Created
January 18, 2023 18:35
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Bouncing Balls
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import sys, pygame | |
import random | |
pygame.display.init() | |
size = width, height = 1000, 1000 | |
background = 0, 0, 0 | |
screen = pygame.display.set_mode(size) | |
pygame.display.set_caption("Balls") | |
file = open('ball.txt', 'r') | |
lines = file.readlines() | |
balls = [] | |
class Ball: | |
def __init__(self): | |
self.x = 0 | |
self.y = 0 | |
self.size = 0 | |
self.x_velocity = random.randint(0, 100) / 100 | |
self.y_velocity = 0 | |
self.force_loss = 0.0 | |
self.colour = (random.randint(100,255), 0, 0) | |
for line in lines: | |
if (len(line.strip()) == 0): | |
# The line is empty, skip this line. | |
continue | |
parts = line.split() | |
if (parts[0] == "Ball"): | |
# The line is a ball command, lets create a ball. | |
new_ball = Ball() | |
new_ball.x = int(parts[1]) | |
new_ball.y = int(parts[2]) | |
new_ball.size = int(parts[3]) | |
new_ball.force_loss = float(parts[4]) | |
balls.append(new_ball) | |
file.close() | |
while 1: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
# Clear the screen, render the balls and display. | |
screen.fill(background) | |
for ball in balls: | |
# Lets apply gravity to the balls. | |
ball.y_velocity += 0.0005 # Gravity | |
ball.y += ball.y_velocity | |
ball.x += ball.x_velocity | |
# Lets detect the ball hits the bottom. | |
if (ball.y > 1000 - ball.size): | |
ball.y = 1000 - ball.size | |
ball.y_velocity = -ball.y_velocity | |
ball.y_velocity *= ball.force_loss # Lose 10% of the balls force when it bounces. | |
if (ball.x > 1000 - ball.size): | |
ball.x = 1000 - ball.size | |
ball.x_velocity = -ball.x_velocity | |
if (ball.x < 0 + ball.size): | |
ball.x = 0 + ball.size | |
ball.x_velocity = -ball.x_velocity | |
pygame.draw.circle(screen, ball.colour, (ball.x, ball.y), ball.size) | |
pygame.display.flip() |
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