paleto Score 2A&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033682 – Arm2 - bike is still steering to the left.&#xD;•1037146 - Player blips and Race blips / Mission locations are using the same colour on minimap, making it harder to discern the difference.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1046803</id>
<buildId>310.1</buildId>
<buildDate>2013-01-22T17:59:25Z</buildDate>
<buildInfo>CB_22-01-2013___09-15&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability appears to have improved again.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 310.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_310.1&#xD;•Code: GameCL#3554743; RageCL#3555944&#xD;oPlus 3556273, 3556289, 3556348, 3556502, 3556960, 3556961, 3557288, 3557503, 3557715, 3558038, 3558052, 3558154, 3558411, 3558438, 3556311, 3556958, 3557965, 3558574, 3558600, 3558735, 3559282&#xD;•Base DataCL# 3555899&#xD;•Base ScriptCL# 3556232&#xD;•Base AudioCL# 3556030&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1046023 - [PT] Three out of four players became stuck after completing a race after one player crashed out&#xD;•1046578 - [PT] The mission doesn't continue when reaching the GET_CHEMICALS stage of FIB5 – (possibly PS3 only)&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1046566-[PB] Crash - PathNodeYCompare&#xD;•1045567-[PB] Fatal assert string - [streaming] Error: Assert(strStreamingEngine::GetAllocator().GetHeapPageOwner(map.Chunks[i].DestAddr, !!(int(i&gt; ='map.VirtualCount)%NUM_HEAPS)) =' =' index) FAILED ...from ProcessFile(sc1_12_build.xdr)&#xD;•1045326-[PB] Crash - rage::strStreamingInfo::ComputeVirtualSize&#xD;•1045199-[PB] Crash: char*rage::StringDuplicate&lt;char&gt;(char const*) (ob_vend)&#xD;•1045087-[PB]Crash: ptxEffectRule::ContainsParticleRule&#xD;•1041777-[PB] Crash - Lights::CalculatePartialDrawableBound(CEntity const&amp;,int,int)&#xD;•934033-[PB]Crash - CScaleformMovieObject::~CScaleformMovieObject&#xD;&#xD;Other Issues:&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1044608 - &quot;Everybody&quot; is displayed on menu next to &quot;Starting Hole&quot; and &quot;Number of Holes&quot; options. This can't be changed&#xD;•1037002 - Player was unable to add friend via aiming at them.&#xD;•1044592 - Unable to connect to Rockstar Social Club via Pause Menu.&#xD;•1041185 - Player blips and location / mission blips share the same colour in Freemode (e.g. Hold Up tutorial).&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1051128</id>
<buildId>311</buildId>
<buildDate>2013-01-23T18:50:56Z</buildDate>
<buildInfo>QA_23-01-2013___09-20&#xD;&#xD;Notes – &#xD;•Version 311 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Loading asserts cleared. &#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. Some crashes still hit on prebuild tests.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 311&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_311&#xD;•Code: GameCL#3564784; RageCL#3564759&#xD;oPlus 3564909, 3564944, 3565849, 3565891, 3565898, 3566133, 3566304, 3566521, 3566830, 3567050, 3567264, 3567686, 3568358, 3568599&#xD;•Base DataCL# 3564773&#xD;•Base ScriptCL# 3564866&#xD;•Base AudioCL# 3556030&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1033008 - [PT][PB]Crash - CLODLightManager::BuildDistLODLightsVisibility&#xD;•1048779 - [PT] Awards tab of Pause Menu is unpopulated in Freemode.&#xD;•1037996 – [PT] During the &quot;Drive back home&quot; stage, there is no drunk visual effect and steering is not affected.&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1048693 - [PB] Crash - GMutex::Lock&#xD;•1030560 - [PB] Crash - CMapDataContents::Occluders_Destroy&#xD;•941008 - [PB]Crash - GASRefCountCollector::AdvanceFrame&#xD;&#xD;Other Issues:&#xD;•1048564 - Text on confirmation screens in the character creator is missing.&#xD;•1048139 - 'Crack the Safe' location was outside the hideout area when doing Alley Gang Attack&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1041185 - Player blips and location / mission blips share the same colour in Freemode (e.g. Hold Up tutorial).&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•1020132 - Enemy blip moved when while it was flashing and then returned to the enemy's real location.&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1052609</id>
<buildId>311.1</buildId>
<buildDate>2013-01-24T00:00:00Z</buildDate>
<buildInfo>GTA 5 version 311.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1053953</id>
<buildId>311.2</buildId>
<buildDate>2013-01-24T19:02:10Z</buildDate>
<buildInfo>CB_24-01-2013___09-00&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability seemed a bit worse than previous.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 311.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_311.2&#xD;•Code: GameCL#3572801; RageCL#3572768&#xD;oPlus 3576222, 3573070, 3574240, 3574261, 3574509, 3575204, &#xD;•Base DataCL# 3573021&#xD;•Base ScriptCL# 3572983&#xD;•Base AudioCL# 3556030&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1053574 - [PB] [PT] Fatal Error: scripthandler.cpp(518): [net] Fatal Error: Assertf(0) FAILED: scriptHandler::CreateNewScriptObjectNode - all 300 slots in the atDScriptObjectNode pool are full.&#xD;•1048564 – [PT] - Text on confirmation screens in the character creator is missing.&#xD;•1053908: [PT] Player got stuck while faded out on loading upon quitting a Race/DM via the phone.&#xD;•1033008 - [PT][PB]Crash - CLODLightManager::BuildDistLODLightsVisibility&#xD;•1048779 - [PT] Awards tab of Pause Menu is unpopulated in Freemode.&#xD;•1053449 - [PT] Handler is bouncing around when transporting the crates&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1053129 - [PT] [PB] Crash - rage::bwMovie::DoPlayback&#xD;•1052909 - [PB] - Fatal Error: Ran out of streamed archetypes : 23000&#xD;&#xD;Other Issues:&#xD;•Loading asserts&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1048139 - 'Crack the Safe' location was outside the hideout area when doing Alley Gang Attack&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1056589</id>
<buildId>311.3</buildId>
<buildDate>2013-01-25T18:33:35Z</buildDate>
<buildInfo>CB_25-01-2013___08-50&#xD;&#xD;Notes – &#xD;•No full QA release due to MP bug 1055253. We are hoping to patch the build for full release tomorrow if the fix comes in…&#xD;•Xbox360 users can try adding –nodefrag to their args to possibly workaround the memory corruption issues.&#xD;•Loading asserts cleared&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Memory stomping is affecting Xbox360 stability, plus MP has a major bug on Xbox360 also, 1055253. PS3 works better.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 311.3&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_311.3&#xD;•Code: GameCL#3581576; RageCL#3581607&#xD;oPlus 3582182, 3582300, 3582437, 3582600, 3582906, 3582912, 3582914, 3582919, 3583144, 3585311&#xD;•Base DataCL# 3581724&#xD;•Base ScriptCL# 3582033&#xD;•Base AudioCL# 3581425&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1055253 - [PT]Assert: rlxbl.cpp(1850): [rline_xbl] Error: Verifyf(newSessionInfo-&gt;IsValid()) FAILED: Invalid session info&#xD;•Xbox360 memory stomp – causes crashes - try adding –nodefrag to your args to possibly workaround&#xD;•1056524 - [PT] FAM5 - Mission not launching - [Script] [00269033] family5: Cutscene family_5_int is loading. [Script] [00269033] family5: Requesting family_5_int.&#xD;•1056454 - [PT]Assert: Script.cpp(270): [script] Error: Assertf(0) FAILED: carmod_shop : Program Counter = 93093 - Check the .scd file :Array overrun ...from Updating script carmod_shop&#xD;•1048564-[PT]Text on confirmation screens in the character creator is missing.&#xD;•1048779-[PT] Awards tab of Pause Menu is unpopulated in Freemode.&#xD;•1053688-[PT][PB] Fatal Error: sysTinyHeap - Double free at 07AB5850&#xD;•1055396-[PT] Weapons tab of the Pause Menu is unpopulated / not loading correctly.&#xD;•1056148-[PT] Players on a custom mission became stuck without control with an altered depth of field after selecting 'Restart' on the Leaderboard.&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1037552-[PB]Crash attempting to quit out to the multiplayer menu shortly after entering session GFxTimelineDef::Frame::DestroyTags()&#xD;•1055084-[PB] fiDeviceRemote::ReadBulk&#xD;•1055366-[PB] Crash - CScenarioPointChainUseInfo::ResetPed&#xD;•1055611-[PB]Crash: GFxDisplayList::Clear&#xD;•1055992-[PB]Fatal Assert: scaleform.cpp(126): [Scaleform] Fatal Error: Movie HUD: couldn't get any game heap memory either. This is basically fatal b/c scaleform doesn't expect allocs to fail, so I'll just crash now. ...from Updating Flash Movie HUD&#xD;&#xD;Other Issues:&#xD;•1016188 - [Release] SP elements persist into Freemode when joining MP via the loading screen (Player's map was not rendered correctly, weather from prologue etc).&#xD;• 1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1048139 - 'Crack the Safe' location was outside the hideout area when doing Alley Gang Attack&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1058437</id>
<buildId>311.4</buildId>
<buildDate>2013-01-26T17:34:22Z</buildDate>
<buildInfo>CB_26-01-2013___09-00&#xD;&#xD;Notes – &#xD;•Includes shelved fix for memory stomp issues.&#xD;•Includes fix for Xbox360 MP breaker PT bug. 1055253&#xD;•Stability: Not too many crashes today, but plenty PTs around…&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 311.4&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_311.4&#xD;•Code: GameCL#3590245; RageCL#3590245&#xD;oPlus 3590884&#xD;•Base DataCL# 3589959&#xD;•Base ScriptCL# 3589963&#xD;•Base AudioCL# 3581425&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1058351 - [PB] [PT] Crash: rage::parMemberArray::SkipWhitespace(char const*&amp;,bool)&#xD;•1058380 [PT]Assert:script.cpp(270): [script] Error: Assertf(0) FAILED: fmmc_launcher : Program Counter = 34941 - Check the .scd file :Array overrun ...from Updating script fmmc_launcher&#xD;•1057787: [PT] Assert: script.cpp(270): [script] Error: Assertf(0) FAILED: carmod_shop : Program Counter = 47955 - Check the .scd file :Ran over per-script instruction allocation for frame ...from Updating script carmod_shop – (workaround – don’t use wheel mods on sports cars)&#xD;•1056524 - [PT] FAM5 - Mission not launching - [Script] [00269033] family5: Cutscene family_5_int is loading. [Script] [00269033] family5: Requesting family_5_int.&#xD;•1058086 - [PT] The game hangs on a black loading screen after entering either of the cars at the beginning of Armenian 1 and skipping the cutscene&#xD;•1048564-[PT]Text on confirmation screens in the character creator is missing.&#xD;•1048779-[PT] Awards tab of Pause Menu is unpopulated in Freemode.&#xD;•1055396-[PT] Weapons tab of the Pause Menu is unpopulated / not loading correctly.&#xD;•1055871: [PT] Weapon/item/Spawn location Corona are missing when placing them during the deathmatch creator tutorial (360 only)&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1057757-[PB] Fatal Assert: Error: m_p ! =' 0: A null RegdRef is trying to be dereferenced (with the * or -&gt; operators) - the refd object has probably been deleted. Please look at the calling code for the problem. Don't dereference RegdRefs (or any pointer)&#xD;•1057864-[PB] Crash: CVehicleVariationInstance::RequestVehicleModFiles&#xD;&#xD;Other Issues:&#xD;•1057260 Weapon wheel can get stuck when switching between characters&#xD;•1058339 vb_05 - vb_05_grnd3 is missing collision&#xD;•1055519 - Player still told to &quot;Get to a Mod Shop&quot; after applying a custom paint job.&#xD;•1016188 - [Release] SP elements persist into Freemode when joining MP via the loading screen (Player's map was not rendered correctly, weather from prologue etc).&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1062043</id>
<buildId>312</buildId>
<buildDate>2013-01-28T18:16:48Z</buildDate>
<buildInfo>QA_28-01-2013___08-55&#xD;&#xD;Notes – &#xD;•Version 312 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 312&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_312&#xD;•Code: GameCL#3593738; RageCL#3593738&#xD;oPlus 3594019, 3594754, 3594818, 3595445, 3595722, 3595723, 3595724, 3595411, 3596834, 3596939, 3595266&#xD;•Base DataCL# 3593766&#xD;•Base ScriptCL# 3594198&#xD;•Base AudioCL# 3590857&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1048779 - [PT] Awards tab of Pause Menu is unpopulated in Freemode.&#xD;•1058351 - [PB] [PT] Crash: rage::parMemberArray::SkipWhitespace(char const*&amp;,bool)&#xD;•1056524 - [PT] FAM5 - Mission not launching - [Script] [00269033] family5: Cutscene family_5_int is loading. [Script] [00269033] family5: Requesting family_5_int.&#xD;•1048564 - [PT]Text on confirmation screens in the character creator is missing.&#xD;•1055396 - [PT] Weapons tab of the Pause Menu is unpopulated / not loading correctly.&#xD;•1060825 - [PT]Player vehicles spawned in upside down when launching a custom race (Point to Point)&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1060326-[PB] Crash - rage::phLevelNodeTree&lt;rage::phLooseOctreeNode&gt;::CommitDeferredOctreeUpdates&#xD;•1061328-[PB] Fatal Error - netsyncnode.cpp(41): [net_playermgr] Fatal Error: Assertf(magicTag =' =' MAGIC_TAG) FAILED: Data mismatch - expected to find magic tag after end of data block!&#xD;•1062028-[PB] Crash - CVehicleGlassShader::SetShaderVariables&#xD;&#xD;Other Issues:&#xD;•1055210 - AI opponents are not blipped during a Race.&#xD;•1059616 - Two players were in the same Parachute corona, but separated in the UI&#xD;•1057260 Weapon wheel can get stuck when switching between characters&#xD;•1058339 vb_05 - vb_05_grnd3 is missing collision&#xD;•1016188 - [Release] SP elements persist into Freemode when joining MP via the loading screen (Player's map was not rendered correctly, weather from prologue etc).&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1030824 - Award text is white in Freemode, rather than purple.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1066436</id>
<buildId>312.1</buildId>
<buildDate>2013-01-29T18:47:17Z</buildDate>
<buildInfo>CB_29-01-2013___09-10&#xD;&#xD;Notes – &#xD;•Includes Ragebuilder update.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 312.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_312.1&#xD;•Code: GameCL#3602165; RageCL#3602099&#xD;oPlus 3603637, 3603640, 3603643, 3603645, 3603674, 3602800, 3604687&#xD;•Base DataCL# 3602221&#xD;•Base ScriptCL# 3602224&#xD;•Base AudioCL# 3593484&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1064988 – GPS routes not displaying&#xD;•1058351 - [PB] [PT] Crash: rage::parMemberArray::SkipWhitespace(char const*&amp;,bool)&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•959845-[PB] The game crashes when executing enemies with an AK 47 in the back room ofgas station after a hold up - CEventHandlerHistory::SetCurrentEvent(CEvent const&amp;, bool)&#xD;•1063737-[PB] Physics crash when playing Family 4&#xD;•1064840-[PB] SPU Crash: rage::rageCellSyncMutexUnlock(unsigned int) shapetestspu(rage::sysTaskParameters&amp;)&#xD;&#xD;Other Issues:&#xD;•Loading asserts&#xD;•1060825 - Player vehicles spawned in upside down when launching a custom race (Point to Point)&#xD;•1055210 - AI opponents are not blipped during a Race.&#xD;•1059616 - Two players were in the same Parachute corona, but separated in the UI&#xD;•1057260 Weapon wheel can get stuck when switching between characters&#xD;•1016188 - [Release] SP elements persist into Freemode when joining MP via the loading screen (Player's map was not rendered correctly, weather from prologue etc).&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1070899</id>
<buildId>313</buildId>
<buildDate>2013-01-30T19:00:08Z</buildDate>
<buildInfo>QA_30-01-2013___09-00&#xD;&#xD;Notes – &#xD;•Version 313 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 313&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_313&#xD;•Code: GameCL#3610661; RageCL#3610514&#xD;oPlus 3611303, 3611846, 3611883, 3611891, 3611892, 3611943, 3614984&#xD;•Base DataCL# 3610744&#xD;•Base ScriptCL# 3610728&#xD;•Base AudioCL# 3603399&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1065577 - [PB] [PT] Crash when getting killed inside clothes shop with a 3 star wanted rating&#xD;•1067618 - [PT] Candidate &amp; Created content is not appearing on Xbox with new UGC system enabled&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1069004 - [PB] Fatal Assert - [Math] Assertf(0 != V4IsGreaterThanAll( result, V4Subtract(_negpi, V4VConstant(V_FLT_SMALL_6)) ) &amp;&amp; 0 != V4IsLessThanAll( result, V4Add(_pi, V4VConstant(V_FLT_SMALL_6)) )) FAILED: Arctan2() result is out of valid range.&#xD;&#xD;Other Issues:&#xD;•Loading asserts&#xD;•1060825 - Player vehicles spawned in upside down when launching a custom race (Point to Point)&#xD;•1055210 - AI opponents are not blipped during a Race.&#xD;•1059616 - Two players were in the same Parachute corona, but separated in the UI&#xD;•1057260 Weapon wheel can get stuck when switching between characters&#xD;•1016188 - [Release] SP elements persist into Freemode when joining MP via the loading screen (Player's map was not rendered correctly, weather from prologue etc).&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1074713</id>
<buildId>313.1</buildId>
<buildDate>2013-01-31T18:10:48Z</buildDate>
<buildInfo>CB_31-01-2013___08-50&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability was poor most of the day. Fixes added late so a lot wasn’t fully tested due to delays. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 313.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_313.1&#xD;•Code: GameCL#3619142; RageCL#3619158&#xD;oPlus 3619588, 3620047, 3620157, 3620198, 3620440, 3621544, 3621902, 3622088, 3622236, 3622487, 3622634, 3620613, 3620217, 3621746, 3622132, &#xD;•Base DataCL# 3619132&#xD;•Base ScriptCL# 3619245&#xD;•Base AudioCL# 3618926&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1072422-[PT] Was unable to drive vehicle after 3 -2 -1 countdown in races&#xD;•1072677-[PT] Did not see any blips for Rockstar Created Deathmatches or Rockstar Created Races on the pause menu. They were on the Z menu&#xD;•1073230-[PT] During the mission Armenian 2, the biker spawns too far away to ever catch up with him and warps around the map&#xD;•1074530-[PT] Mission Creator cannot be selected when first highlighted in the Pause Menu, then takes player to incorrect editor once re -highlighted.&#xD;&#xD;Crashes seen at least once in today’s prebuild&#xD;•1074543-[PB] - Fatal Error: Building Pool Full, Size =' =' 26000 (you need to raise Building PoolSize in common/data/gameconfig.xml) (from ProcessFile(po1_emissive.cmap))&#xD;•1072391-[PB] CPed::SetModelId(rage::fwModelId,rage::fwMvTemplateId&lt;rage::fwMvClipSetIdType&gt;const&amp;,bool)&#xD;&#xD;Other Issues:&#xD;•1074423 Streaming in prebuild 31-1-13 is considerably slower than previous builds &#xD;•Loading asserts&#xD;•1068517 - [PC] When climbing onto walls and standing on them, the player gets thrown away&#xD;• 1055210 - AI opponents are not blipped during a Race.&#xD;•1059616 - Two players were in the same Parachute corona, but separated in the UI&#xD;•1057260 Weapon wheel can get stuck when switching between characters&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1084912</id>
<buildId>314</buildId>
<buildDate>2013-02-04T18:38:57Z</buildDate>
<buildInfo>QA_04-02-2013&#xD;&#xD;Notes – &#xD;•Version 314 install packages ready to use. (R* North network). &#xD;•mtplacement disabled as default this build&#xD;•Cloud disconnects can be worked around using: -cloudForceAvailable&#xD;•This is not a full sync.&#xD;•Includes Ragebuilder update.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 314&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_314&#xD;•Code: GameCL#3619142; RageCL#3619158&#xD;oPlus 3619588, 3620047, 3620157, 3620198, 3620440, 3621544, 3621902, 3622088, 3622236, 3622487, 3622634, 3620613, 3620217, 3621746, 3622132, 3636058, 1064706, 3626224 , 3634527, 3623300 &#xD;•Base DataCL# 3619132&#xD;•Base ScriptCL# 3619245&#xD;•Base AudioCL# 3618926&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1083913 - Player kicked from the session with a 'Cloud Disconnected' message notification – (add commandline arg –cloudForceAvailable to work around)&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1077104-[PB] Fatal Error: Resource 'mp_m_freemode_01/uppr_diff_015_c_uni' : Invalid fixup, address 0x3827f080 is neither virtual nor physical&#xD;•1072391-[PB] CPed::SetModelId(rage::fwModelId,rage::fwMvTemplateId&lt;rage::fwMvClipSetIdType&gt;const&amp;,bool)&#xD;•1079946-[PB]Fatal Error: Error allocating 24 bytes ...from Loading parTree from file 'memory:$AC850000,286816,0:chinese_2_int.cutxml' ...from ProcessFile(chinese_2_int.cut)&#xD;&#xD;Other Issues:&#xD;•1068517 - [PC] When climbing onto walls and standing on them, the player gets thrown away&#xD;•1057260 Weapon wheel can get stuck when switching between characters&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1043253 - Error: [savegame_photo] Assertf(0) FAILED: CPhotoManager::GetTakeCameraPhotoStatus - maybe RequestTakeCameraPhoto() hasn't been called yet (from Updating script cellphone_controller)&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1089130</id>
<buildId>314.1</buildId>
<buildDate>2013-02-05T19:18:11Z</buildDate>
<buildInfo>CB_05-02-2013___10-20&#xD;&#xD;Notes – &#xD;•Full sync of data/code/scripts this morning.&#xD;•Cloud issues during testing.&#xD;•Includes new split cutscene files.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 314.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_314.1&#xD;•Code: GameCL#3643478&#xD;•RageCL#3643430 &#xD;oPlus 3644119, 3644804, 3644882, 3645039, 3645414, 3646492, 3644077, 3644119, 3645183, 3646364, 3647006&#xD;•Base DataCL# 3643436&#xD;•Base ScriptCL# 3643527&#xD;•Base AudioCL# 3636872&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1088816 - [PT] Serving player appears unable to return shots.&#xD;•1087394 - [PT] Player became stuck on loading after accepting the intro Race invite. ([Script] 4:36:43.186: [dsw] [TriggerTut] [DO_TRIGGER_TUT] Still waiting to process tut race corona)&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1088575 - [PB] Crash - CVehicleGlassComponent::ProcessGroupCollision&#xD;&#xD;Other Issues:&#xD;•Lots of physics asserts on prologue mission – e.g. 1088057, 1088151, &#xD;•Location specific loading asserts.&#xD;•1068517 - [PC] When climbing onto walls and standing on them, the player gets thrown away&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1097924</id>
<buildId>315</buildId>
<buildDate>2013-02-07T18:47:48Z</buildDate>
<buildInfo>QA_06-02-2013&#xD;&#xD;Notes – &#xD;•Installs aren’t working this build, we’ll be patching the fix for this in post-release.&#xD;•Includes new cutscene system&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 315&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_315&#xD;•Code: GameCL#3650954; RageCL#3650945&#xD;oPlus 3653197, 3653206, 3653207, 3653208, 3653209, 3653578, 3654447, 3654745, 3655042, 3660013, 3660577, 3651759, 3662318, 3662952&#xD;•Base DataCL# 3650959&#xD;•Base ScriptCL# 3650970&#xD;•Base AudioCL# 3643186&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Crash using install data – fixed and will be patched into this version.&#xD;•1095340 -[PT] - Stuck on loading Test Vehicle Deathmatch. – Probably a dupe of cloud related problems.&#xD;•1097745 - [PT] FH2A - Traffic lights vertically offset, not all visible&#xD;•1096093 - [PT] Stack Overflow: script.cpp(272): [script] Error: Assertf(0) FAILED: fm_mission_controler : Program Counter = 237109 - Check the .scd file :Script thread stack overflow ...from Updating script fm_mission_controler&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1033383-[PB] Crash after assert: CGTAStaticBoundsStoreInterface::RemoveInstFromPhysicsWorld&#xD;•1097804-[PB] Fatal Assert: Error: IsLessThanAll(Abs(m_Instance -&gt;GetMatrix().GetCol3()), Vec3V(V_FLT_LARGE_6)): phCollider::SetColliderMatrixFromInstanceRigid - setting matrix to a large number.&#xD;&#xD;Other Issues:&#xD;•1089039 –[PC] Character models and peds are a lower resolution that normal&#xD;•1068517 - [PC] When climbing onto walls and standing on them, the player gets thrown away&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1045722 - Helicopter in FBI_2_MCS_1 is positioned wrong&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1099460</id>
<buildId>315.1</buildId>
<buildDate>2013-02-08T10:18:44Z</buildDate>
<buildInfo>315.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1100867</id>
<buildId>315.2</buildId>
<buildDate>2013-02-08T15:06:15Z</buildDate>
<buildInfo>315.2</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1108564</id>
<buildId>315.3</buildId>
<buildDate>2013-02-11T18:54:38Z</buildDate>
<buildInfo>CB_11-02-2013___08-30&#xD;&#xD;Notes – &#xD;•Full sync from this morning.&#xD;•Includes Ragebuilder update&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 315.3&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_315.3&#xD;•Code: GameCL#3678658; RageCL#3678228&#xD;oPlus 3678673, 3678933, 3678937, 3679632, 3679638, 3679640, 3679930, 3679994, 3680005, 3680782, 3680799, 3681016, 3682244, 3680330, 3682773&#xD;•Base DataCL# 3678623&#xD;•Base ScriptCL# 3678685&#xD;•Base AudioCL#s: PC @ CL 3669120; Playstation 3 @ CL 3669562; Xbox 360 @ CL 3669856&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1063129 - Crash - rage::ApplyImpulseArtAndFix&#xD;•1108490 [PT] Hang - rage::fwRenderThreadInterface::Synchronise() line 230 C++ - (Found late - J skip past to continue)&#xD;•1106562-[PT]Michael was stuck walking into the wall after dropping the mop&#xD;•1108135-PT - User was unable to hear voice chat from other players during vehicle Deathmatch.&#xD;•1103881-[PT] Players were unable to launch a Parachute mission.&#xD;•1103563-[PT] Attempting to back out of the Creators via the menu option resulted in the player being left in a broken state, with an unrendered character and limited control.&#xD;•1091411-[PT] Backing out from the details menu of the Pre -Lobby results in the player being left in a broken state with an altered depth of field.&#xD;•1060075-[PT] There is no auto aim in Team Death Matches.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1099687-[PB] Crash: naEnvironment::UpdateLocalEnvironmentObjects()&#xD;•1099132-[PT][PB]Fatal Error: sysMemPoolAllocator memory is full! (CVehicleFactory::CreateVehicle)&#xD;&#xD;Other Issues:&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1112258</id>
<buildId>316</buildId>
<buildDate>2013-02-12T17:25:48Z</buildDate>
<buildInfo>QA_12-02-2013&#xD;&#xD;Notes – &#xD;•Based off of previous build plus required fixes.&#xD;•Using old navmesh files (from 6th) due to latest having mission interior nav.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 316&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_316&#xD;•Code: GameCL#3678658; RageCL#3678228&#xD;oPlus 3678673, 3678933, 3678937, 3679632, 3679638, 3679640, 3679930, 3679994, 3680005, 3680782, 3680799, 3681016, 3682244, 3680330, 3682773, 3687168, 3688072, 3685342, 3684600, 1091176, 3683245&#xD;•Base DataCL# 3678623&#xD;•Base ScriptCL# 3678685&#xD;•Base AudioCL#s: PC @ CL 3669120; Playstation 3 @ CL 3669562; Xbox 360 @ CL 3669856&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1091411-[PT] Backing out from the details menu of the Pre -Lobby results in the player being left in a broken state with an altered depth of field.&#xD;•1109805 - [PT][PB] Fatal Error: atPool is full (class=class rage::fwKnownRefHolder, element size=8, pool size=10670)&#xD;•1111782 - [PT] Array Overrun: Error: [Script] Script range_modern_mp ARRAY_U8 - array overrun - index = 12, max size = 12, pc = 35697 (from Updating script range_modern_mp)&#xD;•1092535 [PT] - Ignorable assert and teleported to the origin after completing a Team Deathmatch. WarpManager.cpp(312): Error: CPedPlacement::FindZCoorForPed(TOP_SURFACE, &amp;m_Pos, NULL): WarpManager!!&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1111330-[PB] Crash: CScaleformMgr::DoesMovieHaveInvokesPending(int iIndex)&#xD;•1102402-[PB] Loading in then almost immediately fatally crashed. Fatal Error: Userdata mismatch - We're freeing up data at B0B2E000 that has userdata -1, but we were expecting 5653. Is somebody freeing a stale pointer?&#xD;&#xD;Other Issues:&#xD;•1044260 - Freemode - Players have yellow blips which can be confused with various mission objectives&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1124515</id>
<buildId>317</buildId>
<buildDate>2013-02-15T13:39:52Z</buildDate>
<buildInfo>QA_13-02-2013&#xD;&#xD;Notes – &#xD;•Initial grab from Wednesday morning, plus various fixes and additions.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes ragebuilder update for shader build fix.&#xD;•Still using old navmesh files (from 6th) due to latest having mission interior nav.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 317&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_317&#xD;•Code: GameCL#3694853; RageCL#3694782&#xD;oPlus 3695214, 3695243, 3695519, 3695680, 3696294, 3696926, 3697300, 3697411, 3697432, 3697437, 3697441, 3698142, 3698338, 3697448, 3698134, 3698058, 3698955, 3702567, 3702593, 3702812, 3704999, 3707635, 3709021, +more&#xD;•Base DataCL# 3694578&#xD;•Base ScriptCL# 3694578&#xD;•Base AudioCL# 3685829&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1121350 [PT] FIB 3 Airport blip doesn't trigger the end of the mission&#xD;•1102688 - [PT] Ignorable assert - AnimatedModelEntity.cpp(534): [cutscene] Error: Verifyf(m_HasBeenDeletedByCutscene || bCanCreate) FAILED: The registered entity Player_Zero owned by the cutscene has been deleted whilst the scene active.. family_4_mcs_3_concat&#xD;•1122184-[PT] - Stuck on kill strip if killed while respawning during Vehicle Deathmatch.&#xD;•1121767-[PT]Ignorable Assert spawning players at the origin during a team deathmatch : commands_debug.cpp(182): [script] Error: Assert: SCRIPT: Script Name =' fm_deathmatch_controler : Program Counter =' 118522 [spawning] GetSpawnLocationCoords - SPAWN&#xD;•1110679-[PT]My gun would not fire when I pulled the trigger, despite the fact that I had ammo to fire.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1116944-[PB]Crash placing a custom waypoint - rage::atArray&lt;sMapLegendList,0,unsigned short&gt;::Insert(int beforeIndex ='0xffffffff)&#xD;•1121974-[PB]Crash: fwAngle::LimitRadianAngle / CPed::GetVelocityHeading&#xD;•1123329-[PB]Crash: CVehicleDeformation::ApplyDamageToBound&#xD;&#xD;Other Issues:&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1115908 - Player doesn't ragdoll after diving out of their moving vehicle&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1132317</id>
<buildId>318</buildId>
<buildDate>2013-02-19T19:19:00Z</buildDate>
<buildInfo>Notes – &#xD;•1125822 - [PT] - Issues with latest installer packs – remove any install commandlines.&#xD;•Streaming seems to cause some mission launch issues - you’re best to launch a heist after a fresh boot&#xD;•Initial grab from Saturday morning, plus various fixes and additions.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. Lots of PTs.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 318&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_318&#xD;•Code: GameCL#3717992; RageCL#3717543&#xD;oPlus 3718316, 3718858, 3719227, 3718199, 3720706, 3722912, 3722618 +more&#xD;•Base DataCL# 3717630&#xD;•Base ScriptCL# 3717388&#xD;•Base AudioCL# 3719465&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1125822 - [PT] - Issues with latest installer packs&#xD;•Car Steal2 FAIL 1071755 [PT] Unable to switch to Franklin when prompted in Car Steal 2&#xD;•docks_prep1.sc FAIL 1130996 [PT] There is no blip and the mission cannot progress after launching &quot;The Port of LS Heist Prep 1&quot;&#xD;•1132042 [PT]The minisub didn't drop after pressing the release button.&#xD;•1129195 - [PT]Screen is locked to MP character after quitting to SP via the pause menu.&#xD;•1129360 - [PT] Player became stuck returning GTAO session after editing Race.&#xD;•1128520 - [PT] Stuck on death screen/loading When respawning just before dieing in a Vehicle Deathmatch&#xD;•1131283-[PT] Swapping characters to a new Player character gets the player stuck watching the intro as the previous player.&#xD;•1131197-[PT]Array Overrun : script.cpp(272): [script] Error: Assertf(0) FAILED: fm_race_controler : Program Counter =' 228576 - Check the .scd file :Array overrun ...from Updating script fm_race_controler&#xD;•1130762-[PT]The Paleto Score won't launch&#xD;•1130335-[PT] Cutscene Missing - CCutSceneManagerNew.cpp(2868): Error: g_CutSceneStore.FindSlot(pFileName) ! =' -1: Cut scene fam_6_mcs_1 doesn't exist, and will not be loaded ...from Updating script family6&#xD;•1129460-[PT] Ignorable assert - CutSceneManagerNew.cpp(2868): Error: g_CutSceneStore.FindSlot(pFileName) ! =' -1: Cut scene family_2_mcs_2 doesn't exist, and will not be loaded ...from Updating script family2&#xD;•1127138-Stuck on loading quitting out from the social club menu while inside the corona&#xD;•1124796-memory use of timecycle mnbvh tree is a bit of a mess&#xD;•1124631-[PT] Mission fails when the player tries to go through the barriers&#xD;•1131310 - Agency Heist planning board in M menu doesn't launch.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1131256-[pb]Fatal Error: Out of file handles.&#xD;•1128945-[PB]Crash: netLeaderboardReadMgr::CountOfLeaderboards&#xD;•1124796-memory use of timecycle mnbvh tree is a bit of a mess&#xD;&#xD;Other Issues:&#xD;•1131732 - Weapon wheel has red dots over the weapons&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1115908 - Player doesn't ragdoll after diving out of their moving vehicle&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1036518 - [PC] All the phone models are missing and just get a floating screen.&#xD;•1033673 – Arm2 - bike is still steering to the left.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1142434</id>
<buildId>319</buildId>
<buildDate>2013-02-22T14:49:33Z</buildDate>
<buildInfo>QA_20-02-2013&#xD;&#xD;Notes – &#xD;•Version 319 install packages ready to use. (R* North network). &#xD;•Installer packs should work again.&#xD;•Initial grab from Wednesday 5pm-gmt, plus various fixes and additions.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 319&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_319 (+shelved local edits in CL # 3739164)&#xD;•Code: GameCL#3738171; RageCL#3738312&#xD;oPlus 3738424, 3738560, 3746148, 3739174, 3739275, 3740621, 3741832, 3742144, 3742772, 3742775, 3742776, 3742778, 3742784, 3744176, 3744485, 3744693, 3744694, 3744695, 3746636, +more, +shelved local edits in CL # 3739164&#xD;•Base DataCL# 3738125&#xD;•Base ScriptCL# 3738466+ fixes (+shelved local edits in CL # 3739164)&#xD;•Base AudioCL#s: Playstation 3 3734930; Xbox 360 @ CL 3736300&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1136553-[PB] [PT] Fatal Error: atPool is full (class ='struct rage::sysMemPoolAllocator::PoolNode, element size ='4, pool size ='1350)&#xD;•1136590-[PB][PT]Crash: CRootSlopeFixupIkSolver::CalcSlope()&#xD;•1139613-[PT]Stuck on loading for the spectators as the survival script host quit while spectators were still on the script (Both alive clients quit via the phone).&#xD;•1140703-PT - array overrun - xx:\gta5\src\dev\game\vs_project3_lib\_unity\../../script/script.cpp(272): [script] Error: Assertf(0) FAILED: fm_deathmatch_creator : Program Counter =' 204300 - Check the .scd file :Array overrun&#xD;•1138216 – [PT][PB]Fatal Assert: ppLookupTxd: Missing texture dictionary, unable to look up ped variation texture 'head_Diff' for 'g_m_y_pologoon_01' (from Cutscene pre scene update: family_3_ext) / grmShaderGroup::SetVarCommon&#xD;•1141550-[PT]Michael fell through the floor after getting the mop and bucket&#xD;•1141367-[PT] Shutter at the back of the factory is down at the end of the mission&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1131256-[pb]Fatal Error: Out of file handles.&#xD;•1139192-[pb]Fatal Error - Trying to FreeMemory tracked memory&#xD;&#xD;Other Issues:&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•1141037-Vehicle mods do not persist on session re -entry When inside the garage.&#xD;•1141742-Merryweather phone options are labeled incorrectly&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1149910</id>
<buildId>320</buildId>
<buildDate>2013-02-26T10:49:55Z</buildDate>
<buildInfo>QA_26-02-2013&#xD;&#xD;Notes – &#xD;•Version 320 install packages ready to use. (R* North network). &#xD;•Build was released early due to a server change stopping MP working on 319. This means not everything has been tested yet.&#xD;•Initial grab from Monday 9am-gmt.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok, although early release leaves elements untested.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 320&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_320&#xD;•Code: GameCL#3758649; RageCL#3758675&#xD;oPlus 3759065, 3759134, 3760086, 3760093, 3760094, 3760097, 3760791, 3760957, 3761200, 3761305, 3761825, 3759906&#xD;•Base DataCL#3758670&#xD;•Base ScriptCL#3758679 + fixes (+shelved local edits in CL # 3760725)&#xD;•Base AudioCL#3750027&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1148680-[PT] [script] Error: Assert: SCRIPT: Script Name =' fm_horde_controler : Program Counter =' 13366 sPlacedPed[12] is zero. Cloud error? ...from Updating script fm_horde_controler (stuck on loading)&#xD;•1147589-PT - User was force onto Race immediately on entering corona.&#xD;•1135915-[PT] Unable to jump out of window after smashing it&#xD;•1053129-[PT] [PB] [PC] Crash - rage::bwMovie::DoPlayback&#xD;•1091341-[PT] Infinite Assert - Error: vecForce =' ='vecForce in CVehicle::ApplyInternalTorque&#xD;•1146543 - [PT]Loading Fail attempting to enter the creator with an old profile.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1147513 - SPU fatal assert: decalAssert(pMib-&gt;GetNumTris());&#xD;•1149439 - rage::FPIsFinite(vPos.x)&amp;&amp;rage::FPIsFinite(vPos.y)&amp;&amp;rage::FPIsFinite(vPos.z)&#xD;&#xD;Other Issues:&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1049486 - Waypoint was removed upon reaching destination in a taxi (without skipping the journey), the driver did not stop.&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1158750</id>
<buildId>321</buildId>
<buildDate>2013-02-28T17:27:37Z</buildDate>
<buildInfo>QA_28-02-2013&#xD;&#xD;Notes – &#xD;•Version 321 install packages ready to use. (R* North network). &#xD;•Initial grab from Wednesday 13:00 gmt.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 321&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_321&#xD;•Code: GameCL#3774663; RageCL#3774721&#xD;oPlus 3774997, 3775244, 3776107, 3777122, 3777131, 3777146, 3777146, 3780321, 3782057&#xD;•Base DataCL#3774630&#xD;•Base ScriptCL#3774813+ fixes (+shelved local edits in CL # 3782037)&#xD;•Base AudioCL#s: Playstation 3 and XBOX: 3772801; PC CL 3773483&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Some fragmented memory issues around.&#xD;•1055562-[PT] -DH2B: Trackify app isn't functioning correctly.&#xD;•1150164 - [PT] FH2A - Ramp into truck not dropping properly&#xD;•1158225 PT - Error: [script] Assertf(0) FAILED: freemode : Program Counter = 1071823 - Check the .scd file :Array overrun (from Updating script freemode)&#xD;•1157951: [PT] Player instantly failed the mission after the garage cutscene (Lamar was abandoned).&#xD;•1155191 - [PT] Stuck on Initializing game when selecting a new player character. (not frequent)&#xD;•1157964 - [PT] Fatal assert - ropemanager.cpp(854): Error: pColliderA&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1156821-[PB]Fatal assert - Bike.cpp(2239): Error: RCC_MATRIX34(finalMatrix).IsOrthonormal()&#xD;•1156818-[PB]Crash: audCategoryManager::Update()&#xD;•1154456-Vehicle rendering with dangling pgHandle crash&#xD;•1147513-[PB] SPU fatal assert: decalAssert(pMib -&gt;GetNumTris());&#xD;•1131256-[PT] [pb]Fatal Error: Out of file handles.&#xD;&#xD;Other Issues:&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;•861298 - Remote player is seen shooting three times from cover, when they only fired once.&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1165620</id>
<buildId>322</buildId>
<buildDate>2013-03-04T15:51:14Z</buildDate>
<buildInfo>QA_01-03-2013&#xD;&#xD;Notes – &#xD;•Issues with MP Rally and Air Races this build.&#xD;•Includes collision resource change code and data.&#xD;•Version 322 install packages ready to use. (R* North network). &#xD;•Initial grab from Friday 10:00 gmt.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. More known PTs than usual.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 322&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_322&#xD;•Code: GameCL#3789262; RageCL#3789291&#xD;oPlus 3792013, 3792022, 3789528, 3791845, 3792468, 3795709, 3795710, 3795711, 3795712, 3795713, 3795727, 3795937, +more, (+shelved local edits in CL # 3795724)&#xD;•Base DataCL# 3789394&#xD;•Base ScriptCL# 3791765 + fixes (+shelved local edits in CL # 3795724)&#xD;•Base AudioCL# 3780392&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1163019-[PT] - Planes repeatedly respawned without player action.&#xD;•1162074-[PT] - Vehicle ownership changes between driver and co -driver making it difficult to drive&#xD;•1055562-[PT] -DH2B: Trackify app isn't functioning correctly.&#xD;•1150164 - [PT] FH2A - Ramp into truck not dropping properly&#xD;•1157951-[PT] Player instantly failed the mission after the garage cutscene (Lamar was abandoned).&#xD;•1131256-[PT] [pb]Fatal Error: Out of file handles.&#xD;•1135915-[PT] Unable to jump out of window after smashing it&#xD;•1162864-PT - Get and deliver vehicle and object rules destination is at the origin; ignoarble assert - Error: Assertf(0) FAILED: MiniMap: Blip 66453507 was created at origin! Suspect ='fm_mission_controler&#xD;•1162892-[PT] - Rules are lost when returning to edit a mission.&#xD;•1163524-[PT]After trying to call thieves on a player the menu became stuck&#xD;•1164205-PT - Emblem did not appear on vehicle after purchasing it at the mod shop.&#xD;•1165055-[PT] Player became stuck in the taxi with no ability to get out after telling it to Stop and Skip in quick succession&#xD;•1138474 [PT] Guys don't enter the bank and the mission doesn't continue&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1162722-[PB] Crash: CEventResponseFactory::CreateEventResponse(CPed * pPed ='0x405f0b5c, const CEvent * pEvent ='0x00000000, CTaskTypes::eTaskType iTaskType ='TASK_HANDS_UP, CEventResponse &amp; response ='{...})&#xD;•1162601-[PB] Crash - rage::fwAngle::LimitRadianAngle(float fLimitAngle)&#xD;•1162581-[PB] Crash: CDynamicEntity::GetBoundingBoxMin()&#xD;•1161501-[PB] Fatal Assert: Error: [ai] Verifyf(pPed ! =' pTarget) FAILED: The ped feels threatened by themselves due to event: 71.&#xD;&#xD;Other Issues:&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1174628</id>
<buildId>323</buildId>
<buildDate>2013-03-06T18:37:26Z</buildDate>
<buildInfo>QA_06-03-2013&#xD;&#xD;Notes – &#xD;•Version 323 install packages ready to use. (R* North network). &#xD;•Initial grab from Tuesday 10:00 gmt.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 323&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_323&#xD;•Code: GameCL#3805543; RageCL#3805100&#xD;oPlus 3808994, 3806077, 3806202, 3806208, 3806213, 3806900, 3807518, 3807537, 3807771, 3807847, 3807873, 3807939, 3808554, 3808915, 3811086, 3811261, 3816281, +more, +local in shelved CL#3809221) &#xD;•Base DataCL# 3805336 (+map updates) &#xD;•Base ScriptCL# 3805504 + fixes (+shelved local edits in CL # 3809221)&#xD;•Base AudioCL# 3797799&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1091341-[PT] [PC] Infinite Assert - Error: vecForce =' ='vecForce in CVehicle::ApplyInternalTorque&#xD;•1150164 - [PT] FH2A - Ramp into truck not dropping properly&#xD;•1131256-[PT] [pb]Fatal Error: Out of file handles.&#xD;•1163311-[PC] [PT] A fuzzy overlay appears on screen when Michael grabs the money from the vault during the prologue.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1173661-Crash - CPlantMgr::_ProcessEntryCollisionData&#xD;•1170115-[PB] Fatal Error: &lt;Dependency 0&gt; Error allocating 48128 bytes&#xD;•1123315-[PB] Fatal Error - [sceneGraph] Assertf(!fwSceneGraph::IsSceneGraphLocked()) FAILED: Attempted to modify the scenegraph while its locked&#xD;•1082799-[PB] Crash - CInteriorInst::AddToActiveTrackerList&#xD;&#xD;Other Issues:&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1180501</id>
<buildId>323.1</buildId>
<buildDate>2013-03-08T00:00:00Z</buildDate>
<buildInfo>GTAV v323.1</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1188412</id>
<buildId>324</buildId>
<buildDate>2013-03-12T12:06:32Z</buildDate>
<buildInfo>QA_12-03-2013&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok. &#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 324&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_324 (+shelved local CL # 3838592)&#xD;•Code: GameCL#3829989; RageCL#3829857 (+fixes, + shelved local CL # 3838592)&#xD;•Base DataCL# 3829961&#xD;•Base ScriptCL# 3829996&#xD;•AudioCL#3828031&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1183360-[PT] Game crashed when Rally race ended during transition back to Freemode&#xD;•1150164 [PT] FH2A - Ramp into truck not dropping properly&#xD;•1183169 [PT] [PB] Crash when phoning Franklin on route to lot (PC)&#xD;•1091341 [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque&#xD;•1177325 1177988 Stun gun not always perma-stunning&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1183852-[PB] Fatal Assert: Error: &lt;RenderThread&gt; pVMI -&gt;GetHDFragType()&#xD;•1184611-[PB] Fatal Assert: SceneStreamerBase.h(201): Error: pEntity =' =' m_Entity: Entity BD9DB2C0 isn't equal to entity BD9C1A90, this is bad! ...from Updating script rural_bank_heist&#xD;•1185110-[PB] Crash: rage::fwAngle::LimitRadianAngle CPed::GetVelocityHeading&#xD;•1185982-[PB] Crash: CPhysics::IterateManifold(rage::phManifold * manifold ='0xbe0d2f40, int iLoop ='1)&#xD;&#xD;Other Issues:&#xD;•1183449-Stuck on loading for five minutes - Stuck WAIT_STAGE_ALL_READY, LOAD_STREAM (Have you got -noaudio in command args?)&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1201432</id>
<buildId>325</buildId>
<buildDate>2013-03-15T18:02:19Z</buildDate>
<buildInfo>QA_15-03-2013&#xD;&#xD;Notes – &#xD;•Version 325 install packages ready to use. (R* North network). &#xD;•Initial grab from Tuesday 15:00 gmt.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was ok once main issue fixed.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 325&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_325 (+shelved local CL # 3855581)&#xD;•Code: GameCL#3847870; RageCL#3847827&#xD;oPlus 3849533, 3850072, 3850118, 3853909, 3853914, 3853916, 3853918, 3853926, 3861108, +more, + shelved local CL # 3855581&#xD;•Base DataCL# 3847949&#xD;•Base ScriptCL# 3848398 (+shelved local CL # 3855581&#xD;•AudioCL#3859503&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1201208 - [PT] - Cut scene fra_0_mcs_1 doesn't exist, and will not be loaded&#xD;•1178062 -[PT] family_5_mcs_4 - Error: g_CutSceneStore.FindSlot(pFileName) ! =' -1: Cut scene family_5_mcs_4 doesn't exist, and will not be loaded&#xD;•1199157 -[PT] Franklin 2 doesn't progress when reaching the yellow blip after the god text 'lead Lamar to the exit'&#xD;•1200251 - [PT] - Error: g_CutSceneStore.FindSlot(pFileName) != -1: Cut scene TREVOR_2_INT doesn't exist, and will not be loaded (from Updating script flow_controller)&#xD;•1197959 – [PT]Garage won't open for a car simeon wants.&#xD;•1196912-PT - Game constantly faded in and out after respawning in a boat Race&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1091341-[PC] Infinite Assert - Error: vecForce =' ='vecForce in CVehicle::ApplyInternalTorque&#xD;&#xD;Other Issues:&#xD;•1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward&#xD;•1192228-Actress seen running from set before anything has happened.&#xD;•1177988-FIB5 - Stun gun does not always permanently stun peds&#xD;•1183449-Stuck on loading for five minutes - Stuck WAIT_STAGE_ALL_READY, LOAD_STREAM (Have you got -noaudio in command args?)&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1208780</id>
<buildId>326</buildId>
<buildDate>2013-03-19T16:45:21Z</buildDate>
<buildInfo>QA_19-03-2013&#xD;&#xD;Notes – &#xD;•Version 326 install packages ready to use. (R* North network). &#xD;•Initial grab from Saturday 09:00 gmt.&#xD;•Some older cuts rpfs grabbed to work around PT bugs.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was average.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 326&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_326 (+shelved local CL # 3877558)&#xD;•Code: GameCL#3873933; RageCL#3873655&#xD;oPlus 3874484, 3877980, 3879445, 3874442, 3874587, 3874588, 3874591, 3876964, + more, +shelved local CL#3877558&#xD;•Base DataCL# 3874204&#xD;•Base ScriptCL# 3874395 (+shelved local CL # 3877558&#xD;•AudioCL#3859503&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1203763 - Framerate is lower causing the game to hang slightly when driving around downtown&#xD;•1202276 - [PT] [PB] [PC] Fatal Assert - buddyallocator.cpp(730): Error: 0: Failed to SetUserData 0x00000000 6847&#xD;•1208389 [PT] CutSceneManagerNew.cpp(2888): Error: g_CutSceneStore.FindSlot(pFileName) != -1: Cut scene BAR_6_RCM doesn't exist, and will not be loaded ...from Updating script launcher_barry&#xD;•1208508 - [PT] Missing Cutscene - CutSceneManagerNew.cpp(2888): Error: g_CutSceneStore.FindSlot(pFileName) != -1: Cut scene EF_3_RCM doesn't exist, and will not be loaded&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1208472 - [PB] Crash: GFxCharacterHandle::GFxCharacterHandle&#xD;&#xD;Other Issues:&#xD;•1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward&#xD;•1192228-Actress seen running from set before anything has happened.&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1218015</id>
<buildId>327</buildId>
<buildDate>2013-03-21T20:11:30Z</buildDate>
<buildInfo>QA_21-03-2013&#xD;&#xD;Notes – &#xD;•This DOES NOT contain the changes for the on-going anim resource changes.&#xD;•Version 327 install packages ready to use. (R* North network). &#xD;•Initial grab from Wednesday 10:00 gmt.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was average.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 327&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_327 (+shelved local CL # 3900686)&#xD;•Code: GameCL#3892211; RageCL#3892241&#xD;oPlus 3894232, 3894842, 3895306, 3895307, 3895308, 3895324, 3895916, 3896446, 3896456, 3902298, +more, +shelved local CL # 3900686&#xD;•Base DataCL# 3892048&#xD;•Base ScriptCL# 3892195 +shelved local CL # 3900686&#xD;•AudioCL#3891242&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1205516 - [PT] Missing Cutscene - Error: g_CutSceneStore.FindSlot(pFileName) != -1: Cut scene fbi_2_ext doesn't exist, and will not be loaded (from Updating script fbi2)&#xD;•1201840: [PT] Game hung up on start of the Outro cutscene (family_2_mcs_4)&#xD;•1203763 - Framerate is lower causing the game to hang slightly when driving around downtown&#xD;•1217300 - [PT]Stuck on loading respawning on foot in a GTA race&#xD;•1216089 Docks Heist 1 [PT] Fatal assert: [environmentupdatejob] ASSERT: $3e420$ Assertion failed X:/gta5/src/dev/rage/base/src/audiosoundtypes/environmentsound.h(111): m_VoiceId != 0xff&#xD;•1217034 - [PT] Player character did not stop the looking at phone animation once the phone UI had been put away.&#xD;•1217013 - None of the TV channels work, user just gets a black screen&#xD;•765902 - [PT] [PB] Crash: rage::phVerletCloth::UpdateEdgesSoAVec3VBy8s(int,float __vector*,rage::phEdgeData const*,float)&#xD;•1165205 – [PT] - Go To Locations are no longer placed as new rules and instead stack up.&#xD;-Change rule type, add location, change rule back as a work around. &#xD;•1215630 – [PT] 'Go To' rules are not added to rules list after placing them while there is already another rule set&#xD;-place two locations, delete the first one as a work around. &#xD;•1216180 – [PT] [PC] Nothing happens when you arrive at the scientist with the nerve gas&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1217208 - [PB] Crash: CPedIntelligence::CanEntityIncreaseBattleAwareness&#xD;•1216694 - [PC] [PB] Crash - rage::grcTextureFactoryDX11::UnlockMRTInternal&#xD;&#xD;Other Issues:&#xD;•1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;•1021366 - PC - Scaleform elements breaching edges of their regular dimensions&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1230891</id>
<buildId>328</buildId>
<buildDate>2013-03-26T17:51:09Z</buildDate>
<buildInfo>QA_26-03-2013&#xD;&#xD;Notes – &#xD;•**This contains the changes for the anim resource changes**. – please sync labelled tools v 41.1 to stay compatible.&#xD;•Version 328 install packages ready to use. (R* North network). &#xD;•Initial grab from Friday 09:00 gmt.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability was average.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 328&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_328 (+shelved local CL # 3910829)&#xD;•Code: GameCL#3906781&#xD;•RageCL#3906606&#xD;oPlus 3906973, 3909597, 3914641, 3918753, 3907064, 3907349, 3910365, 3909653, 3909866, 3920738, 3925812, +more, +local shelved CL#3910829&#xD;•Base DataCL# 3906737&#xD;•Base ScriptCL# 3917208 +shelved local CL # 3910829&#xD;•AudioCL#3898899&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Loading asserts&#xD;•1229672 - [PT] Players were able to progress past the invite stage of the corona while another player was still loading in&#xD;•1226914-[PT] Player could not progress Trevor 1, no cutscene played upon arriving at Bikers.&#xD;•1227375-[PT] - Assert - CutSceneManagerNew.cpp(2894): Error: g_CutSceneStore.FindSlot(pFileName) ! =' -1: Cut scene Martin_1_int doesn't exist, and will not be loaded ...from Updating script martin1&#xD;•1228107-[PT] [PB] Fatal Error: One or more NATIVE commands are missing (may be incorrectly marked optional), see TTY for details; please include the 'NATIVE definition for ######## is missing' spew.&#xD;•1229058-[PT] Array Overrun: script.cpp(276): [script] Error: Assertf(0) FAILED: trevor3 : Program Counter =' 107781 - Check the .scd file :Array overrun ...from Updating script trevor3&#xD;•1228736-[PT] - Unable to enter user created Deathmatch after accepting invite&#xD;•1229365: [PT] Player is unable to jump from the window after shooting the glass.&#xD;•1230190: [PT] - Tarp popped off the trailer and lost player control&#xD;•1229365 [PT] Player is unable to jump from the window after shooting the glass.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1230220 - Crash - rage::ApplyImpulseAndPushArtAndArt&#xD;&#xD;Other Issues:&#xD;•1218122-Landing point is located at the second last checkpoint on a newly created parachute jump.&#xD;•1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1243961</id>
<buildId>329</buildId>
<buildDate>2013-03-29T00:00:00Z</buildDate>
<buildInfo>GTA V v329</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1249439</id>
<buildId>330</buildId>
<buildDate>2013-04-01T18:25:26Z</buildDate>
<buildInfo>QA_01-04-2013&#xD;&#xD;Notes – &#xD;•Includes today’s Magdemo updates.&#xD;•Version 330 install packages ready to use. (R* North network). &#xD;•MAGDEMO - Resolved bug pushed through to verify.&#xD;•Stability: Stability was average/good overall, some transition issues on MP.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 330&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_330&#xD;•Code: GameCL#3954734; RageCL#3954055&#xD;•Base DataCL# 3954471&#xD;•Base ScriptCL# 3954357&#xD;•AudioCL#3952289&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1245599 - [PT] No other players were able to join a session which was created when a job was started&#xD;•1239860 [PT] - Player cannot swim through the pipe breaking the script&#xD;•1241701-[PT] - Players put into separate Race tutorial sessions after entering corona&#xD;•1245655-[PT]Corona menu was missing for a joining player (Invited to Tennis)&#xD;•1246436-PT - Two of three players went into Deathmatch: Concrete and couldn't place a bet&#xD;•1247085-[PT] Stuck on black screen after switching default vehicle while away from start grid -[Script] [01325572] INIT DEAL WITH SKY CAM vSwitchVec =' &lt;&lt; 1771.45, -1504.25, 111.682 &gt;&gt; [Script] FADING OUT FOR SWITCH [Script] &gt;&gt;&gt;DEAL_WITH_SKY_CAM_SWITCH+245&#xD;•1245367-[PT]Players were unable to join an active mission corona via Quick Match.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1249143 - CVehicle::GetVehicleType()&#xD;&#xD;Other Issues:&#xD;•1239753 Steve and Dave disappear if the intro cutscene is watched, breaking the mission.&#xD;•1243129-Players were kicked to limbo after a player crashed in a job corona&#xD;•1243721-Unable to use Quickmatch to enter a Deathmatch from owned apartment&#xD;•1227409-Clean up the transition session transition.&#xD;•1239905-Team balancing doesn't work with the new transition sessions&#xD;•1218122-Landing point is located at the second last checkpoint on a newly created parachute jump.&#xD;•1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1258556</id>
<buildId>331</buildId>
<buildDate>2013-04-03T17:00:15Z</buildDate>
<buildInfo>QA_03-04-2013&#xD;&#xD;Notes – &#xD;•Still only grabbing required fixes for Magdemo lockdown.&#xD;•Includes today’s Magdemo updates.&#xD;•Version 331 install packages ready to use. (R* North network). &#xD;•MAGDEMO - Resolved bug pushed through to verify.&#xD;•Stability: Stability was average/good overall, some major remaining issues in MP, we’ve released as is due to Magdemo taking priority.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 331&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_331&#xD;•Code: GameCL#3959317; RageCL#3955673&#xD;oplus 3960050, 3961449, 3965837 , 3965779&#xD;•Base DataCL# 3959819&#xD;•Base ScriptCL# 3966353&#xD;•AudioCL#3935423&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1257521-[PT][MPPREBUILD] Entering a corona seems to prevent other players from joining your session. They are unable to join, even after you exit the corona&#xD;•1251804-[PT][MPPREBUILD] - Player kicked back to singleplayer just after entering the tutorial race corona&#xD;•1251988-[PT] I used join quickmatch deathmatch to try and join an active deathmatch corona. I received a network error when joining.&#xD;•1251763-[PT] I was taken into an empty race corona after selecting Quick Match &gt; Join Race when there was another race instance up with 4 players in it and 4 open slots.&#xD;•1251741-Network error and stuck without control quick match joining a UGC DM&#xD;•1242969-[PT][PB] Crash - GFxAmpViewStats::PopCallstack&#xD;•1241701-[PT] - Players put into separate Race tutorial sessions after entering corona&#xD;•1248524-PT - Player became stuck while going to tutorial mission 'Drug Steal 6 -ML'&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1202383 - [PB] Fatal Error: Trying to FreeMemory tracked memory ...from RemoveObject(mpinventory.xtd)&#xD;&#xD;Other Issues:&#xD;•1239753 Steve and Dave disappear if the intro cutscene is watched, breaking the mission.&#xD;•1243721-Unable to use Quickmatch to enter a Deathmatch from owned apartment&#xD;•1227409-Clean up the transition session transition.&#xD;•1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1278782</id>
<buildId>332</buildId>
<buildDate>2013-04-08T18:49:21Z</buildDate>
<buildInfo>QA_08-04-2013&#xD;&#xD;Notes – &#xD;•Full new post-lockdown build.&#xD;•Limited testing was done on this build due to time constraints.&#xD;•Version 332 install packages ready to use. (R* North network). &#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability seemed ok on what was tested.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 332&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_332&#xD;•Code: GameCL#3989936; RageCL#3989342&#xD;oPlus 3990187, 3990277, 3990290, 3990326, 3990351, 3990514, 3990544, 3991058, 3991269, 3992298&#xD;•Base DataCL# 3989912&#xD;•Base ScriptCL# 3990021&#xD;•AudioCL#3988261&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1278632 - [PT] After arriving at the lot, nothing happens&#xD;•1276115 – [PT] Garage door did not open for Franklin at the end of Armenian 1&#xD;•Loading asserts&#xD;•1271511-[PT] Player could not hear corona host on corona details screen but his voice chat icon was flashing&#xD;•1271215-[PT] I was unable to hear anyone on the settings screen of the corona for a Parachute jump I had quick joined.&#xD;•1270676-[PT] Host unable to continue through lobby after inviting other players that you played with in a previous Job and session, until one invitee has left.&#xD;•1268431-[PT] Local player given error 'Alert! Unable to contact session. Returning to single player...' after accepting an invite to GTAO.&#xD;•1267672-'Join Session in Progress' is not available on the Xbox Guide Menu for players that aren't in the same session.&#xD;•1267473-[PT] - Joining multiplayer timed out alert when progressing to the next stage of a transition session.&#xD;•1267251-I used Online &gt; Quick Match &gt; Join Race from the GTAO pause menu and became stuck on a corona view but without corona details.&#xD;•1261327-[PT] I'd set team balancing to 'Off' and myself and three other players all selected different teams in the corona for mission 'Maibatsu Factory Steal', and were on the wrong teams when the mission launched.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1276151 - PT - Crash - CScenarioChain::AddUser(CScenarioPointChainUseInfo * user)&#xD;&#xD;Other Issues:&#xD;•1243721-Unable to use Quickmatch to enter a Deathmatch from owned apartment&#xD;•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away&#xD;•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1289855</id>
<buildId>333</buildId>
<buildDate>2013-04-11T17:02:48Z</buildDate>
<buildInfo>QA_11-04-2013&#xD;&#xD;Notes – &#xD;•Includes light format change &#xD;•Version 333 install packages ready to use. (R* North network). &#xD;•Include multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability seemed average to good.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 333&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_333&#xD;•Code: GameCL#4005806; RageCL#4006015&#xD;oPlus 4005828, 4006075, 4006268, 4006708, 4007732, 4007737, 4007740, 4007744, 4007752, 4010072, 4010099, 4010105, 4010109, 4015208, 4014603, 4014778, 4014836, 4015329, 4016018, 4016590, 4012389, 4012738 (+more, +local shelved CL # 4011145)&#xD;•Base DataCL# 4005815&#xD;•Base ScriptCL# 4005791&#xD;•AudioCL#3999567&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1289325 [PT] Assert: script.cpp(278): [script] Error: Assertf(0) FAILED: wardrobe : Program Counter = 129023 - Check the .scd file – Kenneth Ross&#xD;•1279123 / 1271981: [PT] Player can't aim during certain part of Lamar1&#xD;•1216210-[PT] I fell through the world at the end of the parachute jump 'City Glide' -Robert Schmitz (SD)&#xD;•1287400: [PT] Fail for alerting the cops even though gas canisters went in&#xD;•1282633 - [PT] Error: pClip: Couldn't find the animation. DictName: mini@tennis@female. AnimName: mid_bh_md ...from Updating script tennis_ambient&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1289239 [PB] Fatal Error: m_p != 0: A null RegdRef is trying to be dereferenced (with the * or -&gt; operators)- the refd object has probably been deleted. Please look at the calling code for the problem. &#xD;•1289148 - Fatal Error: &lt;Dependency 0&gt; Error allocating 48128 bytes at the end of Trevor 1&#xD;&#xD;Other Issues:&#xD;•1268732-After accepting a remote players game invite, I was told that 'The session you're trying to join is currently full' despite the other player being on his own in the session.-John Hynd (North)&#xD;•1269361-Was unable to contact session and returned to multiplayer after being informed I was returning to single player.-John Hynd (North)&#xD;•1271306-Players who accepted a cross -session invite to start darts became stuck on the transition cam - [Script] TRANSITION SESSIONS - SET_UP_JOINING_TRANSITION_SESSION - IS_STRING_NULL_OR_EMPTY - NETWORK_IS_TRANSITION_HOST =' FALSE-Robert Wright (North)&#xD;•1283632-All players became stuck progressing past the invite stage of a UGC mission corona.-Robert Wright (North)&#xD;•1286806-Stuck after using Quick Join to enter a Race corona-Robert Wright (North)&#xD;•1243721-Unable to use Quickmatch to enter a Deathmatch from owned apartment&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1302035</id>
<buildId>334</buildId>
<buildDate>2013-04-16T15:24:13Z</buildDate>
<buildInfo>QA_16-04-2013&#xD;&#xD;Notes – &#xD;•Version 334 install packages ready to use. (R* North network). &#xD;•Include multiple script/code/data dependencies.&#xD;•Resolved bug pushed through to verify.&#xD;•Stability: Stability suffers due to out of memory crashes.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 334&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_334&#xD;•Code: GameCL#4024276; RageCL#4024153&#xD;oPlus 4024692, 4024748, 4026093, 4026115, 4027208, 4027217, 4027219, 4027220, 4027221, 4029782, 4029783, 4029784, 4029853, 4030090, 4030300, 4030456, 4030551, 4033234, 4033823, 4037269, 4033534, 4038684, +more, +local shelved CL # 4037445&#xD;•Base DataCL# 4024231&#xD;•Base ScriptCL# 4024200&#xD;•AudioCL#4021677&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Out of Memory crashes - 1292498-[PT][PB] Fatal Error: Error allocating 48128 bytes&#xD;•1299845-[PT] The 2nd tutorial mission does not start and leaves the user stuck&#xD;•1267473-[PT] - Joining multiplayer timed out alert when progressing to the next stage of a transition session.&#xD;•1291225-[PT] Player who attempted to JIP my corona from single player was very briefly listed as Joining on the corona menu but entered their own session&#xD;•1300457-[PT]Stuck in skycam after leaving my crew and being forced back to SP&#xD;•1300518-[PT] - x:\gta5\src\dev\game\vs_project3_lib\_unity\../../script/script.cpp(278): [script] Error: Assertf(0) FAILED: carmod_shop : Program Counter =' 169293 - Check the .scd file :Array overrun ...from Updating script carmod_shop&#xD;•1293406: [PT] fam_3_mcs_1 doesn't exist, and will not be loaded&#xD;•1294271: [PT] Unable to start a game of Tennis&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1300435-[PB] Crash: CVehicleStreamRenderGfx::CVehicleStreamRenderGfx(CVehicleStreamRequestGfx * pReq, CVehicle * targetEntity)&#xD;•1294645-[PB]Fatal Error: Node BAC3F2B0 with size of zero found, this should never happen&#xD;•1294303-[PB]Fatal Assert: Error: [weapon] Assert(pPed -&gt;GetWeaponManager() -&gt;GetEquippedWeaponInfo()) FAILED&#xD;•1292498-[PT][PB] Fatal Error: Error allocating 48128 bytes&#xD;&#xD;Other Issues:&#xD;•1292542 - Invisible collision on doorway at the back of the car dealership garage&#xD;•1251741-Network error and stuck without control quick match joining a UGC DM&#xD;•1292698-x:\gta5\src\dev\game\vs_project_network\_unity\../../Network/Cloud/UserContentManager.cpp(233): [net_ugc] Error: Assertf(m_nContentTotal &gt; 0) FAILED: OnContentResult :: Given content but total is 0!&#xD;•1267251-I used Online &gt; Quick Match &gt; Join Race from the GTAO pause menu and became stuck on a corona view but without corona details.&#xD;•1294086-UI elements behaving strangely.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1310335</id>
<buildId>334.1</buildId>
<buildDate>2013-04-18T18:55:40Z</buildDate>
<buildInfo>DEV_18-04-2013&#xD;&#xD;Notes – &#xD;•Not a full QA release.&#xD;•Full grab from Wednesday 12pm.&#xD;•Includes Ragebuilder update.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability has improved since the previous release.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 334.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_334.1&#xD;•Code: GameCL#4050165; RageCL#4050187&#xD;oPlus 4050842, 4050864, 4051066, 4051527, 4051723, 4052024, 4052223, 4052227, 4052269, 4052291, 4055628, 4061238, 4057926, 4061090, +more&#xD;•Base DataCL# 4050169&#xD;•Base ScriptCL# 4050173&#xD;•Base TextCL# 4050173 (+fixes for old dialogue star export)&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1102&#xD;•AudioCL# 4048491&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1293406: [PT] fam_3_mcs_1 doesn't exist, and will not be loaded&#xD;•1305217-[AP1_04] - Large section of black textures near the airport&#xD;•1309362 - [PT] Trevor 1 did not launch correctly upon entering the blip, ToD change triggered but cutscene did not begin.&#xD;•1309592 - [PT] - P01_01, P01_02, P01_03, P01_04, P01_08 - Very large area of the map is in low LOD and drops out when you turn the camera.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1308272-[PB]Crash - game_xenon_beta.xex!GFxMovieRoot::DoActions&#xD;•1307882-[PB]Crash: GFxAmpViewStats::PopCallstack&#xD;&#xD;Other Issues:&#xD;•1305784-Two players completed the same race intro instance together and were placed on separate instances of the mission corona&#xD;•1309657-[PT][script] Error: Assertf(0) FAILED: freemode : Program Counter =' 441462 - Check the .scd file :Array overrun&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1313194</id>
<buildId>335</buildId>
<buildDate>2013-04-19T16:18:10Z</buildDate>
<buildInfo>QA_19-04-2013&#xD;&#xD;Notes – &#xD;•This is based on v334.1 plus additional fixes required for full QA release.&#xD;•Full grab from Wednesday 12pm.&#xD;•Includes Ragebuilder update.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was decent.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 335&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_335&#xD;•Code: GameCL#4050165; RageCL#4050187&#xD;oPlus 4050842, 4050864, 4051066, 4051527, 4051723, 4052024, 4052223, 4052227, 4052269, 4052291, 4055628, 4061238, 4057926, 4061090, +more, +local shelved CL # 4061516&#xD;•Base DataCL# 4050169&#xD;•Base ScriptCL# 4050173&#xD;•Base TextCL# 4050173 (+fixes for old dialogue star export)&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1102&#xD;•AudioCL# 4048491&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Patches of low LOD / texture issues around the city. -1311708, 1305267, 1312863. Etc.&#xD;•1312798 - Michael Event - Amanda broken&#xD;•1307882-[PT][PB]Crash: GFxAmpViewStats::PopCallstack&#xD;•1308878-[PB][PT] Fatal Assert: Error: pDef: No object at this slot&#xD;•1312144-[PT] Crash - UpdateGJKCacheEpilog&#xD;•1293406: [PT] fam_3_mcs_1 doesn't exist, and will not be loaded&#xD;•1305217-[AP1_04] - Large section of black textures near the airport&#xD;•1309605-[PT] - Crew emblem not appearing on vehicle&#xD;•1312392 - [PT] No jerry can in basement - mission cannot progress&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1308272-[PB]Crash - game_xenon_beta.xex!GFxMovieRoot::DoActions&#xD;&#xD;Other Issues:&#xD;•1305784-Two players completed the same race intro instance together and were placed on separate instances of the mission corona&#xD;•1309657-[PT][script] Error: Assertf(0) FAILED: freemode : Program Counter =' 441462 - Check the .scd file :Array overrun&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1322981</id>
<buildId>336</buildId>
<buildDate>2013-04-23T17:53:03Z</buildDate>
<buildInfo>QA_23-04-2013&#xD;&#xD;Notes – &#xD;•Full grab from Monday, roughly 9:15am gmt.&#xD;•HD vehicle textures disabled to avoid frequent crashes. – do not bug this!&#xD;•Version 336 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was ok after grabbing fixes.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 336&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_336&#xD;•Code: GameCL#4076421; RageCL#4076480&#xD;oPlus 4076684, 4076699, 4076703, 4076715, 4076888, 4078318, 4078323, 4078330, 4078348, 4078357, 4078467, 4078517, 4079080, 4079266, 4079380, 4079553, 4079556, 4079560, 4079676, 4080461, 4080705, 4080784, 4081407, 4084986, 4085968, 4086340, 4087336, +more, +shelved CL # 4080302&#xD;•Base DataCL# 4076447&#xD;•Base ScriptCL# 4076438&#xD;•Base TextCL# 4076403&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1109&#xD;•AudioCL# 4075993&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1314886-[PT] - all players became stuck with blurred screen after UGC Mission.&#xD;•1313376-[PT] All players became stuck on skycam after I used quickmatch to join a rally corona as they were progressing&#xD;•1312702-[PT] Players are put into a team by themselves and then kicked from the race in rally races.&#xD;•1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque&#xD;•1315068 - [PT] Cannot escape / evade the tank during the getaway&#xD;•1321737 - [PT] Mission trevor2 was failed because the traffickers died, the player has no control over this.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1320439 - Crash: rage::UpdateContactsArtAndArt&#xD;•1316938 – PC - [PT] [PB] Crash - CCoronas::Render&#xD;1317079 – PC - [PT] [PB] Crash - rage::grcEffect::SetVar&#xD;&#xD;Other Issues:&#xD;•1317511 - The tutorial mission does not launch after completing the race and watching the cutscene. You get Failed to launch mission in debug text.&#xD;•1317699-Player received 'Failed to launch mission' after using Quick Match to join a cross -session race.&#xD;•1321637-The player had a burred FOV when returning to a gta online session after completing a playlist&#xD;•1317641 Fragmented streaming occurring on approaching the garages&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1330921</id>
<buildId>337</buildId>
<buildDate>2013-04-26T08:47:21Z</buildDate>
<buildInfo>QA_26-04-2013&#xD;&#xD;Notes – &#xD;•Full grab from Wednesday, roughly 11:00am gmt.&#xD;•Version 337 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was average.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 337&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_337 (+shelved local CL # 4102080)&#xD;•Code: GameCL#4093348; RageCL#4093180&#xD;oPlus 4093501, 4093553, 4094487, 4094822, 4095192, 4095196, 4095199, 4095202, 4095210, 4095770, 4097111, 4097116, 4101689, 4102275, 4102652, 4104013, 4095018, 4103478, +more, +shelved local CL # 4102080&#xD;•Base DataCL# 4093281&#xD;•Base ScriptCL# 4093148&#xD;•Base TextCL# 4093185&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1113&#xD;•AudioCL# 4092721&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•1327201 - Weird crash corrupted save - nothing available – It is advised that anyone doing playthroughs uses multiple save slots in case this hits them.&#xD;•1326709 - [PT] Missing Cutscene - CutSceneManagerNew.cpp(3073): Error: g_CutSceneStore.FindSlot(pFileName) != -1: Cut scene LSDH_INT doesn't exist, and will not be loaded ...from Updating script flow_controller&#xD;•1315068 - [PT] Cannot escape / evade the tank during the getaway&#xD;•1329639 - [PT] Ignorable Chain Assert - ccommands_task.cpp(1368): [script] Error: Verifyf(pClip) FAILED: TASK_PLAY_ANIM - The clip 'low_car_prop_loop_female' does not exist in dictionary 'mini@prostitutes' ...from Updating script pb_prostitute&#xD;•1326835-[PT]stuck on attempting to launch the second job of a playlist.&#xD;•1328209-[PT] Players in vehicles with others get stuck on loading when manually respawning&#xD;•1329033-[PT]Players kicked from the start of a GTA Race: Jet lag&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1325704 - [PB] Crash - CScenarioPointPriorityManager::CheckPriority&#xD;•1326641 - [PB] Fatal Error: Sparse Allocator ran out of heap address space. (from Updating script ob_tv) &#xD;•1328056 - [PB] Crash - CTaskMeleeActionResult::CleanUp&#xD;•1325474-[PB]Fatal Error: sysMemSimpleAllocator::Free - memory at AEB1E6D8 had guard word (AEB1E6C8/0) trashed! This usually means somebody overran an array between this Free call and the immediately previous Allocate or Free call. ...from Updating script shop_con&#xD;•1328270-[PB]Fatal Error: &lt;RenderThread&gt; Attempted to render a decal with a dangling texture handle. ID ='9120.&#xD;•1328347-[PB] crash - CInteriorProxy::CleanupRetainedEntity&#xD;&#xD;Other Issues:&#xD;•1328057-Playlist player was loaded into Job from different playlist.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1338147</id>
<buildId>337.1</buildId>
<buildDate>2013-04-29T19:28:04Z</buildDate>
<buildInfo>DEV_29-04-2013&#xD;&#xD;Notes – &#xD;•Clothes shops do not work currently in GTAO. The changes to fix this are large and will require a full script grab.&#xD;•Full grab from Friday, roughly 13:00 gmt.&#xD;•Version 337.1 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability was average.&#xD;•If you have Rag issues, check here first:&#xD;ohttps://devstar.rockstargames.com/wiki/index.php/Rag&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 337.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_337.1 (+shelved local CLs # 4120763, 4125338)&#xD;•Code: GameCL#4111324; RageCL#4111140&#xD;oPlus 4111468, 4111488, 4111569, 4111636, 4113538, 4113542, 4113543, 4113548, 4117179, 4117181, 4117182, 4117183, 4117447, 4117451, +more, +shelved CL # 4120763, +shelvedCL#4125338&#xD;•Base DataCL# 4111277&#xD;•Base ScriptCL# 4111280&#xD;•Base TextCL# 4111305&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1117&#xD;•AudioCL# 4109773&#xD;&#xD;Known Issues – &#xD;Main Issues: &#xD;•Clothes shops do not work currently in GTAO. The changes to fix this are large and will require a full script grab.&#xD;•1332228 - [PT][MPPREBUILD] Array overrun - /script.cpp(280): [script] Error: Assertf(0) FAILED: clothes_shop_mp : Program Counter = 2412 - Check the .scd file :Array overrun ...from Updating script clothes_shop_mp&#xD;•1318126 - [PT] [PB] Fatal Error: Dummy Object Pool Full, Size == 7000 (you need to raise Dummy Object PoolSize in common/data/gameconfig.xml) (from ProcessFile(sc1_12_strm_0.ymap))&#xD;•1325229-[PT] Fatal Error: atPool is full (class ='class rage::fwKnownRefHolder, element size ='8, pool size ='10670)&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•Build contains shelved fixes for both of these:&#xD;o1333361-[PB]Fatal Error dictionary.h(71): Error: !count: Dangling reference to dictionary (element BDFE8020 (char_lamar), index 0, count 1) ...from RemoveObject(char_lamar.xtd)&#xD;o1333796-[PB] Crash - rage::IsPageMap&#xD;&#xD;PC Only Issues:&#xD;•1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque&#xD;•1132101 - [PT] [PB] [PC] Crash - rage::grcProgram::SetTextureResource&#xD;•1301611 - [PT] [PB] Fatal Assert - Error: &lt;ResourcePlac&gt; (m_Reference == NULL) || m_Reference-&gt;IsValid()&#xD;•1318126 - [PT] [PB] Fatal Error: Dummy Object Pool Full, Size == 7000 (you need to raise Dummy Object PoolSize in common/data/gameconfig.xml) (from ProcessFile(sc1_12_strm_0.ymap))&#xD;&#xD;Other Issues:&#xD;•1305784-Two players completed the same race intro instance together and were placed on separate instances of the mission corona&#xD;•1316408-Player became stuck on blurry screen after entering the tutorial race corona and waiting for the countdown to elapse&#xD;•1327154-after completing playlist player had all control locked out, screen still blurred, and afk timer became active&#xD;•1333442-Playlists are not appearing after creating and publishing them&#xD;•1332102-A player became stuck Stuck on the tutorial race corona menu on timer countdown when attempting to launch the tutorial race with 3 players&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1346396</id>
<buildId>338</buildId>
<buildDate>2013-05-02T10:26:50Z</buildDate>
<buildInfo>QA_02-05-2013&#xD;&#xD;Notes – &#xD;• Full grab from Tuesday, roughly 09:40 gmt.&#xD;• Version 338 install packages ready to use. (R* North network). &#xD;• Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Resolved bugs pushed through to verify.&#xD;• Stability: Stability was average.&#xD;• If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 338&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_338&#xD;•Code: GameCL#4129462; RageCL#4129332&#xD;oPlus 4129541, 4129641, 4130093, 4130338, 4131088, 4131090, 4131092, 4131127, 4132274, 4133963, 4134535, 4137676, 4139817, 4139922, 4140098, 4138613, 4133866, 4137799, 4139783, 4139889 +more&#xD;•Base DataCL# 4123969&#xD;•Base ScriptCL# 4129497 (+shelved CL#4140164)&#xD;•Base TextCL# 4129364&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1123&#xD;•AudioCL# 4119937&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1345170 - [PT] - New door to the control room v_ilev_arm_secdoor now isn't locked, breaking mission progress.&#xD;•1312392 – Chinese2 - [PT] The jerry can is missing, and this mission cannot be completed.&#xD;•1345896 - PT Cars disappearing on the road.&#xD;•1342760-[PT][PB] Crash: CTaskVehicleGoToBoat::Serialise&#xD;•1339970-[PT]- Tutorial race corona was not present for two players (both the z menu and in game)&#xD;•1341434-[PT]script.cpp(280): [script] Error: Assertf(0) FAILED: fmmc_launcher : Program Counter =' 43506 - Check the .scd file :Ran over per -script instruction allocation for frame ...from Updating script fmmc_launcher&#xD;•1344897-[Pt] No bombs were dropped after calling for an airstrike&#xD;•1339443-[PT]Assert:script.cpp(280): [script] Error: Assertf(0) FAILED: launcher_range : Program Counter =' 1432 - Check the .scd file :Array overrun ...from Updating script launcher_range&#xD;•1339324-[PT]Golf does not launch correctly, The player gets stuck on black loading screen.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1339984-[PB]Fatal Error: fwScriptGuid Pool Full, Size =' =' 250 (you need to raise fwScriptGuid PoolSize in common/data/gameconfig.xml) ...from Updating script fm_deathmatch_creator&#xD;•1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized&#xD;•1326641 - [PB] Fatal Error: Sparse Allocator ran out of heap address space. (from Updating script ob_tv) &#xD;&#xD;PC Only Issues:&#xD;•1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque&#xD;•1340002 - [PT] It is very dark during night time and when indoors&#xD;•1305510 - [PB] Crash - rage::grmMatrixSet::ComputeMatrix&#xD;•1330105 – (PC) [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window &#xD;•1326641 - [PB] Fatal Error: Sparse Allocator ran out of heap address space. (from Updating &#xD;•1343575 - Crash - audScriptAudioEntity::RegisterScriptReqestedInterrupt&#xD;&#xD;Other Issues:&#xD;•1341251 - Phone overlay appeared in top left of the screen and could not be interacted with until reloading a save.&#xD;•1346165 - If the player dies on route to the mill and restarts, it breaks the mission&#xD;•1339048-Stuck with a blurry screen after the second Lamar cutscene, after finishing the race inside Ammu -Nation&#xD;•1340834-In corona but with no corona screen after accepting a same session phone invite&#xD;•1342872-Friend invite from singleplayer did not place player in the corona.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1351374</id>
<buildId>339</buildId>
<buildDate>2013-05-03T19:43:30Z</buildDate>
<buildInfo>QA_03-05-2013&#xD;&#xD;Notes – &#xD;• Full grab from Thursday, roughly 12:00 gmt.&#xD;• Version 339 install packages ready to use. (R* North network). &#xD;• Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update(s).&#xD;•Resolved bugs pushed through to verify.&#xD;• Stability: Stability was average, once fixes were in place.&#xD;• If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 339&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_339&#xD;•Code: GameCL#4146982; RageCL#4146864&#xD;oPlus 4147584, 4148520, 4148856, 4148894, 4148895, 4149070, 4150364, 4152164, 4156781, 4159092, +more &#xD;•Base DataCL# 4146985&#xD;•Base ScriptCL# 4146989&#xD;•Base TextCL# 4146966&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1129&#xD;•AudioCL# 4136747&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1350462 - Lester1 - [PT] Programmer walks into the walk - navigation up the stairs is broken&#xD;•1346594 –Agency Heist 3A- [PT] Franklin doesn't pick up the drive off the desk&#xD;•1350340-[PT] Array overrun: /script.cpp(280): [script] Error: Assertf(0) FAILED: fm_race_controler : Program Counter =' 189135 - Check the .scd file :Array overrun&#xD;•1349960-[PT] All players became stuck transitioning from invite screen for mission LSIA Titan Steal&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1350897-[PB] Fatal error encountered during Paleto Score Finale: FFatal Error: AttachmentExtension Pool Full, Size =' =' 230 (you need to raise AttachmentExtension PoolSize in common/data/gameconfig.xml) ...from Updating script rural_bank_heist&#xD;•1350325-[PB] Exception thrown during family5 pgBase::RemoveKnownRef(void * * ppReference)&#xD;•1350237-[PB] Exception thrown after yoga minigame: IsMetaData(rage::pgBaseNode * node)&#xD;&#xD;PC Only Issues:&#xD;•1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque&#xD;•1292308 - [PT] [PC] Loading Assert - maptypesstore.cpp(440): Error: false: v_int_24 : not currently used. Not set as Permanent in images.meta file, or set as any .imap file dependency&#xD;&#xD;Other Issues:&#xD;•Loading asserts&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1362872</id>
<buildId>340</buildId>
<buildDate>2013-05-08T16:08:17Z</buildDate>
<buildInfo>QA_08-05-2013&#xD;&#xD;Notes – &#xD;•Full grab from Monday, roughly 10:00 gmt.&#xD;•Version 340 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update(s).&#xD;•Resolved bugs pushed through to verify.&#xD;• Stability: Stability was average.&#xD;• If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 340&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_340&#xD;•Code: GameCL#4167235; RageCL#4167227&#xD;oPlus 4167418, 4167822, 4167914, 4167919, 4168068, 4168482, 4168953, 4168957, 4168958, 4168962, 4168971, 4169141, 4169337, 4170019, 4170085, 4170234, 4170880, 4170944, 4175644, 4173026, 4175981, 4176021, 4176101, 4178564, 4180031, 4180133, 4179146, 4168858, 4180411, 4180502, 4183597, 4185078, 4182591, 4182543, +more, +shelved local CL # 4186107&#xD;•Base DataCL# 4167147 (plus map/prop/interior prop/destruction rebuilds)&#xD;•Base ScriptCL# 4167226 +shelved local CL # 4186107&#xD;•Base TextCL# 4167333&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1131&#xD;•AudioCL# 4168185&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1361644 - [PT] [script_stats] Error: Assertf(!stat-&gt;GetIsCodeStat() || !coderAssert) FAILED: SCRIPT: Script Name = gunclub_shop : Program Counter = 110718 : STAT_SET_INT - Stat &quot;MPPLY_INGAMESTORE_MONEYSPENT&quot; is updated in code. ...from Updating script gunclub_shop&#xD;•1361415 - [PT] - players are unable to purchase crew emblems (they had enough crew xp, cash, and permissions)&#xD;•1349554 - PT - GTA Race rockets were not present on firing.&#xD;•1357261-[PT] Crash - rage::grcEffect::SetVar(rage::grcInstanceData&amp;,rage::grcEffectVar__,rage::grcTexture const*)&#xD;•1362019-[PT] - Unable to trigger Family 4 as Trevor in playthrough.&#xD;•1361874-[PT] Michael 4 does not progress past the red carpet section&#xD;•1362153 - [PT] I received an Alert reading 'Connecting to the game has timed out. Please return to Single Player and try again later' when I used the switch menu to transition to MP.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1361470-[PB] Crash: rage::atMap&lt;int,rage::atArray&lt;CAvoidancePointAttr,0,unsigned short&gt;&#xD;•1361296-[PB] Crash during Franklin 2: pgBase::pgBase()&#xD;•1361021-Crash -Fatal Error: Out of memory trying to allocate data for paged pool with type 0&#xD;•1359250-[PB]Idle kick - Fatal Error: Dummy Object Pool Full, Size =' =' 7000 (you need to raise Dummy Object PoolSize in common/data/gameconfig.xml) (from ProcessFile(bh1_rd_strm_7.xmap))&#xD;•1357431-[PB]Crash: GHeapDebugStorage::CheckDataTail&#xD;&#xD;PC Only Issues:&#xD;•1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized&#xD;•1316638 - [PT] [PC] Crash - rage::grmGeometryQB::DrawSkinned&#xD;•1328056 - [PT] [PC] [PB] Crash - CTaskMeleeActionResult::CleanUp&#xD;&#xD;Other Issues:&#xD;•1359144-Co -Driver Payer took no damage from an exploded vehicle (Vehicle fell off the bridge)&#xD;•1358647-Streaming emergency - triggering the final cut scene&#xD;•1357857-script.cpp(280): [script] Error: Assertf(0) FAILED: freemode : Program Counter =' 68812 - Check the .scd file :Ran over per -script instruction allocation for frame ...from Updating script freemode&#xD;•1341663-v_31a tunnels - Missing navmesh in the tunnel interior used for Big Score 2B.&#xD;•1345896-Cars disappearing on the road.&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1371360</id>
<buildId>341</buildId>
<buildDate>2013-05-11T12:38:47Z</buildDate>
<buildInfo>QA_11-05-2013&#xD;&#xD;Notes – &#xD;•Full grab from Thursday, roughly 09:30 gmt.&#xD;•Version 341 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update(s).&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was average to good!&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 341&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_341&#xD;•Code: GameCL#4194210; RageCL#4194219&#xD;oPlus 4194471, 4194661, 4195505, 4195841, 4195849, 4195854, 4195858, 4199851, 4199857, 4200426, 4204093, +MORE, +shelved CL # 4208362&#xD;•Base DataCL# 4194231&#xD;•Base ScriptCL# 4194348 +shelved local CL # 4208362&#xD;•Base TextCL# 4194533&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1137&#xD;•AudioCL# 4194214&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1351869 - [PT] Agency Heist 3B - After hacking the computer nothing happens&#xD;•1370442 - [PT] Agency Finale 3b - Crew AI lacking in I and won't follow player into getaway vehicle.&#xD;•1351801. – [PT] - Stuck on a loading screen after completing the Jewel store heist.&#xD;oWorkaround “It does appear to save the game even though it hangs on the loading screen. &#xD;oThe Diamond Hard achievement gets unlocked, and the flow progresses as expected on loading the autosave.”&#xD;•1371089 - [PT]Nigel 2 - Hospital did not seem to stream in, was invisible then I fell through the floor and ended up in the invisible subway.&#xD;•1371113 [PT] Out of streaming memory when skipping the &quot;LOAD_GOLD_IN_VANS_CUTSCEN&quot; cut – (watch cut to workaround)&#xD;•1370129-PT - Individual 'From current game' invite was not received.&#xD;•1370219-[PT]All players stuck after corona host invited a player in SP via xbox friend.&#xD;•1371111-[PT] Players are placed in teams of 1 in a Team GTA race&#xD;•1371182-PT - Teams were incorrect balanced for Playlist Team Deathmatch.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1370137 - [PB] Crash: aiNavMeshStore::PlaceResource&#xD;•1369780 - [PB] Crash - CDebug::Update()&#xD;•1369191 - Crash – Franklin 2 – Lamar down – 1369191 – Crash seen on the drive to first objective.&#xD;&#xD;PC Only Issues:&#xD;•1316638 - [PT] [PC] Crash - rage::grmGeometryQB::DrawSkinned&#xD;•1362281 - [PT] Crash - CPedVariationInfoCollection::GetCollectionDrawable&#xD;•1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized &#xD;•1370404 - [PB] Crash - CPropManagementHelper::DisposeOfProp&#xD;&#xD;Other Issues:&#xD;•Loading assert&#xD;•1369727 - Player control lost on attempting to switch to Michael after Franklin 0&#xD;•1345896 Cars disappearing on the road.&#xD;•1365051 -When starting Family 6 via debug, it starts Agency Heist 2&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1380859</id>
<buildId>342</buildId>
<buildDate>2013-05-14T19:05:32Z</buildDate>
<buildInfo>QA_14-05-2013&#xD;&#xD;Notes – &#xD;•Full grab from Monday, roughly 09:30 gmt.&#xD;•Version 342 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was average.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 342&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_342&#xD;•Code: GameCL#4215956; RageCL#4216031&#xD;oPlus 4216210, 4216349, 4217153, 4217163, 4217167, 4217175, 4217183, 4218273, 4220156, 4224901, 4228037, 4228041, 4228046, 4229300, 4229692, +MORE&#xD;•Base DataCL# 4216030&#xD;•Base ScriptCL# 4216057 +shelved local CL # 4229024&#xD;•Base TextCL# 4215810&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1140&#xD;•AudioCL# 4216317&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1377911 - [PT] Franklin does not exit the van when dropped off and the mission cannot be completed&#xD;•1380355 - [PT] Nothing happened after the bikes entered the van&#xD;•1369160-[PT] Unable to save an existing Deathmatch again after loading it in the creator.&#xD;•1374865-[PT] - stuck on selecting MP quicklaunch during load.&#xD;•1378484-[PT] Player created a playlist but wrong missions/jobs were present when selecting it (showing the Rockstar Air Races playlist instead)&#xD;•1380706 - [PT] Stuck after completing mini-games&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1374002-[PB] Crash - Fatal Error: Building Pool Full, Size =' =' 28000 (you need to raise Building PoolSize in common/data/gameconfig.xml)&#xD;•1375363-[PB] Crash: CMoveNetworkHelperFunctions&#xD;•1377815-[PB] rage::netPlayer::GetRlPeerId()&#xD;•1377093 - Paleto score 2a - rage::grcEffect::SetVar(rage::grcInstanceData&amp;,rage::grcEffectVar&#xD;•1377198 - [PB] Crash during shootout - D3D::DebugGpuDeadlock&#xD;&#xD;PC Only Issues:&#xD;•1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized&#xD;•1374700 - [PB] Crash - CPlantMgr::RenderShadowCandidates&#xD;&#xD;Other Issues:&#xD;•Loading assert&#xD;•1377527-Received error message 'Connection lost to the game due to a network error' after hitting assert: Error: false...from Updating script fm_deathmatch_controler.&#xD;•1377896-Stuck on skycam transitioning to thrid job of Playlist after s -pass.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1394232</id>
<buildId>343</buildId>
<buildDate>2013-05-17T15:21:48Z</buildDate>
<buildInfo>QA_17-05-2013&#xD;&#xD;Notes – &#xD;•Full grab from Wednesday, roughly 10:30 gmt.&#xD;•Version 343 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was average.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 343&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_343&#xD;•Code: GameCL#4236608; RageCL#4236684&#xD;oPlus 4237020, 4238785, 4239074, 4239811, 4239839, 4239847, 4239849, 4240499, 4241499, 4247307, 4247447, 4248415, 4248525, 4249427, 4249632, 4249655, 4249701, 4250641, 4251053, 4251135, 4251442, 4251448, 4252980, +MORE, +Shelved local CL # 4253065&#xD;•Base DataCL# 4236497&#xD;•Base ScriptCL# 4246138&#xD;•Base TextCL# 4215810&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1144&#xD;•AudioCL# 4247410 &#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•Jewel Heist - PT 1392001 - You now get a message saying the bike was destroyed (not 100%)&#xD;•Agency Heist 3B - [PT]- 1393696 - Player cannot get through objective door. (not 100%)&#xD;•1378972-PT - The following error was observed attempting to join a friends session: Failed to find an active session. please return to singleplayer and try again later.&#xD;•1379695-[PT]Stuck on skycam transition after S -passing a rally with 3 players. [Script] [01836899] TRANSITION SESSIONS - NETWORK_DO_TRANSITION_TO_GAME - ciSET_UP_DO_TRANSITION_TO_GAME_WAIT_FOR_HOST&#xD;•1389114-[pt] Stuck on skycam transition after failing a ugc mission.&#xD;•1390381-[PT]Stuck on skycam transition when attempting to launch LSIA Titan Steal with 3 players from the high end apartment. MAINTAIN_CORONA_SCREEN_DURING_TRANSITION&#xD;•1391198-[PT] - Error: [ui_gamestream] Assertf(0) FAILED: MiniMap: Blip 38731838 was created at origin! Suspect ='fm_race_controler (from Updating script fm_race_controler)&#xD;•1392986-[PT] Stuck with corona status of GET_DATA after JIPing a client on a playlist&#xD;•1393178-[PT] Player in coop team died during mission 'Maibatsu Factory Steal', failing the mission for us all, and I was kicked to single player with the error message 'Failed to join active session'.&#xD;•1393400-[PT] Stuck on skycam transition attempting to quickmatch into a deathmatch corona (two players at the same time)&#xD;•1393480-[PT] - Kicked from MP after hanging entering vehicle in garage.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1391913-[PB] Crash - fwPool&lt;rage::fwBoundDef&gt;::GetSlot&#xD;•1392965-[PB] Fatal Assert: CEventNetwork event pool is full / FAILED: Failed to add network event EVENT_NETWORK_SCRIPT_EVENT to queue! Quitting!&#xD;•1391075-[PB]Crash cycling through shift -O: rage::strStreamingModule::GetObjectAndDependencie&#xD;•1392941-Crash - CMipSwitcher::SetSwapState(bool)+44&#xD;&#xD;PC Only Issues:&#xD;•1386232 - [PT] [PB] Crash - CPathNodeRouteSearchHelper::FindUpcomingJunctionTurnDirection&#xD;•1293601 - [PC] Audio gets corrupted at certain points and becomes crackly&#xD;&#xD;Other Issues:&#xD;•1393323 - Emails don't deliver when using: PRIME_EMAIL_FOR_FIRING_INTO_DYNAMIC_THREAD_IN_HOURS&#xD;•1391952-Leaderboard didn't time out after quitting a rally race&#xD;•1390856-Player stuck without player control initiating FarmHouse Gang Attack&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1404042</id>
<buildId>344</buildId>
<buildDate>2013-05-21T18:15:18Z</buildDate>
<buildInfo>QA_21-05-2013&#xD;&#xD;Notes – &#xD;•Full grab from Monday, roughly 09:30 gmt.&#xD;•Version 344 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was average.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 344&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_344&#xD;•Code: GameCL#4272079; RageCL#4272602&#xD;oPlus 4272220, 4272239, 4273724, 4273736, 4273993, 4274924, 4275000, 4276101, 4276197, 4276842, 4287232, 4286209, 4288146 +MORE&#xD;•Base DataCL# 4272138&#xD;•Base ScriptCL# 4272142&#xD;•Base TextCL# 4272109&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1147&#xD;•AudioCL# 4271547&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1403177 - [PT][MPPREBUILD] Voice chat doesn't appear to work in GTA Online.&#xD;•1403409 - [PT] Pausing the game during a R*Mission only pauses the game for the local machine.&#xD;•1358612 - [PT] The scripted truck does not open its doors so Franklin cannot enter, it is impossible to complete the mission.&#xD;•1399665-[PT] Warped to the origin after accepting a corona friend invite from singleplayer&#xD;•1400243-[PT] Four players launched LSIA Titan Steal from the apartment corona - Only two were listed on the mission on the F9 screen and all 4 became stuck on 'Launching Session'&#xD;•1400530-[PT] 'Connection to the game lost due to a network error' alert displayed after completing Maibatsu Factory Steal mission&#xD;•1401876-[PT] No Team selection in corona menu for Maibatsu Factory Steal mission&#xD;•1403277-[PT] Mission failed for Patricia being abandoned even though I had just dropped her off&#xD;•1403409-[PT] Pausing the game during a R*Mission only pauses the game for the local machine.&#xD;•1389114-[pt] Stuck on skycam transition after failing a ugc mission.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1402917-[PB]Crash attempting to punch another player to death (from behind) - rage::fragPhysicsLOD::GetChild(int)&#xD;•1403338-Crash - CNetworkVoice::UpdateTalkers()+370 Game crashed when I accepted a From last Job invite from singleplayer sent by remote player Stuart_RSN.&#xD;•1402863-Crash - Fatal Error: Userdata mismatch Game crashed when I accepted a Quickstart cross session invite from remote player Callum_RSN while I was in a deathmatch.&#xD;•1402421-[PB] Crash - rage::__send(int, void const*, int)&#xD;•1402403-Crash - after attempting to Continue from corona Invite screen e5aa9c - rage::pgBase::RegenerateMap(rage::datResourceMap&amp;) const+18&#xD;•1398901-[PB] Hang - Warning: [streaming] Failed to allocate 32768 (original 32736, physical ='0 (from ProcessFile(ch3_08_long_1.cmap))&#xD;&#xD;PC Only Issues:&#xD;•1401927 - [PB] Crash - CTaskFollowWaypointRecording::CTaskFollowWaypointRecording&#xD;•1398858 - [PT] Unable to see anything underwater&#xD;&#xD;Other Issues:&#xD;•1400758-Crew Emblems appear privilege locked - you do not have the correct privilages to show user created content&#xD;•1389497-For some reason the option 'Invite To Game' was greyed out when I was trying to invite remote player Stuart_RSN to my session.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1406875</id>
<buildId>344.1</buildId>
<buildDate>2013-05-22T17:24:30Z</buildDate>
<buildInfo>v344 patch&#xD;&#xD;Changes –&#xD;•fix for 1404230 - [PT] - Update the cash formula for Races and Deathmatches.&#xD;•fix for 1403177 - [PT][MPPREBUILD] Voice chat doesn't appear to work in GTA Online.&#xD;•Fix for 1403409 - [PT] Pausing the game during a R*Mission only pauses the game for the local machine.&#xD;•fix for mag demo bug 1400038&#xD;•Fix for 1405102 - [PT] - Player unable to enter apartment or garage&#xD;•Fix for PT: url:bugstar:1400243&#xD;•Cash PT Fix 1404230&#xD;•1401730 - max $3000 for delivered car&#xD;•1404199 - [PT] Bounties giving too much XP&#xD;•1404409 – [PT] - Update the Golf XP.&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 344.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_344.1&#xD;•Code: GameCL#4272079; RageCL#4272602&#xD;oPlus 4272220, 4272239, 4273724, 4273736, 4273993, 4274924, 4275000, 4276101, 4276197, 4276842, 4287232, 4286209, 4288146, 4292873, 4293164, 4298412, 4299512.+MORE +local shelved CL # 4295094&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1414238</id>
<buildId>345</buildId>
<buildDate>2013-05-25T12:06:04Z</buildDate>
<buildInfo>QA_25-05-2013&#xD;&#xD;Notes – &#xD;•Full lockdown grab from Thursday, roughly 14:00 gmt.&#xD;•Version 345 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was average to good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 345&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_345&#xD;•Code: GameCL#4310407; RageCL#4309633&#xD;oPlus 4311150, 4311162, 4311175, 4311283, 4311574, 4311796, 4312575, 4312973, 4313016, 4313143, 4313840, 4313923, 4314048, 4315151, 4315576, 4315692, 4315768, 4315770, 4315771, 4316124, 4316135, 4316190, 4316633, 4316722, 4316729, 4316736, 4316810, 4317303, 4317610, 4318383, 4318451, 4318630, 4318644, 4319011, 4319222, 4320426, 4313204, 4313672, 4316685&#xD;•Base DataCL# 4309673 + lockdown requests&#xD;•Base ScriptCL# 4309643 +lockdown requests&#xD;•Base TextCL# 4309490&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1154 &#xD;•AudioCL# 4314449&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1412309 - FIB 4 PREP - When the player calls, the other characters are always busy&#xD;•1413998 - [PT] - All multiplayer hairstyles appear missing.&#xD;•1412256-[PT] Quitting out of a UGC deathmatch returns the player with a blurry fov.&#xD;•1412616-PT - Placed in GTAO session on launching Parachuting&#xD;•1412623-[PT] - Spawned into a new session of GTAO, walked into a nearby Corona for a Survival (Sawmill) and became stuck on the transition screen&#xD;•1412628-[PT] Stuck attempting to quit back to singleplayer via the dpad sp character select from multiplayer. -/thread.cpp(2437): Error: 0: scrThread::AllocateStack - failed to allocate a stack of size 4080 when attempting&#xD;•1412910-[PT] Players became stuck on black loading screen upon one player accepting a one on one deathmatch invite from the other&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1411597 - [PB] Crash - CTaskCower::StateRunning_OnEnter&#xD;•1412396 - [PB] Fatal Error: Too many objects in node. This is fatal.&#xD;•1412639 [PB] Crash - GetValue(rage::ioValue::ReadOptions const&amp;)&#xD;&#xD;PC Only Issues:&#xD;•1408545 [PT] I fail the mission if I retract the landing gears and fail the mission if I don't&#xD;&#xD;Other Issues:&#xD;•1411461-Stuck on skycam transition after being idlekicked and then returning to gta online.[Script] PROCESS_TRANSITION_STATE_IS_FM_AND_TRANSITION_READY: DOES_MAINTRANSITION_NEED_TO_PUT_FREEMODE_INTO_RUNNING_STATE =' TRUE21:34.679:&#xD;•1412492-Player stuck on blurry screen after failing a mission and then choosing to Play Again on leaderboard&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1420999</id>
<buildId>345.1</buildId>
<buildDate>2013-05-28T16:43:58Z</buildDate>
<buildInfo>QA_28-05-2013&#xD;&#xD;Notes – &#xD;•Full lockdown grab from Monday, roughly 09:30 gmt.&#xD;•Version 345.1 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability was average to good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 345.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_345.1&#xD;•Code: GameCL#4321850; RageCL#4321756&#xD;oPlus 4322012, 4322082, 4322393, 4322522, 4322543, 4322707, 4322791, 4322797, 4322921, 4322948, 4322988, 4323081, 4323453, 4323594, 4323669, 4324191, 4325584, 4325789, 4327138, 4327270, 4327425, 4327429, 4327474, 4327598, 4328002, 4328037, 4328667Base DataCL# 4309673 + lockdown requests&#xD;•Base ScriptCL# 4321922+lockdown requests&#xD;•Base TextCL# 4321553&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1157&#xD;•AudioCL# PS3: 4323843; Xbox: 4327787&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1419381-[PT][PB] CGameScriptHandler::CalculateMemoryUsage&#xD;•1416728-[PB][PT] Fatal Assert - scripthandler.cpp(570): [net] Fatal Error: Assertf(0) FAILED: scriptHandler::CreateNewScriptObjectNode - all 450 slots in the atDScriptObjectNode pool are full.&#xD;•1416728-[PB][PT] Fatal Assert - scripthandler.cpp(570): [net] Fatal Error: Assertf(0) FAILED: scriptHandler::CreateNewScriptObjectNode - all 450 slots in the atDScriptObjectNode pool are full.&#xD;•1417617-[PT] Players who JIPed a mission in a playlist were taken onto the leaderboard while the playlist host was taken back to the intro menu for the first job&#xD;•1419269-[PT] Only one vehicle of an incorrect class was available for a race&#xD;•1419553-[PT] -Flow: Player skipped forward in flow to Family 4, when they haven't player Jewel Heist Finale.&#xD;•1420384-[PT] - I attempted to JIP a game of Golf but stopped halfway through the transition. When I tried to rejoin the game I was not able to.&#xD;•1417500-[PT] - After completing a Survival (Forest Fire) all players were removed from session and I ended up stuck on Skycam after an Alert message stating that I failed to join a session&#xD;•1419765-[PT] Arm wrestling sometimes fails to launch&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1420223-[PB] Fatal Assert - Error: entity.GetSkeleton(): Skeleton ptr is null&#xD;•1419326-[PB] Fatal Error: sysMemMultiAllocator::Free(4C494E32) - Not owned by any known heap? (from RemoveObject(a_m_y_vinewood_02.xdd)) Frame 7169, Assertion fired, flushing log files...&#xD;•1416849-[PB] Error: [modelinfo] Assert(m_data) FAILED&#xD;•1412396-[PB] Fatal Error: Too many objects in node. This is fatal.&#xD;•1410981-[PB] Crash: Error allocating 48128 bytes&#xD;&#xD;PC Only Issues:&#xD;•1350572 - [PB] Crash - CVehicleGlassComponent::RenderComponent&#xD;•1418428 - [PB] Fatal Error: [Fragment] Assert(size &amp;&amp; align &amp;&amp; s_HeapCacheBlocks) FAILED (from Updating script finale_heist2a)&#xD;•1408545 - [PT] I fail the mission if I retract the landing gears and fail the mission if I don't&#xD;&#xD;Other Issues:&#xD;•1417263 No brightness calibration screen displays when booting the game with a new profile with no saves or game data.&#xD;•1418159 DLC - The 'full beard' reward you get for joining the Social Club cannot be chosen if you have the 'Slicker' hairstyle&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1421603</id>
<buildId>345.2</buildId>
<buildDate>2013-05-28T16:45:49Z</buildDate>
<buildInfo>Patch for v345.1 to fix disk build issues.</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1427089</id>
<buildId>345.3</buildId>
<buildDate>2013-05-30T15:27:31Z</buildDate>
<buildInfo>QA_30-05-2013&#xD;&#xD;Notes – &#xD;•Full lockdown grab from Wednesday, roughly 13:30 gmt.&#xD;•Version 345.3 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Stability: Stability was average to good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 345.3&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_345.3&#xD;•Code: GameCL#4335558; RageCL#4335738&#xD;oPlus 4336370, 4336453, 4338402, 4338727, 4339104, 4336251 &#xD;•Base DataCL# 4333907 + lockdown requests&#xD;•Base ScriptCL# 4333843 +lockdown requests&#xD;•Base TextCL# 4333856&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1161 &#xD;•AudioCL# 4333401&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1423288-[PT] Two players were put on the Hold -up tutorial after accepting Lamar's invite.&#xD;•1423784-PT - Transition from store to GTAO failed after buying RMT cash&#xD;•1424333-[PT][ui] Error: Verifyf(m_statsQueryStatus.Succeeded()) FAILED: BasePlayerCardDataManager::Update - Failed to retrieve the stats from the server, playerCardSetup.xml probably has a stat that doesn't exist on the server.&#xD;•1425850-PT - Slot 2 character was overwritten after deleting slot 1 character and entering session.&#xD;•1425923-[PT] Last Job invites were not received by the player they were sent out to&#xD;•1426181-[PT] - After accepting a Blade invite from a remote player to a Playlist I received a message that the job was no longer available&#xD;•1413614-[PT] Cargoplane continuously flying around in circles in the Cratedrop area.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1424235-[PB] Hang selecting Playlists while having no Social Club account linked.&#xD;•1425530-[PB] Crash on explosion smoketest - rage::atPoolBase::New&#xD;•1426784-[PB] Crash when moving into multiplayer: CNetworkSynchronisedScenes::AllocateNewSceneDescription()&#xD;&#xD;PC Only Issues:&#xD;•1423878 - [PC] Memory usage is very high and increases quickly&#xD;&#xD;Other Issues:&#xD;•url:bugstar:1426703 - Loading Ps3 with the Cert Environment causes the online service to be unreachable. (dev server works fine, cert works on xbox)&#xD;•1426803 - There are bits of Michael's house missing geometry&#xD;•1417263 - No brightness calibration screen displays when booting the game with a new profile with no saves or game data.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1432434</id>
<buildId>345.4</buildId>
<buildDate>2013-06-01T11:55:50Z</buildDate>
<buildInfo>QA_01-06-2013&#xD;&#xD;Notes – &#xD;•Full lockdown grab (Latest as of Saturday 12:00 gmt)&#xD;•Version 345.4 install packages ready to use. (R* North network). &#xD;•Stability: Stability was average to good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 345.4&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_345.4&#xD;•Code: GameCL#4346652; RageCL#4346735 &#xD;•Base DataCL# 4348178&#xD;•Base ScriptCL# 4347563&#xD;•Base TextCL# 4346942&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1162 &#xD;•AudioCL# 4333401&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1397362 - [PT] Bluray Disc Build - Mission, &quot;Car Steal 2 - Eye in the Sky&quot; would not end when having reached the multi-storey parking lot. Still playing as Trevor.&#xD;•1432349 - [PT] Nothing happens after killing the waves of enemies then calling on the helicopter&#xD;•1432181-PT - Unable to access xbox DLC store on 360 in MP in cert environment.&#xD;•1432263-[PT] - Player became stuck without control upon finishing an air Race after JIPing a Playlist during the previous Job.&#xD;•1432225-[PT] Stuck on Downloading entering Deathmatch Creator for the second time - TRIGGER_CREATOR_MENU_ACTIVE&#xD;•1432184-[PT]Character data was not properly cleared when deleting a character and attempting to enter gta onine as a new character. Causing issues with the intro tutorial.&#xD;•1431439-[PT] - Two (2) players became stuck on transition camera after completing a Mission, and one selecting to 'CONTINUE', while the other selected to 'PLAY AGAIN'.&#xD;•1430157-[PT] - Phone calls to other player are not functioning in the CERT environment&#xD;•1412567-[PT] Fatal Error: Building Pool Full, Size =' =' 28000 (you need to raise Building PoolSize in common/data/gameconfig.xml)&#xD;•1430760 - [PT] - Solomon 1 - Enemy can see through air con unit - mission will fail&#xD;•1430481 - [PT] - Agency 3A and 3B - Heist doesn’t start in flow&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1391075 - [PB]Crash cycling through shift-O: rage::strStreamingModule::GetObjectAndDependencie&#xD;&#xD;PC Only Issues:&#xD;&#xD;Other Issues:&#xD;•1429735-All clients became stuck on skycam after finishing a deathmatch while the host timed out&#xD;•1429468-Attempting to enter GTA Online via the loading screen causes Michael to warp to the origin and fall through the ground repeatedly behind a blurred FOV screen.&#xD;•1417617-Players who JIPed a mission in a playlist were taken onto the leaderboard while the playlist host was taken back to the intro menu for the first job&#xD;•1417263 No brightness calibration screen displays when booting the game with a new profile with no saves or game data.&#xD;•1431365 [Audio_NorthAudio] Error: Verifyf(m_CutsceneAudioType[slotIndex] == AUD_CUTSCENE_TYPE_NONE || type == m_CutsceneAudioType[slotIndex]) FAILED: Trying to prepare a cutscene with type 1 but a cutscene of type 2 is already being prepared. Speak to Animation c&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1436348</id>
<buildId>345.5</buildId>
<buildDate>2013-06-03T16:02:13Z</buildDate>
<buildInfo>QA_03-06-2013&#xD;&#xD;Notes – &#xD;•Fixes for submission.&#xD;•No change to install packs.&#xD;•Stability: Stability was average to good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 345.5&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_345.5&#xD;•Code: GameCL#4349684; RageCL#4348489&#xD;•Base DataCL# 4348178&#xD;•Base ScriptCL# 4347563&#xD;•Base TextCL# 4346942&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1162 &#xD;•AudioCL# 4333401&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1434208 - [PT] Bluray Disc build on Test Kit 512MB - Crash whilst changing channel on TV at the end of Lester 1&#xD;•1415555 - [PT] Final Playthrough: &quot;Game Quit: No Request Event&quot; causing game to exit to XMB on a test kit&#xD;•1433225 - [PT] - unable to perform stealth kill or attack gardener&#xD;•1432435-[PT] A second player was unable to join the gang attack even after killing script peds&#xD;•1434354-[PT] JIPing a single player on Darts places the other player in their GTA Online session&#xD;•1434635-[PT] - After attempting to JIP into another player's Golf session I was just placed in session without being placed in Spectator mode&#xD;•1435488-PT - Unable to access DLC store after Race.&#xD;•1436236-[PT] JIPing a single player on Shooting Range places the player in their GTA Online session rather than spectating them&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;&#xD;PC Only Issues:&#xD;&#xD;Other Issues:&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1437266</id>
<buildId>345.6</buildId>
<buildDate>2013-06-03T20:04:58Z</buildDate>
<buildInfo>QA_03-06-2013&#xD;&#xD;Notes – &#xD;•More fixes for submission.&#xD;•No change to install packs.&#xD;•Stability: Stability was average to good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 345.6&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_345.6&#xD;•Code: GameCL#4349684; RageCL#4348489&#xD;oPlus 4350932, 4350949, 4350887&#xD;•Base DataCL# 4348178&#xD;•Base ScriptCL# 4347563&#xD;•Base TextCL# 4346942&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1162 &#xD;•AudioCL# 4333401&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1432435-[PT] A second player was unable to join the gang attack even after killing script peds&#xD;•1434354-[PT] JIPing a single player on Darts places the other player in their GTA Online session&#xD;•1434635-[PT] - After attempting to JIP into another player's Golf session I was just placed in session without being placed in Spectator mode&#xD;•1435488-PT - Unable to access DLC store after Race.&#xD;•1436236-[PT] JIPing a single player on Shooting Range places the player in their GTA Online session rather than spectating them&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;&#xD;PC Only Issues:&#xD;&#xD;Other Issues:&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1439299</id>
<buildId>345.7</buildId>
<buildDate>2013-06-04T14:16:40Z</buildDate>
<buildInfo>Submission&#xD;&#xD;small addition to v345.6</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1453240</id>
<buildId>346</buildId>
<buildDate>2013-06-07T11:02:52Z</buildDate>
<buildInfo>QA_07-06-2013&#xD;&#xD;Notes – &#xD;•First full grab post submission lockdown.&#xD;•Code, script and data from Thursday roughly 09:00 (gmt).&#xD;•Version 346 install packages ready to use. (R* North network). &#xD;•Stability: Stability was ok.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 346&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_346&#xD;•Code: GameCL#4371649; RageCL#4368144&#xD;oPlus 4371808, 4372905, 4374131, 4374133, 4374136, 4374458, 4374478, 4374756, +MORE&#xD;•Base DataCL# 4379589&#xD;•Base ScriptCL# 4371900&#xD;•Base TextCL# 4372181&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1166&#xD;•AudioCL# 4333401&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1450733 - PT - unable to launch second Job of a Playlist.&#xD;•1453098 [PT] After picking up Michael in the firetruck the road collision disappears causing the mission to fail&#xD;•1452420 – [PT] [PB] Crash - rage::IsPageMap&#xD;•1452886 - [PT] Large section of land near the meth lab has no collision on mission&#xD;•1453138 PT - Warped into personal vehicle after first job of challenge Playlist&#xD;•1451224 - [PT] New player did not automatically get out of Lamar's car and there was no race corona&#xD;•1448772 - PT - Invite all Friends invite to UGC Deathamtch was not recieved.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1448069 - Fatal error: Pointer 0 not on list we expected, changed by higher-level code?&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover)&#xD;&#xD;Other Issues:&#xD;•Some tint issues on various map sections.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1463665</id>
<buildId>347</buildId>
<buildDate>2013-06-11T13:30:31Z</buildDate>
<buildInfo>QA_11-06-2013&#xD;&#xD;Notes – &#xD;•Includes new Script Compiler / ragebuilder – see attached.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Code, script and data from Monday roughly 09:30 (gmt).&#xD;•Version 347 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was ok.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 347&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_347&#xD;•Code: GameCL#4392204; RageCL#4391887&#xD;oPlus 4392395, 4392573, 4394090, 4394292, 4394309, 4394318, 4394322, 4394350, 4394495, 4394972, 4395334, 4395353, 4396673, 4396772, 4398016, 4398325, 4398928, 4401566, +more, +shelved local CL # 4396182&#xD;•Base DataCL# 4392122&#xD;•Base ScriptCL# 4392210&#xD;•Base TextCL# 4392158&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1166&#xD;•AudioCL# 4333401&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1460825 - [PT] Gate to Michael's house does not open (Release only)&#xD;•1463283 - [PT] You can get stuck behind the door leading to the neurotoxin room and are unable to complete the mission &#xD;•1448772 - PT - Invite all Friends invite to UGC Deathamtch was not recieved.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1463253 - [PB] Crash:CPedDamageBlitDecoration::LoadDecorationTexture() &#xD;•1460919 - [PB] CNetObjEntity::ChangeOwner(rage::netPlayer const&amp;,rage::eMigrationType)&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover)&#xD;&#xD;Other Issues:&#xD;•1460255 - Streaming isn't great - late streaming of buildings and roads&#xD;•1463126 - [PT] Crash after a string of ignorable asserts :game_xenon_beta.xex!CNetwork::FlushAllLogFiles(bool waitForFlush ='false)&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1476570</id>
<buildId>348</buildId>
<buildDate>2013-06-14T14:33:09Z</buildDate>
<buildInfo>QA_14-06-2013&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Code, script and data from Wednesday roughly 09:00 (gmt).&#xD;•Version 348 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was fine once fixed added.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 348&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_348&#xD;•Code: GameCL#4407634; RageCL#4407348&#xD;oPlus 4407769, 4407867, 4408838, 4409136, 4409142, 4409144, 4409146, 4410147, 4410427, 4410896, 4411043, 4411041, 4411081, 4412018, 4418048, 4418538, +MORE, +LOCAL SHELVED CL # 4418542, +SHELVED LOCAL CL # 4421870&#xD;•Base DataCL# 4407617&#xD;•Base ScriptCL# 4407825&#xD;•Base TextCL# 4407755&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1167&#xD;•AudioCL# 4407020&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1475836 - [PT] Stunt plane spawned slightly in the ground and exploded when player got control&#xD;•1469684 - [PT] Franklin can get thrown about on the truck and clip through it when landing.&#xD;•1471337-[PT] - I started spectating when a remote player finished their Race and was instantly moved into Freecam with no control&#xD;•1472715-[PT] Stuck after JIPing a player on a job who crashed&#xD;•1473785-[PT] - Player received the 'Please return to Single Player and try again later.' message on using the 'Join Game' option, and trying to enter a remote player's Survival.&#xD;•1473925-[PT] All enemy peds in Survival stood still and didn't react to the player after assert: [script] Error: Verifyf(pGroup) FAILED: SET_PED_RELATIONSHIP_GROUP_HASH - Cannot find group 1443296302&#xD;•1476191-[PT] Script 'maintransition' aborted due to 'Ran over per -script instruction allocation for frame' [ins used =' 1000000, pc at 8533, stack at 9568] [00157683:00000595] Error: from Updating script maintransition&#xD;•1476405-[PT] - Accepting an invite to GTAO when on the character creation screen will leave you stuck looking at the character creator screen background&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1473142 - Fatal Error - netsyncnode.cpp(41): [net] Fatal Error: Assertf(magicTag == MAGIC_TAG) FAILED: Data mismatch - expected to find magic tag after end of data block! &#xD;•1468897-Crash - CCrime::ReportDestroyVehicle(CVehicle*, CPed*)+a8&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover)&#xD;&#xD;Other Issues:&#xD;•1474002 - Streaming is terrible when using the latest install packs (v348) on PS3&#xD;•1476489 - The dividing wall has no collision and you can escape the map&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1488316</id>
<buildId>349</buildId>
<buildDate>2013-06-18T17:33:03Z</buildDate>
<buildInfo>QA_18-06-2013&#xD;&#xD;Notes – &#xD;•Dongled&#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder updates.&#xD;•Code, script and data from Saturday roughly 10:00 (gmt).&#xD;•Version 349 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was ok.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 349&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_349&#xD;•Code: GameCL#4434477; RageCL#4434477&#xD;oPlus 4434579, 4434579, 4434765, 4434814, 4434890, 4435185, 4436345, 4438547, 4442051, 4443446, 4449921, +more, +local shelved CL # 4447276&#xD;•Base DataCL# 4434520&#xD;•Base ScriptCL# 4434562&#xD;•Base TextCL# 4432847&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1172&#xD;•AudioCL# 4426218&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1485192 - [PT] Received &quot;There's a problem with the Rockstar servers. Only disc content will be available.&quot; 1485632-[PT][PB] Crash - CContextMenu::IsOpen()&#xD;•1484021-[PT] Players invited into Survival corona became stuck on blurry screen - HAS_TRANSITION_SESSIONS_HAS_STARTED =' FALSE&#xD;•1485414-[PT] Player in another MP session did not receive invite into corona but was listed as 'invited' on the menu&#xD;•1485877-PT - Loaded into garage on accepting cross session invite&#xD;•1485725-[PT] Player is stuck as Michael in helicopter if switching to him instead of Chop&#xD;•1483619-[PT] The BZ gas van disappears after triggering &quot;The Jewel Store Prep 2A&quot;&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1483447 - Fatal Error: Error allocating 48128 bytes&#xD;•1484232-[PB] Crash: CPlayerListMenu::CheckPaginatorInput&#xD;•1483022-[PB] Crash: rage::inmap_base&lt;&#xD;•1481684-Fatal assert: Fatal Error: Ran out of streamed archetypes : 42013&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover)&#xD;&#xD;Other Issues:&#xD;•1482496-After triggering the mission &quot;Lester 1&quot; the interior was missing during the cutscene and Michael fell through the world after it&#xD;•1486519 Players can become stuck if they trigger the entry into Floyd's house while on a motorbike.(Trevor 3)&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1501359</id>
<buildId>350</buildId>
<buildDate>2013-06-21T15:23:23Z</buildDate>
<buildInfo>QA_21-06-2013&#xD;&#xD;Notes – &#xD;•Includes multiple script/code/data dependencies.&#xD;•Code, script and data from Wednesday roughly 09:30 (gmt).&#xD;•Version 350 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was decent.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 350&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_350&#xD;•Code: GameCL#4456134; RageCL#4456049&#xD;oPlus 4456431, 4456836, 4457280, 4457416, 4457969, 4457971, 4457974, 4458699, 4458962, 4460170, 4460460, 4460470, 4458750, 4461634, 4461058, 4465934, 4465962, 4465970, 4461963, 4463115, 4468381, 4469291, 4471316,4470742, 4470607, 4471790, +more, +shelved local CL # 4469049 (includes native scans)Base DataCL# 4434520&#xD;•Base ScriptCL# 4456321 +shelved local CL # 4469049&#xD;•Base TextCL# 4456268&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1175&#xD;•AudioCL# 4450844&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1496431-[PT][PB] Crash - GFxValue::ObjectInterface::SetMember&#xD;•1500356-[PT] - After JIPing from Single Player to a remote player on a Job I lost all player control&#xD;•1500701-[PT] - script.cpp(283): [script] Error: Assertf(0) FAILED: freemode : Program Counter =' 58327 - Check the .scd file :Ran over per -script instruction allocation for frame ...from Updating script freemode&#xD;•1500348-[PT] Camera remained stuck facing the player's chest after the betting screen, when players were invited into a race corona mid -playlist&#xD;•1499851-[PT] - Player became stuck on a blurred 'Loading' screen on trying to JIP a remote player that was finishing a Race as part of a Playlist.&#xD;•1496157-PT - Did not receive car app orders in game.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1500495-[PB] Crash - network_commands::CommandRefreshPlayerListStats&#xD;•1481684-[REPLAY] Fatal assert: Fatal Error: Ran out of streamed archetypes : 42013&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover)&#xD;&#xD;Other Issues:&#xD;•1497666-Enemy peds are stuck in far away room - navmesh appears to be missing&#xD;•1494367-Player was 'WASTED' after selecting to quit an end of Air Race leaderboard.&#xD;•1469125-After JIPing to spectate a remote player whilst I was already spectating a spectator I did not go directly into spectator mode&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1512205</id>
<buildId>351</buildId>
<buildDate>2013-06-25T14:56:27Z</buildDate>
<buildInfo>QA_25-06-2013&#xD;&#xD;Notes – &#xD;•Fog of War enable on map as default – use debug keys “shift+M” if you need to see the full map.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Code, script and data from Saturday roughly 09:30 (gmt).&#xD;•Version 351 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was decent.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 351&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_351&#xD;•Code: GameCL#4484805; RageCL#4484695&#xD;oPlus 4484985, 4485060, 4485345, 4485444, 4485447, 4485450, 4485452, 4485453, 4485560, 4485567, 4486091, 4486226, 4490008, 4485470, 4490101, 4489882, 4490859, 4490893, 4491624, 4491881, 4490847, 4493318, 491995, 4485290, 4492921, 4486944, 4486722, 4488663, 4491131, 4493069, 4488686, 4486112, 4486273, 4490127, 4495317, 4495370, 4495818, 4495859, 4497765, 4492066, 4501423, &#xD;o+shelved local CL # 4494464&#xD;•Base ScriptCL# 4484941 +shelved local CL # 4494464&#xD;•Base TextCL# 4484794&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1177&#xD;•AudioCL# 4474671&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1511028 - [PT] - Players split up into their own sessions shortly after completing a Job that had been spectated.&#xD;oWorkaround – Don’t use the “random” option.&#xD;•1511214-[PT] Fatal Error: Building Pool Full, Size =' =' 28500 (you need to raise Building PoolSize in common/data/gameconfig.xml) ...from ProcessFile(ch2_roadsa_critical_0.cmap)&#xD;•1509595-One player did not join into the same session and job when attempting to join via the quickjoin job app.&#xD;•1511305-[PT] - Stack Overflow: script.cpp(283): [script] Error: Assertf(0) FAILED: am_pi_menu : Program Counter =' 129442 - Check the .scd file :Script thread stack overflow ...from Updating script am_pi_menu&#xD;•1511662-[PT] The player joined a survival in progress via the pause menu - Friends - join in progress caused the player to spawn into the survival with no spectator controls and could not move.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1511744-[PB] Crash: fwExtensionList::InternalGet&#xD;•1502743 - [PB] ARMENIAN 2 - Game Crash in CTaskWrithe::Loop_OnProcessMoveSignals&#xD;•1510857 - [PB] Fatal Error: Dummy Object Pool Full, Size == 8000 (you need to raise Dummy Object PoolSize in common/data/gameconfig.xml) ...from ProcessFile(id2_rd_strm_4.xmap) &#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover)&#xD;&#xD;Other Issues:&#xD;•1492266 - Nav Mesh is missing in the interior&#xD;•1507582 - When Michael enters the elevator to leave, the cutscene triggers but no anims play.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1522058</id>
<buildId>352</buildId>
<buildDate>2013-06-28T19:05:16Z</buildDate>
<buildInfo>QA_28-06-2013&#xD;&#xD;Notes – &#xD;•First lockdown grab build.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Code, script and data from Thursday roughly 13:30 (gmt).&#xD;•Version 352 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify.&#xD;•Stability: Stability was ok. Lots of MP issues.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 352&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_352&#xD;•Code: GameCL#4525503; RageCL#4525841&#xD;oPlus lockdown fixes.&#xD;•Base ScriptCL# 4523751&#xD;•Base TextCL# 4523884&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1181 &#xD;•AudioCL# 4523358&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1521890 - [PT] The interior of the Fame or Shame studio is not present and once you gain control you fall through the world&#xD;•1521482 - {PT] Fatal Error: Dummy Object Pool Full, Size ==8000&#xD;•1521370 - [PT] The gunman ped gets stuck inside of the drill and then warps underneath the entrance to the vault during &quot;Big Score 2B&quot;&#xD;•1520981 - [PT] None of the required targets are present and the mission cannot be finished&#xD;•1511214-[PT] Fatal Error: Building Pool Full, Size =' =' 28500 (you need to raise Building PoolSize in common/data/gameconfig.xml) ...from ProcessFile(ch2_roadsa_critical_0.cmap)&#xD;•1521903-[PT] UGC deathmatch corona launching script did not function when walking into a freshly created deathmatch corona.&#xD;•1521513-[PT] - Stack Overflow: script.cpp(284): [script] Error: Assertf(0) FAILED: carmod_shop : Program Counter =' 216336 - Check the .scd file :Script thread stack overflow ...from Updating script carmod_shop&#xD;•1521509-[PT] Available Jobs creates a new job corona instead of putting the player on an active one&#xD;•1520957-[PT] All players stuck after first job of playlist was completed with two players joined as spectators&#xD;•1520646-PT - Tutorial Race not launching when walking into corona.&#xD;•1520612-[PT] Gang Attack didn't launch after driving into trigger area (Note: Cloud refreshes were occurring in the session at the same time)&#xD;•1520598-[PT] - Chose a Race (Wingin' It (Cycle)) via Available Jobs and became stuck when moving into the Corona, losing all player control&#xD;•1520182-[PT] Never given the blip for FIB3 after skipping the call soon after picking it up (as Trevor)&#xD;•1519143-[PT] Using Join Random placed the player on a gang attack, unable to move from their location&#xD;•1518277-[PT] The player entered a session using the Shift+F command and did not have any jobs/missions and the Z menu was not functioning.&#xD;•1518266-[PT] Player can not enter gta online and is given 'Alert! Connecting to the game has timed out. Please return to Single Player and try again.'&#xD;•1517512-PT - All players became stuck choosing Random Mission&#xD;•1517404-[PT] - When moving into Spectator mode using the Blade JIP you do not move into Spectator mode&#xD;•1517387-[PT] - script.cpp(283): [script] Error: Assertf(0) FAILED: freemode : Program Counter =' 66269 - Check the .scd file :Ran over per -script instruction allocation for frame ...from Updating script freemode&#xD;•1516270-[PT] - Player accepting a cross session 'From Last Job' invite became stuck in a corona without character control.&#xD;•1504347-[PT] - Inaccessible garage.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1517893-[PB] Crash: rlXhttpRequest::Update&#xD;•1517290-[PB] Crash on explosion smoketest - rage::phSimulator::CollisionSelfIntersection&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover)&#xD;&#xD;Other Issues:&#xD;•1521549-I got stuck on a black screen when I signed out of my PSN profile while in general freemode.&#xD;•1520731-Ped not set to flee appears to flee when testing a mission.&#xD;•1469125-After JIPing to spectate a remote player whilst I was already spectating a spectator I did not go directly into spectator mode&#xD;•1501374-Was on tutorial race on my own - Judging by the SC Admin MP Sessions page, so were a lot of other people&#xD;•1509595-One player did not join into the same session and job when attempting to join via the quickjoin job app.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1527289</id>
<buildId>352.1</buildId>
<buildDate>2013-07-01T19:17:21Z</buildDate>
<buildInfo>QA_01-07-2013&#xD;&#xD;Important -&#xD;•A change was added to enforce the correct Xbox profile security settings. Make sure you have settings that match here, or your build may not load:&#xD;•https://devstar.rockstargames.com/wiki/index.php/Creating_secure_Xbox_profiles&#xD;&#xD;Notes – &#xD;•2nd lockdown build.&#xD;•Code, script and data from Saturday roughly 12:30 (gmt).&#xD;•Version 352.1 install packages ready to use. (R* North network). &#xD;•Stability: Stability was decent.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 352.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_352.1&#xD;•Code: GameCL#4535601; RageCL#4535154&#xD;oPlus 4536483, 4537007, 4538510, 4538623, 4538687, 4538920, 4539658, 4536942, 4538431, 4539244, 4539658, 4539987, 4540059, 4540308, 4540337, 4540599 &#xD;•Base ScriptCL# 4535446&#xD;•Base TextCL# 4535255&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1182 &#xD;•AudioCL# 4523358&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1518097-[PT] [MP_MAGDEMO] - Game crashed when I walked into the front door of the High End Apartment 1 while I was inside my apartment.&#xD;•1517387-[PT] - script.cpp(283): [script] Error: Assertf(0) FAILED: freemode : Program Counter =' 66269 - Check the .scd file :Ran over per -script instruction allocation for frame ...from Updating script freemode&#xD;•1517512-PT - All players became stuck choosing Random Mission&#xD;•1519143-[PT] Using Join Random placed the player on a gang attack, unable to move from their location&#xD;•1527000-[PT] - Having selected 'RANDOM' after the previous Job, local player became stuck after selecting 'Play' in the following corona.&#xD;•1526775-[PT] - Received an Alert screen stating 'Failed to join the game as you need to finish the multiplayer tutorials. Return to Single Player' after attempting to follow an invite from a remote player on a Level 99 character.&#xD;•1526039-[PT]The tutorial mission did not start / the cutsene did not start after completing the tutorial race&#xD;•1525982-PT - Random does nto function after finishing contact Missions&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1525562-[PB] Crash: rlSessionManager::OnRequest&#xD;•1526559-[PB]D3D::DebugGpuDeadlock(D3D::CDevice * p) rage::fwRenderThreadInterface::GPU_IdleSection(bool duringFlush)&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover) – Boot checks completed only.&#xD;&#xD;Other Issues:&#xD;•1469125-After JIPing to spectate a remote player whilst I was already spectating a spectator I did not go directly into spectator mode&#xD;•1520731-Can we add the option to set flee drop off on or off in mission creator please.&#xD;•1525926-After killing Stretch and losing the police, I was not able to SWITCH to Franklin or Trevor&#xD;•1521549-I got stuck on a black screen when I signed out of my PSN profile while in general freemode.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1530565</id>
<buildId>352.2</buildId>
<buildDate>2013-07-02T20:51:55Z</buildDate>
<buildInfo>QA_02-07-2013&#xD;&#xD;Notes – &#xD;•3rd lockdown build.&#xD;•Code, script and data from Tuesday roughly 12:00 (gmt).&#xD;•Version 352.2 install packages ready to use. (R* North network). &#xD;•Stability: Stability was decent.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 352.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_352.2&#xD;•Code: GameCL#4546658; RageCL#4546517&#xD;oPlus 4546954 &#xD;•Base Data CL # 4545320 &#xD;•Base ScriptCL# 4545848&#xD;•Base TextCL# 4546314&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1182 &#xD;•AudioCL# 4537425&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1529632 – [PT] Michael is unable to climb the ladders to the roof, when reaching the top of the ladders he falls back down&#xD;•1525916 - [PT] Fail for abandoning crew when going to help McReary – bugged in last prebuild, still an issue in this one&#xD;•1530439-[PT] - On the second Job of a Playlist, both the local and a remote player were listed as host.&#xD;•1530357-[PT] Spectator cam completely blurry when spectating a player on a race&#xD;•1529929-[PT] - Unable to enter wired connection player's session while using wifi.&#xD;•1529696-[PT] - Stuck on launching LSIA Titan Steal 25 - JH - [Script] ...KGM MP [FMMC_Launcher]: Still waiting for activity triggered by Mission Controller to be launched&#xD;•1528930-[PT][script] Error: Assertf(0) FAILED: fm_maintain_transition_players : Program Counter =' 8784 - Check the .scd file :Array overrun ...from Updating script fm_maintain_transition_players&#xD;•1528327-[PT] Unable to complete Mod Shop tutorial.&#xD;•1528271-[PT] - All players became stuck after a game of Golf, with the spam [Script] [03287888] GMS_REMATCH.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1530220-[PB] Crash: CPhysical::ApplyImpulse&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover) – Boot checks completed only.&#xD;&#xD;Other Issues:&#xD;•1530213 - Mission will not end once Trevor reaches the blip in the hanger – script can end but can be confusing for the player.&#xD;•1530240-GTA Online tab unavailable unless players have completed the tutorial on MP characters.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1533344</id>
<buildId>352.3</buildId>
<buildDate>2013-07-03T17:58:50Z</buildDate>
<buildInfo>QA_03-07-2013&#xD;&#xD;Submission 2.0&#xD;&#xD;Notes – &#xD;•4th lockdown build.&#xD;•Code, script and data from Wednesday roughly 10:00 (gmt).&#xD;•Version 352.3 install packages ready to use. (R* North network). &#xD;•Stability: Stability was decent.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 352.3&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_352.3&#xD;•Code: GameCL#4551462; RageCL#4551060&#xD;•Base Data CL # 4551487&#xD;•Base ScriptCL# 4551933&#xD;•Base TextCL# 4551616&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1184&#xD;•AudioCL# 4547869&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1530934 - [PT]Crash in Armenian 3 (Final) with Xbox set to German - bink movie crash&#xD;•1529929-[PT] - Unable to enter wired connection player's session while using wifi.&#xD;•1528327-[PT] Unable to complete Mod Shop tutorial.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1533309 - Crash - CTaskGoToAndClimbLadder::FindTopAndBottomOfAllLadderSections&#xD;&#xD;PC Only Issues:&#xD;•(no x64 prebuild cover) – Boot checks completed only.&#xD;&#xD;Other Issues:&#xD;•1529020-Streaming pauses driving to the Chinese 2 trigger.&#xD;•1521549-I got stuck on a black screen when I signed out of my PSN profile while in general freemode.&#xD;•1520731-Can we add the option to set flee drop off on or off in mission creator please.&#xD;•1469125-After JIPing to spectate a remote player whilst I was already spectating a spectator I did not go directly into spectator mode&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1536322</id>
<buildId>352.4</buildId>
<buildDate>2013-07-04T18:31:09Z</buildDate>
<buildInfo>QA_04-07-2013&#xD;&#xD;Submission&#xD;&#xD;Notes – &#xD;•Submission 2 candidate build.&#xD;•5th lockdown build.&#xD;•No change to install packs, same as v352.3.&#xD;•Stability: Stability was decent.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 352.4&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_352.4&#xD;•Code: GameCL#4556116; RageCL#4551060&#xD;•Base Data CL # 4551487&#xD;•Base ScriptCL# 4551933 +submission fixes&#xD;•Base TextCL# 4551616&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1184&#xD;•AudioCL# 4547869&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1535326-[PT] - Started a JIP to a remote player in a Deathmatch (Overlook) after killing myself in SP and was unable to enter GTAO&#xD;•1535569-[PT] - After completing a Race (Kept at Bay) I immediately moved back to SP and lost all player control&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1534996 - [PB] Fatal Assert: Error: remain &gt; 100: Free title memory below safe value (100k) : 12k&#xD;&#xD;Other Issues:&#xD;•.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1537706</id>
<buildId>352.5</buildId>
<buildDate>2013-07-05T13:50:29Z</buildDate>
<buildInfo>Submission 2&#xD;&#xD;additions to v352.4&#xD;&#xD;Fixes:&#xD;•Fix for 1536475 - [PT] I was unable to select Michael as a target to kill for the Finale. Every attempt to select him from the phone would result in the call connecting to his answering machine&#xD;•Fix for 1536591 - [PT] Paleto score 1 - Cannot progress after planning board and awaiting switch from Trevor Dev (Fixing)&#xD;•PS3 master exe fix for 1536627 - [PT] Crash During Father/Son. Game crashes whilst driving near the golf course (was a disk only issue)&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 352.5&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_352.5&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1538555</id>
<buildId>352.6</buildId>
<buildDate>2013-07-05T17:55:39Z</buildDate>
<buildInfo>QA_05-07-2013&#xD;&#xD;Submission.&#xD;&#xD;Final fixes for submission…&#xD;&#xD;Fixes:&#xD;•1538082 - [PT] Stuck loading after the time change at the start of the Paleto Score Finale&#xD;•1534940 - [PT] Car Steal 2. Always get a wanted level when starting mission as Trevor. When climbing stair in police station&#xD;•1518232 - [PT] The mission fails with &quot;Lester was abandoned&quot; when switching to Trevor&#xD;&#xD;Build Info –&#xD;•Version added to Bugstar as 352.6&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_352.6&#xD;&#xD;R&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1544482</id>
<buildId>353</buildId>
<buildDate>2013-07-09T10:30:44Z</buildDate>
<buildInfo>QA_09-07-2013&#xD;&#xD;Post lockdown grab&#xD;&#xD;Notes – &#xD;•Crew Emblems should be avoided for use on vehicles in this build as they have caused issues such as: 1544172 &amp; 1541230&#xD;•1st Post lockdown build.&#xD;•Full code, data and script grab from Saturday roughly 10:00 gmt.&#xD;•Version 353 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update – tree shaders.&#xD;•Stability: Stability was ok overall.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 353&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_353&#xD;•Code: GameCL#4566151; RageCL#4566434&#xD;oPlus 4566161, 4566165, 4566431, 4566432, 4566205, 4566433, 4566434, 4566435, 4566436, 4566441, 4566511, 4573676, 4573990, 4568819, 4569674, 4572298, 4573072, 4573095, 4573123, 4574610, 4574974&#xD;o+ shelved natives in CL # 4580421&#xD;•Base Data CL # 4566137&#xD;•Base ScriptCL# 4566139&#xD;•Base TextCL# 4566125&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1185&#xD;•AudioCL# 4547869&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•Issues caused by Crew Emblems&#xD;o1544172 - Stuck attempting to Stuck CLIENT_MISSION_STAGE_WARP_TO_START_GRID, HAS_INITIAL_SPAWN_FINISHED&#xD;o1541230 - [PT] Stuck on loading entering the high end apartment 1&#xD;•1541540-[PT] [PB] Crash - Fatal Error: &lt;AsyncBink&gt; Couldn't find record of memory: 3460b000&#xD;•1542774-[PT][PB] Crash GRadixTree&lt;GHeapDualTNode,GHeapAllocLite::SizeAccessor&gt;::Remove(GHeapDualTNode*,GHeapDualTNode*)&#xD;•1533429-[PT]Fatal Assert: rage::fwPool&lt;CNetworkEntityAreaWorldStateData&gt;::GetSlot&#xD;•1542002-[PT] Gate to Michael's house remains locked if playing as Trevor and the mission cannot progress as the player cannot get out.&#xD;•1544333-[PT] Unable to bypass quick launch confirmation screen&#xD;•1544237-[PT] Stuck on skycam cancelling Creator menu confirmation screen&#xD;•1542605-[PT] Player stuck on transition into betting stage of deathmatch corona&#xD;•1539753-[PT] After finishing the getaway vehicle section, the player was unable to start any other missions&#xD;•1539870-[PT] The garbage truck was locked and I was unable to continue on the mission&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1539831-[PB] Crash: GASStringHashBase&lt;GASValue,GHashUncachedLH_GC&#xD;•1541328-[PB] GHeapDebugStorage::CheckDataTail&#xD;•1544140-[PB] -Hang in barry 2 - Error: &lt;gcmWatchdog&gt; [Graphics] watchdog failed? get ='0xe4028 *get ='0x200e6000 put ='0xe4028 [check for drawablespu crash]&#xD;&#xD;Other Issues:&#xD;•1543089 - Apps are not syncing&#xD;•1542199-Local player became stuck without character control on JIPing a Race from a solo game of Golf that was in progress.&#xD;•1543165-Players selecting play again on the final playlist scoreboard did not start the playlist instead they returned to gta online.&#xD;•1529020-Streaming pauses driving to the Chinese 2 trigger.&#xD;•1520731-Can we add the option to set flee drop off on or off in mission creator please.&#xD;•1469125-After JIPing to spectate a remote player whilst I was already spectating a spectator I did not go directly into spectator mode&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1549197</id>
<buildId>1 JPN </buildId>
<buildDate>2013-07-10T09:29:18Z</buildDate>
<buildInfo>Version 1 JPN </buildInfo>
<platformId>9346</platformId>
</builds>
<builds>
<id>1549200</id>
<buildId>353</buildId>
<buildDate>2013-07-10T09:29:18Z</buildDate>
<buildInfo>Version 353</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1550525</id>
<buildId>354</buildId>
<buildDate>2013-07-11T10:01:02Z</buildDate>
<buildInfo>QA_11-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Tuesday roughly 13:30 gmt.&#xD;•Version 354 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•No x64 prebuild support.&#xD;•Stability: Stability was decent.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 354&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_354&#xD;•Code: GameCL#4582797; RageCL#4582816&#xD;oPlus 4584098, 4584848, 4584852, 4584858, 4584860, 4584865, 4584872, 4586045, 4592268, 4592270, 4592272, 4594755, 4596056, 4596072, +many more&#xD;o+ shelved natives in CL # 4591799&#xD;•Base Data CL # 4582866&#xD;•Base ScriptCL# 4582995&#xD;•Base TextCL# 4582214&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1189&#xD;•AudioCL# 4570655&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1544627 - [PT] Unable to switch to Trevor upon reaching the street as Michael - Rag Spam: Loading SRL fbi_4_binoculars&#xD;•1521890 - [PT] The interior of the Fame or Shame studio is not present and once you gain control you fall through the world&#xD;•1549254 - [PT] [MP_MAGDEMO] [PB] Crash - NetworkDebug::AddPredictionPop(unsigned short)&#xD;•1546216 - [PT] Players were unable to enter the store for the holdup tutorial when attempting it partnered up.&#xD;•1547955 - [PT] - Local player accepting a Job invite while on the Xbox Online Store was left stuck on the skycam transition screen.&#xD;•1548587 - [PT] - If you accept a session invite whilst in the Playstation Store nothing will happen&#xD;•1549179 - [PT] [MP_MAGDEMO] I became stuck on the exterior camera when the apartment owner tried to let me into his apartment after I buzzed his garage&#xD;•1547486 - [PT] - JIPing a player in MP while in the Xbox Store resulted in an aler and being kicked back to Story Mode - Connection to the game lost due to an unknown error.&#xD;•1550397 - [PT] Large section of missing collision in vb_05.rpf&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•(All fixed)&#xD;&#xD;Other Issues:&#xD;•.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1553618</id>
<buildId>354.1</buildId>
<buildDate>2013-07-12T10:41:21Z</buildDate>
<buildInfo>MP pactch for v354</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1556373</id>
<buildId>355</buildId>
<buildDate>2013-07-13T14:50:45Z</buildDate>
<buildInfo>QA_13-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Thursday roughly 14:30 gmt.&#xD;•Version 355 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Resolved bugs pushed through to verify.&#xD;•No x64 prebuild support.&#xD;•Stability: General stability was good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 355&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_355&#xD;•Code: GameCL#4602908; RageCL#4602592&#xD;oPlus 4603041, 4603052, 4603472, 4604746, 4604761, 4604762, 4605041, 4605744, 4607763, 4611572, 4611601, 4611751, 4612900, 4612907, 4612911, 4613736, 4614042, 4615953, 4615963, 4604386, 4604797, 4607528, 4614410, 4615741, 4616958, 4615942&#xD;oPlus shelved 4618753&#xD;•Base Data CL # 4602954&#xD;•Base ScriptCL# 4602987&#xD;•Base TextCL# 4602910&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1191&#xD;•AudioCL# 4609467&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1554406-[PT] Nothing happens after encountering the Military helicopter, the cutscene does not play and no more police arrive&#xD;•1555940-[PT]Chinese 2 does not continue after Trevor shoots the gas trail&#xD;•1553558-[PT] Stuck entering apartment from my garage / assert: Verifyf(CommandIsValidInterior(InteriorProxyIndex)) FAILED: SCRIPT: Script Name =' am_mp_property_int : GET_IS_INTERIOR_READY - Interior index isn't valid (from Updating script am_mp_property_int)&#xD;•1553315-[PT] All playst stuck when host dropped out of playlist and attempted to JIP back in&#xD;•1547955-[PT] - Local player accepting a Job invite while on the Xbox Online Store was left stuck on the skycam transition screen.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1552419-[PB] Crash: decalBucket::Render_Static&#xD;•1553765-[PT] Fatal Error: CGameScriptHandlerMgr::SetScriptAsANetworkScript : Cannot network this script - too many networked scripts running (max 20) ...from Updating script pb_prostitute&#xD;•1554135-[PB] Crash: sfTexture::InitTexture&#xD;&#xD;Other Issues:&#xD;•.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1561954</id>
<buildId>356</buildId>
<buildDate>2013-07-16T19:52:53Z</buildDate>
<buildInfo>QA_16-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Monday’s lockdown roughly 17:00 gmt. (maps a bit later due to slow converts).&#xD;•Version 356 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes Ragebuilder update.&#xD;•Resolved bugs pushed through to verify.&#xD;•No x64 prebuild support.&#xD;•Stability: General stability was ok.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 356&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_356&#xD;•Code: GameCL#4635431; RageCL#4635357&#xD;oPlus shelved final natives in CL # 4630180&#xD;•Base Data CL # 4633823&#xD;•Base ScriptCL# 4633894&#xD;•Base TextCL# 4633746&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1194&#xD;•AudioCL# 4609467&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1560918-[PT] Array Overrun ..from Updating script autosave_controller&#xD;•1560918-[PT] Array Overrun ..from Updating script autosave_controller&#xD;•1561217-Michael was sitting outside of the van and failed the mission because he wasn't in the van&#xD;•1560918-[PT] Array Overrun ..from Updating script autosave_controller&#xD;•1561788-[PT] Stuck on a blurry screen after walking into a nearby mission corona&#xD;•1561889-[PT] Stuck on loading screen after spectating a golf player who quit.&#xD;•1561371-[PT] - Array Overrun: script.cpp(288): [script] Error: Assertf(0) FAILED: golf_mp : Program Counter =' 252571 - Check the .scd file :Array overrun ...from Updating script golf_mp&#xD;•1560989-[MPPREBUILD] [PT] - Transition overlay is persisting onto Jobs, and into session after.&#xD;•1559717-[PT] - Randomly losing connection to the Rockstar cloud servers, being told that the player has changed Crew, and being returned to Character Selection.&#xD;•1551070-[PT] The player got stuck on a blurry screen after pressing play again on the leaderboard screen&#xD;•1561447-[PT] - Array overrun - x:/gta5/src/dev/game/vs_project3_lib/_Unity/../../script/script.cpp(288): [script] Error: Assertf(0) FAILED: fmmc_launcher : Program Counter =' 646310 - Check the .scd file :Array overrun ...from Updating script fmmc_launcher&#xD;•1561670-[PT] - The local player JIPing a remote player in the same freemode session, while another remote player was in a Deathmatch corona, caused the local player to become stuck on a blurred screen.&#xD;•1559089-[PT][PB] - Fatal error in cutscene - Fatal Error: fwEntityDesc array allocation failed - pool is either full or fragmented.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1561292-[PB] Fatal Error: sysMemMultiAllocator::Free(DDDDDDDD) - Not owned by any known heap?&#xD;•1560796-Crash on boot - [dependency_spu] HALT: $3fc80$ SPU DMA Assertion: bad ppu: 0xcdcdcdcd during (null) - rage::sysDmaAssertFail(char const*,unsigned int) &#xD;&#xD;Other Issues:&#xD;•.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1565999</id>
<buildId>357</buildId>
<buildDate>2013-07-18T13:40:32Z</buildDate>
<buildInfo>QA_18-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Wednesday roughly 14:00 gmt.&#xD;•Version 357 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•No x64 prebuild support.&#xD;•Stability: General stability appeared solid.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 357&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_357&#xD;•Code: GameCL#4649947; RageCL#4649928&#xD;oPlus 4650057, 4650491, 4650661, 4650684, 4651457, 4651478, 4652400, 4654387, 4654400, 4654103, 4653923, 4654634, 4654920&#xD;•Base Data CL # 4647971&#xD;•Base ScriptCL# 4647652&#xD;•Base TextCL# 4647669&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1194&#xD;•AudioCL# 4647195&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1565534-[PT] When starting a team GTA race with three other people, the bikes and all players were invisible to me, and I was invisible to other players.&#xD;•1565431-[PT] Photos for UGC content loading erratically/sometimes not loading. These photos were appearing consistently before the server side change last night.&#xD;•1563782-[PT] Player spawned inside their garage and wasn't placed in the corona after JIPing a player in MP from SP&#xD;•1562751-[PT] 'Find Crew Members' option doesn't place the player in a session with their crew members&#xD;•1564006-[PT] - JIPped to spectate a remote player doing a Job (Race) on a Playlist (Short Stuff). On moving to the next Job I did not progress and was placed into my own session&#xD;•1565529-[PT] Got black screen in vehicle selection screen in Dirt (bike) 7 -RP race, then got stuck on black loading screen when transitioning into the race start cutscene.&#xD;•1565336-[PT] - Used the frontend to JIP to a remote player and ended up in my Garage&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1565864-[HANG] [MP_MAGDEMO] Crashed when launching LSIA Titan Steal&#xD;•1565699-[PB] Crash - occurred while entering gta online from single player using shift+F and changing active crew view Social Club website [35m 16b3f0c - CPathServerThread::ProcessFloodFillRequest(rage::CFloodFillRequest*)+654 [0m&#xD;&#xD;Other Issues:&#xD;•Loading assert&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1570026</id>
<buildId>358</buildId>
<buildDate>2013-07-20T12:46:27Z</buildDate>
<buildInfo>QA_20-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Friday roughly 12:00 gmt. (+maps regrab)&#xD;•Version 358 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Resolved bugs pushed through to verify.&#xD;•No x64 prebuild support.&#xD;•Stability: General stability appeared solid.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 358&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_358&#xD;•Code: GameC:#4662781; RageCL#4662083&#xD;oPlus 4663175, 4662880, 4664051, 4664653, 4664661, 4664670, 4664755, 4665198, 4665583, 4666126, 4666138, 4666676, 4666682, 4668049, +MORE&#xD;•Base Data CL # 4662776&#xD;•Base ScriptCL# 4662778&#xD;•Base TextCL# 4662698&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1197&#xD;•AudioCL# 4666877&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1569941-PT - After timing out of a Playlist post -Job scoreboard in GTAO, the camera remianined locked after transitioning to SP.&#xD;•1569909-PT - User was not placed on spectate after dying during a playlist survival.&#xD;•1569112-[PT]Only the host can score points in a vehicle deathmatch&#xD;•1569064-[PT]Voice chat is not is not consistent through transitions to and from jobs (this mostly affects transitions from the leaderboard)&#xD;•1568726-[PT] Stuck on a black screen at the end of a Vehicle Deathmatch&#xD;•1568330-[PT][script] Error: Assertf(0) FAILED: freemode : Program Counter =' 69962 - Check the .scd file :Ran over per -script instruction allocation for frame ...from Updating script freemode&#xD;•1562751-[PT] 'Find Crew Members' option doesn't place the player in a session with their crew members&#xD;•1562356-[PT] Nothig happens when back at Michael's house. &#xD;•1568443-[PT] After arriving at the train platform, no train arrived and no bad guys spawned.&#xD;•1568719-[PT] Nothing happens after using the handler - should move onto crane but there is no blip&#xD;•1568969-[PT] Unable to enter a car after the intro cutscene&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;1569001-[PT][PB] Fatal Error: Building Pool Full, Size =' =' 28500 (you need to raise Building PoolSize in common/data/gameconfig.xml)&#xD;&#xD;Other Issues:&#xD;•Loading asserts&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1575141</id>
<buildId>359</buildId>
<buildDate>2013-07-23T17:28:42Z</buildDate>
<buildInfo>QA_23-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Monday roughly 13:30 gmt.&#xD;•Version 359 install packages ready to use. (R* North network). &#xD;•Includes multiple script/code/data dependencies.&#xD;•Includes GTAO Magdemo fixes.&#xD;•Resolved bugs pushed through to verify.&#xD;•No x64 prebuild support.&#xD;•Stability: General stability appeared solid.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 359&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_359&#xD;•Code: GameCL#4673905; RageCL#4674027&#xD;oPlus 4674468, 4674711, 4675087, 4676116, 4676121, 4676126, 4676289, 4678469, 4679809, 4680211, 4681724, 4681519, +MORE&#xD;•Base Data CL # 4673383&#xD;•Base ScriptCL# 4673842&#xD;•Base TextCL# 4673468&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1199 &#xD;•AudioCL# 4666877&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1570007-[PT][PB] - Fatal assert: Fatal Error: Ran out of streamed archetypes : 36497&#xD;•1573248-[PT] - After failing a Mission (Truck Together) became stuck on a blurry screen with a remote player after the Leaderboard&#xD;•1574936-[PT] Stuck after vehicle selection stage after host of playlist left and rejoined on the second job of playlist&#xD;•1574967-[PT] Invites from last job do not seem to be sent across different sessions but appear to be working when sent to singleplayer&#xD;•1574864-[PT] - Auto -Invite and Play invite was not receieved by friend in different session.&#xD;•1574805-[PT] - Timed out attempting to use the Quick Job function to join a Playlist&#xD;•1574748-[PT] - Inviting a Crew member who is not a friend to a Closed Friend Session caused the local player to be absorbed by the pause menu, go invisible, and start falling through the world.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1574106-[PB] D3DDevice_SetPixelShaderConstantFN(D3DDevice * pDevice, unsigned int StartRegister, const float * pConstantData, unsigned long Vector4fCount, unsigned __int64 PendingMask1)&#xD;&#xD;Other Issues:&#xD;•Loading asserts&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1577217</id>
<buildId>360</buildId>
<buildDate>2013-07-24T18:53:15Z</buildDate>
<buildInfo>QA_24-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Today roughly 14:00 gmt.&#xD;•Version 360 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability appeared ok. A lot of the game was untested due to rushing this build release out.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 360&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_360&#xD;•Code: GameCL#4686601; RageCL#4685878&#xD;•Base Data CL # 4686190&#xD;•Base ScriptCL# 4685860&#xD;•Base TextCL# 4685857&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4679998&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1561371 - [PT] - Array Overrun: script.cpp(288): [script] Error: Assertf(0) FAILED: golf_mp : Program Counter = 252571 - Check the .scd file :Array overrun ...from Updating script golf_mp&#xD;•1576628 - [PT][PB] Crash: sysSmallocator::Allocate&#xD;•1576802-[PT] - The Job list of Playlist is not loading properly.&#xD;•1576628-[PT][PB] Crash: sysSmallocator::Allocate&#xD;•1576441-[PT] Character Creator screen doesn't appear running with -nohttpsometimes ='100 [Script] [00289166] IS_CLOUD_DOWN_CLOUD_LOADER =' TRUE&#xD;•1575220-[PT] Player stuck on a blurry screen after other players finished the race&#xD;•1574864-[MPPREBUILD][PT] Auto -Invite and Play invite was not received by friend in different session. (server side fix required)&#xD;•1573248-[PT] - After failing a Mission (Truck Together) became stuck on a blurry screen with a remote player after the Leaderboard&#xD;•1569941-PT - After timing out of a Playlist post -Job scoreboard in GTAO, the camera remianined locked after transitioning to SP.&#xD;•1569909-PT - User was not placed on spectate after dying during a playlist survival.&#xD;•1562751-[PT] 'Find Crew Members' option doesn't place the player in a session with their crew members&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1576628 - [PT][PB] Crash: sysSmallocator::Allocate&#xD;&#xD;Other Issues:&#xD;•1573015-Game isn't receiving car app data.&#xD;•Loading asserts&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1579166</id>
<buildId>361</buildId>
<buildDate>2013-07-25T18:29:12Z</buildDate>
<buildInfo>QA_25-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Today roughly 16:00 gmt.&#xD;•Version 361 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability appeared good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 361&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_361&#xD;•Code: GameCL#4692035; RageCL#4691155&#xD;•Base Data CL # 4691435&#xD;•Base ScriptCL# 4692016&#xD;•Base TextCL# 4691999&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4690421&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1578503-[PT] - After starting joining a Race in a Playlist after quitting out I did not show in the active players, and did not start the Race despite being able to see all of the other players&#xD;•1576441-[PT] Character Creator screen doesn't appear running with -nohttpsometimes ='100 [Script] [00289166] IS_CLOUD_DOWN_CLOUD_LOADER =' TRUE&#xD;•1573248-[PT] - After failing a Mission (Truck Together) became stuck on a blurry screen with a remote player after the Leaderboard&#xD;•1569941-PT - After timing out of a Playlist post -Job scoreboard in GTAO, the camera remianined locked after transitioning to SP.&#xD;•1569001-[PT][PB] Fatal Error: Building Pool Full, Size =' =' 28500 (you need to raise Building PoolSize in common/data/gameconfig.xml)&#xD;•1562751-[PT] 'Find Crew Members' option doesn't place the player in a session with their crew members&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1569001-[PT][PB] Fatal Error: Building Pool Full, Size =' =' 28500 (you need to raise Building PoolSize in common/data/gameconfig.xml)&#xD;•1577227-Crash: rage::rlXhttpRequest::Update()&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1580776</id>
<buildId>361.1</buildId>
<buildDate>2013-07-26T18:11:09Z</buildDate>
<buildInfo>QA_26-07-2013&#xD;&#xD;Notes – &#xD;•Updated for submission build.&#xD;•Version 361.1 install packages ready to use. (R* North network). &#xD;•No x64 prebuild support.&#xD;•Stability: General stability is good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 361.1&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_361.1&#xD;•Code: GameCL#4694351; RageCL#4694374&#xD;oPlus 4695272, 4695407, 4695551&#xD;•Base Data CL # 4691435&#xD;•Base ScriptCL# 4694279&#xD;•Base TextCL# 4694184&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4690421&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1576628-[PT][PB] Crash: sysSmallocator::Allocate&#xD;•1577227--[PT][PB]Crash: rage::rlXhttpRequest::Update()&#xD;•1580628--[PT] Playlist became joinable to more players than its maximum limit after the host left&#xD;•1580277--[PT] - Accepted an invite from GTAO for a Heist and ended up in session rather than on the Heist&#xD;•1580625-Script : Multiplayer-[PT] - Multiplayer garage not appearing in Los Santos customs app&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1580651--[PB] Fatal Error: Ran out of streamed archetypes : 36497&#xD;•1577736--Random Crash (ptfxScript::DoesExist)&#xD;&#xD;Other Issues:&#xD;•url:bugstar:1580286 - Black screen hang on triggering Car Steal 1&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1581783</id>
<buildId>361.2</buildId>
<buildDate>2013-07-27T21:56:22Z</buildDate>
<buildInfo>QA_27-07-2013&#xD;&#xD;Submission 3.0&#xD;&#xD;Notes – &#xD;•Updated for submission build.&#xD;•No change to install packs – still using v361.&#xD;•No x64 prebuild support.&#xD;•Stability: General stability is good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 361.2&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_361.2&#xD;•Code: GameCL#4694351; RageCL#4694374&#xD;oPlus 4695272, 4695407, 4695551, 4695772, 4696485, 4696816, 4698466&#xD;•Base Data CL # 4691435&#xD;•Base ScriptCL# 4694279&#xD;•Base TextCL# 4694184&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4690421&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1576628-[PT][PB] Crash: sysSmallocator::Allocate&#xD;•1580628--[PT] Playlist became joinable to more players than its maximum limit after the host left&#xD;•1580277--[PT] - Accepted an invite from GTAO for a Heist and ended up in session rather than on the Heist&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;&#xD;Other Issues:&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1584109</id>
<buildId>362</buildId>
<buildDate>2013-07-30T15:45:39Z</buildDate>
<buildInfo>QA_30-07-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from Monday roughly 17:30 gmt.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Version 362 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork / ONLINE bugs)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability appeared good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 362&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_362&#xD;•Code: GameCL#4704109; RageCL#4704170&#xD;oPlus 4704500, 4704275, 4704276, 4704289, 4707954, 4707797, 4708313&#xD;•Base Data CL # 4704437&#xD;•Base ScriptCL# 4704255&#xD;•Base TextCL# 4704092&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4700865&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1582945 - [PT] - Local player became stuck on a black screen after spectating a remote player on a GTA Race who blew them self up.&#xD;•1584068 - [PT] Unable to switch to thermal vision and unable to continue on mission&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1582657 - [PB] Fatal Error: Assertf(magicTag =' =' MAGIC_TAG) FAILED: Data mismatch - expected to find magic tag after end of data block!&#xD;•1581631 - [PB]Fatal Error: sysMemSimpleAllocator::Free - memory at CCEF0980 already marked free&#xD;&#xD;Other Issues:&#xD;•1582815 - Chinese ped's upper body disappears and the rest of his body flickers are he is shooting - his dialogue also sounds like it is cutting in and out as he is firing&#xD;•Loading asserts.&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1586670</id>
<buildId>363</buildId>
<buildDate>2013-08-01T14:11:58Z</buildDate>
<buildInfo>QA_01-08-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from today roughly 11:40 bst.&#xD;•Includes multiple script/code/data dependencies.&#xD;•Version 363 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork / ONLINE bugs)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability appeared good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 363&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_363&#xD;•Code: GameCL#4714599; RageCL#4714581&#xD;oPlus 4714613, 4714750, 4714754&#xD;•Base Data CL # 4714593&#xD;•Base ScriptCL# 4714574&#xD;•Base TextCL# 4714587&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4700865&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1585597-[PT] Replacement weapons are not retained when leaving session.&#xD;•1585380-[PT] - Local player became stuck on a 'Joining GTA Online' screen after using 'Find Friends'.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•Fatal Error - 1585744 - [PB] Fatal Error: Ran out of streamed archetypes : 36497&#xD;&#xD;Other Issues:&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1589411</id>
<buildId>364</buildId>
<buildDate>2013-08-03T11:52:50Z</buildDate>
<buildInfo>QA_03-08-2013&#xD;&#xD;Notes – &#xD;•Full code, data and script grab from today roughly 09:20 bst.&#xD;•Version 364 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork / ONLINE bugs)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability was good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 364&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_364&#xD;•Code: GameCL#4719456; RageCL#4718186&#xD;•Base Data CL # 4719120&#xD;•Base ScriptCL# 4719841&#xD;•Base TextCL# 4718953&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4716806&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1589354-[PT][PB] - Fatal Error - Fatal Error: Building Pool Full, Size =' =' 28500 (you need to raise Building PoolSize in common/data/gameconfig.xml)&#xD;•1589372-[PT] - Local player became stuck and listed as transitioning on accepting a blade invite to a Playlist corona.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;•1589354-[PT][PB] - Fatal Error - Fatal Error: Building Pool Full, Size =' =' 28500 (you need to raise Building PoolSize in common/data/gameconfig.xml)&#xD;&#xD;Other Issues:&#xD;• 1588122 - No autosave between the Jewel Prep and the actual heist&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1590795</id>
<buildId>365</buildId>
<buildDate>2013-08-05T18:03:47Z</buildDate>
<buildInfo>QA_05-08-2013&#xD;&#xD;Notes – &#xD;•Please use commandline arg -mpavailable to connect to GTAO&#xD;•Full code, data and script grab from today roughly 15:45 bst.&#xD;•Version 365 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork / ONLINE bugs)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability was good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 365&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_365&#xD;•Code: GameCL#4721565; RageCL#4721286&#xD;oPlus 4721897&#xD;•Base Data CL # 4721639&#xD;•Base ScriptCL# 4721643&#xD;•Base TextCL# 4721382&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4721225&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1589354-[PT][PB] - Fatal Error - Fatal Error: Building Pool Full, Size =' =' 28500 (you need to raise Building PoolSize in common/data/gameconfig.xml)&#xD;•1589372-[PT] - Local player became stuck and listed as transitioning on accepting a blade invite to a Playlist corona.&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;&#xD;Other Issues:&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1593110</id>
<buildId>366</buildId>
<buildDate>2013-08-07T12:36:39Z</buildDate>
<buildInfo>QA_07-08-2013&#xD;&#xD;Notes – &#xD;•GTAO is locked on the dev builds now. To play/test GTAO you’ll need to also grab the TitleUpdate builds.&#xD;•Do not use the TitleUpdates for singleplayer testing at this point.&#xD;•Full code, data and script grab from today roughly 10:30 bst.&#xD;•Version 366 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork / ONLINE bugs)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability was good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 366&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_366&#xD;•Code: GameCL#4726048; RageCL#4725910&#xD;•Base Data CL # 4726008&#xD;•Base ScriptCL# 4725962&#xD;•Base TextCL# 4725960&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4721225&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1592927-[PT] Garage door never closed after dropping off the first gauntlet and mission didn't pass&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;&#xD;Other Issues:&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1595427</id>
<buildId>367</buildId>
<buildDate>2013-08-09T16:10:19Z</buildDate>
<buildInfo>QA_09-08-2013&#xD;&#xD;Notes – &#xD;•GTAO is locked on the dev builds now. To play/test GTAO you’ll need to also grab the TitleUpdate builds.&#xD;•Do not use the TitleUpdates for singleplayer testing at this point.&#xD;•FINAL SUBMISSION BASE GRAB. ONLY REQUIRED PT FIXES FROM NOW ON.&#xD;•Full code, data and script grab from today roughly 15:00 bst.&#xD;•Version 367 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork / ONLINE bugs)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability was good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 367&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_367&#xD;•Code: GameCL#4732107; RageCL#4732307&#xD;•Base Data CL # 4732261&#xD;•Base ScriptCL# 4732289&#xD;•Base TextCL# 4732283&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4725952&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1595340 - [PT] After arriving at Rob's Bar, Otis doesn't get out and you are stuck with no player control&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;&#xD;Other Issues:&#xD;&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
<builds>
<id>1596786</id>
<buildId>368</buildId>
<buildDate>2013-08-11T17:50:22Z</buildDate>
<buildInfo>QA_11-08-2013&#xD;&#xD;Notes – &#xD;•GTAO is locked on the dev builds now. To play/test GTAO you’ll need to also grab the TitleUpdate builds.&#xD;•Do not use the TitleUpdates for singleplayer testing at this point.&#xD;•FINAL SUBMISSION UPDATES ONLY.&#xD;•Version 368 install packages ready to use. (R* North network). &#xD;•Resolved bugs pushed through to verify. (excluding tagged FixedOnDevNetwork / ONLINE bugs)&#xD;•No x64 prebuild support.&#xD;•Stability: General stability was good.&#xD;•If you have Rag issues, check here first:&#xD;o https://devstar.rockstargames.com/wiki/index.php/Rag&#xD; &#xD;Build Info –&#xD;•Version added to Bugstar as 368&#xD;•Data, script &amp; code (game &amp; rage) labelled as: GTA5_[ALL]_version_368&#xD;•Code: GameCL#4733806; RageCL#4733832&#xD;•Data CL # 4733892&#xD;•ScriptCL# 4733886&#xD;•TextCL# 4733681&#xD;•//depot/gta5/assets/export/data/cdimages/carrec.zip#1200&#xD;•AudioCL# 4725952&#xD; &#xD;Known Issues – &#xD;Main Issues: &#xD;•1594051-[EMULATED BUILD] - Player picked up the containment drive and became stuck, unable to move. God text was also wrong at this stage.&#xD;•1596571-[PT] After being kicked out of procedural hunting, player cannot pick up collectibles or weapon/armor pickups.&#xD;•1596646-The bugstar prep mission didn't start when reaching the Hs blip.&#xD;•1596662-[PT] Final cutscene did not play, player was left with no control&#xD;•1596716-TRC 181 - [PT] GTAO Alert/Warning screen is cleared if the controller is disconnected and no warning is shown&#xD;&#xD;Crashes seen at least once in this prebuild&#xD;&#xD;Other Issues:&#xD;</buildInfo>
<platformId>1568</platformId>
</builds>
</builds>
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