Created
December 28, 2016 17:05
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Urban Terror 4.1 Scope Removal - Add r_ScopeRemoval to cvars - RE_RegisterShader in tr_shader.c - Written in 2012
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/* | |
==================== | |
RE_RegisterShader | |
This is the exported shader entry point for the rest of the system | |
It will always return an index that will be valid. | |
This should really only be used for explicit shaders, because there is no | |
way to ask for different implicit lighting modes (vertex, lightmap, etc) | |
==================== | |
*/ | |
qhandle_t RE_RegisterShader( const char *name ) { | |
shader_t *sh; | |
if ( strlen( name ) >= MAX_QPATH ) { | |
Com_Printf( "Shader name exceeds MAX_QPATH\n" ); | |
return 0; | |
} | |
sh = R_FindShader( name, LIGHTMAP_2D, qtrue ); | |
// we want to return 0 if the shader failed to | |
// load for some reason, but R_FindShader should | |
// still keep a name allocated for it, so if | |
// something calls RE_RegisterShader again with | |
// the same name, we don't try looking for it again | |
if ( sh->defaultShader ) { | |
return 0; | |
} | |
if (r_ScopeRemoval->integer > 0) { | |
if ( !strcmp(name,"gfx/crosshairs/scopes/scope") ) { | |
return 0; | |
} | |
} | |
return sh->index; | |
} |
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