These are dumps of badges. They are dumped via the BadgeUtils.zip application.
"seen_lost.eeprom" is really seeneveryone
Human badges at offset 0x7F00
have 8 int16 values designating the pattern which they have seen in this order:
- Human
- Artist
- Press
- Speaker
- Vendor
- Contest
- Goon
- Uber (black)
the value 0xFF
designates the value as "seen"
Offset 0x7F10 is a Uint32 which designates how long the badge is locked, measured in cycles of read/decrement/write. Write is a long operation.
LostboY will lock out for up to 16 hours, while the Goons will only lock you out for 2-3 minutes.
The badges announce themselves periodically by sending out an integer encoded in a quick infra-red signal. The Human badges animate up-and-down for a while, and then flash twice quickly occasionally; this is when they announce themselves. All other badges announce themselves much more often.
When a Human badge receives a Goon, Uber, or Lost signal, they enter an animate mode for a while, in which they do not send or receive IR signals, and the serial interface which lists what types it has seen can not be accessed.
- Human 1024
- Artist 1025
- Press 1026
- Speaker 1027
- Vendor 1028
- Contest 1029
- Goon 1030
- Uber 1031
- Lost 1057
These are all getting byte-5 checksum errors on my Propeller tool :[