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local startupFrame = CreateFrame("Frame") | |
startupFrame:RegisterEvent("PLAYER_ENTERING_WORLD") | |
startupFrame:SetScript("OnEvent", function() | |
if not IsAddOnLoaded("Blizzard_EncounterJournal") then | |
EncounterJournal_LoadUI() | |
end | |
-- Open once to initialise. | |
EncounterJournal_OpenJournal() | |
-- If you just do EncounterJournal:Hide(), ESC to open the menu will not | |
-- work right after login. | |
EncounterJournalCloseButton:Click() | |
-- Otherwise closing EncounterJournal with ESC may not work during combat. | |
tinsert(UISpecialFrames, "EncounterJournal") | |
end) | |
hooksecurefunc(WorldMapFrame, "SetMapID", function(self, mapID) | |
if WorldMapFrame.ScrollContainer.Child then | |
local kids = { WorldMapFrame.ScrollContainer.Child:GetChildren() }; | |
for _, v in ipairs(kids) do | |
if v.pinTemplate and (v.pinTemplate == "EncounterJournalPinTemplate" or v.pinTemplate == "DungeonEntrancePinTemplate") then | |
local instanceID = v.instanceID or v.journalInstanceID | |
local encounterID = v.encounterID | |
local OriginalOnClick = v.OnClick | |
v.OnClick = function(...) | |
if InCombatLockdown() then | |
EncounterJournal_DisplayInstance(instanceID) | |
if encounterID then EncounterJournal_DisplayEncounter(encounterID) end | |
WorldMapFrame:Hide() | |
EncounterJournal:Show() | |
else | |
OriginalOnClick(...) | |
end | |
end | |
end | |
end | |
end | |
end) |
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