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@Macesuted
Created March 8, 2022 09:58
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LG5380 Code
#include <bits/stdc++.h>
using namespace std;
enum chess //棋子种类
{
NA, //无(这个位置是空的)
captain, //王
guard, //士
elephant, //象
horse, //马
car, //车
duck, //鸭
soldier //兵
};
enum belong_type //记录每颗棋子属于何方的类型
{
RED, //属于红方
BLUE, //属于蓝方
NOT //不属于任何一方(即没有棋子)
};
const int walk_set[2] = {1, -1}; //移动中会使用到的集合
const string rank_string[2] = {"red", "blue"}; //输出棋子属于哪方时会用到的
const string chess_string[8] = {"NA", "captain", "guard", "elephant", "horse", "car", "duck", "soldier"};
//输出棋子名称时会用到的
chess board[10][9]; //棋盘,每一位上保存这一位的棋子种类
belong_type belong[10][9]; //保存棋盘上每一位上的棋子属于哪方
bool CHECK_MATE, GAME_OVER; //将军局面,和游戏是否结束
int CAPTAIN_X[2], CAPTAIN_Y[2]; //存放双方的王的坐标
bool captian_move(int start_x, int start_y, int end_x, int end_y)
{
for (int x = 0; x < 2; x++)
{
int to_x = start_x + walk_set[x], to_y = start_y;
if (end_x == to_x && end_y == to_y)
{
CAPTAIN_X[belong[start_x][start_y]] = end_x;
CAPTAIN_Y[belong[start_x][start_y]] = end_y;
return true;
}
}
for (int y = 0; y < 2; y++)
{
int to_x = start_x, to_y = start_y + walk_set[y];
if (end_x == to_x && end_y == to_y)
{
CAPTAIN_X[belong[start_x][start_y]] = end_x;
CAPTAIN_Y[belong[start_x][start_y]] = end_y;
return true;
}
}
return false;
}
bool guard_move(int start_x, int start_y, int end_x, int end_y)
{
for (int x = 0; x < 2; x++)
{
int to_x = start_x + walk_set[x], to_y = start_y + walk_set[x];
if (end_x == to_x && end_y == to_y)
return true;
}
for (int x = 0; x < 2; x++)
{
int to_x = start_x + walk_set[x], to_y = start_y + walk_set[!x];
if (end_x == to_x && end_y == to_y)
return true;
}
return false;
}
bool elephant_move(int start_x, int start_y, int end_x, int end_y)
{
for (int x = 0; x < 2; x++)
for (int y = 0; y < 2; y++)
{
if (belong[start_x + walk_set[x]][start_y + walk_set[y]] != NOT)
continue;
int to_x = start_x + (walk_set[x] << 1), to_y = start_y + (walk_set[y] << 1);
if (end_x == to_x && end_y == to_y)
return true;
}
return false;
}
bool horse_move(int start_x, int start_y, int end_x, int end_y)
{
for (int x = 0; x < 2; x++)
for (int y = 0; y < 2; y++)
{
if (belong[start_x + walk_set[x]][start_y] != NOT)
continue;
int to_x = start_x + (walk_set[x] << 1), to_y = start_y + walk_set[y];
if (end_x == to_x && end_y == to_y)
return true;
}
for (int x = 0; x < 2; x++)
for (int y = 0; y < 2; y++)
{
if (belong[start_x][start_y + walk_set[y]] != NOT)
continue;
int to_x = start_x + walk_set[x], to_y = start_y + (walk_set[y] << 1);
if (end_x == to_x && end_y == to_y)
return true;
}
return false;
}
bool car_move(int start_x, int start_y, int end_x, int end_y)
{
if (start_x == end_x)
{
bool check = true;
for (int y = min(start_y, end_y) + 1; y < max(start_y, end_y); y++)
check &= belong[start_x][y] == NOT;
if (check)
return true;
}
if (start_y == end_y)
{
bool check = true;
for (int x = min(start_x, end_x) + 1; x < max(start_x, end_x); x++)
check &= belong[x][start_y] == NOT;
if (check)
return true;
}
return false;
}
bool duck_move(int start_x, int start_y, int end_x, int end_y)
{
for (int x = 0; x < 2; x++)
for (int y = 0; y < 2; y++)
{
if (belong[start_x + (walk_set[x] << 1)][start_y + walk_set[y]] != NOT ||
belong[start_x + walk_set[x]][start_y] != NOT)
continue;
int to_x = start_x + (walk_set[x] << 1) + walk_set[x], to_y = start_y + (walk_set[y] << 1);
if (end_x == to_x && end_y == to_y)
return true;
}
for (int x = 0; x < 2; x++)
for (int y = 0; y < 2; y++)
{
if (belong[start_x + walk_set[x]][start_y + (walk_set[y] << 1)] != NOT ||
belong[start_x][start_y + walk_set[y]] != NOT)
continue;
int to_x = start_x + (walk_set[x] << 1), to_y = start_y + (walk_set[y] << 1) + walk_set[y];
if (end_x == to_x && end_y == to_y)
return true;
}
return false;
}
bool soldier_move(int start_x, int start_y, int end_x, int end_y)
{
for (int x = 0; x < 2; x++)
{
int to_x = start_x + walk_set[x], to_y = start_y;
if (end_x == to_x && end_y == to_y)
return true;
}
for (int x = 0; x < 2; x++)
{
int to_x = start_x, to_y = start_y + walk_set[x];
if (end_x == to_x && end_y == to_y)
return true;
}
for (int x = 0; x < 2; x++)
{
int to_x = start_x + walk_set[x], to_y = start_y + walk_set[x];
if (end_x == to_x && end_y == to_y)
return true;
}
for (int x = 0; x < 2; x++)
{
int to_x = start_x + walk_set[x], to_y = start_y + walk_set[x ^ 1];
if (end_x == to_x && end_y == to_y)
return true;
}
return false;
}
bool choose(int start_x, int start_y, int end_x, int end_y)
{
switch (board[start_x][start_y])
{
case captain:
return captian_move(start_x, start_y, end_x, end_y);
break;
case guard:
return guard_move(start_x, start_y, end_x, end_y);
break;
case elephant:
return elephant_move(start_x, start_y, end_x, end_y);
break;
case horse:
return horse_move(start_x, start_y, end_x, end_y);
break;
case car:
return car_move(start_x, start_y, end_x, end_y);
break;
case duck:
return duck_move(start_x, start_y, end_x, end_y);
break;
case soldier:
return soldier_move(start_x, start_y, end_x, end_y);
break;
}
return false;
}
bool work(int start_x, int start_y, int end_x, int end_y, belong_type turn)
{
if (GAME_OVER || belong[start_x][start_y] != turn || belong[end_x][end_y] == turn)
return false;//游戏结束,或者这颗棋子不是自己的,或者目的地有自己的棋子
if (!choose(start_x, start_y, end_x, end_y))
return false;//如果不能移动
chess moved_chess = board[end_x][end_y];//存放被移走的棋子
board[end_x][end_y] = board[start_x][start_y];
belong[end_x][end_y] = belong[start_x][start_y];
board[start_x][start_y] = NA;
belong[start_x][start_y] = NOT;
if (moved_chess == captain)//如果王被移走,游戏结束
GAME_OVER = true;
CHECK_MATE = false;//开始准备判定将军局面
for (int i = 0; i < 10; i++)
for (int j = 0; j < 9; j++)
if (belong[i][j] != NOT)//如果有棋子,我们直接判断它是否能攻击到对方王的位置
CHECK_MATE |= choose(i, j, CAPTAIN_X[!belong[i][j]], CAPTAIN_Y[!belong[i][j]]);
printf("%s %s;%s;%s;%s\n", rank_string[turn].c_str(), chess_string[board[end_x][end_y]].c_str(),
moved_chess == NA ? "NA" : (rank_string[!turn] + " " + chess_string[moved_chess]).c_str(),
CHECK_MATE ? "yes" : "no", GAME_OVER ? "yes" : "no");//输出
return true;
}
void restart(void)
{
for (int i = 0; i < 10; i++)
for (int j = 0; j < 9; j++)
belong[i][j] = NOT;
board[0][4] = board[9][4] = captain;
board[0][3] = board[0][5] = board[9][3] = board[9][5] = guard;
board[0][2] = board[0][6] = board[9][2] = board[9][6] = elephant;
board[0][1] = board[0][7] = board[9][1] = board[9][7] = horse;
board[0][0] = board[0][8] = board[9][0] = board[9][8] = car;
board[2][0] = board[2][8] = board[7][0] = board[7][8] = duck;
board[3][0] = board[3][2] = board[3][4] = board[3][6] = board[3][8] =
board[6][0] = board[6][2] = board[6][4] = board[6][6] = board[6][8] = soldier;
belong[0][0] = belong[0][1] = belong[0][2] = belong[0][3] = belong[0][4] = belong[0][5] = belong[0][6] = belong[0][7] = belong[0][8] =
belong[2][0] = belong[2][8] = belong[3][0] = belong[3][2] = belong[3][4] = belong[3][6] = belong[3][8] = RED;
belong[9][0] = belong[9][1] = belong[9][2] = belong[9][3] = belong[9][4] = belong[9][5] = belong[9][6] = belong[9][7] = belong[9][8] =
belong[7][0] = belong[7][8] = belong[6][0] = belong[6][2] = belong[6][4] = belong[6][6] = belong[6][8] = BLUE;
CAPTAIN_X[RED] = 0;
CAPTAIN_Y[RED] = 4;
CAPTAIN_X[BLUE] = 9;
CAPTAIN_Y[BLUE] = 4;
GAME_OVER = false;
return;
}
int main()
{
int Q;
scanf("%d", &Q);
restart();
belong_type turn = RED;
while (Q--)
{
int start_x, start_y, end_x, end_y;
scanf("%d%d%d%d", &start_x, &start_y, &end_x, &end_y);
if (work(start_x, start_y, end_x, end_y, turn))
if (turn == RED) //回合变化
turn = BLUE;
else
turn = RED;
else
puts("Invalid command"); //不合法操作
}
return 0;
}
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