I hereby claim:
- I am m-pixel on github.
- I am m_pixel (https://keybase.io/m_pixel) on keybase.
- I have a public key ASAyU-PEXFFJPq0-som4FgWIjpOMxnrVAc8uCzq4vHNc0Ao
To claim this, I am signing this object:
using System; | |
using System.Runtime.InteropServices; | |
using UnrealEngine.Runtime; | |
namespace UnrealEngine.Engine | |
{ | |
[UClass(UserClassFlags.NativeBindingsClass), UMetaData("HideCategories", "object Object"), UMetaData("IncludePath", "Materials/MaterialExpressionMaterialFunctionCall.h"), UMetaData("ModuleRelativePath", "Classes/Materials/MaterialExpressionMaterialFunctionCall.h")] | |
public partial class MaterialExpressionMaterialFunctionCall : UnrealEngine.Engine.MaterialExpression | |
{ |
using System; | |
using System.Runtime.InteropServices; | |
using UnrealEngine.Runtime; | |
namespace UnrealEngine.Engine | |
{ | |
/// <summary> | |
/// Actor is the base class for an Object that can be placed or spawned in a level. | |
/// Actors may contain a collection of ActorComponents, which can be used to control how actors move, how they are rendered, etc. |
I hereby claim:
To claim this, I am signing this object:
using UnityEngine; | |
public class Rotate : MonoBehaviour { | |
public Vector3 rotationSpeed; | |
void Update() | |
{ | |
transform.Rotate(rotationSpeed * Time.deltaTime); | |
} | |
} |
start "" "C:\Program Files (x86)\Unity\Editor\Unity.exe" -projectPath %1 |
start "" "C:\Program Files (x86)\Unity\Editor\Unity.exe" -createProject %1 |
# Use case for cycle.js | |
# | |
# Dependencies: | |
# "cycle": "~1.0.3" | |
# | |
cycle = require 'cycle' | |
storage = | |
hats: [ | |
{ |