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July 29, 2019 08:21
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Putting Circular tiles to display and choose numbers Part-1
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// | |
// ViewController.swift | |
// Practice-Adding-Numbers | |
// | |
// Created by Maher Bhavsar on 29/07/19. | |
// Copyright © 2019 Seven Dots. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
import ARKit | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
@IBOutlet var sceneView: ARSCNView! | |
var displayNumbers : [Int] = [0, 0] | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
// // Create a new scene | |
// let scene = SCNScene(named: "art.scnassets/ship.scn")! | |
// | |
// // Set the scene to the view | |
// sceneView.scene = scene | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
// Run the view's session | |
sceneView.session.run(configuration) | |
addGestures () | |
initialSetup () | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
func initialSetup () { | |
for i in displayNumbers { | |
displayTile (displayText: String(i), startVector : SCNVector3 (x: Float(0 + (Double(i) * 0.01)), y: 0, z: -0.1)) | |
} | |
} | |
func displayTile (displayText: String, startVector : SCNVector3) { | |
let parentNode = SCNNode() | |
parentNode.position = startVector | |
let plane = SCNPlane(width: 0.01, height: 0.01) | |
let tile = SCNNode(geometry: plane) | |
tile.geometry?.firstMaterial?.diffuse.contents = UIColor.black | |
tile.opacity = 0.5 | |
tile.name = displayText | |
let textGeometry = SCNText(string: displayText, extrusionDepth: 1) | |
textGeometry.font = UIFont(name: "Futura", size: 10) | |
let textNode = SCNNode(geometry: textGeometry) | |
textNode.geometry?.firstMaterial?.diffuse.contents = UIColor.white | |
textNode.opacity = 1 | |
// scale down the size of the text | |
textNode.simdScale = SIMD3(repeating: 0.0005) | |
//textNode.position = SCNVector3(x: 0 , y: 0, z: -0.1) | |
textNode.centerAlign() | |
parentNode.addChildNode(tile) | |
parentNode.addChildNode(textNode) | |
sceneView.scene.rootNode.addChildNode(parentNode) | |
} | |
func addGestures () { | |
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(tapped)) | |
sceneView.addGestureRecognizer(tapGesture) | |
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(pan)) | |
sceneView.addGestureRecognizer(panGesture) | |
} | |
@objc func pan (sender: UIPanGestureRecognizer) { | |
let sceneView = sender.view as! ARSCNView | |
let location = sender.location(in: sceneView) | |
let hitTest = sceneView.hitTest(location) | |
for hitTestResult in hitTest { | |
print(hitTestResult.node.name as Any) | |
if hitTestResult.node.name == "circleTile" { | |
print("Velocity x",sender.velocity(in: sceneView).x) | |
print("Velocity y",sender.velocity(in: sceneView).y) | |
let velocity = -sender.velocity(in: sceneView).y / 1000 | |
let action2 = SCNAction.rotateBy(x: 0, y: CGFloat(velocity) , z: 0, duration: 0.5) | |
let node = sceneView.scene.rootNode.childNode(withName: "circle", recursively: true) | |
node?.runAction(action2) | |
break | |
} | |
} | |
} | |
@objc func tapped (sender: UITapGestureRecognizer) { | |
} | |
// MARK: - ARSCNViewDelegate | |
/* | |
// Override to create and configure nodes for anchors added to the view's session. | |
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { | |
let node = SCNNode() | |
return node | |
} | |
*/ | |
func session(_ session: ARSession, didFailWithError error: Error) { | |
// Present an error message to the user | |
} | |
func sessionWasInterrupted(_ session: ARSession) { | |
// Inform the user that the session has been interrupted, for example, by presenting an overlay | |
} | |
func sessionInterruptionEnded(_ session: ARSession) { | |
// Reset tracking and/or remove existing anchors if consistent tracking is required | |
} | |
// MARK: - Custom Functions | |
func setNumbers (startVector: SCNVector3) { | |
let masterParentNode = SCNNode() | |
masterParentNode.name = "NumberCircle" | |
let range = [ | |
[0.01, 0, 0, 0], | |
[Float(cos(-36.degreesToradians)) * 0.01 , Float(sin(-36.degreesToradians)) * 0.01 , 36 , 0 ], | |
[Float(cos(-72.degreesToradians)) * 0.01, Float(sin(-72.degreesToradians)) * 0.01, 72, 0], | |
[Float(cos(-108.degreesToradians)) * 0.01, Float(sin(-108.degreesToradians)) * 0.01, 108, 0], | |
[Float(cos(-144.degreesToradians)) * 0.01, Float(sin(-144.degreesToradians)) * 0.01, 144, 0], | |
[Float(cos(-180.degreesToradians)) * 0.01, Float(sin(-180.degreesToradians)) * 0.01, 180, 0], | |
[Float(cos(-216.degreesToradians)) * 0.01, Float(sin(-216.degreesToradians)) * 0.01, 216, 0], | |
[Float(cos(-252.degreesToradians)) * 0.01, Float(sin(-252.degreesToradians)) * 0.01, 252, 0], | |
[Float(cos(-288.degreesToradians)) * 0.01, Float(sin(-288.degreesToradians)) * 0.01, 288, 0], | |
[Float(cos(-324.degreesToradians)) * 0.01, Float(sin(-324.degreesToradians)) * 0.01, 324, 0] | |
] as [[Float]] | |
var change : Int = 0 | |
for i in 0...9 { | |
let parentNode = SCNNode() | |
parentNode.name = String(i) | |
if (10 - i) + change <= 9 { | |
parentNode.eulerAngles = SCNVector3( range[(10 - i) + change][2].degreesToradians , range[(10 - i) + change][3].degreesToradians, -90.degreesToradians ) | |
parentNode.position = SCNVector3(x: range[(10 - i) + change][1], y: 0, z: range[(10 - i) + change][0]) | |
} else { | |
parentNode.eulerAngles = SCNVector3( range[(10 - i) + change - 10][2].degreesToradians , range[(10 - i) + change - 10][3].degreesToradians, -90.degreesToradians ) | |
parentNode.position = SCNVector3(x: range[(10 - i) + change - 10][1], y: 0, z: range[(10 - i) + change - 10][0]) | |
} | |
let node1 = SCNNode(geometry: SCNPlane(width: 0.01, height: 0.008)) | |
node1.geometry?.firstMaterial?.diffuse.contents = UIColor.black | |
node1.opacity = 0.5 | |
node1.name = "circleTile" | |
parentNode.addChildNode(node1) | |
let textGeometry = SCNText(string: String(i), extrusionDepth: 1) | |
textGeometry.font = UIFont(name: "Futura", size: 9) | |
let textNode = SCNNode(geometry: textGeometry) | |
textNode.geometry?.firstMaterial?.diffuse.contents = UIColor.white | |
textNode.opacity = 1 | |
textNode.simdScale = SIMD3(repeating: 0.0005) | |
textNode.centerAlign() | |
parentNode.addChildNode(textNode) | |
masterParentNode.addChildNode(parentNode) | |
} | |
} | |
} | |
extension SCNNode { | |
func centerAlign() { | |
let (min, min2) = boundingBox | |
let extents = SIMD3(repeating: 0) + float3(min2) - SIMD3(min) | |
simdPivot = float4x4(translation: ((extents / 2) + SIMD3(min))) | |
} | |
} | |
extension float4x4 { | |
init(translation vector: SIMD3<Float>) { | |
self.init(SIMD4(1, 0, 0, 0), | |
SIMD4(0, 1, 0, 0), | |
SIMD4(0, 0, 1, 0), | |
SIMD4(vector.x, vector.y, vector.z, 1)) | |
} | |
} | |
extension Double { | |
var degreesToradians : Double {return Double(self) * .pi/180} | |
} | |
extension Int { | |
var degreesToradians : Double {return Double(self) * .pi/180} | |
} | |
extension Float { | |
var degreesToradians : Double {return Double(self) * .pi/180} | |
} | |
func + (left: SCNVector3, right: SCNVector3) -> SCNVector3 { | |
return SCNVector3Make(left.x + right.x, left.y + right.y, left.z + right.z) | |
} |
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