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Putting Circular tiles to display and choose numbers Part-4
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// | |
// ViewController.swift | |
// Practice-Adding-Numbers | |
// | |
// Created by Maher Bhavsar on 29/07/19. | |
// Copyright © 2019 Seven Dots. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
import ARKit | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
@IBOutlet var sceneView: ARSCNView! | |
var displayNumbers : [Int] = [0, 0] | |
var tileNames : [String] = ["t1", "t2"] | |
var selectedTile : String = "" | |
var rememberPosition : SCNVector3 = SCNVector3(x: 0, y: 0, z: 0) | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
// Run the view's session | |
sceneView.session.run(configuration) | |
addGestures () | |
initialSetup () | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
//MARK: - Initial Code | |
func initialSetup () { | |
for i in tileNames { | |
let number = displayNumbers[tileNames.firstIndex(of: i)!] | |
displayTile (parentNodeName: i , displayText: String(number), startVector : SCNVector3 (x: Float(0 + (Double(tileNames.firstIndex(of: i)!) * 0.01)), y: 0, z: -0.1)) | |
} | |
} | |
//MARK: - Tile Code | |
func displayTile (parentNodeName: String, displayText: String, startVector : SCNVector3) { | |
let parentNode = SCNNode() | |
parentNode.position = startVector | |
parentNode.name = parentNodeName | |
let plane = SCNPlane(width: 0.01, height: 0.01) | |
let tile = SCNNode(geometry: plane) | |
tile.geometry?.firstMaterial?.diffuse.contents = UIColor.black | |
tile.opacity = 0.5 | |
tile.name = "Tile" | |
let textGeometry = SCNText(string: displayText, extrusionDepth: 1) | |
textGeometry.font = UIFont(name: "Futura", size: 10) | |
let textNode = SCNNode(geometry: textGeometry) | |
textNode.geometry?.firstMaterial?.diffuse.contents = UIColor.white | |
textNode.opacity = 1 | |
// scale down the size of the text | |
textNode.simdScale = SIMD3(repeating: 0.0005) | |
//textNode.position = SCNVector3(x: 0 , y: 0, z: -0.1) | |
textNode.centerAlign() | |
parentNode.addChildNode(tile) | |
parentNode.addChildNode(textNode) | |
sceneView.scene.rootNode.addChildNode(parentNode) | |
} | |
// MARK: - Gesture Code | |
func addGestures () { | |
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(tapped)) | |
sceneView.addGestureRecognizer(tapGesture) | |
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(pan)) | |
sceneView.addGestureRecognizer(panGesture) | |
} | |
@objc func pan (sender: UIPanGestureRecognizer) { | |
let location = sender.location(in: sceneView) | |
let hitTest = sceneView.hitTest(location) | |
for hitTestResult in hitTest { | |
print(hitTestResult.node.name as Any) | |
if hitTestResult.node.name == "circleTile" { | |
print("Velocity x",sender.velocity(in: sceneView).x) | |
print("Velocity y",sender.velocity(in: sceneView).y) | |
let velocity = -sender.velocity(in: sceneView).y / 1000 | |
let action2 = SCNAction.rotateBy(x: -CGFloat(velocity), y: 0 , z: 0, duration: 0.5) | |
let node = sceneView.scene.rootNode.childNode(withName: "NumberCircle", recursively: true) | |
node?.runAction(action2) | |
break | |
} | |
} | |
} | |
@objc func tapped (sender: UITapGestureRecognizer) { | |
let location = sender.location(in: sceneView) | |
let hitTest = sceneView.hitTest(location) | |
if hitTest.isEmpty { | |
print("no virtual object tapped") | |
return | |
} else { | |
let node = hitTest.first?.node | |
print(node?.name) | |
print( hitTest.first?.node.position) | |
if node?.name == "Tile" { | |
if sceneView.scene.rootNode.childNode(withName: "NumberCircle", recursively: false) != nil { | |
destroyNumberCircles() | |
displayTile(parentNodeName: selectedTile, displayText: String(displayNumbers[tileNames.firstIndex(of: selectedTile)!]), startVector: rememberPosition) | |
} | |
//rememberPosition = SCNVector3(x: (hitTest.first?.worldCoordinates.x)!, y: (hitTest.first?.worldCoordinates.y)!, z: (hitTest.first?.worldCoordinates.z)!) | |
//rememberPosition = node!.position | |
print( node!.position) | |
selectedTile = String((node?.parent!.name)!) | |
rememberPosition = (node?.parent!.position)! | |
let change = displayNumbers[tileNames.firstIndex(of: selectedTile) ?? 0] | |
sceneView.scene.rootNode.childNode(withName: selectedTile, recursively: false)?.removeFromParentNode() | |
setNumbers(change: change, startVector: rememberPosition) | |
} else if hitTest.first?.node.name == "circleTile" { | |
let numberOnTile = Int((hitTest.first?.node.parent!.name)!) | |
displayNumbers[tileNames.firstIndex(of: selectedTile)!] = numberOnTile! | |
displayTile(parentNodeName: selectedTile, displayText: String(numberOnTile!), startVector: rememberPosition) | |
destroyNumberCircles() | |
} | |
} | |
} | |
// MARK: - ARSCNViewDelegate | |
/* | |
// Override to create and configure nodes for anchors added to the view's session. | |
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { | |
let node = SCNNode() | |
return node | |
} | |
*/ | |
func session(_ session: ARSession, didFailWithError error: Error) { | |
// Present an error message to the user | |
} | |
func sessionWasInterrupted(_ session: ARSession) { | |
// Inform the user that the session has been interrupted, for example, by presenting an overlay | |
} | |
func sessionInterruptionEnded(_ session: ARSession) { | |
// Reset tracking and/or remove existing anchors if consistent tracking is required | |
} | |
// MARK: - Custom Functions | |
func setNumbers (change: Int, startVector: SCNVector3) { | |
let masterParentNode = SCNNode() | |
masterParentNode.name = "NumberCircle" | |
masterParentNode.position = startVector | |
masterParentNode.eulerAngles = SCNVector3( 0, 0, 0 ) | |
sceneView.scene.rootNode.addChildNode(masterParentNode) | |
// range = [position, position, angle, angle] | |
// range = [position, angle ] | |
let range2 = [ | |
[ | |
SCNVector3(0, 0, 0.01), | |
SCNVector3(0,0,0) | |
], | |
[ | |
SCNVector3(0,Float(sin(36.degreesToradians)) * 0.01 ,Float(cos(36.degreesToradians)) * 0.01), | |
SCNVector3(-36.degreesToradians, 0, 0) | |
], | |
[ | |
SCNVector3(0,Float(sin(72.degreesToradians)) * 0.01 ,Float(cos(72.degreesToradians)) * 0.01), | |
SCNVector3(-72.degreesToradians, 0, 0) | |
], | |
[ | |
SCNVector3(0,Float(sin(108.degreesToradians)) * 0.01 ,Float(cos(108.degreesToradians)) * 0.01), | |
SCNVector3(-108.degreesToradians, 0, 0) | |
], | |
[ | |
SCNVector3(0,Float(sin(144.degreesToradians)) * 0.01 ,Float(cos(144.degreesToradians)) * 0.01), | |
SCNVector3(-144.degreesToradians, 0, 0) | |
], | |
[ | |
SCNVector3(0,Float(sin(180.degreesToradians)) * 0.01 ,Float(cos(180.degreesToradians)) * 0.01), | |
SCNVector3(-180.degreesToradians, 0, 0) | |
], | |
[ | |
SCNVector3(0,Float(sin(216.degreesToradians)) * 0.01 ,Float(cos(216.degreesToradians)) * 0.01), | |
SCNVector3(-216.degreesToradians, 0, 0) | |
], | |
[ | |
SCNVector3(0,Float(sin(252.degreesToradians)) * 0.01 ,Float(cos(252.degreesToradians)) * 0.01), | |
SCNVector3(-252.degreesToradians, 0, 0) | |
], | |
[ | |
SCNVector3(0,Float(sin(288.degreesToradians)) * 0.01 ,Float(cos(288.degreesToradians)) * 0.01), | |
SCNVector3(-288.degreesToradians, 0, 0) | |
], | |
[ | |
SCNVector3(0,Float(sin(324.degreesToradians)) * 0.01 ,Float(cos(324.degreesToradians)) * 0.01), | |
SCNVector3(-324.degreesToradians, 0, 0) | |
] | |
] | |
for i in 0...9 { | |
let parentNode = SCNNode() | |
parentNode.name = String(i) | |
if (i - change) >= 0 { | |
parentNode.position = range2[i - change][0] | |
parentNode.eulerAngles = range2[i - change][1] | |
} else { | |
parentNode.position = range2[(i - change) + 10 ][0] | |
parentNode.eulerAngles = range2[(i - change) + 10][1] | |
} | |
let node1 = SCNNode(geometry: SCNPlane(width: 0.01, height: 0.01)) | |
node1.geometry?.firstMaterial?.diffuse.contents = UIColor.black | |
node1.opacity = 0.5 | |
node1.name = "circleTile" | |
node1.geometry?.firstMaterial?.isDoubleSided = true | |
parentNode.addChildNode(node1) | |
let textGeometry = SCNText(string: String(i), extrusionDepth: 1) | |
textGeometry.font = UIFont(name: "Futura", size: 9) | |
let textNode = SCNNode(geometry: textGeometry) | |
textNode.geometry?.firstMaterial?.diffuse.contents = UIColor.white | |
textNode.opacity = 1 | |
textNode.simdScale = SIMD3(repeating: 0.0005) | |
textNode.centerAlign() | |
parentNode.addChildNode(textNode) | |
masterParentNode.addChildNode(parentNode) | |
} | |
} | |
func destroyNumberCircles () { | |
sceneView.scene.rootNode.childNode(withName: "NumberCircle", recursively: false)?.removeFromParentNode() | |
} | |
} | |
extension SCNNode { | |
func centerAlign() { | |
let (min, max) = boundingBox | |
let extents = ((max) - (min)) | |
simdPivot = float4x4(translation: SIMD3((extents / 2) + (min))) | |
} | |
} | |
extension float4x4 { | |
init(translation vector: SIMD3<Float>) { | |
self.init(SIMD4(1, 0, 0, 0), | |
SIMD4(0, 1, 0, 0), | |
SIMD4(0, 0, 1, 0), | |
SIMD4(vector.x, vector.y, vector.z, 1)) | |
} | |
} | |
func + (left: SCNVector3, right: SCNVector3) -> SCNVector3 { | |
return SCNVector3Make(left.x + right.x, left.y + right.y, left.z + right.z) | |
} | |
func - (left: SCNVector3, right: SCNVector3) -> SCNVector3 { | |
return SCNVector3Make(left.x - right.x, left.y - right.y, left.z - right.z) | |
} | |
func / (left: SCNVector3, right: Int) -> SCNVector3 { | |
return SCNVector3Make(left.x / Float(right), left.y / Float(right), left.z / Float(right)) | |
} | |
func == (left: SCNVector3, right:SCNVector3) -> Bool { | |
if (left.x == right.x && left.y == right.y && left.z == right.z) { | |
return true | |
} else { | |
return false | |
} | |
} | |
extension Int { | |
var degreesToradians : Double {return Double(self) * .pi/180} | |
} | |
extension Float { | |
var degreesToradians : Double {return Double(self) * .pi/180} | |
} |
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