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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | |
<missions> | |
<mission> | |
<id>9202</id> | |
<name>The Agency Heist 1 - Setup - Follow Janitor</name> | |
<description>Follow the janitor from his work to his apartment. Kill him at his home and steal his uniform.
Heists -> Agency Heist -> Agency Heist 1 </description> | |
<scriptName>agency_heist1.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AH1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9204</id> | |
<name>The Agency Heist 2 - Mug the Architect</name> | |
<description>Franklin obtains the architectural plans for the FIB building by jumping the architect.
Heists -> The Agency Heist 1 ->The Agency Heist 2</description> | |
<scriptName>agency_heist2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AH2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9205</id> | |
<name>VOID The Agency Heist 2B - Setup - Blackmail Architect</name> | |
<description>Take a photo of architect and his gay lover. Use photo as blackmail for building plans.
Heists -> The Agency Heist ->The Agency Heist 2B</description> | |
<scriptName>agency_heist2b.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AH2b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9206</id> | |
<name>VOID The Agency Heist 2C - Setup - Intervene in Mugging</name> | |
<description>The architect is being mugged. Intervene and take briefcase with building plans.
Heists -> The Agency Heist ->The Agency Heist 2C</description> | |
<scriptName>agency_heist2c.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AH2c</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9207</id> | |
<name>The Agency Heist 3A Finale - Plant Bombs</name> | |
<description>Pose as janitor and enter FBI building. Plant bombs while mopping.
Heists -> The Agency Heist ->The Agency Heist 3A part 1</description> | |
<scriptName>agency_heist3a.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AH3a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>LK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9208</id> | |
<name>VOID The Agency Heist 4A placeholder </name> | |
<description>Pose as fire crew to enter FIB building. Steal hard drive then escape.
Heists ->The Agency Heist ->The Agency Heist 3A part 2</description> | |
<scriptName>agency_heist4a.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AH4a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>35</percentageComplete> | |
<designerInitials>_</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9212</id> | |
<name>FIB 5 - Monkey Business</name> | |
<description>Break into lab via underwater pipe, steal chemicals and hold off security until Franklin arrives.
</description> | |
<scriptName>FBI5A.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> FIB Strand -> FIB 5A Monkey Business</storyDescription> | |
<missionId>FIB5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9213</id> | |
<name>VOID FIB 5B - Monkey Business</name> | |
<description>Helicopter chase through city, fending off pursuers. Transfer container and parachute to safety.</description> | |
<scriptName>FBI5B.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> FIB Strand -> FIB 5B Monkey Business</storyDescription> | |
<missionId>FIB5B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RoB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9215</id> | |
<name>The Jewel Store Job 1 - Setup </name> | |
<description>Scout Out Store. Michael and contact go to scout out the jewellery store.
Heists -> The Jewel Store Heist ->The Jewel Store Job 1</description> | |
<scriptName>jewelry_setup1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael and Lester go to scout out the Jewellery store for the heist. Michael charms the shop assistant to locate the most valuable items.</storyDescription> | |
<missionId>JH1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>BB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9216</id> | |
<name>The Jewel Store Job 2A - Finale</name> | |
<description>Tactile Roof Entry. Franklin gasses store from roof. Michael and crew steal jewels. Escape on bikes. 
</description> | |
<scriptName>jewelry_heist.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Heists -> The Jewel Store Heist 1A->The Jewel Store Job 1B ->The Jewel Store Job 2A</storyDescription> | |
<missionId>JH2a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9217</id> | |
<name>The Jewel Store Job 2B - Finale</name> | |
<description>Aggressive Front Entry. Michael and crew hold up the Jewellery store then escape on bikes.
</description> | |
<scriptName>jewelry_heist.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Heists -> The Jewel Store Heist 1A ->The Jewel Store Job 2B</storyDescription> | |
<missionId>JH2b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9219</id> | |
<name>Intro Escort</name> | |
<description/> | |
<scriptName/> | |
<issues> </issues> | |
<missionId/> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9221</id> | |
<name>Intro Tutorial (Bank)</name> | |
<description/> | |
<scriptName/> | |
<issues> </issues> | |
<missionId/> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9227</id> | |
<name>Trevor 2 - Nervous Ron</name> | |
<description>Steal planes and chase through the desert.
Missions -> Trevor Strand -> Trevor 2 Nervous Ron</description> | |
<scriptName>trevor2.sc</scriptName> | |
<issues/> | |
<storyDescription>Trevor and his buddy drive to the country airport to intercept a weapons shipment. After a shootout at the base they steal two planes and fly them to the coast. Deliver the weapons to a waiting boat by making an airdrop then race the planes back to the other rural airstrip.</storyDescription> | |
<missionId>TRV2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9231</id> | |
<name>FIB 2 - Three's Company</name> | |
<description>Kidnap a target and escape in a helicopter
Missions -> FIB Strand -> FIB 2 Threes Company</description> | |
<scriptName>FBI2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The FIB need you to abduct Mr K from the Agency building. Fly a chopper to the building, abseil down and grab him. Snipe guards. Escape with Mr K, swinging on a rope under the chopper, deal with a pursuing heli and take him to the dropoff location.</storyDescription> | |
<missionId>FIB2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>80</percentageComplete> | |
<designerInitials>RoB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9249</id> | |
<name>Armenian 1 - Franklin and Lamar</name> | |
<description>Franklin and buddy collect two cars from a location and race them back to the garage
Missions -> Armenian Strand ->Armenian 1</description> | |
<scriptName>armenian1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin works for an Armenian car dealer in Los Santos. He and a buddy collect two convertibles. They race them into Los Santos. Does not matter who finishes first.They then must loose the police and their wanted level before delivering the cars to the garage. </storyDescription> | |
<missionId>ARM1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>80</percentageComplete> | |
<designerInitials>MB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9250</id> | |
<name>Armenian 2 - Repossession</name> | |
<description>Collect a bike from El Salvadorian gangsters. Franklin's buddy kicks off and it results in a shootout.
</description> | |
<scriptName>armenian2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> Armenian Strand -> Armenian2 Repossession. On another repo job, Franklin and his buddy go to collect a bike from some El Salvadorian gangsters. Franklins buddy kicks off and there is a shootout. Franklin chases the bike and ramraids the rider to stop him escaping. </storyDescription> | |
<missionId>ARM2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>KB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9251</id> | |
<name>Armenian 3 - Complications</name> | |
<description>Franklin repo's Michael's son's car. Michael stops him and then ram raids the car into the dealership.
</description> | |
<scriptName>armenian3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> Armenian Strand -> Armenian3 Complications
Franklin works for an Armenian car dealer in Los Santos. He reposes cars that customers have bought on really high-interest finance deals. Franklin goes to collect Michaels sons car. Michael stops him and asks Franklin to drive him to the Armenian dealer. Michael ramraids the car into the dealership, and beats up the owner.
</storyDescription> | |
<missionId>ARM3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>AL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9252</id> | |
<name>VOID Car Steal 1 - Social Networking</name> | |
<description>Franklin tricks Brucie to steal car. Stinger
Missions -> Car Steal Strand -> Car Steal 1 Social Networking</description> | |
<scriptName>.sc</scriptName> | |
<issues/> | |
<storyDescription>Franklin gets a photo of a hot girl and set up a Facebook account for her. He chats up Brucie and arranges to meet so he can steal his car - Stinger. Pay a call girl to go out with Brucie and drop her off at the meet point. Follow Brucie and the girl. While Trevor bursts in on them and takes incriminating photos to put on facebook, Franklin steals Brucies car.</storyDescription> | |
<missionId>CARV</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9256</id> | |
<name>Car Steal 1 - I fought the law...</name> | |
<description>Race targets and pose as the police to steal their cars EntityXF and Cheetah.
Missions -> Car Steal Strand -> Car Steal 3 I fought the law..</description> | |
<scriptName>carsteal1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin meets the targets at a garage outside the city and challenges them to a race. Trevor and Michael are waiting on the route with police bikes. Tail the target and pull him over then push him off a bridge and steal their cars - EntityXF and Cheetah.</storyDescription> | |
<missionId>CAR1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>AL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9257</id> | |
<name>Car Steal 2 - Eye in the Sky</name> | |
<description>Search for Z type using the spotter camera view from a police helicopter.
Missions -> Car Steal Strand -> Car Steal 2 Eye in the Sky</description> | |
<scriptName>carsteal2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor calls in a favour from a buddy and borrows a police chopper equipt with a spotter camera. Franklin locates the target and Trevor goes to steal his car - Z type. The target gets away. Follow him with the spotter cam and use the beam to make him pull over so that Trevor can steal the car.</storyDescription> | |
<missionId>CAR2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>KB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9258</id> | |
<name>Car Steal 3 - Agent</name> | |
<description>Steal JB700 car form the set of a movie.
Missions -> Car Steal Strand -> Car Steal 4 Agent</description> | |
<scriptName>carsteal3.sc</scriptName> | |
<issues/> | |
<storyDescription>Franklin has to steal a JB700 from the set of a film. He breaks into the movie lot, beats up the actor and steals his costume, then disguised as the actors stunt double, steals the target car. Franklin uses the car's gadgets to get rid of the actress in the passenger seat and lose the movie security that are chasing him.</storyDescription> | |
<missionId>CAR3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>LkB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9259</id> | |
<name>Car Steal 4 - Finale - Pack Man</name> | |
<description>Franklin and Trevor deliver all the cars to the drop-off on the Senora Freeway.
Missions -> Car Steal Strand -> Car Steal Finale Pack Man</description> | |
<scriptName>carsteal4.sc</scriptName> | |
<issues/> | |
<storyDescription>Franklin goes to collect the last car and bring it back to the garage. It is loaded on the transporter with others and Trevor drives the truck the drop off on the Senora Freeway.. The police have been tipped-off. Defend truck and loose cops.</storyDescription> | |
<missionId>CAR4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>MB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9260</id> | |
<name>Family 1 - Father and Son</name> | |
<description>Lethal Weapon / Matrix style fight on a yacht being transported on a truck down the freeway.
</description> | |
<scriptName>Family1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> Family Strand -> Family 1 Father and Son
Michael deals with some home issues. Michaels son has been kidnapped.He sold his fathers yacht to some gangsters but the deal went bad. Michael and Frankln chase the truck down the freeway to rescue Michaels son before its too late.</storyDescription> | |
<missionId>FAM1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9261</id> | |
<name>Prologue</name> | |
<description>Action-oriented tutorial mission where basic game elements are introduced during a heist. 
Missions -> Prologue</description> | |
<scriptName>prologue1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>2003 - 7 years before start of game proper. Michael and his crew are holding up a country bank. The crew blow open the safe and escape under police fire. The crew are stopped at the next town and Michael is shot.</storyDescription> | |
<missionId>PRO1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>80</percentageComplete> | |
<designerInitials>AL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9262</id> | |
<name>FIB 4 - HEAT</name> | |
<description>Survey an armoured vehicle and steal the combat armour it contains.
Missions -> FIB Strand -> FIB 4 HEAT</description> | |
<scriptName>FBI4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Heat style mission. Survey an armoured vehicle and block it off at a junction. SWITCH and broadside the vehicle. Blow up the van entrance and steal the combat armour it contains. SWITCH between players for shootout with Police and Swat teams. Escape in an Ambulance.</storyDescription> | |
<missionId>FIB4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>LK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9265</id> | |
<name>Exile 3 - Derailed</name> | |
<description>Steal an item being transported by train.
Missions -> Exile Strand -> Exile 3 Derailed</description> | |
<scriptName>Exile3.sc</scriptName> | |
<issues/> | |
<storyDescription>Steal an item being transported by train. Trevor chases the train on a bike, jumps on top and knocks out the driver. The train crashes with an oncoming train. Michael and Trevor collect the item and escape on a jetski with enemies in pursuit.</storyDescription> | |
<missionId>EXL3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RoB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9267</id> | |
<name>Lester1A - Friend Request</name> | |
<description>Sneak into the Lifeblurb office and plant a bomb on the targets phone.
Missions -> Lester Strand -> Lester 1A Friend Request</description> | |
<scriptName>lester1A.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Lester has a job he needs Michael's help with. Michael poses as a programmer to enter the Lifeinvader offices, then plants a bomb on the tragets mobile phone.</storyDescription> | |
<missionId>LS1a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>MW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9275</id> | |
<name>RE - Tow Truck</name> | |
<description>Desperate woman's car is taken away and she really wants it back.
</description> | |
<scriptName>re_towtruck.sc</scriptName> | |
<issues/> | |
<storyDescription>Variation 1: Ambient version, no blips.
Variation 2: Interactive version, return vehicle to owner</storyDescription> | |
<missionId>RE56</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>15</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9277</id> | |
<name>RE - Domestic </name> | |
<description>A couple are arguing outside their house. The woman is throwing belongings from a balcony. The guy asks for a lift if you approach him.
</description> | |
<scriptName>re_domestic.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE22</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9281</id> | |
<name>RE - Drunk Driver 1</name> | |
<description>Give a drunk guy a lift home. If you fail to intervene he'll pass out next to his car. (no anims at present)</description> | |
<scriptName>re_drunkdriver.sc</scriptName> | |
<issues/> | |
<storyDescription>
</storyDescription> | |
<missionId>RE24A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9284</id> | |
<name>RE - Gang Intimidation</name> | |
<description>Player is confronted by a gang.</description> | |
<scriptName>Re_Gang_Intimidation.sc</scriptName> | |
<issues/> | |
<storyDescription>Player sees gang. If the player approaches the gang member will run away from an alley and the player follows. Player is then confronted by 5-6 gang members.
Play as Michael or Trevor</storyDescription> | |
<missionId>RE28</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>30</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9285</id> | |
<name>RE - Getaway Driver </name> | |
<description>Peds fleeing a robbery will try to get in your car and make you their getaway driver. Lose wanted level.</description> | |
<scriptName>re_getaway_driver.sc</scriptName> | |
<issues/> | |
<storyDescription>Countryside Location.
Play as Franklin or Trevor</storyDescription> | |
<missionId>RE29</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9287</id> | |
<name>RE - Hitch Lift 1</name> | |
<description>A businessman in a hurry hitches a lift to the Airport. Drive to destination in time limit and he rewards you with money.</description> | |
<scriptName>re_hitch_lift.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE31A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>5</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9290</id> | |
<name>RE - Luring Girl into Alley</name> | |
<description>Girl lures player into alley. Player is then ambushed.</description> | |
<scriptName>re_lured.sc</scriptName> | |
<issues/> | |
<storyDescription>Play as Michael </storyDescription> | |
<missionId>RE35</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9292</id> | |
<name>RE - Mugging 1</name> | |
<description>A ped is being mugged in an alley. Chase mugger and return wallet to ped. </description> | |
<scriptName>re_muggings.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE37A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9295</id> | |
<name>AMB - Valet Parking</name> | |
<description>Valet parking at a hotel.</description> | |
<scriptName>re_parkingattend.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AB17</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9301</id> | |
<name>RE - Shop Robbery 1</name> | |
<description>Player enters the hairdressers in Beverly Hills area to find a robbery taking place. Robbers jump in getaway vehicle. Chase them down.

</description> | |
<scriptName>re_shoprobbery.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE51A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>5</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9305</id> | |
<name>RE - Ungrateful Whore</name> | |
<description>Pimp is arguing with whore, will attack her. Player can watch or help her.</description> | |
<scriptName>re_ungratefulwhore.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Prostitutes hanging around. Chatting to pimps, or arguing with punters. 
Play as Trevor</storyDescription> | |
<missionId>RE58</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9309</id> | |
<name>Odd Job - Basejumps - In Gameflow</name> | |
<description>Player goes to various locations that are high enough to do base jumps. Mountain tops, High buildings etc.</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Player jumps off building and has to land safely.</storyDescription> | |
<missionId>OJBJa</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9318</id> | |
<name>Games Console</name> | |
<description/> | |
<scriptName/> | |
<issues> </issues> | |
<missionId/> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9321</id> | |
<name>Gardener</name> | |
<description/> | |
<scriptName/> | |
<issues> </issues> | |
<missionId/> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9331</id> | |
<name>Import / Export</name> | |
<description/> | |
<scriptName/> | |
<issues> </issues> | |
<missionId/> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9332</id> | |
<name>Jet Ski Races</name> | |
<description/> | |
<scriptName/> | |
<issues> </issues> | |
<missionId/> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9337</id> | |
<name>MG - Tennis (Singleplayer)</name> | |
<description>A Tennis simulation in which the player competes against an opponent or friend in a game of Tennis. </description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues>Options include # of sets (1, 3, 5), difficulty (easy, normal, hard) and serve style (double tap vs. hold and release). A camera option is currently only available at the country club.</issues> | |
<storyDescription/> | |
<missionId>MGTN</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>RoP</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9340</id> | |
<name>NET - Cops n Crooks</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>9343</id> | |
<name>The Port of LS Heist 2A - Finale</name> | |
<description>Plants bombs to sink ship. Swim to wreck and retrieve warheads. 
Heists -> The Port of LS Heist -> The Port of LS Heist 2A</description> | |
<scriptName>docks_heistA.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin plants bombs to sink ship while Trevor provides sniper cover. Once sunk, Michael and the crew swim to the wreck and retrieve warheads. Sell to A.</storyDescription> | |
<missionId>DH2a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CV</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29215</id> | |
<name>RE - ATM Robbery 1</name> | |
<description>Ped is robbed while using an ATM Downtown. Player can kill robber and return cash or kill robber and keep cash.</description> | |
<scriptName>re_atmrobbery.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE2A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29216</id> | |
<name>RE - Arrests1</name> | |
<description>A criminal is chased and arrested in the countryside by a cop on foot. Player can intervene (can effect stats).</description> | |
<scriptName>re_arrests.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE1A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29218</id> | |
<name>RE - Broken Down 1</name> | |
<description>A car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29220</id> | |
<name>RE - Bus Tour</name> | |
<description>Tours around famous LA locations like Sunset, Film studio etc.</description> | |
<scriptName>re_bus_tours.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29222</id> | |
<name>RE - Car Theft 1</name> | |
<description>A ped asks the player for help to get their stolen car back.</description> | |
<scriptName>re_carTheft.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE11A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29246</id> | |
<name>RE - Prisoner Lift 1</name> | |
<description>A biker is hitching for a lift. He will jump out if you drive towards a police station.</description> | |
<scriptName>re_prisonerlift.sc</scriptName> | |
<issues/> | |
<storyDescription>Play as Trevor</storyDescription> | |
<missionId>RE44A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29247</id> | |
<name>RE - Countryside Robbery</name> | |
<description>Robbers are using their car for cover as the cops have them surrounded. Player can either help the cops kill the robbers or kill the cops</description> | |
<scriptName>re_prisonvanbreak.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE16</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>35</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29248</id> | |
<name>RE - Rescue Hostage</name> | |
<description>Help hostage for reward.</description> | |
<scriptName>re_rescuehostage.sc</scriptName> | |
<issues/> | |
<storyDescription>A robber has taken a hostage in order to escape after robbing a garage. 
Player can rescue hostage by shooting robber.
</storyDescription> | |
<missionId>RE48</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>29249</id> | |
<name>RE - Wanderer</name> | |
<description>Player has to return guy home using description of which way to go.</description> | |
<scriptName>re_wanderer.sc</scriptName> | |
<issues/> | |
<storyDescription>bit of info for a pickup/easter egg.</storyDescription> | |
<missionId>RE59</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>30101</id> | |
<name>Family 2 - Daddy's Little Girl</name> | |
<description>Michael takes his son for a bike ride, but leaves to sort out his daughter's behaviour.
</description> | |
<scriptName>Family2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> Family Strand -> Family 2 Daddy's Little Girl
Michael and his son ride cycle down the boardwalk at the beach. Michael's son tells him his sister is partying on a boat moored off the shore. Michael swims out and brings her home on a jetski.</storyDescription> | |
<missionId>FAM2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>30102</id> | |
<name>Family 3 - Marriage Counselling</name> | |
<description>Michael and Franklin pull down a house in the hills to get revenge on Amanda's Tennis coach, but realize too late they got the wrong one
</description> | |
<scriptName>Family3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael takes revenge on his wife's Tennis coach when he catched them together Franklin and Michael chase him home and spot him on the balcony of a house. Michael pull the house down by tying a rope to one of the support stilits. After they leave they are chased by Martin Madrazzo and his gang and find out they got the wrong house.. Missions -> Family Strand -> Family 3</storyDescription> | |
<missionId>FAM3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LkB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>30452</id> | |
<name>RE - Deal Gone Wrong</name> | |
<description>Player stumbles across a drug deal gone wrong. Everyone is dead and player can take the drugs/cash but gang member will chase player.</description> | |
<scriptName>re_dealgonewrong.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE21</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>30635</id> | |
<name>FIB 3 - By The Book</name> | |
<description>Use torture to take out a target.
Missions -> FIB Strand -> FIB 3 By the Book</description> | |
<scriptName>FBI3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The FIB call in Michael and Trevor to help them get information from Mr K. Trevor uses torture to get information on the location and identity of a target. SWITCH to Michael and follow Trevors instructions to take out the target.</storyDescription> | |
<missionId>FIB3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>MW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>30641</id> | |
<name>Lamar1 - The Long Stretch</name> | |
<description>Franklin, Lamar and Stretch go to a deal. SWAT teams raid and they have to fight their way out.
</description> | |
<scriptName>lamar1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> Lamar Strand -> Lamar 1 Terminador
Lamar and Stretch drag Franklin along on a deal going down at the recycling plant. The deal turns out to be a setup and SWAT teams raid the plant. Shootout to escape from the gang and SWAT.</storyDescription> | |
<missionId>LM1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>MB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>31753</id> | |
<name>Trevor 1 - Mr. Philips</name> | |
<description>Kill Johnny, shoot out at the trailer park and push Ortega's trailer into water
Missions -> Trevor Strand -> Trevor 1 Mr. Philips</description> | |
<scriptName>trevor1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor kills Johnny then drives to the North side of Salton Sea to findout about a drug deal. There is a car chase and a shootout at the trailer park. They drive to another trailer and ramraid it to threaten a guy for the information they need.</storyDescription> | |
<missionId>TRV1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>32032</id> | |
<name>Chinese 1 - Trevor Philips Industries</name> | |
<description>Defend the Meth Lab from a rival gang. 
Missions -> Chinese Strand -> Chinese 1 Trevor Philips Industries
</description> | |
<scriptName>Chinese1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor's Meth lab is under attack from a rival gang. Defend the lab from the waves of attackers using C3 and grenade launcher.</storyDescription> | |
<missionId>CHN1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>32806</id> | |
<name>Lester1B - Selling Short</name> | |
<description>Use your phone to kill a man live on TV.
Missions -> Lester Strand -> Lester 1B Selling Short</description> | |
<scriptName>Lester1B.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael call the targets phone during a Lifeinvader press conference. The call activates the phone bomb and kills the target live on TV. Lifeinvader stocks fall after the death of the CEO.</storyDescription> | |
<missionId>LS1b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33221</id> | |
<name>FIB 1 - Dead Man Walking</name> | |
<description>Michael fakes his own death so that he can break into the coroners.
Missions -> FIB Strand -> FIB 1 Dead Man Walking</description> | |
<scriptName>FBI1.sc</scriptName> | |
<issues/> | |
<storyDescription>Michael fakes his own death and is taken into the Coroners. He wakes up in the Morgue and overpowers the forensic scientists. Michael searches the area for the target body he is looking for. The CIA are alerted and he must fight his way out.</storyDescription> | |
<missionId>FIB1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>LK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33225</id> | |
<name>Family 4 - Fame or Shame</name> | |
<description>Fame or Shame audition turns nasty and player chases Lazlow through the city in an articulated truck.
</description> | |
<scriptName>Family4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> Family Strand -> Family 4 Fame or Shame
Trevor finds Michael and is furious with him for lying to him and faking his own death. After a confrontation in Michael's mansion they find out Tracey is auditioning for Fame or Shame and both Michael and Trevor go to save her from public humiliation.</storyDescription> | |
<missionId>FAM4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33234</id> | |
<name>Trevor 3 - Friends Reunited</name> | |
<description>Trevor & Nervous Ron set off to drive to the city to find Michael.
Missions -> Trevor Strand -> Trevor 3 Friends Reunited</description> | |
<scriptName>Trevor3.sc</scriptName> | |
<issues/> | |
<storyDescription>Trevor and Wade set off to drive to Los Santos to find Michael. They stop by the trailer park to finish some business. Trevor plants sticky bombs and blows up the trailer park. Drive to Wade's cousins apartment in the city.</storyDescription> | |
<missionId>TRV3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>KB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33239</id> | |
<name>Chinese 2 - Crystal Maze</name> | |
<description>Attack and burn down a rival drug operation.
Missions -> Chinese Strand -> Chinese 2 Crystal Maze</description> | |
<scriptName>Chinese2.sc</scriptName> | |
<issues/> | |
<storyDescription>Drive to the farmhouse where a gang are running a rival drug operation. Snipe the guards and find a way into the house. Takeout any guards inside and find the menth lab. Destroy the lab and burn down the farm.</storyDescription> | |
<missionId>CHN2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>KB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33240</id> | |
<name>Franklin 1 - Ghetto Safari</name> | |
<description>Franklin meets up with Lamar. Trevor turns up and wants to do some Hood stuff.
Missions -> Franklin Strand -> Franklin 1 Ghetto Safari</description> | |
<scriptName>franklin1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Lamar is mad with Franklin for avoiding his gang heritage and working with Michael. Trevor turns up and wants to do some Hood stuff with Lamar and Franklin. </storyDescription> | |
<missionId>FRA1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>LKB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33660</id> | |
<name>Michael 2 - Fresh Meat</name> | |
<description>Michael gets kidnapped. Player has to SWITCH between Michael and Franklin to narrow down Michael's location.
</description> | |
<scriptName>Michael2.sc</scriptName> | |
<issues/> | |
<storyDescription>Missions -> Michael Strand -> Michael 2 Fresh Meat</storyDescription> | |
<missionId>MIC2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>80</percentageComplete> | |
<designerInitials>AL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33664</id> | |
<name>The Paleto Score 1 - Setup</name> | |
<description>Michael, Lester and Trevor check out bank in Paleto Bay, and use the alarm system to time police response
</description> | |
<scriptName>rural_bank_setup.sc</scriptName> | |
<issues/> | |
<storyDescription>Heists -> The Paleto Score Heist -> The Paleto Score 1
Michael and Trevor go to view a bank that Trevor thinks will be a good target. They pick up Lester on the way who notices the banks alarm system and decides the police response time should be tested before they go ahead with the job.

</storyDescription> | |
<missionId>RH1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>3</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33665</id> | |
<name>The Paleto Score 2A - Finale</name> | |
<description>Hold up country bank in heavy combat armour. Wade through heavy shootout, relying on armour to survive
</description> | |
<scriptName>rural_bank_heist.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Heists -> The Paleto Score Heist -> The Paleto Score 2A</storyDescription> | |
<missionId>RH2a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33675</id> | |
<name>MG - Golf (Singleplayer)</name> | |
<description>Play golf against a friend or random peds.</description> | |
<scriptName>Golf.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Play golf against a friend or random peds on a 9 hole course in Beverly Hills, or just drive a golf cart around the course.</storyDescription> | |
<missionId>MGGF</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33676</id> | |
<name>MG - Shooting Range (Singleplayer)</name> | |
<description>Use a variety of weapons to complete scored challenges.</description> | |
<scriptName>Range_Modern.sc</scriptName> | |
<issues/> | |
<storyDescription>Use weapons you may or may not own to complete challenges set before you. I f player achieves gold for every level they are offered the gun car (pay normal price)</storyDescription> | |
<missionId>MGSRm</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RoP</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33679</id> | |
<name>MG - Stunt Plane Time Trial</name> | |
<description>Fly through a series of checkpoints to complete the course in the shortest time possible. Perform stunts to lower overall time.</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MGSP</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>33680</id> | |
<name>Odd Job - Assassinations - In Gameflow</name> | |
<description>Launcher Get phone calls about specific assassination targets.</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>OJAS</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>34058</id> | |
<name>Martin 1 - Vinewood Babylon</name> | |
<description>Snipe down a G6 plane from the sky & chase the plane down across the desert.</description> | |
<scriptName>Martin1.sc</scriptName> | |
<issues/> | |
<storyDescription>Michael takes out the plane's engine with a remote sniper app. Franklin chases it on a bike as it comes down over the desert.
</storyDescription> | |
<missionId>MAR1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>BB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>34079</id> | |
<name>Exile 2 - Predator</name> | |
<description>Franklin chases a gang and Trevor and Michael use a thermal sniper rifle to find them.
Missions -> Exile Strand -> Exile 2 Predator</description> | |
<scriptName>Exile2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin chases gang members. The chase continues into a forest until they crash into each other. Trevor and Michael fly a chopper over the forest and use a thermal sniper rifle to find the gang and take them out.</storyDescription> | |
<missionId>EXL2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>LK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>34081</id> | |
<name>VOID Solomon 2 - Final Furlong OLD</name> | |
<description>Missions -> Solomon Strand -> Solomon 2 </description> | |
<scriptName>.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>SOL2old</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>MB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>34082</id> | |
<name>VOID Solomon 3 - Save Film Studio</name> | |
<description>Missions -> Solomon Strand -> Solomon 3 Save Film Studio</description> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SOL3old</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AZ</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>34083</id> | |
<name>Michael 4 - Movie Premier</name> | |
<description>Tracey and Amanda don't show up at the Movie Premeir, as Merryweather have them held captive. Missions -> Solomon Strand -> Solomon 5</description> | |
<scriptName>michael4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>When Tracey and Amanda don't show up for the Movie Premeir, Michael rushes home to find Merryweather have them held captive. Michael takes out the bad guys and Jimmy saves the day.</storyDescription> | |
<missionId>MIC4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>34873</id> | |
<name>Trevor 4 - Paradise Lost</name> | |
<description>Trevor kills Floyd and his girlfirend Debra then drived to the strip club with Wade
Missions -> Trevor Strand -> Trevor 5 Paradise Lost</description> | |
<scriptName>trevor4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor kills Floyd and his girlfriend and then drives tot he stripclub with Wade and kills the manager.</storyDescription> | |
<missionId>TRV4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KE</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>34877</id> | |
<name>Family 5 - Did somebody say yoga</name> | |
<description>Michaels falls out with his family.
Missions -> Family Strand -> Family 5 Did somebody say yoga</description> | |
<scriptName>Family5.sc</scriptName> | |
<issues/> | |
<storyDescription>Michael is persuaded to join his wife's yoga class. When the instructor gets a bit too friendly with his wife, Michael storms off to spend time with Jimmy. Jimmy takes Michael along on a drug deal then spikes Michaels drink and abandons him in the street. Michael returns home to find an empty house and that his family have gone.</storyDescription> | |
<missionId>FAM5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>LkB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>34878</id> | |
<name>Family 6 - Reunite Family </name> | |
<description>Michael reunites with his family and they attend a group session at the Shrinks office.
Missions -> Family Strand -> Family 6</description> | |
<scriptName>family6.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Jimmy meets Michael at home and helps him reunite the family. Michael beats up Amanda's yoga teacher, Tattoo's lazlow and they all attend a family session at the shrinks office.</storyDescription> | |
<missionId>FAM6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>45</percentageComplete> | |
<designerInitials>CV</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>35535</id> | |
<name>VOID Car Steal Mission Intro Cutscene</name> | |
<description>Franklin meets Devin</description> | |
<scriptName>carsteal_intro_cut.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin meets his contact Devin the Financier. He offers Franklin a job stealing certain high-end cars and exporting them out of the docks.</storyDescription> | |
<missionId>CARI</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>35539</id> | |
<name>Franklin 2 - Lamar Down</name> | |
<description>Shootout at the Saw Mill 
Missions -> Franklin Strand -> Franklin 2 Lamar Down</description> | |
<scriptName>franklin2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Shootout at the Saw Mill when Michael, Trevor and Franklin come to save Lamar. </storyDescription> | |
<missionId>FRA2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>KB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>35547</id> | |
<name>VOID The Sharmoota Job 1A - Setup</name> | |
<description>Michael books an appointment online to view the house.
Heists -> The Sharmoota Job Heist -> The Sharmoota Job 1A</description> | |
<scriptName>nice_house_setup1A.sc</scriptName> | |
<issues/> | |
<storyDescription>In order to perform the nice house heist Michael and Trevor will have to view the house which has recently come onto the market, so they book an appointment for a viewing online.</storyDescription> | |
<missionId>NH1a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>35548</id> | |
<name>VOID The Sharmoota Job 2B - High Impact </name> | |
<description>Barge into House disguised as mime artists. Yank safe out, steal horse and take hostage.
Heists -> TheSharmoota Heist -> Sharmoota Heist 2b </description> | |
<scriptName>nice_house_heist2B.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Barge into House disguised as mime artists. Party guests tied up. Shootout as Mexican gang arrives. Yank safe out, steal horse and take wife hostage.</storyDescription> | |
<missionId>NH2b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>KB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>35549</id> | |
<name>The Big Score 1 - Setup</name> | |
<description>Heists -> The Big Score Heist ->The Big Score 1</description> | |
<scriptName>finale_heist1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FH1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>cv</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>35552</id> | |
<name>The Big Score 2A - Traffic Control Finale</name> | |
<description>Heists -> The Big Score Heist ->The Big Score 3A</description> | |
<scriptName>finale_heist2a.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>FH2a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>MB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66281</id> | |
<name>CnC - Witness To Court</name> | |
<description>Cops escort an AI witness from their safehouse to court, crooks attempt to kill the witness. Cops drive the A.I. ped around</description> | |
<scriptName>CP_ProWitCourt.sc</scriptName> | |
<issues/> | |
<storyDescription>Cops escort an AI witness from their safehouse (4 possible locations) to court, crooks attempt to kill the witness. Cops drive the A.I. ped around. The A.I. ped will join both the cop and crimnial groups.Criminals can take the A.I. witness to the gang house for extra xp.
4 cops and 16 criminals can join mission
Unlocked at Rank 6.
Shoot to kill mission</storyDescription> | |
<missionId>MP6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66283</id> | |
<name>CnC - VIP Tour</name> | |
<description>Cop Mission: Escort a VIP's car to a random landmark in the city then back to their hotel.</description> | |
<scriptName>CP_vip_tour.sc</scriptName> | |
<issues/> | |
<storyDescription>Cops escort the car as they see the sights. Criminals are given the tour points and look out for the VIP. If driver dies, cops can drive and resume the tour. Criminals can get in the car at any point and drive VIP back to gang house for extra rewards.
VIP is taken from a hotel (from list of 8) to an important place in town (list of 8). Make sure thes tart and exnd poitns are far enough away to give the crooks time to play properly.
Unlocked at Rank 4
2 cops and 6 criminals can join mission
Shoot to kill mission
</storyDescription> | |
<missionId>MP31</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66286</id> | |
<name>CnC - Snitch</name> | |
<description>Cop Oddjob: Cops & crooks can go to snitch & get info about criminal activity + texts</description> | |
<scriptName>AM_CP_Snitch.sc</scriptName> | |
<issues/> | |
<storyDescription>Ability to bribe the snitch that works on your patch. Go up to him offer drugs (if you have any), cash and this will increase his 'like' stat. If he likes you >50% he will tell you when another gang is dealing in your area.
Same for cops but cops can only give cash.
If yuo kill a snitch the are not around for 20 minutes.
</storyDescription> | |
<missionId>MP45</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66291</id> | |
<name>CnC - Tow Truck</name> | |
<description>Cop Oddjob: Cops use tow truck to tow illegal vehicles to impound lot</description> | |
<scriptName>AM_CP_TowTruck.sc</scriptName> | |
<issues>ON HOLD</issues> | |
<storyDescription>Tow truck spawns nearby cop player. They are told about it in help text and it is blipped on map. If player gets into tow truck an illegally parked car is created in the world for them to pickup. Cops use tow truck to tow illegal vehicles to impound lot.
Unlocked at rank 6
2 cops and 0 criminals can join the mission</storyDescription> | |
<missionId>MP44</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66292</id> | |
<name>CnC - Ornate Bank Heist</name> | |
<description>Criminal Heist: Get behind the counter of the bank, hack into the vault, steal the money and take it to the drop off location.</description> | |
<scriptName>CR_Bank_heist_1.sc</scriptName> | |
<issues/> | |
<storyDescription>16 cops and 4 criminals can join the mission
Opens at respect 20
Shoot to kill mission</storyDescription> | |
<missionId>MP15</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66293</id> | |
<name>CnC - Shipment Steal</name> | |
<description>Criminal Mission: Break into storage depot and steal target trucks and take them to a drop off location.</description> | |
<scriptName>CR_SHIPMENT_STEAL.sc</scriptName> | |
<issues/> | |
<storyDescription>Shipment steal (12), Shipment steal (17 Army), Shipment steal (18), Shipment steal (32)
Crooks - Break into the depot, get past the AI guards, steal the trucks full of drugs, and deliver them to the gang house.
Cops - Arrest or kill the Crooks. Each of the three entrances to the depot are blipped so Cops can coordinate an assault. 
16 cops and 4 criminals can join misison.
Opens at Rank 12 and is triggered by a Contact Visit (Army Guy or Lieutenant)
Arrest mission</storyDescription> | |
<missionId>MP17</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>DG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66297</id> | |
<name>CnC - FIB Heist</name> | |
<description>Steal key card from FIB agent, break into the FIB building. Download data, escape the building, and deliver data to the drop off location.</description> | |
<scriptName>CR_Fbi_heist_1.sc</scriptName> | |
<issues/> | |
<storyDescription>FIB heist (60)
16 cops and 4 criminals can join mission
Opens at respect 25
Shoot to kill mission</storyDescription> | |
<missionId>MP16</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66298</id> | |
<name>CnC - Country Bank Heist</name> | |
<description>Criminal Heist: Rob rural bank wearing ballistic armour and get money to your gang house.</description> | |
<scriptName>CR_Country_heist_1.sc</scriptName> | |
<issues>REMOVE?</issues> | |
<storyDescription>Country Bank Heist (90)
3 wear ballistic armour, 1 is not in armour and is the designated driver.
Cops can also join the mission, told to take out or arrest the crooks.
Armoured crooks must hold up AI cashier to get her to open vault, take the money from the vault, get to the driver player and then escape to the gang house.
Opens at respect 10
16 cops and 4 criminals can join the mission
Shoot to kill mission</storyDescription> | |
<missionId>MP14</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66301</id> | |
<name>CnC - Coke Grab</name> | |
<description>Criminal Mission: Cops and crooks compete to steal coke from an A.I. vehicle and take back to base.
Wanted level after crim gets package.
</description> | |
<scriptName>CR_Packagegrab.sc</scriptName> | |
<issues/> | |
<storyDescription>Coke Grab (5 Tut), Coke Grab (11), Coke Grab (20), Coke Grab (28), Coke Grab (40), Coke Grab (55), Coke Grab (75), Coke Grab (95)
Players have to ram the A.I. lorry to make it drop the drug packages, each team must try to get the packages back to their gang hosue to win, cops can either arrest all the criminals on the mission or get the coke back to the precint to win.
Criminals on the winning team get some drug units to deal on street.
4 cops and 8 crooks can join this misison
Opens at Rank 3 and is triggered with a phone call.
Shoot to kill mission</storyDescription> | |
<missionId>MP4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66302</id> | |
<name>CnC - Steal Cop Vehicle</name> | |
<description>Criminal Mission: Crims to intercept noose van on way to police HQ & get it back to base</description> | |
<scriptName>CR_Steal_vehicle.sc</scriptName> | |
<issues/> | |
<storyDescription>Steal cop vehicle (9), Steal cop vehicle (17), Steal cop vehicle (28), Steal cop vehicle (45), 
Cops are told to drive a noose van from one precinct to another.
Crooks are told to steal it and get it back to their gang house.
2 cops and 4 criminals can join mission
Opens at Rank 9 and is triggered by a contact visit (Lieutenant)
Shoot to kill mission</storyDescription> | |
<missionId>MP11</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66303</id> | |
<name>CnC - Race</name> | |
<description>Criminal Oddjob: Illegal street race.</description> | |
<scriptName>CR_RACES.sc</scriptName> | |
<issues/> | |
<storyDescription>Crims can honk horn at particular location in map to trigger a race. Other crims will then be invited to participate.
0 cops and 16 criminals can join the mission</storyDescription> | |
<missionId>MP7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66305</id> | |
<name>CnC - Assassination</name> | |
<description>One player is told to kill another player (can be copss, criminals, or same team)</description> | |
<scriptName>CR_Asin.sc</scriptName> | |
<issues>avg 12.4 fps</issues> | |
<storyDescription>One player is told to kill another player (can be copss, criminals, or same team)
0 cops and 2 criminal players can join the mission.
Opens at Rank 2 and is triggered with a phone call.</storyDescription> | |
<missionId>MP24</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66306</id> | |
<name>CnC - Showroom</name> | |
<description>Criminal Mission: Steal vehicles from a car showroom and deliver them to your gang contact. Cops must arrest or kill the crooks involved. </description> | |
<scriptName>CR_Showroom.sc</scriptName> | |
<issues/> | |
<storyDescription>Showroom (7), Showroom (15), Showroom (25), Showroom (55), 
Crooks have 10 mins from the start of the mission to steal all the cars.
4 criminals can join the mission (cops just get crims on radar when they are wanted, in stolen vehicle)
Opens at Rank 7 and triggerd by a Contact Visit (Mechanic)</storyDescription> | |
<missionId>MP2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>BH</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66308</id> | |
<name>CnC - Drop in the Ocean</name> | |
<description>Criminal Mission: AI Plane drops packages in ocean and cops and crooks have to compete to get them back to base.</description> | |
<scriptName>CR_oceandrop.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>Drop in ocean (dinghy, 22)
AI Plane drops packages in ocean and cops and crooks have to compete to get them back to base. Winning Criminal team are given some drug units to deal.
16 cops and 4 criminals can join this mission
Opens at Rank 15 and is triggered by a Contact Visit (Army Guy)
Shoot to kill mission</storyDescription> | |
<missionId>MP29</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66314</id> | |
<name>CnC - Informant Heli Pickup</name> | |
<description>Cop Mission: Cops to find and protect A.I. informant until he is on transport (arrives 5 mins after they reach him.)</description> | |
<scriptName>CP_InformHeli.sc</scriptName> | |
<issues/> | |
<storyDescription>Once cops reach the NPC crooks are told to kill him. If there are 2 gangs in game one gang is told to rescue the informant and take him back to their gang house, the other are told to kill him, cops have to get him to the chopper safely.
8 cops & 8 criminals can join mission (max of two gangs)
Criminal players get informed about this mission when the cops players are 200 meters away from the informant.
Opens at Rank 3
Shoot to kill mission</storyDescription> | |
<missionId>MP38</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66316</id> | |
<name>CnC - Hold Up</name> | |
<description>Criminal Oddjob: Criminal hold up AI shops</description> | |
<scriptName>AM_CR_HOLD_UP.sc</scriptName> | |
<issues/> | |
<storyDescription>0 cops and 2 criminals can join the mission</storyDescription> | |
<missionId>MP21</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66319</id> | |
<name>CnC - Delivery</name> | |
<description>Cop Oddjob: Told to go get items and take them to station.</description> | |
<scriptName>AM_CP_Delivery.sc</scriptName> | |
<issues/> | |
<storyDescription>4 cops and 0 criminals can join the mission</storyDescription> | |
<missionId>MP5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66320</id> | |
<name>CnC - Security Van</name> | |
<description>Criminal Oddjob: Rob an ambient security van</description> | |
<scriptName>AM_CR_SecurityVan.sc</scriptName> | |
<issues/> | |
<storyDescription>16 cops and 16 criminals can join the mission</storyDescription> | |
<missionId>MP41</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>66321</id> | |
<name>CnC - Crook Welcome</name> | |
<description>Criminal Mission: Criminals are welcomed into the game and are taught how to mug people.</description> | |
<scriptName>CR_WELCOME.sc</scriptName> | |
<issues/> | |
<storyDescription>0 cops and 1 criminal can join the mission
Opens at respect 1</storyDescription> | |
<missionId>MP23</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>69566</id> | |
<name>RE - Security Van 1 (Strict)</name> | |
<description>Follow and rob security van. </description> | |
<scriptName>RE_SecurityVan.sc</scriptName> | |
<issues/> | |
<storyDescription>Variation1: Van is parked up, security man is taking money back into the van. Player can point a gun at him to rob him. Player gets a wanted rating 
Variation2: Van is roaming the streets, player can ram it and the van calls the police before robbed. Player can follow it carefully till the men get out and deliver money.
</storyDescription> | |
<missionId>RE49A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>69570</id> | |
<name>RE - Pick Pocket</name> | |
<description>Ped approaches and bumps into the player. The player loses some money and the thief is blipped for a short time and starts running.</description> | |
<scriptName>RE_Pickpocket.sc</scriptName> | |
<issues/> | |
<storyDescription>Play as Michael or Franklin</storyDescription> | |
<missionId>RE41</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>70474</id> | |
<name>AMB - Shooting Movies</name> | |
<description>Peds filming a movie scene on the city streets.</description> | |
<scriptName>re_shootingmovies.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CF</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>70550</id> | |
<name>RE - Homeland Security </name> | |
<description>Homeland Security has arrested a female suspect. Player can get involved and help them. Attack cops, lose wanted level and drive them home.</description> | |
<scriptName>re_Homeland_Security.sc</scriptName> | |
<issues/> | |
<storyDescription>Play as Trevor
</storyDescription> | |
<missionId>RE32A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>70562</id> | |
<name>RE - Mountain Dancer</name> | |
<description>Crazy guy dancing on top of a hill asks you to join him</description> | |
<scriptName>re_mountdance.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE36</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>70606</id> | |
<name>RE - Stag Do Running Man</name> | |
<description>Player sees a man in distress tied to a lamp post. It's the morning after his stag do. Get him to the church on time.</description> | |
<scriptName>re_stag_do.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE52</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>70608</id> | |
<name>RE - Chase Thieves City 1</name> | |
<description>A ped shoplifts from a 24-7 store. The player can chase him down and return the property to the sales assistant.</description> | |
<scriptName>re_chasethieves.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE12A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>75061</id> | |
<name>RE - Escape Paparazzi</name> | |
<description>Player has to help a celeb lose paps then give them a lift home.</description> | |
<scriptName>re_paparazzi.sc</scriptName> | |
<issues/> | |
<storyDescription>Play as Franklin</storyDescription> | |
<missionId>RE25</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>35</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>76558</id> | |
<name>RE - Bike Thief City 1</name> | |
<description>Ped gets their bike stolen in front of player. Player can help and retrieve bike to return to owner.</description> | |
<scriptName>re_bikethief.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE3A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>76576</id> | |
<name>Solomon 3 - Blow Back</name> | |
<description>Player & cops chase target through city airport. Set pieces and explosions involving 747's and smaller aircraft.
</description> | |
<scriptName>solomon3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Missions -> Trevor Strand -> Trevor 4 Blow Back
The chinese try to setup Trevor. The translator turns up at the apartment. Trevor guesses that he is wearing a wire and chases him through city. The police join the chase as they enter the city airport. Set pieces and explosions involving 747's and smaller aircraft. Trevor and the police eventually corner the target.</storyDescription> | |
<missionId>SOL3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>BB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>76593</id> | |
<name>RE - Dirt Bike Thief (Country) </name> | |
<description>Ped gets their dirt bike stolen in front of player in the Vinewood Hills area. Player can help and retrieve bike to return to owner.</description> | |
<scriptName>re_bikethief.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE4A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>76771</id> | |
<name>RE - Chase Thieves Country 1</name> | |
<description>Ped has robbed a diner in the countryside. See thief drive off in car. Player can chase them down and retrieve stolen property.</description> | |
<scriptName>re_chasethieves.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE13A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>76774</id> | |
<name>RE - Crash Rescue</name> | |
<description>Guy is dying at the scene of a car crash. Rescue him and drive him to the hospital before he dies.</description> | |
<scriptName>re_crashrescue.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE18</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>76783</id> | |
<name>RE - Drug Shootout</name> | |
<description>Enter drug cult territory. Kill everyone and steal the cash inside the barn.</description> | |
<scriptName>re_cultshootout.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE20</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>76787</id> | |
<name>RE - Construction Accident </name> | |
<description>Pipes fall from a crane trapping a construction worker in their vehicle below. Use a bulldozer to free him.</description> | |
<scriptName>re_accident.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE14A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>78077</id> | |
<name>VOID The Sharmoota Job 1B - Setup</name> | |
<description>Michael and Trevor go to a viewing appointment at the house.
Heists -> The Sharmoota Job Heist -> The Sharmoota Job 1B</description> | |
<scriptName>nice_house_setup1B.sc</scriptName> | |
<issues/> | |
<storyDescription>To prepare for the heist Michael and Trevor get shown round the house as prospective buyers. </storyDescription> | |
<missionId>NH1b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>78516</id> | |
<name>MG - Flight School</name> | |
<description>Minigame teaching the player how to pilot planes, helicopters and how to parachute</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MGPS</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>80506</id> | |
<name>The Port of LS Heist 2B - Finale</name> | |
<description>Trevor uses a tracking device to locate and retrive a container at the bottom of the sea.
Heists -> Port of LS Heist -> Port of LS Heist 2B</description> | |
<scriptName>docks_heistB.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael flies to the coast and drops Trevor in the submersible. Trevor locates the container using the tracking device, Trevor returns to the surface and is airlifted away.</storyDescription> | |
<missionId>DH2b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>AW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>80508</id> | |
<name>VOID The Sharmoota Job 2A - Night Stealth</name> | |
<description>Enter House at night using stealth. Yank safe out wall, steal horse and kidnap wife.
Heists -> The Sharmoota Heist -> The Sharmoota Job 2A</description> | |
<scriptName>nice_house_heist2A.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Enter Nice House at night using stealth. Wife is disturbed while heist in progress so tie her up. Yank safe out wall, steal horse and kidnap wife.</storyDescription> | |
<missionId>NH2a</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>30</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>80509</id> | |
<name>VOID The Sharmoota Job 2C - Clown Day Stealth</name> | |
<description>Arrive at party in House as clowns. Flee with safe, steal horse and kidnap wife.
Heists -> The Sharmoota Job Heist -> The Sharmoota Job 2C</description> | |
<scriptName>nice_house_heist2C.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Arrive at party in Nice House as clowns. Sneak in and steal safe out wall. Do party tricks on way to stables. Flee with safe, steal horse and kidnap wife.</storyDescription> | |
<missionId>NH2c</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>30</percentageComplete> | |
<designerInitials>KB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>80512</id> | |
<name>The Agency Heist 3B Finale - Steal FIB Docs (Helicopter)</name> | |
<description>Land helicopter on FIB building, hack hard drive and abseil to escape from shootout
Heists -> The Agency Heist ->The Agency Heist 3B</description> | |
<scriptName>agency_heist3b.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AH3b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>MW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>81824</id> | |
<name>AMB - Gun Car</name> | |
<description>Player ability to buy weapons and ammo from a contact</description> | |
<scriptName>ab_GunCar.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB10</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>85458</id> | |
<name>RE - Arrests2</name> | |
<description>A criminal is chased and arrested in the countryside by a cop on foot. Player can intervene (can effect stats).</description> | |
<scriptName>re_arrests.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE1B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>86338</id> | |
<name>MG - Triathlon</name> | |
<description>Race against twelve oponents in a Triathlon simulator. Player must swim, bike and run in the ultimate test of human endurance and speed.</description> | |
<scriptName>TriathlonSP.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGTR</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>RoP</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>86346</id> | |
<name>MG - Offroad Race</name> | |
<description>Player can participate in 6 Off-road races around the map. Go to the blipped start positions to take part in race. 
</description> | |
<scriptName>launcher_offroadRaces.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGOR</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>86357</id> | |
<name>Odd Job - Taxi - In Gameflow</name> | |
<description/> | |
<scriptName>controller_Taxi.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>OJTX</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>86899</id> | |
<name>VOID Solomon 4 - Harrier</name> | |
<description>Plant bombs in the underground tunnel. Stop a convoy and detonate explosives so Harrier jet falls through hole in ground then steel it.
</description> | |
<scriptName>Solomon4.sc</scriptName> | |
<issues/> | |
<storyDescription>Missions -> Solomon Strand ->Solomon 4</storyDescription> | |
<missionId>SOL4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>BB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87324</id> | |
<name>RE - ATM Robbery 2</name> | |
<description>Ped is robbed while using an ATM in South Los Santos. Player can kill robber and return cash or kill robber and keep cash.</description> | |
<scriptName>re_atmrobbery.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE2B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87325</id> | |
<name>RE - ATM Robbery 3</name> | |
<description>Ped is robbed while using an ATM in Del Perro. Player can kill robber and return cash or kill robber and keep cash.</description> | |
<scriptName>re_atmrobbery.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE2C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87326</id> | |
<name>RE - ATM Robbery 4</name> | |
<description>Ped is robbed while using ATM in the countryside town. Player can kill robber and return cash or kill robber and keep cash.</description> | |
<scriptName>re_atmrobbery.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE2D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87327</id> | |
<name>RE - Broken Down 2 'Hot Chick'</name> | |
<description>A hot chick's car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87329</id> | |
<name>RE - Burial </name> | |
<description>Two kidnappers have a girl held hostage out in the country. Rescue her from her captors and take her home. </description> | |
<scriptName>re_burials.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87338</id> | |
<name>RE - Car Theft 2</name> | |
<description>Driver has been jacked in front of you near city airport. He needs your help to get car back. Chase ensues. Player rewarded if car returned.</description> | |
<scriptName>re_carTheft.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE11B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87343</id> | |
<name>RE - Chase Thieves City 2</name> | |
<description>A ped has robbed a jewellery store. Chase them down and return the property to the sales assistant.</description> | |
<scriptName>re_chasethieves.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE12B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87345</id> | |
<name>RE - Chase Thieves Country 2</name> | |
<description>Thief flees from a liquor store in the countryside and drives off. Player can chase them down and retrieve stolen property.</description> | |
<scriptName>re_chasethieves.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE13B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87353</id> | |
<name>RE - Drunk Driver 2</name> | |
<description>Give a drunk, frisky couple a lift back to their motel.</description> | |
<scriptName>re_drunkdriver.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE24B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87356</id> | |
<name>RE - Hitch Lift 2</name> | |
<description>A girl is trying to hitch a lift out in the countryside. As a reward she gives you her number.</description> | |
<scriptName>re_hitch_lift.sc</scriptName> | |
<issues>Reward: hitch lift. Some old man - gives you bike - I'll get punished if I'm late.</issues> | |
<storyDescription/> | |
<missionId>RE31B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87358</id> | |
<name>RE - Hitch Lift 3</name> | |
<description>A girl hitches a lift. When you drop her off, her boyfriend gets mad and confronts you.</description> | |
<scriptName>re_hitch_lift.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE31C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>5</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87359</id> | |
<name>RE - Hitch Lift 4</name> | |
<description>A guy hitches a lift back to the airforce base. He thanks you and gives you his number.</description> | |
<scriptName>re_hitch_lift.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE31D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87362</id> | |
<name>RE - Mugging 2</name> | |
<description>A ped is pinned against a wall being mugged. </description> | |
<scriptName>re_muggings.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE37B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>5</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87364</id> | |
<name>RE - Mugging 3</name> | |
<description>A woman window shopping is mugged. Chase the thief and get her bag back.</description> | |
<scriptName>re_muggings.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE37C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>5</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87368</id> | |
<name>RE - Prisoner Lift 2</name> | |
<description>Prisoner is hitching for a lift. He points a gun at you and asks for the vehicle.</description> | |
<scriptName>re_prisonerlift.sc</scriptName> | |
<issues/> | |
<storyDescription>Play as Trevor</storyDescription> | |
<missionId>RE44B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87370</id> | |
<name>RE - Shop Robbery 2</name> | |
<description>Player enters clothes shop and finds a robbery taking place. Robbers escape on foot. Chase them down.</description> | |
<scriptName>re_shoprobbery.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE51B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>5</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87662</id> | |
<name>VOID Odd Job - Vigilante</name> | |
<description>Vigilante Controller</description> | |
<scriptName>controller_Vigilante.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJVG</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>SiM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>87666</id> | |
<name>Odd Job - Arms Traffic Air</name> | |
<description/> | |
<scriptName>debug_traffick_airA.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>OJDA</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>91181</id> | |
<name>RE - Bike Thief City 2</name> | |
<description>Ped gets their motorbike stolen in front of player. Player can help and retrieve bike to return to owner.</description> | |
<scriptName>re_bikethief.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE3B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>91915</id> | |
<name>CnC - Escort Crook Boss</name> | |
<description>Criminal Mission: Crooks defend AI boss on tour ending back at gang base, cops try to kill him.</description> | |
<scriptName>CR_escortcrimboss.sc</scriptName> | |
<issues/> | |
<storyDescription>Escort crook boss (6), Escort crook boss (12), Escort crook boss (18), Escort crook boss (30), Escort crook boss (35), Escort crook boss (42), Escort crook boss (50), Escort crook boss (61), Escort crook boss (76), Escort crook boss (92), 
Crooks defend AI boss on tour ending back at gang base, cops try to kill him. He is initially driven by AI driver but if killed the gang will take over the escort and drive his vehicle.
24 cops and 8 criminals can join this mission
Opens at Rank 6 and is triggered by a contact visit (Lieutenant)
Arrest mission</storyDescription> | |
<missionId>MP50</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>96116</id> | |
<name>Franklin 0 - Chop</name> | |
<description>Lamar wants to kidnap a rival gangster.
Missions -> Franklin Strand -> Franklin 0 Chop</description> | |
<scriptName>Franklin0.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin and Lamar chase a gangster through the city then into the bus station and a train yard. Franklin and Chop pursue the gangster on foot and run him down. Lamars plan fails when he is recognised and they are forced to release him.</storyDescription> | |
<missionId>FRA0</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>RoB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>97928</id> | |
<name>The Big Score 2B - Helicopter Finale</name> | |
<description>Heists -> The Big Score Heist ->The Big Score 3B</description> | |
<scriptName>finale_heist2b.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>FH2b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>30</percentageComplete> | |
<designerInitials>MB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>99227</id> | |
<name>RE - RC Challenge Mode</name> | |
<description>RC Challenge Mode</description> | |
<scriptName>re_rc_challenge.sc</scriptName> | |
<issues/> | |
<storyDescription>Play as Michael</storyDescription> | |
<missionId>RE47</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100474</id> | |
<name>Odd Job - Arms Traffic Ground 2</name> | |
<description>Race rival arms traffickers to drop site and retrieve arms package, then successfully return to air field safe house while avoiding rivals.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues/> | |
<storyDescription>Trevor is given a location to retrieve an arms package being dropped by plane. This time, the rival arms runners are aware of the drop site and will try and get there before him. He must get to the drop location, and return it successfully while avoiding being taken out by the rival arms runners. 
If the rival runners get to the package first, Trevor must eliminate them before they reach the drop off destination, i.e. they make the delivery. 
In addition, if the player gets to the package first and eliminates the existing arms runners, they will be pursued by fellow gang members… Trevor must eliminate them before returning to the air field safe house. Finally if the car chasers or rival arms runners are too much for Trevor to eliminate on his own, Oscar will inform the player to lead them to a preset trap to take down the car chasers or rival arms runners. </storyDescription> | |
<missionId>OJDG2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100506</id> | |
<name>Odd Job - Arms Traffic Ground 1</name> | |
<description>Intro ground traffic mission. Retrieve the arms package in time and successfully return to the airfield safe house.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues/> | |
<storyDescription>Trevor is given a location to pick up an arms package being delivered by plane. He must arrive at the location in time to retrieve the package, and once there, he must avoid being taken out by rival arms runners who know about the drop site and will try and ambush him. Finally, he must return with the package in hand to the airfield safe house.
</storyDescription> | |
<missionId>OJDG1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100515</id> | |
<name>Odd Job - Arms Traffic Ground 3</name> | |
<description>Race rival traffickers to a set drop site and retrieve arms package, then return to air field safe house while avoiding rival arms runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues/> | |
<storyDescription>Trevor is given a location to retrieve an arms package. The rival arms runners are aware of the drop site and will try and get there before him. He must get to the drop, and return it successfully while avoiding other runners. If the rival arms runners get to the package first, Trevor must eliminate them before they reach the drop off destination. 
</storyDescription> | |
<missionId>OJDG3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100516</id> | |
<name>Odd Job - Arms Traffic Ground 4</name> | |
<description>Use explosive canisters to disable a transport truck and retrieve the arms package.
</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues/> | |
<storyDescription>Trevor is given a new vehicle that is rigged with explosive canisters that can be dropped out the back end of the truck. He must seek out and stop the transport by using the explosive canisters to disable the truck. Once the transport is disabled, Trevor must blow open the trailer's back doors and retrieve the arms contained inside.</storyDescription> | |
<missionId>OJDG4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100518</id> | |
<name>Odd Job - Arms Traffic Ground 5</name> | |
<description>Use explosive canisters to disable a transport truck and retrieve the arms package.



</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues/> | |
<storyDescription>Trevor given new vehicle rigged with explosive canisters that can be dropped out the back end of the truck. Seek out and stop the transport by using the explosive canisters. Once the transport is disabled, blow open the trailer's back doors and retrieve the arms contained inside. The arms shipment is a barrel of chemicals to make bombs. Trevor must be careful driving back the barrel as the chemicals are volatile and will explode if too much damage is taken.</storyDescription> | |
<missionId>OJDG5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100526</id> | |
<name>Odd Job - Arms Traffic Air 1 - In Gameflow</name> | |
<description>Intro air traffic mission. Your job is to successfully deliver arms packages to two drop sites.</description> | |
<scriptName>not_required.sc</scriptName> | |
<issues/> | |
<storyDescription>As an arms trafficker, it's your job to deliver arms packages to buyers. Trevor must successfully deliver two arms packages to buyers and land the plane back at the airfield safe house.</storyDescription> | |
<missionId>OJDA1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100529</id> | |
<name>Odd Job - Arms Traffic Air 2 - In Gameflow</name> | |
<description>Trevor must successfully deliver arms packages to three drop sites while avoiding radar.</description> | |
<scriptName>not_required.sc</scriptName> | |
<issues/> | |
<storyDescription>The law has become aware of your activities, you must now stay below a certain height to avoid radar detection.</storyDescription> | |
<missionId>OJDA2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100537</id> | |
<name>Odd Job - Arms Traffic Air 3 - In Gameflow</name> | |
<description>Your job is to destroy three rival arms traffickers expected drop sites. </description> | |
<scriptName>not_required.sc</scriptName> | |
<issues/> | |
<storyDescription>Rival traffickers are invading your turf. Your job is to bomb the drop sites to eliminate the competition.</storyDescription> | |
<missionId>OJDA3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>100540</id> | |
<name>Odd Job - Arms Traffic Air 4 - In Gameflow</name> | |
<description>Trevor must eliminate the rivals arms runners mode of transporting weapons, i.e. a train and a group of boats.</description> | |
<scriptName>not_required.sc</scriptName> | |
<issues/> | |
<storyDescription>Similar to air trafficking 3, Trevor must eliminate rival arms traffickers by bombing a train a group of boats.</storyDescription> | |
<missionId>OJDA4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>101596</id> | |
<name>Odd Job - Assassination Construction Site</name> | |
<description>Final target is a Russian business man that runs a construction front. A deal is going down at a high rise building under construction. </description> | |
<scriptName>Assassin_Construction.sc</scriptName> | |
<issues/> | |
<storyDescription>The player must take out a mafia type boss using the high-rise building as a front for their operation. The player must battle their way to the top of the building to eliminate the target and then base jump to safety. Expect heavy resistance.
</storyDescription> | |
<missionId>ASS5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>102464</id> | |
<name>Trailer 1</name> | |
<description>Trailer 1</description> | |
<scriptName>Paradise.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>T1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>103700</id> | |
<name>CnC - Farmhouse Raid</name> | |
<description>Criminal Mission: Criminals have to hold the farmhouse until the 4th member of their team arrives with a vehicle for them to escape in.</description> | |
<scriptName>CR_farmhouse.sc</scriptName> | |
<issues/> | |
<storyDescription>Cops are told to arrest all the crooks.
3 crooks are at farmhouse avoiding arrest waiting for 4th crook (driver) to get to the farmhouse.
Once driver arrives all crooks must make escape to gang house.
Opens at respect 8
16 cops and 8 criminals can join this mission
Arrest mission</storyDescription> | |
<missionId>MP35</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>103852</id> | |
<name>CnC - Plane Drop</name> | |
<description>Criminal Mission: Steal planes guarded by AI. Fly to drop off location and release cargo. Race other players to the final destination.</description> | |
<scriptName>CR_Plane_drop.sc</scriptName> | |
<issues/> | |
<storyDescription>Plane drop (20), Plane drop (32), Plane drop (45), Plane drop (65), Plane drop (85), 
2 Cops & 4 Criminals can join misison. Rank 6 mission
Opens at Rank 11 and is triggered by a Contact Visit (Army Guy)
Shoot to kill mission</storyDescription> | |
<missionId>MP43</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>104392</id> | |
<name>RE - Security Van 2 (Strict)</name> | |
<description>Follow and rob security van. </description> | |
<scriptName>RE_SecurityVan.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE49B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>104396</id> | |
<name>RE - Security Van 4 (Lax)</name> | |
<description>Follow and rob security van. </description> | |
<scriptName>RE_SecurityVan.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE49D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>104397</id> | |
<name>RE - Security Van 5 (Strict)</name> | |
<description>Follow and rob security van. </description> | |
<scriptName>RE_SecurityVan.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE49E</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>104399</id> | |
<name>RE - Security Van 6 (In Van)</name> | |
<description>Follow and rob security van. </description> | |
<scriptName>RE_SecurityVan.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE49F</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>104401</id> | |
<name>RE - Security Van 7 (In Van)</name> | |
<description>Follow and rob security van. </description> | |
<scriptName>RE_SecurityVan.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE49G</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>105955</id> | |
<name>Odd Job - Assassination Hotel</name> | |
<description>Kill a politician staying at a Rockford Hills hotel who has refused your employer's bribes. He is scheduled to be picked up via motorcade.</description> | |
<scriptName>assassin_valet.sc</scriptName> | |
<issues/> | |
<storyDescription>The player must eliminate a politician that is leaving in a motorcade outside a famous hotel. The attack must be planned prior to the target leaving and must be carried out in stealthy manner. 



</storyDescription> | |
<missionId>ASS1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>105957</id> | |
<name>Odd Job - Towing</name> | |
<description>Towing Oddjob Controller</description> | |
<scriptName>towing.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>OJTW</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>105958</id> | |
<name>MG - Strip Club</name> | |
<description>Watch the exotic dancers on the stage, get a few drinks or request the company of an exotic dancer for a private lap. </description> | |
<scriptName>stripclub.sc</scriptName> | |
<issues/> | |
<storyDescription> During the private lap dance, the player has a few options to increase the dancer's affinity towards the player. Should that affinity increase enough, the player may have an option to party with the dancer in </storyDescription> | |
<missionId>MGSC</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>107958</id> | |
<name>CnC - Weapons Deal Sting</name> | |
<description>Cop Mission: Carry out a sting on a hostage exchange, recover the hostage and take him to the police station.</description> | |
<scriptName>CP_weapons_ambush.sc</scriptName> | |
<issues>Need bag?</issues> | |
<storyDescription>Instance one will be ballas handing over a person to some business guys for cash. There are two valuable in mission - case of cash and hostage. Crooks mainly want cash but can make money from hostage too. Cops want the hostage alive.

Cops are informed before deal takes place and to act when the case has swapped hands. They are told to get into position (use numbers). 2 snipers and 2 outside in cars i n a position where they can see. 

Once in position the gang and business guys turn up - see scene of swap and action kicks off.Crooks are told about the deal when cops are in position and deal only takes place when crooks are within 200m.
Opens at Rank 8
Shoot to kill mission</storyDescription> | |
<missionId>MP12</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>108260</id> | |
<name>CnC - Prison Van Rescue</name> | |
<description>When cops busy - Criminals intercept a noose van driven by NPC's and free the gang member then take him back to the gang house.</description> | |
<scriptName>CR_van_rescue.sc</scriptName> | |
<issues>ON HOLD</issues> | |
<storyDescription>When cops busy - Criminals intercept a noose van driven by NPC's and free the gang member then take him back to the gang house.
16 cops and 16 criminals can join the mission
Give this mission at the same time or after the rank the criminal players get sticky bombs.
Opens at Rank 5 and is triggered by a phone call.
Shoot to kill mission</storyDescription> | |
<missionId>MP30</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>108264</id> | |
<name>CnC - Dispose of Vehicle</name> | |
<description>Criminal Mission: Dispose of vehicle, if cops spot you, get a wanted level.</description> | |
<scriptName>CR_DisposeOfVehicle.sc</scriptName> | |
<issues/> | |
<storyDescription>Dispose of vehicle (8), Dispose ff vehicle (17), Dispose of vehicle (32), Dispose of vehicle (45), Dispose of vehicle (70)
Random vehicle is left somewhere on the map with a body in the boot. Steal the car drive it off the pier at the shipping yard.
Once the criminal is in the vehicle the cops get a message saying a suspicious vehicle has been spotted at xxx.
2 criminals and 16 cops
Opens at Rank 4 and is triggered by a Contact Visit (Lieutenant or Mechanic)
</storyDescription> | |
<missionId>MP3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>108277</id> | |
<name>CnC - FIB Grab</name> | |
<description>Criminal Heist: Abseil down FIB tower, break in, download data, escape.</description> | |
<scriptName>CR_Fbi_grab.sc</scriptName> | |
<issues>Look at text. </issues> | |
<storyDescription>FIB grab (40)
4 crew. 3 abseilers, 1 driver. 16 cops and 4 criminals can join the mission
All 4 heli to FIB roof. 3 abseil down tower, smash window into office and hack a data terminal to get classified data. Meanwhile, driver dumps chopper and collects getaway car.
Skydive out office to the getaway car and escape to gang house.
Cops join once one crook is inside the office, cops are told to arrest the crooks.
FIB office has AI agents that must be shot, 2 waves of AI agents enter based on hack progress.
opens at respect 15
Shoot to kill mission
</storyDescription> | |
<missionId>MP48</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>108654</id> | |
<name>CnC - Heist Plan Board</name> | |
<description/> | |
<scriptName>mission_select_hud.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MP36</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>JA</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>109180</id> | |
<name>FM - Triathalon</name> | |
<description>Freemode: Players swim, cycle and run with other criminals</description> | |
<scriptName>CR_Triathlon.sc</scriptName> | |
<issues>ON HOLD</issues> | |
<storyDescription>16 cops and 16 criminals can join the mission</storyDescription> | |
<missionId>MP27</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>109187</id> | |
<name>CnC - Cop Welcome</name> | |
<description>Cop players are welcomed into the game and area taught how to arrest criminals and how to use the police phone and call for back up.</description> | |
<scriptName>CP_welcometut.sc</scriptName> | |
<issues>avg 13.4 fps</issues> | |
<storyDescription>1 cop and 0 criminals can join mission
Open at rank 1</storyDescription> | |
<missionId>MP51</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>109951</id> | |
<name>Michael 1 - Bury the Hatchet</name> | |
<description>Michael and Trevor race to the graveyard in Ludendorf, North Yankton. Missions -> Michael Strand -> Michael 1 Bury the Hatchet</description> | |
<scriptName>Michael1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael and Trevor race to the graveyard in Ludendorf, North Yankton. Trevor digs up Michael's supposed grave. The Chinese gang arrives and a shootout starts. Trevor flees and leaves Michael to defend himself against the gang. Michael gets kidnapped.</storyDescription> | |
<missionId>MIC1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>LkB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>110615</id> | |
<name>RE - Kidnap Girl</name> | |
<description>Player see girls screaming and being bundled into car, can give chase and rescue girl or ignore.</description> | |
<scriptName>re_snatched.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE62</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>30</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>110626</id> | |
<name>RE - Broken Down 3</name> | |
<description>A car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>110627</id> | |
<name>RE - Broken Down 4</name> | |
<description>A car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>110631</id> | |
<name>RE - Broken Down 6</name> | |
<description>A car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5F</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>110632</id> | |
<name>RE - Broken Down 7</name> | |
<description>A car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5G</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>110636</id> | |
<name>RE - Broken Down 8</name> | |
<description>A car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5H</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>110638</id> | |
<name>RE - Broken Down 9</name> | |
<description>A car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5I</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>110639</id> | |
<name>RE - Broken Down 10</name> | |
<description>A car is broken down at the side of the road. Player can offer to help.</description> | |
<scriptName>re_broken_down.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>RE5J</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>111025</id> | |
<name>AMB - Taxis</name> | |
<description>Taxi service useable by the player, Taxis can be hailied and calling.</description> | |
<scriptName>taxi.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AB14</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>111027</id> | |
<name>AMB - Cinema</name> | |
<description>Watch movies at a cinema location. Non-interactive</description> | |
<scriptName>act_cinema.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AB15</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>111029</id> | |
<name>AMB - Comedy Club</name> | |
<description>Watch stand up mocap at the comedy club. Non-interactive.</description> | |
<scriptName>act_comedyclub.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AB16</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>112316</id> | |
<name>Player Timetable - AR</name> | |
<description>Player switches to another player character</description> | |
<scriptName>player_timetable_scene.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>PT1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>112318</id> | |
<name>Friend Activities</name> | |
<description>Player gets in contact with a friend and organises going on activities with them</description> | |
<scriptName>FriendActivity.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>FACT</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>SH</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>114355</id> | |
<name>AMB - Live Music</name> | |
<description>Watch live music mocap at a small venue. Non-interactive.</description> | |
<scriptName>act_livemusic.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>AB18</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>114599</id> | |
<name>CnC - Patrol</name> | |
<description>Cop oddjob: Cops get assigned an area to patrol, they get XP for patroling in the correct area.</description> | |
<scriptName>.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MP76</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>115744</id> | |
<name>Odd Job - Arms Traffic Air 5 - In Gameflow</name> | |
<description>Final air mission. Trevor must use carpet bombs to destroy the rival arms runner's base.</description> | |
<scriptName>not_required.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Oscar has located the rival arms runners base, and Trevor must fly to the location and destroy their base. The plane is equipped with a series of bombs instead of just one single bomb. The new bombs are used to take out a series of vehicles used to transport arms. Trevor must eliminate all groups of vehicles and return safely to the airfield safe house.</storyDescription> | |
<missionId>OJDA5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>124139</id> | |
<name>Odd Job - Taxi Take It Easy</name> | |
<description>Passenger is sick/hung-over so needs to get to destination smoothly and bump free. Drive carefully or he'll bail if he can't take it.</description> | |
<scriptName>Taxi_TakeItEasy.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>OJTX2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125640</id> | |
<name>Odd Job - Taxi Needs Excitement</name> | |
<description>Adrenaline junkie, looking for the wildest ride possible. The more air, casualties, wreckless driving the better. If he's bored he'll bail.</description> | |
<scriptName>Taxi_NeedExcitement.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>OJTX1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125652</id> | |
<name>Odd Job - Taxi Deadline</name> | |
<description>The passenger is in a rush. Drop him off before time expires or you don't get paid.</description> | |
<scriptName>Taxi_Deadline.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTX3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125666</id> | |
<name>Odd Job - Taxi Follow Car</name> | |
<description>Tail vehicle until it reaches its destination, being careful to not lose the target, or drive close so that passenger will be identified.</description> | |
<scriptName>Taxi_FollowCar.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTX10</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125678</id> | |
<name>Odd Job - Taxi Take To The Best</name> | |
<description>Take passenger to best clothing shop. The player can pick any location and will score according to how well suited the locale is.</description> | |
<scriptName>Taxi_TakeToBest.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTX5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125719</id> | |
<name>Odd Job - Taxi I Know A Way</name> | |
<description>The player has to follow the passenger's verbal directions to get to the destination. There are no blips or GPS.</description> | |
<scriptName>Taxi_IKnowWay.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTX6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125721</id> | |
<name>Odd Job - Taxi Cut You In</name> | |
<description>"Collateral" inspired taxi job. Passenger informs you that he is a criminal on his way to a robbery. You can agree to help for cut.</description> | |
<scriptName>Taxi_CutYouIn.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>If you refuse, passenger bails and tries to silence you. If you accept, passenger will not pay you at the first drop off, but rather will pay you at the dropoff. You can pull up your cell phone at any time to turn the passenger over to the cops. If you do so while he is in the car, he will attempt to kill you. </storyDescription> | |
<missionId>OJTX7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125724</id> | |
<name>Odd Job - Taxi Got You Now</name> | |
<description>Kicks off as a normal dropoff taxi mission, but once you get to your destination you are ambushed and have to defend yourself.</description> | |
<scriptName>Taxi_GotYouNow.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTX8</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125765</id> | |
<name>Odd Job - Taxi Clown Car</name> | |
<description>Pick up group of 3 passengers, all going to different places. Get them to their destinations in a sequential order quickly for a large tip.</description> | |
<scriptName>Taxi_ClownCar.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTX9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125791</id> | |
<name>MG - Offroad Race 1 - Canyon Cliffs</name> | |
<description>Race through the hills starting near the west coast line and ending near the lake.</description> | |
<scriptName>offroad_races.sc</scriptName> | |
<issues>scrambler handling</issues> | |
<storyDescription>Currently 5+ AI racers. </storyDescription> | |
<missionId>MGOR1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125794</id> | |
<name>MG - Offroad Race 2 - Ridge Run</name> | |
<description>through the hills starting near the model plane and ending high the mountains.</description> | |
<scriptName>offroad_races.sc</scriptName> | |
<issues>Current no AI opponents</issues> | |
<storyDescription/> | |
<missionId>MGOR2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125797</id> | |
<name>MG - Offroad Race 3 - Valley Trail</name> | |
<description>Race through the canyon starting near the lake running alongside the river and ending near the west coast.</description> | |
<scriptName>offroad_races.sc</scriptName> | |
<issues>Ending needs to change due to terrain changes, Current no AI opponents</issues> | |
<storyDescription/> | |
<missionId>MGOR3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125801</id> | |
<name>MG - Offroad Race 4 - Lakeside Splash</name> | |
<description>Race alongside the lake at Sandy Shores on a quadbike/dirtbike</description> | |
<scriptName>offroad_races.sc</scriptName> | |
<issues>Current no AI opponents</issues> | |
<storyDescription/> | |
<missionId>MGOR4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125806</id> | |
<name>MG - Offroad Race 5 - Eco Friendly</name> | |
<description>Race along the hilltops among the wind generators.</description> | |
<scriptName>offroad_races.sc</scriptName> | |
<issues>Current no AI opponents</issues> | |
<storyDescription/> | |
<missionId>MGOR5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125808</id> | |
<name>MG - Offroad Race 6 - Mineward Spiral</name> | |
<description>Race through the mine in a very circular looping path.</description> | |
<scriptName>offroad_races.sc</scriptName> | |
<issues>Current no AI opponents</issues> | |
<storyDescription/> | |
<missionId>MGOR6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125883</id> | |
<name>Odd Job - Towing Patrol</name> | |
<description>Patrol the freeway and try to keep pace with an ever increasing pace of broken down cars.</description> | |
<scriptName>debug_towing_patrol.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The goal is to keep the highway traffic flowing as long as possible by quickly towing any broken down vehicles.</storyDescription> | |
<missionId>OJTWP</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125885</id> | |
<name>Odd Job - Towing Traditional Broken Down</name> | |
<description>Traditional towing job with you towing a broken down car and transporting the car owner.</description> | |
<scriptName>debug_towing_brokendown.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTWB</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>125887</id> | |
<name>Odd Job - Towing Traditional Illegally Parked</name> | |
<description>Traditional towing job with the player towing illegally parked cars</description> | |
<scriptName>debug_towing_illegal.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTWI</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126064</id> | |
<name>CnC - Police Loud Hailer</name> | |
<description>police player can use a loud hailer to speak to all players in game</description> | |
<scriptName>notknown.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription/> | |
<missionId>MP79</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>JG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126203</id> | |
<name>RE - Mugging 4</name> | |
<description>Mugger steals a womans purse in an alley downtown in Pillbox Hill area</description> | |
<scriptName>re_muggings.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE37D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126523</id> | |
<name>MG - Flight School 1 - Inverted Flight</name> | |
<description>Learn how to fly upside down.</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPS1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126527</id> | |
<name>MG - Flight School 2 - Knife Flight</name> | |
<description>Learn how to fly sideways.</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPS2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126533</id> | |
<name>MG - Flight School 3 - loop the loop</name> | |
<description>Learn how to do a loop de loop</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> difficult to loop the loop - camera issues</issues> | |
<storyDescription/> | |
<missionId>MGPS3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126536</id> | |
<name>MG - Flight School 4 - Fly low</name> | |
<description>Fly low to the ground and complete the course.</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPS4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126543</id> | |
<name>MG - Flight School 5 - Daring Landing</name> | |
<description>Land the plane on a city bridge</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> did not work</issues> | |
<storyDescription/> | |
<missionId>MGPS5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126547</id> | |
<name>MG - Flight School 6 - Plane Obstacle Course</name> | |
<description>Fly a plane around the city and land it.</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPS6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126550</id> | |
<name>MG - Flight School 7 - Heli Obstacle Course</name> | |
<description>Fly a helicopter around the city and land it</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPS7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126553</id> | |
<name>MG - Flight School 8 - Heli Speed Run</name> | |
<description>Fly through the city as fast as you can.</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPS8</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126554</id> | |
<name>MG - Flight School 9 - Parachute onto Target</name> | |
<description>Jump out of a plane and try to parachute down onto a target.</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPS9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126557</id> | |
<name>MG - Flight School 10 - Parachute onto Moving Target</name> | |
<description>Jump out of a plane and try to land on a moving target.</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> parachute problems</issues> | |
<storyDescription/> | |
<missionId>MGPS10</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126558</id> | |
<name>MG - Flight School 11 - Formation Display</name> | |
<description>Join the ranks and fly in formation with the other pilot school members.</description> | |
<scriptName>Pilot_School.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPS11</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126566</id> | |
<name>CnC - Surveillance Chopper</name> | |
<description/> | |
<scriptName>notknow.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MP80</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>30</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>126969</id> | |
<name>CnC - Drug Dealing</name> | |
<description>Crim Ambient: Player can approach dealers to deal in drugs. Also activates the tables in each safehouse so the players can cut their stash.</description> | |
<scriptName>net_drug_economy.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Warps in criminal ambient. 8 warps for the dealers and table locations.</storyDescription> | |
<missionId>MP81</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>35</percentageComplete> | |
<designerInitials>NB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>127781</id> | |
<name>RC - Hunting 1</name> | |
<description>Trevor meets a hunter who teaches him how to hunt with a sniper rifle</description> | |
<scriptName>Hunting1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>After an introduction, the hunter directs Trevor to a variety of areas in which Trevor can practice with a sniper rifle. He shoots at satellite dishes, car tyres and finally cayotes.</storyDescription> | |
<missionId>RCHU1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>RT</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>127782</id> | |
<name>RC - Hunting 2</name> | |
<description>Trevor meets the hunter who takes him to snipe Elk in the forest.</description> | |
<scriptName>Hunting2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Meet the Hunter in the countryside and follow him into the woods to hunt elk. Learn to use an elk whistle to call and locate the elk. Keep downwind from the elk and learn to watch the wind direction so as not to alert them. Track and hunt the elk.

</storyDescription> | |
<missionId>RCHU2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>RT</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>127787</id> | |
<name>Odd Job - Rampage 1 - White Trash</name> | |
<description>A couple of white trash peds outside a liquor store insult and aim a gun at Trevor, but he grabs it and turns the tables on them...</description> | |
<scriptName>Rampage1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor embarks on a pistol rampage. Enemies are created in areas and the player is pushed towards them. Enemies generally won't run at the player unless they are in attack radius.</storyDescription> | |
<missionId>OJR1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AGL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129414</id> | |
<name>RC - Josh 1</name> | |
<description>Trevor meets Josh who instructs him to smash down estate agent signs around Los Santos (unlocks ForSaleSign ambient script).</description> | |
<scriptName>Josh1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor meets Josh who asks for his help in destroying the estate agent signs of his rival, Lenny Avery. As a reward, Trevor will get to sleep with Josh's wife.</storyDescription> | |
<missionId>RC1A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129419</id> | |
<name>RC - Josh 2</name> | |
<description>Trevor must find Lenny Avery and beat him up.</description> | |
<scriptName>Josh2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor has to find Lenny Avery who is conducting a house viewing in Rockford Hills. Upon finding Avery, a foot chase ensues which leads to a car chase. Trevor must catch and beat Avery up to complete the mission.</storyDescription> | |
<missionId>RC1B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>TK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129422</id> | |
<name>RC - Josh 3</name> | |
<description>Trevor uses petrol to burn down Josh's house.</description> | |
<scriptName>Josh3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor has beaten up Lenny, and again slept with Josh's wife. Josh meets Trevor at a hotel and asks Trevor to burn down his house so he can claim the insurance payout.</storyDescription> | |
<missionId>RC1C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>KE</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129426</id> | |
<name>RC - Josh 4</name> | |
<description>Josh tells the cops that Trevor burnt down his house in a cutscene. Trevor must escape fromt he police and lose his wanted level.</description> | |
<scriptName>Josh4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor meets Josh and some police officers at Josh's house (that Trevor set on fire in a previous mission). Josh tells the officers that Trevor burnt down his house and they are to arrest you. Trevor must evade capture and lose his wanted level.</storyDescription> | |
<missionId>RC1D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129437</id> | |
<name>VOID RC - Dale 2</name> | |
<description>Franklin chases Dale while drugged and kills him during a vehicle chase.</description> | |
<scriptName>Dale2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin meets Dale in a club and discovers that Dale is planning on drugging the women in the photos Franklin took. Franklin tries to stop him but is drugged by Dale who then escapes. Franklin must chase and kill Dale.</storyDescription> | |
<missionId>RC4B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129438</id> | |
<name>VOID RC - Dale 1</name> | |
<description>Cutscene where Dale asks you to get photographs of 10 "hot women" for him. This unlocks an ambient task to do this.</description> | |
<scriptName>Dale1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin meets Dale outside a nightclub. Dale asks him to take photographs of hot women around the town and send them to him.</storyDescription> | |
<missionId>RC4A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129445</id> | |
<name>RC - Epsilonism 1</name> | |
<description>Michael discovers a red truck and is initiated into Epsilonism.</description> | |
<scriptName>Epsilon1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael fills in a questionnaire online and it tells him to hunt for a red truck. At dawn one morning, Michael finds a red truck with a dent on its right fender in a pass in the countryside. He checks out the fender and raises his left hand.</storyDescription> | |
<missionId>RC5A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129446</id> | |
<name>RC - Fanatic 1</name> | |
<description>Michael meets Mary-Ann and goes running with her.</description> | |
<scriptName>Fanatic1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael meets Mary Ann and she encourages him to follow her around her running route. Near the end, she challenges him to a race. Michael has to come first.</storyDescription> | |
<missionId>RC6A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129455</id> | |
<name>RC - Fanatic 2</name> | |
<description>Trevor takes part in a downhill mountain bike race against Mary-Ann.</description> | |
<scriptName>Fanatic2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor meets Mary-Ann in the hills and she challenges him to a mountain bike race. The race goes past the Vinewood sign, on dirt tracks and the road, before finishing.</storyDescription> | |
<missionId>RC6B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129456</id> | |
<name>RC - Extreme 1</name> | |
<description>Franklin follows a dog and finds Dom. Take heli ride to a mountain, then skydive to some bikes and race Dom down the mountainside.</description> | |
<scriptName>Extreme1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin follows a dog to find Dom hanging from a parachute in a tree, who turns out to be an Extreme Sports adrenaline junkie. Dom invites Franklin to come along in his next Extreme Sports attempts.</storyDescription> | |
<missionId>RC7A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KE</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129457</id> | |
<name>RC - Extreme 2</name> | |
<description>Franklin and Dom skydive in vehicles from a cargo plane.</description> | |
<scriptName>Extreme2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Dom is keen to avoid any further embarrassing incidents whilst satiating his adrenalin junkie urges. Dom explains that a good friend at the air force base will fly them up in a cargo transport plane where they will ride out of the plane in vehicles, perform some stunts, before releasing their parachutes.</storyDescription> | |
<missionId>RC7B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>KE</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129459</id> | |
<name>RC - Extreme 3</name> | |
<description>Base jump off a building with Dom and land on a moving truck.

</description> | |
<scriptName>Extreme3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin meets Dom (the extreme sports guy) on top of the tallest building in the city and agrees to do a base jump off it.

</storyDescription> | |
<missionId>RC7C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>KE</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129490</id> | |
<name>RC - Minute Man 1</name> | |
<description>Trevor and two buddies pursue and capture a mariachi band of suspected immigrants. </description> | |
<scriptName>Minute1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Joe and Josef are minutemen who are looking out for suspected immigrants to capture. When Trevor meets them, Joe gets a call giving the locations of some immigrants, and asks Trevor to help them.</storyDescription> | |
<missionId>RC10A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>KE</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129491</id> | |
<name>RC - Minute Man 2</name> | |
<description>Trevor helps Joe and Josef capture illegal immigrants.</description> | |
<scriptName>Minute2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Joe and Josef have founded the Civil Border Patrol. They travel around the countryside looking for illegal immigrants. Trevor helps them out, driving their park ranger vehicle while Joe and Josef use tazers to incapacitate their targets.</storyDescription> | |
<missionId>RC10B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>TK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129493</id> | |
<name>RC - Minute Man 3</name> | |
<description>Trevor kills the members of the Civil Border Patrol</description> | |
<scriptName>Minute3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor meets Manuel, one of the Mexicans who was rounded up in the previous mission. Manuel informs Trevor that he is actually an American citizen and says that Trevor owes him. Trevor goes to Manuel's farm to kill the Civil Border Patrol members who are beating up his workers.</storyDescription> | |
<missionId>RC10C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129494</id> | |
<name>VOID RC - Mrs.A and Mrs.B 1</name> | |
<description>Franklin helps Mrs A by trashing her neighbour Mrs B's car.</description> | |
<scriptName>MrsAvB1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin helps Mrs A get revenge on her neighbour by heading over to Mrs B's house and wrecking her car. Franklin uses a melee weapon to physically damage the vehicle. Franklin then has to drive the car into the sea to finish it off.</storyDescription> | |
<missionId>RC11A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129495</id> | |
<name>RC - Nigel 1</name> | |
<description>Trevor meets Nigel and Mrs Thornton, two holiday makers who want Trevor to collect certain celeb themed items for them.</description> | |
<scriptName>Nigel1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor walks up to Nigel and Mrs Thornton who are raking in a celeb's garbage. Cutscene where the two celeb stalkers talk Trevor into helping them scour the city for particular items owned by celebs.</storyDescription> | |
<missionId>RC12A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129496</id> | |
<name>RC - Nigel 2</name> | |
<description>Car chase where Trevor helps Nigel and Mrs Thornton kidnap Al Di Napoli.</description> | |
<scriptName>Nigel2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor sees Nigel and hands over the items he stole for them. Mrs Thornton spots Al Di Napoli and says her and Nigel are big fans, and would love to talk to him in private. Al Di Napoli jumps straight into a car and a chase ensues, ending with a crash. Trevor grabs Al Di Napoli and puts him in Nigel's car boot, before they make their getaway.

</storyDescription> | |
<missionId>RC12B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AZ</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129497</id> | |
<name>RC - Paparazzo 1</name> | |
<description>Franklin helps a paparazzi photographer called Beverly to get shots of Miranda as she flees in her limo.</description> | |
<scriptName>Paparazzo1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Beverly mistakes Franklin for a celebrity and takes his photo outside a fancy restaurant. Beverly then spots a celebrity named Miranda who is making a quick getaway in her limo. Beverly asks Franklin to drive and keep up with the limo so he can get the images he needs. After taking a few shots, another paparazzi cuts across the limo and takes what Beverly thinks would be the perfect shot. Franklin must take down the rival photographer so his camera is ruined.</storyDescription> | |
<missionId>RC13A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AZ</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129498</id> | |
<name>RC - Paparazzo 2</name> | |
<description>Beverly asks Franklin to help him get some filthy video footage of Vinewood starlet Poppy Michelle.</description> | |
<scriptName>Paparazzo2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin films Vinewood good girl Poppy Michelle in the middle of a sordid sex scene. Poppy Michelle notices and comes chasing after Franklin and Beverly. Franklin must jump in the passenger seat as Beverly drives and continuously film until Beverly is satisfied with the footage and has lost the enraged celebrity and her minders.
</storyDescription> | |
<missionId>RC13B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>129499</id> | |
<name>RC - Paparazzo 3</name> | |
<description>Franklin encounters Beverly hiding in a dumpster. </description> | |
<scriptName>Paparazzo3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Beverly asks Franklin to get compromising shots of famous celebrities - he will send the details to Franklin sometime soon.</storyDescription> | |
<missionId>RC13C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>132861</id> | |
<name>RE - Countryside Gang Fight</name> | |
<description>Biker has drug dealer pinned down. Dealer askes player for help. Biker gang arrives on bikes. Kill gang.</description> | |
<scriptName>re_gangfight.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE66</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>133234</id> | |
<name>The Port of LS Heist 1 - Setup</name> | |
<description>Heists -> The Port of LS Heist -> The Port of LS Heist 1</description> | |
<scriptName>docks_setup.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DH1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>AW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>138895</id> | |
<name>RE - Abandoned Vehicle 1</name> | |
<description>Stumble across an abandoned car at night. If you inspect car, a guy appears from nowhere and tazers you. Wake up later without pants.</description> | |
<scriptName>Re_abandonedcar.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Play as Michael or Franklin</storyDescription> | |
<missionId>RE8A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139190</id> | |
<name>RC - Barry 1</name> | |
<description>'Michael defends himself from an alien onslaught.</description> | |
<scriptName>Barry1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael meets Barry the weed evangelist in Mirror Park. Michael smokes a joint, trips out and hallucinates an alien invasion. They then have to fight through the marauders and come out unscathed...

</storyDescription> | |
<missionId>RC18A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139192</id> | |
<name>RC - Barry 2</name> | |
<description>Trevor defends himself from a barrage of clowns.</description> | |
<scriptName>Barry2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor encounters Barry who is still evangelising in Mirror Park. Trevor smokes a joint, trips out and starts seeing clowns, lots of clowns. So he arms himself with a shotgun with an aim to eradicate them all...</storyDescription> | |
<missionId>RC18B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139193</id> | |
<name>RC - Barry 3</name> | |
<description>Franklin meets Barry and collects 5 stash vehicles for him.</description> | |
<scriptName>Barry3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin meets Barry, the weed evangelist, who invites him to a "smoke-in" protest. However Barry's personal stash is past its best, so he asks Franklin to secure some new supplies for him. Franklin must collect 5 stash vehicles for Barry so the protest can go ahead.</storyDescription> | |
<missionId>RC18C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139194</id> | |
<name>RC - Barry 4</name> | |
<description>Franklin turns up for the smoke-in but there is no sign of Barry.</description> | |
<scriptName>Barry4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Barry ask Franklin to meet him for a smoke-in, but when Franklin arrives at the smoke-in location there is no one there. Call Barry and leave the area.</storyDescription> | |
<missionId>RC18D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139196</id> | |
<name>RC - Epsilonism 2</name> | |
<description>Michael pays $500 to advance to the next level of Epsilonism.</description> | |
<scriptName>Epsilon2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael must take $500 to a specific location in Vinewood to discover the real truth; he finds an empty store front at the address and he walks in.</storyDescription> | |
<missionId>RC5B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139198</id> | |
<name>RC - Epsilonism 3</name> | |
<description>Michael pays $5000 to Marnie and is asked to deliver cars to the top five thesis holders (car details sent through email - off mission).</description> | |
<scriptName>Epsilon3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael meets Marnie with $5000 to receive an incredible education tool to unlock the secrets of existence.</storyDescription> | |
<missionId>RC5C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>AG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139199</id> | |
<name>RC - Epsilonism 4</name> | |
<description>Michael meets Marnie and Jimmy in the woods where they search for a special space rock.</description> | |
<scriptName>Epsilon4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael meets Marnie and Jimmy in the woods. They use a special detector to track down an alien artefact. After 2 red herrings, he finds the genuine artefact.
</storyDescription> | |
<missionId>RC5D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139201</id> | |
<name>RC - Epsilonism 5</name> | |
<description>Michael buys some Epsilonism robes and wears them for 50 days to reach a higher level.</description> | |
<scriptName>Epsilon5.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael wants to get to a higher level in Epsilonism. To achieve this he must buy some Epsilonism robes and he must wear them for 50 consecutive days. This will be tracked by an ambient script.</storyDescription> | |
<missionId>RC5E</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139203</id> | |
<name>RC - Epsilonism 6</name> | |
<description>Michael must steal a plane and deliver it to a specific location.</description> | |
<scriptName>Epsilon6.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael meets Jimmy Boston and is brainwashed further into giving even more money to the Epsilonists. Also, he is asked to steal a plane and deliver it to them.</storyDescription> | |
<missionId>RC5F</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139204</id> | |
<name>RC - Epsilonism 7</name> | |
<description>Michael meets the Epsilonists and must run 20 miles in the desert to prove his loyalty.</description> | |
<scriptName>Epsilon7.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael goes to the Epsilonists hideout in the countryside. To prove his loyalty, he is ordered to run for 20 miles in the desert in his robes. An ambient task of running 20 miles is unlocked.</storyDescription> | |
<missionId>RC5G</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139206</id> | |
<name>RC - Epsilonism 8</name> | |
<description>Michael is given a bag full of money. He can load it onto a helicopter or steal it.</description> | |
<scriptName>Epsilon8.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael is brainwashed by Epsilon, a religion headed by a very short man with a wig called Cris Formage. Cris gives Michael a large bag of money with instructions to load it onto his helicopter. Michael can load the money onto the helicopter or steal it. If he steals it he must escape from the Epsilonists and their security.</storyDescription> | |
<missionId>RC5H</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>TK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139208</id> | |
<name>RC - Fanatic 3</name> | |
<description>Race a fitness fanatic over three legs of a triathlon: swimming, biking and running.
</description> | |
<scriptName>Fanatic3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin runs into the fitness fanatic Mary Ann, who Michael and Trevor have already met, and gets talked into racing her. </storyDescription> | |
<missionId>RC6C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139209</id> | |
<name>RC - Extreme 4</name> | |
<description>Franklin discovers Dom about to take part in a suicidal stunt.</description> | |
<scriptName>Extreme4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin is led to Dom by the dog in Extreme 1. Dom is planning his most dangerous stunt yet; a parachute jump… with no parachute involved. Franklin tells Dom it is dangerous but Dom does not listen. Instead he jumps off the edge and kills himself.</storyDescription> | |
<missionId>RC7D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>TK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139214</id> | |
<name>VOID RC - Mrs.A and Mrs.B 2</name> | |
<description>Franklin urinates into Mrs A's swimming pool then must lose his wanted level</description> | |
<scriptName>MrsAvB2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin feels sorry for Mrs B and helps her get revenge on Mrs A. Mrs B tells him Mrs A is proud of her garden so he decides to urinate into her pool. Her husband returns home and finds Franklin at it and he calls the cops.</storyDescription> | |
<missionId>RC11B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139216</id> | |
<name>VOID RC - Mrs.A and Mrs.B 3</name> | |
<description>Franklin and Mrs A drive around the neighbourhood, bad mouthing her rival Mrs B.</description> | |
<scriptName>MrsAvB3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin finds Mrs A crying on the sidewalk. They decide to drive around the neighbourhood, spreading rumours about Mrs B. Franklin takes he wheel while Mrs A yells bogus announcements through a megaphone. They then return to Mrs A's house.</storyDescription> | |
<missionId>RC11C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>TW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139217</id> | |
<name>VOID RC - Mrs.A and Mrs.B 4</name> | |
<description>Franklin helps Mrs.B get back at Mrs.A, using Mrs.A's husband in the process.</description> | |
<scriptName>MrsAvB4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin takes Mrs.B and Mrs.A's husband to a local bar. The husband already has a thing for Mrs.B and she manages to seduce him at the bar. Franklin then takes a photo of Mrs.B performing oral sex on the husband. The photo is then sent to Mrs.A to rub it in her face. </storyDescription> | |
<missionId>RC11D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>TK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139218</id> | |
<name>VOID RC - Mrs.A and Mrs.B 5</name> | |
<description>Franklin sees Mrs A and Mrs B having a fight. he can either join in and help or sit back and watch them kill each other.</description> | |
<scriptName>MrsAvB5.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin is walking down the street when Mrs A sees him - she is somewhat mad. Mrs A picks up garden shears. Suddenly Mrs B appears holding a golf club - a fight between the two women ensues... </storyDescription> | |
<missionId>RC11E</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139219</id> | |
<name>RC - Nigel 3</name> | |
<description>Trevor must help Nigel and Mrs Thornton deal with their captive celebrity.</description> | |
<scriptName>Nigel3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor finds Nigel and Mrs Thornton at their lockup. They don't know what to do with their captive celebrity, Al Di Napoli. Trevor drives off in their car with the celeb in the boot. Trevor can either stage an unfortunate demise for the celeb, or take a bribe to release him.</storyDescription> | |
<missionId>RC12C</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>TW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>139220</id> | |
<name>RC - Paparazzo 4</name> | |
<description>Franklin bumps into Beverly. He is filming his reality show and annoys Franklin. Franklin can leave, beat him up or shoot him.</description> | |
<scriptName>Paparazzo4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>FRANKLIN sees BEVERLY spying behind the hotel sign with his camera out, ready for action. Franklin wants his money that Beverly owes him
so confronts him. Beverley blows him off with excuses and Franklin decides how to deal with this.
</storyDescription> | |
<missionId>RC13D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>142571</id> | |
<name>CnC - Go Get</name> | |
<description>Two Criminal gang compete to retrieve an item located at one of the rural airports and return it to their gang house.</description> | |
<scriptName>CR_GOGET.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>Two Criminal gang compete to retrieve an item located at one of the rural airports and return it to their gang house.
0 cops and 16 criminals can join the mission (2 gangs)
Opens at Rank 40 and is triggered by a Contact Visit (Lieutenant or Army Guy)</storyDescription> | |
<missionId>MP82</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>142596</id> | |
<name>CnC - Boss Meet</name> | |
<description>Crooks drive a Lieutenant to a meet at the industrial compound and protect the area from rival gangs as the meeting takes place.</description> | |
<scriptName>CR_BossMeet.sc</scriptName> | |
<issues>Spawning</issues> | |
<storyDescription>Boss Meet (15), Boss Meet (25), Boss Meet (40), Boss Meet (58), Boss Meet (70), Boss Meet (90)
Crooks drive one of their Lieutenants to a meet at the industrial compound and protect the area from rival gangs as the meeting takes place. They have to defend for a set time with a limited number of re-spawns then escort the Lieutenant, alive, back to the gang house.
Opens at Rank 15 and is triggered by a Contact Visit (Lieutenant)</storyDescription> | |
<missionId>MP83</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>143540</id> | |
<name>CnC - Parley</name> | |
<description>Two gangs told to take mediator to location, Discussion gets heated and shots fired - both dead.
</description> | |
<scriptName>CR_parley.sc</scriptName> | |
<issues>PLAY NPC</issues> | |
<storyDescription>Parley (14)
0 cops & 16 crooks can join the mission (2 teams of 8)
Crooks have to kill all of the other team until they have no lives left. Nightime only mission
Opens at Rank 15 and is trigged by a phone call.

</storyDescription> | |
<missionId>MP84</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>143546</id> | |
<name>CnC - Prison Break</name> | |
<description>Criminals have to break their boss out of prison and get him back to their gang house.</description> | |
<scriptName>CR_prison_break.sc</scriptName> | |
<issues/> | |
<storyDescription>Prison break (14), Prison break (75), Prison break (95)
4 cops & 4 crooks (may expand later) can join mission
Crooks - bust into prison, get boss, protect him while he blows up walls to escape, get him back to gang house.
Driver is nominated for the end chase section
Cops get told about the mission once the boss pass's the second last fence.
Opens at Rank 15 and is triggered by a Contact Visit (Lieutenant)
Arrest Mission</storyDescription> | |
<missionId>MP85</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>149110</id> | |
<name>Michael 3 - The Wrap Up</name> | |
<description>Michael arranges a meeting with the FIB but they betray him and a huge shootout takes place. Missions -> Michael Strand -> Michael 3 </description> | |
<scriptName>Michael3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MIC3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>MW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>149241</id> | |
<name>VOID The Paleto Score 2B - Finale</name> | |
<description>Hold up the country bank in heavy combat armour. Franklin rescues you in a tank.
Heists -> The Paleto Score Heist -> The Paleto Score 1</description> | |
<scriptName>void.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RH2b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>149405</id> | |
<name>CnC - Hud</name> | |
<description>HUD used to enter multiplayer</description> | |
<scriptName>MP_HUD.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MP0</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>BC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>149482</id> | |
<name>CnC - GTA Race</name> | |
<description>Multi team race, weapons are allowed</description> | |
<scriptName>CR_RACES.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MP86</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>153631</id> | |
<name>NET - Deathmatch</name> | |
<description>Deathmatch mode</description> | |
<scriptName>DM_DEATHMATCH.sc</scriptName> | |
<issues> PLAY</issues> | |
<storyDescription>This includes bugs for the lobby ssytem</storyDescription> | |
<missionId>MPN2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>153738</id> | |
<name>NET - Freemode</name> | |
<description>Freemode</description> | |
<scriptName>freemode.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>156550</id> | |
<name>Odd Job - Towing Traditional Train Tracks Clearing</name> | |
<description>Traditional towing mode where the player is towing improperly parked cars.</description> | |
<scriptName>debug_towing_train.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>A car has stalled on the train tracks. You must clear the stalled car before the train hits it.</storyDescription> | |
<missionId>OJTWT</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>156551</id> | |
<name>Odd Job - Towing Traditional Handicap Clearing</name> | |
<description>Traditional towing mode where the player is towing improperly parked cars.</description> | |
<scriptName>debug_towing_handicap.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Someone has parked their car in a handicap spot with no sticker. Tow the car and potentially deal with the angry pedestrian.</storyDescription> | |
<missionId>OJTWH</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>156552</id> | |
<name>Odd Job - Towing Traditional Abandoned Car</name> | |
<description>Traditional towing mode where the player is towing improperly parked cars.</description> | |
<scriptName>debug_towing_abandoned.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>A smashed out car has been left in a parking lot. Tow the car to the impound.</storyDescription> | |
<missionId>OJTWA</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>164491</id> | |
<name>CnC - Prisoner Transport</name> | |
<description>Cop Mission - Cops pick up prisoners from the prison in a bus and must transport them to a location. </description> | |
<scriptName>CP_PrisonTrans.sc</scriptName> | |
<issues/> | |
<storyDescription>Cops pick up prisoners from the court house in a bus - between 6 & 8. Transport them to prison.
1 cop drives the bus; one other sits in the bus and shoot from the windows and get support from other vehicles. 
Criminals must get the prisoners back to their gang house.
When the criminals have the bus the cops can use full force to stop them.
display number of prisoners on cops : red block = dead or in gang safe house, green means in bus, empty coliur means saved in prison
on crooks - same as cops but red=dead or prison.
Opens at rank 5
Shoot to kill mission

</storyDescription> | |
<missionId>MP88</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>164767</id> | |
<name>CnC - Arresting System</name> | |
<description>The arresting system in CnC</description> | |
<scriptName>Arrest.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The arresting system in CnC</storyDescription> | |
<missionId>MP90</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>166221</id> | |
<name>CnC - Call Cab</name> | |
<description>Call Cab To Safehouse</description> | |
<scriptName>noname.sc</scriptName> | |
<issues/> | |
<storyDescription>Call Cab To Safehouse
Opens at respect 11</storyDescription> | |
<missionId>MP91</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>167419</id> | |
<name>Odd Job - Assassination Vice</name> | |
<description>Target is beating and ripping off hookers in the red light ditrict. Eliminate him and get a photo of him with a girl for a bonus.</description> | |
<scriptName>Assassin_Hooker.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The player must seek out and eliminate a target that is beating hookers and not paying them for their services. The mission involves staking out a known prostitution point and following them into a secluded alley to eliminate the target. </storyDescription> | |
<missionId>ASS3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>168002</id> | |
<name>CnC - Awards</name> | |
<description/> | |
<scriptName>Noname.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MP92</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>BC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>168400</id> | |
<name>CnC - Sneak in to Military Base</name> | |
<description>Vagos players have to sneak in to the military base at night and steal a helicopter from the base.</description> | |
<scriptName>notnames.sc</scriptName> | |
<issues>ASSIGN</issues> | |
<storyDescription>Vagos players have to steal a helicopter from the base. The will have to kill 2 guards at the front entrance and go up the side road (-1610, 2810, 17). A "squaddie" will be parked on the road near the building. Some patrols will walk down the road and the players have to kill them before they alert the rest of the soldiers. There will be enemies in the guard tower at -2078, 2815, 32 and they will spot the players and start shooting. The players then need to make their way to helicopter at -1883, 2807, 32 and escape. The end location will be their airport at 2117, 4776, 41.</storyDescription> | |
<missionId>MP93</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>169220</id> | |
<name>NET - Mission Creation</name> | |
<description>Gives players the ability to create their own missions</description> | |
<scriptName>FM_Mission_Creator.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MPN5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>BW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>177516</id> | |
<name>VOID RC - Magenta 1</name> | |
<description>Michael meets Magenta in the middle of nowhere, walking and chanting. She asks Michael to attain true perfection in body.</description> | |
<scriptName>Magenta1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael needs to attain perfection in body by purchasing and wearing high-end clothes to be welcomed by Magenta and to trigger the cutscene at Magenta's house.</storyDescription> | |
<missionId>RC19A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>177518</id> | |
<name>VOID RC - Magenta 2</name> | |
<description>Michael goes to Magenta's house in his new high end clothing.</description> | |
<scriptName>Magenta2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Michael turns up at Magenta's house. He rings he bell and is invited in to a group of elderly people having sex. Disturbed, he exits the building and phones his shrink, asking for more therapy.</storyDescription> | |
<missionId>RC19B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>181206</id> | |
<name>RC - Nigel 1A</name> | |
<description>Nigel and Mrs Thornhill ask Trevor to steal the gold tooth of a famous guitarist.</description> | |
<scriptName>Nigel1A.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor has to beat up the guitarist and steal his tooth - before escaping from his bodyguards if they have been alerted.</storyDescription> | |
<missionId>RC12D</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>AZ</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>181210</id> | |
<name>RC - Nigel 1B</name> | |
<description>Nigel and Mrs Thornhill ask Trevor to steal a couple of souvenirs from a famous celebrity's house.</description> | |
<scriptName>Nigel1B.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor has to gain entrance to the celebrity's house and steal two items before leaving the area - Trevor has to escape the police if he has been spotted stealing the items.</storyDescription> | |
<missionId>RC12E</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>AZ</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>181218</id> | |
<name>RC - Nigel 1C</name> | |
<description>Nigel and Mrs Thornhill ask Trevor to get a memento from a celebrity's dog whilst the celebrity is shopping nearby.</description> | |
<scriptName>Nigel1C.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor has to chase and capture a celebrity's dog that has run off down the street. Trevor steals the dog collar upon catching the dog.</storyDescription> | |
<missionId>RC12F</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>181225</id> | |
<name>RC - Nigel 1D</name> | |
<description>Nigel and Mrs Thornhill ask Trevor to steal the golf club of a celebrity golfer who has been spotted playing at the nearby golf course.</description> | |
<scriptName>Nigel1D.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor has to steal a celebrity golfer's golf club. A golf buggy chase ensues upon finding the golfer.</storyDescription> | |
<missionId>RC12G</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>181885</id> | |
<name>MG - Yoga</name> | |
<description>Yoga minigame.</description> | |
<scriptName>.</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGYG</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>SR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>184210</id> | |
<name>Odd Job - Taxi Got Your Back</name> | |
<description>A passenger has some business to handle and uses you as his back up without telling you any details until it's too late.</description> | |
<scriptName>Taxi_GotYourBack.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJTX4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>195050</id> | |
<name>CnC - Spectator Cam</name> | |
<description/> | |
<scriptName>Net_Spectator_Cam.sch</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription/> | |
<missionId>MP96</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>196597</id> | |
<name>Exile 1 - Minor Turbulence</name> | |
<description>Trevor flies to intercept a cargo plane & parachutes to safety.
Missions -> Exile Strand -> Exile 1 Minor Turbulence</description> | |
<scriptName>Exile1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor flies to intercept a cargo plane and crashes into the hold. He fights enemies as it rolls, avoiding falling cargo. He tries to fly the plane but it is damaged so he escapes and parachutes to safety.</storyDescription> | |
<missionId>EXL1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>RoB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>198331</id> | |
<name>CnC - Parachutes</name> | |
<description>Working Parachutes in multiplayer</description> | |
<scriptName>nonames.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Working Parachutes in multiplayer</storyDescription> | |
<missionId>MP97</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>199079</id> | |
<name>CnC - Defend Safe House</name> | |
<description>Generic mission that can be triggered by anyone to attack a gang safe house. </description> | |
<scriptName>CR_DefendBase.sc</scriptName> | |
<issues/> | |
<storyDescription>Defend Safehouse (14)
Mission can be gang against gang, two gangs against one gang or one gang against two gangs. Triggered after Parley and...</storyDescription> | |
<missionId>MP98</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>199083</id> | |
<name>CnC - Get/Deliver Vehicle</name> | |
<description>Generic Get Car/Vehicle for any character.</description> | |
<scriptName>CR_GET_VEHICLE.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>Criminals are told to pickup and deliver a truck. Once crims have picked up vehicle cops are invited to join mission. They are told to get vehicle back to their own dropoff.
16 cops and 16 criminals can join the mission
Opens at respect 7
Shoot to kill mission</storyDescription> | |
<missionId>MP99</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>199085</id> | |
<name>CnC - Police Station Bust Out</name> | |
<description>Go to Police Station. Blow Hole in cell. Escpate with prisoner.
Opens at Rank 8 and is triggered by a Contact Visit (Lieutenant)</description> | |
<scriptName>CR_PolBustOut.sc</scriptName> | |
<issues/> | |
<storyDescription>Police station bust out (8), Police station bust out (22), Police station bust out (65), 
Arrest Mission</storyDescription> | |
<missionId>MP100</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>199176</id> | |
<name>Odd Job - Rampage 2 - Hipsters</name> | |
<description>Trevor is walking in the Silverlake area. He sees a hipster on the phone wearing an ironic t-shirt. Trevor takes offense...</description> | |
<scriptName>Rampage2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor goes on a rampage taking down fleeing Hipsters with a sawn-off shotgun. They run away unarmed although some may fight back.</storyDescription> | |
<missionId>OJR2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AGL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>199181</id> | |
<name>Odd Job - Rampage 3 - Mexican Gangbangers</name> | |
<description>Trevor takes grief from a couple of Mexicans over his accent. Trevor does not take kindly to having his accent mocked...</description> | |
<scriptName>Rampage3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor armed with a Micro-SMG marauds through the area taking out Mexicans and their vehicles. This rampage occurs around the area near the off-license and pushes towards the mini petrol depot towards the west.</storyDescription> | |
<missionId>OJR3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AGL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>199182</id> | |
<name>Odd Job - Rampage 4 - Black Gangbangers</name> | |
<description>Trevor encounters a couple of black gangbangers. They annoy Trevor, he responds in the only way he knows...</description> | |
<scriptName>Rampage4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>An assault rifle rampage ensues, with Trevor fighting his way down the alley taking on all comers. Gangbangers run in from all sides, people attack from balconies and gangbangers arrive in vehicles.</storyDescription> | |
<missionId>OJR4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AGL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>201788</id> | |
<name>CnC - Convoy Steal</name> | |
<description>Convoy going form Army Base (-1605, 2808) to the Docks (526, -2536). Players have to steal a bit of kit from a flatbed truck. </description> | |
<scriptName>CR_Convoy_Steal.sc</scriptName> | |
<issues/> | |
<storyDescription>Convoy Steal (25)</storyDescription> | |
<missionId>MP101</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>201796</id> | |
<name>CnC - Funeral</name> | |
<description>Gang members must escort a Lieutenant's hearse through town. Rival gang members have to get in the hearse and destory it.</description> | |
<scriptName>CR_Funeral.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>Funeral (6)
This triggers after Escort Crook Boss if the Boss is killed. Funeral home coords: 410, -1485</storyDescription> | |
<missionId>MP102</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>BH</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>201799</id> | |
<name>Odd Job - Arms Traffic Ground - In Gameflow</name> | |
<description/> | |
<scriptName>.</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>201815</id> | |
<name>MG - Darts - In Gameflow (Singleplayer)</name> | |
<description>Take your friend to play a game of darts. A Darts simulation in which player competes against an opponent at game of 301. </description> | |
<scriptName>Darts.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Available as an activity against random AI, an in-game friend, or in multiplayer. Gameplay is similar to that implemented in GTA IV.</storyDescription> | |
<missionId>MGDT</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>201817</id> | |
<name>MG - Arm Wrestling</name> | |
<description>A multiplayer-only minigame. Test your strength and coordination against your friends and prove that you are the strongest on XBLA/PSN.</description> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Currently working up this game to be functional in multiplayer. Will be experimenting with a few different game styles to make for a fun multiplayer experience.</storyDescription> | |
<missionId>MGAW</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>203219</id> | |
<name>CnC - Army Snipe (Assassination)</name> | |
<description>The player has to snipe an army guy in the air traffic control tower ( -2355, 3248, 101)</description> | |
<scriptName>CR_ASIN.sc</scriptName> | |
<issues/> | |
<storyDescription>Army Snipe (35)</storyDescription> | |
<missionId>MP103</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>203389</id> | |
<name>Prostitutes</name> | |
<description>Player can pick up prostitutes and illicit sexual favours from them with cash. </description> | |
<scriptName>Pb_prostitute.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Will work as a script attached ped brain - pretty much the same way as in previous GTA games. </storyDescription> | |
<missionId>PBPR</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>203402</id> | |
<name>CnC - Cop Bad Stat</name> | |
<description>Bad Cop Stat - if cop is bad enough get lowly jobs to do unti their bad cop stat is reduced.</description> | |
<scriptName>notnamed.sc</scriptName> | |
<issues/> | |
<storyDescription>Bad Cop Stat - if cop is bad enough get lowly jobs to do unti their bad cop stat is reduced. Stat is effected by killing civillians, crooks under wanted level 4, smashing up their cop car etc.</storyDescription> | |
<missionId>MP61</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>20</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>203443</id> | |
<name>CnC - Car Blow Up</name> | |
<description>Get car blipped on map. Take to the Lost Mechanic to fit bomb and take it back to the original location.
</description> | |
<scriptName>CR_BlowUpCar.sc</scriptName> | |
<issues/> | |
<storyDescription>Get car blipped on map. Take to the Lost Mechanic to fit bomb and take it back to the original location. Snitch knows and calls cops if snitch level high enough.

Get car blipped on map. Take to the Lost Mechanic to fit bomb and take it back to the original location.

you will be told in dialogue that you have to make sure the car owner is dead. 

Once the car is dropped, the player shgould wait somewhere and watch the car blow. The owner of the car will walk to the car between 1 & 2 minutes after the car is delivered, enter it and it will blow.

Car has to be delivered in the same condition it was taken, in the same location and at the same orientation.</storyDescription> | |
<missionId>MP104</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>15</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>204544</id> | |
<name>CnC - TV</name> | |
<description>Players can watch TV together</description> | |
<scriptName>notnames.sc</scriptName> | |
<issues/> | |
<storyDescription>Players can watch TV together</storyDescription> | |
<missionId>MP105</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>206042</id> | |
<name>CnC - Arrest</name> | |
<description>Cop Mission: Arrest another player or NPC.</description> | |
<scriptName>CP_ARREST.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Arrest another player or NPC.</storyDescription> | |
<missionId>MP107</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>30</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>210351</id> | |
<name>CnC - Mechanic</name> | |
<description/> | |
<scriptName>noname.sc</scriptName> | |
<issues/> | |
<storyDescription>Options from talking to mechanic:
Buy car (5 days)
options from taking car in:
Repair car (2 days)
Spray (1 day)
New plates - immediate
Mod garage (immediate)

</storyDescription> | |
<missionId>MP108</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>213257</id> | |
<name>CnC - Spawning System</name> | |
<description>The character spawning system for multiplayer</description> | |
<scriptName>Needsname.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>The character spawning system for multiplayer</storyDescription> | |
<missionId>MP109</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>NF</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>216780</id> | |
<name>CnC - Attack Boat</name> | |
<description>The crooks take a dinghy and use it to sneak up on the boat at night. They then have to kill all the enemies on the boat.</description> | |
<scriptName>CR_ATTACKBOAT.sc</scriptName> | |
<issues/> | |
<storyDescription>Attack Boat (32)
The crooks take the dinghy and use it to sneak up on the boat (-2034, -1035, 4). The crooks must kill all of the enemies on the boat and then escape in the dinghy. The Cops respond to the mission in helicopters. The mission takes place at night and the cops use their spotlights to located the crooks in the water.
Arrest mission</storyDescription> | |
<missionId>MP110</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>218256</id> | |
<name>CnC - Cop Partner Mode</name> | |
<description/> | |
<scriptName>Cop_partner.sch</scriptName> | |
<issues> PLAY</issues> | |
<storyDescription/> | |
<missionId>MP112</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>NF</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>218608</id> | |
<name>Shop - Car Mod</name> | |
<description/> | |
<scriptName>carmod_shop.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SHP1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>218612</id> | |
<name>Shop - Clothes</name> | |
<description/> | |
<scriptName>clothes_shop.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SHP2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>218618</id> | |
<name>Shop - Gunclub</name> | |
<description/> | |
<scriptName>gunclub_shop.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SHP3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>218623</id> | |
<name>Shop - Hairdresser/Barbers</name> | |
<description/> | |
<scriptName>hairdo_shop.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SHP4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>218625</id> | |
<name>Shop - Tattoo</name> | |
<description/> | |
<scriptName>tattoo_shop.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SHP5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>221340</id> | |
<name>RC - Sasquatch 1</name> | |
<description>Franklin has to hunt down and find a Sasquatch located somewhere in the woods.</description> | |
<scriptName>Sasquatch1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin has to hunt a sasquatch. It the end, the sasquatch turns out to be a human.</storyDescription> | |
<missionId>RC20A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>221341</id> | |
<name>RC - Sasquatch 2</name> | |
<description>Franklin finds the Sasquatch and shoots him in the neck, where they can be killed.</description> | |
<scriptName>Sasquatch2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RC20B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>223615</id> | |
<name>CnC - Safehouse Strippers/Shagging</name> | |
<description/> | |
<scriptName>noname.sc</scriptName> | |
<issues> PLAY SHAG</issues> | |
<storyDescription/> | |
<missionId>MP114</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>230132</id> | |
<name>CnC - Gang Love/Hate</name> | |
<description>Storing how much 1 gang hates another. Each player will have stat between 1 and 100.</description> | |
<scriptName>noname</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MP116</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>230341</id> | |
<name>CnC - Territory Takeover</name> | |
<description/> | |
<scriptName>notnames.sc</scriptName> | |
<issues/> | |
<storyDescription>Territory Takeover (18 Airstrip), 
Players can fight to take over territory in the game, this will produce a revenue stream for them.</storyDescription> | |
<missionId>MP115</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>233100</id> | |
<name>CnC - Cop Scanning</name> | |
<description>Police vehicle scanner that automatically scans license plates for stolen vehicles.</description> | |
<scriptName>noname.sc</scriptName> | |
<issues/> | |
<storyDescription>Police vehicle scanner that automatically scans license plates for stolen vehicles.</storyDescription> | |
<missionId>MP117</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>245414</id> | |
<name>NET - Race Mode</name> | |
<description/> | |
<scriptName>notGotName.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>250230</id> | |
<name>Ambient Family Timetable</name> | |
<description>Ambient Family Members controller for timetable activities.</description> | |
<scriptName>family_controller.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AFT</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>255952</id> | |
<name>CnC - Import/Export</name> | |
<description>Get cars from a list in garage and take them to the mechanic, will use UV light to show car list on the wall of the garage</description> | |
<scriptName>AM_ImportExport.sc</scriptName> | |
<issues/> | |
<storyDescription>Get cars from a list in garage and take them to the mechanic, will use UV light to show car list on the wall of the garage</storyDescription> | |
<missionId>MP118</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>257965</id> | |
<name>MG - Stunt Plane Time Trial 1 - Airport Flyby</name> | |
<description>Fly through a series of checkpoints to complete the course in the shortest time possible. Perform stunts to lower overall time.</description> | |
<scriptName>stunt_plane_races.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSP1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>257967</id> | |
<name>MG - Stunt Plane Time Trial 2 - Bridge Binge</name> | |
<description>Fly through a series of checkpoints to complete the course in the shortest time possible. Perform stunts to lower overall time.</description> | |
<scriptName>stunt_plane_races.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSP2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>257969</id> | |
<name>MG - Stunt Plane Time Trial 3 - Vinewood Flyby</name> | |
<description>Fly through a series of checkpoints to complete the course in the shortest time possible. Perform stunts to lower overall time.</description> | |
<scriptName>stunt_plane_races.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSP3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>257970</id> | |
<name>MG - Stunt Plane Time Trial 4 - Engineered Bridgework</name> | |
<description>Fly through a series of checkpoints to complete the course in the shortest time possible. Perform stunts to lower overall time.</description> | |
<scriptName>stunt_plane_races.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSP4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>257972</id> | |
<name>MG - Stunt Plane Time Trial 5 - Altitude</name> | |
<description>Fly through a series of checkpoints to complete the course in the shortest time possible. Perform stunts to lower overall time.</description> | |
<scriptName>stunt_plane_races.sc</scriptName> | |
<issues> Few tricky checkpoints</issues> | |
<storyDescription/> | |
<missionId>MGSP5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>261352</id> | |
<name>CnC - Mission Flow</name> | |
<description/> | |
<scriptName>notnames.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MP119</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>270070</id> | |
<name>CnC - Cash at Safehouse</name> | |
<description>Most of the cash goes to your gang kitty. Cash gets picked up every day but is in your safehouse and stealable until then.</description> | |
<scriptName>No_Name</scriptName> | |
<issues> </issues> | |
<storyDescription>Cash gets saved in the cloud - per individual, per session, per clan (if applicable) and per world gang (cop,vagos, lost)</storyDescription> | |
<missionId>MP120</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>273238</id> | |
<name>Special Ped - Andy</name> | |
<description>ANDY MOON - APOCALYPTIC HIPPY</description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>276099</id> | |
<name>CnC - Safe Cracking</name> | |
<description>A safe cracking mini-game.</description> | |
<scriptName>net_safe_crack.sch</scriptName> | |
<issues/> | |
<storyDescription>A safe cracking mini-game where the player has to turn a dial, stopping at the correct numbers. Correct numbers are indicated by a vibration, sound, and small visual queue</storyDescription> | |
<missionId>MP121</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>30</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>303891</id> | |
<name>CnC - Airport Takeover</name> | |
<description>Take control of the country airport.</description> | |
<scriptName>CR_Airport_Takeover.sc</scriptName> | |
<issues/> | |
<storyDescription>Take control of the country airport.
4 criminals and 4 cops can join the mission</storyDescription> | |
<missionId>MP122</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>329343</id> | |
<name>Finale - Save Michael and Trevor</name> | |
<description>Ensure Michael and Trevor are out of danger by cleaning up all the loose ends.</description> | |
<scriptName>finale1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The characters lure the FIB and Merryweather to the foundry to ambush them in a big shootout, before assassinating all remaining enemies that pose a threat to them.</storyDescription> | |
<missionId>FIN1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RoB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>332998</id> | |
<name>VOID Finale 1 - Kill Trevor</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FIN</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CV</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>333003</id> | |
<name>VOID Finale 2 - Kill Michael</name> | |
<description/> | |
<scriptName>finale2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FIN2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CV</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>344221</id> | |
<name>Odd Job - Assassination Bus</name> | |
<description>Target a drug dealer last seen selling at local bus stops. Steal a bus and seek him out while carefully driving the route. </description> | |
<scriptName>Assassin_Bus.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The player must secure a transportation bus to eliminate a target who usually commutes using this form of transportation. Once the player identifies the target, they must use the bus to run down and take out the target. Use your bus to inflict pain for a bonus.</storyDescription> | |
<missionId>ASS4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>35</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348350</id> | |
<name>Odd Job - Basejump 1 - Harbour</name> | |
<description>heli basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348358</id> | |
<name>Odd Job - Basejump 2 - Race Track</name> | |
<description>heli basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348367</id> | |
<name>Odd Job - Basejump 3 - Windmills</name> | |
<description>Heli Basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348371</id> | |
<name>Odd Job - Basejump 4 - Northern Cliff</name> | |
<description>Foot basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348374</id> | |
<name>Odd Job - Basejump 5 - Maze Bank</name> | |
<description>Moto basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348378</id> | |
<name>Odd Job - Basejump 6 - Crane</name> | |
<description>Foot basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348380</id> | |
<name>Odd Job - Basejump 7 - River Cliff</name> | |
<description>Moto basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348384</id> | |
<name>Odd Job - Basejump 9 - Golf Course</name> | |
<description>Foot basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348388</id> | |
<name>Odd Job - Basejump 10 - The 1K</name> | |
<description>Heli basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ10</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348390</id> | |
<name>Odd Job - Basejump 11 - The 1.5K</name> | |
<description>Heli basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ11</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>348392</id> | |
<name>Odd Job - Basejump 12 - The Canal</name> | |
<description>Heli basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ12</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>352455</id> | |
<name>NET - Arm Wrestling multiplayer</name> | |
<description>Two players can compete in an arm wrestle, stats are kept.</description> | |
<scriptName>AM_Armwrestling.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Two players can compete in an arm wrestle, stats are kept.</storyDescription> | |
<missionId>MPN7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>353940</id> | |
<name>CnC - Fight Gangmate</name> | |
<description>Two team mates have to have a fist fight with each other.</description> | |
<scriptName>AM_FistFight.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>The gang lieutenant gets two team mates to have a fight with each other as part of the initiation.</storyDescription> | |
<missionId>MP123</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>353960</id> | |
<name>CnC - Mayhem</name> | |
<description>Players have to go to a town in the countryside and cause damage to property and vehicles. </description> | |
<scriptName>Cr_mayhem.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>Players have to go to a town in the countryside and cause damage to property and vehicles. 

Damage Bar fills for gang. Time bar drops. Players have to fill the damage bar before time runs out.</storyDescription> | |
<missionId>MP124</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>353975</id> | |
<name>CnC - Coke Chase</name> | |
<description>Players have to chase two NPCs on bikes to get items from them. They will be travelling between two points in the countryside.</description> | |
<scriptName>noname</scriptName> | |
<issues/> | |
<storyDescription>Players have to chase two NPCs on bikes to get items from them. They will be travelling between two points in the countryside.

All crook players assemble @ -2008, 1866, 211. Players see the enemies bikes @ -1934, 1779, 175. They have to wait between a minute and two and a half minutes for the guys to come out of the house and get on their bikes. The players can then give chase. Once the players have got the packages they have to drop them off @ 557, 2597, 44

Route (Red route in bug number 366337)

1. -1927, 1768, 172
2. -2090, 2298, 37
3. -1685, 2433, 28
4. -1363, 2435, 27
5. -1174, 2604, 14
6. -710, 2434, 61
7. -796, 2330, 71
8. -796, 1828, 165
9. -782, 1665, 200
10. -150 1882, 197</storyDescription> | |
<missionId>MP125</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>25</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>353991</id> | |
<name>CnC - Blow Up Strip Club</name> | |
<description>Players have to pick up a car from a strip club, fit a bomb to it and return it to the strip club. The bomb will be on a timer. </description> | |
<scriptName>noname</scriptName> | |
<issues>avg 14.5 fps</issues> | |
<storyDescription>Players have to pick up a car from a strip club, fit a bomb to it and return it to the strip club. The bomb will be on a timer. 

Strip club location - 135, -1304, 30</storyDescription> | |
<missionId>MP126</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>15</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>359774</id> | |
<name>Finale Intro Cutscene</name> | |
<description>Intro Cutscene at Franklin's house - player's choice of who to kill/save. </description> | |
<scriptName>finale_intro.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Cutscene at Franklin's house. Devin stops by while jogging and attempts to convince Franklin that he has to kill Michael. This will be followed by the player's choice of who to kill/save. Kill Trevor, kill Michael, or save them both.</storyDescription> | |
<missionId>FINI</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362512</id> | |
<name>Odd Job - Shop Robberies</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJS</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362764</id> | |
<name>Special Ped - Baygor</name> | |
<description>BAYGOR - EPSILONIST MEMBER </description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362768</id> | |
<name>Special Ped - Bill</name> | |
<description>BILL BINDER - MANIAC RIGHT WING FINANCIAL GURU </description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362771</id> | |
<name>Special Ped - Clinton</name> | |
<description>CLINTON - CRAZY MILITARISTIC BUM</description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362775</id> | |
<name>Special Ped - Jane</name> | |
<description>JANE - CHILDREN OF THE MOUNTAIN </description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362778</id> | |
<name>Special ped - Jerome</name> | |
<description>JEROME - COUSIN OF PREACHER FROM 4</description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362780</id> | |
<name>Special Ped - Jesse</name> | |
<description>JESSE - CALIFORNIA JESUS GUY</description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP8</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362784</id> | |
<name>Special Ped - Mime</name> | |
<description>MIME</description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362790</id> | |
<name>Special Ped - Impotent Rage</name> | |
<description>IMPOTENT RAGE - SUPER HERO</description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>362832</id> | |
<name>Special Ped - Pamela</name> | |
<description>PAMELA DRAKE - FEMALE OLDER MOVIE STAR </description> | |
<scriptName>specialpeds.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP10</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>363022</id> | |
<name>CnC - Cop Muster Room</name> | |
<description>The room where the cops start in CnC. </description> | |
<scriptName>AM_Cop_Muster_Room.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MP127</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>JA</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>368536</id> | |
<name>CnC - Drop Off Hooker</name> | |
<description>Blips will appear in player's territories. Player has to go and pick up a prostitute and drop her off somewhere.</description> | |
<scriptName>AM_DropOffHooker.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>Blips will appear in player's territories. Player has to go and pick up a prostitute and drop her off somewhere. The player has a time limit. Time Limit = No. of metres / 10.</storyDescription> | |
<missionId>MP128</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>368541</id> | |
<name>CnC - Chopping Bikes</name> | |
<description/> | |
<scriptName>noname</scriptName> | |
<issues>ON HOLD</issues> | |
<storyDescription/> | |
<missionId>MP129</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>369851</id> | |
<name>CnC - Cop Territory</name> | |
<description>Cops are put onto the territory take over missions, they get no choice whether to take them or not.</description> | |
<scriptName>cp_takeback_territory.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MP130</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>377857</id> | |
<name>Michael Event - Jimmy</name> | |
<description>Michael must stop the vehicle of Jimmy's online date and rescue him from the trunk of the car. </description> | |
<scriptName>me_jimmy.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Jimmy has arranged to go on a date with someone he met online. As a result, Jimmy finds himself trapped in the trunk of a car driven by an overweight geek who's driving to a live action roleplaying event. Michael must intercept the car and rescue his son.</storyDescription> | |
<missionId>MEJ1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>377858</id> | |
<name>Michael Event - Tracey</name> | |
<description>Michael must follow his daughter and identify the vehicle of the stalker who is trailing her. Chase and deal with them.</description> | |
<scriptName>me_tracey.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Tracey has called Michael in a panic saying that she is being followed by someone as she drives around Los Santos. Michael must reach her, find the stalker and deal with him.</storyDescription> | |
<missionId>MET1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>TW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>377859</id> | |
<name>Michael Event - Amanda</name> | |
<description>Michael must steal the cop car that Amanda has been placed in, lose his wanted level and drive back to the family home.</description> | |
<scriptName>me_amanda.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Amanda has been arrested for shoplifting and placed in the back of a police car. Michael must steal the cop car and escape before the cops drive away with his wife.</storyDescription> | |
<missionId>MEA1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>378056</id> | |
<name>CnC - Safehouse Clean-up</name> | |
<description>Gang lieutenant asks the player to clean up cop/opposing gang member cars from the safe house and dispose of them</description> | |
<scriptName>AM_CR_CLEANAREA.sc</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>Player gets a text saying "Get rid of the cars"

There should be no god text or blips the players are just told about it and can decide which way to do it. 

There are three ways to gid rid of the cars. Blow up (away from base), drop in sea or sell to Martin Madrazo</storyDescription> | |
<missionId>MP131</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>378291</id> | |
<name>CnC - Hostage Steal </name> | |
<description>Players have to recover a hostage being transferred between NPC gangs.</description> | |
<scriptName>noname</scriptName> | |
<issues/> | |
<storyDescription>Players have to recover a hostage being transferred between NPC gangs.

The cops are told to go to the area and get in position outside and wait.

The bikers will be told to go and recover the hostage. 

Cops will intervene when bikers arrive. </storyDescription> | |
<missionId>MP132</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>NB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>379288</id> | |
<name>CnC - Download Minigame</name> | |
<description>The player has to search computer folders to find and download the required file based on the information given to them.</description> | |
<scriptName>net_download_minigame.sch</scriptName> | |
<issues>PLAY</issues> | |
<storyDescription>The player has to search computer folders to find and download the required file based on the information given to them (i.e. “Violent Rival Gang Member – Jason Michaels”).</storyDescription> | |
<missionId>MP133</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>379558</id> | |
<name>CnC - Cop Locker Room</name> | |
<description>Allows the player to change their current outfit.</description> | |
<scriptName>wardrobe.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Allows the player to change their current outfit.</storyDescription> | |
<missionId>MP134</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>399467</id> | |
<name>NET - Darts</name> | |
<description/> | |
<scriptName>AM_Darts.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN8</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401580</id> | |
<name>CnC - Steal Bikes</name> | |
<description>Steal the four bikes and return them to your garage.</description> | |
<scriptName>CR_STEAL_BIKES.sc</scriptName> | |
<issues/> | |
<storyDescription>4 Cops and 4 Crooks can be on this mission.
Steal the four bikes and return them to your garage.</storyDescription> | |
<missionId>MP135</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401595</id> | |
<name>NET - Golf</name> | |
<description/> | |
<scriptName>golf_mp.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MPN9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401597</id> | |
<name>NET - Tennis</name> | |
<description/> | |
<scriptName>tennis_network_mp.sc</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MPN10</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RoP</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401598</id> | |
<name>NET - Shooting Range</name> | |
<description/> | |
<scriptName>Range_Modern_MP</scriptName> | |
<issues/> | |
<storyDescription/> | |
<missionId>MPN11</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RoP</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401809</id> | |
<name>NET - DM Docks1</name> | |
<description>Death match at the docks</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death match at the docks</storyDescription> | |
<missionId>MPN12</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401897</id> | |
<name>NET - DM Power Station</name> | |
<description>Death Match at the Power Station</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues>6</issues> | |
<storyDescription>Death Match at the Power Station</storyDescription> | |
<missionId>MPN13</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401928</id> | |
<name>NET - DM Prison</name> | |
<description>Death Match at the Prison</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the Prison</storyDescription> | |
<missionId>MPN14</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401938</id> | |
<name>NET - DM Airport</name> | |
<description>Death match at the airport</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the airport</storyDescription> | |
<missionId>MPN15</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401973</id> | |
<name>NET - DM Construction</name> | |
<description>Death Match at the Construction Site</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues>FrameRate</issues> | |
<storyDescription>Death Match at the Consttuction Site</storyDescription> | |
<missionId>MPN16</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401979</id> | |
<name>NET - DM Country Town</name> | |
<description>Death Match at the Country Town</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues>16 Players</issues> | |
<storyDescription>Death Match at the Country Town</storyDescription> | |
<missionId>MPN17</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401986</id> | |
<name>NET - DM Docks 2</name> | |
<description>Death Match at the docks</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the docks</storyDescription> | |
<missionId>MPN18</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>401997</id> | |
<name>NET - DM Golf Course</name> | |
<description>Death Match on the Golf Course</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues>Spawn Points</issues> | |
<storyDescription>Death Match on the Golf Course</storyDescription> | |
<missionId>MPN19</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402005</id> | |
<name>NET - DM Hilltop</name> | |
<description>Death Match on a hilltop</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match on a hilltop</storyDescription> | |
<missionId>MPN20</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402011</id> | |
<name>NET - DM Motel</name> | |
<description>Death Match at the Motel</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the Motel</storyDescription> | |
<missionId>MPN21</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402021</id> | |
<name>NET - DM Industrial Complex</name> | |
<description>Death Match at an Industrial Complex</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at an Industrial Complex</storyDescription> | |
<missionId>MPN22</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402026</id> | |
<name>NET - DM Movie Set</name> | |
<description>Death Match at the Movie Set</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the Movie Set</storyDescription> | |
<missionId>MPN23</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402032</id> | |
<name>NET - DM Pier</name> | |
<description>Death Match on the Pier</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> 6</issues> | |
<storyDescription>Death Match on the Pier</storyDescription> | |
<missionId>MPN24</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402039</id> | |
<name>NET - DM Quarry</name> | |
<description>Death Match at the Quarry</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the Quarry</storyDescription> | |
<missionId>MPN25</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402047</id> | |
<name>NET - DM Recycle Plant</name> | |
<description>Death Match in the Recycle Plant</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match in the Recycle Plant</storyDescription> | |
<missionId>MPN26</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402140</id> | |
<name>NET - DM Torture Location</name> | |
<description>Death Match at torture lcoation</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at torture lcoation</storyDescription> | |
<missionId>MPN27</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402144</id> | |
<name>NET - DM Museum</name> | |
<description>Death Match at the museum</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the museum</storyDescription> | |
<missionId>MPN28</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402147</id> | |
<name>NET - DM Sub Base</name> | |
<description>Death Match at the Sub Base</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the sub base</storyDescription> | |
<missionId>MPN29</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402149</id> | |
<name>NET - DM Military Base</name> | |
<description>Death Match at the military base</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the military base</storyDescription> | |
<missionId>MPN30</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402152</id> | |
<name>NET - DM Fire Station</name> | |
<description>Death Match at the Fire Station</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the Fire Station</storyDescription> | |
<missionId>MPN31</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402155</id> | |
<name>NET - DM Forrest</name> | |
<description>Death Match in the forrest</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match in the forrest</storyDescription> | |
<missionId>MPN32</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402159</id> | |
<name>NET - DM Reservoir</name> | |
<description>Death Match at reservoir</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> 7</issues> | |
<storyDescription>Death Match at reservoir</storyDescription> | |
<missionId>MPN33</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>55</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402162</id> | |
<name>NET - DM Biolab</name> | |
<description>Death Match at Biolab</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> 8</issues> | |
<storyDescription>Death Match at Biolab</storyDescription> | |
<missionId>MPN34</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402166</id> | |
<name>NET - DM Villa</name> | |
<description>Death Match at the Villa</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the Villa</storyDescription> | |
<missionId>MPN35</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402168</id> | |
<name>NET - DM Beach</name> | |
<description>Death Match on the beach</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues>Move Spawn Points</issues> | |
<storyDescription>Death Match on the beach</storyDescription> | |
<missionId>MPN36</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402171</id> | |
<name>NET - DM Foundry</name> | |
<description>Death Match at the Foundry</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues>Moving Spwan Points</issues> | |
<storyDescription>Death Match at the Foundry</storyDescription> | |
<missionId>MPN37</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402174</id> | |
<name>NET - DM Pershing Square</name> | |
<description>Death Match at Pershing Square</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at Pershing Square</storyDescription> | |
<missionId>MPN38</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402177</id> | |
<name>NET - DM Headquarters</name> | |
<description>Death Match at the Headquarters</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the Headquarters</storyDescription> | |
<missionId>MPN39</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402180</id> | |
<name>NET - DM Office</name> | |
<description>Death Match at the office</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the office</storyDescription> | |
<missionId>MPN40</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>40</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>402185</id> | |
<name>NET - DM Builders</name> | |
<description>Death Match at the builders</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Death Match at the builders</storyDescription> | |
<missionId>MPN41</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>415768</id> | |
<name>CnC - Money at Territories</name> | |
<description>Money is left at territories and players can go pick it up. </description> | |
<scriptName>noname</scriptName> | |
<issues> PLAY</issues> | |
<storyDescription>24 hours after a territory has been taken over (and every 24 hours after that if it remains uncontested) a money pickup will appear there. The team who owns the territory will be informed of this. The snitch could also tell the other teams if they have a high enough stat. The player who gets there first gets the money. </storyDescription> | |
<missionId>MP136</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>426715</id> | |
<name>RC - Barry 3a</name> | |
<description>Franklin has to deliver a monster truck with drugs in back to Barry's apartment.</description> | |
<scriptName>Barry3a.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>As soon as Franklin enters the monster truck, the place is surrounded by cops. Franklin evades the cops and parks the truck near to Barry's apartment.</storyDescription> | |
<missionId>RC181</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>TW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>426718</id> | |
<name>RC - Barry 3b</name> | |
<description>Franklin has to deliver a helicopter with drugs in back to Barry's apartment.</description> | |
<scriptName>Barry3b.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin flies the helicopter with drugs in, and lands it on the roof of a building near to Barry's apartment.</storyDescription> | |
<missionId>RC182</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>426723</id> | |
<name>RC - Barry 3c</name> | |
<description>Franklin has to deliver a scrap car with drugs in back to Barry's apartment.</description> | |
<scriptName>Barry3c.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin attempts to start the broken scrap car and eventually relies on a nearby tow truck to tow the car to its destination instead.</storyDescription> | |
<missionId>RC183</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>427279</id> | |
<name>MAGDEMO</name> | |
<description/> | |
<scriptName>magdemo.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>M1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>428583</id> | |
<name>NET - Team Deathmatch</name> | |
<description/> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN42</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>445992</id> | |
<name>AMB - Airport </name> | |
<description/> | |
<scriptName>re_LosSantosIntl.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>445995</id> | |
<name>AMB - Military Base </name> | |
<description/> | |
<scriptName>re_ArmyBase.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>445998</id> | |
<name>AMB - Prison </name> | |
<description/> | |
<scriptName>re_Prison.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>451103</id> | |
<name>CnC - Steal Artefact From Base</name> | |
<description>Vagos have to steal an artefact from the base. Cops have to secure it and bring it to the airport. Lost try to ambush them.</description> | |
<scriptName>noname</scriptName> | |
<issues>ASSIGN</issues> | |
<storyDescription>Mission Description
Vagos gang members have to steal an artefact from the military base. Cops have to secure the item and bring it back to the army base. Lost MC gang members hear about the stolen artefact and try to ambush their rivals before they can bring it back.

Full description here - T:\Martin Logan\Steal Artefact.docx

</storyDescription> | |
<missionId>MP137</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>456484</id> | |
<name>RC - Josh For Sale Sign mission</name> | |
<description/> | |
<scriptName>forSaleSigns.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RC1E</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>IG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>456487</id> | |
<name>AMB - Stunt Jumps</name> | |
<description/> | |
<scriptName>.</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>456492</id> | |
<name>NET - DM Dam</name> | |
<description>Deathmatch at Dam.</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues>9</issues> | |
<storyDescription/> | |
<missionId>MPN43</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>60</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>456517</id> | |
<name>AMB - Vending Machines</name> | |
<description/> | |
<scriptName>ob_vend.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>471998</id> | |
<name>Odd Job - Basejump 8 - Runaway Train</name> | |
<description>Heli basejump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ8</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>65</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>476097</id> | |
<name>Odd Job - Assassination Multi Target</name> | |
<description>Four targets are located throughout the city. Dispose of the targets as quickly and efficiently as possible for the maximum bonus.</description> | |
<scriptName>Assassin_Multi.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The player must carry out four assassinations all at once in a preset period of time while avoiding being arrested/killed by the pursuing police. The targets include a body builder, man on a yacht, window washer, and a Lost gang member riding a bike.</storyDescription> | |
<missionId>ASS2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>476112</id> | |
<name>RC - Paparazzo 3A</name> | |
<description>Celeb Poppy Mitchell is being pursued by police for drunk driving. Franklin joins the chase and snaps her being arrested.</description> | |
<scriptName>Paparazzo3A.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Beverly contacts Franklin saying that he wants an exclusive photograph of Poppy Mitchell who has been spotted drunk driving around Vinewood.

</storyDescription> | |
<missionId>RC13E</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>476117</id> | |
<name>RC - Paparazzo 3B</name> | |
<description>Beverly informs Franklin that a visiting British Princess is planning to buy drugs. He wants a photograph of the Princess caught in the act.</description> | |
<scriptName>Paparazzo3B.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin must head to the location of the drug deal and take a photograph of the Princess buying drugs undetected. Once Franklin has got the photograph, he must avoid being spotted otherwise he will need to evade the Princess' bodyguards who will chase after him.</storyDescription> | |
<missionId>RC13F</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>477261</id> | |
<name>NET - Stripclub</name> | |
<description>Stripclub in multiplayer</description> | |
<scriptName>stripclub_mp.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Stripclub in multiplayer</storyDescription> | |
<missionId>MPN44</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>479065</id> | |
<name>Odd Job - Rampage 5 - The Army</name> | |
<description>Trevor encounters a couple of soldiers outside the base who mock his accent. Trevor starts shooting and the army respond with lethal force.</description> | |
<scriptName>Rampage5.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor embarks on a grenade launcher rampage. The action takes place around the bridge near to the army base. It starts with soldiers turning up in jeeps and tanks and rapidly descends into chaos with helicopters and fighter jets entering the fray.</storyDescription> | |
<missionId>OJR5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AGL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>492986</id> | |
<name>CnC - Cop Armoury</name> | |
<description/> | |
<scriptName>am_cp_armoury.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Armoury in cop station where cops replenish ammo and pick up new unlocked weapons.</storyDescription> | |
<missionId>MP138</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>502461</id> | |
<name>Odd Job - Shrink 1 - Chaos</name> | |
<description>Michael visits his shrink. A different cutscene will play depending on position in fow and recent gameplay.</description> | |
<scriptName>drf1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DRF1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>502464</id> | |
<name>Odd Job - Shrink 2 - Evil</name> | |
<description>Michael visits his shrink. A different cutscene will play depending on position in fow and recent gameplay.</description> | |
<scriptName>drf2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DRF2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>502465</id> | |
<name>Odd Job - Shrink 3 - Negativity</name> | |
<description>Michael calls his shrink. A different dialogue will play depending on position in fow and recent gameplay.</description> | |
<scriptName>drf3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DRF3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>502467</id> | |
<name>Odd Job - Shrink 4 - Fucked Up</name> | |
<description>Michael calls his shrink. A different dialogue will play depending on position in fow and recent gameplay.</description> | |
<scriptName>drf4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DRF4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>502468</id> | |
<name>Odd Job - Shrink 5 - Abandonment</name> | |
<description>Michael visits his shrink. A different cutscene will play depending on position in fow and recent gameplay. Option to kill shrink at end.</description> | |
<scriptName>drf5.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DRF5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>EL</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>509237</id> | |
<name>CnC - Hitchhiker</name> | |
<description>On way back from mission in countryside player is told to pickup a hitchhiker.</description> | |
<scriptName>Am_Hitchhiker.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>On way back from mission in countryside player is told to pickup a hitchhiker.</storyDescription> | |
<missionId>MP139</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>510833</id> | |
<name>Odd Job - Hunting</name> | |
<description/> | |
<scriptName>Hunting_Ambient.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJHU</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RT</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515089</id> | |
<name>NET - Race - Freemode Custom </name> | |
<description>Races made by the player in Freemode</description> | |
<scriptName>FM_Race_Controler.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPNR1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515092</id> | |
<name>NET - Race - Freemode Rockstar</name> | |
<description>Races made by Rockstar in Freemode</description> | |
<scriptName>FM_Race_Controler.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPNR2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515095</id> | |
<name>NET - Race - CnC </name> | |
<description>Races in CnC</description> | |
<scriptName>CR_RACES.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPNR3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515103</id> | |
<name>NET - Race - Lobby</name> | |
<description>Races launched through the Race Lobby</description> | |
<scriptName>MP_Races.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPNR4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515110</id> | |
<name>NET - Deathmatch - Freemode Custom</name> | |
<description>Deathmatches made by the player in Freemode</description> | |
<scriptName>FM_Deathmatch_Controler.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPND1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515135</id> | |
<name>NET - Deathmatch - Freemode Rockstar</name> | |
<description>Deathmatches made by Rockstar in Freemode</description> | |
<scriptName>FM_Deathmatch_Controler.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPND2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515139</id> | |
<name>NET - Deathmatch - Lobby</name> | |
<description>Deathmatches launched through the Race Lobby</description> | |
<scriptName>DM_Deathmatch.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPND3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515228</id> | |
<name>AMB - Cult</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>515488</id> | |
<name>AMB - Telescope</name> | |
<description>Coin operated Telescopes at the Observatory</description> | |
<scriptName>ob_telescope.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB8</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>517978</id> | |
<name>CnC - Safehouse Peds</name> | |
<description>Peds at the gangs safehouses</description> | |
<scriptName>noname.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Peds at the gangs safehouses</storyDescription> | |
<missionId>MP140</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>520018</id> | |
<name>CnC - Character Creator</name> | |
<description/> | |
<scriptName>NoNamed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Character creator for CnC</storyDescription> | |
<missionId>MP141</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>521485</id> | |
<name>The Jewel Store Job - Planning Board</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>JHPB</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>521488</id> | |
<name>The Port of LS Heist - Planning Board</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DHPB</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>521494</id> | |
<name>VOID The Sharmoota Job - Planning Board</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>NHPB</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>521497</id> | |
<name>The Paleto Score - Planning Board</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RHPB</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>521499</id> | |
<name>The Agency Heist - Planning Board</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AHPB</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>521506</id> | |
<name>The Big Score - Planning Board </name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FHPB</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>532685</id> | |
<name>The Agency Heist - Planning Intro to 3A</name> | |
<description>Michael, Franklin and Lester meet at the sweatshop to finish planning the Agency Heist
</description> | |
<scriptName>agency_heist3_intro.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AH3i</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>532690</id> | |
<name>The Big Score 2 – Planning</name> | |
<description>Michael, Franklin, Trevor and Lester meet at the strip club to plan The Big Score heist.
</description> | |
<scriptName>finale_heist2_intro.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FH2i</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>532740</id> | |
<name>RC - Collect Paper</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RC21</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552172</id> | |
<name>Smoketest - Warping</name> | |
<description/> | |
<scriptName>.</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>ST1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552174</id> | |
<name>Smoketest - Wandering</name> | |
<description/> | |
<scriptName>.</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>ST2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552175</id> | |
<name>Smoketest - Explosion</name> | |
<description/> | |
<scriptName>.</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>ST3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials/> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552176</id> | |
<name>Smoketest - Mission Batch</name> | |
<description/> | |
<scriptName>.</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>ST4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552215</id> | |
<name>MG - Offroad Race 1 - In Gameflow</name> | |
<description> Canyon Cliffs</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGOR1gf</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552222</id> | |
<name>MG - Offroad Race 2 - In Gameflow</name> | |
<description> Ridge Run</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGOR2gf</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552224</id> | |
<name>MG - Offroad Race 3 - In Gameflow</name> | |
<description>Valley Trail</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGOR3gf</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552229</id> | |
<name>MG - Offroad Race 4 - In Gameflow</name> | |
<description>Lakeside Splash</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGOR4gf</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552233</id> | |
<name>MG - Offroad Race 5 - In Gameflow</name> | |
<description>Eco Friendly</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGOR5gf</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552249</id> | |
<name>MG - Offroad Race 6 - In Gameflow</name> | |
<description>Mineward Spiral</description> | |
<scriptName>not_needed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGOR6gf</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552295</id> | |
<name>AMB - Fly Under Bridges</name> | |
<description>Track player's progress in flying under specific bridges throughout the map. Award the player an achievement/trophy on completion.</description> | |
<scriptName>flyUnderBridges.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>552604</id> | |
<name>AMB - Cable Car</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB11</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>555376</id> | |
<name>CnC - Feed</name> | |
<description>The ticker feed for CnC</description> | |
<scriptName>cop_and_crooks.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MP142</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>NF</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>578447</id> | |
<name>MG - Flight School Launcher</name> | |
<description/> | |
<scriptName>not_needed.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGPSgf</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AsD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>582036</id> | |
<name>NET - Mission Creator Races</name> | |
<description/> | |
<scriptName>fmmc_race_creator.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>143</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BH</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>582043</id> | |
<name>NET - Mission Creator Deathmatch</name> | |
<description/> | |
<scriptName>fmmc_deathmatch_creator.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>144</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>NB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>602739</id> | |
<name>RC - Dreyfuss 1</name> | |
<description>Franklin finds Dreyfuss who runs away. Franklin can either hunt him down and kill him, or let him go.</description> | |
<scriptName>Dreyfuss1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin meets Dreyfuss, a murderer, after collecting the 50 letter scraps that contained a confession. There is a confrontation.</storyDescription> | |
<missionId>RC23</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>602745</id> | |
<name>RC - Omega 1</name> | |
<description>Omega wants Franklin to collect fifty parts of a spaceship that has supposedly crashed (unlocks spaceshipParts ambient script).</description> | |
<scriptName>Omega1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin meets Omega, who is looking for spaceship parts. Omega wants Franklin to collect them for him.</storyDescription> | |
<missionId>RC24A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>602752</id> | |
<name>RC - Omega 2</name> | |
<description>Franklin meets Omega after collecting together all the spaceship scraps.
</description> | |
<scriptName>Omega2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Omega shows Franklin the spaceship made from the scraps collected. It is tiny.</storyDescription> | |
<missionId>RC24B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>654542</id> | |
<name>VOID The Band 1</name> | |
<description>Bring the band members back together.</description> | |
<scriptName>band1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>BAN1x</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>654551</id> | |
<name>VOID The Band 2</name> | |
<description>Stop Trevor from sabotaging concert.</description> | |
<scriptName>band2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>BAN2x</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>LKB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>661462</id> | |
<name>Special Ped - Griff</name> | |
<description/> | |
<scriptName>gpb_Griff.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP11</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>661469</id> | |
<name>Special Ped - Mani</name> | |
<description/> | |
<scriptName>gpb_Mani.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP12</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>661475</id> | |
<name>Special Ped - Zombie</name> | |
<description/> | |
<scriptName>gpb_Zombie.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SP13</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PN</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662535</id> | |
<name>Odd Job - Bail Bond 1 - Marshes</name> | |
<description>Trevor finds a bail jumper camping out in the marshes. The bail jumper gives up peacefully.</description> | |
<scriptName>BailBond_Marshes_1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662538</id> | |
<name>Odd Job - Bail Bond 2 - Winery</name> | |
<description>Trevor spots a bail jumper working at a Vineyard. The bail jumper flees on a bike with Trevor chasing.</description> | |
<scriptName>BailBond_Winery_2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662540</id> | |
<name>Odd Job - Bail Bond 3 - Quarry</name> | |
<description>Trevor spots a bail jumper working in the quarry driving a dumper truck. The bail jumper flees in the truck with Trevor chasing.</description> | |
<scriptName>BailBond_Quarry_3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662544</id> | |
<name>Odd Job - Bail Bond 4 - Surf Shop</name> | |
<description>Trevor finds a bail jumper hiding out the back of a surf shop. The bail jumper attacks Trevor with 2 buddies, a brawl ensues.</description> | |
<scriptName>BailBond_SurfShop_4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662545</id> | |
<name>Odd Job - Bail Bond 5 - Abandoned Farm</name> | |
<description>Trevor finds a bail jumper hiding in an abandoned farm. The bail jumper attacks Trevor with multiple buddies, shootout ensues.
</description> | |
<scriptName>BailBond_AbFarm_5.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662547</id> | |
<name>Odd Job - Bail Bond 6 - Hobo camp</name> | |
<description>Trevor finds a bail jumper hiding in a hobo camp. The bail jumper attack Trevor with 5 buddies, shootout ensues.
</description> | |
<scriptName>BailBond_HoboCamp_6.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662552</id> | |
<name>Odd Job - Bail Bond 7 - Mountains</name> | |
<description>Trevor finds a bail jumper in the mountains. The bail jumper, base jumps of the mountain with Trevor chasing.
</description> | |
<scriptName>BailBond_Mountains_7.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662556</id> | |
<name>Odd Job - Bail Bond 8 - Subway</name> | |
<description>Trevor finds a bail jumper in the subway station. The bail jumper gives up peacefully.
</description> | |
<scriptName>BailBond_Subway_8.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB8</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662557</id> | |
<name>Odd Job - Bail Bond 9 - Coast</name> | |
<description>Trevor finds a bail jumper hanging round the south east coast with a girl. The bail jumper flees on a quad bike with Trevor chasing.
</description> | |
<scriptName>BailBond_Coast_9.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>662560</id> | |
<name>Odd Job - Bail Bond 10 - Venice</name> | |
<description>Trevor spots a bail jumper on a bridge in Venice. The bail jumper flees on foot with Trevor chasing.
</description> | |
<scriptName>BailBond_Venice_10.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBB10</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>666720</id> | |
<name>CnC - Safehouse Wardrobe</name> | |
<description>Players wardrobe in their safehouses</description> | |
<scriptName>wardrobe.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Players wardrobe in their safehouses</storyDescription> | |
<missionId>MP143</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>693506</id> | |
<name>Odd Job - Sonar Collections</name> | |
<description>Trevor uses a submersible and the Trackify app to search for undersea treasure. 50 to collect.</description> | |
<scriptName>mission_Sonar.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJSC</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>725086</id> | |
<name>VOID The Band 1</name> | |
<description>Bring the band members back together.</description> | |
<scriptName>Band1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>BAN1y</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>tbc</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>true</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>754530</id> | |
<name>NET - Comedy Club</name> | |
<description>Comedy club</description> | |
<scriptName>act_comedyclub.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Comedy club</storyDescription> | |
<missionId>MPN45</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>754542</id> | |
<name>NET - Cinema</name> | |
<description>Cinema</description> | |
<scriptName>act_cinema.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN46</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>754548</id> | |
<name>NET - Live Music</name> | |
<description>Live Music</description> | |
<scriptName>act_livemusic.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN47</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>763032</id> | |
<name>Trailer 2</name> | |
<description>Trailer 2</description> | |
<scriptName>Paradise2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>T2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CV</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>771019</id> | |
<name>NET - Hold Ups</name> | |
<description>Holding up shops in Freemode</description> | |
<scriptName>AM_CR_HOLD_UP.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Holding up shops in Freemode</storyDescription> | |
<missionId>MPN48</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>771034</id> | |
<name>NET - Unlocks</name> | |
<description>Unlocks for Freemode</description> | |
<scriptName>net_rank_unlocks.sch</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN49</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>771041</id> | |
<name>NET - Awards</name> | |
<description>Freemode awards</description> | |
<scriptName>net_rank_rewards_cnc.sch</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN50</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>782943</id> | |
<name>NET - Crate Drop</name> | |
<description>An ambient script where an AI Cargo Plane flies over random locations and makes a number of crate drops.</description> | |
<scriptName>AM_CRATE_DROP.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>An ambient script where an AI Cargo Plane flies over random locations and makes a number of crate drops. The crates can contain Cash, XP, Weapons, etc.</storyDescription> | |
<missionId>MPN51</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>782982</id> | |
<name>NET - Mission Creation - Play</name> | |
<description>Allows you to play the missions from the data supplied by the mission creation tool.</description> | |
<scriptName>FM_Mission_Controler.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>This is what builds/allows you to play the missions from the data supplied by the mission creation tool.</storyDescription> | |
<missionId>MPN52</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RC</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>783011</id> | |
<name>NET - Security Van</name> | |
<description>A security van is making its rounds around the city.</description> | |
<scriptName>AM_CR_SecurityVan.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>A security van is making its rounds around the city. If players chase it down and blow the back doors off, they can steal it's cargo of cash.</storyDescription> | |
<missionId>MPN53</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>783041</id> | |
<name>NET - Betting</name> | |
<description>Betting in Freemode</description> | |
<scriptName>net_betting_client.sch</scriptName> | |
<issues> </issues> | |
<storyDescription>Betting is available to players entering a Deathmatch in Freemode. They can bring up a menu while standing in the Deathmatch corona and can bet with their (in-game) cash on any players they think will win the Deathmatch. Each player is given odds based on their stats and these update as cash is staked.</storyDescription> | |
<missionId>MPN54</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JA</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>784254</id> | |
<name>NET - SCTV</name> | |
<description>Spectator Cam for multiplayer</description> | |
<scriptName>net_spectator_player.sch</scriptName> | |
<issues> </issues> | |
<storyDescription>Spectator Cam for multiplayer</storyDescription> | |
<missionId>MPN55</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DG</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>784759</id> | |
<name>NET - Bounties</name> | |
<description>Players can place or pursue bounties on other players.</description> | |
<scriptName>Net_bounty.sch</scriptName> | |
<issues> </issues> | |
<storyDescription>Players can place or pursue bounties on other players.</storyDescription> | |
<missionId>MPN56</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>784776</id> | |
<name>NET - Rampages</name> | |
<description>Players must fight a group of re-spawning enemies and achieve a specific number of kills before the time runs out.</description> | |
<scriptName>FM_Rampage_Controler.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Players must fight a group of re-spawning enemies and achieve a specific number of kills before the time runs out.</storyDescription> | |
<missionId>MPN57</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>784812</id> | |
<name>NET - Gang Attack </name> | |
<description>Attack gang hideouts</description> | |
<scriptName>FM_HIDEOUT_CONTROLER.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Attack gang hideouts</storyDescription> | |
<missionId>MPN58</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>784883</id> | |
<name>NET - Basejumping</name> | |
<description>Multiplayer Basejump race in Freemode</description> | |
<scriptName>fm_Bj_race_controler.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Multiplayer Basejump race in Freemode</storyDescription> | |
<missionId>MPN59</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>784901</id> | |
<name>NET - Collectables</name> | |
<description>Script that generates all the Weapons and pickups and handling of the logic.</description> | |
<scriptName>FM_weapon_pickups.sch</scriptName> | |
<issues> </issues> | |
<storyDescription>Script that generates all the Weapons and pickups and handling of the logic.</storyDescription> | |
<missionId>MPN60</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>784933</id> | |
<name>NET - Triathlon</name> | |
<description>Multiplayer Triathlon race in Freemode</description> | |
<scriptName>FM_triathlon_Controler.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Multiplayer Triathlon race in Freemode</storyDescription> | |
<missionId>MPN61</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>796928</id> | |
<name>NET - Survival </name> | |
<description>Survival </description> | |
<scriptName>FM_Horde_Controler.sc</scriptName> | |
<issues/> | |
<storyDescription>Horde Mode</storyDescription> | |
<missionId>MPN62</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>1</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>796937</id> | |
<name>NET - Character Creator</name> | |
<description>Character Creating</description> | |
<scriptName>noname.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN63</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JA</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>1</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>800202</id> | |
<name>RE - Simeon Yetarian</name> | |
<description>Franklin is attacked at the car showroom by Simeon's thugs.</description> | |
<scriptName>re_yetarian.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Franklin returns to the car showroom after crashing Jimmy's car through the window. Simeon spots him and calls for two thugs to chase and attack Franklin.</storyDescription> | |
<missionId>RE9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RT</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>804404</id> | |
<name>NET - Pick Up Prostitutes</name> | |
<description>The player may approach a prostitute after 8pm and buy various services.</description> | |
<scriptName>am_prostitute.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>The player may approach a prostitute after 8pm and buy various services.</storyDescription> | |
<missionId>MPN64</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>NB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>806519</id> | |
<name>NET - Import / Export </name> | |
<description>Deliver cars on the car list to the garage at the docks.</description> | |
<scriptName>AM_IMP_EXP.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN65</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>808367</id> | |
<name>MG - Street Race 2 - City Circuit</name> | |
<description>street Race that incorporates a large loop of Los Santos.</description> | |
<scriptName>streetRace.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSR2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>808383</id> | |
<name>MG - Street Race 3 - Terminal</name> | |
<description>Night time only circuit race around the docks.</description> | |
<scriptName>streetRace.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSR3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>808550</id> | |
<name>MG - Street Race 4 - Airport</name> | |
<description>Circuit race near to the airport.</description> | |
<scriptName>streetRace.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSR4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>808552</id> | |
<name>MG - Street Race 5 - Freeway</name> | |
<description>Fast “drag” style race along the overhead freeways.</description> | |
<scriptName>streetRace.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSR5</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>808555</id> | |
<name>MG - Street Race 6 - Vespucci Canals</name> | |
<description>Motorbike race across the bridges around the canal area.</description> | |
<scriptName>streetRace.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSR6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>808556</id> | |
<name>MG - Street Race 1 - South Los Santos</name> | |
<description>Circuit race in the middle of the city.</description> | |
<scriptName>streetRace.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGSR1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>828945</id> | |
<name>NET - Mission Menu</name> | |
<description>Multiplayer Mission Menu </description> | |
<scriptName>noname.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN66</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JA</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>829362</id> | |
<name>AMB - TV</name> | |
<description>TV object script. Used in all playable ped savehouses.</description> | |
<scriptName>ob_tv.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB19</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>834579</id> | |
<name>NET - Race to Point</name> | |
<description>Allows players to set up a race to point from and to any location.</description> | |
<scriptName>MG_RACE_TO_POINT.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Allows players to set up a race to point from and to any location.</storyDescription> | |
<missionId>MPN67</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>842869</id> | |
<name>Finale Ending Credits</name> | |
<description>The credits sequence for the end of GTAV</description> | |
<scriptName>Finale_Credits.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FINC</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>848577</id> | |
<name>RC - Epsilon Tract</name> | |
<description>Michael follows riddles to find 10 different locations around the world in order to complete the Epsilon Tract.</description> | |
<scriptName>EpsilonTract.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RC5I</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>857367</id> | |
<name>NET - Freemode Intro </name> | |
<description>Freemode intro</description> | |
<scriptName>FM_Intro.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN68</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>866186</id> | |
<name>NET - Kill Strip</name> | |
<description>kill strip</description> | |
<scriptName>net_kill_strip_helper.sch</scriptName> | |
<issues> </issues> | |
<storyDescription>kill strip</storyDescription> | |
<missionId>MPN69</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JA</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>879742</id> | |
<name>The Jewel Store Job Prep 1A </name> | |
<description>Prep for the Jewel Hiest 2A by stealing a Bugstar van.</description> | |
<scriptName>jewelry_prep1A.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Heists -> The Jewel Store Heist 1A->The Jewel Store Job 1B
Michael has to steal a van from the bugstar warehouse. Payer can either enter the warehouse guns blazing, shoot up the place and escape with the van with the cops on his tail OR Sneak in via the back and use stealth attacks to take out bugstar staff then drive away unnoticed.
</storyDescription> | |
<missionId>JHP1A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>MW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>881588</id> | |
<name>NET - Freemode Mission Flow</name> | |
<description>Freemode Mission Flow</description> | |
<scriptName>noname.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN70</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888890</id> | |
<name>The Port of LS Heist Prep 1</name> | |
<description>Steal a Sub - Drop a minisub off the side of a ship and steal it. </description> | |
<scriptName>docks_prep1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DHP1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>75</percentageComplete> | |
<designerInitials>CV</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888893</id> | |
<name>The Port of LS Heist Prep 2B </name> | |
<description>Steal a Chinook helicopter from the military base. </description> | |
<scriptName>docks_prep2B.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>DHP2b</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>BB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888903</id> | |
<name>The Jewel Store Job Prep 2A </name> | |
<description>Steal BZ Gas Grenades in prep for the Jewel Heist 2A.</description> | |
<scriptName>jewelry_prep2A.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Intercept a delivery van taking a weapon shipment of BZ grenades from the HUMAN labs in the countryside to the airport.
Steal the shipment for use in the stealth heist option by stopping the van and killing the driver or destroy the van and claim the cargo from it.
</storyDescription> | |
<missionId>JHP2A</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>MW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888923</id> | |
<name>The Paleto Score Prep</name> | |
<description>Steal Military Hardware - Hijack a military convoy to steal the hardware required to survive the Paleto Score. </description> | |
<scriptName>rural_bank_prep1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RHP1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CV</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888937</id> | |
<name>The Agency Heist Prep</name> | |
<description>Heist Prep Mission - Steal a firetruck for the Agency Heist by either raiding the firestation or by calling in the emergency services.</description> | |
<scriptName>agency_prep1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AHP1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888943</id> | |
<name>The Big Score Prep A</name> | |
<description>Prep A - Steal police stingers to use to halt the Big Score security vans. </description> | |
<scriptName>finale_heist_prepA.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FHPRA</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888948</id> | |
<name>The Big Score Prep B</name> | |
<description>Prep B - Steal a digging vehicle to drill into the main vault for the Big Score. </description> | |
<scriptName>finale_heist_prepB.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FHPRB</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>BB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888960</id> | |
<name>FIB 4 - HEAT Prep 1</name> | |
<description>Steal Garbage Truck - Prepare for the FIB operation by stealing a garbage truck.
</description> | |
<scriptName>fbi4_prep1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FB4P1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888988</id> | |
<name>FIB 4 - HEAT Prep 2</name> | |
<description>Steal Tow Truck - Prepare for the FIB operation by stealing a tow truck.</description> | |
<scriptName>fbi4_prep2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FB4P2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>70</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888992</id> | |
<name>FIB 4 - HEAT Prep 3</name> | |
<description>Prepare Getaway Vehicle - Prepare for the FIB operation by obtaining a suitable getaway vehicle and means to destroy it.</description> | |
<scriptName>fbi4_prep3.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FB4P3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>888998</id> | |
<name>FIB 4 - HEAT Prep 4</name> | |
<description>Obtain FIB Operation Outfits - Prepare for the FIB operation by obtaining necessary clothing.</description> | |
<scriptName>fbi4_prep4.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FB4P4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>890847</id> | |
<name>NET - Stunt Jumps</name> | |
<description>Stunt Jumps in Freemode</description> | |
<scriptName>freemode_stunt_jumps.sch</scriptName> | |
<issues> </issues> | |
<storyDescription>Stunt Jumps in Freemode</storyDescription> | |
<missionId>MPN71</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>895456</id> | |
<name>MG - Sea Race 1</name> | |
<description>Circuit sea race on North Coast.</description> | |
<scriptName>mission_Race.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGS1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>895466</id> | |
<name>MG - Sea Race 2</name> | |
<description>Circuit sea race on South Coast.</description> | |
<scriptName>mission_Race.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGS2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>895479</id> | |
<name>MG - Sea Race 3</name> | |
<description>P2P sea race through Raton Canyon.</description> | |
<scriptName>mission_Race.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGS3</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>895489</id> | |
<name>MG - Sea Race 4</name> | |
<description>P2P sea race through Los Santos.
</description> | |
<scriptName>mission_Race.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MGS4</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>JB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>897253</id> | |
<name>Solomon 1 - TBC</name> | |
<description>Placeholder
Missions -> Solomon Strand -> Solomon 1</description> | |
<scriptName>solomon1.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SOL1</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CV</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>897383</id> | |
<name>NET - Taxi</name> | |
<description>Taxis in freemode</description> | |
<scriptName>noname.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN72</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RB</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>898350</id> | |
<name>AMB - Chop</name> | |
<description>Chop the Dog</description> | |
<scriptName>chop.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB20</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KE</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>899548</id> | |
<name>Solomon 2 - TBD</name> | |
<description>Placeholder Mission</description> | |
<scriptName>solomon2.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>SOL2</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>50</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>903805</id> | |
<name>Odd Job - Arms Traffic Ground 6</name> | |
<description>Type 2 Ground Mission. Race rival arms traffickers to the drop site and retrieve package, then return to air field avoiding rival runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Trevor is given a location to retrieve an arms package being dropped by plane. The rival runners are aware of the drop site and will try and get there before him. Get to the drop location, and return package successfully while avoiding being taken out by the rival arms runners. If the rival runners get to the package first, eliminate them before they make the delivery. In addition, if the player gets to the package first and eliminates the existing arms runners, they will be pursued by other runners… Trevor must eliminate or lose them before returning to the airfield safe house.</storyDescription> | |
<missionId>OJDG6</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>903877</id> | |
<name>Odd Job - Arms Traffic Ground 7</name> | |
<description>Type 1 Ground Mission. Drive to drop location in a set amount of time to retry the arms package and return to the airfield safe house.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG7</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>903896</id> | |
<name>Odd Job - Arms Traffic Ground 8</name> | |
<description>Type 2 Ground Mission. Race rival arms traffickers to the drop site and retrieve package, then return to air field avoiding rival runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG8</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>903948</id> | |
<name>Odd Job - Arms Traffic Ground 9 </name> | |
<description>Type 1 Ground Mission. Drive to drop location in a set amount of time to retry the arms package and return to the airfield safe house.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Oscar gives Trevor a mission to go pick up an arms package that is being dropped by a supplier via plane. Trevor must reach the drop site within time to get the package. Other smugglers are aware of the drop site and will try and ambush the player. Depending on how quickly Trevor reaches the drop site, determines if he will be ambushed or not. </storyDescription> | |
<missionId>OJDG9</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>903957</id> | |
<name>Odd Job - Arms Traffic Ground 10</name> | |
<description>Type 2 Ground Mission. Race rival arms traffickers to the drop site and retrieve package, then return to air field avoiding rival runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG10</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904001</id> | |
<name>Odd Job - Arms Traffic Ground 11</name> | |
<description>Type 1 Ground Mission. Drive to drop location in a set amount of time to retry the arms package and return to the airfield safe house.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJGD11</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904004</id> | |
<name>Odd Job - Arms Traffic Ground 12</name> | |
<description>Type 2 Ground Mission. Race rival arms traffickers to the drop site and retrieve package, then return to air field avoiding rival runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG12</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904006</id> | |
<name>Odd Job - Arms Traffic Ground 14</name> | |
<description>Type 2 Ground Mission. Race rival arms traffickers to the drop site and retrieve package, then return to air field avoiding rival runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG14</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904010</id> | |
<name>Odd Job - Arms Traffic Ground 16</name> | |
<description>Type 2 Ground Mission. Race rival arms traffickers to the drop site and retrieve package, then return to air field avoiding rival runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG16</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904013</id> | |
<name>Odd Job - Arms Traffic Ground 18 </name> | |
<description>Type 2 Ground Mission. Race rival arms traffickers to the drop site and retrieve package, then return to air field avoiding rival runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG18</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904016</id> | |
<name>Odd Job - Arms Traffic Ground 20</name> | |
<description>Type 2 Ground Mission. Race rival arms traffickers to the drop site and retrieve package, then return to air field avoiding rival runners.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG20</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904017</id> | |
<name>Odd Job - Arms Traffic Ground 13</name> | |
<description>Type 1 Ground Mission. Drive to drop location in a set amount of time to retry the arms package and return to the airfield safe house.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG13</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904018</id> | |
<name>Odd Job - Arms Traffic Ground 15</name> | |
<description>Type 1 Ground Mission. Drive to drop location in a set amount of time to retry the arms package and return to the airfield safe house.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG15</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904022</id> | |
<name>Odd Job - Arms Traffic Ground 17</name> | |
<description>Type 1 Ground Mission. Drive to drop location in a set amount of time to retry the arms package and return to the airfield safe house.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG17</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>904025</id> | |
<name>Odd Job - Arms Traffic Ground 19</name> | |
<description>Type 1 Ground Mission. Drive to drop location in a set amount of time to retry the arms package and return to the airfield safe house.</description> | |
<scriptName>Traffick_Ground.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJDG19</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>DS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>908135</id> | |
<name>Odd Job - Taxi Endless Summer</name> | |
<description>Take passengers to their destination quickly without driving too rough. Play their favorite radio station for a large tip.</description> | |
<scriptName>Taxi_Procedural.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Standard taxi mission that has dynamically generated passengers, pickup point, and destination. Taking passengers to their destination quickly without driving too rough and while keeping in mind their radio preference will yield a large tip.</storyDescription> | |
<missionId>OJTX11</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>LM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>912022</id> | |
<name>AMB - Vehicle Repair</name> | |
<description>Player is able to fix and undrivable standard vehicle</description> | |
<scriptName>vehicleRepair.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB21</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>913306</id> | |
<name>FIB 4 - HEAT Intro</name> | |
<description>Michael, Franklin and Trevor meet Steve, Dave and Andreas to discuss preparations for the HEAT mission.</description> | |
<scriptName>FBI4_Intro.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>FIB4I</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>SK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>927470</id> | |
<name>NET - Mission Test Telemetry </name> | |
<description>Will's telemetry for seeing how long someone tests their created mission for</description> | |
<scriptName>FM_Mission_Creator_test.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Will's telemetry for seeing how long someone tests their created mission for</storyDescription> | |
<missionId>MPN73</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>WK</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>932182</id> | |
<name>RE - Border Patrol</name> | |
<description>A vehicle on border patrol accuses you of being an immigrant and pursues you </description> | |
<scriptName>RE_border.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE15</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CMcM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>932314</id> | |
<name>RE - Security Van 8</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE49H</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>932317</id> | |
<name>RE - Security Van 9</name> | |
<description/> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE49I</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>PD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>938120</id> | |
<name>RE - Abandoned Vehicle 2</name> | |
<description>Player comes across an abandoned vehicle parked at the wind farm.</description> | |
<scriptName>Re_abandonedcar.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE8B</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>938195</id> | |
<name>RE - Hitch Lift 5</name> | |
<description>Player picks up a runaway bride outside the countryside church, and is pursued in a car chase by the groom. </description> | |
<scriptName>re_hitch_lift.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>RE31E</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>TSS</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>943996</id> | |
<name>NET - Leaderboards</name> | |
<description>Leaderboards in Freemode</description> | |
<scriptName>noname.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN74</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>CM</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>955050</id> | |
<name>NET - Playlists</name> | |
<description>Freemode playlist controller </description> | |
<scriptName>fmmc_playlist_controller.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>MPN75</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RW</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>957285</id> | |
<name>NET - Shops</name> | |
<description>Shops in multiplayer</description> | |
<scriptName>gunclub_shop.sc</scriptName> | |
<issues> </issues> | |
<storyDescription>Shops in multiplayer</storyDescription> | |
<missionId>MPN76</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>KR</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>957330</id> | |
<name>AMB - Safehouse activities</name> | |
<description>Safehouse activities for player characters - get stoned, smoke cigar, get drunk etc </description> | |
<scriptName>.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>AB22</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>RT</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
<mission> | |
<id>973603</id> | |
<name>Odd Job - Basejump 13 - Rock Cliff</name> | |
<description>Cliff jump</description> | |
<scriptName>bj.sc</scriptName> | |
<issues> </issues> | |
<storyDescription/> | |
<missionId>OJBJ13</missionId> | |
<played>false</played> | |
<adminToPlay>false</adminToPlay> | |
<percentageComplete>0</percentageComplete> | |
<designerInitials>AD</designerInitials> | |
<projectedAttempts>0.0</projectedAttempts> | |
<projectedAttemptsMin>0.0</projectedAttemptsMin> | |
<projectedAttemptsMax>0.0</projectedAttemptsMax> | |
<variantNumber>0</variantNumber> | |
<inactive>false</inactive> | |
<singleplayer>false</singleplayer> | |
</mission> | |
</missions> |
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