[I might throw this one out. Scroll down for the orif idea]
Sometimes when you're coding you end up with things like this:
if (!document.querySelectorAll) { | |
document.querySelectorAll = function(selector) { | |
var doc = document, | |
head = doc.documentElement.firstChild, | |
styleTag = doc.createElement('STYLE'); | |
head.appendChild(styleTag); | |
doc.__qsaels = []; | |
styleTag.styleSheet.cssText = selector + "{x:expression(document.__qsaels.push(this))}"; | |
window.scrollBy(0, 0); |
#!/bin/bash | |
## | |
## A simple little shell script that will return the current | |
## fingerprint on the SSL certificate. It's crude but works :D | |
## | |
## Author: Bob Saska (r35krag0th) <git@r35.net> | |
openssl s_client -connect tuner.pandora.com:443 < /dev/null 2> /dev/null | \ | |
openssl x509 -noout -fingerprint | tr -d ':' | cut -d'=' -f2 |
var gulp = require('gulp'); | |
var sourcemaps = require('gulp-sourcemaps'); | |
var source = require('vinyl-source-stream'); | |
var buffer = require('vinyl-buffer'); | |
var browserify = require('browserify'); | |
var watchify = require('watchify'); | |
var babel = require('babelify'); | |
function compile(watch) { | |
var bundler = watchify(browserify('./src/index.js', { debug: true }).transform(babel)); |
@-moz-document domain("stackoverflow.com") { | |
body.newheader { | |
padding-top: 0; | |
} | |
.so-header { | |
background-color: #333; | |
position: relative; | |
} |
{ | |
"version": "0.2.0", | |
"configurations": [ | |
{ | |
"name": "Example", | |
"type": "node", | |
"request": "launch", | |
"runtimeExecutable": "node", | |
"runtimeArgs": ["--nolazy", "-r", "ts-node/register/transpile-only"], |
/// Problem: there is a lot of duplication in function implementations. | |
/// The two types should have the same interface but use a different underlying type. | |
/// | |
/// How can I reduce the amount of duplication and avoid having to update the code in two places? | |
/// In other languages, I would define a base class which accepts a generic type for the `SoundSource`s | |
/// but I don't know how to solve this sort of problem in Rust. | |
struct Sound { | |
// Shared properties | |
is_playing: bool, |