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float f; | |
void setup() { | |
size(500, 500); | |
} | |
void draw() { | |
smooth(8); | |
translate(width/2, height/2); | |
strokeWeight(10); | |
for (int i = 30; i > 0; i--) { | |
ellipse(0, 0, i * 30 + 25 * sin(i+f), i * 30 + 25 * sin(i+f) ); | |
} | |
f+=0.0523; | |
} |
Author
Ludonaut
commented
Apr 13, 2014
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