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@Luffyyy
Last active August 29, 2019 20:11
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  • Bunch of changes were done to the custom content modules to simplify them. Example, you will find out that you no longer need to write some unit values (or texture in mask pattern case) as there's a handy guessing going in the code.
  • SuperBLT music optimization This hasn't been brought up by anyone until this issue simon-wh/PAYDAY-2-BeardLib#235 Now loading should be faster however when switching music a slight lag will be noticeable. Sadly there's nothing I can do about it. You can however, turn off that option in the BeardLib settings menu.
  • Wiki is much more updated now. Sadly not everything is documented https://github.com/simon-wh/PAYDAY-2-BeardLib/wiki
  • Global values can now be applied to parts! This is still being tested on and hopefully it should work without any issues.
  • Custom parts can now inherit their based on much better Options to turn these off will be listed in documentation soon. This change also means you don't need to include the hook that was in the template.
  • Much better error reporting Errors will now be reported to a new dialog called the errors dialog! By turning on developer mode (no longer logs sound ids) the dialog will show up every time you start your game. You can still see it through a button in BeardLib options. In the topic of errors, the editor also received a new feature that allows you to check files (especially units of custom stuff). Download the editor to use it!
  • AddFiles shortcuts! Tired of writing the same path over and over again with just different exrtensions? The shortcuts are here to make your life easier! https://github.com/simon-wh/PAYDAY-2-BeardLib/wiki/AddFilesModule#shortcuts Shortcuts also automagically load the cooked_physics so you don't need to include it. For units that don't need cooked physics you can turn it off using auto_cp=false.
  • Automatic icons Icons can now be added automatically by adding an icon.png in the root of your mod.
  • Custom melee now don't require a third_unit
  • Mods can now define an author name. A simple value in the head of your main.xml called author
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