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Created September 29, 2012 14:31
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Torchlight 2 - Bug logs
------------------
System Information
------------------
Time of this report: 9/29/2012, 15:22:14
Machine name: LUKE-PC
Operating System: Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_rtm.120725-1247)
Language: German (Regional Setting: German)
System Manufacturer: Apple Inc.
System Model: Macmini3,1
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 4096MB RAM
Available OS Memory: 3812MB RAM
Page File: 1255MB used, 3196MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.02.9200.16384 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9400
Manufacturer: NVIDIA
Chip type: GeForce 9400
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_0861&SUBSYS_00AE106B&REV_B1
Display Memory: 1889 MB
Dedicated Memory: 239 MB
Shared Memory: 1650 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: PnP-Monitor (Standard)
Monitor Model: SyncMaster
Monitor Id: SAM01DD
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.0623 (English)
Driver Version: 9.18.13.623
DDI Version: 10
Feature Levels: 10.0,9.3,9.2,9.1
Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
Driver Attributes: Final Retail
Driver Date/Size: 8/30/2012 21:14:00, 18229096 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4B21-11CF-B471-A3200CC2C435}
Vendor ID: 0x10DE
Device ID: 0x0861
SubSys ID: 0x00AE106B
Revision ID: 0x00B1
Driver Strong Name: oem1.inf:0f066de3dd087e03:Section031:9.18.13.623:pci\ven_10de&dev_0861&subsys_00ae106b
Rank Of Driver: 00E00001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DXVA2 Modes: DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_NoFGT
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Lautsprecher (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_106B4100&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5936 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 3/25/2011 03:37:42, 2001056 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_106B4100&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5936 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 3/25/2011 03:37:42, 2001056 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
---------------------
Sound Capture Devices
---------------------
Description: Realtek Digital Input (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5936 (English)
Driver Attributes: Final Retail
Date and Size: 3/25/2011 03:37:42, 2001056 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
-------------------
DirectInput Devices
-------------------
Device Name: Maus
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Tastatur
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Apple IR Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x05AC, 0x8242
FF Driver: n/a
Device Name: USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x04D9, 0x1603
FF Driver: n/a
Device Name: Bluetooth-HID zur Freisprechanrufsteuerung
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0626
FF Driver: n/a
Device Name: USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x04D9, 0x1603
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB-Root-Hub
| Vendor/Product ID: 0x10DE, 0x0AA5
| Matching Device ID: USB\ROOT_HUB
| Service: usbhub
| Driver: usbhub.sys, 7/26/2012 07:00:58, 496368 bytes
| Driver: usbd.sys, 7/26/2012 07:00:58, 21744 bytes
|
+-+ USB-Eingabegerät
| | Vendor/Product ID: 0x192F, 0x0416
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: USB\Class_03&SubClass_01
| | Service: HidUsb
| | Driver: hidusb.sys, 7/26/2012 04:28:26, 27648 bytes
| | Driver: hidclass.sys, 7/26/2012 04:28:33, 82944 bytes
| | Driver: hidparse.sys, 7/26/2012 04:30:15, 32768 bytes
| |
| +-+ HID-konforme Maus
| | | Vendor/Product ID: 0x192F, 0x0416
| | | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
| | | Service: mouhid
| | | Driver: mouhid.sys, 7/26/2012 04:28:47, 26112 bytes
| | | Driver: mouclass.sys, 7/26/2012 07:00:55, 45808 bytes
| |
+-+ Apple IR Receiver
| | Vendor/Product ID: 0x05AC, 0x8242
| | Location: Port_#0005.Hub_#0001
| | Matching Device ID: USB\VID_05AC&PID_8242
| | Lower Filters: IRRemoteFlt
| | Service: HidUsb
| | Driver: IRFilter.sys, 3/25/2011 03:32:04, 18432 bytes
| | Driver: hidusb.sys, 7/26/2012 04:28:26, 27648 bytes
| | Driver: hidclass.sys, 7/26/2012 04:28:33, 82944 bytes
| | Driver: hidparse.sys, 7/26/2012 04:30:15, 32768 bytes
| | Driver: WdfCoInstaller01005.dll, 3/25/2011 03:32:04, 1919968 bytes
| |
| +-+ HID-konformes Benutzersteuergerät
| | | Vendor/Product ID: 0x05AC, 0x8242
| | | Matching Device ID: HID_DEVICE_UP:000C_U:0001
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ HID-Tastatur
| Vendor/Product ID: 0x04D9, 0x1603
| Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
| Service: kbdhid
| Driver: kbdhid.sys, 7/26/2012 04:28:49, 29184 bytes
| Driver: kbdclass.sys, 7/26/2012 07:00:52, 48368 bytes
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 60.5 GB
Total Space: 114.4 GB
File System: NTFS
Model: SAMSUNG HM500JI ATA Device
Drive: E:
Free Space: 38.8 GB
Total Space: 71.5 GB
File System: HFS
Model: SAMSUNG HM500JI ATA Device
Drive: D:
Model: PIONEER DVD-RW DVRTS08 ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.02.9200.16384 (German), 7/26/2012 04:26:36, 174080 bytes
--------------
System Devices
--------------
Name: PCI Standard-PCI-zu-PCI-Brücke
Device ID: PCI\VEN_10DE&DEV_0AAB&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&48
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 234224 bytes
Name: NVIDIA nForce PCI-Systemverwaltung
Device ID: PCI\VEN_10DE&DEV_0AA2&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&1A
Driver: n/a
Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_10DE&DEV_0A82&SUBSYS_00000000&REV_B1\3&33FD14CA&0&00
Driver: n/a
Name: PCI Standard-RAM-Controller
Device ID: PCI\VEN_10DE&DEV_0AA4&SUBSYS_00000000&REV_B1\3&33FD14CA&0&19
Driver: n/a
Name: PCI Express-Standardstammanschluss
Device ID: PCI\VEN_10DE&DEV_0AC6&SUBSYS_000010DE&REV_B1\3&33FD14CA&0&A8
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 234224 bytes
Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_10DE&DEV_0AA5&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&20
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 6.02.9200.16384 (English), 7/26/2012 04:28:59, 27136 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 487664 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 496368 bytes
Name: Broadcom 802.11n-Netzwerkadapter
Device ID: PCI\VEN_14E4&DEV_4328&SUBSYS_0090106B&REV_05\37F008FFFFEB002600
Driver: C:\WINDOWS\system32\DRIVERS\BCMWL63A.SYS, 5.100.0245.0020 (German), 6/2/2012 16:31:33, 5139968 bytes
Driver: C:\WINDOWS\system32\drivers\vwifibus.sys, 6.02.9200.16384 (German), 7/26/2012 04:27:54, 24064 bytes
Name: PCI Standard-RAM-Controller
Device ID: PCI\VEN_10DE&DEV_0A88&SUBSYS_00000000&REV_B1\3&33FD14CA&0&01
Driver: n/a
Name: NVIDIA GeForce 9400
Device ID: PCI\VEN_10DE&DEV_0861&SUBSYS_00AE106B&REV_B1\4&3115EB80&0&0080
Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 233320 bytes
Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 8/30/2012 21:14:00, 1082648 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nvao.inf_amd64_b0c8abc55715732a\NvCplSetupInt.exe, 1.00.0001.0000 (German), 8/30/2012 21:14:00, 72737992 bytes
Driver: C:\Program Files\NVIDIA Corporation\license.txt, 8/30/2012 21:14:00, 21892 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\MCU.exe, 1.00.4619.16842 (German), 8/30/2012 21:14:00, 836968 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvdebugdump.exe, 8/30/2012 21:14:00, 222056 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.1.pdf, 8/30/2012 21:14:00, 38932 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.exe, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 235368 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvml.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 365928 bytes
Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL.dll, 1.00.0000.0000 (English), 8/30/2012 21:14:00, 52584 bytes
Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL64.dll, 1.00.0000.0000 (English), 8/30/2012 21:14:00, 60776 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nvlddmkm.sys, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 13391720 bytes
Driver: C:\WINDOWS\system32\nvapi64.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 2725224 bytes
Driver: C:\WINDOWS\system32\nvcompiler.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 25256296 bytes
Driver: C:\WINDOWS\system32\nvcuda.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 9066344 bytes
Driver: C:\WINDOWS\system32\nvcuvenc.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 2216808 bytes
Driver: C:\WINDOWS\system32\nvcuvid.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 2745192 bytes
Driver: C:\WINDOWS\system32\nvd3dumx.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 18229096 bytes
Driver: C:\WINDOWS\system32\nvinfo.pb, 8/30/2012 21:14:00, 16366 bytes
Driver: C:\WINDOWS\system32\nvoglv64.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 26228072 bytes
Driver: C:\WINDOWS\system32\nvopencl.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 7397736 bytes
Driver: C:\WINDOWS\system32\nvwgf2umx.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 14879080 bytes
Driver: C:\WINDOWS\SysWow64\nvapi.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 2422120 bytes
Driver: C:\WINDOWS\SysWow64\nvcompiler.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 17559912 bytes
Driver: C:\WINDOWS\SysWow64\nvcuda.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 7626088 bytes
Driver: C:\WINDOWS\SysWow64\nvcuvenc.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 1866088 bytes
Driver: C:\WINDOWS\SysWow64\nvcuvid.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 2573672 bytes
Driver: C:\WINDOWS\SysWow64\nvd3dum.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 15291752 bytes
Driver: C:\WINDOWS\SysWow64\nvoglv32.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 19828584 bytes
Driver: C:\WINDOWS\SysWow64\nvopencl.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 6109032 bytes
Driver: C:\WINDOWS\SysWow64\nvwgf2um.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 12465512 bytes
Driver: C:\WINDOWS\system32\nvdispco64.dll, 2.00.0026.0004 (English), 8/30/2012 21:14:00, 1760104 bytes
Driver: C:\WINDOWS\system32\nvdispgenco64.dll, 2.00.0015.0002 (English), 8/30/2012 21:14:00, 1482600 bytes
Name: OHCI-konformer LSI 1394-Hostcontroller
Device ID: PCI\VEN_11C1&DEV_5901&SUBSYS_590011C1&REV_07\4&13DEB8CE&0&00B0
Driver: C:\WINDOWS\system32\DRIVERS\1394ohci.sys, 6.02.9200.16384 (German), 7/26/2012 04:26:46, 226304 bytes
Name: NVIDIA nForce System Management Controller
Device ID: PCI\VEN_10DE&DEV_0AA3&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&1D
Driver: C:\WINDOWS\system32\DRIVERS\nvsmu.sys, 5.10.2600.0208 (English), 6/14/2011 03:39:36, 29800 bytes
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvusmu.exe, 1.10.0057.0035 (English), 6/14/2011 03:39:36, 657512 bytes
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvsmu.nvu, 6/14/2011 03:39:36, 2054 bytes
Driver: C:\WINDOWS\system32\NVCOSMU.DLL, 1.09.0011.0096 (English), 6/14/2011 03:39:34, 239720 bytes
Name: High Definition Audio-Controller
Device ID: PCI\VEN_10DE&DEV_0AC0&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&40
Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 6.02.9200.16384 (German), 7/26/2012 04:27:36, 71168 bytes
Name: PCI Express-Standardstammanschluss
Device ID: PCI\VEN_10DE&DEV_0AC7&SUBSYS_000010DE&REV_B1\3&33FD14CA&0&B0
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 234224 bytes
Name: Standard PCI-zu-USB erweiterter Hostcontroller
Device ID: PCI\VEN_10DE&DEV_0AA6&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&21
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 78576 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 487664 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 496368 bytes
Name: PCI Standard-RAM-Controller
Device ID: PCI\VEN_10DE&DEV_0A98&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&1C
Driver: n/a
Name: Standard PCI-zu-USB erweiterter Hostcontroller
Device ID: PCI\VEN_10DE&DEV_0AA9&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&31
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 78576 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 487664 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 496368 bytes
Name: PCI Standard-RAM-Controller
Device ID: PCI\VEN_10DE&DEV_0A89&SUBSYS_00000000&REV_B1\3&33FD14CA&0&1B
Driver: n/a
Name: PCI Standard-PCI-zu-PCI-Brücke
Device ID: PCI\VEN_10DE&DEV_0AA0&SUBSYS_000010DE&REV_B1\3&33FD14CA&0&80
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 234224 bytes
Name: Standard-Zweikanal-PCI-IDE-Controller
Device ID: PCI\VEN_10DE&DEV_0AB5&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&58
Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 6.02.9200.16384 (English), 7/26/2012 07:00:55, 14064 bytes
Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 49904 bytes
Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 6.02.9200.16384 (English), 7/26/2012 07:00:48, 25840 bytes
Driver: C:\WINDOWS\system32\DRIVERS\ataport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:49, 190704 bytes
Name: PCI Standard-ISA-Brücke
Device ID: PCI\VEN_10DE&DEV_0AAE&SUBSYS_CB7910DE&REV_B2\3&33FD14CA&0&18
Driver: C:\WINDOWS\system32\DRIVERS\msisadrv.sys, 6.02.9200.16384 (English), 7/26/2012 07:00:55, 17136 bytes
Name: NVIDIA nForce 10/100/1000 Mbps Ethernet
Device ID: PCI\VEN_10DE&DEV_0AB0&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&50
Driver: C:\WINDOWS\system32\DRIVERS\nvmf6264.sys, 7.03.0001.7328 (English), 6/14/2011 03:39:34, 349416 bytes
Driver: C:\WINDOWS\system32\fdco2.dll, 2.02.0000.7328 (English), 6/14/2011 03:39:34, 959848 bytes
Driver: C:\WINDOWS\system32\nvconrm.dll, 1.09.0003.0088 (English), 6/14/2011 03:39:34, 240232 bytes
Driver: C:\WINDOWS\system32\DPInst.exe, 2.00.0001.0000 (English), 6/14/2011 03:39:32, 845736 bytes
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvunrm.exe, 1.10.0057.0035 (English), 6/14/2011 03:39:34, 649832 bytes
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvnrm.nvu, 6/14/2011 03:39:34, 7921 bytes
Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_10DE&DEV_0AA7&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&30
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 6.02.9200.16384 (English), 7/26/2012 04:28:59, 27136 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 487664 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 496368 bytes
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.02.9200.16384
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.02.9200.16384
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.02.9200.16384
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.02.9200.16384
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.02.9200.16384
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.02.9200.16384
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.02.9200.16384
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.02.9200.16384
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.02.9200.16384
DV Muxer,0x00400000,0,0,qdv.dll,6.06.9200.16384
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.9200.16384
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.9200.16384
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.9200.16384
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.9200.16384
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.9200.16384
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.8500.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.9200.16384
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.9200.16384
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.9200.16384
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.9200.16384
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9200.16384
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.9200.16384
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.9200.16384
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.9200.16384
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9200.16384
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.9200.16384
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.9200.16384
DV Splitter,0x00600000,1,2,qdv.dll,6.06.9200.16384
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.9200.16384
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,12.00.9200.16384
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.9200.16384
Video Renderer,0x00800001,1,0,quartz.dll,6.06.9200.16384
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.9200.16384
Line 21 Decoder,0x00600000,1,1,,
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.9200.16384
Video Renderer,0x00400000,1,0,quartz.dll,6.06.9200.16384
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.9200.16384
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.9200.16384
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.02.9200.16384
File writer,0x00200000,1,0,qcap.dll,6.06.9200.16384
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.9200.16384
Overlay Mixer2,0x00200000,1,1,,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9200.16384
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.9200.16384
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.9200.16384
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.9200.16384
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.9200.16384
Null Renderer,0x00200000,1,0,qedit.dll,6.06.9200.16384
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.9200.16384
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.02.9200.16384
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.9200.16384
Smart Tee,0x00200000,1,2,qcap.dll,6.06.9200.16384
Overlay Mixer,0x00200000,0,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.9200.16384
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.9200.16384
Wave Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384
File stream renderer,0x00400000,1,1,quartz.dll,6.06.9200.16384
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,12.00.8506.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.9200.16384
AVI Mux,0x00200000,1,0,qcap.dll,6.06.9200.16384
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.9200.16384
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.9200.16384
File Source (URL),0x00400000,0,1,quartz.dll,6.06.9200.16384
AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.9200.16384
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.02.9200.16384
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.9200.16384
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.9200.16384
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.02.9200.16384
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.02.9200.16384
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.02.9200.16384
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.9200.16384
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.9200.16384
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.02.9200.16384
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.02.9200.16384
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.9200.16384
PCM,0x00200000,1,1,quartz.dll,6.06.9200.16384
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.9200.16384
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.9200.16384
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.9200.16384
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.9200.16384
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.9200.16384
Audio Capture Sources:
Realtek Digital Input (Realtek High Definition Audio),0x00200000,0,0,qcap.dll,6.06.9200.16384
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.9200.16384
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.9200.16384
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.9200.16384
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.9200.16384
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.9200.16384
WDM Streaming Capture Devices:
{17CCA71B-ECD7-11D0-B908-00A0C9223196},0x00200000,2,2,ksproxy.ax,6.02.9200.16384
Realtek HD Digital input,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
{17CCA71B-ECD7-11D0-B908-00A0C9223196},0x00200000,2,2,ksproxy.ax,6.02.9200.16384
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.9200.16384
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9200.16384
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.9200.16384
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.9200.16384
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.9200.16384
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.9200.16384
PTFilter,0x00200000,0,0,EncDec.dll,6.06.9200.16384
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.9200.16384
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Audio Renderers:
Lautsprecher (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9200.16384
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.9200.16384
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.9200.16384
DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9200.16384
DirectSound: Lautsprecher (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9200.16384
Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9200.16384
----------------------------
Preferred DirectShow Filters
----------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\Preferred]
<media subtype GUID>, [<filter friendly name>, ]<filter CLSID>
MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
{64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec
{78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
{64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject
MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec
MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
{64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
{44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
{6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec
MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
{20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
{58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec
{5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
---------------------------
Media Foundation Transforms
---------------------------
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms]
<category>:
<transform friendly name>, <transform CLSID>, <flags>, [<merit>, ]<file name>, <file version>
Video Decoders:
Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 12.00.8500.0000
DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 6.02.9200.16384
Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 6.02.9200.16384
Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 12.00.8500.0000
WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 6.02.9200.16384
WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 6.02.9200.16384
MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 6.02.9200.16384
Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 6.02.9200.16384
Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 6.02.9200.16384
Video Encoders:
H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 6.02.9200.16384
WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 6.02.9200.16384
WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 6.02.9200.16384
Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 12.00.9200.16384
Video Effects:
Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 6.02.9200.16384
Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 6.02.9200.16384
VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 6.02.9200.16384
Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 6.02.9200.16384
Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 6.02.9200.16384
Video Processor:
Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 12.00.9200.16384
Audio Decoders:
Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, MSAudDecMFT.dll, 6.02.9200.16384
WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 6.02.9200.16384
Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 6.02.9200.16384
GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 12.00.9200.16384
WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 6.02.9200.16384
Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 6.02.9200.16384
WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 6.02.9200.16384
G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 12.00.9200.16384
IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 12.00.9200.16384
MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 6.02.9200.16384
ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 12.00.9200.16384
Audio Encoders:
MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 12.00.9200.16384
WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 6.02.9200.16384
Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 12.00.9200.16384
WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 6.02.9200.16384
Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 6.02.9200.16384
Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 6.02.9200.16384
Audio Effects:
AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 6.02.9200.16384
Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 6.02.9200.16384
Multiplexers:
Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 12.00.9200.16384
Others:
Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 12.00.8500.0000
--------------------------------------------
Media Foundation Enabled Hardware Categories
--------------------------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT]
EnableDecoders = 1
EnableEncoders = 1
EnableVideoProcessors = 1
-------------------------------------
Media Foundation Byte Stream Handlers
-------------------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
<file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred]
.3g2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.ac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
.adt, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
.dvr-ms, {65964407-A5D8-4060-85B0-1CCD63F768E2}, dvr-ms Byte Stream Handler, Preferred
.dvr-ms, {A8721937-E2FB-4D7A-A9EE-4EB08C890B6E}, MF SBE Source ByteStreamHandler
.ec3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
.m2t, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.m2ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mov, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mp2v, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mp4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
.mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mpg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.nsc, {B084785C-DDE0-4D30-8CA8-05A373E185BE}, NSC Byte Stream Handler, Preferred
.sami, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
.smi, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
.tod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.vob, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
.wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wtv, {65964407-A5D8-4060-85B0-1CCD63F768E2}, WTV Byte Stream Handler, Preferred
audio/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/aacp, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/eac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
audio/L16, {3FFB3B8C-EB99-472B-8902-E1C1B05F07CF}, LPCM Byte Stream Handler, Preferred
audio/mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mpeg3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/vnd.dlna.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/vnd.dolby.dd-raw, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
audio/wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
audio/x-aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/x-m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/x-mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/x-mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/x-ms-wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
audio/x-wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
video/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
video/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
video/msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
video/vnd.dlna.mpeg-tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
video/x-m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/x-ms-asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-ms-wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-ms-wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
--------------------------------
Media Foundation Scheme Handlers
--------------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
<URL type>, <handler CLSID>, <brief description>[, Preferred]
file:, {477EC299-1421-4BDD-971F-7CCB933F21AD}, File Scheme Handler, Preferred
http:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler
http:, {9EC4B4F9-3029-45AD-947B-344DE2A249E2}, Urlmon Scheme Handler
http:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
httpd:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler, Preferred
httpnd:, {2EEEED04-0908-4CDB-AF8F-AC5B768A34C9}, Drm Scheme Handler, Preferred
https:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
httpsd:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
httpt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
httpu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
mcast:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
mms:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
ms-appdata:, {CFC81939-3886-4ACF-9692-DA58037AE716}, MsAppData Scheme Handler, Preferred
ms-appx-web:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppxWeb Scheme Handler, Preferred
ms-appx:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppx Scheme Handler, Preferred
ms-winsoundevent:, {F79A6BF9-7415-4CF3-AE10-4559509ABC3C}, Sound Event Scheme Handler, Preferred
rtsp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
rtspt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
rtspu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
sdp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
-------------------------------------
Preferred Media Foundation Transforms
-------------------------------------
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\Preferred]
<media subtype GUID>, [<transform friendly name>, ]<transform CLSID>
MFAudioFormat_AAC, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFAudioFormat_WMAudio_Lossless, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MEDIASUBTYPE_MPG4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
{3F40F4F0-5622-4FF8-B6D8-A17A584BEE5E}, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
MFVideoFormat_WVC1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
KSDATAFORMAT_SUBTYPE_ADPCM, ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}
MFVideoFormat_DVHD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFAudioFormat_MPEG, Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}
{00002000-0000-0010-8000-00AA00389B71}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
MFAudioFormat_WMAudioV9, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MFVideoFormat_WMV2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_DOLBY_DDPLUS, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
{53314356-0000-0010-8000-00AA00389B71}, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFAudioFormat_MP3, MP3 Decoder MFT, CLSID_CMP3DecMediaObject
MEDIASUBTYPE_mp42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MFVideoFormat_MSS1, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
MEDIASUBTYPE_WVP2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_WMV1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVP, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_WMV3, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVR, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
KSDATAFORMAT_SUBTYPE_MULAW, G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}
MFVideoFormat_MJPG, MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}
MEDIASUBTYPE_mp43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
{00000031-0000-0010-8000-00AA00389B71}, GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}
MFVideoFormat_DVSD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_MSS2, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
MFAudioFormat_WMAudioV8, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MFAudioFormat_MSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_RAW_AAC1, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFVideoFormat_DVSL, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_MP43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
MFVideoFormat_DVC, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
{00000011-0000-0010-8000-00AA00389B71}, IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}
MEDIASUBTYPE_MP42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_mpg4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MFVideoFormat_M4S2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MEDIASUBTYPE_m4s2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MFVideoFormat_MP4S, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MEDIASUBTYPE_mp4s, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{33363248-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{E06D802C-DB46-11CF-B4D1-00805F6CBBEA}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
MFVideoFormat_MP4V, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MFVideoFormat_H264, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
MFVideoFormat_MPEG2, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
MFVideoFormat_MPG1, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
MEDIASUBTYPE_WMVA, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
-------------------------------------
Disabled Media Foundation Transforms
-------------------------------------
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\DoNotUse]
<transform CLSID>
------------------------
Disabled Media Sources
------------------------
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\DoNotUse]
<media source CLSID>
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
---------------
Diagnostics
---------------
Windows Error Reporting:
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Antwort: Nicht verfügbar
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P2: USB\VID_05AC&PID_820B&REV_0100
P3: 6.2.0.0
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Angefügte Dateien:
Diese Dateien befinden sich möglicherweise hier:
C:\ProgramData\Microsoft\Windows\WER\ReportArchive\NonCritical_x64_b8f7d79478e8ae8d3b22d7a189bd9c345ffb86e_07aa65bb
Analysesymbol:
Es wird erneut nach einer Lösung gesucht: 0
Berichts-ID: 02be81ef-0a34-11e2-be75-002608eb3367
Berichtstatus: 0
Bucket mit Hash: b7bc5078a01abfb49af9f906f3cc3b61
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Ereignisname: PnPGenericDriverFound
Antwort: Nicht verfügbar
CAB-Datei-ID: 0
Problemsignatur:
P1: x64
P2: USB\VID_05AC&PID_820B&REV_0100
P3:
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Angefügte Dateien:
Diese Dateien befinden sich möglicherweise hier:
C:\ProgramData\Microsoft\Windows\WER\ReportArchive\NonCritical_x64_b727a5241531a48353ac136ebf4f8ebf52d1561_07aa64b1
Analysesymbol:
Es wird erneut nach einer Lösung gesucht: 0
Berichts-ID: 02be81ee-0a34-11e2-be75-002608eb3367
Berichtstatus: 0
Bucket mit Hash: 61c4a014b538e615b0489fdbf05f8221
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Fehlerbucket , Typ 0
Ereignisname: PnPRequestAdditionalSoftware
Antwort: Nicht verfügbar
CAB-Datei-ID: 0
Problemsignatur:
P1: x64
P2: USB\VID_05AC&PID_820B&REV_0100
P3: 6.2.0.0
P4: 0407
P5: input.inf
P6: *
P7:
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Angefügte Dateien:
Diese Dateien befinden sich möglicherweise hier:
C:\ProgramData\Microsoft\Windows\WER\ReportQueue\NonCritical_x64_b8f7d79478e8ae8d3b22d7a189bd9c345ffb86e_cab_07b14031
Analysesymbol:
Es wird erneut nach einer Lösung gesucht: 0
Berichts-ID: 02be81ef-0a34-11e2-be75-002608eb3367
Berichtstatus: 4
Bucket mit Hash:
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Fehlerbucket , Typ 0
Ereignisname: PnPGenericDriverFound
Antwort: Nicht verfügbar
CAB-Datei-ID: 0
Problemsignatur:
P1: x64
P2: USB\VID_05AC&PID_820B&REV_0100
P3:
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P5:
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Angefügte Dateien:
Diese Dateien befinden sich möglicherweise hier:
C:\ProgramData\Microsoft\Windows\WER\ReportQueue\NonCritical_x64_b727a5241531a48353ac136ebf4f8ebf52d1561_cab_07b14021
Analysesymbol:
Es wird erneut nach einer Lösung gesucht: 0
Berichts-ID: 02be81ee-0a34-11e2-be75-002608eb3367
Berichtstatus: 4
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Fehlerbucket -1354296936, Typ 5
Ereignisname: AEAPPINVW8
Antwort: Nicht verfügbar
CAB-Datei-ID: 0
Problemsignatur:
P1: 48
P2: 2
P3: 6.2.0.0
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Angefügte Dateien:
Diese Dateien befinden sich möglicherweise hier:
Analysesymbol:
Es wird erneut nach einer Lösung gesucht: 0
Berichts-ID: a21825d4-089c-11e2-be73-002608eb3367
Berichtstatus: 0
Bucket mit Hash: ff1f0596e3ef3b6196d0f9251b17ad91
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Ereignisname: PnPDriverNotFound
Antwort: Nicht verfügbar
CAB-Datei-ID: 0
Problemsignatur:
P1: x64
P2: USB\VID_0BB4&PID_0CA2&REV_0226&MI_01
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Angefügte Dateien:
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Diese Dateien befinden sich möglicherweise hier:
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Analysesymbol:
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Berichts-ID: 95b7ac0c-0720-11e2-be71-002608eb3367
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Bucket mit Hash: cf0713633994830548a6969de6dc7fa0
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Ereignisname: PnPDriverNotFound
Antwort: Nicht verfügbar
CAB-Datei-ID: 0
Problemsignatur:
P1: x64
P2: USB\VID_0BB4&PID_0CA2&REV_0226&MI_01
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Angefügte Dateien:
C:\Users\Luke\AppData\Local\Temp\DMIA48A.tmp.log.xml
Diese Dateien befinden sich möglicherweise hier:
C:\Users\Luke\AppData\Local\Microsoft\Windows\WER\ReportQueue\NonCritical_x64_b19b291cfde524186a69f498a47f4f521269c0_cab_008ca4b9
Analysesymbol:
Es wird erneut nach einer Lösung gesucht: 0
Berichts-ID: 95b7ac0c-0720-11e2-be71-002608eb3367
Berichtstatus: 4
Bucket mit Hash:
+++ WER7 +++:
Fehlerbucket -1354296936, Typ 5
Ereignisname: AEAPPINVW8
Antwort: Nicht verfügbar
CAB-Datei-ID: 0
Problemsignatur:
P1: 48
P2: 2
P3: 6.2.0.0
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P5: 27
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Angefügte Dateien:
Diese Dateien befinden sich möglicherweise hier:
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Es wird erneut nach einer Lösung gesucht: 0
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Fehlerbucket -1354296936, Typ 5
Ereignisname: AEAPPINVW8
Antwort: Nicht verfügbar
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Problemsignatur:
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Angefügte Dateien:
Diese Dateien befinden sich möglicherweise hier:
Analysesymbol:
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Berichtstatus: 0
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Fehlerbucket -1010421806, Typ 5
Ereignisname: PnPGenericDriverFound
Antwort: Nicht verfügbar
CAB-Datei-ID: 0
Problemsignatur:
P1: x64
P2: BTHENUM\Dev_0022A6284B8D
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Angefügte Dateien:
Diese Dateien befinden sich möglicherweise hier:
C:\Users\Luke\AppData\Local\Microsoft\Windows\WER\ReportArchive\NonCritical_x64_2a6fff279897889b49e68537441d9d7308b167_0ff0fd47
Analysesymbol:
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Berichts-ID: e6673ffd-0590-11e2-be6f-002608eb3367
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Bucket mit Hash: 6d6ebdbafe3f8b8ca311a82509e82323
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15:24:34: Creating resource group General
15:24:34: Creating resource group Internal
15:24:34: Creating resource group Autodetect
15:24:34: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:24:34: Registering ResourceManager for type Material
15:24:34: Registering ResourceManager for type Mesh
15:24:34: Registering ResourceManager for type Skeleton
15:24:34: MovableObjectFactory for type 'ParticleSystem' registered.
15:24:34: OverlayElementFactory for type Panel registered.
15:24:34: OverlayElementFactory for type BorderPanel registered.
15:24:34: OverlayElementFactory for type TextArea registered.
15:24:34: Registering ResourceManager for type Font
15:24:34: ArchiveFactory for archive type FileSystem registered.
15:24:34: ArchiveFactory for archive type Zip registered.
15:24:34: DDS codec registering
15:24:34: FreeImage version: 3.13.1
15:24:34: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:24:34: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
15:24:34: Registering ResourceManager for type HighLevelGpuProgram
15:24:34: Registering ResourceManager for type Compositor
15:24:34: MovableObjectFactory for type 'Entity' registered.
15:24:34: MovableObjectFactory for type 'Light' registered.
15:24:34: MovableObjectFactory for type 'BillboardSet' registered.
15:24:34: MovableObjectFactory for type 'ManualObject' registered.
15:24:34: MovableObjectFactory for type 'BillboardChain' registered.
15:24:34: MovableObjectFactory for type 'RibbonTrail' registered.
15:24:34: Loading library .\RenderSystem_Direct3D9
15:24:34: Installing plugin: D3D9 RenderSystem
15:24:34: D3D9 : Direct3D9 Rendering Subsystem created.
15:24:34: D3D9: Driver Detection Starts
15:24:34: D3D9: Driver Detection Ends
15:24:34: Plugin successfully installed
15:24:34: Loading library .\Plugin_CgProgramManager
15:24:34: Installing plugin: Cg Program Manager
15:24:34: Plugin successfully installed
15:24:34: Loading library .\Plugin_OctreeSceneManager
15:24:35: Installing plugin: Octree & Terrain Scene Manager
15:24:35: Plugin successfully installed
15:24:35: *-*-* OGRE Initialising
15:24:35: *-*-* Version 1.7.0 (Cthugha)
15:24:35: Path for saving is ... C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\SAVE
15:24:35: FMOD detects no hardware acceleration!
15:24:35: SoundManager Initialized
15:24:35: ArchiveFactory for archive type PAK registered.
15:24:35: Creating resource group PAK
15:24:35: Added resource location 'MEDIA/PARTICLES/TEXTURES/' of type 'PAK' to resource group 'PAK' with recursive option
15:24:35: Added resource location 'MEDIA/UI/' of type 'PAK' to resource group 'General' with recursive option
15:24:35: Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource group 'General' with recursive option
15:24:35: Added resource location './' of type 'FileSystem' to resource group 'General'
15:24:35: Creating resource group MUSIC
15:24:35: Added resource location 'music/' of type 'FileSystem' to resource group 'MUSIC'
15:24:35: Parsing scripts for resource group Autodetect
15:24:35: Finished parsing scripts for resource group Autodetect
15:24:35: Parsing scripts for resource group General
15:24:35: Finished parsing scripts for resource group General
15:24:35: Parsing scripts for resource group Internal
15:24:35: Finished parsing scripts for resource group Internal
15:24:35: Parsing scripts for resource group MUSIC
15:24:35: Finished parsing scripts for resource group MUSIC
15:24:35: Parsing scripts for resource group PAK
15:24:35: Finished parsing scripts for resource group PAK
15:24:35: Creating resource group Shaders
15:24:35: Added resource location 'programs/' of type 'FileSystem' to resource group 'Shaders' with recursive option
15:24:35: Compressing memory size is: 84
15:24:35: Compressing memory size is: 86
15:24:35: Compressing memory size is: 94
15:24:35: Compressing memory size is: 97
15:24:35: Compressing memory size is: 98
15:24:35: Compressing memory size is: 101
15:24:35: Compressing memory size is: 104
15:24:35: Compressing memory size is: 4577
15:24:35: MovableObjectFactory for type 'PUParticleSystem' registered.
15:24:35: MovableObjectFactory for type 'BoxSet' registered.
15:24:35: MovableObjectFactory for type 'SphereSet' registered.
15:24:35: Compressing memory size is: 17190
15:24:35: Compressing memory size is: 172932
15:24:36: GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. Room piece guid is: -3691357540205283053
15:24:36: GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. Room piece guid is: -8499989545814233359
15:24:36: GUID of room piece is not unique in alias set: TUNDRA_SNOW. Room piece guid is: 6465848823990489780
15:24:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce 9400
15:24:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce 9400
15:24:36: CPU Identifier & Features
15:24:36: -------------------------
15:24:36: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz
15:24:36: * SSE: yes
15:24:36: * SSE2: yes
15:24:36: * SSE3: yes
15:24:36: * MMX: yes
15:24:36: * MMXEXT: yes
15:24:36: * 3DNOW: no
15:24:36: * 3DNOWEXT: no
15:24:36: * CMOV: yes
15:24:36: * TSC: yes
15:24:36: * FPU: yes
15:24:36: * PRO: yes
15:24:36: * HT: no
15:24:36: -------------------------
15:24:36: D3D9 : Subsystem Initialising
15:24:36: Registering ResourceManager for type Texture
15:24:36: Registering ResourceManager for type GpuProgram
15:24:36: ***************************************
15:24:36: *** D3D9 : Subsystem Initialised OK ***
15:24:36: ***************************************
15:24:36: Setting YRatio Init - 1
15:24:36: D3D9RenderSystem::_createRenderWindow "Torchlight II v.1.11.5.3", 1024x768 fullscreen miscParams: FSAA=2 border=fixed left=0 monitorIndex=0 top=0 vsync=false
15:24:36: D3D9 : Created D3D9 Rendering Window 'Torchlight II v.1.11.5.3' : 1024x768, 32bpp
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT16_R
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT32_R
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT16_GR
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT32_GR
15:24:37: RenderSystem capabilities
15:24:37: -------------------------
15:24:37: RenderSystem Name: Direct3D9 Rendering Subsystem
15:24:37: GPU Vendor: nvidia
15:24:37: Device Name: Monitor-1-NVIDIA GeForce 9400
15:24:37: Driver Version: 9.18.13.623
15:24:37: * Fixed function pipeline: yes
15:24:37: * Hardware generation of mipmaps: yes
15:24:37: * Texture blending: yes
15:24:37: * Anisotropic texture filtering: yes
15:24:37: * Dot product texture operation: yes
15:24:37: * Cube mapping: yes
15:24:37: * Hardware stencil buffer: yes
15:24:37: - Stencil depth: 8
15:24:37: - Two sided stencil support: yes
15:24:37: - Wrap stencil values: yes
15:24:37: * Hardware vertex / index buffers: yes
15:24:37: * Vertex programs: yes
15:24:37: * Number of floating-point constants for vertex programs: 256
15:24:37: * Number of integer constants for vertex programs: 16
15:24:37: * Number of boolean constants for vertex programs: 16
15:24:37: * Fragment programs: yes
15:24:37: * Number of floating-point constants for fragment programs: 224
15:24:37: * Number of integer constants for fragment programs: 16
15:24:37: * Number of boolean constants for fragment programs: 16
15:24:37: * Geometry programs: no
15:24:37: * Number of floating-point constants for geometry programs: 110
15:24:37: * Number of integer constants for geometry programs: 116
15:24:37: * Number of boolean constants for geometry programs: 32
15:24:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
15:24:37: * Texture Compression: yes
15:24:37: - DXT: yes
15:24:37: - VTC: no
15:24:37: - PVRTC: no
15:24:37: * Scissor Rectangle: yes
15:24:37: * Hardware Occlusion Query: yes
15:24:37: * User clip planes: yes
15:24:37: * VET_UBYTE4 vertex element type: yes
15:24:37: * Infinite far plane projection: yes
15:24:37: * Hardware render-to-texture: yes
15:24:37: * Floating point textures: yes
15:24:37: * Non-power-of-two textures: yes
15:24:37: * Volume textures: yes
15:24:37: * Multiple Render Targets: 4
15:24:37: - With different bit depths: yes
15:24:37: * Point Sprites: yes
15:24:37: * Extended point parameters: yes
15:24:37: * Max Point Size: 10
15:24:37: * Vertex texture fetch: yes
15:24:37: * Number of world matrices: 0
15:24:37: * Number of texture units: 8
15:24:37: * Stencil buffer depth: 8
15:24:37: * Number of vertex blend matrices: 0
15:24:37: - Max vertex textures: 4
15:24:37: - Vertex textures shared: no
15:24:37: * Render to Vertex Buffer : no
15:24:37: * DirectX per stage constants: yes
15:24:37: DefaultWorkQueue('Root') initialising on thread main.
15:24:37: Particle Renderer Type 'billboard' registered
15:24:37: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:24:37: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:24:37: CreateViewports AspectRatio message - 1024 x 768
15:24:37: CreateViewports AspectRatio message AR - 1.33333
15:24:37: Initialising resource group Shaders
15:24:37: Parsing scripts for resource group Shaders
15:24:37: Parsing script shaders.program
15:24:38: Parsing script StdQuad_vp.program
15:24:38: Parsing script Bloom.material
15:24:38: Parsing script Bloom2.material
15:24:38: Parsing script hdr.material
15:24:39: Finished parsing scripts for resource group Shaders
15:24:39: Creating resource group MEDIA/UI/HUD/SCHEMES/
15:24:39: Added resource location 'MEDIA/UI/HUD/SCHEMES/' of type 'PAK' to resource group 'MEDIA/UI/HUD/SCHEMES/'
15:24:39: Initialising resource group MEDIA/UI/HUD/SCHEMES/
15:24:39: Parsing scripts for resource group MEDIA/UI/HUD/SCHEMES/
15:24:39: Finished parsing scripts for resource group MEDIA/UI/HUD/SCHEMES/
15:24:39: Compressing memory size is: 197938
15:24:39: Creating resource group MEDIA/UI/HUD/
15:24:39: Added resource location 'MEDIA/UI/HUD/' of type 'PAK' to resource group 'MEDIA/UI/HUD/'
15:24:39: Initialising resource group MEDIA/UI/HUD/
15:24:39: Parsing scripts for resource group MEDIA/UI/HUD/
15:24:39: Finished parsing scripts for resource group MEDIA/UI/HUD/
15:24:39: Creating resource group MEDIA/MODELS/PRIMITIVES/
15:24:39: Added resource location 'MEDIA/MODELS/PRIMITIVES/' of type 'PAK' to resource group 'MEDIA/MODELS/PRIMITIVES/'
15:24:39: Initialising resource group MEDIA/MODELS/PRIMITIVES/
15:24:39: Parsing scripts for resource group MEDIA/MODELS/PRIMITIVES/
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/ARROW.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/BOSS_NODE.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/BOX.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/CONE.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/CYLINDER.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/ITEM_NODE.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/MARKER.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/PLANE.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/ROTATION_QUARTER.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/ROTATION_RING.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/SPHERE.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/TORUS.MATERIAL
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/TREADMILL.MATERIAL
15:24:39: Finished parsing scripts for resource group MEDIA/MODELS/PRIMITIVES/
15:24:39: Mesh: Loading MEDIA/MODELS/PRIMITIVES/BOX.MESH.
15:24:39: GAMEUI AspectRatio message - 1024 x 768
15:24:39: GAMEUI AspectRatio message AR - 1.33333
15:24:39: Total sounds loaded: 1
15:24:39: Total sounds loaded: 2
15:24:39: Total sounds loaded: 3
15:24:39: Total sounds loaded: 4
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/shadowfade.dds' with 2147483647 mip map levels
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lantern.dds' with 2147483647 mip map levels
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorlanternnight.dds' with 2147483647 mip map levels
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmask.dds' with 2147483647 mip map levels
15:24:39: Creating resource group MEDIA/LEVELSETS/PAPERDOLL/
15:24:39: Added resource location 'MEDIA/LEVELSETS/PAPERDOLL/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PAPERDOLL/'
15:24:39: Initialising resource group MEDIA/LEVELSETS/PAPERDOLL/
15:24:39: Parsing scripts for resource group MEDIA/LEVELSETS/PAPERDOLL/
15:24:39: Parsing script MEDIA/LEVELSETS/PAPERDOLL/PAPERDOLL_FLOOR.MATERIAL
15:24:39: Finished parsing scripts for resource group MEDIA/LEVELSETS/PAPERDOLL/
15:24:39: Mesh: Loading MEDIA/LEVELSETS/PAPERDOLL/PAPERDOLL_FLOOR.MESH.
15:24:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PAPERDOLL/FLOOR.DDS' with 2147483647 mip map levels
15:24:39: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.
15:24:39: Creating resource group MEDIA/UI/LOADING/
15:24:39: Added resource location 'MEDIA/UI/LOADING/' of type 'PAK' to resource group 'MEDIA/UI/LOADING/'
15:24:39: Initialising resource group MEDIA/UI/LOADING/
15:24:39: Parsing scripts for resource group MEDIA/UI/LOADING/
15:24:39: Finished parsing scripts for resource group MEDIA/UI/LOADING/
15:24:39: Compressing memory size is: 295583
15:24:39: D3D9 : Loading 2D Texture, image name : 'SCREENS.DDS' with 0 mip map levels
15:24:39: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image.
15:24:39: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image.
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels
15:24:39: Total sounds loaded: 5
15:24:39: Released sounds : 0
15:24:39: Released sounds : 0
15:24:39: Released sounds : 0
15:24:39: Released sounds : 0
15:24:39: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH.
15:24:39: Logging level template data for media/layouts/MainMenus/MAINMENU_OSSEANWASTES_RULES.TEMPLATE
15:24:39: Chunk -MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_OSSEANWASTES/MAINMENU_OSSEANWASTES.LAYOUT
15:24:39: Creating preset layout # 0
15:24:39: layout # 0 + chunk 0MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_OSSEANWASTES/MAINMENU_OSSEANWASTES.LAYOUT
15:24:39: Choosing layout of index 0
15:24:39: Layout Chunk 0 has path MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_OSSEANWASTES/MAINMENU_OSSEANWASTES.LAYOUT
15:24:40: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/
15:24:40: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/'
15:24:40: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/
15:24:40: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/
15:24:40: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.MATERIAL
15:24:40: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/
15:24:40: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.MESH.
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/Ezro_Champ.skeleton
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHARED.DDS' with 2147483647 mip map levels
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK1.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK2.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK3.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DEATH_FLIGHT.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DEATH_LAND.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DIE1.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DIE2.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/FIDGET1.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/HIT1.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/HIT2.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/IDLE.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/RUN.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/SPECIAL_CLAWSHOOT.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/SPECIAL_SMOKE.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/STUNNED.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN1.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN2.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN3.SKELETON
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/WALK.SKELETON
15:24:40: Creating resource group MEDIA/LIGHTS/CAVE_ICE/
15:24:40: Added resource location 'MEDIA/LIGHTS/CAVE_ICE/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CAVE_ICE/'
15:24:40: Initialising resource group MEDIA/LIGHTS/CAVE_ICE/
15:24:40: Parsing scripts for resource group MEDIA/LIGHTS/CAVE_ICE/
15:24:40: Parsing script MEDIA/LIGHTS/CAVE_ICE/CAVE_ICE_LIGHTS.MATERIAL
15:24:40: Finished parsing scripts for resource group MEDIA/LIGHTS/CAVE_ICE/
15:24:40: Mesh: Loading MEDIA/LIGHTS/CAVE_ICE/CAVE_ICE_CIRCLE_02.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_ICE/LIGHTS_CAVE_ICE.DDS' with 2147483647 mip map levels
15:24:40: Creating resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/
15:24:40: Added resource location 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/'
15:24:40: Initialising resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/
15:24:40: Parsing scripts for resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/
15:24:40: Parsing script MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_CIRCLE_01.MATERIAL
15:24:40: Parsing script MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_GRATELIGHT.MATERIAL
15:24:40: Finished parsing scripts for resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/
15:24:40: Mesh: Loading MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_CIRCLE_03.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels
15:24:40: Creating resource group MEDIA/MODELS/
15:24:40: Added resource location 'MEDIA/MODELS/' of type 'PAK' to resource group 'MEDIA/MODELS/'
15:24:40: Initialising resource group MEDIA/MODELS/
15:24:40: Parsing scripts for resource group MEDIA/MODELS/
15:24:40: Finished parsing scripts for resource group MEDIA/MODELS/
15:24:40: Mesh: Loading MEDIA/MODELS/COLLIDER.MESH.
15:24:40: Creating resource group MEDIA/PARTICLES/TEXTURES/TRAIL/
15:24:40: Added resource location 'MEDIA/PARTICLES/TEXTURES/TRAIL/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/TRAIL/'
15:24:40: Initialising resource group MEDIA/PARTICLES/TEXTURES/TRAIL/
15:24:40: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/TRAIL/
15:24:40: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/TRAIL/
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL21.DDS' with 2147483647 mip map levels
15:24:40: Creating resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/
15:24:40: Added resource location 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/'
15:24:40: Initialising resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/
15:24:40: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/
15:24:40: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8_TEXTURED_ADD.DDS' with 2147483647 mip map levels
15:24:40: Creating resource group MEDIA/PARTICLES/TEXTURES/GLOW/
15:24:40: Added resource location 'MEDIA/PARTICLES/TEXTURES/GLOW/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/GLOW/'
15:24:40: Initialising resource group MEDIA/PARTICLES/TEXTURES/GLOW/
15:24:40: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/GLOW/
15:24:40: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/GLOW/
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_AURA.DDS' with 2147483647 mip map levels
15:24:40: Creating resource group MEDIA/LEVELSETS/Z2DESERT/
15:24:40: Added resource location 'MEDIA/LEVELSETS/Z2DESERT/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z2DESERT/'
15:24:40: Initialising resource group MEDIA/LEVELSETS/Z2DESERT/
15:24:40: Parsing scripts for resource group MEDIA/LEVELSETS/Z2DESERT/
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/CANYON.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_MULTI.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_WITHERWAYS_DOOR_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_WITHERWAYS_ENTRANCE_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/Z2_LIGHTHOUSE_BASE_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/Z2_PLANTS_MULTI_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNWALL_01.MATERIAL
15:24:40: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z2DESERT/
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_01.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_BLANK_01.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_01.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_02.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_02_ILLUM.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANACRYSTALS_01.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANACRYSTALS_01_ILLUM.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_GLOW_SHIFTER_02.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_GLOW_SHIFTER.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_01_COLLISION.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_03.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_EDGE_SPLAT_03.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_SPLAT_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_05.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_04.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_08.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_05.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_02.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_SPLAT_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_01.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_STUMP_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_02.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_01.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_03.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_04.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_01.DDS' with 2147483647 mip map levels
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BOTTOM_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_03.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_04.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_01.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_03.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_04.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_05.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONVEX_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONCAVE_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_01.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_03.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03.MESH.
15:24:40: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/
15:24:40: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/'
15:24:40: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/
15:24:40: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLACK_SPLAT_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/CANYON_STATUE_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/CANYON_STATUE_02.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_SPECIAL_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_SPECIAL_01_BROKEN_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BONE_HANGER_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BRAZIER_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_FLYER_EGG_01_BROKEN.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_02.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAT_SPAWNER_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SIEGE_CANNON_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_LATERN_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPHINX_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_STAIRWAY_ENTRANCE_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ZERAPOISONMACHINE_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ZERAPOISONMACHINE_01_GOO.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_CLOSED_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_TENT_LARGE_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_TREAD_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_DINGHY_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_PIRATESHIP_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIPWRECK_01_SHOP_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIPWRECK_02.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIP_RIBS_02.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/RIFTKEEP_PILLAR_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ROPE_LONG_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/SAND_CONSTRUCT_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TEMPLEOFWONDERS_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_ANIMAL_SKULL_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_BONES_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_02.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_03.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_MURAL_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_02.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_03.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_HIDE_STAND_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_HUT_02.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LARGE_BLOOD_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LIGHTSTONE_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/WOOD_ARM_01.MATERIAL
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ZERAPHI_PALANQUIN_01.MATERIAL
15:24:40: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/
15:24:40: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_03.MESH.
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_HUGE_SKELETON.DDS' with 2147483647 mip map levels
15:24:40: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_02.MESH.
15:24:40: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_09.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_04.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_04.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LARGE_SKELETONS.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_02.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_03.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_DIAG_01.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_04.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_01.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SLOPE_L_01.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CAP_01.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SWITCHBACK_R_01.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_02.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_01.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONVEX_01.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CAP_02.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_STRAIGHT_01.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_01.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONVEX_01.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_02.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_02.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONCAVE_01.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONVEX_01.MESH.
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONCAVE_01.MESH.
15:24:41: Creating resource group MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/
15:24:41: Added resource location 'MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/'
15:24:41: Initialising resource group MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/
15:24:41: Parsing scripts for resource group MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/
15:24:41: Parsing script MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/OSSEANWASTES_SKYBOX.MATERIAL
15:24:41: Finished parsing scripts for resource group MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/
15:24:41: Mesh: Loading MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/OSSEANWASTES_SKYBOX.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX.DDS' with 2147483647 mip map levels
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_SUNALPHA.DDS' with 2147483647 mip map levels
15:24:41: Mesh: Loading MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/OSSEANWASTES_SKYBOX_CLOUDS.MESH.
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_CLOUDALPHA.DDS' with 2147483647 mip map levels
15:24:41: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/osseanwastes_mainmenu_mask.dds' with 2147483647 mip map levels
15:24:41: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/catacombslightmask.dds' with 2147483647 mip map levels
15:24:41: Total sounds loaded: 6
15:24:41: Compressing memory size is: 414925
15:24:41: Total sounds loaded: 7
15:24:41: Creating resource group MEDIA/PARTICLES/TEXTURES/OBJECT/
15:24:41: Added resource location 'MEDIA/PARTICLES/TEXTURES/OBJECT/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/OBJECT/'
15:24:41: Initialising resource group MEDIA/PARTICLES/TEXTURES/OBJECT/
15:24:41: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/OBJECT/
15:24:41: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/OBJECT/
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/FLYER_SHADOW.DDS' with 2147483647 mip map levels
15:24:41: ----------------------DUNGEON DEPTH 0 LOADING--------------------
NAME: BAKE COLLISION TIME
TOTAL TIME: 0.026273
AVG TIME: 0.026273
CREATED: 1
NAME: BAKE TIME
TOTAL TIME: 0.015265
AVG TIME: 0.015265
CREATED: 1
NAME: TIME TO ADD CREEPS
TOTAL TIME: 4e-006
AVG TIME: 4e-006
CREATED: 1
NAME: TIME TO ADD NPCS
TOTAL TIME: 0.001144
AVG TIME: 0.000572
CREATED: 2
NAME: TIME TO CLEAR OUT PIECES
TOTAL TIME: 0.000248
AVG TIME: 0.000248
CREATED: 1
NAME: TIME TO FIND PARTICLES
TOTAL TIME: 8e-006
AVG TIME: 8e-006
CREATED: 1
NAME: TIME TO PARSE LAYOUTS
TOTAL TIME: 1.27636
AVG TIME: 1.27636
CREATED: 1
NAME: TIME TO PARSE PROPERTY NODES
TOTAL TIME: 2.8e-005
AVG TIME: 2.8e-005
CREATED: 1
----------------------END DUNGEON DEPTH 0 LOADING--------------------
TOTAL TIME :1.6003
15:24:41: Creating resource group MEDIA/MODELS/PCS/HUM_M/
15:24:41: Added resource location 'MEDIA/MODELS/PCS/HUM_M/' of type 'PAK' to resource group 'MEDIA/MODELS/PCS/HUM_M/'
15:24:41: Initialising resource group MEDIA/MODELS/PCS/HUM_M/
15:24:41: Parsing scripts for resource group MEDIA/MODELS/PCS/HUM_M/
15:24:41: Parsing script MEDIA/MODELS/PCS/HUM_M/HUM_M.MATERIAL
15:24:41: Finished parsing scripts for resource group MEDIA/MODELS/PCS/HUM_M/
15:24:41: Mesh: Loading MEDIA/MODELS/PCS/HUM_M/HUM_M.MESH.
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/Hum_M.skeleton
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE2.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE3.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD2.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD3.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD4.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD5.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD6.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD7.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK2.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK3.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK4.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK5.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK6.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW2.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW3.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CANNON1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW2.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW3.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW2.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW3.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_2HAXE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_2HSWORD.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_BOW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_CANNON.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_CROSSBOW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_MELEE_DW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_PISTOL_DW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_POLEARM.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RFIST.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RIFLE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RSLASH.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RWAND.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_SHIELD_MELEE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_SHIELD_RANGED.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_STAFF.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_WAND_DW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BLOWKISS.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BOW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BREAKDANCE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BURP.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_CLUELESS.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_CMON.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_COUGH.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_CRY.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_DANCE1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_DRUMS.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_FACEPALM.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_GUNSHOW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_JUMP.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_LAUGH.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_LUTE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_OOPS.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_SALUTE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_SECRET.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_SLAP.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_SLOWCLAP.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_TAUNT1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_VICTORY.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_WAVE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_WHATHAVEIDONE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_Y-U-NO.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_BITE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_CAST.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_CATCH.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_CAUGHT.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_IDLE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FIST_DW1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/HIT1.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/HIT2.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/HUM_M.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_2HAXE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_2HSWORD.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_BOW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_CANNON.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_CROSSBOW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_DAG_DW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_FIST_DW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_LPISTOL.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_MELEE_DW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_MELEE_SHIELD.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_PISTOL_DW.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_POLEARM.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RANGED_SHIELD.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RFIST.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RIFLE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RPISTOL.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RSLASH.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RWAND.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_SHIELD_MELEE.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_SHIELD_RANGED.SKELETON
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_STAFF.SKELETON
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15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LWAND1.SKELETON
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15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_BERSERKER.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_EMBERMAGE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_ENGINEER.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_OUTLANDER.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MELEE_DW1.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/PISTOL_DW1.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/PISTOL_DW2.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/POLEARM1.SKELETON
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15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RFIST1.SKELETON
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15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RIFLE1.SKELETON
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15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RPISTOL1.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RPISTOL2.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RSLASH1.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RSLASH2.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RSLASH3.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_2HAXE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_2HSWORD.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_BOW.SKELETON
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15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_CROSSBOW.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_FIST_DW.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_MELEE_DW.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_MELEE_SHIELD.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_PISTOL_DW.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_POLEARM.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_RANGED_SHIELD.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_RIFLE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_STAFF.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_UNARMED.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RWAND1.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RWAND2.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_1H_EMBER_HAMMER.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_1H_HAMMERTIME.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ABSORB.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_AOE_SLASH.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_RWAND_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_RWAND_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_STAFF_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_STAFF_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_WAND_DW_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_WAND_DW_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BIGSLASH.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BREATH_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BREATH_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_CLAW_DASH.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_DART_FAN.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_DEATH_SPIRAL.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_DEATH_SPIRAL_RIFLE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_DEATH_SPIRAL_RPISTOL.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_EMBER_HAMMER.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_EMBER_QUAKE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FIREMACE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FORCEFIELD.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FROSTBURST.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FUSSILADE_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FUSSILADE_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_AOE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_BUFF.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_END.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_THROW.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_DASH.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_LEAP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_SWIPE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_THROW.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GUTPUNCH.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_HAMMERTIME.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_HOWL.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICE_SHIELD.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICE_WAVE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICY_BLAST.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_INFERNAL_BLAST.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_LIGHTNING_STORM.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MOON.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_NORTHERN_RAGE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ONSLAUGHT.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERDRIVE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERLOAD.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_PHANTOM_FLIP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_PRISMATIC_BOLT.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RIFLE_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RIFLE_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHADOWLEAP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHIELD_BLAST.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHIELDBASH.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHOCK_DASH.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLASH.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLAUGHTER.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TELEPORT.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_FIREBOMB.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_HATCHET.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THUNDER_HAMMER.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TORNADO.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_END.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_LOOP.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_START.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WHIRLWIND.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WOLFSHADE.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ZOMBIE_DUST.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF1.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF2.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF3.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF4.SKELETON
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/WAND_DW1.SKELETON
15:24:42: Creating resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/
15:24:42: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/'
15:24:42: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/
15:24:42: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/
15:24:42: Parsing script MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MATERIAL
15:24:42: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/
15:24:42: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH.
15:24:42: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels
15:24:42: Creating resource group MEDIA/WARDROBE/HUMAN/
15:24:42: Added resource location 'MEDIA/WARDROBE/HUMAN/' of type 'PAK' to resource group 'MEDIA/WARDROBE/HUMAN/'
15:24:42: Initialising resource group MEDIA/WARDROBE/HUMAN/
15:24:42: Parsing scripts for resource group MEDIA/WARDROBE/HUMAN/
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/FEMALE_HAIR1.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HAIR1.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER02.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER04.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS02.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS03.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS04.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG02.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG03.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG04.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER02.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER03.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER04.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER05.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS04.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS05.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01A.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN01.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN02.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN04.MATERIAL
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_TEST_HEAD.MATERIAL
15:24:42: Finished parsing scripts for resource group MEDIA/WARDROBE/HUMAN/
15:24:42: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH.
15:24:42: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng06.skeleton
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels
15:24:42: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:42: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:42: Creating resource group MEDIA/WARDROBE/ENGINEER/
15:24:42: Added resource location 'MEDIA/WARDROBE/ENGINEER/' of type 'PAK' to resource group 'MEDIA/WARDROBE/ENGINEER/'
15:24:42: Initialising resource group MEDIA/WARDROBE/ENGINEER/
15:24:42: Parsing scripts for resource group MEDIA/WARDROBE/ENGINEER/
15:24:42: Parsing script MEDIA/WARDROBE/ENGINEER/BACKPACK.MATERIAL
15:24:42: Finished parsing scripts for resource group MEDIA/WARDROBE/ENGINEER/
15:24:42: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK.MESH.
15:24:42: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack.skeleton
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK.DDS' with 2147483647 mip map levels
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK_GLO.DDS' with 2147483647 mip map levels
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_GRAY.DDS' with 2147483647 mip map levels
15:24:42: Total sounds loaded: 8
15:24:42: Total sounds loaded: 9
15:24:42: Total sounds loaded: 10
15:24:42: Total sounds loaded: 11
15:24:42: Total sounds loaded: 12
15:24:42: Total sounds loaded: 13
15:24:42: Total sounds loaded: 14
15:24:42: Total sounds loaded: 15
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15:24:43: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found.
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15:24:43: Creating resource group MEDIA/MODELS/FISHINGPOLE/
15:24:43: Added resource location 'MEDIA/MODELS/FISHINGPOLE/' of type 'PAK' to resource group 'MEDIA/MODELS/FISHINGPOLE/'
15:24:43: Initialising resource group MEDIA/MODELS/FISHINGPOLE/
15:24:43: Parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/
15:24:43: Parsing script MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MATERIAL
15:24:43: Finished parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/
15:24:43: Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH.
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS' with 2147483647 mip map levels
15:24:43: Creating resource group MEDIA/MODELS/FISH/
15:24:43: Added resource location 'MEDIA/MODELS/FISH/' of type 'PAK' to resource group 'MEDIA/MODELS/FISH/'
15:24:43: Initialising resource group MEDIA/MODELS/FISH/
15:24:43: Parsing scripts for resource group MEDIA/MODELS/FISH/
15:24:43: Parsing script MEDIA/MODELS/FISH/FISH.MATERIAL
15:24:43: Finished parsing scripts for resource group MEDIA/MODELS/FISH/
15:24:43: Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH.
15:24:43: Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' with 2147483647 mip map levels
15:24:43: Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON
15:24:43: Total sounds loaded: 278
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15:24:43: Creating resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/
15:24:43: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/'
15:24:43: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/
15:24:43: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER01.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER02.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER03.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER04.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER05.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER06.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER08.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER09.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER10.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER11.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER12.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER13.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER14.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER15.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER16.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER17.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF01.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF02.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF03.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF04.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_TROLL01.MATERIAL
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATWRENCH01.MATERIAL
15:24:43: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/
15:24:43: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MESH.
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.DDS' with 2147483647 mip map levels
15:24:43: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTTOWN.DDS' with 2147483647 mip map levels
15:24:43: Creating resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/
15:24:43: Added resource location 'MEDIA/PARTICLES/TEXTURES/PARTICLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/PARTICLE/'
15:24:43: Initialising resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/
15:24:43: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/
15:24:43: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/XING6.DDS' with 2147483647 mip map levels
15:24:43: Total sounds loaded: 281
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15:24:43: Creating resource group MEDIA/MODELS/PETS/FERRET/
15:24:43: Added resource location 'MEDIA/MODELS/PETS/FERRET/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/FERRET/'
15:24:43: Initialising resource group MEDIA/MODELS/PETS/FERRET/
15:24:43: Parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/
15:24:43: Parsing script MEDIA/MODELS/PETS/FERRET/FERRET.MATERIAL
15:24:43: Finished parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/
15:24:43: Mesh: Loading MEDIA/MODELS/PETS/FERRET/FERRET.MESH.
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/Ferret.skeleton
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/FERRET/WEASEL_PET.DDS' with 2147483647 mip map levels
15:24:43: WARNING: the mesh 'MEDIA/MODELS/PETS/FERRET/FERRET.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK1.SKELETON
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK2.SKELETON
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/FIDGET1.SKELETON
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/HIT.SKELETON
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/IDLE.SKELETON
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/RUN.SKELETON
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/WALK.SKELETON
15:24:43: Total sounds loaded: 288
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15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8.DDS' with 2147483647 mip map levels
15:24:43: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.
15:24:43: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.
15:24:43: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.
15:24:44: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.
15:24:44: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image.
15:24:44: Texture: _cegui_ogre_8: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image.
15:24:44: Texture: _cegui_ogre_9: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image.
15:24:44: Creating resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/
15:24:44: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/'
15:24:44: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/
15:24:44: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/
15:24:44: Parsing script MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CASTER_01.MATERIAL
15:24:44: Parsing script MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MATERIAL
15:24:44: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/
15:24:44: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH.
15:24:44: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_XTRA.DDS' with 2147483647 mip map levels
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels
15:24:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:44: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH.
15:24:44: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas02.skeleton
15:24:44: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:44: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_RED.DDS' with 2147483647 mip map levels
15:24:44: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found.
15:24:44: Total sounds loaded: 340
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15:24:44: Creating resource group MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/
15:24:44: Added resource location 'MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/'
15:24:44: Initialising resource group MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/
15:24:44: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/
15:24:44: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.MATERIAL
15:24:44: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/
15:24:44: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.MESH.
15:24:44: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/wand03_anim.skeleton
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/WAND03.DDS' with 2147483647 mip map levels
15:24:44: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/IDLE.SKELETON
15:24:44: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.SKELETON
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNINGBALLBLUE3X2CUTOUT.DDS' with 2147483647 mip map levels
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNING2X2.DDS' with 2147483647 mip map levels
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_STAR.DDS' with 2147483647 mip map levels
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWBLUE.DDS' with 2147483647 mip map levels
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4.DDS' with 2147483647 mip map levels
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/BLUEPARTICLE.DDS' with 2147483647 mip map levels
15:24:44: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTELECTRIC.DDS' with 2147483647 mip map levels
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8_ADDITIVE.DDS' with 2147483647 mip map levels
15:24:44: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTICE.DDS' with 2147483647 mip map levels
15:24:44: Total sounds loaded: 406
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS21_30/CASTER_02/
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/'
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/CASTER_02/
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/CASTER_02/
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUF_CASTER_02.MATERIAL
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MATERIAL
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/CASTER_02/
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH.
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HU_CASTER_02_EXTRA.DDS' with 2147483647 mip map levels
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/'
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_02.MATERIAL
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MATERIAL
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH.
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HU_EZR_02_EXTRA.DDS' with 2147483647 mip map levels
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/'
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01.MATERIAL
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MATERIAL
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH.
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS21_30/DESERT_01/
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/'
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/DESERT_01/
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/DESERT_01/
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUF_DESERT_01.MATERIAL
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MATERIAL
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/DESERT_01/
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH.
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HU_DESERT_01_EXTRA.DDS' with 2147483647 mip map levels
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_840 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_840 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_840 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_840 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/'
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUF_FURHIDE_01.MATERIAL
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MATERIAL
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH.
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HU_FURHIDE_01_EXTRA.DDS' with 2147483647 mip map levels
15:24:45: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH.
15:24:45: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton
15:24:45: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:45: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:45: Creating resource group MEDIA/MODELS/PETS/CHAKAWARY/
15:24:45: Added resource location 'MEDIA/MODELS/PETS/CHAKAWARY/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/CHAKAWARY/'
15:24:45: Initialising resource group MEDIA/MODELS/PETS/CHAKAWARY/
15:24:45: Parsing scripts for resource group MEDIA/MODELS/PETS/CHAKAWARY/
15:24:45: Parsing script MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MATERIAL
15:24:45: Finished parsing scripts for resource group MEDIA/MODELS/PETS/CHAKAWARY/
15:24:45: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH.
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.DDS' with 2147483647 mip map levels
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON
15:24:45: Total sounds loaded: 407
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15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_856 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_856 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_856 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_856 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Logging level template data for media/layouts/act2_town/zeryphesh_rules.template
15:24:45: Chunk -MEDIA/LAYOUTS/ACT2_TOWN/1X1SINGLE_ROOM_A/ACT2_TOWN_PB_A.LAYOUT
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_870 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_870 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_870 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_870 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Logging level template data for media/layouts/act1_town/town1_rules.template
15:24:45: Chunk -MEDIA/LAYOUTS/ACT1_TOWN/1X1SINGLE_ROOM_A/ACT1_TOWN.LAYOUT
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_935 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_935 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_935 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_935 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:46: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels
15:24:46: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels
15:24:46: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:24:47: Released sounds : 65
15:24:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels
15:24:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters1.dds' with 0 mip map levels
15:24:48: Total sounds loaded: 390
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15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERLOAD.SKELETON
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15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_LOOP.SKELETON
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15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_LOOP.SKELETON
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15:24:58: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH.
15:24:58: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_XTRA.DDS' with 2147483647 mip map levels
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:58: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH.
15:24:58: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas03.skeleton
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15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:58: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH.
15:24:58: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas02.skeleton
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS' with 2147483647 mip map levels
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15:24:58: Mesh: Loading MEDIA/MODELS/COLLIDER.MESH.
15:24:58: Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH.
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS' with 2147483647 mip map levels
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15:24:58: Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' with 2147483647 mip map levels
15:24:58: Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON
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15:24:58: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHT.DDS' with 2147483647 mip map levels
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15:24:59: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.MESH.
15:24:59: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/wand03_anim.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/WAND03.DDS' with 2147483647 mip map levels
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15:24:59: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/IDLE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.SKELETON
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15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HU_CASTER_02_EXTRA.DDS' with 2147483647 mip map levels
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels
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15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels
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15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HU_DESERT_01_EXTRA.DDS' with 2147483647 mip map levels
15:24:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_25730 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_25730 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_25730 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_25730 because this Material does not exist. Have you forgotten to define it in a .material script?
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HU_FURHIDE_01_EXTRA.DDS' with 2147483647 mip map levels
15:24:59: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:59: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH.
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.DDS' with 2147483647 mip map levels
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON
15:24:59: Total sounds loaded: 333
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15:24:59: setting gameseed for Dungeon ZERYPHESH
15:24:59: setting gameseed for depth 0
15:24:59: Root Gameseed is 593216241
15:24:59: Root Dungeonseed is 2132512605
15:24:59: Creating preset layout # 0
15:24:59: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT2_TOWN/1X1SINGLE_ROOM_A/ACT2_TOWN_PB_A.LAYOUT
15:24:59: LEVEL LOAD - LAYOUT:media/layouts/act2_town/zeryphesh_rules.template SEED:593216241 DEPTH:0
15:24:59: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH.
15:24:59: Creating preset layout # 0
15:24:59: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT2_TOWN/1X1SINGLE_ROOM_A/ACT2_TOWN_PB_A.LAYOUT
15:24:59: Choosing layout of index 0
15:24:59: Layout Chunk 0 has path MEDIA/LAYOUTS/ACT2_TOWN/1X1SINGLE_ROOM_A/ACT2_TOWN_PB_A.LAYOUT
15:24:59: Creating resource group MEDIA/MODELS/NPCS/HUM_M/
15:24:59: Added resource location 'MEDIA/MODELS/NPCS/HUM_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/HUM_M/'
15:24:59: Initialising resource group MEDIA/MODELS/NPCS/HUM_M/
15:24:59: Parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_M/
15:24:59: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_ALPHAWOLF.MATERIAL
15:24:59: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MATERIAL
15:24:59: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_RESEARCHER.MATERIAL
15:24:59: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MATERIAL
15:24:59: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_M/
15:24:59: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MESH.
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_Hum_M.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON
15:24:59: Creating resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/
15:24:59: Added resource location 'MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/'
15:24:59: Initialising resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/
15:24:59: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUF_ENGINEER_04.MATERIAL
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUM_ENGINEER_04.MATERIAL
15:24:59: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUM_ENGINEER_04.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/hum_engineer_04.skeleton
15:24:59: Texture: MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/NULL_01.PNG: Loading 1 faces(PF_R8G8B8,4x4x1) with hardware generated mipmaps from Image.
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HU_ENGINEER_04_EXTRA.DDS' with 2147483647 mip map levels
15:24:59: Creating resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/
15:24:59: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/'
15:24:59: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/
15:24:59: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUF_ENGINEER_03.MATERIAL
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUM_ENGINEER_03.MATERIAL
15:24:59: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUM_ENGINEER_03.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/hum_engineer_03.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/NULL_01.DDS' with 2147483647 mip map levels
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HU_ENGINEER_03_EXTRA.DDS' with 2147483647 mip map levels
15:24:59: Creating resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/
15:24:59: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/'
15:24:59: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/
15:24:59: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_02.MATERIAL
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MATERIAL
15:24:59: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels
15:24:59: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng04.skeleton
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:59: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH.
15:24:59: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02a.skeleton
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BROWN_BLU.DDS' with 2147483647 mip map levels
15:24:59: Total sounds loaded: 390
15:24:59: Total sounds loaded: 391
15:24:59: Total sounds loaded: 392
15:24:59: Total sounds loaded: 393
15:24:59: Total sounds loaded: 394
15:24:59: Total sounds loaded: 395
15:24:59: Total sounds loaded: 396
15:25:00: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/
15:25:00: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/'
15:25:00: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/
15:25:00: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/
15:25:00: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MATERIAL
15:25:00: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/
15:25:00: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MESH.
15:25:00: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/vault_light_hanging_01.skeleton
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS' with 2147483647 mip map levels
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS' with 2147483647 mip map levels
15:25:00: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/IDLE.SKELETON
15:25:00: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.SKELETON
15:25:00: Creating resource group MEDIA/MODELS/CRITTERS/HORSE/
15:25:00: Added resource location 'MEDIA/MODELS/CRITTERS/HORSE/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/HORSE/'
15:25:00: Initialising resource group MEDIA/MODELS/CRITTERS/HORSE/
15:25:00: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/HORSE/
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B_SADDLE.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_GHOST_SADDLE.MATERIAL
15:25:00: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/HORSE/
15:25:00: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B_SADDLE.MESH.
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_b_Saddle.skeleton
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B.DDS' with 2147483647 mip map levels
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON
15:25:00: Total sounds loaded: 397
15:25:00: Total sounds loaded: 398
15:25:00: Total sounds loaded: 399
15:25:00: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH.
15:25:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels
15:25:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH.
15:25:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton
15:25:00: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:25:00: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:25:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BROWN_GRN.DDS' with 2147483647 mip map levels
15:25:00: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MESH.
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_c_Saddle.skeleton
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C.DDS' with 2147483647 mip map levels
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON
15:25:00: Creating resource group MEDIA/MODELS/NPCS/ZER_M/
15:25:00: Added resource location 'MEDIA/MODELS/NPCS/ZER_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/ZER_M/'
15:25:00: Initialising resource group MEDIA/MODELS/NPCS/ZER_M/
15:25:00: Parsing scripts for resource group MEDIA/MODELS/NPCS/ZER_M/
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GHOST.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_ROBE.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_01.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MATERIAL
15:25:00: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/ZER_M/
15:25:00: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MESH.
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_guard_01.skeleton
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.DDS' with 2147483647 mip map levels
15:25:00: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON
15:25:00: Total sounds loaded: 400
15:25:00: Total sounds loaded: 401
15:25:00: Total sounds loaded: 402
15:25:00: Total sounds loaded: 403
15:25:00: Total sounds loaded: 404
15:25:00: Total sounds loaded: 405
15:25:00: Total sounds loaded: 406
15:25:00: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MESH.
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_03.skeleton
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.DDS' with 2147483647 mip map levels
15:25:00: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON
15:25:00: Total sounds loaded: 407
15:25:00: Total sounds loaded: 408
15:25:00: Total sounds loaded: 409
15:25:00: Total sounds loaded: 410
15:25:00: Total sounds loaded: 411
15:25:00: Total sounds loaded: 412
15:25:00: Total sounds loaded: 413
15:25:00: Total sounds loaded: 414
15:25:00: Creating resource group MEDIA/MODELS/NPCS/ZER_F/
15:25:00: Added resource location 'MEDIA/MODELS/NPCS/ZER_F/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/ZER_F/'
15:25:00: Initialising resource group MEDIA/MODELS/NPCS/ZER_F/
15:25:00: Parsing scripts for resource group MEDIA/MODELS/NPCS/ZER_F/
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_01.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_02.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_03.MATERIAL
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_04.MATERIAL
15:25:00: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/ZER_F/
15:25:00: Mesh: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_01.MESH.
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZeF_town_01.skeleton
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_01.DDS' with 2147483647 mip map levels
15:25:00: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_DIE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_DIE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN4.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON
15:25:00: Animation duplicate named: Envi_Idle_Town5 in file envi_idle_town5.skeleton
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/IDLE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/WALK.SKELETON
15:25:00: Total sounds loaded: 415
15:25:00: Total sounds loaded: 416
15:25:00: Total sounds loaded: 417
15:25:00: Total sounds loaded: 418
15:25:00: Total sounds loaded: 419
15:25:00: Total sounds loaded: 420
15:25:00: Total sounds loaded: 421
15:25:00: Total sounds loaded: 422
15:25:00: Total sounds loaded: 423
15:25:00: Total sounds loaded: 424
15:25:00: Total sounds loaded: 425
15:25:00: Total sounds loaded: 426
15:25:00: Total sounds loaded: 427
15:25:00: Total sounds loaded: 428
15:25:00: Total sounds loaded: 429
15:25:00: Total sounds loaded: 430
15:25:00: Total sounds loaded: 431
15:25:00: Total sounds loaded: 432
15:25:00: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MESH.
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_04.skeleton
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.DDS' with 2147483647 mip map levels
15:25:00: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_01.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_01.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_01.DDS' with 2147483647 mip map levels
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_02.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZeF_town_02.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_02.DDS' with 2147483647 mip map levels
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN4.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON
15:25:01: Animation duplicate named: Envi_Idle_Town5 in file envi_idle_town5.skeleton
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/WALK.SKELETON
15:25:01: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/
15:25:01: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/'
15:25:01: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/
15:25:01: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/SCROLL_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.MATERIAL
15:25:01: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01.MESH.
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01_COLLISION.MESH.
15:25:01: Total sounds loaded: 433
15:25:01: Total sounds loaded: 434
15:25:01: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/
15:25:01: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/'
15:25:01: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/
15:25:01: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_DAMAGED_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARDS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARD_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARD_LARGE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CART_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CAULDRON_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_COOKINGTRIPOD_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CRATE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_DOOR_BARRICADE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_DOOR_BARRICADE_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ELEVATOR_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_HAMMER_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PLATFORM_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PRONGS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_RAILING_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_04.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_05.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_LARGE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SHOVEL_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORTBEAMS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORTBEAMS_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORT_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_BROKEN_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_CORNER_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_CROSS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_END_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_END_BROKEN_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_STRAIGHT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_T_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_WATER_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_REINFORCEMENT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_REINFORCEMENT_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_TORCH_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_ARM_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_ARM_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARREL_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_01_DESTROYED.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_02_DESTROYED.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_03_DESTROYED.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_04_DESTROYED.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_DESTROYED_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_DESTROYED_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMAGED_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMAGED_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_SIGN_DAMAGED_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_DEAD_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_05.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CANDLE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_BURNT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATACOMBS_ENTRANCE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_04.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAULDRON_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01_COLLISION.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01_MULTI.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_01_MULTI.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_DEAD_01_MULTI.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_GOBLET_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_POTION_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_SCARECROW_05.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_04.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_05.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_06.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_07.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_08.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_04.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_CASKET_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_CASKET_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_WELL_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHGRAVEYARD_ARCH_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FACE_STATUE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_DAMAGED_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GOBLIN_HUTS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GOBLIN_HUTS_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_04.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_05.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_06.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_07.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_08.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_09.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HOUSE_01_BOTTOM.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HOUSE_01_TOP.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_DOOR_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_DOOR_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_MAUSOLEUM_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIGHT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/INN.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/INN_COLLISION.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_04.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_05.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_06.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MEAT_RACK_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_A.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_DAMAGED_01_A.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MUSHROOMS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_CARCASS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_03.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_04.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_05.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_06.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_07.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_08.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_SPLAT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_HOLE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_TREE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STAIR_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_LOG_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_POST_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_TENT_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURM_TOTEM_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURM_TOTEM_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TREE_01_BLENDER.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TREE_02_BLENDER.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_DEAD_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/UNDOING_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_BURNT_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_DAMAGED_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEBBED_VICTIMS_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WELL_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_A.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_B.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_C.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_D.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_02.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_DAMAGED_01.MATERIAL
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01.MATERIAL
15:25:01: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MESH.
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.DDS' with 2147483647 mip map levels
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04_COLLISION.MESH.
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MESH.
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.DDS' with 2147483647 mip map levels
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02_COLLISION.MESH.
15:25:01: Creating resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/
15:25:01: Added resource location 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/'
15:25:01: Initialising resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/
15:25:01: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/
15:25:01: Parsing script MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.MATERIAL
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/
15:25:01: Mesh: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/Training_Dummy.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY_01.DDS' with 2147483647 mip map levels
15:25:01: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/HIT1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.SKELETON
15:25:01: Creating resource group MEDIA/MODELS/NPCS/PONYA_M/
15:25:01: Added resource location 'MEDIA/MODELS/NPCS/PONYA_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/PONYA_M/'
15:25:01: Initialising resource group MEDIA/MODELS/NPCS/PONYA_M/
15:25:01: Parsing scripts for resource group MEDIA/MODELS/NPCS/PONYA_M/
15:25:01: Parsing script MEDIA/MODELS/NPCS/PONYA_M/POM_01.MATERIAL
15:25:01: Parsing script MEDIA/MODELS/NPCS/PONYA_M/POM_02.MATERIAL
15:25:01: Parsing script MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MATERIAL
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/PONYA_M/
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM_BODY01.DDS' with 2147483647 mip map levels
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM_HEAD01.DDS' with 2147483647 mip map levels
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON
15:25:01: Total sounds loaded: 435
15:25:01: Total sounds loaded: 436
15:25:01: Total sounds loaded: 437
15:25:01: Total sounds loaded: 438
15:25:01: Total sounds loaded: 439
15:25:01: Total sounds loaded: 440
15:25:01: Total sounds loaded: 441
15:25:01: Total sounds loaded: 442
15:25:01: Total sounds loaded: 443
15:25:01: Total sounds loaded: 444
15:25:01: Total sounds loaded: 445
15:25:01: Creating resource group MEDIA/MODELS/NPCS/GAMBLER/
15:25:01: Added resource location 'MEDIA/MODELS/NPCS/GAMBLER/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/GAMBLER/'
15:25:01: Initialising resource group MEDIA/MODELS/NPCS/GAMBLER/
15:25:01: Parsing scripts for resource group MEDIA/MODELS/NPCS/GAMBLER/
15:25:01: Parsing script MEDIA/MODELS/NPCS/GAMBLER/GAMBLER.MATERIAL
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/GAMBLER/
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/GAMBLER/GAMBLER.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/Gambler.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/GAMBLER/NPC_GAMBLER.DDS' with 2147483647 mip map levels
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/FIDGET1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/ENVI_IDLE10_COWER.SKELETON
15:25:01: Total sounds loaded: 446
15:25:01: Total sounds loaded: 447
15:25:01: Total sounds loaded: 448
15:25:01: Total sounds loaded: 449
15:25:01: Total sounds loaded: 450
15:25:01: Total sounds loaded: 451
15:25:01: Total sounds loaded: 452
15:25:01: Total sounds loaded: 453
15:25:01: Total sounds loaded: 454
15:25:01: Total sounds loaded: 455
15:25:01: Total sounds loaded: 456
15:25:01: Total sounds loaded: 457
15:25:01: Total sounds loaded: 458
15:25:01: Total sounds loaded: 459
15:25:01: Total sounds loaded: 460
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_02.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.DDS' with 2147483647 mip map levels
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_ANVIL.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_ANVIL_LOOP.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/FIDGET_ANVIL.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_ANVIL.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.SKELETON
15:25:01: Total sounds loaded: 461
15:25:01: Total sounds loaded: 462
15:25:01: Total sounds loaded: 463
15:25:01: Total sounds loaded: 464
15:25:01: Total sounds loaded: 465
15:25:01: Total sounds loaded: 466
15:25:01: Total sounds loaded: 467
15:25:01: Total sounds loaded: 468
15:25:01: Creating resource group MEDIA/MODELS/NPCS/FAMILIAR/
15:25:01: Added resource location 'MEDIA/MODELS/NPCS/FAMILIAR/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/FAMILIAR/'
15:25:01: Initialising resource group MEDIA/MODELS/NPCS/FAMILIAR/
15:25:01: Parsing scripts for resource group MEDIA/MODELS/NPCS/FAMILIAR/
15:25:01: Parsing script MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MATERIAL
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/FAMILIAR/
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/familiar.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.DDS' with 2147483647 mip map levels
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR_BAG.DDS' with 2147483647 mip map levels
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET4.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET5.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_AWAKEN.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HAGGLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HEADSHAKE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_NOD.SKELETON
15:25:01: Total sounds loaded: 469
15:25:01: Total sounds loaded: 470
15:25:01: Total sounds loaded: 471
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/Ponya_M.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.DDS' with 2147483647 mip map levels
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M_HEAD.DDS' with 2147483647 mip map levels
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_03.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZeF_town_03.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_03.DDS' with 2147483647 mip map levels
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN4.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON
15:25:01: Animation duplicate named: Envi_Idle_Town5 in file envi_idle_town5.skeleton
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/WALK.SKELETON
15:25:01: Creating resource group MEDIA/MODELS/BOSSES/GUARDIAN_AIR/
15:25:01: Added resource location 'MEDIA/MODELS/BOSSES/GUARDIAN_AIR/' of type 'PAK' to resource group 'MEDIA/MODELS/BOSSES/GUARDIAN_AIR/'
15:25:01: Initialising resource group MEDIA/MODELS/BOSSES/GUARDIAN_AIR/
15:25:01: Parsing scripts for resource group MEDIA/MODELS/BOSSES/GUARDIAN_AIR/
15:25:01: Parsing script MEDIA/MODELS/BOSSES/GUARDIAN_AIR/GUARDIAN_AIR.MATERIAL
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/BOSSES/GUARDIAN_AIR/
15:25:01: Mesh: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/GUARDIAN_AIR.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/Guardian_Air.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BOSSES/GUARDIAN_AIR/GUARDIAN_AIR.DDS' with 2147483647 mip map levels
15:25:01: Skeleton: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/FIDGET1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/GUARDIAN_AIR.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/IDLE.SKELETON
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/RAY.DDS' with 2147483647 mip map levels
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/ARC.DDS' with 2147483647 mip map levels
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/ARC_RAYS.DDS' with 2147483647 mip map levels
15:25:01: Mesh: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/COLLIDER.MESH.
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_04.MESH.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZeF_town_04.skeleton
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_04.DDS' with 2147483647 mip map levels
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_DIE1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN4.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON
15:25:01: Animation duplicate named: Envi_Idle_Town5 in file envi_idle_town5.skeleton
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED1.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED2.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED3.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/IDLE.SKELETON
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/WALK.SKELETON
15:25:01: Total sounds loaded: 472
15:25:01: Total sounds loaded: 473
15:25:01: Total sounds loaded: 474
15:25:01: Total sounds loaded: 475
15:25:01: Total sounds loaded: 476
15:25:01: Total sounds loaded: 477
15:25:02: Creating resource group MEDIA/MODELS/ENTRANCEANDEXIT/
15:25:02: Added resource location 'MEDIA/MODELS/ENTRANCEANDEXIT/' of type 'PAK' to resource group 'MEDIA/MODELS/ENTRANCEANDEXIT/'
15:25:02: Initialising resource group MEDIA/MODELS/ENTRANCEANDEXIT/
15:25:02: Parsing scripts for resource group MEDIA/MODELS/ENTRANCEANDEXIT/
15:25:02: Parsing script MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/MODELS/ENTRANCEANDEXIT/
15:25:02: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH.
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON
15:25:02: Creating resource group MEDIA/PARTICLES/TEXTURES/QUEST/
15:25:02: Added resource location 'MEDIA/PARTICLES/TEXTURES/QUEST/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/QUEST/'
15:25:02: Initialising resource group MEDIA/PARTICLES/TEXTURES/QUEST/
15:25:02: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/QUEST/
15:25:02: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/QUEST/
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/STAIRS.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT_ALPHA.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_AURA_BRIGHT.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL23UPBW.DDS' with 2147483647 mip map levels
15:25:02: Creating resource group MEDIA/PARTICLES/TEXTURES/RING/
15:25:02: Added resource location 'MEDIA/PARTICLES/TEXTURES/RING/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/RING/'
15:25:02: Initialising resource group MEDIA/PARTICLES/TEXTURES/RING/
15:25:02: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RING/
15:25:02: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RING/
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE001B_FADE.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/RINGDISSOLVE_4X4.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DISTORT_RING.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WELL_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_02.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CORNER_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_BASE_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_RIPPLES.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_ENV_SPEC.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_WAVES.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WELL_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_04.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_02.MESH.
15:25:02: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/
15:25:02: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/'
15:25:02: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/
15:25:02: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/
15:25:02: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/
15:25:02: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.MESH.
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/chest_stash_01.skeleton
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.DDS' with 2147483647 mip map levels
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSED.SKELETON
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSING.SKELETON
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/OPENING.SKELETON
15:25:02: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01_COLLISION.MESH.
15:25:02: Creating resource group MEDIA/LIGHTS/OUTDOOR/
15:25:02: Added resource location 'MEDIA/LIGHTS/OUTDOOR/' of type 'PAK' to resource group 'MEDIA/LIGHTS/OUTDOOR/'
15:25:02: Initialising resource group MEDIA/LIGHTS/OUTDOOR/
15:25:02: Parsing scripts for resource group MEDIA/LIGHTS/OUTDOOR/
15:25:02: Parsing script MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MATERIAL
15:25:02: Parsing script MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MATERIAL
15:25:02: Parsing script MEDIA/LIGHTS/OUTDOOR/SHADOW_CIRCLE_01.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/LIGHTS/OUTDOOR/
15:25:02: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels
15:25:02: Total sounds loaded: 478
15:25:02: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/
15:25:02: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/'
15:25:02: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/BARREL_POISON_01.MATERIAL
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/RIFTKEEP_DIAS_01.MATERIAL
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING.MATERIAL
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN.MATERIAL
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOOR_LOCKED_01.MATERIAL
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_PROPS.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_MOSAIC_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_MOSAIC_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_MOSAIC_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOOR_LOCKED_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING04.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_LIGHT01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOOR_LOCKED_01_COLLISION.MESH.
15:25:02: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/
15:25:02: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/'
15:25:02: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/
15:25:02: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/
15:25:02: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/
15:25:02: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.MESH.
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/chest_stash_shared_01.skeleton
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.DDS' with 2147483647 mip map levels
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CLOSING.SKELETON
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/OPENING.SKELETON
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CLOSED.SKELETON
15:25:02: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01_COLLISION.MESH.
15:25:02: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:25:02: Total sounds loaded: 479
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WINDOW_02.MESH.
15:25:02: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/
15:25:02: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/'
15:25:02: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/
15:25:02: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAGS.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_02.MESH.
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/Desert_rag_02.skeleton
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAG_01.DDS' with 2147483647 mip map levels
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_02.SKELETON
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/IDLE.SKELETON
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONVEX_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONVEX_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CAP_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONVEX_BOTTOM.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZTOWN_ROCKS_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONVEX_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONVEX_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONVEX_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_LOG_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_02.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_END_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WINDOW_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_LOG_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_01.MESH.
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/Desert_rag_01.skeleton
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_01.SKELETON
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/IDLE.SKELETON
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_FADE_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_FADE_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_R_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_DOORWAY_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_STAIRS_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_R_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_CONVEX__01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CONVEX_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ROPE_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_MID_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_MID_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_CONVEX__BOTTOM.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_L_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_CONVEX__02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01C_NOSHADOW.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_LIT_02.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LIGHT_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LIGHT_01_SELFILLUM.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01A_NOSHADOW.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_LIT_01.MESH.
15:25:02: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/
15:25:02: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/'
15:25:02: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ZERAPHI_BUILDING_TOP_04.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ZERAPHI_BUILDING_TOP_04.MESH.
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/zeraphi_building_top_04.skeleton
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BUILDING_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_01_GEAR.DDS' with 2147483647 mip map levels
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/IDLE.SKELETON
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ZERAPHI_BUILDING_TOP_04.SKELETON
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_CORNER_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SAND_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CONVEX_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_STAIRS_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_STAIRS_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01H_NOSHADOW.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONCAVE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONCAVE_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_BLANK_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01B.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/RUG_LARGE.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_RUG_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01C.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_BOTTOM_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_END_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_GEAR_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01G.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01H.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_04.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_SAND_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_04_BROKEN_04.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ZERAPHI_FLOOR_NOSHADOW_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONCAVE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_03.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_TOP_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAMP_04.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SANDSTAMP_03.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BARREL_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_LOOTABLES01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BARREL_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_L_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_L_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01F.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAMP_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SANDSTAMP_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONVEX_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01A.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_R_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_R_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAIRS_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_R_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WOOD_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_SINGLE_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_BLACK_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_SINGLE_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_04.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01E.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAIRS_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONCAVE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONCAVE_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_DOUBLE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_SINGLE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01D_NOSHADOW.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_SINGLE_04.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01D.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_DOUBLE_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONCAVE_BOTTOM.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_URN_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_06.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_PILLAR_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_04.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING02.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_04_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_L_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_TREAD_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TREAD_STAMP_01.DDS' with 2147483647 mip map levels
15:25:02: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/
15:25:02: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/'
15:25:02: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ZERAPHI_BUILDING_TOP_02.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ZERAPHI_BUILDING_TOP_02.MESH.
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/zeraphi_building_top_02.skeleton
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_CLOCKFACE.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING03.DDS' with 2147483647 mip map levels
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/IDLE.SKELETON
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ZERAPHI_BUILDING_TOP_02.SKELETON
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_02.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_02_BROKEN_02.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_01_BROKEN_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOFRUBBLE_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONVEX_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONVEX_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_04.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_PILLAR_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_04.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/RUG_SMALL.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01J.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_02.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAMP_02.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SANDSTAMP_02.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONCAVE_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_04.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONCAVE_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_HUGE_SKELETON.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_02.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_DOORTOP_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_L_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_URN_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_DIAG_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_R_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01B_NOSHADOW.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_03.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING02.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAMP_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_04.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_04_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_CORNER_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_OUTERWALL_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LARGE_SKELETONS.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_03_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_BOTTOM_04.MESH.
15:25:02: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/
15:25:02: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/'
15:25:02: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/
15:25:02: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.MESH.
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/desert_tent_02.skeleton
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01.DDS' with 2147483647 mip map levels
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.SKELETON
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/IDLE.SKELETON
15:25:02: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/
15:25:02: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/'
15:25:02: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ZERAPHI_BUILDING_STALL_01.MATERIAL
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ZERAPHI_BUILDING_STALL_01.MESH.
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/zeraphi_building_stall_01.skeleton
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_STALL.DDS' with 2147483647 mip map levels
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/IDLE.SKELETON
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ZERAPHI_BUILDING_STALL_01.SKELETON
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_BIG_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_BIG_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_01.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING03.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WINDOW_LIT_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_03.MESH.
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_01.DDS' with 2147483647 mip map levels
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BOTTOM_01.DDS' with 2147483647 mip map levels
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONCAVE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_08.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_06.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01_BROKEN.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_DOUBLE_04.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01I.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_BOTTOM_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_CORNER_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_05.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_04.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_HALF_01.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_HALF_01_COLLISION.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_03.MESH.
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_03.MESH.
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/Desert_rag_03.skeleton
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_03.SKELETON
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/IDLE.SKELETON
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_07.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_06.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONVEX_01_NOSHADOW.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_BOTTOM_01.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_03.MESH.
15:25:03: Creating resource group MEDIA/LEVELSETS/Z1TOWN/
15:25:03: Added resource location 'MEDIA/LEVELSETS/Z1TOWN/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z1TOWN/'
15:25:03: Initialising resource group MEDIA/LEVELSETS/Z1TOWN/
15:25:03: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/
15:25:03: Parsing script MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_01.MATERIAL
15:25:03: Parsing script MEDIA/LEVELSETS/Z1TOWN/Z1TOWN.MATERIAL
15:25:03: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01.MESH.
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_BOOTH_01.DDS' with 2147483647 mip map levels
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01_COLLISION.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_DOUBLE_02.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN_COLLISION.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03_COLLISION.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_02.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_MID_02.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_01_COLLISION.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_01.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_01.MESH.
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING04.DDS' with 2147483647 mip map levels
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_05.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01_COLLISION.MESH.
15:25:03: ERROR: failed to set roompiece mesh: media/levelsets/props/primitives/box.mesh for room piece: BOX
15:25:03: Creating resource group MEDIA/LEVELSETS/PROPS/PRIMITIVES/
15:25:03: Added resource location 'MEDIA/LEVELSETS/PROPS/PRIMITIVES/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/PRIMITIVES/'
15:25:03: Initialising resource group MEDIA/LEVELSETS/PROPS/PRIMITIVES/
15:25:03: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/PRIMITIVES/
15:25:03: Parsing script MEDIA/LEVELSETS/PROPS/PRIMITIVES/PRIMITIVES.MATERIAL
15:25:03: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/PRIMITIVES/
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/PRIMITIVES/BOX_COLLISION.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MESH.
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01_COLLISION.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_WATER_01.MESH.
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_07.DDS' with 2147483647 mip map levels
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_01_COLLISION.MESH.
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.MESH.
15:25:03: Compressing memory size is: 495029
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_GLOW.DDS' with 2147483647 mip map levels
15:25:03: Creating resource group MEDIA/PARTICLES/MODELS/
15:25:03: Added resource location 'MEDIA/PARTICLES/MODELS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/'
15:25:03: Initialising resource group MEDIA/PARTICLES/MODELS/
15:25:03: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/DISC.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/DISC_02.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/DISC_03.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE_02.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE_03.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/HALF_TORUS.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/OBLONG_SPHERE.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/RING.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/SQUASHED_SPHERE.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/TAPERED_RING.MATERIAL
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MATERIAL
15:25:03: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/
15:25:03: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING.MESH.
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE011.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW_BLUE.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels
15:25:03: Texture: automaptex__26519: Loading 1 faces(PF_R8G8B8,512x256x1) with 0 generated mipmaps from Image.
15:25:03: Final Seed : 2118809525477398438
15:25:03: Creating resource group MEDIA/SKYBOXES/WHITE/
15:25:03: Added resource location 'MEDIA/SKYBOXES/WHITE/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/WHITE/'
15:25:03: Initialising resource group MEDIA/SKYBOXES/WHITE/
15:25:03: Parsing scripts for resource group MEDIA/SKYBOXES/WHITE/
15:25:03: Parsing script MEDIA/SKYBOXES/WHITE/WHITE_SKY.MATERIAL
15:25:03: Finished parsing scripts for resource group MEDIA/SKYBOXES/WHITE/
15:25:03: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH.
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WHITE.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SPARKORANGE.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4ORANGE.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/ORANGE_FLAME_8X8.DDS' with 2147483647 mip map levels
15:25:03: Total sounds loaded: 480
15:25:03: Total sounds loaded: 481
15:25:03: Total sounds loaded: 482
15:25:03: Total sounds loaded: 483
15:25:03: Creating resource group MEDIA/PARTICLES/TEXTURES/SMOKE/
15:25:03: Added resource location 'MEDIA/PARTICLES/TEXTURES/SMOKE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/SMOKE/'
15:25:03: Initialising resource group MEDIA/PARTICLES/TEXTURES/SMOKE/
15:25:03: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SMOKE/
15:25:03: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SMOKE/
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/GLOWSMOKE_BLUE.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/DARTTRAIL2.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/MOSAIC_RING.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/MOSAIC_GLOW.DDS' with 2147483647 mip map levels
15:25:03: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/ZONE2/WAYGATE.LAYOUT
15:25:03: Total sounds loaded: 484
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15:25:03: Total sounds loaded: 493
15:25:03: Creating resource group MEDIA/MODELS/WEAPONS/_SWORDS/
15:25:03: Added resource location 'MEDIA/MODELS/WEAPONS/_SWORDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_SWORDS/'
15:25:03: Initialising resource group MEDIA/MODELS/WEAPONS/_SWORDS/
15:25:03: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SWORDS/
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD02.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD03.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD04.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD05.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD06.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD07.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD10.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD11.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD12.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD13.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD14.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD15.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD16.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD17.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD18.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_BANDITCHAMP01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_GARGOYLE01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_MINECRAFT01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_NETHERIM01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_PIRATE01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_ZOMBIE01.MATERIAL
15:25:03: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SWORDS/
15:25:03: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MESH.
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.DDS' with 2147483647 mip map levels
15:25:03: Uncompressed memory size is: 2500
15:25:03: Total sounds loaded: 494
15:25:03: Creating resource group MEDIA/MODELS/WEAPONS/_SHIELDS/
15:25:03: Added resource location 'MEDIA/MODELS/WEAPONS/_SHIELDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_SHIELDS/'
15:25:03: Initialising resource group MEDIA/MODELS/WEAPONS/_SHIELDS/
15:25:03: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SHIELDS/
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/DWARVENSHIELD.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD02.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD03.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD04.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD05.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD06.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD08.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD09.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD10.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD13.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD15.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD16.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD17.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD18.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD19.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD20.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELDBANDIT01.MATERIAL
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD_GARGOYLE01.MATERIAL
15:25:03: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SHIELDS/
15:25:03: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MESH.
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STREAK.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FAST.DDS' with 2147483647 mip map levels
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWORANGE.DDS' with 2147483647 mip map levels
15:25:03: Total sounds loaded: 495
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15:25:04: Total sounds loaded: 506
15:25:04: Creating resource group MEDIA/MODELS/WEAPONS/_HAMMERS/
15:25:04: Added resource location 'MEDIA/MODELS/WEAPONS/_HAMMERS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_HAMMERS/'
15:25:04: Initialising resource group MEDIA/MODELS/WEAPONS/_HAMMERS/
15:25:04: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_HAMMERS/
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER01.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER02.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER04.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER05.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER06.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER07.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER08.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER09.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER10.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER11.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER12.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER13.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER15.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER16.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER17L.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER17R.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER18.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_BANDIT01.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_PICKAXE01.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_TROLL01.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_ZOMBIE01.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_ZOMBIE02.MATERIAL
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/WRENCH_ENGINEER.MATERIAL
15:25:04: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_HAMMERS/
15:25:04: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MESH.
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.DDS' with 2147483647 mip map levels
15:25:04: Total sounds loaded: 507
15:25:04: Total sounds loaded: 508
15:25:04: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MESH.
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/CAUSTIC_16X8.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/SMALL_CRECENT.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE6_ALPHA_FLAT.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_BLUEADD_16X2.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_4X2ADD.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SUNSPOT_ALPHA.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/ALPHASHIFTER.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENT.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/BLUEFLAMELICK.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DIMCENTER.DDS' with 2147483647 mip map levels
15:25:04: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/desertlantern.dds' with 2147483647 mip map levels
15:25:04: ----------------------DUNGEON DEPTH 0 LOADING--------------------
NAME: BAKE COLLISION TIME
TOTAL TIME: 0.165478
AVG TIME: 0.165478
CREATED: 1
NAME: BAKE TIME
TOTAL TIME: 0.090857
AVG TIME: 0.090857
CREATED: 1
NAME: TIME TO CLEAR OUT PIECES
TOTAL TIME: 0.002336
AVG TIME: 0.002336
CREATED: 1
NAME: TIME TO FIND PARTICLES
TOTAL TIME: 0.000145
AVG TIME: 0.000145
CREATED: 1
NAME: TIME TO PARSE LAYOUTS
TOTAL TIME: 4.09153
AVG TIME: 4.09153
CREATED: 1
NAME: TIME TO PARSE PROPERTY NODES
TOTAL TIME: 0.000375
AVG TIME: 0.000375
CREATED: 1
NAME: TOTAL TIME FOR CHARACTER CREATION
TOTAL TIME: 0.032574
AVG TIME: 0.032574
CREATED: 1
----------------------END DUNGEON DEPTH 0 LOADING--------------------
TOTAL TIME :5.14514
15:25:04: Compressing memory size is: 799300
15:25:05: Total sounds loaded: 509
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15:25:07: Total sounds loaded: 568
15:25:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_31528 because this Material does not exist. Have you forgotten to define it in a .material script?
15:25:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_31528 because this Material does not exist. Have you forgotten to define it in a .material script?
15:25:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_31528 because this Material does not exist. Have you forgotten to define it in a .material script?
15:25:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_31528 because this Material does not exist. Have you forgotten to define it in a .material script?
15:25:08: Total sounds loaded: 569
15:25:08: Total sounds loaded: 570
15:25:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/DESERTLANTERN.DDS' with 2147483647 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/DESERTLANTERNNIGHT.DDS' with 2147483647 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/EXIT.DDS' with 2147483647 mip map levels
15:25:08: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTELECTRIC.DDS' with 2147483647 mip map levels
15:25:08: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTICE.DDS' with 2147483647 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlineblue.dds' with 2147483647 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels
15:25:08: Released sounds : 1
15:25:09: Total sounds loaded: 570
15:25:09: Total sounds loaded: 571
15:25:09: Total sounds loaded: 572
15:25:09: Total sounds loaded: 573
15:25:09: Total sounds loaded: 574
15:25:09: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MESH.
15:25:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GAMBLER.DDS' with 2147483647 mip map levels
15:25:13: Total sounds loaded: 574
15:25:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/SKILL.DDS' with 2147483647 mip map levels
15:25:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/MERCHANT.DDS' with 2147483647 mip map levels
15:25:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SAND_SHADOWED.DDS' with 2147483647 mip map levels
15:25:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/FOOTSTEPSAND.DDS' with 2147483647 mip map levels
15:25:16: Total sounds loaded: 575
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15:25:16: Total sounds loaded: 585
15:25:16: Total sounds loaded: 586
15:25:16: Creating resource group MEDIA/PARTICLES/TEXTURES/FLASH/
15:25:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/FLASH/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/FLASH/'
15:25:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/FLASH/
15:25:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/FLASH/
15:25:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/FLASH/
15:25:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH.DDS' with 2147483647 mip map levels
15:25:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BURST_RED_4X4.DDS' with 2147483647 mip map levels
15:25:17: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHT.DDS' with 2147483647 mip map levels
15:25:17: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH.
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels
15:25:18: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH.
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels
15:25:18: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH.
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels
15:25:18: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH.
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels
15:25:18: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_33819 because this Material does not exist. Have you forgotten to define it in a .material script?
15:25:18: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_33819 because this Material does not exist. Have you forgotten to define it in a .material script?
15:25:18: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_33819 because this Material does not exist. Have you forgotten to define it in a .material script?
15:25:18: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_33819 because this Material does not exist. Have you forgotten to define it in a .material script?
15:25:18: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH.
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels
15:25:18: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH.
15:25:18: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton
15:25:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/fish/fish.dds' with 0 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor1.dds' with 0 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor.dds' with 0 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor3.dds' with 0 mip map levels
15:25:18: Creating resource group MEDIA/UI/BANNERS/
15:25:18: Added resource location 'MEDIA/UI/BANNERS/' of type 'PAK' to resource group 'MEDIA/UI/BANNERS/'
15:25:18: Initialising resource group MEDIA/UI/BANNERS/
15:25:18: Parsing scripts for resource group MEDIA/UI/BANNERS/
15:25:18: Parsing script MEDIA/UI/BANNERS/LEFTSIDE.MATERIAL
15:25:18: Parsing script MEDIA/UI/BANNERS/RIGHTSIDE.MATERIAL
15:25:18: Finished parsing scripts for resource group MEDIA/UI/BANNERS/
15:25:18: Mesh: Loading MEDIA/UI/BANNERS/RIGHTSIDE.MESH.
15:25:18: Skeleton: Loading MEDIA/UI/BANNERS/rightside.skeleton
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNER.DDS' with 2147483647 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERLIGHT.DDS' with 2147483647 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERLIGHTMASK.DDS' with 2147483647 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERSHADOW.DDS' with 2147483647 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERSHADOWMASK.DDS' with 2147483647 mip map levels
15:25:18: Skeleton: Loading MEDIA/UI/BANNERS/RIGHT_IDLE.SKELETON
15:25:18: Mesh: Loading MEDIA/UI/BANNERS/LEFTSIDE.MESH.
15:25:18: Skeleton: Loading MEDIA/UI/BANNERS/leftside.skeleton
15:25:18: Skeleton: Loading MEDIA/UI/BANNERS/LEFT_IDLE.SKELETON
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/misc/misc.dds' with 0 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/jewelry/jewelry.dds' with 0 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor4.dds' with 0 mip map levels
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor2.dds' with 0 mip map levels
15:25:20: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/questitems/quest.dds' with 0 mip map levels
15:25:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GEMREMOVE.DDS' with 2147483647 mip map levels
15:25:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/ENCHANTER.DDS' with 2147483647 mip map levels
15:25:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/TRASMUTE.DDS' with 2147483647 mip map levels
15:25:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GEMRETRIEVE.DDS' with 2147483647 mip map levels
15:26:24: Creating resource group MEDIA/PARTICLES/TEXTURES/RAY/
15:26:24: Added resource location 'MEDIA/PARTICLES/TEXTURES/RAY/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/RAY/'
15:26:24: Initialising resource group MEDIA/PARTICLES/TEXTURES/RAY/
15:26:24: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RAY/
15:26:24: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RAY/
15:26:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY12.DDS' with 2147483647 mip map levels
15:26:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CUTOUTGLOW_VAULTHALF.DDS' with 2147483647 mip map levels
15:26:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CUTOUTGLOW_VAULT.DDS' with 2147483647 mip map levels
15:31:18: Creating resource group MEDIA/MODELS/ITEMS/FISH/
15:31:18: Added resource location 'MEDIA/MODELS/ITEMS/FISH/' of type 'PAK' to resource group 'MEDIA/MODELS/ITEMS/FISH/'
15:31:18: Initialising resource group MEDIA/MODELS/ITEMS/FISH/
15:31:18: Parsing scripts for resource group MEDIA/MODELS/ITEMS/FISH/
15:31:18: Parsing script MEDIA/MODELS/ITEMS/FISH/FISH.MATERIAL
15:31:18: Finished parsing scripts for resource group MEDIA/MODELS/ITEMS/FISH/
15:31:18: Mesh: Loading MEDIA/MODELS/ITEMS/FISH/FISH.MESH.
15:31:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/FISH/FISH.DDS' with 2147483647 mip map levels
15:31:20: D3D9 : Loading Cube Texture, base image name : 'media/sharedtextures/highlight.dds' with 2147483647 mip map levels
15:31:34: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_34512 because this Material does not exist. Have you forgotten to define it in a .material script?
15:31:34: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_34512 because this Material does not exist. Have you forgotten to define it in a .material script?
15:31:34: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_34512 because this Material does not exist. Have you forgotten to define it in a .material script?
15:31:34: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_34512 because this Material does not exist. Have you forgotten to define it in a .material script?
15:31:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems.dds' with 0 mip map levels
15:31:39: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons1.dds' with 0 mip map levels
15:31:39: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons4.dds' with 0 mip map levels
15:31:39: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons2.dds' with 0 mip map levels
15:31:39: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons3.dds' with 0 mip map levels
15:32:16: Total sounds loaded: 587
15:32:16: Total sounds loaded: 588
15:32:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CONTRASTSMOKE.DDS' with 2147483647 mip map levels
15:32:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CONTRASTSMOKE_ALPHA.DDS' with 2147483647 mip map levels
15:32:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems1.dds' with 0 mip map levels
15:33:12: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHTRED.DDS' with 2147483647 mip map levels
15:33:13: Total sounds loaded: 589
15:33:13: Total sounds loaded: 590
15:33:13: Total sounds loaded: 591
15:33:13: Total sounds loaded: 592
15:33:13: Total sounds loaded: 593
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/STRAW.DDS' with 2147483647 mip map levels
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/IMPACT_CRESCENT3X3.DDS' with 2147483647 mip map levels
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SWORDFLASH.DDS' with 2147483647 mip map levels
15:33:13: Total sounds loaded: 594
15:33:13: Total sounds loaded: 595
15:33:13: Total sounds loaded: 596
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SOUNDWAVE.DDS' with 2147483647 mip map levels
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWCYAN.DDS' with 2147483647 mip map levels
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL01.DDS' with 2147483647 mip map levels
15:33:13: Total sounds loaded: 597
15:33:13: Total sounds loaded: 598
15:33:13: Total sounds loaded: 599
15:33:13: Creating resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/
15:33:13: Added resource location 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/'
15:33:13: Initialising resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/
15:33:13: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/
15:33:13: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOCKICE2.DDS' with 2147483647 mip map levels
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DREAM.DDS' with 2147483647 mip map levels
15:33:13: Texture: _cegui_ogre_10: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.
15:33:13: Total sounds loaded: 600
15:33:13: Total sounds loaded: 601
15:33:13: Total sounds loaded: 602
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_GREENADD_16X2.DDS' with 2147483647 mip map levels
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWGREEN.DDS' with 2147483647 mip map levels
15:33:13: Creating resource group MEDIA/PARTICLES/TEXTURES/VEIN/
15:33:13: Added resource location 'MEDIA/PARTICLES/TEXTURES/VEIN/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/VEIN/'
15:33:13: Initialising resource group MEDIA/PARTICLES/TEXTURES/VEIN/
15:33:13: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/VEIN/
15:33:13: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/VEIN/
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN05.DDS' with 2147483647 mip map levels
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/DRIPS.DDS' with 2147483647 mip map levels
15:33:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLAMELICKS3X2.DDS' with 2147483647 mip map levels
15:33:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWYELLOWINTENSE.DDS' with 2147483647 mip map levels
15:33:17: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5.dds' with 0 mip map levels
15:33:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/DEATHFACE_4X3.DDS' with 2147483647 mip map levels
15:33:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/BLUESHOCKWAVE.DDS' with 2147483647 mip map levels
15:33:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY2GREEN.DDS' with 2147483647 mip map levels
15:33:21: Total sounds loaded: 603
15:33:21: Total sounds loaded: 604
15:33:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_VARKO_16X2.DDS' with 2147483647 mip map levels
15:33:24: Total sounds loaded: 605
15:33:24: Total sounds loaded: 606
15:33:24: Total sounds loaded: 607
15:33:24: Total sounds loaded: 608
15:33:24: Total sounds loaded: 609
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BIGBLOODSPRAYBEIGE.DDS' with 2147483647 mip map levels
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/SPRAY.DDS' with 2147483647 mip map levels
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAYDIRECTIONALBEIGE.DDS' with 2147483647 mip map levels
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAYBEIGE4X4.DDS' with 2147483647 mip map levels
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENTGLOW.DDS' with 2147483647 mip map levels
15:33:24: Creating resource group MEDIA/MODELS/MONSTERS/DESERT_FLYER/
15:33:24: Added resource location 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/'
15:33:24: Initialising resource group MEDIA/MODELS/MONSTERS/DESERT_FLYER/
15:33:24: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/DESERT_FLYER/
15:33:24: Parsing script MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.MATERIAL
15:33:24: Parsing script MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER_GLOW.MATERIAL
15:33:24: Parsing script MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER_QUEEN.MATERIAL
15:33:24: Parsing script MEDIA/MODELS/MONSTERS/DESERT_FLYER/VOLTAICBAT.MATERIAL
15:33:24: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/DESERT_FLYER/
15:33:24: Mesh: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.MESH.
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/Desert_Flyer.skeleton
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERTFLYER.DDS' with 2147483647 mip map levels
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ATTACK1.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ATTACK2.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DIE1.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DIE2.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE3_DEAD1.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE4_DEAD2.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE4_DEAD3.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/IDLE.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/JUMP_DOWN.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/JUMP_LAND.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/MESH_SPAWN1.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/RUN.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SKY_SPAWN1.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_CAST.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_DIVEBOMB.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_PHASE.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_TELEPORT.SKELETON
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/WALK.SKELETON
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERTFLYERBLACK.DDS' with 2147483647 mip map levels
15:33:24: Total sounds loaded: 610
15:33:24: Total sounds loaded: 611
15:33:24: Total sounds loaded: 612
15:33:24: Total sounds loaded: 613
15:33:24: Total sounds loaded: 614
15:33:24: Total sounds loaded: 615
15:33:24: Total sounds loaded: 616
15:33:24: Total sounds loaded: 617
15:33:24: Total sounds loaded: 618
15:33:24: Total sounds loaded: 619
15:33:24: Total sounds loaded: 620
15:33:24: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPURPLE.DDS' with 2147483647 mip map levels
15:33:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY24.DDS' with 2147483647 mip map levels
15:33:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE12.DDS' with 2147483647 mip map levels
15:33:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SNOWBLUR.DDS' with 2147483647 mip map levels
15:33:27: Total sounds loaded: 621
15:33:27: Total sounds loaded: 622
15:33:27: Total sounds loaded: 623
15:33:27: Total sounds loaded: 624
15:33:27: Total sounds loaded: 625
15:33:27: Total sounds loaded: 626
15:33:27: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/DROPS.DDS' with 2147483647 mip map levels
15:33:32: Total sounds loaded: 627
15:33:32: Total sounds loaded: 628
15:33:32: Total sounds loaded: 629
15:33:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/CRACKS_BLUE.DDS' with 2147483647 mip map levels
15:33:32: Creating resource group MEDIA/SHAREDTEXTURES/
15:33:32: Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource group 'MEDIA/SHAREDTEXTURES/'
15:33:32: Initialising resource group MEDIA/SHAREDTEXTURES/
15:33:32: Parsing scripts for resource group MEDIA/SHAREDTEXTURES/
15:33:32: Finished parsing scripts for resource group MEDIA/SHAREDTEXTURES/
15:33:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILLIGHTNING.DDS' with 2147483647 mip map levels
15:33:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY20.DDS' with 2147483647 mip map levels
15:33:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FINELIGHTNINGVERT4X1NOEND.DDS' with 2147483647 mip map levels
15:33:34: Total sounds loaded: 630
15:33:34: Total sounds loaded: 631
15:33:34: Total sounds loaded: 632
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLASTWAVE.DDS' with 2147483647 mip map levels
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/DIFFUSESHOCKWAVETHIN.DDS' with 2147483647 mip map levels
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/AIM.DDS' with 2147483647 mip map levels
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL13.DDS' with 2147483647 mip map levels
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL44SPEAR.DDS' with 2147483647 mip map levels
15:33:34: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04.MESH.
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/METEOR.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL43.DDS' with 2147483647 mip map levels
15:33:35: Creating resource group MEDIA/PARTICLES/MODELS/GIBS/
15:33:35: Added resource location 'MEDIA/PARTICLES/MODELS/GIBS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/GIBS/'
15:33:35: Initialising resource group MEDIA/PARTICLES/MODELS/GIBS/
15:33:35: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/GIBS/
15:33:35: Parsing script MEDIA/PARTICLES/MODELS/GIBS/LARGE_CULT.MATERIAL
15:33:35: Parsing script MEDIA/PARTICLES/MODELS/GIBS/SMALL.MATERIAL
15:33:35: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/GIBS/
15:33:35: Mesh: Loading MEDIA/PARTICLES/MODELS/GIBS/LARGE.MESH.
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/GIBS/GIBBS.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWRED.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE_ADDITIVE.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH04.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/ROCK.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/CRATER.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/DUST.DDS' with 2147483647 mip map levels
15:33:35: Creating resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/
15:33:35: Added resource location 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/'
15:33:35: Initialising resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/
15:33:35: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/
15:33:35: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/LIGBOLTRED.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/BURST.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN25.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASHBANG.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL18.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/AURA.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/LINESGLOW_ADDITIVE.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SMALLBLOB_ALPHA.DDS' with 2147483647 mip map levels
15:33:35: Total sounds loaded: 633
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY03.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SNOWBLUR_ADDITIVE.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/ICICLESADD.DDS' with 2147483647 mip map levels
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN10.DDS' with 2147483647 mip map levels
15:33:38: Total sounds loaded: 634
15:33:38: Total sounds loaded: 635
15:33:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW_HALF_BLUE.DDS' with 2147483647 mip map levels
15:33:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL39.DDS' with 2147483647 mip map levels
15:33:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/BURNTGRASS.DDS' with 2147483647 mip map levels
15:33:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGEADD_16X2.DDS' with 2147483647 mip map levels
15:33:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_STRECH_FIRE4X2ADD.DDS' with 2147483647 mip map levels
15:33:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGEADD_16X2FADED.DDS' with 2147483647 mip map levels
15:33:40: Total sounds loaded: 636
15:33:40: Total sounds loaded: 637
15:33:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SAND_WHIRL_LINES.DDS' with 2147483647 mip map levels
15:33:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENTTHIN.DDS' with 2147483647 mip map levels
15:33:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CARTOONSMOKE.DDS' with 2147483647 mip map levels
15:33:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH13.DDS' with 2147483647 mip map levels
15:33:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAINBOWRING_ALPHA.DDS' with 2147483647 mip map levels
15:33:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY23.DDS' with 2147483647 mip map levels
15:33:49: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_03.MESH.
15:33:49: Total sounds loaded: 638
15:33:49: Total sounds loaded: 639
15:33:49: Total sounds loaded: 640
15:33:49: Total sounds loaded: 641
15:33:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BIGBLOODSPRAY.DDS' with 2147483647 mip map levels
15:33:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE19.DDS' with 2147483647 mip map levels
15:33:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW.DDS' with 2147483647 mip map levels
15:33:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE025.DDS' with 2147483647 mip map levels
15:33:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWDOUBLE.DDS' with 2147483647 mip map levels
15:34:06: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_35286 because this Material does not exist. Have you forgotten to define it in a .material script?
15:34:06: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_35286 because this Material does not exist. Have you forgotten to define it in a .material script?
15:34:06: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_35286 because this Material does not exist. Have you forgotten to define it in a .material script?
15:34:06: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_35286 because this Material does not exist. Have you forgotten to define it in a .material script?
15:34:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_36239 because this Material does not exist. Have you forgotten to define it in a .material script?
15:34:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_36239 because this Material does not exist. Have you forgotten to define it in a .material script?
15:34:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_36239 because this Material does not exist. Have you forgotten to define it in a .material script?
15:34:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_36239 because this Material does not exist. Have you forgotten to define it in a .material script?
15:34:12: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons5.dds' with 0 mip map levels
15:34:12: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor5.dds' with 0 mip map levels
15:35:07: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/PORTALS/ACT2/ZERYPHESHTOVULTUREPASS.LAYOUT
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT
15:35:12: Total Layout Link Particle saved 47
15:35:13: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH.
15:35:13: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels
15:35:13: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH.
15:35:13: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02a.skeleton
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK.MESH.
15:35:13: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack.skeleton
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK.DDS' with 2147483647 mip map levels
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK_GLO.DDS' with 2147483647 mip map levels
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLONDE.DDS' with 2147483647 mip map levels
15:35:13: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found.
15:35:13: Total sounds loaded: 642
15:35:13: Total sounds loaded: 643
15:35:13: Total sounds loaded: 644
15:35:13: Total sounds loaded: 645
15:35:13: Total sounds loaded: 646
15:35:13: Total sounds loaded: 647
15:35:13: Total sounds loaded: 648
15:35:13: Total sounds loaded: 649
15:35:13: Total sounds loaded: 650
15:35:13: Total sounds loaded: 651
15:35:13: Total sounds loaded: 652
15:35:13: Total sounds loaded: 653
15:35:13: Total sounds loaded: 654
15:35:13: Total sounds loaded: 655
15:35:13: Total sounds loaded: 656
15:35:13: Total sounds loaded: 657
15:35:13: Total sounds loaded: 658
15:35:13: Total sounds loaded: 659
15:35:13: Total sounds loaded: 660
15:35:13: Total sounds loaded: 661
15:35:13: Total sounds loaded: 662
15:35:13: Total sounds loaded: 663
15:35:13: Total sounds loaded: 664
15:35:13: Total sounds loaded: 665
15:35:13: Total sounds loaded: 666
15:35:13: Total sounds loaded: 667
15:35:13: Total sounds loaded: 668
15:35:13: Total sounds loaded: 669
15:35:13: Total sounds loaded: 670
15:35:13: Total sounds loaded: 671
15:35:13: Total sounds loaded: 672
15:35:13: Total sounds loaded: 673
15:35:13: Total sounds loaded: 674
15:35:13: Total sounds loaded: 675
15:35:13: Total sounds loaded: 676
15:35:13: Total sounds loaded: 677
15:35:13: Total sounds loaded: 678
15:35:13: Total sounds loaded: 679
15:35:13: Total sounds loaded: 680
15:35:13: Total sounds loaded: 681
15:35:13: Total sounds loaded: 682
15:35:13: Total sounds loaded: 683
15:35:13: Total sounds loaded: 684
15:35:13: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH.
15:35:13: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton
15:35:13: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:35:13: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_GRAY.DDS' with 2147483647 mip map levels
15:35:13: Texture: _cegui_ogre_11: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/CLAW.DDS' with 2147483647 mip map levels
15:35:13: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.MESH.
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.DDS' with 2147483647 mip map levels
15:35:13: Creating resource group MEDIA/MODELS/WEAPONS/_AXES/
15:35:13: Added resource location 'MEDIA/MODELS/WEAPONS/_AXES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_AXES/'
15:35:13: Initialising resource group MEDIA/MODELS/WEAPONS/_AXES/
15:35:13: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_AXES/
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE01.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE02.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE03.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE04.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE05.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE06.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE07.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE08.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE09.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE10.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE11.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE12.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE13.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE14.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE15.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE16.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE17.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_VARKOLYN01.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_ZOMBIE01.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_ZOMBIE02.MATERIAL
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/MON_AXE_TROLL.MATERIAL
15:35:13: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_AXES/
15:35:13: Mesh: Loading MEDIA/MODELS/WEAPONS/_AXES/AXE12.MESH.
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_AXES/AXE12.DDS' with 2147483647 mip map levels
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/THINCLOUDS.DDS' with 2147483647 mip map levels
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_37595 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_37595 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_37595 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_37595 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:13: Creating resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/
15:35:13: Added resource location 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/'
15:35:13: Initialising resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/
15:35:13: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/
15:35:13: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUF_ESTHERIAN_02.MATERIAL
15:35:13: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MATERIAL
15:35:13: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/
15:35:13: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH.
15:35:13: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HuM_estherian_02.skeleton
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/NULL_01.DDS' with 2147483647 mip map levels
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HU_ESTHERIAN_02_EXTRA.DDS' with 2147483647 mip map levels
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:35:13: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH.
15:35:13: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY31.DDS' with 2147483647 mip map levels
15:35:13: Creating resource group MEDIA/MODELS/PETS/HAWK/
15:35:13: Added resource location 'MEDIA/MODELS/PETS/HAWK/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/HAWK/'
15:35:13: Initialising resource group MEDIA/MODELS/PETS/HAWK/
15:35:13: Parsing scripts for resource group MEDIA/MODELS/PETS/HAWK/
15:35:13: Parsing script MEDIA/MODELS/PETS/HAWK/PET_HAWK.MATERIAL
15:35:13: Finished parsing scripts for resource group MEDIA/MODELS/PETS/HAWK/
15:35:13: Mesh: Loading MEDIA/MODELS/PETS/HAWK/PET_HAWK.MESH.
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/Pet_Hawk.skeleton
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/HAWK/HAWK.DDS' with 2147483647 mip map levels
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/ATTACK1.SKELETON
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/ATTACK2.SKELETON
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/FIDGET1.SKELETON
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/FIDGET2.SKELETON
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/IDLE.SKELETON
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/PET_HAWK.SKELETON
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/RUN.SKELETON
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/WALK.SKELETON
15:35:13: Total sounds loaded: 685
15:35:13: Total sounds loaded: 686
15:35:13: Total sounds loaded: 687
15:35:13: Total sounds loaded: 688
15:35:13: Total sounds loaded: 689
15:35:13: Total sounds loaded: 690
15:35:13: Total sounds loaded: 691
15:35:13: Total sounds loaded: 692
15:35:13: Total sounds loaded: 693
15:35:13: Total sounds loaded: 694
15:35:13: Total sounds loaded: 695
15:35:13: Total sounds loaded: 696
15:35:13: Total sounds loaded: 697
15:35:13: Total sounds loaded: 698
15:35:13: Total sounds loaded: 699
15:35:13: Total sounds loaded: 700
15:35:13: Total sounds loaded: 701
15:35:13: Total sounds loaded: 702
15:35:13: Total sounds loaded: 703
15:35:13: Total sounds loaded: 704
15:35:13: Total sounds loaded: 705
15:35:13: Total sounds loaded: 706
15:35:13: Total sounds loaded: 707
15:35:13: Total sounds loaded: 708
15:35:13: Total sounds loaded: 709
15:35:13: Total sounds loaded: 710
15:35:13: Total sounds loaded: 711
15:35:13: Total sounds loaded: 712
15:35:13: Total sounds loaded: 713
15:35:13: Total sounds loaded: 714
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_38043 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_38043 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_38043 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_38043 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:54: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPOISON.DDS' with 2147483647 mip map levels
15:35:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_38054 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_38054 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_38054 because this Material does not exist. Have you forgotten to define it in a .material script?
15:35:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_38054 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_38068 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_38068 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_38068 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_38068 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_38082 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_38082 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_38082 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_38082 because this Material does not exist. Have you forgotten to define it in a .material script?
15:36:12: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/spells/spells.dds' with 0 mip map levels
15:36:47: Creating resource group MEDIA/MODELS/WEAPONS/_CANNONS/
15:36:47: Added resource location 'MEDIA/MODELS/WEAPONS/_CANNONS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_CANNONS/'
15:36:47: Initialising resource group MEDIA/MODELS/WEAPONS/_CANNONS/
15:36:47: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_CANNONS/
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON01.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON02.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON03.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON04.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON05.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON06.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON07.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON08.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON09.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON10.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON11.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON12.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON13.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON14.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON15.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON16.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON17.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON18.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON19.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON20.MATERIAL
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON_N01.MATERIAL
15:36:47: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_CANNONS/
15:36:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_CANNONS/CANNON09.MESH.
15:36:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_CANNONS/CANNON09.DDS' with 2147483647 mip map levels
15:36:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILPOISON.DDS' with 2147483647 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/server.dds' with 0 mip map levels
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/PORTALS/ACT2/ZERYPHESHTOVULTUREPASS.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT
15:37:14: Total Layout Link Particle saved 47
15:37:14: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp
15:37:14: Logging level template data for media/layouts/act2_z1/ossean_wastes_rules.template
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N1E2_SPECIAL/1X1_CONCAVE_N1E2_BB_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N1E2_SPECIAL/1X1_CONCAVE_N1E2_JT_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N1E2_SPECIAL/1X1_CONCAVE_N1E2_LM_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2/1X1_CONCAVE_N2W2_JT_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2/1X1_CONCAVE_N2W2_PB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_LANDMARK_FORSAKEN/1X1_CONCAVE_PB_A_LANDMARK_FORSAKEN.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_SPECIAL/1X1_CONCAVE_N2W2_BB_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_SPECIAL/1X1_CONCAVE_N2W2_PB_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1/1X1_CONCAVE_S1E1_JT_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1/1X1_CONCAVE_S1E1_LM_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_LANDMARK_FORSAKEN/1X1_CONCAVE_S1E1_FORSAKENVAULT_JT_LANDMARK.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_LANDMARK_FORSAKEN_SPECIAL/1X1_CONCAVE_S1E1_FORSAKENVAULT_BB_LANDMARK_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_SPECIAL/1X1_CONCAVE_S1E1_SPECIAL_BB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_SPECIAL/1X1_CONCAVE_S1E1_SPECIAL_LM_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_SPECIAL/1X1_CONCAVE_S2W1_BB_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_SPECIAL/1X1_CONCAVE_S2W1_JT_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_SPECIAL/1X1_CONCAVE_S2W1_PB_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONVEX_N0S2E2W0/1X1_CONVEX_N0S2E2W0_JT_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONVEX_N0S2E2W0/1X1_CONVEX_N0S2E2W0_LM_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_BB_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_LM_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_PB_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_BB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_BB_B.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_JT_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_JT_B.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_LM_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_LM_B.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_PB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_PB_B.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_LANDMARK_CARAVAN/1X1_OPEN_CARAVAN_PB_LANDMARK.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_LANDMARK_CRASHSITE/1X1_OPEN_CRASHSITE_JT_LANDMARK.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_LANDMARK_SKELETON/1X1_OPEN_N0S0E0W0_TABLETOP_SKELETON_BB_LANDMARK.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_BB_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_JT_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_LM_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_PB_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_BB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_JT_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_LM_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2_LANDMARK_APPROACH/1X1_WALL_PB_LANDMARK_APPROACH.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0/1X1_WALL_N1S1E0_BB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0/1X1_WALL_N1S1E0_LM_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0/1X1_WALL_N1S1E0_PB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_APPROACH/1X1_WALL_N1S1E0_APPROACH_BB_LANDMARK.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_CARAVAN/1X1_WALL_N1S1E0_CARAVAN_BB_LANDMARK.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_SKELETON/1X1_WALL_N1S1E0_SKELETON_LM_LANDMARK.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0/1X1WALL_N2S2W0_JT_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0/1X1WALL_N2S2W0_LM_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0/1X1WALL_N2S2W0_PB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0_SPECIAL/1X1_WALL_N2S2_BB_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0_SPECIAL/1X1_WALL_N2S2_JT_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_BB_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_JT_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_LM_A.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_LANDMARK_APPROACH/1X1_WALL_JT_LANDMARK_APPROACH.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_SPECIAL/1X1_WALL_S0E1W1_LM_A_SPECIAL.LAYOUT
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_SPECIAL/1X1_WALL_S0E1W1_PB_A_SPECIAL.LAYOUT
15:37:14: D3D9 : Loading 2D Texture, image name : 'SCREENS5.DDS' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/PORTALS/ACT2/ZERYPHESHTOVULTUREPASS.LAYOUT
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT
15:37:14: Total Layout Link Particle saved 47
15:37:15: Released sounds : 259
15:37:15: Released sounds : 0
15:37:15: Warping - Dungeon OSSEANWASTES : Depth - 0
15:37:15: setting gameseed for Dungeon OSSEANWASTES
15:37:15: setting gameseed for depth 0
15:37:15: Root Gameseed is 593216241
15:37:15: Root Dungeonseed is 6620006
15:37:15: LEVEL LOAD - LAYOUT:media/layouts/act2_z1/ossean_wastes_rules.template SEED:593216241 DEPTH:0
15:37:15: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH.
15:37:15: Creating layout # 0
15:37:15: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_BB_A_SPECIAL.LAYOUT
15:37:15: layout # 0 + chunk 1MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0_SPECIAL/1X1_WALL_N2S2_BB_A_SPECIAL.LAYOUT
15:37:15: layout # 0 + chunk 2MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:15: layout # 0 + chunk 3MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_SPECIAL/1X1_CONCAVE_N2W2_PB_SPECIAL.LAYOUT
15:37:15: layout # 0 + chunk 4MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_JT_A.LAYOUT
15:37:15: layout # 0 + chunk 5MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_SPECIAL/1X1_WALL_S0E1W1_PB_A_SPECIAL.LAYOUT
15:37:15: layout # 0 + chunk 6MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_SPECIAL/1X1_CONCAVE_S1E1_SPECIAL_LM_A.LAYOUT
15:37:15: layout # 0 + chunk 7MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2_LANDMARK_APPROACH/1X1_WALL_PB_LANDMARK_APPROACH.LAYOUT
15:37:15: layout # 0 + chunk 8MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_BB_A.LAYOUT
15:37:15: layout # 0 + chunk 9MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N1E2_SPECIAL/1X1_CONCAVE_N1E2_BB_SPECIAL.LAYOUT
15:37:15: layout # 0 + chunk 10MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_LANDMARK_FORSAKEN/1X1_CONCAVE_S1E1_FORSAKENVAULT_JT_LANDMARK.LAYOUT
15:37:15: layout # 0 + chunk 11MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_BB_A.LAYOUT
15:37:15: layout # 0 + chunk 12MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_CARAVAN/1X1_WALL_N1S1E0_CARAVAN_BB_LANDMARK.LAYOUT
15:37:15: layout # 0 + chunk 13MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_PB_SPECIAL.LAYOUT
15:37:15: layout # 0 + chunk 14MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_JT_A_SPECIAL.LAYOUT
15:37:15: layout # 0 + chunk 15MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_LANDMARK_CRASHSITE/1X1_OPEN_CRASHSITE_JT_LANDMARK.LAYOUT
15:37:15: layout # 0 + chunk 16MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_LM_A.LAYOUT
15:37:15: layout # 0 + chunk 17MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_JT_B.LAYOUT
15:37:15: Choosing layout of index 0
15:37:15: Layout Chunk 0 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_BB_A_SPECIAL.LAYOUT
15:37:15: Layout Chunk 1 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0_SPECIAL/1X1_WALL_N2S2_BB_A_SPECIAL.LAYOUT
15:37:15: Layout Chunk 2 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:15: Layout Chunk 3 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_SPECIAL/1X1_CONCAVE_N2W2_PB_SPECIAL.LAYOUT
15:37:15: Layout Chunk 4 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_JT_A.LAYOUT
15:37:15: Layout Chunk 5 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_SPECIAL/1X1_WALL_S0E1W1_PB_A_SPECIAL.LAYOUT
15:37:15: Layout Chunk 6 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_SPECIAL/1X1_CONCAVE_S1E1_SPECIAL_LM_A.LAYOUT
15:37:15: Layout Chunk 7 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2_LANDMARK_APPROACH/1X1_WALL_PB_LANDMARK_APPROACH.LAYOUT
15:37:15: Layout Chunk 8 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_BB_A.LAYOUT
15:37:15: Layout Chunk 9 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N1E2_SPECIAL/1X1_CONCAVE_N1E2_BB_SPECIAL.LAYOUT
15:37:15: Layout Chunk 10 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_LANDMARK_FORSAKEN/1X1_CONCAVE_S1E1_FORSAKENVAULT_JT_LANDMARK.LAYOUT
15:37:15: Layout Chunk 11 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_BB_A.LAYOUT
15:37:15: Layout Chunk 12 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_CARAVAN/1X1_WALL_N1S1E0_CARAVAN_BB_LANDMARK.LAYOUT
15:37:15: Layout Chunk 13 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_PB_SPECIAL.LAYOUT
15:37:15: Layout Chunk 14 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_JT_A_SPECIAL.LAYOUT
15:37:15: Layout Chunk 15 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_LANDMARK_CRASHSITE/1X1_OPEN_CRASHSITE_JT_LANDMARK.LAYOUT
15:37:15: Layout Chunk 16 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_LM_A.LAYOUT
15:37:15: Layout Chunk 17 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_JT_B.LAYOUT
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_02.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_SPLAT_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_06.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_03.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_05.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_04.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_04.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_01.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_03.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_05.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_02.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_02_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_04.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_WALKABLE_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_04_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_06.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_07.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_01.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_HUGE_SKELETON.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_03.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_03_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_02_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_05.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_SPLAT_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_03.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_03.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_03.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_03_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_02_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_WEED_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BRUSH_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BRUSH_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_08.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_02.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_02_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WOOD_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_PAN_01.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_PAN_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_03.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_03_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_04.MESH.
15:37:15: Creating resource group MEDIA/MODELS/CHEST_RARE/
15:37:15: Added resource location 'MEDIA/MODELS/CHEST_RARE/' of type 'PAK' to resource group 'MEDIA/MODELS/CHEST_RARE/'
15:37:15: Initialising resource group MEDIA/MODELS/CHEST_RARE/
15:37:15: Parsing scripts for resource group MEDIA/MODELS/CHEST_RARE/
15:37:15: Parsing script MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MATERIAL
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/CHEST_RARE/
15:37:15: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH.
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST_RARE.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD.DDS' with 2147483647 mip map levels
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON
15:37:15: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH.
15:37:15: Total sounds loaded: 456
15:37:15: Total sounds loaded: 457
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL25.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH05.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_03.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_02.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_02.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_02_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_03.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_03_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_01.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_01_COLLISION.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_03.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_03.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_03_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_05.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_05.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_05_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_04.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_04_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_02.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WELL_01.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_01.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_02.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CORNER_01.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_BASE_01.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_RIPPLES.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_ENV_SPEC.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_WAVES.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WELL_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_04.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_01.MESH.
15:37:15: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/
15:37:15: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/'
15:37:15: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/
15:37:15: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/
15:37:15: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/BONEPILE_01.MATERIAL
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/
15:37:15: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/BONEPILE_01.MESH.
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/bonepile_01.skeleton
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/BONEPILE_01.DDS' with 2147483647 mip map levels
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/CLOSED.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/OPENING.SKELETON
15:37:15: Total sounds loaded: 458
15:37:15: Total sounds loaded: 459
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLY2X2.DDS' with 2147483647 mip map levels
15:37:15: Particles can't have sounds that loop. : MEDIA/PARTICLES/ATMOSPHERE/ZONE1/FLIES.LAYOUT
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01_COLLISION.MESH.
15:37:15: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH.
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_01.MESH.
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAVE_ENTRANCE_01.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CAVE_ENTRANCE_01.DDS' with 2147483647 mip map levels
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAVE_ENTRANCE_01_COLLISION.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/PROJECTION.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/LIGHTPOOL.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/GLOWSMOKE_TEAL.DDS' with 2147483647 mip map levels
15:37:15: Creating resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/
15:37:15: Added resource location 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/'
15:37:15: Initialising resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/
15:37:15: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/
15:37:15: Parsing script MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/MIMIC_CHEST_RARE01.MATERIAL
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/
15:37:15: Mesh: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/MIMIC_CHEST_RARE01.MESH.
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/Mimic_Chest_Rare01.skeleton
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/CHEST_RARE_01.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/MIMIC_CHEST_RARE_01.DDS' with 2147483647 mip map levels
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/ASLEEP.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/ATTACK1.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/DIE1.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/HIT1.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/IDLE.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/MIMIC_CHEST_RARE01.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/RUN.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/WAKE.SKELETON
15:37:15: Total sounds loaded: 460
15:37:15: Total sounds loaded: 461
15:37:15: Total sounds loaded: 462
15:37:15: Total sounds loaded: 463
15:37:15: Total sounds loaded: 464
15:37:15: Total sounds loaded: 465
15:37:15: Total sounds loaded: 466
15:37:15: Total sounds loaded: 467
15:37:15: Total sounds loaded: 468
15:37:15: Total sounds loaded: 469
15:37:15: Total sounds loaded: 470
15:37:15: Total sounds loaded: 471
15:37:15: Total sounds loaded: 472
15:37:15: Total sounds loaded: 473
15:37:15: Creating resource group MEDIA/MODELS/CHEST_STANDARD/
15:37:15: Added resource location 'MEDIA/MODELS/CHEST_STANDARD/' of type 'PAK' to resource group 'MEDIA/MODELS/CHEST_STANDARD/'
15:37:15: Initialising resource group MEDIA/MODELS/CHEST_STANDARD/
15:37:15: Parsing scripts for resource group MEDIA/MODELS/CHEST_STANDARD/
15:37:15: Parsing script MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MATERIAL
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/CHEST_STANDARD/
15:37:15: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MESH.
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/chest_standard.skeleton
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/GOLD.DDS' with 2147483647 mip map levels
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/CLOSED.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/OPENING.SKELETON
15:37:15: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/COLLIDER.MESH.
15:37:15: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/
15:37:15: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/'
15:37:15: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/
15:37:15: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/
15:37:15: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.MATERIAL
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/
15:37:15: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.MESH.
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/chest_gold_01.skeleton
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GOLD.DDS' with 2147483647 mip map levels
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CLOSED.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/OPENING.SKELETON
15:37:15: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01_COLLISION.MESH.
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/SOFTTRAIL.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/YELLOWPARTICLE.DDS' with 2147483647 mip map levels
15:37:15: Creating resource group MEDIA/MODELS/MONSTERS/DARK_FAIRY/
15:37:15: Added resource location 'MEDIA/MODELS/MONSTERS/DARK_FAIRY/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/DARK_FAIRY/'
15:37:15: Initialising resource group MEDIA/MODELS/MONSTERS/DARK_FAIRY/
15:37:15: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/DARK_FAIRY/
15:37:15: Parsing script MEDIA/MODELS/MONSTERS/DARK_FAIRY/DARK_FAIRY.MATERIAL
15:37:15: Parsing script MEDIA/MODELS/MONSTERS/DARK_FAIRY/DARK_FAIRY02.MATERIAL
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/DARK_FAIRY/
15:37:15: Mesh: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/DARK_FAIRY.MESH.
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/Dark_Fairy.skeleton
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DARK_FAIRY/DARK_FAIRY.DDS' with 2147483647 mip map levels
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/ATTACK1.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/ATTACK2.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/ATTACK3.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/DIE1.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/DIE2.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/FIDGET1.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/HIT1.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/IDLE.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/JUMP_DOWN.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/JUMP_LAND.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/RUN.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/STUNNED.SKELETON
15:37:15: Total sounds loaded: 474
15:37:15: Total sounds loaded: 475
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15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/CROWSMALL.DDS' with 2147483647 mip map levels
15:37:15: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/
15:37:15: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/'
15:37:15: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/
15:37:15: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/
15:37:15: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/DEAD_ADVENTURER01.MATERIAL
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/
15:37:15: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/DEAD_ADVENTURER01.MESH.
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/dead_adventurer01.skeleton
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_BASE.DDS' with 2147483647 mip map levels
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/DEAD_ADVENTURER_GEAR_01.DDS' with 2147483647 mip map levels
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/OFF.SKELETON
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/ON.SKELETON
15:37:16: Creating resource group MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/
15:37:16: Added resource location 'MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/' of type 'PAK' to resource group 'MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/'
15:37:16: Initialising resource group MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/
15:37:16: Parsing scripts for resource group MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/
15:37:16: Parsing script MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_DESERT_SHRINE_01.MATERIAL
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/
15:37:16: Mesh: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_DESERT_SHRINE_01.MESH.
15:37:16: Skeleton: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_desert_shrine_01.skeleton
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_DESERT_SHRINE_01.DDS' with 2147483647 mip map levels
15:37:16: Skeleton: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/IDLE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/OPEN.SKELETON
15:37:16: Mesh: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_DESERT_SHRINE_01_COLLISION.MESH.
15:37:16: Total sounds loaded: 514
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15:37:16: Total sounds loaded: 518
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15:37:16: Total sounds loaded: 520
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_05.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_05.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_BLANK_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_R_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_R_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_R_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_R_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_L_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_L_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_STRAIGHT_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_STRAIGHT_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_03_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_L_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_L_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_04_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_03_COLLISION.MESH.
15:37:16: Total sounds loaded: 521
15:37:16: Total sounds loaded: 522
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_COOKINGTRIPOD_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_COOKINGTRIPOD_01_COLLISION.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/PEARL.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLAME2X4.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/WATERSPLASH3X3.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MESH.
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HuM_town_01.skeleton
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01_FACE.DDS' with 2147483647 mip map levels
15:37:16: WARNING: the mesh 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON
15:37:16: Total sounds loaded: 523
15:37:16: Total sounds loaded: 524
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15:37:16: Total sounds loaded: 543
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SHOVEL_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_02.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/SCROLL_03.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SCROLL_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/SCROLL_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_ANIMAL_SKULL_02.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_FENCE_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/SCROLL_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_COLLISION.MESH.
15:37:16: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/
15:37:16: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/'
15:37:16: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/
15:37:16: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/
15:37:16: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/DESERT_TENT_01.MATERIAL
15:37:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/DESERT_TENT_01.MESH.
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/desert_tent_01.skeleton
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01.DDS' with 2147483647 mip map levels
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/DESERT_TENT_01.SKELETON
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/IDLE.SKELETON
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_06.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANACRYSTALS_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANACRYSTALS_01_ILLUM.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_06_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONCAVE_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONCAVE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_02_COLLISION.MESH.
15:37:16: Creating resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/
15:37:16: Added resource location 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/'
15:37:16: Initialising resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/
15:37:16: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/
15:37:16: Parsing script MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/MIMIC_CHEST_STANDARD01.MATERIAL
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/
15:37:16: Mesh: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/MIMIC_CHEST_STANDARD01.MESH.
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/Mimic_Chest_Standard01.skeleton
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/CHEST_STANDARD_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/MIMIC_CHEST_STANDARD_01.DDS' with 2147483647 mip map levels
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/ASLEEP.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/ATTACK1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/DIE1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/HIT.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/IDLE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/MIMIC_CHEST_STANDARD01.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/RUN.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/WAKE.SKELETON
15:37:16: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/
15:37:16: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/'
15:37:16: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/
15:37:16: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/
15:37:16: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/DEAD_ADVENTURER02.MATERIAL
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/
15:37:16: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/DEAD_ADVENTURER02.MESH.
15:37:16: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/dead_adventurer02.skeleton
15:37:16: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/OFF.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/ON.SKELETON
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_PIKE_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_PIKE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SWORD_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SWORD_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_03_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01_BROKEN.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01_BROKEN_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_04_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_WEED_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MESH.
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/vault_light_hanging_01.skeleton
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS' with 2147483647 mip map levels
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/IDLE.SKELETON
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.SKELETON
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONCAVE_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CAP_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONCAVE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNGATE_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING02.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CAP_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_STAIRS_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_DOORWAY_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNGATE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONVEX_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONVEX_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONVEX_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CAP_02.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONVEX_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_STRAIGHT_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_FOOTER_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_STRAIGHT_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONVEX_02.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONVEX_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONVEX_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONVEX_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SWITCHBACK_L_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SWITCHBACK_L_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_STRAIGHT_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CAP_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_STRAIGHT_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_CONVEX_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_CONVEX_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SLOPE_R_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SLOPE_R_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_DIAG_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONCAVE_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONCAVE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SLOPE_L_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SLOPE_L_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNWALL_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNWALL_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_STRAIGHT_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_STRAIGHT_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONVEX_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONVEX_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_EDGE_SPLAT_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_EDGE_SPLAT_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_EDGE_SPLAT_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_SPOT_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_BIGSPOT_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_BIG_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONVEX_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONVEX_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_05.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_05_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_02.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BOTTOM_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_04_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_03_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_03_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNTOWER_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING04.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING02.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNTOWER_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_02.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_STUMP_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_SAND_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_01_BROKEN_01.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_04_BROKEN_04.DDS' with 2147483647 mip map levels
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ZERAPHI_FLOOR_NOSHADOW_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_02.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_02_BROKEN_02.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_WINDOW_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_R_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_R_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_CONVEX_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_CONVEX_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CONVEX_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CONVEX_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_R_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_R_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_L_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_L_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_R_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_R_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_L_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_L_02_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_01.MESH.
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOFRUBBLE_01.DDS' with 2147483647 mip map levels
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_WINDOW_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_04.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_CONCAVE_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_CONCAVE_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_BIG_03.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_BIG_03_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_05.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_L_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_L_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_OPEN_BIG_01.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_OPEN_BIG_01_COLLISION.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_02.MESH.
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_03.MESH.
15:37:16: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/
15:37:16: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/'
15:37:16: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/
15:37:16: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/
15:37:16: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.MATERIAL
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/
15:37:16: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.MESH.
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/Ezro_Infantry.skeleton
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHARED.DDS' with 2147483647 mip map levels
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_FLIGHT.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_LAND.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE3.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT1_SIT_MELEE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT2_STAND_MELEE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT3_STAND_SHIELD.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE1_SIT_MELEE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE10_KNEEL.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE2_STAND_MELEE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE3_STAND_MELEE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_POLEARM.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_SHIELD.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_DOWN.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_LAND.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH3.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH4.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_POLEARM.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_SHIELD.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT3.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_DASH.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_FLIP.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_KICK.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_SHOCK.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/STUNNED.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN1.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN2.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN3.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_POLEARM.SKELETON
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_SHIELD.SKELETON
15:37:16: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/
15:37:16: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/'
15:37:16: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/
15:37:16: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/
15:37:16: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/CHAIN.MATERIAL
15:37:16: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/CLAW.MATERIAL
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDDESERT.DDS' with 2147483647 mip map levels
15:37:16: Total sounds loaded: 544
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15:37:17: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/
15:37:17: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/'
15:37:17: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/
15:37:17: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/
15:37:17: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.MATERIAL
15:37:17: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/
15:37:17: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.MESH.
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/Ezro_Ranged.skeleton
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DEATH_FLIGHT.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DEATH_LAND.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE3.SKELETON
15:37:17: Animation duplicate named: Die3 in file die3.skeleton
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ENVI_ALERT1_SIT_RANGED.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ENVI_IDLE1_SIT_RANGED.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/FIDGET1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/FIDGET2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/HIT1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/IDLE.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/IDLE_PISTOL_DW.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/JUMP_DOWN.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/JUMP_LAND.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/LPISTOL1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RPISTOL1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RUN.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RUN_PISTOL_DW.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/SPECIAL_FLIP.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/SPECIAL_THROW.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/STUNNED.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/WALK.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/WALK_PISTOL_DW.SKELETON
15:37:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDDESERTBLACK.DDS' with 2147483647 mip map levels
15:37:17: Total sounds loaded: 609
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15:37:17: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MESH.
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_03.skeleton
15:37:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.DDS' with 2147483647 mip map levels
15:37:17: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON
15:37:17: Total sounds loaded: 641
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15:37:17: Creating resource group MEDIA/MODELS/MONSTERS/BASILISK/
15:37:17: Added resource location 'MEDIA/MODELS/MONSTERS/BASILISK/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/BASILISK/'
15:37:17: Initialising resource group MEDIA/MODELS/MONSTERS/BASILISK/
15:37:17: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/BASILISK/
15:37:17: Parsing script MEDIA/MODELS/MONSTERS/BASILISK/BASILISK.MATERIAL
15:37:17: Parsing script MEDIA/MODELS/MONSTERS/BASILISK/SALAMANDER.MATERIAL
15:37:17: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/BASILISK/
15:37:17: Mesh: Loading MEDIA/MODELS/MONSTERS/BASILISK/BASILISK.MESH.
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/Basilisk.skeleton
15:37:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/BASILISK/BASILISK.DDS' with 2147483647 mip map levels
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ATTACK1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ATTACK2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ATTACK3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ATTACK4.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/BASILISK.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/DIE1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/DIE2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/DIE3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ENVI_ALERT2_SLEEP.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ENVI_IDLE2_SLEEP.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/HIT1.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/HIT2.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/HIT3.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/IDLE.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/RUN.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/SPECIAL_BEAM.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/SPECIAL_FIREBREATH.SKELETON
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/WALK.SKELETON
15:37:17: Total sounds loaded: 649
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15:37:17: Mesh: Loading MEDIA/MODELS/MONSTERS/BASILISK/COLLIDERBIG.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_03.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_04.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_04.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_06.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_04.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_04_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_01.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_01_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_01.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_01_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_07.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_02.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_03.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_19.MESH.
15:37:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LARGE_SKELETONS.DDS' with 2147483647 mip map levels
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_19_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_10.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_10_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_14.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_14_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_17.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_17_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_18.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_18_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_11.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_11_COLLISION.MESH.
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_02_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_04.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_04_COLLISION.MESH.
15:37:18: Creating resource group MEDIA/MODELS/MONSTERS/BONE_GOLEM/
15:37:18: Added resource location 'MEDIA/MODELS/MONSTERS/BONE_GOLEM/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/BONE_GOLEM/'
15:37:18: Initialising resource group MEDIA/MODELS/MONSTERS/BONE_GOLEM/
15:37:18: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/BONE_GOLEM/
15:37:18: Parsing script MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM.MATERIAL
15:37:18: Parsing script MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM_ALT.MATERIAL
15:37:18: Parsing script MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM_GLOW.MATERIAL
15:37:18: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/BONE_GOLEM/
15:37:18: Mesh: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM.MESH.
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/Bone_Golem.skeleton
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONEGOLEM.DDS' with 2147483647 mip map levels
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/DIE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/DIE2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/ENVI_ALERT5_SPAWN.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/ENVI_IDLE5_SPAWN.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/FIDGET1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/FIDGET2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/HIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/IDLE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/RSLASH1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/RSLASH2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/RSLASH3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/RUN.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/SPECIAL_CHESTBLAST.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/SPECIAL_MULTISWORD.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/SPECIAL_RAISE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/STUNNED.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/WALK.SKELETON
15:37:18: Total sounds loaded: 695
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15:37:18: Mesh: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/COLLIDERBIG.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_04.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_BONE_SPLAT_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_03.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_06.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_08.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_05.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_STRAIGHT_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_STRAIGHT_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONVEX_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONVEX_01.DDS' with 2147483647 mip map levels
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15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONVEX_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONCAVE_01.MESH.
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15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CAP_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONCAVE_01.MESH.
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15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONCAVE_01.MESH.
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15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_SLOPE_R_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_SLOPE_R_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_STRAIGHT_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_CONVEX_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_DIAGONAL_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_DIAGONAL_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_DIAGONAL_01_COLLISION.MESH.
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15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONVEX_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONVEX_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_05.MESH.
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15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_07.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_07_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONCAVE_01_COLLISION.MESH.
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15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MESH.
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_guard_01.skeleton
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.DDS' with 2147483647 mip map levels
15:37:18: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON
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15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON
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15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON
15:37:18: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MESH.
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_02.skeleton
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.DDS' with 2147483647 mip map levels
15:37:18: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON
15:37:18: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MESH.
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_04.skeleton
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.DDS' with 2147483647 mip map levels
15:37:18: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON
15:37:18: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MESH.
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_c_Saddle.skeleton
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C.DDS' with 2147483647 mip map levels
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON
15:37:18: Total sounds loaded: 725
15:37:18: Total sounds loaded: 726
15:37:18: Total sounds loaded: 727
15:37:18: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MESH.
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_d_Saddle.skeleton
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D.DDS' with 2147483647 mip map levels
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_03.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_03_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_05.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_05_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_02_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_OPEN_BIG_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_BIG_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_BIG_02_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_CLOSED_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/Z2_PRISON_WAGON_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_CLOSED_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_OPEN_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_OPEN_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.MESH.
15:37:18: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/desert_tent_02.skeleton
15:37:18: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.SKELETON
15:37:18: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/IDLE.SKELETON
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_EDGE_SPLAT_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_03.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_03.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_04.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_01_COLLISION.MESH.
15:37:18: Creating resource group MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/
15:37:18: Added resource location 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/'
15:37:18: Initialising resource group MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/
15:37:18: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_AIR_GUARDIAN_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_AIR_GUARDIAN_DAMAGED_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BENCH_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BRAZIER_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BRAZIER_01_BROKEN.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_CASKET_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_CASKET_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_CHAIR_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COFFIN_ROCK01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_CHUNK_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_DAMAGED_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_DAMAGED_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_DAMAGED_03.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_03.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_04.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_05.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_DAMAGED_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_GOLD_PILE_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_GOLD_PILE_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_GOLD_PILE_03.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ENTRANCE_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_PERCH_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ROCK_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_03.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_04.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_05.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_LARGE_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_LARGE_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_LARGE_03.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_LARGE_04.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_STONE_LAMP_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_STONE_LAMP_01_BROKEN_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_STONE_LAMP_01_BROKEN_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_STONE_LAMP_01_BROKEN_COLLISION01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TABLE_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TABLE_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TABLE_03.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_BRAZIER_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_CARPET_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_02.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_03.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_04.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_05.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_WATER_GUARDIAN_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_WATER_GUARDIAN_DAMAGED_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_WOOD_GUARDIAN_01.MATERIAL
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_WOOD_GUARDIAN_DAMAGED_01.MATERIAL
15:37:18: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_02.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_02_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_DAMAGED_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_DAMAGED_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_05.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_04.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_04_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_05.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_05_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_07.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_07_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BENCH_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BENCH_01.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_01.MESH.
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_01.DDS' with 2147483647 mip map levels
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_02.DDS' with 2147483647 mip map levels
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_02_ILLUM.DDS' with 2147483647 mip map levels
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_GLOW_SHIFTER_02.DDS' with 2147483647 mip map levels
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_GLOW_SHIFTER.DDS' with 2147483647 mip map levels
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_06.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_06_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_05.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_05_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_09.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_09_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_15.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_15_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_02_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_04.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_04_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_02.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_02_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_01_COLLISION.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_BIG_01.MESH.
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_05.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_07.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_05.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_13.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_04_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_02.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_01.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_SLOPE_CONCAVE_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_RIDGE_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_RIDGE_01.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_RIDGE_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_SLOPE_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_STRAIGHT_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_STRAIGHT_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_SLOPE_CONVEX_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_CONCAVE_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_CONVEX_01.MESH.
15:37:19: Total sounds loaded: 728
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03_COLLISION.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/GLOWSMOKE_LITE.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02_COLLISION.MESH.
15:37:19: Creating resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/
15:37:19: Added resource location 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/'
15:37:19: Initialising resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/
15:37:19: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/
15:37:19: Parsing script MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_SUNDIAL_01.MATERIAL
15:37:19: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/
15:37:19: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_SUNDIAL_01.MESH.
15:37:19: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_sundial_01.skeleton
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_SUNDIAL_01.DDS' with 2147483647 mip map levels
15:37:19: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/CLOSED.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/OPENING.SKELETON
15:37:19: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_SUNDIAL_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_03.MESH.
15:37:19: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_SOFT_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_HALF_01.MESH.
15:37:19: Creating resource group MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/
15:37:19: Added resource location 'MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/'
15:37:19: Initialising resource group MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/
15:37:19: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/
15:37:19: Parsing script MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_01.MATERIAL
15:37:19: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/
15:37:19: Mesh: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_04.MESH.
15:37:19: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/z2_doorway_boards_04.skeleton
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_01.DDS' with 2147483647 mip map levels
15:37:19: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/CLOSED.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/OPENING.SKELETON
15:37:19: Mesh: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_04_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSROW_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSROW_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_04_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_10.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_18.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_18_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_06.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_05.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_08.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_06.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_05.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_07.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_07.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_06.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_05_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_05.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONVEX_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONVEX_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_BIG_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SWITCHBACK_R_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SWITCHBACK_R_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_OPEN_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_OPEN_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_R_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_BIG_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_06.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_05.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_12.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_09.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_DIAGONAL_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_DIAGONAL_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_L_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_04_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_06.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BRAZIER_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/BRAZIER_01.DDS' with 2147483647 mip map levels
15:37:19: Total sounds loaded: 729
15:37:19: Total sounds loaded: 730
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BRAZIER_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BRAZIER_01_BROKEN.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BRAZIER_01_BROKEN_COLLISION.MESH.
15:37:19: Creating resource group MEDIA/MODELS/MONSTERS/JACKALBEAST/
15:37:19: Added resource location 'MEDIA/MODELS/MONSTERS/JACKALBEAST/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/JACKALBEAST/'
15:37:19: Initialising resource group MEDIA/MODELS/MONSTERS/JACKALBEAST/
15:37:19: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/JACKALBEAST/
15:37:19: Parsing script MEDIA/MODELS/MONSTERS/JACKALBEAST/JACKALBEAST.MATERIAL
15:37:19: Parsing script MEDIA/MODELS/MONSTERS/JACKALBEAST/JACKALBEAST_GLOW.MATERIAL
15:37:19: Parsing script MEDIA/MODELS/MONSTERS/JACKALBEAST/PHASEBEAST.MATERIAL
15:37:19: Compiler error: unknown error in MEDIA/MODELS/MONSTERS/JACKALBEAST/(21): token "tex_Address_mode" is not recognized
15:37:19: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/JACKALBEAST/
15:37:19: Mesh: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/JACKALBEAST.MESH.
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/Jackalbeast.skeleton
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/JACKALBEAST/JACKALBEAST.DDS' with 2147483647 mip map levels
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/ATTACK1.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/ATTACK2.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/ATTACK3.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/ATTACK4.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/DIE1.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/DIE2.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/DIE3.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/ENVI_ALERT2_SLEEP.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/ENVI_IDLE2_SLEEP.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/ENVI_IDLE8_EAT1.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/ENVI_IDLE9_EAT2.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/FIDGET1.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/HIT1.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/HIT2.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/HIT3.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/IDLE.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/JACKALBEAST.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/JUMP_DOWN.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/JUMP_LAND.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/RUN.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/SPAWN_DEN1.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/SPAWN_DEN2.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/SPAWN_DEN3.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/SPAWN_DEN4.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/SPECIAL_DASH.SKELETON
15:37:19: Skeleton: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/WALK.SKELETON
15:37:19: Total sounds loaded: 731
15:37:19: Total sounds loaded: 732
15:37:19: Total sounds loaded: 733
15:37:19: Total sounds loaded: 734
15:37:19: Total sounds loaded: 735
15:37:19: Total sounds loaded: 736
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15:37:19: Total sounds loaded: 739
15:37:19: Total sounds loaded: 740
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15:37:19: Total sounds loaded: 748
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15:37:19: Total sounds loaded: 750
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15:37:19: Total sounds loaded: 756
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15:37:19: Total sounds loaded: 758
15:37:19: Total sounds loaded: 759
15:37:19: Total sounds loaded: 760
15:37:19: Total sounds loaded: 761
15:37:19: Total sounds loaded: 762
15:37:19: Total sounds loaded: 763
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_10.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_10_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_07.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_07_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_06.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_06_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_SPLAT_02.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_SPLATS_01.DDS' with 2147483647 mip map levels
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_SPLATS_01_ILLUM.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_VERTEBRAE_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_VERTEBRAE_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_12.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_12_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_04_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_05.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_05_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_SPLAT_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_19.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_19_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_SPLAT_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONVEX_SHARP_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONVEX_SHARP_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONVEX_SHARP_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONVEX_SHARP_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BRAZIER_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/Z2_BRAZIER_01.DDS' with 2147483647 mip map levels
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CUTOUTGLOW.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_03_COLLISION.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/PROJECTION_ALPHA.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BONE_HANGER_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_14.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_14_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_11.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_13.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_13_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_05.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_05_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ROCK_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/MANTICORE_ROCKS_01.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ROCK_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BONE_HANGER_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ROCK_03.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/MANTICORE_ROCKS_02.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ROCK_03_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_04.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_07_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_04_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_03.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_05_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_01.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_01_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_02.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_02_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_05_COLLISION.MESH.
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ENTRANCE_01.MESH.
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_ENTRANCE_01.DDS' with 2147483647 mip map levels
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ENTRANCE_01_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MESH.
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_Hum_M.skeleton
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON
15:37:20: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH.
15:37:20: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH.
15:37:20: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH.
15:37:20: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton
15:37:20: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:37:20: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS' with 2147483647 mip map levels
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BROWN_GRN.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MESH.
15:37:20: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng03.skeleton
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH.
15:37:20: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02.skeleton
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: Total sounds loaded: 764
15:37:20: Total sounds loaded: 765
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15:37:20: Total sounds loaded: 767
15:37:20: Total sounds loaded: 768
15:37:20: Total sounds loaded: 769
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.MESH.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.DDS' with 2147483647 mip map levels
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_GLOW.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_COLLISION.MESH.
15:37:20: Creating resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/
15:37:20: Added resource location 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/'
15:37:20: Initialising resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/
15:37:20: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/
15:37:20: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMAN.MATERIAL
15:37:20: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MATERIAL
15:37:20: Compiler error: unknown error in MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/(18): token "texture" is not recognized
15:37:20: Compiler error: unknown error in MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/(19): token "colour_op" is not recognized
15:37:20: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/
15:37:20: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MESH.
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RatmanDesert.skeleton
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATLIN_ROGUE_DESERT.DDS' with 2147483647 mip map levels
15:37:20: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/ATTACK1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/ATTACK2.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/DEATH_FLIGHT.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/DEATH_LAND.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/DIE1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/HIT.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/IDLE.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/JUMP_DOWN.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/JUMP_LAND.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMAN.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RPISTOL1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RSLASH1.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RUN.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/SPECIAL_LEAPBACK.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/SPECIAL_THROW.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/STUNNED.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/WALK.SKELETON
15:37:20: Total sounds loaded: 770
15:37:20: Total sounds loaded: 771
15:37:20: Total sounds loaded: 772
15:37:20: Total sounds loaded: 773
15:37:20: Total sounds loaded: 774
15:37:20: Total sounds loaded: 775
15:37:20: Total sounds loaded: 776
15:37:20: Total sounds loaded: 777
15:37:20: Total sounds loaded: 778
15:37:20: Total sounds loaded: 779
15:37:20: Total sounds loaded: 780
15:37:20: Total sounds loaded: 781
15:37:20: Total sounds loaded: 782
15:37:20: Total sounds loaded: 783
15:37:20: Total sounds loaded: 784
15:37:20: Total sounds loaded: 785
15:37:20: Total sounds loaded: 786
15:37:20: Total sounds loaded: 787
15:37:20: Total sounds loaded: 788
15:37:20: Total sounds loaded: 789
15:37:20: Total sounds loaded: 790
15:37:20: Total sounds loaded: 791
15:37:20: Total sounds loaded: 792
15:37:20: Total sounds loaded: 793
15:37:20: Total sounds loaded: 794
15:37:20: Total sounds loaded: 795
15:37:20: Total sounds loaded: 796
15:37:20: Total sounds loaded: 797
15:37:20: Total sounds loaded: 798
15:37:20: Total sounds loaded: 799
15:37:20: Total sounds loaded: 800
15:37:20: Total sounds loaded: 801
15:37:20: Total sounds loaded: 802
15:37:20: Total sounds loaded: 803
15:37:20: Total sounds loaded: 804
15:37:20: Total sounds loaded: 805
15:37:20: Total sounds loaded: 806
15:37:20: Total sounds loaded: 807
15:37:20: Total sounds loaded: 808
15:37:20: Total sounds loaded: 809
15:37:20: Total sounds loaded: 810
15:37:20: Total sounds loaded: 811
15:37:20: Total sounds loaded: 812
15:37:20: Total sounds loaded: 813
15:37:20: Total sounds loaded: 814
15:37:20: Total sounds loaded: 815
15:37:20: Total sounds loaded: 816
15:37:20: Total sounds loaded: 817
15:37:20: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/COLLIDERBIG.MESH.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATLIN_ROGUE_RED.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_03.MESH.
15:37:20: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/z2_doorway_boards_03.skeleton
15:37:20: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/CLOSED.SKELETON
15:37:20: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/OPENING.SKELETON
15:37:20: Mesh: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_03_COLLISION.MESH.
15:37:20: ERROR: failed to set roompiece mesh: media/levelsets/props/primitives/box.mesh for room piece: BOX
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/PRIMITIVES/BOX_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.MESH.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ROPE_01.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_01.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_PATH_END_01.MESH.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_PATH_01.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_PATH_STRAIGHT_01.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_05.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_05_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_TREAD_01.MESH.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TREAD_STAMP_01.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_03.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_03_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_05.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_05_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_R_01_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_04.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_04_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TOOLBOX_02.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TOOLBOX_01_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TOOLBOX_01.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_02.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_EDGE_SPLAT_01.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_EDGE_SPLAT_02.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_05.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_03.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_06.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_03_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01.MESH.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_LATERN_01.MESH.
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESRERT_SPECIAL_TOWER_LATERN_01.DDS' with 2147483647 mip map levels
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_05.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_L_02_COLLISION.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_11.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_08.MESH.
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_08_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_05.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_05_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_STRAIGHT_02.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_STRAIGHT_02_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_02_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_02.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_20.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_07.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_08.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_04.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_16.MESH.
15:37:21: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/
15:37:21: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/'
15:37:21: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/
15:37:21: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/
15:37:21: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/VAULT_EXIT_STAIRS_DOOR_01.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/VAULT_EXIT_STAIRS_DOOR_01.MESH.
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/vault_exit_stairs_door_01.skeleton
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_03.DDS' with 2147483647 mip map levels
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/CLOSE.SKELETON
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/OPEN.SKELETON
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/VAULT_EXIT_STAIRS_DOOR_01_COLLISION.MESH.
15:37:21: Total sounds loaded: 818
15:37:21: Total sounds loaded: 819
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/VAULT_LANTERN_WALL.DDS' with 2147483647 mip map levels
15:37:21: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/
15:37:21: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/'
15:37:21: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/
15:37:21: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/
15:37:21: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/
15:37:21: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.MESH.
15:37:21: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/vault_sarcophogus_closed_01.skeleton
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels
15:37:21: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/CLOSED.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/OPENING.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.SKELETON
15:37:21: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01_COLLISION.MESH.
15:37:21: Total sounds loaded: 820
15:37:21: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH.
15:37:21: Total sounds loaded: 821
15:37:21: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_MOSAIC_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_MOSAIC_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_MOSAIC_01_COLLISION.MESH.
15:37:21: Creating resource group MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/
15:37:21: Added resource location 'MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/'
15:37:21: Initialising resource group MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/
15:37:21: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/
15:37:21: Parsing script MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/DESERT_SPHINX_01.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/
15:37:21: Mesh: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/DESERT_SPHINX_01.MESH.
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/desert_sphinx_01.skeleton
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/DESERT_SPHINX_01.DDS' with 2147483647 mip map levels
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/DESERT_SPHINX_01.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/OFF.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/ON.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/TURN_OFF.SKELETON
15:37:21: Mesh: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/COLLIDER.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01_COLLISION.MESH.
15:37:21: Creating resource group MEDIA/LEVELSETS/VAULT/
15:37:21: Added resource location 'MEDIA/LEVELSETS/VAULT/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/'
15:37:21: Initialising resource group MEDIA/LEVELSETS/VAULT/
15:37:21: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/
15:37:21: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01.MATERIAL
15:37:21: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_TILESET.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.DDS' with 2147483647 mip map levels
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.DDS' with 2147483647 mip map levels
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_GLOW.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC02.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08_NOSHADOW.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_05.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_STRAIGHT_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DAIS_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_STRAIGHT_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01.MESH.
15:37:21: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/
15:37:21: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/'
15:37:21: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/
15:37:21: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/
15:37:21: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.MESH.
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/vault_wall_gears_02.skeleton
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_GEAR_01.DDS' with 2147483647 mip map levels
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/IDLE.SKELETON
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.SKELETON
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_04.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14_NOSHADOW.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONCAVE_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONCAVE_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_03.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_02.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONVEX_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONVEX_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_05.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_02.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_05_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_BOTTOM.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_TOP.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_02.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11_NOSHADOW.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_01_NOSHADOW.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SAND_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_04.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_03.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_03.MESH.
15:37:21: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/
15:37:21: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/'
15:37:21: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/
15:37:21: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/
15:37:21: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.MESH.
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/vault_banner01.skeleton
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BANNER01.DDS' with 2147483647 mip map levels
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/IDLE.SKELETON
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.SKELETON
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_02.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_04.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_03_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_STRAIGHT_02.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_END_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_STRAIGHT_01.MESH.
15:37:21: Creating resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/
15:37:21: Added resource location 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/' of type 'PAK' to resource group 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/'
15:37:21: Initialising resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/
15:37:21: Parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/
15:37:21: Parsing script MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/VAULT_BLADETRAP_01.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/
15:37:21: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/VAULT_BLADETRAP_01.MESH.
15:37:21: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/vault_bladetrap_01.skeleton
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_FLOOR_TRAP_BLADES_RED.DDS' with 2147483647 mip map levels
15:37:21: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/OFF.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/ON.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/VAULT_BLADETRAP_01.SKELETON
15:37:21: Total sounds loaded: 822
15:37:21: Total sounds loaded: 823
15:37:21: Total sounds loaded: 824
15:37:21: Total sounds loaded: 825
15:37:21: Total sounds loaded: 826
15:37:21: Creating resource group MEDIA/LIGHTS/Z2DESERT/
15:37:21: Added resource location 'MEDIA/LIGHTS/Z2DESERT/' of type 'PAK' to resource group 'MEDIA/LIGHTS/Z2DESERT/'
15:37:21: Initialising resource group MEDIA/LIGHTS/Z2DESERT/
15:37:21: Parsing scripts for resource group MEDIA/LIGHTS/Z2DESERT/
15:37:21: Parsing script MEDIA/LIGHTS/Z2DESERT/Z2DESERT_LIGHT_01.MATERIAL
15:37:21: Parsing script MEDIA/LIGHTS/Z2DESERT/Z2DESERT_SHADOW_01.MATERIAL
15:37:21: Parsing script MEDIA/LIGHTS/Z2DESERT/ZRPHTOWN_GRATINGLIGHT.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/LIGHTS/Z2DESERT/
15:37:21: Mesh: Loading MEDIA/LIGHTS/Z2DESERT/Z2DESERT_SHADOW_EXTA_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/Z2DESERT/Z2DESERT_LIGHTS.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LIGHTS/Z2DESERT/Z2DESERT_GRADIENT_SHADOW_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_15.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LARGE_BLOOD_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LARGE_BLOOD_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_06_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_05_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_20.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_20_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_03_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_02_COLLISION.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.MESH.
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01_COLLISION.MESH.
15:37:21: Creating resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/
15:37:21: Added resource location 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/'
15:37:21: Initialising resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/
15:37:21: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/
15:37:21: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER.MATERIAL
15:37:21: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER_DESERT.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/
15:37:21: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER_DESERT.MESH.
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/Ratlin_Archer_Desert.skeleton
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER_DESERT.DDS' with 2147483647 mip map levels
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_GLO.DDS' with 2147483647 mip map levels
15:37:21: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER_DESERT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ATTACK1.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DEATH_FLIGHT.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DEATH_LAND.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DIE1.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/HIT.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/IDLE.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/JUMP_DOWN.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/JUMP_LAND.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RUN.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/SPECIAL_SHOOT.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/SPECIAL_SHOOTSTRAIGHT.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/STUNNED.SKELETON
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/WALK.SKELETON
15:37:21: Total sounds loaded: 827
15:37:21: Total sounds loaded: 828
15:37:21: Total sounds loaded: 829
15:37:21: Total sounds loaded: 830
15:37:21: Total sounds loaded: 831
15:37:21: Total sounds loaded: 832
15:37:21: Total sounds loaded: 833
15:37:21: Total sounds loaded: 834
15:37:21: Total sounds loaded: 835
15:37:21: Total sounds loaded: 836
15:37:21: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MESH.
15:37:21: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:21: Creating resource group MEDIA/LIGHTS/CAVE_GENERIC/
15:37:21: Added resource location 'MEDIA/LIGHTS/CAVE_GENERIC/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CAVE_GENERIC/'
15:37:21: Initialising resource group MEDIA/LIGHTS/CAVE_GENERIC/
15:37:21: Parsing scripts for resource group MEDIA/LIGHTS/CAVE_GENERIC/
15:37:21: Parsing script MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_LIGHTS.MATERIAL
15:37:21: Finished parsing scripts for resource group MEDIA/LIGHTS/CAVE_GENERIC/
15:37:21: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIGHTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_PASS_01.MESH.
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_PASS_01.DDS' with 2147483647 mip map levels
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_PASS_01_COLLISION.MESH.
15:37:22: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels
15:37:22: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 2147483647 mip map levels
15:37:30: Texture: automaptex__40541: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image.
15:37:30: Final Seed : 249771026585618775
15:37:30: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH.
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels
15:37:30: Total sounds loaded: 837
15:37:30: Total sounds loaded: 838
15:37:30: Total sounds loaded: 839
15:37:30: Total sounds loaded: 840
15:37:30: Total sounds loaded: 841
15:37:30: Total sounds loaded: 842
15:37:30: Total sounds loaded: 843
15:37:30: Total sounds loaded: 844
15:37:30: Total sounds loaded: 845
15:37:30: Total sounds loaded: 846
15:37:30: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MESH.
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.DDS' with 2147483647 mip map levels
15:37:30: Total sounds loaded: 847
15:37:30: Total sounds loaded: 848
15:37:30: Total sounds loaded: 849
15:37:30: Total sounds loaded: 850
15:37:30: Total sounds loaded: 851
15:37:30: Total sounds loaded: 852
15:37:30: Total sounds loaded: 853
15:37:30: Total sounds loaded: 854
15:37:30: Creating resource group MEDIA/MODELS/WEAPONS/_RIFLES/
15:37:30: Added resource location 'MEDIA/MODELS/WEAPONS/_RIFLES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_RIFLES/'
15:37:30: Initialising resource group MEDIA/MODELS/WEAPONS/_RIFLES/
15:37:30: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_RIFLES/
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/EZRO_RIFLE_TEMP.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE01.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE02.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE03.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE04.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE05.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE06.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE07.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE09.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE10.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE11.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE12.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE13.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE14.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE15.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE16.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE17.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE18.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE19.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE20.MATERIAL
15:37:30: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_RIFLES/
15:37:30: Mesh: Loading MEDIA/MODELS/WEAPONS/_RIFLES/EZRO_RIFLE_TEMP.MESH.
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.DDS' with 2147483647 mip map levels
15:37:30: Total sounds loaded: 855
15:37:30: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MESH.
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.DDS' with 2147483647 mip map levels
15:37:30: Creating resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/
15:37:30: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/'
15:37:30: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/
15:37:30: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD01.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD02.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD03.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD04.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD05.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD06.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD07.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD08.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD10.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD11.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD12.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD13.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD14.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD15.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD16.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD17.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD18.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01_SPECTRAL.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_DESTROYER.MATERIAL
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_NETHERIM.MATERIAL
15:37:30: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/
15:37:30: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01.MESH.
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01.DDS' with 2147483647 mip map levels
15:37:30: Total sounds loaded: 856
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY21.DDS' with 2147483647 mip map levels
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY29.DDS' with 2147483647 mip map levels
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/TARGET01.DDS' with 2147483647 mip map levels
15:37:30: Creating resource group MEDIA/PARTICLES/TEXTURES/PATTERN/
15:37:30: Added resource location 'MEDIA/PARTICLES/TEXTURES/PATTERN/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/PATTERN/'
15:37:30: Initialising resource group MEDIA/PARTICLES/TEXTURES/PATTERN/
15:37:30: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PATTERN/
15:37:30: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PATTERN/
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/SEAL58.DDS' with 2147483647 mip map levels
15:37:30: Creating resource group MEDIA/MODELS/MONSTERS/BURROWER/
15:37:30: Added resource location 'MEDIA/MODELS/MONSTERS/BURROWER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/BURROWER/'
15:37:30: Initialising resource group MEDIA/MODELS/MONSTERS/BURROWER/
15:37:30: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/BURROWER/
15:37:30: Parsing script MEDIA/MODELS/MONSTERS/BURROWER/BURROWER.MATERIAL
15:37:30: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/BURROWER/
15:37:30: Mesh: Loading MEDIA/MODELS/MONSTERS/BURROWER/BURROWER.MESH.
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/Burrower.skeleton
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/BURROWER/BURROWER.DDS' with 2147483647 mip map levels
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/ATTACK1.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/ATTACK2.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/ATTACK3.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/BURROWER.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/DEATH_FLIGHT.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/DEATH_LAND.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/DESPAWN.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/DIE.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/HIT.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/IDLE.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/RUN.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/SPAWN.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/SPECIAL_DIG.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/SPECIAL_SHIELD.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/SPECIAL_SPIT.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/STUNNED.SKELETON
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/WALK.SKELETON
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/BURROWER/BURROWER_DESERT.DDS' with 2147483647 mip map levels
15:37:30: Total sounds loaded: 857
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15:37:30: Total sounds loaded: 859
15:37:30: Total sounds loaded: 860
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15:37:31: Total sounds loaded: 884
15:37:31: Total sounds loaded: 885
15:37:31: Total sounds loaded: 886
15:37:31: Creating resource group MEDIA/MODELS/MONSTERS/ARMADAX/
15:37:31: Added resource location 'MEDIA/MODELS/MONSTERS/ARMADAX/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/ARMADAX/'
15:37:31: Initialising resource group MEDIA/MODELS/MONSTERS/ARMADAX/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/ARMADAX/
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/ARMADAX/
15:37:31: Mesh: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX.MESH.
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/Armadax.skeleton
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX_PLATE.DDS' with 2147483647 mip map levels
15:37:31: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ATTACK1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ATTACK2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ATTACK3.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ATTACK4.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DEATH_FLIGHT.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DEATH_LAND.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DIE1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DIE2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DIE3.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/HIT1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/HIT2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/IDLE.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/RUN.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/SPECIAL_BALL.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/STUNNED.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/WALK.SKELETON
15:37:31: Total sounds loaded: 887
15:37:31: Total sounds loaded: 888
15:37:31: Total sounds loaded: 889
15:37:31: Total sounds loaded: 890
15:37:31: Total sounds loaded: 891
15:37:31: Total sounds loaded: 892
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15:37:31: Total sounds loaded: 911
15:37:31: Total sounds loaded: 912
15:37:31: Total sounds loaded: 913
15:37:31: Total sounds loaded: 914
15:37:31: Total sounds loaded: 915
15:37:31: Total sounds loaded: 916
15:37:31: Total sounds loaded: 917
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15:37:31: Total sounds loaded: 919
15:37:31: Total sounds loaded: 920
15:37:31: Total sounds loaded: 921
15:37:31: Total sounds loaded: 922
15:37:31: Total sounds loaded: 923
15:37:31: Total sounds loaded: 924
15:37:31: Total sounds loaded: 925
15:37:31: Total sounds loaded: 926
15:37:31: Total sounds loaded: 927
15:37:31: Mesh: Loading MEDIA/MODELS/MONSTERS/ARMADAX/COLLIDERBIG.MESH.
15:37:31: Creating resource group MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/
15:37:31: Added resource location 'MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/'
15:37:31: Initialising resource group MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_ANCIENT.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP2.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP_PIRATE.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/
15:37:31: Mesh: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP.MESH.
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/Skel_Champ.skeleton
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_FULLARMOR.DDS' with 2147483647 mip map levels
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/2HSWORD1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/2HSWORD2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/2HSWORD3.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/BURST_SPAWN1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/BURST_SPAWN2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/CRAWL_UNDER_SPAWN1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/CRAWL_UNDER_SPAWN2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/CRAWL_UNDER_SPAWN3.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/DIE1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/DIE2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_ALERT10_BOSS.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_ALERT10_THRONE.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_ALERT5_SPAWN.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_IDLE10_BOSS.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_IDLE10_THRONE.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_IDLE5_SPAWN.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/IDLE.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/JUMP_DOWN.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/JUMP_LAND.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/JUMPUP_SPAWN1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/JUMPUP_SPAWN2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/RUN.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_BUFF1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_CAST1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_GROUNDSTAB.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_THRONE1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_THRONE2.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_THRONE3.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_THRONE4.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_WAKEUP_THRONE.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/WALK.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/WALL_BURST_SPAWN1.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/WALL_BURST_SPAWN2.SKELETON
15:37:31: Total sounds loaded: 928
15:37:31: Total sounds loaded: 929
15:37:31: Total sounds loaded: 930
15:37:31: Total sounds loaded: 931
15:37:31: Total sounds loaded: 932
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15:37:31: Total sounds loaded: 948
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15:37:31: Total sounds loaded: 950
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15:37:31: Total sounds loaded: 953
15:37:31: Total sounds loaded: 954
15:37:31: Total sounds loaded: 955
15:37:31: Mesh: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/COLLIDERBIG.MESH.
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09.DDS' with 2147483647 mip map levels
15:37:31: Creating resource group MEDIA/MODELS/CRITTERS/SNAKE/
15:37:31: Added resource location 'MEDIA/MODELS/CRITTERS/SNAKE/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/SNAKE/'
15:37:31: Initialising resource group MEDIA/MODELS/CRITTERS/SNAKE/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/SNAKE/
15:37:31: Parsing script MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/SNAKE/
15:37:31: Mesh: Loading MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MESH.
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/snake.skeleton
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.DDS' with 2147483647 mip map levels
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/IDLE.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/RUN.SKELETON
15:37:31: Creating resource group MEDIA/MODELS/CRITTERS/ROACH/
15:37:31: Added resource location 'MEDIA/MODELS/CRITTERS/ROACH/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/ROACH/'
15:37:31: Initialising resource group MEDIA/MODELS/CRITTERS/ROACH/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/ROACH/
15:37:31: Parsing script MEDIA/MODELS/CRITTERS/ROACH/ROACH.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/ROACH/
15:37:31: Mesh: Loading MEDIA/MODELS/CRITTERS/ROACH/ROACH.MESH.
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/ROACH/roach.skeleton
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/ROACH/ROACH.DDS' with 2147483647 mip map levels
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/ROACH/IDLE.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/ROACH/ROACH.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/ROACH/RUN.SKELETON
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/ROACH/SCARAB.DDS' with 2147483647 mip map levels
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.DDS' with 2147483647 mip map levels
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE8.DDS' with 2147483647 mip map levels
15:37:31: Creating resource group MEDIA/MODELS/WEAPONS/_PISTOLS/
15:37:31: Added resource location 'MEDIA/MODELS/WEAPONS/_PISTOLS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_PISTOLS/'
15:37:31: Initialising resource group MEDIA/MODELS/WEAPONS/_PISTOLS/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_PISTOLS/
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL02.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL03.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL04.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL05.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL06.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL07.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL08.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL09.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL10.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL11.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL12.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL13.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL14.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL15.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL16.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL17.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL18.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL19.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL20.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_PISTOLS/
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.DDS' with 2147483647 mip map levels
15:37:31: Total sounds loaded: 956
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/WRENCH_ENGINEER.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/WRENCH_ENGINEER.DDS' with 2147483647 mip map levels
15:37:31: Total sounds loaded: 957
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.DDS' with 2147483647 mip map levels
15:37:31: Total sounds loaded: 958
15:37:31: Creating resource group MEDIA/MODELS/GOLD/
15:37:31: Added resource location 'MEDIA/MODELS/GOLD/' of type 'PAK' to resource group 'MEDIA/MODELS/GOLD/'
15:37:31: Initialising resource group MEDIA/MODELS/GOLD/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/GOLD/
15:37:31: Parsing script MEDIA/MODELS/GOLD/GOLD.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/GOLD/
15:37:31: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DDS' with 2147483647 mip map levels
15:37:31: Total sounds loaded: 959
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.DDS' with 2147483647 mip map levels
15:37:31: Creating resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/
15:37:31: Added resource location 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/'
15:37:31: Initialising resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/
15:37:31: Parsing script MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_SKULL_01.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_SKULL_01.MESH.
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_skull_01.skeleton
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_SKULL_01.DDS' with 2147483647 mip map levels
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/CLOSED.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/OPENING.SKELETON
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_SKULL_01_COLLISION.MESH.
15:37:31: Total sounds loaded: 960
15:37:31: Total sounds loaded: 961
15:37:31: Creating resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/
15:37:31: Added resource location 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/'
15:37:31: Initialising resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/
15:37:31: Parsing script MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ROLL_ROCKS_01.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ROLL_ROCKS_01.MESH.
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/roll_rocks_01.skeleton
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ROLL_ROCKS_01.DDS' with 2147483647 mip map levels
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/CLOSED.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/OPENING.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ROLL_ROCKS_01.SKELETON
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/COLLIDER.MESH.
15:37:31: Creating resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/
15:37:31: Added resource location 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/'
15:37:31: Initialising resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/
15:37:31: Parsing script MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ROLL_ROCKS_02.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ROLL_ROCKS_02.MESH.
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/roll_rocks_02.skeleton
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/CLOSED.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/OPENING.SKELETON
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ROLL_ROCKS_02.SKELETON
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/COLLIDER.MESH.
15:37:31: Creating resource group MEDIA/MODELS/ARMOR/
15:37:31: Added resource location 'MEDIA/MODELS/ARMOR/' of type 'PAK' to resource group 'MEDIA/MODELS/ARMOR/'
15:37:31: Initialising resource group MEDIA/MODELS/ARMOR/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/ARMOR/
15:37:31: Parsing script MEDIA/MODELS/ARMOR/BELTICON.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/BLANK.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/BOOTICON.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_BOOTS.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_HELM.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/GLOVES.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/HVYLEATHER.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/LEATHERPILE.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/NECKLACE.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/ARMOR/RING.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/ARMOR/
15:37:31: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.DDS' with 2147483647 mip map levels
15:37:31: Creating resource group MEDIA/MODELS/ITEMS/SCROLL/
15:37:31: Added resource location 'MEDIA/MODELS/ITEMS/SCROLL/' of type 'PAK' to resource group 'MEDIA/MODELS/ITEMS/SCROLL/'
15:37:31: Initialising resource group MEDIA/MODELS/ITEMS/SCROLL/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/ITEMS/SCROLL/
15:37:31: Parsing script MEDIA/MODELS/ITEMS/SCROLL/SCROLL.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/ITEMS/SCROLL/
15:37:31: Mesh: Loading MEDIA/MODELS/ITEMS/SCROLL/SCROLL.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/SCROLL/SCROLL.DDS' with 2147483647 mip map levels
15:37:31: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.DDS' with 2147483647 mip map levels
15:37:31: Creating resource group MEDIA/MODELS/WEAPONS/_STAVES/
15:37:31: Added resource location 'MEDIA/MODELS/WEAPONS/_STAVES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_STAVES/'
15:37:31: Initialising resource group MEDIA/MODELS/WEAPONS/_STAVES/
15:37:31: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN01.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN02.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_MIRKA01.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF03.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF04.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF05.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF06.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF07.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF08.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF09.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF10.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF11.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF12.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF13.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF14.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF15.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF16.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF17.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_MIRKA01.MATERIAL
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_REGENT.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.DDS' with 2147483647 mip map levels
15:37:31: Mesh: Loading MEDIA/MODELS/ARMOR/RING.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/RING.DDS' with 2147483647 mip map levels
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL06.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL06.DDS' with 2147483647 mip map levels
15:37:31: Creating resource group MEDIA/PARTICLES/MODELS/Z2DESERT/
15:37:31: Added resource location 'MEDIA/PARTICLES/MODELS/Z2DESERT/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/Z2DESERT/'
15:37:31: Initialising resource group MEDIA/PARTICLES/MODELS/Z2DESERT/
15:37:31: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/Z2DESERT/
15:37:31: Parsing script MEDIA/PARTICLES/MODELS/Z2DESERT/Z2_DOORWAY_BOARDS_RUBBLE_01.MATERIAL
15:37:31: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/Z2DESERT/
15:37:31: Mesh: Loading MEDIA/PARTICLES/MODELS/Z2DESERT/Z2_DOORWAY_BOARDS_RUBBLE_01.MESH.
15:37:31: Mesh: Loading MEDIA/PARTICLES/MODELS/Z2DESERT/Z2_DOORWAY_BOARDS_RUBBLE_03.MESH.
15:37:31: Mesh: Loading MEDIA/PARTICLES/MODELS/Z2DESERT/Z2_DOORWAY_BOARDS_RUBBLE_02.MESH.
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/REDSHATTER.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/REDALPHASHOCKWAVE.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/SPLINTER.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TREE_SPLINTER.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/desertlanternnight.dds' with 2147483647 mip map levels
15:37:31: ----------------------DUNGEON DEPTH 0 LOADING--------------------
NAME: BAKE COLLISION TIME
TOTAL TIME: 7.90592
AVG TIME: 7.90592
CREATED: 1
NAME: BAKE TIME
TOTAL TIME: 0.347806
AVG TIME: 0.347806
CREATED: 1
NAME: TIME TO CLEAR OUT PIECES
TOTAL TIME: 0.049809
AVG TIME: 0.049809
CREATED: 1
NAME: TIME TO FIND PARTICLES
TOTAL TIME: 0.000944
AVG TIME: 0.000944
CREATED: 1
NAME: TIME TO PARSE LAYOUTS
TOTAL TIME: 15.1882
AVG TIME: 15.1882
CREATED: 1
NAME: TIME TO PARSE PROPERTY NODES
TOTAL TIME: 0.005177
AVG TIME: 0.005177
CREATED: 1
NAME: TOTAL TIME FOR CHARACTER CREATION
TOTAL TIME: 0.378398
AVG TIME: 0.378398
CREATED: 1
----------------------END DUNGEON DEPTH 0 LOADING--------------------
TOTAL TIME :16.762
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWYELLOW.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/BLUESTREAK.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STAR3.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/MULTI-SPARKLE CLEAR.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH09.DDS' with 2147483647 mip map levels
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY33.DDS' with 2147483647 mip map levels
15:37:31: Logging level template data for media/layouts/act2_caves/towerofthemoon_rules.template
15:37:31: Chunk -MEDIA/LAYOUTS/ACT2_CAVES/1X1SINGLE_ROOM_BOSS/TOWEROFTHEMOON_PB_A.LAYOUT
15:37:32: Total sounds loaded: 962
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15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN03.DDS' with 2147483647 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/GLOWBLOB.DDS' with 2147483647 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL21ALPHA.DDS' with 2147483647 mip map levels
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH.
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH.
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH.
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH.
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels
15:37:35: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_41168 because this Material does not exist. Have you forgotten to define it in a .material script?
15:37:35: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_41168 because this Material does not exist. Have you forgotten to define it in a .material script?
15:37:35: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_41168 because this Material does not exist. Have you forgotten to define it in a .material script?
15:37:35: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_41168 because this Material does not exist. Have you forgotten to define it in a .material script?
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH.
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels
15:37:35: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH.
15:37:35: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton
15:37:35: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:35: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT
15:37:35: Total Layout Link Particle saved 10
15:37:35: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels
15:37:35: Released sounds : 105
15:37:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GREYQUESTION.DDS' with 2147483647 mip map levels
15:37:40: Total sounds loaded: 930
15:37:41: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MESH.
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT
15:37:42: Total Layout Link Particle saved 10
15:37:42: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp
15:37:42: Logging level template data for media/layouts/vault/forsakenvaults_rules.template
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1E/1X1_E_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1E/1X1_E_PB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_PB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_N/1X1_ENTRANCE_N_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_N/1X1_ENTRANCE_N_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_S/1X1_ENTRANCE_S_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_S/1X1_ENTRANCE_S_PB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_PB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_S/1X1_EXIT_S_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_S/1X1_EXIT_S_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_W/1X1_EXIT_W_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_W/1X1_EXIT_W_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1N/1X1_N_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1N/1X1_N_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_B.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_PB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NEW/1X1_NEW_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NEW/1X1_NEW_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_PB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSW/1X1_NSW_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSW/1X1_NSW_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_PB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1S/1X1_S_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1S/1X1_S_PB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SEW/1X1_SEW_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SEW/1X1_SEW_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_BB_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_LM_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_JT_A.LAYOUT
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_LM_A.LAYOUT
15:37:42: D3D9 : Loading 2D Texture, image name : 'SCREENS6.DDS' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT
15:37:42: Total Layout Link Particle saved 10
15:37:43: Released sounds : 475
15:37:43: Released sounds : 0
15:37:43: Warping - Dungeon FORSAKENVAULTS : Depth - 0
15:37:43: setting gameseed for Dungeon FORSAKENVAULTS
15:37:43: setting gameseed for depth 0
15:37:43: Root Gameseed is 593216241
15:37:43: Root Dungeonseed is 824473641
15:37:43: LEVEL LOAD - LAYOUT:media/layouts/vault/forsakenvaults_rules.template SEED:593216241 DEPTH:0
15:37:43: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH.
15:37:43: Creating layout # 0
15:37:43: layout # 0 + chunk 0MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_LM_A.LAYOUT
15:37:43: layout # 0 + chunk 1MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_BB_A.LAYOUT
15:37:43: layout # 0 + chunk 2MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_B.LAYOUT
15:37:43: layout # 0 + chunk 3MEDIA/LAYOUTS/VAULT/1X1EXIT_W/1X1_EXIT_W_JT_A.LAYOUT
15:37:43: Choosing layout of index 0
15:37:43: Layout Chunk 0 has path MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_LM_A.LAYOUT
15:37:43: Layout Chunk 1 has path MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_BB_A.LAYOUT
15:37:43: Layout Chunk 2 has path MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_B.LAYOUT
15:37:43: Layout Chunk 3 has path MEDIA/LAYOUTS/VAULT/1X1EXIT_W/1X1_EXIT_W_JT_A.LAYOUT
15:37:43: Creating resource group MEDIA/LIGHTS/VAULT/
15:37:43: Added resource location 'MEDIA/LIGHTS/VAULT/' of type 'PAK' to resource group 'MEDIA/LIGHTS/VAULT/'
15:37:43: Initialising resource group MEDIA/LIGHTS/VAULT/
15:37:43: Parsing scripts for resource group MEDIA/LIGHTS/VAULT/
15:37:43: Parsing script MEDIA/LIGHTS/VAULT/VAULT_LIGHTS.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/LIGHTS/VAULT/
15:37:43: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_GRADIENT_02.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/VAULT/LIGHTS_VAULT.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_GRADIENT_03.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS' with 2147483647 mip map levels
15:37:43: Total sounds loaded: 456
15:37:43: Total sounds loaded: 457
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DAIS_01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_01.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01_FADER.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FOG_FADER_01.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MESH.
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/vault_light_hanging_01.skeleton
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/IDLE.SKELETON
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.SKELETON
15:37:43: Creating resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/
15:37:43: Added resource location 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/'
15:37:43: Initialising resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/
15:37:43: Parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/
15:37:43: Parsing script MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/
15:37:43: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/vault_electric_trap_01.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01_GLOW.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ATTACK.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/DIE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ENVI_ALERT1_SPAWN.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ENVI_IDLE1_SPAWN.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/IDLE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/TURN_OFF.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.SKELETON
15:37:43: Total sounds loaded: 458
15:37:43: Total sounds loaded: 459
15:37:43: Total sounds loaded: 460
15:37:43: Total sounds loaded: 461
15:37:43: Total sounds loaded: 462
15:37:43: Total sounds loaded: 463
15:37:43: Total sounds loaded: 464
15:37:43: Total sounds loaded: 465
15:37:43: Total sounds loaded: 466
15:37:43: Total sounds loaded: 467
15:37:43: Total sounds loaded: 468
15:37:43: Total sounds loaded: 469
15:37:43: Total sounds loaded: 470
15:37:43: Total sounds loaded: 471
15:37:43: Total sounds loaded: 472
15:37:43: Total sounds loaded: 473
15:37:43: Total sounds loaded: 474
15:37:43: Total sounds loaded: 475
15:37:43: Total sounds loaded: 476
15:37:43: Total sounds loaded: 477
15:37:43: Total sounds loaded: 478
15:37:43: Total sounds loaded: 479
15:37:43: Total sounds loaded: 480
15:37:43: Total sounds loaded: 481
15:37:43: Total sounds loaded: 482
15:37:43: Total sounds loaded: 483
15:37:43: Total sounds loaded: 484
15:37:43: Total sounds loaded: 485
15:37:43: Total sounds loaded: 486
15:37:43: Total sounds loaded: 487
15:37:43: Total sounds loaded: 488
15:37:43: Total sounds loaded: 489
15:37:43: Total sounds loaded: 490
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_ELECTRIC_TRAP_01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_ELECTRIC_TRAP_02.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_TOP_01_FADER.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_TOP_01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_01_ILLUM.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_02.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_GEAR_01.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_GLOW.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_02.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01_COLLISION.MESH.
15:37:43: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/
15:37:43: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/'
15:37:43: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/
15:37:43: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/
15:37:43: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/vault_chest02.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CHEST02.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/CLOSED.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/OPENING.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.SKELETON
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02_COLLISION.MESH.
15:37:43: Total sounds loaded: 491
15:37:43: Total sounds loaded: 492
15:37:43: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/
15:37:43: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/'
15:37:43: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/
15:37:43: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/
15:37:43: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/vault_chest01.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CHEST01.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/CLOSED.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/OPENING.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.SKELETON
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01_COLLISION.MESH.
15:37:43: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/
15:37:43: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/'
15:37:43: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/
15:37:43: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/
15:37:43: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/VAULT_SCROLLCABINET01.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/VAULT_SCROLLCABINET01.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/vault_scrollcabinet01.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/CLOSED.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/OPEN.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/VAULT_SCROLLCABINET01.SKELETON
15:37:43: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/
15:37:43: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/'
15:37:43: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/
15:37:43: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/
15:37:43: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/VAULT_WEAPONS_01.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/VAULT_WEAPONS_01.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/vault_weapons_01.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/OFF.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/ON.SKELETON
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/WEAPONRACK_01_COLLISION.MESH.
15:37:43: Total sounds loaded: 493
15:37:43: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTICECAVE.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.MESH.
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/vault_sarcophogus_closed_01.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/CLOSED.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/OPENING.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.SKELETON
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01_COLLISION.MESH.
15:37:43: Total sounds loaded: 494
15:37:43: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/
15:37:43: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/'
15:37:43: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/
15:37:43: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/
15:37:43: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.MESH.
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/vault_trap_turret_01.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ATTACK1.SKELETON
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/DIE1.SKELETON
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ENVI_ALERT5_SPAWN.SKELETON
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ENVI_IDLE5_SPAWN.SKELETON
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/IDLE.SKELETON
15:37:43: Total sounds loaded: 495
15:37:43: Total sounds loaded: 496
15:37:43: Total sounds loaded: 497
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01_BASE.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels
15:37:43: Total sounds loaded: 498
15:37:43: Total sounds loaded: 499
15:37:43: Total sounds loaded: 500
15:37:43: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/
15:37:43: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/'
15:37:43: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/
15:37:43: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/
15:37:43: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/VAULT_FLOOR_GEAR_03.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/VAULT_FLOOR_GEAR_03.MESH.
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/vault_floor_gear_03.skeleton
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/IDLE.SKELETON
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_01_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_02.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_01.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CALCINATOR02.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CALCINATOR01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CALCINATOR.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK02.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK02_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_GRADIENT_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_CAP_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_28_NOSHADOW.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_30_NOSHADOW.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_05.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_FADER.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_03.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_22_NOSHADOW.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_TOP.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_02.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_04.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17_NOSHADOW.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_02.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE_FADER.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_21_NOSHADOW.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_WINDOW_01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_03.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14_NOSHADOW.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_03.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_03.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_32_NOSHADOW.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_07_NOSHADOW.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_26_NOSHADOW.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_13_NOSHADOW.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK01_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_WEAPONRACK_WALL01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/WEAPONRACK.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01_COLLISION.MESH.
15:37:43: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/
15:37:43: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/'
15:37:43: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/
15:37:43: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/
15:37:43: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/VAULT_BANNER_02.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/VAULT_BANNER_02.MESH.
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/vault_banner_02.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_LONG_01.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS02.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS02_COLLISION.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_SCROLLCABINET01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_WEAPON01.MESH.
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_WEAPON01.DDS' with 2147483647 mip map levels
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_MIDDLE_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_MIDDLE_01.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_MIDDLE_01_FADER.MESH.
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_TOP_01.MESH.
15:37:43: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/Ezro_Infantry.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHARED.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_FLIGHT.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_LAND.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE3.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT1_SIT_MELEE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT2_STAND_MELEE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT3_STAND_SHIELD.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE1_SIT_MELEE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE10_KNEEL.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE2_STAND_MELEE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE3_STAND_MELEE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_POLEARM.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_SHIELD.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_DOWN.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_LAND.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH3.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH4.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_POLEARM.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_SHIELD.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT3.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_DASH.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_FLIP.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_KICK.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_SHOCK.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/STUNNED.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN3.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_POLEARM.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_SHIELD.SKELETON
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDRED.DDS' with 2147483647 mip map levels
15:37:43: Total sounds loaded: 501
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15:37:43: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/
15:37:43: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/'
15:37:43: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/
15:37:43: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/
15:37:43: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.MATERIAL
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/
15:37:43: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.MESH.
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/Ezro_Elite.skeleton
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE_WEAPONS01.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE_WEAPONS02.DDS' with 2147483647 mip map levels
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE.DDS' with 2147483647 mip map levels
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ATTACK1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ATTACK2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/DIE1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/DIE2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ENVI_IDLE10_SPEECH.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT3.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/IDLE.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/RUN.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BELLRING_LOOP.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BELLRING_START.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BUFF.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_GEN_CAST1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_GEN_CAST2.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/TENT_SPAWN1.SKELETON
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/WALK.SKELETON
15:37:44: Total sounds loaded: 566
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15:37:44: Total sounds loaded: 615
15:37:44: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/COLLIDERBIG.MESH.
15:37:44: Creating resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/
15:37:44: Added resource location 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/'
15:37:44: Initialising resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/
15:37:44: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/
15:37:44: Parsing script MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/VAULT_BRIDGE_MIDDLE_CAP_03.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/
15:37:44: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/VAULT_BRIDGE_MIDDLE_CAP_03.MESH.
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/vault_bridge_middle_cap_03.skeleton
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/OFF.SKELETON
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/TURN_ON.SKELETON
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/VAULT_BRIDGE_MIDDLE_CAP_03.SKELETON
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/FAIL.SKELETON
15:37:44: Total sounds loaded: 616
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15:37:44: Total sounds loaded: 618
15:37:44: Total sounds loaded: 619
15:37:44: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/VAULT_BRIDGE_MIDDLE_CAP_03_COLLISION.MESH.
15:37:44: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/
15:37:44: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/'
15:37:44: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/
15:37:44: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.MESH.
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/vault_wall_spawner_02.skeleton
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SPAWNER_01.DDS' with 2147483647 mip map levels
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/OFF.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/ON.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.SKELETON
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02_COLLISION.MESH.
15:37:44: Creating resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/
15:37:44: Added resource location 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/' of type 'PAK' to resource group 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/'
15:37:44: Initialising resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/
15:37:44: Parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/
15:37:44: Parsing script MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/VAULT_BLADETRAP_02.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/
15:37:44: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/VAULT_BLADETRAP_02.MESH.
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/vault_bladetrap_02.skeleton
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_FLOOR_TRAP_BLADES_01.DDS' with 2147483647 mip map levels
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/OFF.SKELETON
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/ON.SKELETON
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/VAULT_BLADETRAP_02.SKELETON
15:37:44: Total sounds loaded: 620
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_BLADETRAP_02.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_TRAP_02.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_21.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_TOP_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_MIDDLE_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_MIDDLE_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_27.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01.DDS' with 2147483647 mip map levels
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01_GLOW.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_18.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01.DDS' with 2147483647 mip map levels
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01_GLOW.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_27_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_22.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_MIDDLE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_18_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_01.DDS' with 2147483647 mip map levels
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BALCONY_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULLT_WALL_DOOR_BOTTOM_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_31_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01.DDS' with 2147483647 mip map levels
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01_GLOW.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_26.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_13.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_32.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_31.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_28.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_30.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_TOP.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_07.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_02.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01.DDS' with 2147483647 mip map levels
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_02_COLLISION.MESH.
15:37:44: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/
15:37:44: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/'
15:37:44: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/
15:37:44: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.MESH.
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/vault_chains_01.skeleton
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01.DDS' with 2147483647 mip map levels
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/IDLE.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.SKELETON
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_02.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SAND_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_03_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_02_FADER.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_FOG_FADER_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_07_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_08_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_03.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_03.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_02.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKENPIECE_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01.DDS' with 2147483647 mip map levels
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_GLASS.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKENPIECE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_08.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_HEAD_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_HEAD_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKEN_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_06_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GEARS_SPLAT_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_CHEST_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_CHEST_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TUBING_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_05_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_07.MESH.
15:37:44: Total sounds loaded: 621
15:37:44: Total sounds loaded: 622
15:37:44: Total sounds loaded: 623
15:37:44: Creating resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/
15:37:44: Added resource location 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/'
15:37:44: Initialising resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/
15:37:44: Parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/
15:37:44: Parsing script MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/
15:37:44: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.MESH.
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/vault_bladetrap_01.skeleton
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/OFF.SKELETON
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/ON.SKELETON
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.SKELETON
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_BLADETRAP_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_TRAP_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_ENTRANCE_STAIRS_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_TOP_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_TOWER_TOP_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_FADER_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_06.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_MIDDLE_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_05.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_BOTTOM_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01_TOP.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_MIDDLE.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.MESH.
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/vault_banner01.skeleton
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BANNER01.DDS' with 2147483647 mip map levels
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/IDLE.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.SKELETON
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_02.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_02.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01_SAND_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_04.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_03.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_MIDDLE_FADER.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_03.MESH.
15:37:44: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/
15:37:44: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/'
15:37:44: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/
15:37:44: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.MESH.
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/vault_specimentube_02_creature.skeleton
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/IDLE.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.SKELETON
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02_GLASS.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_GLASS.MESH.
15:37:44: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/
15:37:44: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/'
15:37:44: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/
15:37:44: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02.MESH.
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/vault_wall_spawner_bottom_02.skeleton
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/OFF.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/ON.SKELETON
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_01.MESH.
15:37:44: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/
15:37:44: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/'
15:37:44: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/
15:37:44: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.MESH.
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/vault_floor_gear_02.skeleton
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/IDLE.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.SKELETON
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKEN_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_01.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAMP_GRAVEL_01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_03.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAMP_GRAVEL_02.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_04.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23_NOSHADOW.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_WINDOW_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_03.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_03_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_29.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_BOTTOM.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_END_CAP_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_END_CAP_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_WINDOW_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_25.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.MESH.
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/vault_wall_gears_02.skeleton
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/IDLE.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.SKELETON
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM.MESH.
15:37:44: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/
15:37:44: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/'
15:37:44: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/
15:37:44: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.MATERIAL
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.MESH.
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/vault_specimentube_01_creature.skeleton
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/IDLE.SKELETON
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.SKELETON
15:37:44: Total sounds loaded: 624
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC02.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC01.DDS' with 2147483647 mip map levels
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_TOP.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_HALF_TOP.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_HALF_TOP_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_STRAIGHT_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_STRAIGHT_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONCAVE_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONCAVE_01_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_02.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_HALF_BOTTOM.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_HALF_BOTTOM_COLLISION.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_MIDDLE.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_MIDDLE_FADER.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONVEX_01.MESH.
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONVEX_01_COLLISION.MESH.
15:37:44: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels
15:37:45: Texture: automaptex__41813: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image.
15:37:45: Final Seed : 1399121946499826408
15:37:45: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH.
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels
15:37:45: Creating resource group MEDIA/SKYBOXES/VAULT/
15:37:45: Added resource location 'MEDIA/SKYBOXES/VAULT/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/VAULT/'
15:37:45: Initialising resource group MEDIA/SKYBOXES/VAULT/
15:37:45: Parsing scripts for resource group MEDIA/SKYBOXES/VAULT/
15:37:45: Parsing script MEDIA/SKYBOXES/VAULT/FOG.MATERIAL
15:37:45: Finished parsing scripts for resource group MEDIA/SKYBOXES/VAULT/
15:37:45: Mesh: Loading MEDIA/SKYBOXES/VAULT/FOG.MESH.
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/VAULT/FOG.DDS' with 2147483647 mip map levels
15:37:45: Total sounds loaded: 625
15:37:45: Total sounds loaded: 626
15:37:45: Total sounds loaded: 627
15:37:45: Total sounds loaded: 628
15:37:45: Total sounds loaded: 629
15:37:45: Total sounds loaded: 630
15:37:45: Total sounds loaded: 631
15:37:45: Total sounds loaded: 632
15:37:45: Total sounds loaded: 633
15:37:45: Total sounds loaded: 634
15:37:45: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MESH.
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.DDS' with 2147483647 mip map levels
15:37:45: Total sounds loaded: 635
15:37:45: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MESH.
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.DDS' with 2147483647 mip map levels
15:37:45: Creating resource group MEDIA/MODELS/CRITTERS/RATS/
15:37:45: Added resource location 'MEDIA/MODELS/CRITTERS/RATS/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/RATS/'
15:37:45: Initialising resource group MEDIA/MODELS/CRITTERS/RATS/
15:37:45: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/RATS/
15:37:45: Parsing script MEDIA/MODELS/CRITTERS/RATS/RAT.MATERIAL
15:37:45: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/RATS/
15:37:45: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH.
15:37:45: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RAT.DDS' with 2147483647 mip map levels
15:37:45: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON
15:37:45: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON
15:37:45: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON
15:37:45: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/
15:37:45: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/'
15:37:45: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/
15:37:45: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/
15:37:45: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.MATERIAL
15:37:46: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/
15:37:46: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.MESH.
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/Ezro_Brute.skeleton
15:37:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZROHIR_BRUTE.DDS' with 2147483647 mip map levels
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK2.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK3.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK4.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/DIE3.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/FIDGET1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT2.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT3.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/IDLE.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/RUN.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/SPAWN1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/SPECIAL_SHIELD.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/WALK.SKELETON
15:37:46: Total sounds loaded: 636
15:37:46: Total sounds loaded: 637
15:37:46: Total sounds loaded: 638
15:37:46: Total sounds loaded: 639
15:37:46: Total sounds loaded: 640
15:37:46: Total sounds loaded: 641
15:37:46: Total sounds loaded: 642
15:37:46: Total sounds loaded: 643
15:37:46: Total sounds loaded: 644
15:37:46: Total sounds loaded: 645
15:37:46: Total sounds loaded: 646
15:37:46: Total sounds loaded: 647
15:37:46: Total sounds loaded: 648
15:37:46: Total sounds loaded: 649
15:37:46: Total sounds loaded: 650
15:37:46: Total sounds loaded: 651
15:37:46: Total sounds loaded: 652
15:37:46: Total sounds loaded: 653
15:37:46: Total sounds loaded: 654
15:37:46: Total sounds loaded: 655
15:37:46: Total sounds loaded: 656
15:37:46: Total sounds loaded: 657
15:37:46: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/COLLIDERBIG.MESH.
15:37:46: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.MESH.
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/Ezro_Champ.skeleton
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK2.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK3.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DEATH_FLIGHT.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DEATH_LAND.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DIE1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DIE2.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/FIDGET1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/HIT1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/HIT2.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/IDLE.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/RUN.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/SPECIAL_CLAWSHOOT.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/SPECIAL_SMOKE.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/STUNNED.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN1.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN2.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN3.SKELETON
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/WALK.SKELETON
15:37:46: Total sounds loaded: 658
15:37:46: Total sounds loaded: 659
15:37:46: Total sounds loaded: 660
15:37:46: Total sounds loaded: 661
15:37:46: Total sounds loaded: 662
15:37:46: Total sounds loaded: 663
15:37:46: Total sounds loaded: 664
15:37:46: Total sounds loaded: 665
15:37:46: Total sounds loaded: 666
15:37:46: Total sounds loaded: 667
15:37:46: Total sounds loaded: 668
15:37:46: Total sounds loaded: 669
15:37:46: Total sounds loaded: 670
15:37:46: Total sounds loaded: 671
15:37:46: Total sounds loaded: 672
15:37:46: Total sounds loaded: 673
15:37:46: Total sounds loaded: 674
15:37:46: Total sounds loaded: 675
15:37:46: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/COLLIDERBIG.MESH.
15:37:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY13.DDS' with 2147483647 mip map levels
15:37:46: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/vault_lantern_01.dds' with 2147483647 mip map levels
15:37:46: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmask.dds' with 2147483647 mip map levels
15:37:46: ----------------------DUNGEON DEPTH 0 LOADING--------------------
NAME: BAKE COLLISION TIME
TOTAL TIME: 0.495329
AVG TIME: 0.495329
CREATED: 1
NAME: BAKE TIME
TOTAL TIME: 0.095723
AVG TIME: 0.095723
CREATED: 1
NAME: TIME TO CLEAR OUT PIECES
TOTAL TIME: 0.005133
AVG TIME: 0.005133
CREATED: 1
NAME: TIME TO FIND PARTICLES
TOTAL TIME: 0.000239
AVG TIME: 0.000239
CREATED: 1
NAME: TIME TO PARSE LAYOUTS
TOTAL TIME: 2.23054
AVG TIME: 2.23054
CREATED: 1
NAME: TIME TO PARSE PROPERTY NODES
TOTAL TIME: 0.000691
AVG TIME: 0.000691
CREATED: 1
NAME: TOTAL TIME FOR CHARACTER CREATION
TOTAL TIME: 0.515139
AVG TIME: 0.515139
CREATED: 1
----------------------END DUNGEON DEPTH 0 LOADING--------------------
TOTAL TIME :3.24142
15:37:46: Total sounds loaded: 676
15:37:46: Total sounds loaded: 677
15:37:46: Total sounds loaded: 678
15:37:46: Total sounds loaded: 679
15:37:46: Total sounds loaded: 680
15:37:46: Total sounds loaded: 681
15:37:46: Total sounds loaded: 682
15:37:46: Total sounds loaded: 683
15:37:46: Total sounds loaded: 684
15:37:46: Total sounds loaded: 685
15:37:47: Total sounds loaded: 686
15:37:47: Total sounds loaded: 687
15:37:47: Total sounds loaded: 688
15:37:47: Total sounds loaded: 689
15:37:47: Total sounds loaded: 690
15:37:47: Total sounds loaded: 691
15:37:47: Total sounds loaded: 692
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/FIRE5.DDS' with 2147483647 mip map levels
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH.
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH.
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH.
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH.
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels
15:37:47: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_41933 because this Material does not exist. Have you forgotten to define it in a .material script?
15:37:47: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_41933 because this Material does not exist. Have you forgotten to define it in a .material script?
15:37:47: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_41933 because this Material does not exist. Have you forgotten to define it in a .material script?
15:37:47: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_41933 because this Material does not exist. Have you forgotten to define it in a .material script?
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH.
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels
15:37:47: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH.
15:37:47: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels
15:37:47: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:47: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:37:47: Total Layout Link Particle saved 8
15:37:47: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels
15:37:47: Released sounds : 98
15:37:52: Total sounds loaded: 594
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Total Layout Link Particle saved 8
15:38:34: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp
15:38:34: D3D9 : Loading 2D Texture, image name : 'SCREENS7.DDS' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:34: Total Layout Link Particle saved 8
15:38:34: Released sounds : 139
15:38:34: Released sounds : 0
15:38:34: Warping - Dungeon FORSAKENVAULTS : Depth - 1
15:38:34: setting gameseed for Dungeon FORSAKENVAULTS
15:38:34: setting gameseed for depth 1
15:38:34: Root Gameseed is 593216241
15:38:34: Root Dungeonseed is 824473641
15:38:34: Logging level template data for media/layouts/vault/forsakenvaults_fl2_rules.template
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1E/1X1_E_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1E/1X1_E_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_N/1X1_ENTRANCE_N_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_N/1X1_ENTRANCE_N_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_S/1X1_ENTRANCE_S_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_S/1X1_ENTRANCE_S_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_E/1X1_EXIT_E_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_E/1X1_EXIT_E_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_N/1X1_EXIT_N_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_N/1X1_EXIT_N_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1N/1X1_N_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1N/1X1_N_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_B.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NEW/1X1_NEW_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NEW/1X1_NEW_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSW/1X1_NSW_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSW/1X1_NSW_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1S/1X1_S_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1S/1X1_S_PB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SEW/1X1_SEW_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SEW/1X1_SEW_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_BB_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_LM_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_JT_A.LAYOUT
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_LM_A.LAYOUT
15:38:34: LEVEL LOAD - LAYOUT:media/layouts/vault/forsakenvaults_fl2_rules.template SEED:593216241 DEPTH:1
15:38:34: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH.
15:38:34: Creating layout # 0
15:38:34: layout # 0 + chunk 0MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_BB_A.LAYOUT
15:38:34: layout # 0 + chunk 1MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_LM_A.LAYOUT
15:38:34: layout # 0 + chunk 2MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_JT_A.LAYOUT
15:38:34: layout # 0 + chunk 3MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_PB_A.LAYOUT
15:38:34: layout # 0 + chunk 4MEDIA/LAYOUTS/VAULT/1X1EXIT_N/1X1_EXIT_N_JT_A.LAYOUT
15:38:34: layout # 0 + chunk 5MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_LM_A.LAYOUT
15:38:34: Choosing layout of index 0
15:38:34: Layout Chunk 0 has path MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_BB_A.LAYOUT
15:38:34: Layout Chunk 1 has path MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_LM_A.LAYOUT
15:38:34: Layout Chunk 2 has path MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_JT_A.LAYOUT
15:38:34: Layout Chunk 3 has path MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_PB_A.LAYOUT
15:38:34: Layout Chunk 4 has path MEDIA/LAYOUTS/VAULT/1X1EXIT_N/1X1_EXIT_N_JT_A.LAYOUT
15:38:34: Layout Chunk 5 has path MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_LM_A.LAYOUT
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.MESH.
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/vault_chest02.skeleton
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CHEST02.DDS' with 2147483647 mip map levels
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/CLOSED.SKELETON
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/OPENING.SKELETON
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.SKELETON
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02_COLLISION.MESH.
15:38:34: Total sounds loaded: 456
15:38:34: Total sounds loaded: 457
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.MESH.
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/vault_chest01.skeleton
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CHEST01.DDS' with 2147483647 mip map levels
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/CLOSED.SKELETON
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/OPENING.SKELETON
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.SKELETON
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/VAULT_WEAPONS_01.MESH.
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/vault_weapons_01.skeleton
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.DDS' with 2147483647 mip map levels
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/OFF.SKELETON
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15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDRED.DDS' with 2147483647 mip map levels
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15:38:34: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.MESH.
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15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE_WEAPONS01.DDS' with 2147483647 mip map levels
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15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ATTACK1.SKELETON
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15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/DIE1.SKELETON
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15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ENVI_IDLE10_SPEECH.SKELETON
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.SKELETON
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15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/IDLE.SKELETON
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15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BELLRING_LOOP.SKELETON
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BELLRING_START.SKELETON
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BUFF.SKELETON
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_GEN_CAST1.SKELETON
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15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01.DDS' with 2147483647 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01_GLOW.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01.DDS' with 2147483647 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01_GLOW.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_05.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_TOP.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULLT_WALL_DOOR_BOTTOM_01.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_02.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01.DDS' with 2147483647 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01_GLOW.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_TOP_01.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_TOWER_TOP_01.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_18.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_BOTTOM.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_03.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_WINDOW_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_MIDDLE.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_01.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_01.DDS' with 2147483647 mip map levels
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DAIS_01.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_MIDDLE_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_13.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_05.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_07.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_21_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_05.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_05_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_TOP_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_TOP_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01_FADER.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_02.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_02.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_06.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_MIDDLE_FADER.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_07.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_03.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_MIDDLE_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_MIDDLE_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_06_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_04.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_03.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_02.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_08.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_WINDOW_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01_SAND_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_22.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_22_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_08_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_01.MESH.
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_01.DDS' with 2147483647 mip map levels
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_01_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_07_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_03_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_01_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_13_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_MIDDLE_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_04_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_21.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_07_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01_COLLISION.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24_NOSHADOW.MESH.
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_02_NOSHADOW.MESH.
15:38:35: Total sounds loaded: 577
15:38:35: Total sounds loaded: 578
15:38:35: Total sounds loaded: 579
15:38:35: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH.
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_ENTRANCE_STAIRS_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_SCROLLCABINET01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/vault_wall_spawner_02.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SPAWNER_01.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/OFF.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/ON.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02_COLLISION.MESH.
15:38:35: Total sounds loaded: 580
15:38:35: Total sounds loaded: 581
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/vault_wall_spawner_bottom_02.skeleton
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/OFF.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/ON.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02_GLASS.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_GLASS.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01.DDS' with 2147483647 mip map levels
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02_COLLISION.MESH.
15:38:35: Total sounds loaded: 582
15:38:35: Total sounds loaded: 583
15:38:35: Total sounds loaded: 584
15:38:35: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.MESH.
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/vault_bladetrap_01.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_FLOOR_TRAP_BLADES_01.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/OFF.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/ON.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_BLADETRAP_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_TRAP_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CALCINATOR02.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CALCINATOR01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK02_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01_COLLISION.MESH.
15:38:35: Total sounds loaded: 585
15:38:35: Creating resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/
15:38:35: Added resource location 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/'
15:38:35: Initialising resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/
15:38:35: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/
15:38:35: Parsing script MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/VAULT_BRIDGE_MIDDLE_CAP_05.MATERIAL
15:38:35: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/VAULT_BRIDGE_MIDDLE_CAP_05.MESH.
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/vault_bridge_middle_cap_05.skeleton
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/OFF.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/TURN_ON.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/VAULT_BRIDGE_MIDDLE_CAP_05.SKELETON
15:38:35: Total sounds loaded: 586
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/VAULT_BRIDGE_MIDDLE_CAP_05_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_28.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_32.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_27_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_25.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_26.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_31_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_28_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_MIDDLE_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_27.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_TOP.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_26_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_31.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_BOTTOM_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_MIDDLE_02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_32_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/vault_wall_gears_02.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/IDLE.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_25_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_30_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_01.DDS' with 2147483647 mip map levels
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BALCONY_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_30.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_29.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/vault_chains_01.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/IDLE.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_HEAD_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_HEAD_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TUBING_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GEARS_SPLAT_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_03.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01_SAND_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/vault_floor_gear_02.skeleton
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/IDLE.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/vault_banner01.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BANNER01.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/IDLE.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_04_NOSHADOW.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAMP_GRAVEL_02.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAMP_GRAVEL_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_01_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_03.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_02_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_04.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_03_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/vault_trap_turret_01.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ATTACK1.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/DIE1.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ENVI_ALERT5_SPAWN.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ENVI_IDLE5_SPAWN.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/IDLE.SKELETON
15:38:35: Total sounds loaded: 587
15:38:35: Total sounds loaded: 588
15:38:35: Total sounds loaded: 589
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01_BASE.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/VAULT_FLOOR_GEAR_03.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/vault_floor_gear_03.skeleton
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/IDLE.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.MESH.
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/vault_electric_trap_01.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.DDS' with 2147483647 mip map levels
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01_GLOW.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ATTACK.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/DIE.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ENVI_ALERT1_SPAWN.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ENVI_IDLE1_SPAWN.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/IDLE.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/TURN_OFF.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.SKELETON
15:38:35: Total sounds loaded: 590
15:38:35: Total sounds loaded: 591
15:38:35: Total sounds loaded: 592
15:38:35: Total sounds loaded: 593
15:38:35: Total sounds loaded: 594
15:38:35: Total sounds loaded: 595
15:38:35: Total sounds loaded: 596
15:38:35: Total sounds loaded: 597
15:38:35: Total sounds loaded: 598
15:38:35: Total sounds loaded: 599
15:38:35: Total sounds loaded: 600
15:38:35: Total sounds loaded: 601
15:38:35: Total sounds loaded: 602
15:38:35: Total sounds loaded: 603
15:38:35: Total sounds loaded: 604
15:38:35: Total sounds loaded: 605
15:38:35: Total sounds loaded: 606
15:38:35: Total sounds loaded: 607
15:38:35: Total sounds loaded: 608
15:38:35: Total sounds loaded: 609
15:38:35: Total sounds loaded: 610
15:38:35: Total sounds loaded: 611
15:38:35: Total sounds loaded: 612
15:38:35: Total sounds loaded: 613
15:38:35: Total sounds loaded: 614
15:38:35: Total sounds loaded: 615
15:38:35: Total sounds loaded: 616
15:38:35: Total sounds loaded: 617
15:38:35: Total sounds loaded: 618
15:38:35: Total sounds loaded: 619
15:38:35: Total sounds loaded: 620
15:38:35: Total sounds loaded: 621
15:38:35: Total sounds loaded: 622
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_ELECTRIC_TRAP_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_ELECTRIC_TRAP_02.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_END_CAP_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_END_CAP_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_BOTTOM_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_WINDOW_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_03.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_02.MESH.
15:38:35: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_CIRCLE_02.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/BOSSLAIR_ENTRANCE.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/SPEAR_ALPHA.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_06.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_04.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_04_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_03.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_03_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/VAULT_BANNER_02.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/vault_banner_02.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_LONG_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_02.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS02_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_01_FADER.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_FOG_FADER_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_02_FADER.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_02.MESH.
15:38:35: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH.
15:38:35: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST_RARE.DDS' with 2147483647 mip map levels
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON
15:38:35: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH.
15:38:35: Creating resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/
15:38:35: Added resource location 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/'
15:38:35: Initialising resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/
15:38:35: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/
15:38:35: Parsing script MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/VAULT_WALL_SECRETDOOR_DOOR_01.MATERIAL
15:38:35: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/VAULT_WALL_SECRETDOOR_DOOR_01.MESH.
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/vault_wall_secretdoor_door_01.skeleton
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/OFF.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/ON.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/VAULT_WALL_SECRETDOOR_DOOR_01.SKELETON
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/VAULT_WALL_SECRETDOOR_DOOR_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SECRETDOOR_ROOMPIECE_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SECRETDOOR_ROOMPIECE_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SECRETDOOR_ROOMPIECE_02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SECRETDOOR_ROOMPIECE_02_COLLISION.MESH.
15:38:35: Creating resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/
15:38:35: Added resource location 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/'
15:38:35: Initialising resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/
15:38:35: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/
15:38:35: Parsing script MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/VAULT_LEVER_01.MATERIAL
15:38:35: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/VAULT_LEVER_01.MESH.
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/vault_lever_01.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/VAULT_LEVER_01.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/OFF.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/ON.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/VAULT_LEVER_01.SKELETON
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STAR5.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_01.DDS' with 2147483647 mip map levels
15:38:35: Total sounds loaded: 623
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC02.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/vault_specimentube_01_creature.skeleton
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/IDLE.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_GLASS.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.MESH.
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/vault_specimentube_02_creature.skeleton
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/IDLE.SKELETON
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.SKELETON
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_03_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_02.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_02.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKEN_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_02_NOSHADOW.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_02.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_02_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_02.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01.DDS' with 2147483647 mip map levels
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKENPIECE_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKENPIECE_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_CHEST_01.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_CHEST_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.MESH.
15:38:35: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/vault_sarcophogus_closed_01.skeleton
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels
15:38:35: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/CLOSED.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/OPENING.SKELETON
15:38:35: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.SKELETON
15:38:35: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01_COLLISION.MESH.
15:38:35: Total sounds loaded: 624
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01_COLLISION.MESH.
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_03.MESH.
15:38:35: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels
15:38:37: Texture: automaptex__42771: Loading 1 faces(PF_R8G8B8,512x1024x1) with 0 generated mipmaps from Image.
15:38:37: Final Seed : 42430036969523458
15:38:37: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH.
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels
15:38:37: Mesh: Loading MEDIA/SKYBOXES/VAULT/FOG.MESH.
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/VAULT/FOG.DDS' with 2147483647 mip map levels
15:38:37: Total sounds loaded: 625
15:38:37: Total sounds loaded: 626
15:38:37: Total sounds loaded: 627
15:38:37: Total sounds loaded: 628
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15:38:37: Total sounds loaded: 633
15:38:37: Total sounds loaded: 634
15:38:37: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MESH.
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.DDS' with 2147483647 mip map levels
15:38:37: Total sounds loaded: 635
15:38:37: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MESH.
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.DDS' with 2147483647 mip map levels
15:38:37: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01.MESH.
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01.DDS' with 2147483647 mip map levels
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01_ILLUM.DDS' with 2147483647 mip map levels
15:38:37: D3D9 : Loading Cube Texture, base image name : 'MEDIA/LEVELSETS/VAULT/HIGHLIGHT.DDS' with 2147483647 mip map levels
15:38:37: Total sounds loaded: 636
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_02.DDS' with 2147483647 mip map levels
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAX_4X4BLUE.DDS' with 2147483647 mip map levels
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE2.DDS' with 2147483647 mip map levels
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL41.DDS' with 2147483647 mip map levels
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE4.DDS' with 2147483647 mip map levels
15:38:37: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MESH.
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/Ponya_M.skeleton
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.DDS' with 2147483647 mip map levels
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M_HEAD.DDS' with 2147483647 mip map levels
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON
15:38:37: Total sounds loaded: 637
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15:38:37: Total sounds loaded: 640
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15:38:37: Total sounds loaded: 647
15:38:37: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH.
15:38:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RAT.DDS' with 2147483647 mip map levels
15:38:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON
15:38:37: Creating resource group MEDIA/MODELS/MONSTERS/FIEND/
15:38:37: Added resource location 'MEDIA/MODELS/MONSTERS/FIEND/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/FIEND/'
15:38:37: Initialising resource group MEDIA/MODELS/MONSTERS/FIEND/
15:38:37: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/FIEND/
15:38:37: Parsing script MEDIA/MODELS/MONSTERS/FIEND/FIEND.MATERIAL
15:38:37: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/FIEND/
15:38:37: Mesh: Loading MEDIA/MODELS/MONSTERS/FIEND/FIEND.MESH.
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/Fiend.skeleton
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FIEND/FIEND.DDS' with 2147483647 mip map levels
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FIEND/FIEND_ILLUM.DDS' with 2147483647 mip map levels
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/ATTACK1.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/ATTACK2.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/ATTACK3.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/CORPSE_SPAWN1.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DEATH_FLIGHT.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DEATH_LAND.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DIE1.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DIE2.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DIE3.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/FIDGET1.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/FIDGET2.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/FIEND.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/HIT1.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/HIT2.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/IDLE.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/JUMP_DOWN.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/JUMP_LAND.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/RUN.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/SPECIAL_SPAWN_FIEND.SKELETON
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/STUNNED.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/WALK.SKELETON
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FIEND/FIENDCHAMP.DDS' with 2147483647 mip map levels
15:38:38: Total sounds loaded: 648
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15:38:38: Total sounds loaded: 709
15:38:38: Total sounds loaded: 710
15:38:38: Total sounds loaded: 711
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/FIEND/COLLIDERBIG.MESH.
15:38:38: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/
15:38:38: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/'
15:38:38: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/
15:38:38: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE_MASK.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE_NOHEAD.MATERIAL
15:38:38: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE_NOHEAD.MESH.
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/Ezro_Zombie_nohead.skeleton
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZM_ZOMBIE.DDS' with 2147483647 mip map levels
15:38:38: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE_NOHEAD.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ATTACK1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ATTACK2.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/DIE1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/HIT.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/IDLE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/JUMP_DOWN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/JUMP_LAND.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/RUN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/SPECIAL_DRAIN_LOOP.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/SPECIAL_DRAIN_START.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/WALK.SKELETON
15:38:38: Total sounds loaded: 712
15:38:38: Total sounds loaded: 713
15:38:38: Total sounds loaded: 714
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15:38:38: Total sounds loaded: 728
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15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/NETH_SPLAT_PORTAL3X3.DDS' with 2147483647 mip map levels
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SAND.DDS' with 2147483647 mip map levels
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.MESH.
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/Ezro_Zombie.skeleton
15:38:38: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ATTACK1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ATTACK2.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/DIE1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/HIT.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/IDLE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/JUMP_DOWN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/JUMP_LAND.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/RUN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/SPECIAL_DRAIN_LOOP.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/SPECIAL_DRAIN_START.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/WALK.SKELETON
15:38:38: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/
15:38:38: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/'
15:38:38: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/
15:38:38: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/VAULT_TURRET_BASE.MATERIAL
15:38:38: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/VAULT_TURRET_BASE.MESH.
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/vault_turret_base.skeleton
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/VAULT_TURRET_BASE.DDS' with 2147483647 mip map levels
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/DIE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/IDLE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/RUN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/WALK.SKELETON
15:38:38: Total sounds loaded: 731
15:38:38: Total sounds loaded: 732
15:38:38: Total sounds loaded: 733
15:38:38: Total sounds loaded: 734
15:38:38: Total sounds loaded: 735
15:38:38: Total sounds loaded: 736
15:38:38: Total sounds loaded: 737
15:38:38: Total sounds loaded: 738
15:38:38: Total sounds loaded: 739
15:38:38: Total sounds loaded: 740
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15:38:38: Total sounds loaded: 742
15:38:38: Total sounds loaded: 743
15:38:38: Total sounds loaded: 744
15:38:38: Total sounds loaded: 745
15:38:38: Total sounds loaded: 746
15:38:38: Total sounds loaded: 747
15:38:38: Total sounds loaded: 748
15:38:38: Total sounds loaded: 749
15:38:38: Total sounds loaded: 750
15:38:38: Total sounds loaded: 751
15:38:38: Total sounds loaded: 752
15:38:38: Total sounds loaded: 753
15:38:38: Total sounds loaded: 754
15:38:38: Total sounds loaded: 755
15:38:38: Total sounds loaded: 756
15:38:38: Total sounds loaded: 757
15:38:38: Total sounds loaded: 758
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/COLLIDERBIG.MESH.
15:38:38: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/
15:38:38: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/'
15:38:38: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/
15:38:38: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/WISP.MATERIAL
15:38:38: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/WISP.MESH.
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/wisp.skeleton
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/EZROHIR_CRAWLER.DDS' with 2147483647 mip map levels
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/ATTACK.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/DIE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/HIT1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/IDLE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/SPAWN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/SPECIAL_TELEPORT.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/WALK.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/WISP.SKELETON
15:38:38: Total sounds loaded: 759
15:38:38: Total sounds loaded: 760
15:38:38: Total sounds loaded: 761
15:38:38: Total sounds loaded: 762
15:38:38: Total sounds loaded: 763
15:38:38: Total sounds loaded: 764
15:38:38: Total sounds loaded: 765
15:38:38: Total sounds loaded: 766
15:38:38: Total sounds loaded: 767
15:38:38: Total sounds loaded: 768
15:38:38: Total sounds loaded: 769
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.MESH.
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/Ezro_Brute.skeleton
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZROHIR_BRUTE.DDS' with 2147483647 mip map levels
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK2.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK3.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK4.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/DIE3.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/FIDGET1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT2.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT3.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/IDLE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/RUN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/SPAWN1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/SPECIAL_SHIELD.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/WALK.SKELETON
15:38:38: Total sounds loaded: 770
15:38:38: Total sounds loaded: 771
15:38:38: Total sounds loaded: 772
15:38:38: Total sounds loaded: 773
15:38:38: Total sounds loaded: 774
15:38:38: Total sounds loaded: 775
15:38:38: Total sounds loaded: 776
15:38:38: Total sounds loaded: 777
15:38:38: Total sounds loaded: 778
15:38:38: Total sounds loaded: 779
15:38:38: Total sounds loaded: 780
15:38:38: Total sounds loaded: 781
15:38:38: Total sounds loaded: 782
15:38:38: Total sounds loaded: 783
15:38:38: Total sounds loaded: 784
15:38:38: Total sounds loaded: 785
15:38:38: Total sounds loaded: 786
15:38:38: Total sounds loaded: 787
15:38:38: Total sounds loaded: 788
15:38:38: Total sounds loaded: 789
15:38:38: Total sounds loaded: 790
15:38:38: Total sounds loaded: 791
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/COLLIDERBIG.MESH.
15:38:38: Total sounds loaded: 792
15:38:38: Creating resource group MEDIA/MODELS/WEAPONS/_POLEARMS/
15:38:38: Added resource location 'MEDIA/MODELS/WEAPONS/_POLEARMS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_POLEARMS/'
15:38:38: Initialising resource group MEDIA/MODELS/WEAPONS/_POLEARMS/
15:38:38: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_POLEARMS/
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/MON_POLEARM_VANQ01.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM01.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM02.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM03.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM04.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM05.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM06.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM07.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM08.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM09.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM10.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM11.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM12.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM13.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM14.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM15.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM16.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM17.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM20.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_GHOST01.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_GHOST02.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF.MATERIAL
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_TROG01.MATERIAL
15:38:38: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_POLEARMS/
15:38:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF.MESH.
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF.DDS' with 2147483647 mip map levels
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF_GLOW.DDS' with 2147483647 mip map levels
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.MESH.
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/Ezro_Ranged.skeleton
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DEATH_FLIGHT.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DEATH_LAND.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE2.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE3.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE3.SKELETON
15:38:38: Animation duplicate named: Die3 in file die3.skeleton
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ENVI_ALERT1_SIT_RANGED.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ENVI_IDLE1_SIT_RANGED.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/FIDGET1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/FIDGET2.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/HIT1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/IDLE.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/IDLE_PISTOL_DW.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/JUMP_DOWN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/JUMP_LAND.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/LPISTOL1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE2.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE3.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RPISTOL1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RUN.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RUN_PISTOL_DW.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/SPECIAL_FLIP.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/SPECIAL_THROW.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/STUNNED.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN1.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN2.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN3.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/WALK.SKELETON
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/WALK_PISTOL_DW.SKELETON
15:38:38: Total sounds loaded: 793
15:38:38: Total sounds loaded: 794
15:38:38: Total sounds loaded: 795
15:38:38: Total sounds loaded: 796
15:38:38: Total sounds loaded: 797
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15:38:38: Total sounds loaded: 800
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15:38:38: Total sounds loaded: 808
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15:38:38: Total sounds loaded: 820
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15:38:38: Total sounds loaded: 823
15:38:38: Total sounds loaded: 824
15:38:38: Total sounds loaded: 825
15:38:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_RIFLES/EZRO_RIFLE_TEMP.MESH.
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.DDS' with 2147483647 mip map levels
15:38:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.MESH.
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.DDS' with 2147483647 mip map levels
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FIEND/FIENDBLUE.DDS' with 2147483647 mip map levels
15:38:39: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/
15:38:39: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/'
15:38:39: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/
15:38:39: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/
15:38:39: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/VAULT_TRAP_TURRET_01.MATERIAL
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/
15:38:39: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/VAULT_TRAP_TURRET_01.MESH.
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/vault_trap_turret_01.skeleton
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ATTACK1.SKELETON
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/DIE1.SKELETON
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ENVI_ALERT5_SPAWN.SKELETON
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ENVI_IDLE5_SPAWN.SKELETON
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/IDLE.SKELETON
15:38:39: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/
15:38:39: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/'
15:38:39: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/
15:38:39: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/
15:38:39: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/VAULT_SPAWNER_TURRET_01.MATERIAL
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/
15:38:39: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/VAULT_SPAWNER_TURRET_01.MESH.
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/vault_spawner_turret_01.skeleton
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/VAULT_SPAWNER_TURRET_01.DDS' with 2147483647 mip map levels
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/IDLE.SKELETON
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/SKILL.SKELETON
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/VAULT_SPAWNER_TURRET_01.SKELETON
15:38:39: Total sounds loaded: 826
15:38:39: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH.
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' with 2147483647 mip map levels
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.DDS' with 2147483647 mip map levels
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DDS' with 2147483647 mip map levels
15:38:39: Total sounds loaded: 827
15:38:39: Total sounds loaded: 828
15:38:39: Creating resource group MEDIA/MODELS/WEAPONS/_FISTS/
15:38:39: Added resource location 'MEDIA/MODELS/WEAPONS/_FISTS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_FISTS/'
15:38:39: Initialising resource group MEDIA/MODELS/WEAPONS/_FISTS/
15:38:39: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_FISTS/
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST01.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST02.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST03_L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST03_R.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST04_L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST04_R.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST05.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST06.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST07_L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST07_R.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST08.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST09.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST10.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST11.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST12.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST13.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST14.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST14L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST15.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST15L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST16.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST16L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST17_L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST17_R.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_R.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_GAUSS_L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_GAUSS_R.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_MIRKA_L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_MIRKA_R.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_N01L.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_N01R.MATERIAL
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_ZOMBIE01.MATERIAL
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_FISTS/
15:38:39: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST10.MESH.
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/FIST10.DDS' with 2147483647 mip map levels
15:38:39: Creating resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_02/
15:38:39: Added resource location 'MEDIA/MODELS/BREAKABLES/VAULT_URN_02/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/VAULT_URN_02/'
15:38:39: Initialising resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_02/
15:38:39: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_02/
15:38:39: Parsing script MEDIA/MODELS/BREAKABLES/VAULT_URN_02/VAULT_URN_02.MATERIAL
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_02/
15:38:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/VAULT_URN_02/VAULT_URN_02.MESH.
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BREAKABLES/VAULT_URN_01/VAULT_BREAKABLES_01.DDS' with 2147483647 mip map levels
15:38:39: Total sounds loaded: 829
15:38:39: Total sounds loaded: 830
15:38:39: Creating resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_01/
15:38:39: Added resource location 'MEDIA/MODELS/BREAKABLES/VAULT_URN_01/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/VAULT_URN_01/'
15:38:39: Initialising resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_01/
15:38:39: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_01/
15:38:39: Parsing script MEDIA/MODELS/BREAKABLES/VAULT_URN_01/VAULT_URN_01.MATERIAL
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_01/
15:38:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/VAULT_URN_01/VAULT_URN_01.MESH.
15:38:39: Creating resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/
15:38:39: Added resource location 'MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/'
15:38:39: Initialising resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/
15:38:39: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/
15:38:39: Parsing script MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/VAULT_URN_ONSIDE_02.MATERIAL
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/
15:38:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/VAULT_URN_ONSIDE_02.MESH.
15:38:39: Creating resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/
15:38:39: Added resource location 'MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/'
15:38:39: Initialising resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/
15:38:39: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/
15:38:39: Parsing script MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/VAULT_URN_ONSIDE_01.MATERIAL
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/
15:38:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/VAULT_URN_ONSIDE_01.MESH.
15:38:39: ----------------------DUNGEON DEPTH 1 LOADING--------------------
NAME: BAKE COLLISION TIME
TOTAL TIME: 0.991917
AVG TIME: 0.991917
CREATED: 1
NAME: BAKE TIME
TOTAL TIME: 0.147381
AVG TIME: 0.147381
CREATED: 1
NAME: TIME TO CLEAR OUT PIECES
TOTAL TIME: 0.006622
AVG TIME: 0.006622
CREATED: 1
NAME: TIME TO FIND PARTICLES
TOTAL TIME: 0.000397
AVG TIME: 0.000397
CREATED: 1
NAME: TIME TO PARSE LAYOUTS
TOTAL TIME: 2.90117
AVG TIME: 2.90117
CREATED: 1
NAME: TIME TO PARSE PROPERTY NODES
TOTAL TIME: 0.001706
AVG TIME: 0.001706
CREATED: 1
NAME: TOTAL TIME FOR CHARACTER CREATION
TOTAL TIME: 0.393981
AVG TIME: 0.393981
CREATED: 1
----------------------END DUNGEON DEPTH 1 LOADING--------------------
TOTAL TIME :5.16318
15:38:39: Total sounds loaded: 831
15:38:39: Total sounds loaded: 832
15:38:39: Total sounds loaded: 833
15:38:39: Total sounds loaded: 834
15:38:39: Total sounds loaded: 835
15:38:39: Total sounds loaded: 836
15:38:40: Total sounds loaded: 837
15:38:40: Total sounds loaded: 838
15:38:40: Total sounds loaded: 839
15:38:40: Total sounds loaded: 840
15:38:40: Total sounds loaded: 841
15:38:40: Total sounds loaded: 842
15:38:40: Total sounds loaded: 843
15:38:40: Total sounds loaded: 844
15:38:40: Total sounds loaded: 845
15:38:40: Total sounds loaded: 846
15:38:40: Total sounds loaded: 847
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH.
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH.
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH.
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH.
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels
15:38:40: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_43482 because this Material does not exist. Have you forgotten to define it in a .material script?
15:38:40: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_43482 because this Material does not exist. Have you forgotten to define it in a .material script?
15:38:40: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_43482 because this Material does not exist. Have you forgotten to define it in a .material script?
15:38:40: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_43482 because this Material does not exist. Have you forgotten to define it in a .material script?
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH.
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels
15:38:40: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH.
15:38:40: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels
15:38:40: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:38:40: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:38:40: Total Layout Link Particle saved 45
15:38:40: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/SPARKVIOLET.DDS' with 2147483647 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FINELIGHTNINGVERT4X1.DDS' with 2147483647 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels
15:38:40: Released sounds : 1
15:38:43: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MESH.
15:38:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01.DDS' with 2147483647 mip map levels
15:38:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01_ILLUM.DDS' with 2147483647 mip map levels
15:38:43: D3D9 : Loading Cube Texture, base image name : 'MEDIA/LEVELSETS/VAULT/HIGHLIGHT.DDS' with 2147483647 mip map levels
15:38:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.DDS' with 2147483647 mip map levels
15:38:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DDS' with 2147483647 mip map levels
15:38:55: Mesh: Loading MEDIA/PARTICLES/MODELS/HALF_SPHERE_03.MESH.
15:38:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/STAR.DDS' with 2147483647 mip map levels
15:38:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNINGBALL2X2.DDS' with 2147483647 mip map levels
15:38:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/RING_ELECTRICAL_4X4ADD.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlinered.dds' with 2147483647 mip map levels
15:38:56: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHTRED.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/CLAW_PURPLE.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE001B.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/BIGICICLEADD.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODJET.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FLARE2.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL15B.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY2.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPATTER2.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/XFLASH.DDS' with 2147483647 mip map levels
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPATTERGROUND.DDS' with 2147483647 mip map levels
15:38:56: Total sounds loaded: 847
15:38:56: Total sounds loaded: 848
15:38:56: Total sounds loaded: 849
15:38:56: Total sounds loaded: 850
15:38:56: Total sounds loaded: 851
15:38:56: Total sounds loaded: 852
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/BONESFRAGMENTS_4X4.DDS' with 2147483647 mip map levels
15:38:57: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5.dds' with 0 mip map levels
15:38:58: Creating resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/
15:38:58: Added resource location 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/'
15:38:58: Initialising resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/
15:38:58: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/
15:38:58: Parsing script MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_01.MATERIAL
15:38:58: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/
15:38:58: Mesh: Loading MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_02.MESH.
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNKS_01.DDS' with 2147483647 mip map levels
15:38:58: Mesh: Loading MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_03.MESH.
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY2GOO.DDS' with 2147483647 mip map levels
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNKS_01ADD.DDS' with 2147483647 mip map levels
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/BLOCKICE.DDS' with 2147483647 mip map levels
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SOFTFLARE.DDS' with 2147483647 mip map levels
15:39:01: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/claw.dds' with 2147483647 mip map levels
15:39:01: Total sounds loaded: 853
15:39:01: Total sounds loaded: 854
15:39:01: Total sounds loaded: 855
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/GREYLIGHTNING2X2_ALPHA.DDS' with 2147483647 mip map levels
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/HARDBLUEFLARE.DDS' with 2147483647 mip map levels
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLUEBLASTWAVE.DDS' with 2147483647 mip map levels
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/SOFTBLUEQUARTER.DDS' with 2147483647 mip map levels
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FINELIGHTNINGVERT4X1UP.DDS' with 2147483647 mip map levels
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT
15:39:04: Total Layout Link Particle saved 46
15:39:05: Mesh: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.MESH.
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/Desert_Flyer.skeleton
15:39:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERTFLYER.DDS' with 2147483647 mip map levels
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ATTACK1.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ATTACK2.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DIE1.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DIE2.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE3_DEAD1.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE4_DEAD2.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE4_DEAD3.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/IDLE.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/JUMP_DOWN.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/JUMP_LAND.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/MESH_SPAWN1.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/RUN.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SKY_SPAWN1.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_CAST.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_DIVEBOMB.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_PHASE.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_TELEPORT.SKELETON
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/WALK.SKELETON
15:39:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERTFLYERBLACK.DDS' with 2147483647 mip map levels
15:39:05: Total sounds loaded: 856
15:39:05: Total sounds loaded: 857
15:39:05: Total sounds loaded: 858
15:39:05: Total sounds loaded: 859
15:39:05: Total sounds loaded: 860
15:39:05: Total sounds loaded: 861
15:39:05: Total sounds loaded: 862
15:39:05: Total sounds loaded: 863
15:39:05: Total sounds loaded: 864
15:39:05: Total sounds loaded: 865
15:39:05: Total sounds loaded: 866
15:39:05: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPURPLE.DDS' with 2147483647 mip map levels
15:39:06: Total sounds loaded: 867
15:39:06: Total sounds loaded: 868
15:39:06: Total sounds loaded: 869
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TATTERCLOTH.DDS' with 2147483647 mip map levels
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TATTEREDCLOTHCIRCLE.DDS' with 2147483647 mip map levels
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SPECKS.DDS' with 2147483647 mip map levels
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/DEMON.DDS' with 2147483647 mip map levels
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/RINGWAVES_4X4.DDS' with 2147483647 mip map levels
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH12.DDS' with 2147483647 mip map levels
15:39:07: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH.
15:39:07: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels
15:39:07: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH.
15:39:07: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH.
15:39:07: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng06.skeleton
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK.MESH.
15:39:07: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack.skeleton
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK.DDS' with 2147483647 mip map levels
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK_GLO.DDS' with 2147483647 mip map levels
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_RED.DDS' with 2147483647 mip map levels
15:39:07: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found.
15:39:07: Total sounds loaded: 870
15:39:07: Total sounds loaded: 871
15:39:07: Total sounds loaded: 872
15:39:07: Total sounds loaded: 873
15:39:07: Total sounds loaded: 874
15:39:07: Total sounds loaded: 875
15:39:07: Total sounds loaded: 876
15:39:07: Total sounds loaded: 877
15:39:07: Total sounds loaded: 878
15:39:07: Total sounds loaded: 879
15:39:07: Total sounds loaded: 880
15:39:07: Total sounds loaded: 881
15:39:07: Total sounds loaded: 882
15:39:07: Total sounds loaded: 883
15:39:07: Total sounds loaded: 884
15:39:07: Total sounds loaded: 885
15:39:07: Total sounds loaded: 886
15:39:07: Total sounds loaded: 887
15:39:07: Total sounds loaded: 888
15:39:07: Total sounds loaded: 889
15:39:07: Total sounds loaded: 890
15:39:07: Total sounds loaded: 891
15:39:07: Total sounds loaded: 892
15:39:07: Total sounds loaded: 893
15:39:07: Total sounds loaded: 894
15:39:07: Total sounds loaded: 895
15:39:07: Total sounds loaded: 896
15:39:07: Total sounds loaded: 897
15:39:07: Total sounds loaded: 898
15:39:07: Total sounds loaded: 899
15:39:07: Total sounds loaded: 900
15:39:07: Total sounds loaded: 901
15:39:07: Total sounds loaded: 902
15:39:07: Total sounds loaded: 903
15:39:07: Total sounds loaded: 904
15:39:07: Total sounds loaded: 905
15:39:07: Total sounds loaded: 906
15:39:07: Total sounds loaded: 907
15:39:07: Total sounds loaded: 908
15:39:07: Total sounds loaded: 909
15:39:07: Total sounds loaded: 910
15:39:07: Total sounds loaded: 911
15:39:07: Total sounds loaded: 912
15:39:07: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH.
15:39:07: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton
15:39:07: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:39:07: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS' with 2147483647 mip map levels
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_GRAY.DDS' with 2147483647 mip map levels
15:39:07: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.MESH.
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.DDS' with 2147483647 mip map levels
15:39:07: Mesh: Loading MEDIA/MODELS/WEAPONS/_AXES/AXE12.MESH.
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_AXES/AXE12.DDS' with 2147483647 mip map levels
15:39:07: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH.
15:39:07: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels
15:39:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_44558 because this Material does not exist. Have you forgotten to define it in a .material script?
15:39:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_44558 because this Material does not exist. Have you forgotten to define it in a .material script?
15:39:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_44558 because this Material does not exist. Have you forgotten to define it in a .material script?
15:39:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_44558 because this Material does not exist. Have you forgotten to define it in a .material script?
15:39:07: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH.
15:39:07: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HuM_estherian_02.skeleton
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/NULL_01.DDS' with 2147483647 mip map levels
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HU_ESTHERIAN_02_EXTRA.DDS' with 2147483647 mip map levels
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:39:07: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH.
15:39:07: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels
15:39:07: Mesh: Loading MEDIA/MODELS/PETS/HAWK/PET_HAWK.MESH.
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/Pet_Hawk.skeleton
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/HAWK/HAWK.DDS' with 2147483647 mip map levels
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/ATTACK1.SKELETON
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/ATTACK2.SKELETON
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/FIDGET1.SKELETON
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/FIDGET2.SKELETON
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/IDLE.SKELETON
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/PET_HAWK.SKELETON
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/RUN.SKELETON
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/WALK.SKELETON
15:39:07: Total sounds loaded: 913
15:39:07: Total sounds loaded: 914
15:39:07: Total sounds loaded: 915
15:39:07: Total sounds loaded: 916
15:39:07: Total sounds loaded: 917
15:39:07: Total sounds loaded: 918
15:39:07: Total sounds loaded: 919
15:39:07: Total sounds loaded: 920
15:39:07: Total sounds loaded: 921
15:39:07: Total sounds loaded: 922
15:39:07: Total sounds loaded: 923
15:39:07: Total sounds loaded: 924
15:39:07: Total sounds loaded: 925
15:39:07: Total sounds loaded: 926
15:39:07: Total sounds loaded: 927
15:39:07: Total sounds loaded: 928
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15:39:07: Total sounds loaded: 940
15:39:07: Total sounds loaded: 941
15:39:07: Total sounds loaded: 942
15:39:07: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPOISON.DDS' with 2147483647 mip map levels
15:39:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/COINS.DDS' with 2147483647 mip map levels
15:39:10: D3D9 : Loading Cube Texture, base image name : 'media/sharedtextures/highlight.dds' with 2147483647 mip map levels
15:39:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLAMELICKS3X2CUTOUT.DDS' with 2147483647 mip map levels
15:39:11: Total sounds loaded: 943
15:39:11: Total sounds loaded: 944
15:39:11: Total sounds loaded: 945
15:39:11: Total sounds loaded: 946
15:39:11: Total sounds loaded: 947
15:39:11: Total sounds loaded: 948
15:39:11: Total sounds loaded: 949
15:39:11: Total sounds loaded: 950
15:39:11: Total sounds loaded: 951
15:39:11: Total sounds loaded: 952
15:39:11: Total sounds loaded: 953
15:39:11: Total sounds loaded: 954
15:39:11: Total sounds loaded: 955
15:39:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_FIRE4X2ADD.DDS' with 2147483647 mip map levels
15:39:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLACK_SPLAT.DDS' with 2147483647 mip map levels
15:39:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN07.DDS' with 2147483647 mip map levels
15:39:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/LINES_ADDITIVE.DDS' with 2147483647 mip map levels
15:39:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE019.DDS' with 2147483647 mip map levels
15:39:13: Creating resource group MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/
15:39:13: Added resource location 'MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/'
15:39:13: Initialising resource group MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/
15:39:13: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/
15:39:13: Parsing script MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_01.MATERIAL
15:39:13: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/
15:39:13: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_04.MESH.
15:39:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_01.DDS' with 2147483647 mip map levels
15:39:14: Total sounds loaded: 956
15:39:14: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_07.MESH.
15:39:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/GEAR.DDS' with 2147483647 mip map levels
15:39:15: Total sounds loaded: 957
15:39:15: Creating resource group MEDIA/MODELS/PETS/HEALBOT/
15:39:15: Added resource location 'MEDIA/MODELS/PETS/HEALBOT/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/HEALBOT/'
15:39:15: Initialising resource group MEDIA/MODELS/PETS/HEALBOT/
15:39:15: Parsing scripts for resource group MEDIA/MODELS/PETS/HEALBOT/
15:39:15: Parsing script MEDIA/MODELS/PETS/HEALBOT/HEALBOT.MATERIAL
15:39:15: Finished parsing scripts for resource group MEDIA/MODELS/PETS/HEALBOT/
15:39:15: Mesh: Loading MEDIA/MODELS/PETS/HEALBOT/HEALBOT.MESH.
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/Healbot.skeleton
15:39:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/HEALBOT/HEALBOT.DDS' with 2147483647 mip map levels
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/DIE.SKELETON
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/FIDGET1.SKELETON
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/HEALBOT.SKELETON
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/IDLE.SKELETON
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/RUN.SKELETON
15:39:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/REDFLAMELICK.DDS' with 2147483647 mip map levels
15:39:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILFIRE.DDS' with 2147483647 mip map levels
15:39:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4RED.DDS' with 2147483647 mip map levels
15:39:20: Total sounds loaded: 958
15:39:20: Total sounds loaded: 959
15:39:20: Total sounds loaded: 960
15:39:20: Total sounds loaded: 961
15:39:20: Total sounds loaded: 962
15:39:20: Total sounds loaded: 963
15:39:20: Total sounds loaded: 964
15:39:20: Total sounds loaded: 965
15:39:20: Total sounds loaded: 966
15:39:20: Total sounds loaded: 967
15:39:20: Mesh: Loading MEDIA/PARTICLES/MODELS/DISC_03.MESH.
15:39:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/LIGHTNINGWAVE.DDS' with 2147483647 mip map levels
15:39:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/LIGHTNINGSWING.DDS' with 2147483647 mip map levels
15:39:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/EMBERHAMMER.DDS' with 2147483647 mip map levels
15:39:21: Total sounds loaded: 968
15:39:21: Total sounds loaded: 969
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/FIRESHOCKWAVE.DDS' with 2147483647 mip map levels
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_STRECH_FIRE4X2.DDS' with 2147483647 mip map levels
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT_INVERSE.DDS' with 2147483647 mip map levels
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/SEAL60.DDS' with 2147483647 mip map levels
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILEVIL.DDS' with 2147483647 mip map levels
15:39:22: Total sounds loaded: 970
15:39:22: Total sounds loaded: 971
15:39:22: Total sounds loaded: 972
15:39:22: Total sounds loaded: 973
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/FIRECIRCLE.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/GOLDENRING.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH11.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIRELINES_4X1.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGE_16X2.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/AURARAYS.DDS' with 2147483647 mip map levels
15:39:22: Creating resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/
15:39:22: Added resource location 'MEDIA/PARTICLES/MODELS/METALCHUNKS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/METALCHUNKS/'
15:39:22: Initialising resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/
15:39:22: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/
15:39:22: Parsing script MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK1.MATERIAL
15:39:22: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/
15:39:22: Mesh: Loading MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK1.MESH.
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/METALCHUNKS/SHIELD20.DDS' with 2147483647 mip map levels
15:39:22: Mesh: Loading MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK2.MESH.
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD20.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/METALDEBRIS.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DREAMGRAY.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH03.DDS' with 2147483647 mip map levels
15:39:22: Total sounds loaded: 974
15:39:22: Total sounds loaded: 975
15:39:22: Total sounds loaded: 976
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN24.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/LIGHTNINGWAVEPURPLE.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/FIREVEIN.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/FIREVEIN2.DDS' with 2147483647 mip map levels
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_ROUNDED.DDS' with 2147483647 mip map levels
15:39:22: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/
15:39:22: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/'
15:39:22: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/
15:39:22: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/
15:39:22: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/EZRO_CRAWLER.MATERIAL
15:39:22: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/
15:39:22: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/EZRO_CRAWLER.MESH.
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/Ezro_Crawler.skeleton
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/EZROHIR_CRAWLER.DDS' with 2147483647 mip map levels
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ATTACK1.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ATTACK2.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ATTACK3.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/DIE1.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/DIE2.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/DIE3.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/EZRO_CRAWLER.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/HIT1.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/HIT2.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/HIT3.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/IDLE.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/RUN.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/SPECIAL_EXPLODE.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALK.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALL_SPAWN1.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALL_SPAWN2.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALL_SPAWN3.SKELETON
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALL_SPAWN4.SKELETON
15:39:22: Total sounds loaded: 977
15:39:22: Total sounds loaded: 978
15:39:22: Total sounds loaded: 979
15:39:22: Total sounds loaded: 980
15:39:22: Total sounds loaded: 981
15:39:22: Total sounds loaded: 982
15:39:22: Total sounds loaded: 983
15:39:22: Total sounds loaded: 984
15:39:22: Total sounds loaded: 985
15:39:22: Total sounds loaded: 986
15:39:22: Total sounds loaded: 987
15:39:22: Total sounds loaded: 988
15:39:22: Total sounds loaded: 989
15:39:22: Total sounds loaded: 990
15:39:22: Total sounds loaded: 991
15:39:22: Total sounds loaded: 992
15:39:23: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills.dds' with 0 mip map levels
15:39:24: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MESH.
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDER.DDS' with 2147483647 mip map levels
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE6.DDS' with 2147483647 mip map levels
15:39:24: Creating resource group MEDIA/PARTICLES/MODELS/EZROHIR/
15:39:24: Added resource location 'MEDIA/PARTICLES/MODELS/EZROHIR/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/EZROHIR/'
15:39:24: Initialising resource group MEDIA/PARTICLES/MODELS/EZROHIR/
15:39:24: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/EZROHIR/
15:39:24: Parsing script MEDIA/PARTICLES/MODELS/EZROHIR/MASK.MATERIAL
15:39:24: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/EZROHIR/
15:39:24: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR/PLATE.MESH.
15:39:24: Cannot locate resource Ezrohir_Infantry.png in resource group MEDIA/PARTICLES/MODELS/EZROHIR/ or any other group. -- ResourceGroupManager::openResource
15:39:24: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR/SHOULDER.MESH.
15:39:24: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR/MASK.MESH.
15:39:24: Total sounds loaded: 993
15:39:24: Total sounds loaded: 994
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TATTERCLOTHBLACK.DDS' with 2147483647 mip map levels
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDDESERT.DDS' with 2147483647 mip map levels
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_FIRE4X2.DDS' with 2147483647 mip map levels
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RIPPLE_ARC.DDS' with 2147483647 mip map levels
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/UNIVERSE.DDS' with 2147483647 mip map levels
15:39:25: Total sounds loaded: 995
15:39:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TATTERCLOTHRED.DDS' with 2147483647 mip map levels
15:39:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENT2_ALPHA.DDS' with 2147483647 mip map levels
15:39:25: Total sounds loaded: 996
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15:39:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/VAULTTELEPORTER.DDS' with 2147483647 mip map levels
15:39:26: Total sounds loaded: 999
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15:39:26: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAY4X4.DDS' with 2147483647 mip map levels
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15:39:26: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_JEFF.DDS' with 2147483647 mip map levels
15:39:26: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/IMPACT_CRESCENT3X3ADD.DDS' with 2147483647 mip map levels
15:39:33: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_05.MESH.
15:39:33: Total sounds loaded: 1003
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15:39:33: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_06.MESH.
15:39:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/CHUNKS.DDS' with 2147483647 mip map levels
15:40:41: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHT.DDS' with 2147483647 mip map levels
15:40:43: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH.
15:40:43: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels
15:40:43: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH.
15:40:43: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels
15:40:43: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH.
15:40:43: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels
15:40:43: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46682 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:43: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46682 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:43: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46682 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:43: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46682 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:43: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH.
15:40:43: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor4.dds' with 0 mip map levels
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/jewelry/jewelry.dds' with 0 mip map levels
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor1.dds' with 0 mip map levels
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor.dds' with 0 mip map levels
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor2.dds' with 0 mip map levels
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor3.dds' with 0 mip map levels
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems1.dds' with 0 mip map levels
15:40:52: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH.
15:40:52: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:40:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_XTRA.DDS' with 2147483647 mip map levels
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image.
15:40:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels
15:40:52: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:40:52: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:40:52: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46700 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:52: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46700 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:52: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46700 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:52: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46700 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/VAULT_URN.DDS' with 2147483647 mip map levels
15:40:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_4X2.DDS' with 2147483647 mip map levels
15:40:55: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46759 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:55: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46759 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:55: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46759 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:55: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46759 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems.dds' with 0 mip map levels
15:40:58: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46777 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:58: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46777 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:58: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46777 because this Material does not exist. Have you forgotten to define it in a .material script?
15:40:58: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46777 because this Material does not exist. Have you forgotten to define it in a .material script?
15:41:01: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46792 because this Material does not exist. Have you forgotten to define it in a .material script?
15:41:01: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46792 because this Material does not exist. Have you forgotten to define it in a .material script?
15:41:01: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46792 because this Material does not exist. Have you forgotten to define it in a .material script?
15:41:01: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46792 because this Material does not exist. Have you forgotten to define it in a .material script?
15:41:30: Total sounds loaded: 1006
15:41:30: Total sounds loaded: 1007
15:41:30: Total sounds loaded: 1008
15:41:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DRAGON_LIGHT_MASK.DDS' with 2147483647 mip map levels
15:41:37: Total sounds loaded: 1009
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15:41:38: Total sounds loaded: 1020
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15:41:38: Mesh: Loading MEDIA/PARTICLES/MODELS/DISC.MESH.
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENTTHINUP.DDS' with 2147483647 mip map levels
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/BRUSHWORKADDBROKEN.DDS' with 2147483647 mip map levels
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_JEFF_BLACK2.DDS' with 2147483647 mip map levels
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/ARROWTRAIL.DDS' with 2147483647 mip map levels
15:41:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/MISSILE.MESH.
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL24.DDS' with 2147483647 mip map levels
15:41:39: Total sounds loaded: 1024
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15:41:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL43SPEAR.DDS' with 2147483647 mip map levels
15:41:49: Total sounds loaded: 1026
15:41:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/LIGHT_TRAIL.DDS' with 2147483647 mip map levels
15:41:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL09.DDS' with 2147483647 mip map levels
15:41:49: Total sounds loaded: 1027
15:41:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODJETGOO.DDS' with 2147483647 mip map levels
15:41:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY1GOO.DDS' with 2147483647 mip map levels
15:41:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/SPARKRINGBLUE.DDS' with 2147483647 mip map levels
15:41:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/GIBS/GIBBS.DDS' with 2147483647 mip map levels
15:41:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04.DDS' with 2147483647 mip map levels
15:42:03: Total sounds loaded: 1028
15:42:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_BLUE.DDS' with 2147483647 mip map levels
15:42:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/NETH_SINGLE4X4.DDS' with 2147483647 mip map levels
15:42:14: Total sounds loaded: 1029
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOODSTATIC.DDS' with 2147483647 mip map levels
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_0.DDS' with 2147483647 mip map levels
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_1.DDS' with 2147483647 mip map levels
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_2.DDS' with 2147483647 mip map levels
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_3.DDS' with 2147483647 mip map levels
15:42:37: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.MESH.
15:42:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.DDS' with 2147483647 mip map levels
15:42:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD03.MESH.
15:42:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD03.DDS' with 2147483647 mip map levels
15:42:39: Creating resource group MEDIA/PARTICLES/MODELS/VAULT/
15:42:39: Added resource location 'MEDIA/PARTICLES/MODELS/VAULT/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/VAULT/'
15:42:39: Initialising resource group MEDIA/PARTICLES/MODELS/VAULT/
15:42:39: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/VAULT/
15:42:39: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/VAULT/
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_02.MESH.
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47788 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_05.MESH.
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47791 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_04.MESH.
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47795 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH.
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47798 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_03.MESH.
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47801 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA00 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA000 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA001 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA002 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA003 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA004 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA005 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA006 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA007 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA008 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA009 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA0010 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA0011 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_02.MESH39A70400 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_02.MESH39A704000 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_02.MESH39A704001 because this Material does not exist. Have you forgotten to define it in a .material script?
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MOD
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