Forked from arbalest/CanvasJS_Game_Loop_Template_v01.html
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April 26, 2018 10:22
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Canvas / Javascript game loop template
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Canvas / Javascript Game Template</title> | |
</head> | |
<body> | |
<style type="text/css"> | |
html, body { | |
margin: 0; | |
padding: 0; | |
font-size: 10px; | |
} | |
body { | |
font-family: Calibri, 'Myriad Web Pro', sans-serif; | |
background-color: #333333; | |
color: #aaaaaa; | |
} | |
h1, h2, h3, h4, h5, h6 { | |
text-shadow: 0 -1px 0 #bbbbbb; | |
margin: 0; | |
font-size: 250%; | |
} | |
header { | |
margin: 3px 8px; | |
} | |
canvas { | |
display: block; | |
margin-left: auto; | |
margin-right: auto; | |
background-color: black; | |
} | |
</style> | |
<canvas id="main-canvas"></canvas> | |
<script type="text/javascript"> | |
// Sample object to draw on screen | |
var Ball = function() { | |
this.position = {x: 0, y: 0}; | |
this.size = 5; | |
this.speed = {x: 2, y: 1}; | |
}; | |
Ball.prototype.update = function() { | |
this.position.x += this.speed.x; | |
this.position.y += this.speed.y; | |
if (this.position.x > game.canvas.width || this.position.x < 0) { | |
this.speed.x *= -1; | |
} | |
if (this.position.y > game.canvas.height || this.position.y < 0) { | |
this.speed.y *= -1; | |
} | |
}; | |
Ball.prototype.draw = function(ctx) { | |
ctx.fillStyle = '#333333'; | |
ctx.beginPath(); | |
ctx.arc(this.position.x, this.position.y, this.size, 0, Math.PI*2, true); | |
ctx.closePath(); | |
ctx.fill(); | |
}; | |
var game = { | |
canvasId: 'main-canvas', | |
canvas: null, | |
ctx: null, | |
objects: [], | |
init: function() { | |
window.reqFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback){ window.setTimeout(callback, 1000 / 60); } })(); | |
game.canvas = document.getElementById(game.canvasId); | |
game.ctx = game.canvas.getContext('2d'); | |
game.setCanvasSizeToWindow(); | |
game.objects.push(new Ball()); | |
game.main(); | |
}, | |
setCanvasSizeToWindow: function() { | |
game.canvas.width = window.innerWidth; | |
game.canvas.height = window.innerHeight; | |
}, | |
main: function() { | |
// The main loop called when a new animation frame is requested | |
game.update(); | |
// game.clearCanvas(); | |
game.draw(); | |
reqFrame(game.main); | |
}, | |
clearCanvas: function() { | |
game.ctx.clearRect(0, 0, game.canvas.width, game.canvas.height); | |
}, | |
update: function() { | |
// Sample object updating code | |
for (var obj in game.objects) { | |
game.objects[obj].update(); | |
} | |
}, | |
draw: function() { | |
// Sample object drawing code | |
for (var obj in game.objects) { | |
game.objects[obj].draw(game.ctx); | |
} | |
} | |
}; | |
game.init(); | |
</script> | |
</body> | |
</html> |
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