Created
July 25, 2019 09:13
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iOS Plane Detection in ARKit 3
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// | |
// ViewController.swift | |
// Practice-Adding-Plane | |
// | |
// Created by Maher Bhavsar on 25/07/19. | |
// Copyright © 2019 Seven Dots. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
import ARKit | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
@IBOutlet var sceneView: ARSCNView! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
sceneView.debugOptions = [SCNDebugOptions.showWireframe, SCNDebugOptions.showFeaturePoints, SCNDebugOptions.showCreases] | |
// // Create a new scene | |
// let scene = SCNScene(named: "art.scnassets/ship.scn")! | |
// // Set the scene to the view | |
// sceneView.scene = scene | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
configuration.planeDetection = .horizontal | |
UIApplication.shared.isIdleTimerDisabled = true | |
self.sceneView.autoenablesDefaultLighting = true | |
// Run the view's session | |
sceneView.session.run(configuration) | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
// MARK: - ARSCNViewDelegate | |
/* | |
// Override to create and configure nodes for anchors added to the view's session. | |
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { | |
let node = SCNNode() | |
return node | |
} | |
*/ | |
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { | |
let meshNode : SCNNode | |
let textNode : SCNNode | |
guard let planeAnchor = anchor as? ARPlaneAnchor else {return} | |
guard let meshGeometry = ARSCNPlaneGeometry(device: sceneView.device!) | |
else { | |
fatalError("Can't create plane geometry") | |
} | |
meshGeometry.update(from: planeAnchor.geometry) | |
meshNode = SCNNode(geometry: meshGeometry) | |
meshNode.opacity = 0.6 | |
meshNode.name = "MeshNode" | |
guard let material = meshNode.geometry?.firstMaterial | |
else { fatalError("ARSCNPlaneGeometry always has one material") } | |
material.diffuse.contents = UIColor.blue | |
node.addChildNode(meshNode) | |
let textGeometry = SCNText(string: "Plane", extrusionDepth: 1) | |
textGeometry.font = UIFont(name: "Futura", size: 75) | |
textNode = SCNNode(geometry: textGeometry) | |
textNode.name = "TextNode" | |
textNode.simdScale = SIMD3(repeating: 0.0005) | |
textNode.eulerAngles = SCNVector3(x: Float(-90.degreesToradians), y: 0, z: 0) | |
node.addChildNode(textNode) | |
textNode.centerAlign() | |
print("did add plane node") | |
} | |
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) { | |
guard let planeAnchor = anchor as? ARPlaneAnchor else { return } | |
if let planeGeometry = node.childNode(withName: "MeshNode", recursively: false)!.geometry as? ARSCNPlaneGeometry { | |
planeGeometry.update(from: planeAnchor.geometry) | |
} | |
} | |
func session(_ session: ARSession, didFailWithError error: Error) { | |
// Present an error message to the user | |
} | |
func sessionWasInterrupted(_ session: ARSession) { | |
// Inform the user that the session has been interrupted, for example, by presenting an overlay | |
} | |
func sessionInterruptionEnded(_ session: ARSession) { | |
// Reset tracking and/or remove existing anchors if consistent tracking is required | |
} | |
} | |
extension SCNNode { | |
func centerAlign() { | |
let (min, max) = boundingBox | |
let extents = ((max) - (min)) | |
simdPivot = float4x4(translation: SIMD3((extents / 2) + (min))) | |
} | |
} | |
extension float4x4 { | |
init(translation vector: SIMD3<Float>) { | |
self.init(SIMD4(1, 0, 0, 0), | |
SIMD4(0, 1, 0, 0), | |
SIMD4(0, 0, 1, 0), | |
SIMD4(vector.x, vector.y, vector.z, 1)) | |
} | |
} | |
func + (left: SCNVector3, right: SCNVector3) -> SCNVector3 { | |
return SCNVector3Make(left.x + right.x, left.y + right.y, left.z + right.z) | |
} | |
func - (left: SCNVector3, right: SCNVector3) -> SCNVector3 { | |
return SCNVector3Make(left.x - right.x, left.y - right.y, left.z - right.z) | |
} | |
func / (left: SCNVector3, right: Int) -> SCNVector3 { | |
return SCNVector3Make(left.x / Float(right), left.y / Float(right), left.z / Float(right)) | |
} | |
extension Int { | |
var degreesToradians : Double {return Double(self) * .pi/180} | |
} | |
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