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/* naive equation/algorithm */ | |
/* | |
float b1 = (y2*x - y2*x3 - y3*x + y3*x3) + (x3*y - x3*y3 - x2*y + x2*y3); | |
float b2 = (y3*x - y3*x3 - y1*x + y1*x3) + (x1*y - x1*y3 - x3*y + x3*y3); | |
float b3 = 1 - b1 - b2; | |
*/ | |
//Since the only thing that changes per pixel is 'x' and 'y', we can rewrite it like so: | |
//Setup (once per triangle) : | |
float denomInv = 1 / ((y2 - y3)(x1 - x3) + (x3 - x2)(y1 - y3)); | |
float x = startX; | |
float y = startY; | |
float b1Term1 = y2*x; | |
float b1Term2 = y3*x; | |
float b1Term3 = x3*y; | |
float b1Term4 = x2*y; | |
float b1TermConst1 = (-y2*x3) + y3*x3; | |
float b1TermConst2 = (-x3*y3) + x2*y3; | |
float b1TermConst = b1TermConst1 + b1TermConst2; | |
float b2Term1 = y3*x; | |
float b2Term2 = y1*x; | |
float b2Term3 = x1*y; | |
float b2Term4 = x3*y; | |
float b2TermConst1 = (-y3*x3) + y1*x3; | |
float b2TermConst2 = (-x1*y3) + x3*y3; | |
float b2TermConst = b2TermConst1 + b2TermConst2; | |
//compute s0/w0, s1/w1, s2/w2 as usual.. | |
//compute 1/w0, 1/w1, 1/w2 as usual.. | |
//Loop (for every pixel) : | |
for(y; y<yEnd; ++y){ | |
for(; x<xEnd; ++x){ | |
float b1 = (b1TermConst + b1Term1 + b1Term3 - b1Term2 - b1Term4) * denomInv; | |
float b2 = (b2TermConst + b2Term1 + b2Term3 - b2Term2 - b2Term4) * denomInv; | |
float b3 = 1 - b1 - b2; | |
float sOverW = s0w0*b1 + s1w1*b2 + s2w2*b3; | |
float OneOverW = w0*b1 + w1*b2 + w2*b3; | |
float wFinal = 1 / OneOverW; | |
float sFinal = sOverW * wFinal; | |
b1Term1 += y2 | |
b1Term2 -= y3 | |
b2Term1 += y3 | |
b2Term2 -= y1 | |
} | |
b1Term3 += x3 | |
b1Term4 -= x2 | |
b2Term3 += x1 | |
b2Term4 -= x3 | |
} |
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