Created
March 5, 2023 13:45
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3D Cube PyGame
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import pygame | |
import math | |
pygame.init() | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
# Set the dimensions of the window | |
size = (800, 600) | |
screen = pygame.display.set_mode(size) | |
# Set the caption of the window | |
pygame.display.set_caption("Spinning 3D Cube") | |
# Define the vertices of the cube | |
vertices = [ | |
[-1, 1, -1], | |
[1, 1, -1], | |
[1, -1, -1], | |
[-1, -1, -1], | |
[-1, 1, 1], | |
[1, 1, 1], | |
[1, -1, 1], | |
[-1, -1, 1] | |
] | |
# Define the edges of the cube | |
edges = [ | |
(0,1), | |
(1,2), | |
(2,3), | |
(3,0), | |
(4,5), | |
(5,6), | |
(6,7), | |
(7,4), | |
(0,4), | |
(1,5), | |
(2,6), | |
(3,7) | |
] | |
# Define the angle of rotation | |
theta = 0 | |
# Set the clock | |
clock = pygame.time.Clock() | |
# Loop until the user clicks the close button | |
done = False | |
while not done: | |
# Check for events | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done = True | |
# Clear the screen | |
screen.fill(BLACK) | |
# Define the rotation matrix | |
cos = math.cos(theta) | |
sin = math.sin(theta) | |
rotation_matrix = [ | |
[cos, 0, sin], | |
[0, 1, 0], | |
[-sin, 0, cos] | |
] | |
# Rotate each vertex using the rotation matrix | |
rotated_vertices = [] | |
for vertex in vertices: | |
x = vertex[0] * rotation_matrix[0][0] + vertex[1] * rotation_matrix[0][1] + vertex[2] * rotation_matrix[0][2] | |
y = vertex[0] * rotation_matrix[1][0] + vertex[1] * rotation_matrix[1][1] + vertex[2] * rotation_matrix[1][2] | |
z = vertex[0] * rotation_matrix[2][0] + vertex[1] * rotation_matrix[2][1] + vertex[2] * rotation_matrix[2][2] | |
rotated_vertices.append([x, y, z]) | |
# Project each vertex onto the 2D screen | |
projected_vertices = [] | |
for vertex in rotated_vertices: | |
x = int(vertex[0] * 1000 / (vertex[2] + 10)) + size[0] // 2 | |
y = int(vertex[1] * 1000 / (vertex[2] + 10)) + size[1] // 2 | |
projected_vertices.append([x, y]) | |
# Draw the edges of the cube | |
for edge in edges: | |
pygame.draw.line(screen, WHITE, projected_vertices[edge[0]], projected_vertices[edge[1]]) | |
# Update the angle of rotation | |
theta += 0.01 | |
# Update the screen | |
pygame.display.flip() | |
# Set the framerate | |
clock.tick(60) |
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