Skip to content

Instantly share code, notes, and snippets.

@MagaTailor
Created September 14, 2015 20:21
Show Gist options
  • Save MagaTailor/c681e8613da9c4bb205c to your computer and use it in GitHub Desktop.
Save MagaTailor/c681e8613da9c4bb205c to your computer and use it in GitHub Desktop.
Odroid C1 eglinfo output
EGL information:
API version: 1.4
vendor string: ARM
version string: 1.4 Linux-r5p0-01rel0
client APIs: OpenGL_ES
extensions:
EGL_KHR_image
EGL_KHR_image_base
EGL_KHR_image_pixmap
EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_renderbuffer_image
EGL_KHR_reusable_sync
EGL_KHR_fence_sync
EGL_EXT_swap_buffers_with_damage
EGL_KHR_lock_surface
EGL_KHR_lock_surface2
EGL_EXT_create_context_robustness
EGL_ANDROID_blob_cache
EGL_KHR_create_context
number of configurations: 22
win = window (c) = conformant slow = slow config gl = Desktop OpenGL
pb = pbuffer (n) = non-conformant nonconfmt = non-conformant config es1,es2 = OpenGL ES 1.x/2.x
pix = pixmap vg = OpenVG
# ID LEVEL COLORBUFFER.......... DEPTH STENCIL MULTISAMPLE.... VISUAL....... SURFACES.. RENDERABLES...................... TRANSPARENT.. CAVEAT...
type size r g b a size size samples buffers type id apis native type r g b
0 5 0 rgb 16 5 6 5 0 24 8 0 0 0x0000 0x00c3 win,pb,pix es1(c),es2(c) yes none -1 -1 -1 none
1 3 0 rgb 16 5 6 5 0 24 8 4 1 0x0000 0x00c3 win,pb,pix es1(c),es2(c) yes none -1 -1 -1 none
2 4 0 rgb 16 5 6 5 0 24 8 16 1 0x0000 0x00c3 win,pb,pix es1(n),es2(n) yes none -1 -1 -1 nonconfmt
3 19 0 rgb 16 5 5 5 1 24 8 0 0 0x0000 0x0000 pb,pix es1(c),es2(c) yes none -1 -1 -1 none
4 18 0 rgb 16 5 5 5 1 24 8 4 1 0x0000 0x0000 pb,pix es1(c),es2(c) yes none -1 -1 -1 none
5 20 0 rgb 16 5 5 5 1 24 8 16 1 0x0000 0x0000 pb,pix es1(n),es2(n) yes none -1 -1 -1 nonconfmt
6 21 0 rgb 16 4 4 4 4 24 8 0 0 0x0000 0x0000 pb,pix es1(c),es2(c) yes none -1 -1 -1 none
7 22 0 rgb 16 4 4 4 4 24 8 4 1 0x0000 0x0000 pb,pix es1(c),es2(c) yes none -1 -1 -1 none
8 23 0 rgb 16 4 4 4 4 24 8 16 1 0x0000 0x0000 pb,pix es1(n),es2(n) yes none -1 -1 -1 nonconfmt
9 9 0 rgb 32 8 8 8 8 24 8 0 0 0x0000 0x0045 win,pb,pix es1(c),es2(c) yes none -1 -1 -1 ???
10 38 0 rgb 32 8 8 8 0 24 8 0 0 0x0000 0x0045 win,pb,pix es1(c),es2(c) yes none -1 -1 -1 nonconfmt
11 41 0 rgb 32 8 8 8 0 24 8 4 1 0x0000 0x0045 win,pb,pix es1(n),es2(n) yes none -1 -1 -1 nonconfmt
12 42 0 rgb 32 8 8 8 0 24 8 16 1 0x0000 0x0045 win,pb,pix es1(n),es2(n) yes none -1 -1 -1 nonconfmt
13 12 0 rgb 32 8 8 8 8 24 8 4 1 0x0000 0x0045 win,pb,pix es1(c),es2(c) yes none -1 -1 -1 ???
14 15 0 rgb 32 8 8 8 8 24 8 16 1 0x0000 0x0045 win,pb,pix es1(n),es2(n) yes none -1 -1 -1 nonconfmt
15 13 0 lum 8 0 0 0 0 0 0 0 0 0x0000 0x0000 pix yes none -1 -1 -1 nonconfmt
16 14 0 lum 16 0 0 0 8 0 0 0 0 0x0000 0x0000 pix yes none -1 -1 -1 nonconfmt
17 28 0 rgb 16 5 6 5 0 0 0 1 0 0x0000 0x00c3 win yes none -1 -1 -1 none
18 35 0 rgb 16 5 5 5 1 0 0 1 0 0x0000 0x0000 pb,pix yes none -1 -1 -1 none
19 34 0 rgb 32 8 8 8 8 0 0 1 0 0x0000 0x0045 win yes none -1 -1 -1 ???
20 27 0 rgb 32 8 8 8 8 0 0 1 0 0x0000 0x0045 win yes none -1 -1 -1 ???
21 39 0 rgb 32 8 8 8 8 24 8 0 0 0x0000 0x0000 pix es1(c),es2(c) yes none -1 -1 -1 ???
OpenGL ES 1 information:
version string: OpenGL ES-CM 1.1
renderer string: Mali-450 MP
extensions:
GL_OES_byte_coordinates
GL_OES_fixed_point
GL_OES_single_precision
GL_OES_matrix_get
GL_OES_read_format
GL_OES_compressed_paletted_texture
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_query_matrix
GL_OES_matrix_palette
GL_OES_extended_matrix_palette
GL_OES_compressed_ETC1_RGB8_texture
GL_EXT_compressed_ETC1_RGB8_sub_texture
GL_OES_EGL_image
GL_OES_draw_texture
GL_OES_depth_texture
GL_OES_packed_depth_stencil
GL_EXT_texture_format_BGRA8888
GL_OES_framebuffer_object
GL_OES_stencil8
GL_OES_depth24
GL_ARM_rgba8
GL_OES_EGL_image_external
GL_OES_EGL_sync
GL_OES_rgb8_rgba8
GL_EXT_multisampled_render_to_texture
GL_OES_texture_cube_map
GL_EXT_discard_framebuffer
GL_EXT_robustness
GL_OES_depth_texture_cube_map
GL_OES_vertex_half_float
GL_KHR_debug
GL_OES_mapbuffer
main stats:
max texture size: 4096
max cubemap texture size: 4096
max texture image units: -1225189188
max renderbuffer size: 4096
max combined texture image units: -1225192048
num compressed texture formats: 11
aliased line width range: 1 - 100
aliased point size range: 1 - 100
implementation color read format: RGB
implementation color read type: unsigned int 5:6:5
max viewport dimensions: 4096 x 4096
subpixel bits: 4
supported compressed texture formats:
PALETTE4_RGB8_OES
PALETTE4_RGBA8_OES
PALETTE4_R5_G6_B5_OES
PALETTE4_RGBA4_OES
PALETTE4_RGB5_A1_OES
PALETTE8_RGB8_OES
PALETTE8_RGBA8_OES
PALETTE8_R5_G6_B5_OES
PALETTE8_RGBA4_OES
PALETTE8_RGB5_A1_OES
ETC1_RGB8
OpenGL ES 2 information:
version string: OpenGL ES 2.0
renderer string: Mali-450 MP
extensions:
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_compressed_ETC1_RGB8_texture
GL_EXT_compressed_ETC1_RGB8_sub_texture
GL_OES_standard_derivatives
GL_OES_EGL_image
GL_OES_depth24
GL_ARM_rgba8
GL_ARM_mali_shader_binary
GL_OES_depth_texture
GL_OES_packed_depth_stencil
GL_EXT_texture_format_BGRA8888
GL_OES_vertex_half_float
GL_EXT_blend_minmax
GL_OES_EGL_image_external
GL_OES_EGL_sync
GL_OES_rgb8_rgba8
GL_EXT_multisampled_render_to_texture
GL_EXT_discard_framebuffer
GL_OES_get_program_binary
GL_ARM_mali_program_binary
GL_EXT_shader_texture_lod
GL_EXT_robustness
GL_OES_depth_texture_cube_map
GL_KHR_debug
GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_OES_mapbuffer
main stats:
max texture size: 4096
max cubemap texture size: 4096
max texture image units: 8
max renderbuffer size: 4096
max combined texture image units: 8
num compressed texture formats: 1
aliased line width range: 1 - 100
aliased point size range: 1 - 100
implementation color read format: RGB
implementation color read type: unsigned int 5:6:5
max viewport dimensions: 4096 x 4096
subpixel bits: 4
supported compressed texture formats:
ETC1_RGB8
shader specific stats:
max vertex attribs: 16
max vertex texture image units: 0
num program binary formats: 1
num shader binary formats: 1
max varying vectors: 12
max vertex uniform vectors: 256
max fragment uniform vectors: 256
shader compiler: yes
supported program binary formats:
MALI_PROGRAM_BINARY_ARM
supported shader binary formats:
MALI_SHADER_BINARY
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment