Neutral B: Based on the Fire Flower power-up from Super Mario Bros.
Side B: Based on the Cape power-up from Super Mario Bros.
Down B: Based on FLUDD from Super Mario Sunshine.
Neutral B: Original to Smash.
Side B: Original to Smash.
Up B: Based on Dixie Kong’s Helicopter Spin.
Down B: Based on Donkey Kong’s Hand Slap.
Neutral B: Based on the Traveler’s Bow from Breath of the Wild. The ability to fire two arrows is based on Bows such as the Duplex Bow.
Side B: Based on the Boomerang from Breath of the Wild.
Up B: Based on the Spin Attack with the Master Sword from Breath of the Wild. The animation more closely resembles the Spin Attack animation for various other swords.
Down B: Based on Remote Bombs from Breath of the Wild.
Neutral B: Based on the Charge Beam from Metroid.
Side B: Based on the Missiles from Metroid. The smashed version is based on the Super Missiles from Metroid.
Up B: Based on the Screw Attack from Metroid.
Down B: Based on the Bombs from Metroid.
Neutral B: Based on the Charge Beam from Metroid.
Side B: Dark Samus could fire Missiles during the first phase of her first fight in Metroid Prime 2. She could also fire Super Missiles during the second phase of her first fight in Metroid Prime 2.
Up B: Based on the Screw Attack from Metroid.
Down B: Based on the Bombs from Metroid.
Neutral B: Based on Kirby’s inhale ability.
Side B: Based on the Hammer Flip from the Hammer ability.
Up B: Based on the Final Cutter from the Cutter ability.
Down B: Based on the Stone ability.
Neutral B: Based on Yoshi’s standard ability.
Side B: Resembles Yoshi’s Turbo Tulip ability from Yoshi’s Story.
Up B: Based on Yoshi’s Egg Throw.
Down B: Based on Yoshi’s Ground Pound.
Neutral B: Based on Fox’s blaster from Star Fox 64’s VS mode.
Side B: Likely based on the Arwing’s ability to travel at light speed.
Up B: Original to Smash.
Down B: Likely based on the Arwing’s ability to reflect projectiles with a barrel roll.
Neutral B: Based on the move Thunder Jolt on Pikachu’s original trading card.
Side B: Based on the two-part move Skull Bash.
Up B: Based on Quick Attack, especially as it appeared in Gen 2.
Down B: Based on Thunder, especially its animation in Pokemon Stadium.
Neutral B: Based on the way green fireballs behave in Mario Bros.
Side B: Somewhat similar to the way Mario or Luigi exit diagonal pipes in Super Mario World.
Up B: Based on Luigi’s standard jumping ability, along with coins from ? blocks.
Down B: Based on the Spin Jump from Super Mario World.
Neutral B: Based on PK Flash from Earthbound.
Side B: Based on PK Fire from Earthbound.
Up B: Based on PK Thunder from Earthbound.
Down B: Based on PSI Magnet from Earthbound.
Neutral B: Original to Smash.
Side B: Original to Smash.
Up B: Original to Smash.
Down B: Original to Smash.
Neutral B: Based on the move Rollout.
Side B: Based on the move Pound.
Up B: Based on the move Sing.
Down B: Based on the move Rest.
Neutral B: Toad released spores in his victory animation from Mario Tennis.
Side B: Original to Smash.
Up B: Based on Peach’s parasol design from Super Paper Mario.
Down B: Based on the ability to pull turnips and bombs from the ground in Super Mario Bros. 2.
Neutral B: Based on Bowser’s fire breath attack from Super Mario 64.
Side B: Original to Smash.
Up B: Resembles the Koopalings’ attack after getting hit in Super Mario Bros. 3.
Down B: Based on Bowser’s ground pound attack from Super Mario Bros. 3.
Neutral B: Based on the Topis’ ability to push ice.
Side B: Original to Smash.
Up B: Resembles the ability to jump off the second player in Ice Climber.
Down B: Based on the snow storms that had a random chance of occurring in Ice Climber Vs.
Neutral B: Original to Smash.
Side B: Original to Smash.
Up B: Based on Sheik’s use of deku nuts to vanish in Ocarina of Time.
Down B: Original to Smash.
Neutral B: Based on Nayru’s Love from Ocarina of Time.
Side B: Based on Din’s Fire from Ocarina of Time.
Up B: Based on Farore’s Wind from Ocarina of Time.
Down B: Based on the Phantoms that Zelda could possess in Phantom Hourglass.
Neutral B: Based on Megavitamins from Dr. Mario.
Side B: Original to Smash.
Up B: Based on Mario’s standard jumping ability.
Down B: Based on the Spin Jump from Super Mario World.
Neutral B: Based on the move Thunder Jolt on Pikachu’s original trading card.
Side B: Based on the two-part move Skull Bash.
Up B: Based on the move Agility.
Down B: Based on Thunder, especially its animation in Pokemon Stadium.
Neutral B: Based on Falco’s blaster from Star Fox 64’s VS mode.
Side B: Likely based on the Arwing’s ability to travel at lightspeed.
Up B: Original to Smash.
Down B: Likely based on the Arwing’s ability to reflect projectiles with a barrel roll.
Neutral B: Resembles Marth’s standard attack animation with rapiers in Mystery of the Emblem.
Side B: Resembles the Astra skill.
Up B: Resembles the critical hit animation for the swordmaster class in Thracia 776.
Down B: Based on a core mechanic in the Fire Emblem series.
Neutral B: Based on the Fire Arrow from Ocarina of Time.
Side B: Based on the Boomerang from Ocarina of Time.
Up B: Based on the Spin Attack from Ocarina of Time.
Down B: Based on Bombs from Ocarina of Time.
Neutral B: Original to Smash.
Side B: The initial grab is similar to Ganondorf’s attack in his execution cutscene in Twilight Princess. The hold is similar to the way Ganondorf holds Tetra in The Wind Waker. The aerial version is based on Ganondorf’s slam attack in Ocarina of Time.
Up B: Original to Smash.
Down B: Original to Smash.
Side B: Based on the move Confusion.
Up B: Based on the move Teleport.
Down B: Based on the move Disable, especially as it appears in the anime.
Neutral B: Resembles one of Roy’s critical hit animations in The Binding Blade.
Side B: Resembles the Astra skill.
Up B: Resembles the standard attack animation for the hero class in The Binding Blade.
Down B: Based on a core mechanic in the Fire Emblem series.
Neutral B: Resembles one of Roy’s critical hit animations in The Binding Blade.
Side B: Resembles the Astra skill.
Up B: Resembles one of Chrom’s attacks in the Two Falchions cutscene in Awakening.
Down B: Based on a core mechanic in the Fire Emblem series.
Neutral B: Based on the game Chef.
Side B: Based on the game Judge.
Up B: The first part is based on the game Fire. The second part is based on the game Parachute.
Down B: Based on the game Oil Panic.
Neutral B: Based on his tornado attack from Kirby Super Star.
Side B: Based on the Drill Rush from the Master ability in Kirby and the Amazing Mirror.
Up B: Based on the Shuttle Loop from the Wing ability in Kirby Super Star.
Down B: Based on Meta Knight’s ability to flee by using his cape.
Neutral B: Based on the Palutena Bow from Kid Icarus: Uprising.
Side B: Based on the Upperdash Arm from Kid Icarus: Uprising.
Up B: Based on Pit’s ability to fly in Kid Icarus: Uprising.
Down B: Based on the Guardian Orbitars from Kid Icarus: Uprising.
Neutral B: Based on the Silver Bow from Kid Icarus: Uprising.
Side B: Based on the Electroshock Arm from Kid Icarus: Uprising.
Up B: Based on Dark Pit’s ability to fly in Kid Icarus: Uprising.
Down B: Based on the Guardian Orbitars from Kid Icarus: Uprising.
Neutral B: Based on Samus’s Paralyzer from Metroid: Zero Mission.
Side B: May be based on Samus’s Grapple Beam.
Up B:
Down B: Similar to the afterimages that appear whenever Samus jumps in Metroid: Zero Mission.
Neutral B: Resembles Wario’s Hyper Suction ability from Wario World.
Side B: Based on Wario’s Bike from WarioWare, Inc: Mega Microgame$!
Up B: Resembles Wario’s animation for moving up between areas in Wario World.
Down B: Based on Wario’s tendency to fart in his games.
Neutral B: Based on frag grenades from Metal Gear Solid.
Side B: Based on the Nikita from Metal Gear Solid.
Up B: Based on the Cypher from Metal Gear Solid 2.
Down B: Based on the C4 from Metal Gear Solid.
Neutral B: Resembles the spell Bolganone. The blue flames reference the power given to him by Yune in Radiant Dawn.
Side B: Based on one of Ike’s critical hit animations in Path of Radiance.
Up B: Based on Ike’s Aether skill in Path of Radiance.
Down B: Based on a core mechanic in the Fire Emblem series.
Down B: Based on a core mechanic in the Pokemon series.
Neutral B: Based on the move Watergun.
Side B: Based on the move Withdraw.
Up B: Based on the move Waterfall as used outside of battle.
Neutral B: Based on the move bullet seed.
Side B: Based on the move Razor Leaf.
Up B: Based on the move Vine Whip.
Neutral B: Based on the move Flamethrower.
Side B: Based on the move Flare Blitz.
Up B: Based on the move Fly.
Down B:
Neutral B: Based on Diddy Kong’s Peanut Popguns from Donkey Kong 64.
Side B: Original to Smash.
Up B: Based on Diddy Kong’s Rocketbarrel Boost from Donkey Kong 64.
Down B: Based on the banana collectibles in the Donkey Kong series.
Neutral B: Based on Kumator’s PK Freeze.
Side B: Based on Kumatora’s PK Fire.
Up B: Based on Kumatora’s PK Thunder.
Down B: Based on Kumatora’s PSI Magnet.
Neutral B: Based on Sonic’s homing attack in the 3D Sonic games.
Side B: Original to Smash.
Up B: Based Springs in the Sonic series.
Down B: Based on the Spin Dash in the 2D Sonic games.
Neutral B: Based on King Dedede’s inhale attack.
Side B: Based on Gordos from the Kirby series, specifically the ones used by Whispy Woods.
Up B: Based on King Dedede’s jump attack.
Down B: Likely based on the Hammer Flip from the Hammer ability.
Neutral B: Based on Olimar’s ability to pluck Pikmin.
Side B: Based on Olimar’s standard Pikmin toss, which has him toss Red Pikmin, Blue Pikmin, Yellow Pikmin, White Pikmin, or Purple Pikmin.
Up B: At the end of Pikmin 3, the player could throw Winged Pikmin to carry Olimar.
Down B: Based on Olimar’s whistle ability.
Neutral B: Based on the move Aura Sphere.
Side B: Based on the move Force Palm, especially as seen in the anime.
Up B: Based on the move Extreme Speed.
Down B: Based on the move Double Team.
Neutral B: Original to Smash.
Side B: Based on R.O.B.'s ability to rotate its arms.
Up B: Original to Smash.
Down B: Based on R.O.B.'s gyros.
Neutral B: Based on the Hero’s Bow from The Wind Waker.
Side B: Based on the Boomerang from The Wind Waker.
Up B: Based on the Spin Attack from The Wind Waker.
Down B: Based on Bombs from The Wind Waker.
Neutral B: Based on the Blasters Star Fox could use in Star Fox 64’s VS mode.
Side B: Original to Smash.
Up B: Original to Smash.
Down B: Likely based on the Arwing’s ability to reflect projectiles with a barrel roll.
Neutral B: Based on the player’s ability to pocket many different items in the Animal Crossing series.
Side B: Based on Lloids in the Animal Crossing series.
Up B: Based on the fact that Balloon Fight is playable in the original Animal Crossing.
Down B: The first part is based on the ability to plant saplings in the Animal Crossing series. The second part is based on the Watering Can which originated in Wild World. The final part is based on the ability to chop down trees with an axe in the Animal Crossing series.
Neutral B: Based on the Metal Blade from Mega Man 2.
Side B: Based on the Crash Bomber from Mega Man 2.
Up B: Based on Rush Coil from Mega Man 3.
Down B: Based on the leaf shield from Mega Man 2.
Neutral B: Performs the Sun Salutation pose.
Side B: Based on the Soccer Heading minigame in Wii Fit.
Up B: Based on the Hula Hoop minigame in Wii Fit.
Down B: Based on the Deep Breathing technique.
Side B: Based on the ability to launch Star Bits in Super Mario Galaxy.
Up B: Based on the Launch Stars from Super Mario Galaxy.
Down B: Based on the pointer and its ability to collect Star Bits in Super Mario Galaxy.
Neutral B: Based on the Star Uppercut from Punch-Out!!
Side B: Resembles an attack Nick Bruiser uses in Super Punch-Out!!
Up B: Based on the 3-Star Uppercut from Punch-Out!! for the Wii.
Down B: Based on a core mechanic in the Punch-Out!! series.
Neutral B: Based on the move Water Shuriken.
Side B: Based on the move Shadow Sneak.
Up B: Based on the move Hydro Pump.
Down B: Based on the move Substitute.
Side B: Based on the Explosive Flame power from Kid Icarus: Uprising.
Up B: Based on the Warp power from Kid Icarus: Uprising.
Down B: Based on the Counter power from Kid Icarus: Uprising.
Neutral B: Based on the Bonus Fruits in Pac-Man.
Side B: Based on pellets from Pac-Man, but also similar to the Fly Dot power from Pac-Man World.
Up B: Based on the trampoline from Mappy.
Down B: Based on the fire hydrants from Pac-Land.
Neutral B: The first stage is based on Thunder. The second stage is based on Elthunder. The third stage is based on Arcthunder. The final stage is based on Thoron.
Side B: Based on Arcfire, especially as seen in the GBA Fire Emblem games.
Up B: Based on Elwind.
Down B: Based on Nosferatu, especially as seen in the GBA Fire Emblem games.
Neutral B: Based on Shulk’s Monado arts. None of the arts in Smash have their correct properties from Xenoblade, but Monado Shield’s effect is the same as Monado Armour’s (seventh party member spoilers).
Side B: Based on Shulk’s Back Slash.
Up B: The first hit is based on Shulk’s Air Slash. The second hit resembles Shulk’s Stream Edge (seventh party member spoilers).
Down B: Based on Shulk’s visions. The evasion animation is based on the evasion animation from Xenoblade.
Neutral B: Based on the cannon Bowser Jr.'s Koopa Clown Car had in New Super Mario Bros. Wii.
Side B: Based on the Koopa Clown kart from Mario Kart 7. The spin-out is based on the animation for when a player hits a banana peel in the Mario Kart series.
Up B: Resembles Bowser Jr.'s defeat animations in Super Mario Galaxy.
Down B: Based on the Koopa Clown Car’s ability to spawn Mecha Koopa from Super Mario World.
Neutral B: Based on Trick Shooting from Hogan’s Alley.
Side B: Based on Clay Shooting from Duck Hunt.
Up B: The Duck’s rising animation is based on its standard animation in Duck Hunt.
Down B: Based on the gunmen from Wild Gunman.
Neutral B: Based on Ryu’s Hadoken. The input version is based on Ryu’s Shakuntesu Hadoken, which was introduced in SSFII.
Side B: Based on Ryu’s Tatsumaki Senpukyaku.
Up B: Based on Ryu’s Shoryuken.
Down B: Based on Ryu’s Focus Attack from SFIV.
Neutral B: Based on Ken’s Hadoken.
Side B: Based on Ken’s Tatsumaki Senpukyaku as it appears in SFII:CE.
Up B: Based on Ken’s heavy Shoryuken from SSFII.
Down B: Based on Ken’s Focus Attack from SFIV.
Neutral B: Based on Cloud’s Blade Beam Limit Break.
Side B: Based on Cloud’s Cross Slash Limit Break.
Up B: The first hit is based on Cloud’s Climhazzard Limit Break. The second hit resembles Cloud’s Braver Limit Break.
Down B: Based on Cloud’s Limit Guage. The Limit version is based on Cloud’s Finishing Touch Limit Break.
Neutral B: Based on the final hit of the Dragon Fang attack in Fire Emblem Fates.
Side B: The pin is based on one of the attacks of a Dragon Fang critical hit in Fire Emblem Fates. The kick is based on one of Corrin’s standard attacks in Fire Emblem Fates.
Up B: Original to Smash.
Down B: The stance is based on Corrin’s skill or critical hit activation stance in Fire Emblem Fates. The attack is based on their dragon form.
Neutral B: Based on Bayonetta’s Bullet Climax.
Side B: The grounded version is based on Bayonetta’s Heel Slide. The aerial version is based on Bayonetta’s After Burner Kick.
Up B: The visuals of the move are based on Bayonetta’s Witch Twist. The mechanics of the move are based on Bayonetta’s Witch Strike.
Down B: Based on Bayonetta’s Witch Time. The late version is based on Bayonetta’s Bat Within.
Shield B: Based on the ability to refill ink in Splatoon.
Neutral B: Based on the Splattershot from Splatoon.
Side B: Based on the Roller from Splatoon.
Up B: Based on the Super Jump from Splatoon.
Down B: Based on the Splat Bomb from Splatoon.
Neutral B: Based on Ridley’s fire attacks in the 2D Metroid games.
Side B: Based on Ridley’s grab attack in Super Smash Bros. Brawl.
Up B: Resembles Omega Ridley’s charge attack from Metroid Prime 3.
Down B: Resembles his tail stab from the Metroid manga.
Neutral B: Based on the axe sub-weapon in Castlevania.
Side B: Based on the cross sub-weapon in Castlevania.
Up B: Based on Richter’s High Jump from Symphony of the Night.
Down B: Based on the holy water sub-weapon in Castlevania.
Neutral B: Based on Kaptain K. Rool’s Blunderbuss from Donkey Kong Country 2.
Side B: Based on King K. Rool’s standard attack in Donkey Kong Country.
Up B: Based on Baron K. Roolenstein’s Propellerpack in Donkey Kong Country 3.
Down B: Resembles the Klumps’ counterattack animation in Donkey Kong 64.
Neutral B: Based on the player’s ability to pocket many different items in the Animal Crossing series.
Side B: Based on the fishing rod in the Animal Crossing series.
Up B: Based on the bunny balloon of City Folk.
Down B: Based on the idea that Lloids can be dug up from the ground.
Neutral B: Based on the mve Darkest Lariat.
Side B: Original to Smash.
Up B: Based on the move Cross Chop.
Down B: Based on the move Revenge.
Neutral B: Based on Ptooies from Super Mario Bros. 3.
Side B: Based on Putrid Piranha Plants in the Paper Mario series.
Up B: Based on the Jumping Piranha Plants from Super Mario World.
Down B: Based on the Stalking Piranha Plants from New Super Mario Bros. Wii.
Neutral B: Based on Joker’s gun attacks from Persona 5. The dodge rolls are based on the special attack Down Shot.
Side B: Based on Eiha from Persona 5. The Arsene version is based on Eigaon from Persona 5.
Up B: Based on Joker’s grappling hook from Persona 5 Royal.
Down B: Based on Joker’s spell stance in Persona 5. Arsene’s physical counter is based on Tetrakarn. Arsene’s projectile counter is based on Makarakarn.
Neutral B: The first stage is based on Frizz. The second stage is based on Frizzle. The final stage is based on Kafrizzle.
Side B: The first stage is based on Zap. The second stage is based on Zapple. The final stage is based on Kazap. The initial bolt of lightning for Kazap seems to be based on the Sword of Light forging cutscene in Dragon Quest XI. The attack itself resembles Gigaslash.
Up B: The first stage is based on Woosh. The second stage is based on Swoosh. The third stage is based on Kaswoosh.
Down B: Based on the spell menus from Dragon Quest XI.
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Metal Slash: Based on the ability Metal Slash.
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Flame Slash: Based on the ability Flame Slash.
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Kacrackle Slash: Based on the ability Kacrackle Slash.
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Hatchet Man: Based on the ability Hatchet Man, especially as it appears in Dragon Quest XI.
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Sizz: Based on the spell Sizz.
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Sizzle: Based on the spell Sizzle.
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Bang: Based on the spell Bang.
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Kaboom: Based on the spell Kaboom.
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Whack: Based on the spell Whack, especially as it appears in Dragon Quest XI.
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Thwack: Based on the spell Thwack, especially the hit effect as it appears in Dragon Quest XI.
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Snooze: Based on the spell Snooze, especially as it appears in Dragon Quest XI.
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Magic Burst: Based on the spell Magic Burst.
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Oomph: Based on the spell Oomph.
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Psyche Up: Based on the spell Psyche Up. The animation resembles the pep animation from Dragon Quest XI.
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Acceleratle: Based on the spell Acceleratle.
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Bounce: Based on the spell Bounce.
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Heal: Based on the spell Heal.
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Kaclang: Based on the spell Kaclang, especially as it appears in Dragon Quest XI.
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Kamikazee: Based on the spell Kamikazee.
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Zoom: Based on the spell Zoom, especially as it appears in Dragon Quest XI.
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Hocus Pocus: Based on the spell Hocus Pocus.
Neutral B: The first stage is based on Egg Firing from Banjo Kazooie. The second stage is based on the Breegull Blaster from Banjo-Tooie.
Side B: Based on the Wonderwing from Banjo-Kazooie.
Up B: Based on the Shock Spring Jump from Banjo-Kazooie.
Down B: Based on Grenade Eggs from Banjo-Tooie.
Neutral B: Based on Terry’s Power Wave. The aerial version is based on his Power Wave from KOF96 to KOF98.
Forward B: Based on Terry’s Burn Knuckle.
Back B: Based on Terry’s Crack Shoot.
Up B: Based on Terry’s Rising Tackle.
Down B: Based on Terry’s Power Dunk.
Neutral B: Based on Failnaught and Claud’s critical hit animation for bows in Three Houses.
Side B: Based of Areadbhar and Dimitri’s critical hit animation for lances in Three Houses.
Up B: Original to Smash.
Down B: Based on Amyr and Edelgard’s critical hit animation for axes in Three Houses.
Neutral B/Side B: The first version is based on the Ramram ARMS. The charged version is based on the charged Ramram ARMS. The second version is based on the Megwatt ARMS. The charged version is based on the charged Megawatt ARMS. The final version is based on the Dragon ARMS. The charged version is based on the charged Dragon ARMS.
Up B: Resembles Spring Man’s victory pose in ARMS.
Down B: Based on the ability to switch ARMS in ARMS.
Shield B: Based on the crafting table from Minecraft.
Neutral B: The aerial version is based on the ability to build blocks in Minecraft. The grounded version is based on the ability to mine blocks in Minecraft. The crafting table version is based on the ability to craft weapons in Minecraft.
Side B: Based on the minecart from Minecraft.
Up B: Based on the Elytra from Minecraft. The firework rocket is based on the firework rocket’s ability to lift the Elytra.
Down B: Based on the TNT from Minecraft and the ability to activate it with Redstone and a pressure plate.
Neutral B: Flare is based on the Flare spell from the Final Fantasy series. Megaflare is based on the Megaflare spell from the Final Fantasy series. Gigaflare is based on the Gigaflare spell from the Final Fantasy series.
Side B: Based on Sephiroth's Shadow Flare ability, especially as it appears in Kingdom Hearts.
Up B: Blade Dash resembles Sephiroth's Flash attack in Kingdom Hearts II. Octaslash is based on Sephiroth's Octaslash attack, especially as it appears in Dissidia Final Fantasy.
Down B: Based on Sephiroth's Scintilla ability from Dissidia Final Fantasy.
Neutral B: Based on Pyra's Lv. I Blade Special.
Side B: Based on Pyra's Lv. III Blade Special.
Up B: Based on Pyra's Lv. II Blade Special.
Down B: Based on the mechanic in Xenoblade 2 that allows you to switch between Pyra and Mythra.
Neutral B: Based on Mythra's Lv. III Blade Special in Xenoblade Chronicles 2.
Side B: Based on Mythra's Lv. II Blade Special in Xenoblade Chronicles 2.
Up B: Based on Mythra's Lv. I Blade Special in Xenoblade Chronicles 2. The held version is based on Mythra's Lv. II Blade Special in Torna - The Golden Country.
Down B: Based on the mechanic in Xenoblade 2 that allows you to switch between Pyra and Mythra.
Neutral B: While in the air, this move in based on Kazuya's 3+4 attack while in devil form. While grounded, it's based on Kazuya's 1+2 attack while in devil form. The grounded version can be similarly angled using a u+1+2 or d+1+2 input.
Side B: Based on Kazuya's f,f+2 attack while in devil form.
Up B: Based on Devil Jin's 3+4 input from Tekken 5.
Down B: Based on Kazuya's f,N,d/f+1,u/f attack while in devil form. The rage drive form of this move is based on Kazuya's f,N,d/f+1+4,u/f attack.
Neutral Special: Based on the spells Firaga, Thundaga, and Blizzaga.
Side Special: Based on Sora's Sonic Blade attack.
Up Special: Based on Sora's Aerial Sweep attack.
Down Special: Based on Sora's Counter attack in the Kingdom Hearts series.