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February 13, 2016 13:25
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Mesa ARM glxinfo
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OpenGL vendor string: Mesa Project | |
OpenGL renderer string: Software Rasterizer | |
OpenGL version string: 2.1 Mesa 10.1.3 | |
OpenGL shading language version string: 1.20 | |
OpenGL extensions: | |
GL_3DFX_texture_compression_FXT1, GL_AMD_shader_trinary_minmax, | |
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, | |
GL_APPLE_vertex_array_object, GL_ARB_clear_buffer_object, | |
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_clamp, | |
GL_ARB_depth_texture, GL_ARB_draw_buffers, | |
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, | |
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, | |
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, | |
GL_ARB_fragment_shader, GL_ARB_framebuffer_object, | |
GL_ARB_get_program_binary, GL_ARB_half_float_pixel, | |
GL_ARB_half_float_vertex, GL_ARB_invalidate_subdata, | |
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample, | |
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, | |
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, | |
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, | |
GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, | |
GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, | |
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, | |
GL_ARB_texture_env_add, GL_ARB_texture_env_combine, | |
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, | |
GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, | |
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, | |
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage, | |
GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, | |
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, | |
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, | |
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, | |
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_separate_stencil, | |
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, | |
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, | |
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, | |
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, | |
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, | |
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, | |
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, | |
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, | |
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, | |
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, | |
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, | |
GL_EXT_secondary_color, GL_EXT_separate_shader_objects, | |
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, | |
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, | |
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, | |
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, | |
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, | |
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, | |
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, | |
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, | |
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, | |
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, | |
GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, | |
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, | |
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug, | |
GL_MESA_pack_invert, GL_MESA_window_pos, GL_MESA_ycbcr_texture, | |
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, | |
GL_NV_fragment_program_option, GL_NV_light_max_exponent, | |
GL_NV_packed_depth_stencil, GL_NV_point_sprite, GL_NV_texgen_reflection, | |
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_read_format, | |
GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, | |
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays |
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