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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Windows.Forms;
using System.Drawing;
namespace Chess
#include<iostream>
#include<cmath>
#include<stdio.h>
using namespace std;
#define MAX(a,b) ((a>b) ? a : b)
#define MIN(a,b) ((a>b) ? b : a)
template<typename T>
inline unsigned secvention_search(T *v, unsigned n,T x)
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Net;
#include<iostream>
using namespace std;
//==================================================================
__interface ATree
{
public:
#define NULL_(p) (p == NULL ? 0:p->info)
void virtual insert(int) = 0;
void virtual delete_nod() = 0;